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Warlords of Draenor Beta Patch Notes - July 17 Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Racial Traits
  • Human
    • The Human Spirit has been redesigned. It now increases Versatility, scaling with character level. no longer increases Spirit by 3%, and instead now increases 2 secondary stats by an amount scaling with character level. You can choose which 2 secondary stats it increases. This has not yet been implemented.

Self-Sustainability
  • Hunter
    • Survivalist is a new passive ability learned by Survival Hunters at level 10.
      • Survivalist increases the Hunter's chance to Multistrike by 10%. Additionally, the Hunter gains 15% health over 10 seconds after killing a target.

Class Changes

Death Knight

Blood Changes
Active Mitigation was a very successful design that was inspired by Death Knights' tanking style. However, it went beyond that, and Death Knights themselves were somewhat left behind in that regard. We made several changes to bring up the interactivity of Blood combat. This includes making Death Strike cause healing based on attack power, but be affected by the new Resolve passive (see Tank Vengeance and Resolve above), which gives it the traditional increase from recent damage. Plus, Rune Tap is being significantly improved, to become a strong Active Mitigation button. To tie those together, Blood's Mastery is being changed to affect both the size of the Blood Shield absorb, and the new Rune Shield absorb.

  • Rune Tap has been redesigned. It now reduces all damage taken by 50% for 3 seconds. now grants an absorption shield equal to 30% of your missing health. It also now has 2 charges, with a 40-second recharge time.
    • Will of the Necropolis has been redesigned. It now automatically triggers an immediate, free Rune Tap when you take damage that reduces you below 30% health. This effect cannot occur more often than once every 45 seconds. now grants an immediate charge, and makes your next Rune Tap free. However, its damage reduction buff now only lasts 4 seconds (down from 8 seconds).

Miscellaneous
Conversion was changed to cost different amounts by specialization, instead of reducing Runic Power generation differently by specialization. This way, Runic Power beyond what you spend on Conversion is not penalized.
  • Conversion no longer has an initial tick, and now costs 15 Runic Power/second for Blood, 20 Runic Power/sec for Frost, and 10 Runic Power/second for Unholy.

Hunter

Ability Consolidation and Refinement

Marksmanship Changes
One of our new secondary stats Multistrike, is strikingly similar to the Wild Quiver Mastery for Marksmanship Hunters. To address this similarity, we replaced Wild Quiver with a new Mastery: Sniper Training. Marksmanship Hunters that favored Mastery before will want to favor Multistrike for a similar feel. For their new Mastery, we wanted to add some depth to their moment-to-moment gameplay, and compliment Critical Strike. In order to do that, we brought back the concept of Sniper Training.

We also changed the design of Chimera Shot (and fixed its name), in order to better capture the intended flavor. Finally, we added an interaction between Careful Aim and Rapid Fire (and indirectly Aimed Shot through a Draenor Perk), so as to add a bit more depth to their gameplay.
  • Chimera Shot has been renamed Chimaera Shot. It is now a two-headed shot that hits two targets, and deals Frost or Nature damage. It no longer heals the Hunter.

Survival Changes
Apart from rotational changes through Ability Pruning, changes for Survival Hunters mostly center on Lock and Load. We changed how Lock and Load is triggered to increase the value of Multistrike, provide gameplay depth and the ability to pool damage more. Also note the new passive ability, Survivalist, which increases multistrike chance by 10%, in order to give Survival Hunters some baseline Multistrike chance.
  • Survivalist is a new passive ability learned by Survival Hunters at level 10.
    • Survivalist increases the chance to Multistrike by 10% and the Hunter gains 15% health over 10 seconds after killing a target.

Mage

Ability Consolidation and Refinement
  • Ignite now deals the same total damage with a 1 second period (down from 2 seconds). Base duration changed to 5 seconds so that duration when refreshed remains 6 seconds.
This article was originally published in forum thread: Warlords of Draenor Beta Patch Notes - July 11 Update started by chaud View original post
Comments 35 Comments
  1. Ishamaell's Avatar
    Interesting
  1. mmoc7892cdd6bd's Avatar
    Quote Originally Posted by Ishamaell View Post
    Interesting
    +1 yup!
  1. LanceDH's Avatar
    "the Hunter gains 15% health over 10 seconds after killing a target."
    U wot ?
  1. mmoc7e1f66ad62's Avatar
    Im glad they're finally taking a look at marksman and bring it up in line with the other two specs
  1. Zaydin's Avatar
    Quote Originally Posted by LanceDH View Post
    "the Hunter gains 15% health over 10 seconds after killing a target."
    U wot ?
    A lot of classes got sustainability things like that; for BM and survival, they get 15% instantly when they kill a target with Kill Shot, IIRC. For survival, it's after just killing the target, since we don't have Kill Shot in WoD
  1. pvrwizard's Avatar
    yea /10chars

    Build Content:

    Level Cap raised to 96 on Lost Isles and Gilneas
    Gorgrond (level 92) and Talador (level 94) are playable.
    Ashran is open on the level 100 PvP Realm, Mekkatorque
    Skyreach is playable
    2 new Character Models: Draenei Female and Undead Female

    Things may change obviously based on stability, but that's the plan for now.



  1. Rioo's Avatar
    New rune tap looks really strong.
  1. Draculla's Avatar
    Blizzard should make Rune of Power for Mages as a Buff. So Rune will be move with player. If now Fire, Frost and Arcane Mages must stay in Rune all the time for +15% damage, I will feel like on wheelchair and I cannot move from this damn rune. Its still more OP like Mirror Image. Mages will stay in their rune and Hunters for example can dancing while doing DPS in a Raids.
  1. wonderlust's Avatar
    New Chimaera Shot sounds really cool.
  1. Falaenx's Avatar
    I feel like they still haven't tackled the issue that comes up every expansion with Blood. Without a ton of haste it is so painfully slow, like 5+ seconds of downtime (that is bad btw). They added 20% base haste to rune regen to fix it, now that's gone. Testing on beta shows that our haste multiplier needs to be bigger because we're right back to the downtime that has to be patched out every expansion. Does Blizzard not have any active Blood DK testers on its team? How does this slip by EVERY expansion, only to be fixed later when the community complains enough.
  1. Axaron's Avatar
    Are the new leveling zones actually confirmed for this build?
  1. Imperial's Avatar
    Meh. Chimera Shot still sounds boring. Woo. It's arcane shot that hits two targets. Cool.
  1. Polarthief's Avatar
    WOW. Dat nerf to Humans out of lazy design.
  1. pvrwizard's Avatar
    Quote Originally Posted by Axaron View Post
    Are the new leveling zones actually confirmed for this build?
    well I quoted a blue so...
  1. Axaron's Avatar
    Quote Originally Posted by pvrwizard View Post
    well I quoted a blue so...
    Negative, that's just a link to a new zone preview.
  1. MakeMeLaugh's Avatar
    Quote Originally Posted by Zaydin View Post
    A lot of classes got sustainability things like that; for BM and survival, they get 15% instantly when they kill a target with Kill Shot, IIRC. For survival, it's after just killing the target, since we don't have Kill Shot in WoD
    Leveling was already easy, now it's retarded lol. I saw kripp lvling his hunter on beta, and he already healed way too much to the point it was ridiculous. And now another unnecessary hand holding... sigh.
  1. Axaron's Avatar
    Quote Originally Posted by pvrwizard View Post
    yea /10chars
    Woot, finally Gorgrond
  1. Dunefire's Avatar
    anybody having trouble logging in im still on 18556, its not updating to 18566, need to do a delete and re-DL??
  1. Imperial's Avatar
    Quote Originally Posted by MakeMeLaugh View Post
    Leveling was already easy, now it's retarded lol. I saw kripp lvling his hunter on beta, and he already healed way too much to the point it was ridiculous. And now another unnecessary hand holding... sigh.
    It has been in there since like the first build of WoD alpha. The only change to that this patch is that they are adding multistrike to survivalist since SV is shit without MS.
  1. blasterion's Avatar
    It's good to be Human, I'll take versatility.

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