Update (7:30 PM EDT): Added tonight's PTR notes update.
Patch 6.0.2 PTR Notes Update - September 12
Itemization Changes
New Secondary Stats Added
In an effort to reduce the physical mitigation of some classes, we've modified the amount of Armor provided by some armor types.
Player Health and Resilience
Doubling player health gave us room to reduce Resilience and Battle Fatigue, but our goal was to be able to remove them entirely. In order to achieve that, we’re also reducing PvP spike damage across the board by lowering Critical Damage and Critical Heals against players in PvP to 150% of their normal effect (down from 200%). The changes have allowed us to reduce base Resilience to 0%, and Battle Fatigue to 20%. Our hope is that these changes allow us to reduce Base Resilience and Battle Fatigue to 0%. It’s possible that we’ll still find a need for some minor amount of Base Resilience and/or Battle Fatigue, and we’ll be testing these changes extensively and adjusting as needed.
Changes to PvP
Racial Traits
Tank Vengeance, Resolve, and PvP
Glyphs
Death Knight
Ability Consolidation and Refinement
Blood Changes
Druid
Ability Pruning
Ability Consolidation and Refinement
For consolidation of abilities, we merged several passive abilities. One notable change is the merging of the Ravage into Shred, and Pounce into Rake; saving a couple keybinds that were only used in conjunction with Prowl. The loss of Symbiosis primarily impacted Druid survivability, as many of the abilities received through Symbiosis were defensive cooldowns. To compensate for that, we improved Barkskin (for non-Feral Druids) and Survival Instincts (for Feral and Guardian Druids).
Guardian Changes
Monk
Ability Consolidation and Refinement
Healing Sphere
Brewmaster Changes
Paladin
Ability Consolidation and Refinement
Protection Changes
Rogue
Ability Consolidation and Refinement
Warrior
Ability Consolidation and Refinement
Stance Changes
Protection Changes
New Secondary Stats Added
- Stats that are not useful to the current class specialization will be grayed out in the tooltip rather than green, and will not be counted on the character stat sheet.
- These stats include:
- Spirit for non-healing specializations
- Bonus Armor for non-tanking specializations
- Strength for Agility/Intellect-users
- Agility for Strength/Intellect-users
- Intellect for Strength/Agility-users
- For example, Intellect on a cloak will be greyed out for all Warrior specializations and they will not receive an increase to Intellect if the cloak is equipped. However, if the same cloak is equipped by a Mage; Intellect will show up in green and they’ll receive the increase to their Intellect.
- These stats include:
In an effort to reduce the physical mitigation of some classes, we've modified the amount of Armor provided by some armor types.
- Plate, Mail, and Shields now have less Armor relative to Cloth and Leather armor.
Player Health and Resilience
Doubling player health gave us room to reduce Resilience and Battle Fatigue, but our goal was to be able to remove them entirely. In order to achieve that, we’re also reducing PvP spike damage across the board by lowering Critical Damage and Critical Heals against players in PvP to 150% of their normal effect (down from 200%). The changes have allowed us to reduce base Resilience to 0%, and Battle Fatigue to 20%. Our hope is that these changes allow us to reduce Base Resilience and Battle Fatigue to 0%. It’s possible that we’ll still find a need for some minor amount of Base Resilience and/or Battle Fatigue, and we’ll be testing these changes extensively and adjusting as needed.
Changes to PvP
- Battle Fatigue has been reduced to 20% (down from 60%). removed. PvP combat no longer reduces the amount of healing received by participants.
Racial Traits
- Dwarf
- Stoneform now also removes magic and curse effects in addition to poison, disease, bleed effects, and reduces physical along with reducing damage taken by 10% for 8 seconds (down from all damage taken). It remains unusable while the Dwarf is under the effects of crowd control.
Tank Vengeance, Resolve, and PvP
- General
- Vengeance has been removed and replaced with a new passive ability, Resolve.
- Resolve: Increases self-healing and absorption based on Stamina and damage taken (before avoidance and mitigation) in the last 10 seconds. Without Resolve, Tanks now deal significantly less self-healing and absorption. Resolve has been made much stronger to counteract this, and it increases the amount of self-healing and absorption as appropriate for the fight.
- Vengeance has been removed and replaced with a new passive ability, Resolve.
Glyphs
- At level 50, the following Glyphs are automatically learned by characters of the appropriate class:
- Might of Ursoc, Nature's Grasp, Rebirth, Rejuvenation, Savagery, Mending, Chimera Shot, Black Ice, Polymorph, Spinning Crane Kick, Denounce, Divine Storm, Word of Glory, Reflective Shield, Smite, Mind Blast, Recuperate, Totemic Recall, Fear, Executor
Class Changes
Death Knight
Ability Consolidation and Refinement
- Dancing Rune Weapon now lasts 8 seconds (down from 12 seconds).
- Icebound Fortitude now lasts 8 seconds (down from 12 seconds).
- Rune of the Fallen Crusader now increases Strength by 20% (up from 15%).
- Vampiric Blood now increases the amount of healing received by 15% (down from 25%).
- Glyph of Vampiric Blood now increases the amount of healing received by an additional 10% (down from 15%).
Blood Changes
- Blood Presence now increases Stamina by 20% (down from 25%), and armor by 30% (down from 55%).
- Bone Shield charges can now be consumed at a rate of once per second (up from once every 2 seconds).
- Rune Tap has been redesigned. It now reduces all damage taken by 40% 50% for 3 seconds. It also now has 2 charges, with a 40-second recharge time.
- Veteran of the Third War now increases Multistrike chance, and haste, and Stamina by 10% (instead of up from 9% to Stamina), reduces the chance for attacks to be parried by 3%, increases the damage of Death Strike by 100%, and grants 1 Runic Power per second while in combat.
Druid
Ability Pruning
- Might of Ursoc has been removed. no longer automatically activates Bear Form and is now available only to Guardian Druids.
Ability Consolidation and Refinement
For consolidation of abilities, we merged several passive abilities. One notable change is the merging of the Ravage into Shred, and Pounce into Rake; saving a couple keybinds that were only used in conjunction with Prowl. The loss of Symbiosis primarily impacted Druid survivability, as many of the abilities received through Symbiosis were defensive cooldowns. To compensate for that, we improved Barkskin (for non-Feral Druids) and Survival Instincts (for Feral and Guardian Druids).
- Barkskin cooldown has been reduced to 30 seconds.
- Survival Instincts no longer requires or forces the Druid into Cat or Bear Form, and now lasts 6 seconds (up from 12 seconds) reduces damage taken by 70% (up from 50%) with a 2-minute cooldown (down from 3 minutes), and can have up to 2 charges (up from 1 charge).
- Thick Hide has been removed and its effects have been incorporated into Bear Form.
- Bear Form now increases armor by 180% 330% for all Druid specializations (down from 330% for Guardian Druids, but up from 120% for non-Guardian Druids), no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown, increases Stamina by 20% (down from 40%), and reduces magic damage taken by 10% (down from 25%).
Guardian Changes
- Ursa Major is a new passive ability for Guardian Druids.
- Primal Fury now generates 5 Rage (down from 15 Rage) from when you dodge or non-periodic critical strikes (up from only Auto Attacks and Mangle).
- Savage Defense can now accumulate 2 charges (down from 3 charges), and regenerates a charge every 12 seconds (up from 9 seconds).
Monk
Ability Consolidation and Refinement
- Fortifying Brew now lasts 15 seconds (down from 20 seconds).
Healing Sphere
- Healing Sphere generated from Gift of the Ox now heals the Monk if they are within 6 yards of the sphere when it expires.
Brewmaster Changes
- Stance of the Sturdy Ox now increases Stamina by 25% 40% (up from 20%), reduces magic damage taken by 10% (down from all damage taken by 25%), and grants a 50% increase to Armor, but no longer increases Energy regeneration.
- Shuffle now increases Stagger and Parry by 10% (down from 20%).
Paladin
Ability Consolidation and Refinement
- Divine Protection now lasts 8 seconds (down from 10 seconds).
- Guardian of Ancient Kings now lasts 8 seconds (down from 12 seconds).
- Judgment is now naturally free for Holy Paladins, and naturally generates 1 Holy Power for Protection and Retribution Paladins.
Protection Changes
- Mastery: Divine Bulwark now increases damage reduction from Shield of the Righteous by 6% (scaling with Mastery, down from starting at 8%), and causes Bastion of Glory to increase healing received from Word of Glory by 6% (scaling with Mastery, down from starting at 8%).
- Sanctuary now reduces damage taken by 10% (down from 15), and no longer increases Armor.
- Guarded by the Light now increases Stamina by 15% (down from 25%), and increases Block chance by 5% (down from 10%).
- Shield of the Righteous now reduces physical damage taken by 20% (down from 25%).
- Bastion of Glory now increases Word of Glory’s healing by 6% per stack (down from 10% per stack).
Rogue
Ability Consolidation and Refinement
- Burst of Speed now costs 30 25 Energy (up from 15 Energy).
Warrior
Ability Consolidation and Refinement
- Defensive Stance now reduces damage taken by 20% (down from 25%).
- Demoralizing Shout now lasts 8 seconds (down from 10 seconds).
- Last Stand now lasts 12 seconds(down from 20 seconds).
- Shield Wall now lasts 8 seconds (down from 12 seconds).
Stance Changes
- Activating Defensive Stance now puts Mortal Strike, Bloodthirst, Whirlwind, Slam, Raging Blow, and Wild Strike on a 6-second cooldown.
- Devastate is now available to all Warrior specializations (was Protection only) and requires Defensive Stance or Gladiator Stance.
- Revenge is now available to all Warrior specializations (was Protection only), and requires Defensive Stance or Gladiator Stance.
Protection Changes
- Mastery: Critical Block now increases critical Block chance by 12% (down from 17.6%).
- Shield Block now regenerates a new charge every 12 seconds (up from every 9 seconds).
- Unwavering Sentinel no longer increases Armor, but now also reduces the chance for attacks to be parried by 3%. (See also: Hit and Expertise Removal.)
Patch 6.0.2 Preview - User Interface
As players testing Patch 6.0.2 on our Public Test Realm (PTR) have already seen, we’re making a number of changes to the WoW user interface—changes that are designed to eliminate clutter, free up more of your inventory space, help you find your stuff more easily, and improve your quality of life in-game.
Map & Quest Log
In Patch 6.0.2, we’ve made a brand-new UI to bring together the Map and the Quest Log with everything you need to manage multiple ongoing adventures. Now when you browse by zone in the Map & Quest Log, you’ll find all of the associated quests you’re on, your progress, and relevant cartography.
In addition to intelligently ordering your quests, the new window (default hotkeys: M or L) gives you more information about your objectives right on the map. It also features scroll-wheel zooming, click-and-hold panning, and a handy View All Quests button—plus, if you leave it open while you’re moving, it fades so that you can see both the map and the landscape you’re venturing into.
Toy Box
All of the fun “toy” items that you’ve accumulated over the course of your travels now have a new home in the Toy Box. As with mounts and pets, you’ll right-click on eligible toy items in your inventory to send them to your Toy Box. Once learned, the toy will be accessible by all characters on your account.
If you want to expand and complete your collection of toys (or mounts or pets!), you can see each of the ones that you have not yet unlocked, along with information on how they can be obtained. As you might expect, any toy that you’ve learned can be dragged from the Toy Box and placed on a toolbar for fast access.
How to Randomize Your Dragon
There is now a Summon Random Favorite Mount button at the top-right of your Mounts collection (default hotkey: Shift-P). This smart button selects randomly from among the mounts that you’ve marked as favorites, and chooses a mount that is suitable for your current zone and situation. For example:
Right-click and select Set Favorite on your favorite mounts to get started.
Bags, Bags, Bags
In Patch 6.0.2, bags can be given designations for particular types of items. These include:
When you go to your main backpack and click the Clean Up Bags button in the top-right, your belongings are sorted into your bags based on the designation you assigned to each bag, with overflow going into the backpack. Furthermore, there are now borders around the icons of all items that are colored to indicate item quality; recently looted items glow so that you can quickly spot them; and gray (junk) items have a gold coin icon when you visit a vendor.
Reagent Bank
You now have additional storage space in your bank! The new 98-slot Reagent Bank tab offers up extra slots for your profession materials, and an option to deposit every reagent that you’re currently carrying in your bags. We’ve also increased the maximum stack size for many materials and reagents, and when you craft anything—from anywhere—you’ll now use materials that are stored back in the bank.
But Wait, There’s More!
To get a closer first look at all of the changes coming in Patch 6.0.2, please join us on the Public Test Realm (now live).
Map & Quest Log
In Patch 6.0.2, we’ve made a brand-new UI to bring together the Map and the Quest Log with everything you need to manage multiple ongoing adventures. Now when you browse by zone in the Map & Quest Log, you’ll find all of the associated quests you’re on, your progress, and relevant cartography.
In addition to intelligently ordering your quests, the new window (default hotkeys: M or L) gives you more information about your objectives right on the map. It also features scroll-wheel zooming, click-and-hold panning, and a handy View All Quests button—plus, if you leave it open while you’re moving, it fades so that you can see both the map and the landscape you’re venturing into.
Toy Box
All of the fun “toy” items that you’ve accumulated over the course of your travels now have a new home in the Toy Box. As with mounts and pets, you’ll right-click on eligible toy items in your inventory to send them to your Toy Box. Once learned, the toy will be accessible by all characters on your account.
If you want to expand and complete your collection of toys (or mounts or pets!), you can see each of the ones that you have not yet unlocked, along with information on how they can be obtained. As you might expect, any toy that you’ve learned can be dragged from the Toy Box and placed on a toolbar for fast access.
How to Randomize Your Dragon
There is now a Summon Random Favorite Mount button at the top-right of your Mounts collection (default hotkey: Shift-P). This smart button selects randomly from among the mounts that you’ve marked as favorites, and chooses a mount that is suitable for your current zone and situation. For example:
- In a zone where you can’t fly, it will choose from among your favorite ground mounts.
- If you’re swimming on the surface of a body of water and you have a Water Strider favorited, it will be chosen.
- If you’re submerged and you’ve favorited your Sea Turtle, the button will summon it.
Right-click and select Set Favorite on your favorite mounts to get started.
Bags, Bags, Bags
In Patch 6.0.2, bags can be given designations for particular types of items. These include:
- Equipment – Your armor and weapons
- Consumables – Food and drink, potions, etc.
- Trade Goods – Items that are used in professions (herbs, cloth, ore, skins, etc.)
When you go to your main backpack and click the Clean Up Bags button in the top-right, your belongings are sorted into your bags based on the designation you assigned to each bag, with overflow going into the backpack. Furthermore, there are now borders around the icons of all items that are colored to indicate item quality; recently looted items glow so that you can quickly spot them; and gray (junk) items have a gold coin icon when you visit a vendor.
Reagent Bank
You now have additional storage space in your bank! The new 98-slot Reagent Bank tab offers up extra slots for your profession materials, and an option to deposit every reagent that you’re currently carrying in your bags. We’ve also increased the maximum stack size for many materials and reagents, and when you craft anything—from anywhere—you’ll now use materials that are stored back in the bank.
But Wait, There’s More!
- We’ve added a new tab to the Void Storage system. That’s an extra 80 slots for your long-term storage needs.
- The dropdown menus you access when you right-click on a player portrait have been improved.
- You can now manage your add-ons without having to log out.
- The Dungeon Journal (default hotkey: Shift-J) has been updated with Warlords of Draenor entries.
To get a closer first look at all of the changes coming in Patch 6.0.2, please join us on the Public Test Realm (now live).
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