MMO-Champion - Raid Release Schedule, Mists of Pandaria on Sale
Update (1:15 PM EST): Added some additional clarifications from Watcher and UK Subscription price changes.

Gamescom Interview - Raid Release Schedule
Our friends over at Vanion had the chance to talk to Tom Chilton again during Gamescom and came away with some interesting details. The highlights of the interview are below.


Raids
  • Raids will open roughly two and a half weeks after the expansion releases. This will give players time to level and enjoy some dungeons and other content before they move on to raiding.
  • Normal and Heroic will open first, with Mythic and LFR starting to open the following week.
  • Blackrock Foundry will open some number of weeks later. (4 weeks for MSV before HoF opened was too short - WatcherDev)
  • Grommash is really the final boss! When players get to the Grommash fight, they will see that it is a completely different fight from the Garrosh fight in Siege of Orgrimmar.
  • There will be more than just Orcs in the raids. For example, there will be a heavy Legion influence in the raid that has Grommash Hellscream.

Items
  • The legendary items (other than the ring) will most likely come from defeating really difficult content.
  • Warlords will have more activated trinkets compared to Mists of Pandaria.
  • Challenge modes will reward players with transmog weapons for Gold, a mount for Silver, and a title for Bronze. (WatcherDev)
  • Challenge modes will have a daily quest that can reward Raid Finder quality loot. This will give players a reason to do Challenge modes while they wait for raids to open. (WatcherDev)

Garrisons
  • Depending on what buildings your Garrison has, there will be different relevant content out in the world.
  • If you build the Inn, you will have a dungeon daily quest in the Inn, similar to the Wrath of the Lich King dungeon daily quests.
  • There are four tiers of Garrison missions for your followers, giving followers increased item levels and access to better missions each tier. Eventually you will have access to a mission that rewards raid quality loot every couple of weeks.

Misc
  • Armistice Day is on the Tuesday of the release week, which is why they went with Thursday instead of Tuesday for release this time.
  • The team has talked about doing an updated version of Karazhan, but it was created as a 10 player raid. There isn't space for 30 players.


Gamescom Dev Interview
Gamona also had an opportunity to talk to Tom Chilton at Gamescom. The highlights of the interview are below.


  • Patch 6.0 is coming roughly a month before the November 13 release date.
  • Warlords of Draenor took longer than anticipated to create, by roughly 6 months. Getting the new members of the team up to speed took longer than anticipated and slowed things down. A group is already working on the next expansion though, so hopefully there won't be another long gap next time.
  • Moving your Garrison is still something that would be nice to do in a content patch. Players will most likely want the ability to move the garrison after they have had it in the same place for a few months.
  • Rather than armor dyes, the team has made multiple color variations of armor sets and provided different ways for players to earn them. A dye system might cause the team to lose a little bit too much control over the way the world looks. Players coming into the game shouldn't see everyone wearing crazy neon colors or something like that.


UK Subscription Price Increase - Secure Your Current Price for Two Years
It looks like UK subscribers have a price increase coming, but players can lock in their price for two years if they keep their subscription active.

  • 30 Days - Increased to £9.99 from £8.99.
  • 90 Days - Increased to £28.17 from £25.17.
  • 180 Days - Increased to £52.14 from £46.14.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
We regularly look at our pricing around the world and from time to time we make changes in light of local and regional market conditions. As such, we want to give everyone a heads-up that we will shortly be adjusting the pound sterling subscription price of World of Warcraft.

The new price for recurring subscriptions will be £9.99 for 30 days, £28.17 for 90 days, and £52.14 for 180 days. The suggested retail price of the 60-day prepaid time card will be £20.99.

As a thank you for current World of Warcraft subscribers, we guarantee that players with recurring (auto-renewing) subscriptions at the time of the price change will retain their current price for two years, as long as they remain in the same recurring subscription without interruption. This applies to anyone who is already in, or signs up for, a recurring subscription prior to the price change, which is scheduled to take place at the Warlords of Draenor release. We will reach out to relevant players approximately two months prior to the price change with a reminder.

World of Warcraft: Mists of Pandaria – Now Only €9.99!
The new $9.99 price is not reflected in the US Shop just yet, but will likely appear soon.
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Unlock the mysteries of the lost continent and discover the dark secrets of Pandaria’s past. Explore ancient kingdoms hidden since before the Sundering, plunder vast treasures from the depths of forgotten vaults, and rise to defend Pandaria from the shadow of a long-buried evil—now for only €9.99 or £7.99. What are you waiting for? Download now from the Battle.net Shop.
This article was originally published in forum thread: Raid Release Schedule, Mists of Pandaria on Sale started by chaud View original post
Comments 219 Comments
  1. notorious98's Avatar
    Quote Originally Posted by rohkemdote View Post
    Just because there's 10 levels instead of 5 doesn't really mean that it takes longer to level.
    Yeah, I think this is something people need to really come to grips with. 5 and 10 levels are arbitrary numbers. The real numbers come from the amount of XP needed to achieve a level along with the amount of XP given per accomplishment (harvesting, questing, killing mobs, exploration, etc.) If the 5 levels need a total of 5 million XP, but you're only getting an average of 500 XP per accomplishment while 10 levels need a total of 10 million XP and you're getting 2,000 XP per accomplishment, it's going to take longer to attain that 5 level goal as opposed to the 10 level.

    So the claims that 10 levels automatically means longer leveling than 5 is dumb.
  1. Bigvizz's Avatar
    Quote Originally Posted by Frozensushi View Post
    I find people like you worse than people who complain. Because you call them out making it personal. Get over yourself.
    Frankly what he said is the simple truth, If you can't afford the game don't play. Guess you don't like the truth.
  1. Fibbles's Avatar
    Quote Originally Posted by Bigvizz View Post
    Frankly what he said is the simple truth, If you can't afford the game don't play. Guess you don't like the truth.
    No, it's a damn stupid argument. Being able to afford it doesn't make an 11% increase in price justified. We're receiving no more content than we used to, the cost of running the servers has done nothing but fall since the game was initially released and the value of the Pound is higher than its been for nearly 6 years.

    I could easily afford to pay £100 per month to play WoW. If they increased the sub that high would you still be parroting this nonsense?
  1. kritisk's Avatar
    The sheer amount of entitlement and dishonest some of you are posting is astounding. Thankfully the original video and quotes have been posted to expose the bullshit some of you are posting.

    I've done it all. Being the GM of a very large, top tier raiding guild in vanilla through bc, bring it down to a tighter group in wrath and cata, and spending more time doing personal things and friendship things in MoP. Each and every period was great but I do not long to go back to the past. We all know more about the game now. What kept up entertained would not work now. The sheer amount of grinding in the past would dramatically drop subscriptions at this point as people have moved on. If original WoW came out today, it would not be the success it was again. Times have changed and the expectation of people have changed.

    So far, I'm enjoying WoD. I've been in beta the whole time. There are lots of nice mechanics, the polish is good, the questing is pretty awesome with lots of new additions and tweaks. Many of the old-style grinding quests are now optional content that shows only when you're in a given area. The garrisons are fun and have great potential for the future as they continue to iterate. Dungeon and Raid content has some interesting mechanics that is a bit inconsistent at the moment for difficulty but that will be nailed out. There are a LOT of changes and a lot of improvement in the game to found.

    WoW is one of the "greats" because of this passion so many have. That's a great, great thing. But it's important to remember things in reality. So many are overlooking things. They're overlooking that past expansions had LOTS of content cut and axed. They're overlooking the countless issues and broken features that were patched and fixed much later. They're overlooking single mode raids. They're conveniently forgetting the randomness, not talent, involved in so many of the things folks like to brag about. I could go on for days. We all know this is true. BC is so fondly remembered because of the time and distance we have from it now. There were plenty of issues and drama at the time.

    One of the best things the whiners could do is make *constructive* posts on Blizzard's forums or even use the feedback mechanisms provided. Then, vote with your wallet. Just let the game go for a while. If you're truly that unhappy and that sick of things, show them by not playing. (And don't point to overarching trends in subscribers to make your point, any game that is 10 years old is going to be waning, regardless of how good it is.) When you unsubscribe, point out why in intelligent terms. Don't resort to exaggerations and dramatic language. Make it simple and clear and support it with facts, not hyperbole.

    In the end, it's a game. Yes, that old annoying phrase. But it is true. As it is a game, when you no longer find it fun, you move on to other games or do other things with your free time. Resorting to ridiculous and misleading comments in a random forum is not helpful and is akin to political junkies posting in echo chamber forums.
  1. Buck-Shot's Avatar
    Quote Originally Posted by notorious98 View Post
    Yeah, I think this is something people need to really come to grips with. 5 and 10 levels are arbitrary numbers. The real numbers come from the amount of XP needed to achieve a level along with the amount of XP given per accomplishment (harvesting, questing, killing mobs, exploration, etc.) If the 5 levels need a total of 5 million XP, but you're only getting an average of 500 XP per accomplishment while 10 levels need a total of 10 million XP and you're getting 2,000 XP per accomplishment, it's going to take longer to attain that 5 level goal as opposed to the 10 level.

    So the claims that 10 levels automatically means longer leveling than 5 is dumb.

    I also think they said leveling will be faster than it was in MoP... even though its 10 levels
  1. thefuga's Avatar
    Quote Originally Posted by notorious98 View Post
    No it isn't. You still only have two trinket slots and there have always been on use trinkets. In PvP using two on use trinkets was almost always better options for non-humans for burst damage (and CC breaker, of course.)
    Not saying they are not useful or even better as you can control it, but it goes against the ability pruning idea. They want to make so we have less abilities on our bars by making more of these trinkets? Don't make any sense. This kind of trinkets only confuses inexperienced players. Hell, they took off Heroic Strike from warriors saying that it was too confusing, and there was no need for two rage dumpers, but then they will add two trinkets with use? Yeah, what a smart pruning... For PvP there's not much of a choice, but for PvE, there is. Well, i actually prefer these trinkets because i can control it, but again, it goes against the ability pruning idea.
  1. CaptainArlong's Avatar
    Mists of Pandaria is $9.99 US now.
  1. Tyrgannus's Avatar
    Updating Kara is possible, but you have to think outside the box. The Stables or the Guardian Library are admittedly quite cramped for a 25 person raid.
  1. notorious98's Avatar
    Quote Originally Posted by thefuga View Post
    Not saying they are not useful or even better as you can control it, but it goes against the ability pruning idea. They want to make so we have less abilities on our bars by making more of these trinkets? Don't make any sense. This kind of trinkets only confuses inexperienced players. Hell, they took off Heroic Strike from warriors saying that it was too confusing, and there was no need for two rage dumpers, but then they will add two trinkets with use? Yeah, what a smart pruning... For PvP there's not much of a choice, but for PvE, there is. Well, i actually prefer these trinkets because i can control it, but again, it goes against the ability pruning idea.
    Inexperienced players are more likely to pick whichever trinket they like the best. Experienced players will choose whichever trinket is proven to be the best DPS/HPS/Damage Mitigation booster. Either way, at maximum, it will add two buttons to your bar that you will only use, at best, once a minute. And they will typically not be redundant aside from boosting the flavor of your role. It definitely doesn't fly in the face of ability pruning. Considering you could already equip two on-use trinkets, I'm not sure what the big deal is. Make more of them and give more choice, but keep the number of keybinds the same. Adds the ability to differentiate yourself even more.
  1. klit33's Avatar
    In eu that's only 2 weeks and 6 days from release, that means ppl Can have A alt rdy too. Hate the restriktions, why not let ppl who wanna raid, do that When they feel they are rdy... If they really wanna let some ppl get time to lvl why isn't 1 week 6 days enough. Always been max 1week . Like we haven't waited enough already...
  1. Aelric70's Avatar
    Quote Originally Posted by Buck-Shot View Post
    I also think they said leveling will be faster than it was in MoP... even though its 10 levels
    Show that WoD's leveling rates are double those of Cata and MoP or QFT.
  1. sarethen's Avatar
    Tenner a month? They've lost me then. It's alllll over. I un-subbed the other day to take a break but fuck that shit.
  1. kamuimac's Avatar
    Quote Originally Posted by klit33 View Post
    In eu that's only 2 weeks and 6 days from release, that means ppl Can have A alt rdy too. Hate the restriktions, why not let ppl who wanna raid, do that When they feel they are rdy... If they really wanna let some ppl get time to lvl why isn't 1 week 6 days enough. Always been max 1week . Like we haven't waited enough already...
    just quit whining - u had your MoP with extremly casual unfriendly appraoch catering to top 1 % with no nerfs through expansion - and it costed them 3 mln subs - now they clearly decided to take different path - u still can grind off your butt for those 2 weeks in CM- for lfr quality loot hwich is like 4-5 itlv higher then hc dungeons to get that extra edge compared to rest of normal players
  1. rohkemdote's Avatar
    Quote Originally Posted by kamuimac View Post
    just quit whining - u had your MoP with extremly casual unfriendly appraoch catering to top 1 % with no nerfs through expansion - and it costed them 3 mln subs - now they clearly decided to take different path - u still can grind off your butt for those 2 weeks in CM- for lfr quality loot hwich is like 4-5 itlv higher then hc dungeons to get that extra edge compared to rest of normal players
    No nerfs? T14 got 10% nerf when t15 got released and t15 got nerfed by 20% when t16 launched. And how was mop for 1% only? We had lfr for every tier and flex got implemented in t16. If those are aswell for 1% then I have no idea what sort of content should be made for the rest.
  1. notorious98's Avatar
    Quote Originally Posted by kamuimac View Post
    just quit whining - u had your MoP with extremly casual unfriendly appraoch catering to top 1 % with no nerfs through expansion - and it costed them 3 mln subs - now they clearly decided to take different path - u still can grind off your butt for those 2 weeks in CM- for lfr quality loot hwich is like 4-5 itlv higher then hc dungeons to get that extra edge compared to rest of normal players
    MoP was far more casual than any other expansion. I'm not particularly sure what you believe the term "casual" means. Aside from the serious lack of 5 mans, there was a ton of content with scenarios and dailies (ugh) and you were able to see every single raid in the expansion with LFR.

    But by, what seems to be, your definition, TBC was the least casual friendly expansion and it gained 4 million subscribers.
  1. markdall's Avatar
    Quote Originally Posted by notorious98 View Post
    MoP was far more casual than any other expansion. I'm not particularly sure what you believe the term "casual" means. Aside from the serious lack of 5 mans, there was a ton of content with scenarios and dailies (ugh) and you were able to see every single raid in the expansion with LFR.

    But by, what seems to be, your definition, TBC was the least casual friendly expansion and it gained 4 million subscribers.
    Casual yes, alt-friendly no, not during 5.0. They've backslid a bit, but for example my alt mage has enchanting but none of the 'good' enchants because those require rep and I WILL BE GOD DAMNED TO HELL IF I WILL DO THOSE DAILIES AGAIN.
  1. urieliszcze's Avatar
    One great point made is worth repeating a thousand times: vote with your wallet, this is the one and only feedback that has any chance of working to any degree.
    For any valid concern you raise there will be 3 different types of dripface fanbois saying you're just whining.
  1. Gilian's Avatar
    As a thank you for current World of Warcraft subscribers, we guarantee that players with recurring (auto-renewing) subscriptions at the time of the price change will retain their current price for two years, as long as they remain in the same recurring subscription without interruption.


    This made me chuckle. Thank you so much Blizzard! /facepalm

    - - - Updated - - -

    Quote Originally Posted by markdall View Post
    Casual yes, alt-friendly no, not during 5.0. They've backslid a bit, but for example my alt mage has enchanting but none of the 'good' enchants because those require rep and I WILL BE GOD DAMNED TO HELL IF I WILL DO THOSE DAILIES AGAIN.
    /facepalm

    It was a mistake coming here again...
  1. notorious98's Avatar
    Quote Originally Posted by markdall View Post
    Casual yes, alt-friendly no, not during 5.0. They've backslid a bit, but for example my alt mage has enchanting but none of the 'good' enchants because those require rep and I WILL BE GOD DAMNED TO HELL IF I WILL DO THOSE DAILIES AGAIN.
    Enchanting recipes aren't really content. The content is what leads you to getting those enchanting recipes. There was a lot of casual friendly content. Some of the necessary steps in achieving some rewards weren't particularly alt friendly. But what does that have to do with how casual friendly the expansion was?

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