Update (7:30 PM EST): Added new information about Blood Elf and Troll models.

Blood Elf Character Models Delayed
It looks like Blood Elves will not be ready for Warlords launch, but Draenei will be.



Artcraft - Updated Facial Customization
Originally Posted by Blizzard (Blue Tracker)
Hello, and welcome to Artcraft! I’m your host Chris Robinson, art director of World of Warcraft, and today we’re going to tackle something I know a lot of you have been looking forward to: facial customization options.


When we began working on the updated character models, we knew it would be a huge project, and we weren’t sure we could do it all at once. The idea originally was that a few races would be available at launch, and all the others would be patched in throughout the course of the expansion. While it wouldn’t have been ideal to see a mix of lower-quality and higher-quality models running around side by side, it did seem like the most realistically achievable solution at that time. Since then, though, we’ve committed ourselves to getting all of the original character models in by launch. It’s been a monumental challenge for us, but we think the effort is worth it, and the finish line is nearly in sight.


Our next big focus is doing justice to the facial options. With the original models and their simplistic geometry and low-resolution textures, a lot of facial expressions were simply painted on. Now that we’ve moved to higher-polygon models with lips, teeth, and fully articulated faces—not to mention higher-resolution textures—recreating those same facial options isn’t as simple as painting them onto a flat surface. Previously, to get a sneer out of a model, you’d just paint a sneer on its face, and that was that. To do it correctly now—and make it look great—we have to fully pose a sneer, create a custom texture, and mesh that base pose with all of the existing emotes and animations.

These more detailed face customization options were also originally part of our earlier “update-as-we-patch” rollout plan. Our initial idea was to release the new models with their base face, and then add additional options in updates over the course of the expansion. Again, that plan was based on the sheer amount of work involved in creating what are effectively all-new races (art-wise) on top of all of the art a big expansion like this one generally requires. But stepping back, we came to the conclusion that it just wasn’t going to be a good experience to have everyone playing with the same face geometry and a slight texture change, not knowing what their character would really look like until some later patch. In the end, we decided it would be best to tackle all of a race’s facial options at once. Up to this point, you’ve seen one facial geometry set, but very soon you’ll start seeing more finished products for each option in upcoming beta builds.


The original Dwarf model (left) has his teeth painted directly on his upper lip to give him a snarl. With the new models, which have fully modeled and textured teeth, a simple paint job just isn’t an option—it would look terrible. In the middle, you can see what that same sneer looks like right now in the beta test; on the right is what you’ll see in an upcoming beta build.


On the left, we have a pair of original Orc faces. The second column represents what you’re seeing right now in the beta build, showing texture variation but the same facial geometry. The third column shows a posing rig to demonstrate how we’re customizing each of the face appearances further. On the far right, you can see the final product.

We’re working hard to ensure all of the updated character models have the high level of quality you expect from us, and that we expect from ourselves. This revamp is a truly enormous project that we care deeply about, and we know you feel the same. We’re looking forward to seeing all of these new, high-quality, awesome-looking models running around Azeroth, and we hope you enjoy seeing the characters you know and love in a whole new light.

Thanks for reading, and see you next time!
This article was originally published in forum thread: Artcraft - Updated Facial Customization started by chaud View original post
Comments 389 Comments
  1. Frozensushi's Avatar
    Quote Originally Posted by WuxianLP View Post
    A-mazing!
    Great to see that the devs are trying to get the faces matched with the old ones too.
    Seriously? Great to see they are trying? Let's stoke their proverbial "you know what" even more.
  1. Wildmoon's Avatar
    Quote Originally Posted by Manabomb View Post
    The examples look good and it's about time, though I'm not going to get my hopes up until I see every variation. Blizzard thinking same face wasn't going to be an issue going into the character recustomization process and then fixing that issue is something that should have been thought of initially. Glad they are doing it, but some perceptive and preemptive insight would have been nice from a company that prides itself on fan service.
    I think they never thought it wasn't going to be an issue because they planned to roll them out as patches.
  1. Granyala's Avatar
    Quote Originally Posted by Wildmoon View Post
    I think they never thought it wasn't going to be an issue because they planned to roll them out as patches.
    Which is weird.
    Update live models with sameface and then add more faces in patches? really?!

    Either update a model completely and bring it in or don't.
    Don't half ass things with promises of later enhancements.
  1. Spl4sh3r's Avatar
    I dislike those faces they show, I mean why would you want a character with a mouth constantly open?
  1. Wildmoon's Avatar
    Quote Originally Posted by Granyala View Post
    Which is weird.
    Update live models with sameface and then add more faces in patches? really?!

    Either update a model completely and bring it in or don't.
    Don't half ass things with promises of later enhancements.
    For them to want do that must mean ravamping models must be a huge work. Calling them half assed is unfair when you don't see all the work that went into these models.
  1. Granyala's Avatar
    Quote Originally Posted by Spl4sh3r View Post
    I dislike those faces they show, I mean why would you want a character with a mouth constantly open?
    Orcish mouthbreather. They aren't the most intelligent you know.
  1. Wildmoon's Avatar
    Quote Originally Posted by Spl4sh3r View Post
    I dislike those faces they show, I mean why would you want a character with a mouth constantly open?
    because their original models are that way?
  1. Granyala's Avatar
    Quote Originally Posted by Wildmoon View Post
    For them to want do that must mean ravamping models must be a huge work. Calling them half assed is unfair when you don't see all the work that went into these models.
    It is an insane amount of work.
    What i mean is:

    Old Model: 1.0
    New Model 2.0

    They planned to release models with basic sameface as version 1.5 and update that to 2.0 in some later patch (who knows when or even if).
    I called the 1.5 version the "half assed" version.

    Imho: Either release 2.0 or leave 1.0 until 2.0 is done properly.
  1. Wildmoon's Avatar
    Quote Originally Posted by Granyala View Post
    It is an insane amount of work.
    What i mean is:

    Old Model: 1.0
    New Model 2.0

    They planned to release models with basic sameface as version 1.5 and update that to 2.0 in some later patch (who knows when or even if).
    I called the 1.5 version the "half assed" version.

    Imho: Either release 2.0 or leave 1.0 until 2.0 is done properly.
    People are not going to wait.
  1. Incredibale's Avatar
    If there's one thing I can't criticize Blizz on, it's their artistry. Their modelers and artists have done a phenomenal job and I can't wait to see what the end results will be on release.
  1. Granyala's Avatar
    Quote Originally Posted by Wildmoon View Post
    People are not going to wait.
    I think half assed stuff creates more QQ than "wait till it's done".
  1. Amithyst's Avatar
    *still waiting patiently for the troll previews*
  1. Wildmoon's Avatar
    Quote Originally Posted by Granyala View Post
    I think half assed stuff creates more QQ than "wait till it's done".
    Not sure about that. If people know improvements are coming in specific timeframe then they should calm down a bit. No new model at launch at all on the other hand...
  1. Granyala's Avatar
    Quote Originally Posted by Wildmoon View Post
    Not sure about that. If people know improvements are coming in specific timeframe then they should calm down a bit. No new model at launch at all on the other hand...
    Yeah I think we're looking at a Kobayashi Maru scenario here.
    What they have done now was the only way to win.
  1. rellik's Avatar
    Quote Originally Posted by Ryngo Blackratchet View Post
    (Not to mention, devil's advocate here, that they're still the same faces on each option. They've only changed their default idle rigging. )
    My thoughts exactly. Don't get me wrong, the orc and dwarf models look great, given they also were the first two models finished, and most likely spent more time on them. But nothing in these examples show different faces. All they show are grin animations being done. The very minor wrinkle details that differ on the two orc faces would never be noticed at normal viewing distances.

    I think the reason everyone is going crazy about the "same face" look is because certain models don't have varying skin colors, or drastic changes in characteristics, like scars, night elf tattoos, or undead elements. Without them, they will always look the same since they aren't giving us options to customize faces.

    That being said, I think all the models look better then the originals so far.
  1. SoundOfGuns's Avatar
    Quote Originally Posted by rellik View Post
    My thoughts exactly. Don't get me wrong, the orc and dwarf models look great, given they also were the first two models finished, and most likely spent more time on them. But nothing in these examples show different faces. All they show are grin animations being done. The very minor wrinkle details that differ on the two orc faces would never be noticed at normal viewing distances.

    I think the reason everyone is going crazy about the "same face" look is because certain models don't have varying skin colors, or drastic changes in characteristics, like scars, night elf tattoos, or undead elements. Without them, they will always look the same since they aren't giving us options to customize faces.

    That being said, I think all the models look better then the originals so far.
    Good point. Good point. However, this does not really matter. Depending on the way they do the rigging, the base values each face starts with do matter a lot. Tho, even though this is just the basic idle-setup that will be different for each face, this will also lead to the faces looking different depending on the way they did it.
  1. mmocc995a68fd3's Avatar
    That was the artcraft I was looking for. Very good job, looks cool, but I don't think they hit the nail with the upper orc. Especially brow and feel of the face is different.
  1. Granyala's Avatar
    Quote Originally Posted by rellik View Post
    The very minor wrinkle details that differ on the two orc faces would never be noticed at normal viewing distances.
    To be perfectly honest: the two old model Orc faces look the same to me. One snarls a bit more but that's it.
    If they want to stay true to the original, then it's to be expected that the redone models will be very similar too.

    Maybe it wasn't a good pick for an artcraft. I would have picked something with more clearly visible differences.
  1. lllBlackSunlll's Avatar
    Why is there a smiley face on the Orc's nose?
  1. Tydrane's Avatar
    Well, it would seem some apologies are in order from the "same face" crowd.

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