Warlords of Draenor Cinematic Intro Panel
Originally Posted by Blizzard Entertainment
Panel
  • Blizzard has a new group called The Forge that will be focused on telling stories in the Blizzard universe.
  • In one cinematic idea, Chromie could have a vision of what is happening in Draenor as a flashback.
  • Another idea was the siege of Shattrath.
  • The idea selected was drinking the blood of Mannoroth, which caused everything to change.
  • The team then creates a temporary drawn rough version of the cinematic with temporary sound effects.
  • The Warlords cinematic was much darker than the Mists of Pandaria cinematic, so they pushed the realism more. They tried to capture all of the subtle things about Orcs, making their mouth move properly with the sound.
  • The Iron Star was used by Garrosh to impress everyone. He brought the concept with him after breaking out of jail.
  • Dave Kosak dressed up to pitch the Burdens of Shaohao story, and the team decided it would be something nice to animate. It was originally just going to be panning down a scroll while telling a story, but it got more intricate and cinematic like as the development process continued.
  • Lords of War originally was going to concentrate on the story of Yrel and Durotan, but things changed.
  • The Patch 5.4 cinematic was sketched out by using screenshots from the game.
  • Garrosh originally was using a normal Orc model, then got a new model that was a little bit better, and then got another model using some new tech used for the Pandaren. The new Garrosh model was done at the same time as the new Orc models. Garrosh has a lot more facial animation in the 5.4 cinematic than ever before. Going forward they will have to match the game system level of detail in facial expressions.
  • Mannoroth in the cinematic was a nice chance to upgrade the old model. During work on his model they were careful not to lose the essence of Mannoroth. He is the closest to the Warcraft III model, he doesn't have lips or eyelids.
  • The team uses live video references to create the cinematic shots.
  • They were looking for a shot at the end that would be perfect and reflect changing history, and found it with the scene of Grommash at the end.
  • The cinematic is broken down into little drawings that help define what colors will appear in each shot to keep things looking good and not overdoing the color.
  • The Warlords announcement trailer was done before most of the new models or zones were ready, so the team made the most of what they had ready.
  • The silhouette of the Warlords was mostly done by using existing assets, as the models of the Warlords models weren't done.
  • Most of the Warlord stories were going to be done with comics, but some got changed to the Lords of War series.
  • Lords of War started with little drawings and words to go with each panel. These got turned into layouts, which is then passed to the artists to be turned into the final art.
  • Sin City was the original art style reference for Lords of War.
  • The art was extremely violent at one point, so they pulled it back a little bit.
  • Chris Metzen said it would look better with color instead of black and white.
  • The cinematics team felt like they were getting close to done, but decided the blood scooping shot didn't look right. They went to the store and bought many different liquids to try and find a live reference that worked.
  • Every expansion had more and more in-game cinematics, and Warlords is no exception.
  • Khadgar was a shirtless human male until the model was finally done.
  • The cinematics team has to wait on assets to be done before they can finish the cinematics.
  • The cinematics were finished just in time to get them on the Warlords disc, completed in the last 3 weeks.
  • Lords of War wraps drawings around simple geometry and then adds a little bit of motion or camera angle changes. They have to keep the amount of movement reasonable so that people don't expect fully animated movies, so mostly of the environment can be animated, but characters had to have limited animation. It has to look like a storyboard and not an animation.

Q&A
  • Yrel will appear throughout Warlords.
  • All of the other teams at Blizzard were excited by Lords of War, so we might see motion stories for other games in the future.
  • The team worked closely to make sure Varian in Lords of War looked similar to how he does in WoW and that the WoW team was happy with his look.
  • Selling rough art from when the team is coming up with ideas is an interesting idea.
  • The Warlords in-game cinematics are using more CGI and tools the public has access to, so there aren't many things they can release to help the machinima community.
  • Most of the shots in Lord of War are one painting with many layers.
  • The team starts with a long cinematic with 50 shots, cut it down to what would make them cry (30 shots) and then puts some back that they really missed to bring them back up to 40 shots. They want to have enough quality footage and not make cinematics too long or too short.

This article was originally published in forum thread: Warlords of Draenor Cinematic Intro Panel started by chaud View original post
Comments 27 Comments
  1. iThoughtSheWas18kappa's Avatar
    Its happening
  1. minywheats's Avatar
    Only member of the forge is Chris Metzen!
  1. Traveler Voltin's Avatar
    Quote Originally Posted by minywheats View Post
    Only member of the forge is Chris Metzen!
    metzen is working on overwatch so Kosak is in charge of WoW
  1. Binko's Avatar
    This is some seriously dull stuff. Cinematics are fun because they set a mood and get some excitement flowing. But they are really just fluff, having nothing to do with the game itself. A whole panel about a cinematic seems like a pointless wank fest. Really drives home the fact that they seem to have absolutely nothing to tell us about the future of WoW.
  1. Kaleredar's Avatar
    Quote Originally Posted by Blitzo View Post
    Not sure if I should be upset or impressed by the honestness going on in this panel.

    They used orcs because they had nothing else.
    They used smoke and mirrors to make the models, because they had nothing else.
    They didn't have anything to make the cinematic, and only had 4 weeks prior to the announcement.
    They barly had any assets.

    So basically, they cut corners, because they HAD to cut corners.

    I'm impressed after listening on how well it turned out
    I'm upset because it could have been 10x better had they had the assets and resources they needed.

    ...
    The WoD reveal trailer seemed pretty damn finished and awesome to me. Compare that to the OTHER trailers.

    In BC, they didn't even have the draenei, or even ANNOUNCE the draenei. There were no models of new creatures and no new zones other than a shot of karazhan.

    WotLK was two players running around a very early version of howling Fjord, with a little bit of dragonblight and borean tundra thrown in. The only new creature models are the yeti and the vrykul (which ended up being redone anyway.) The little snippet of Arthas at the end is actually a still vignette you can find in the WoW model viewer that they threw together.

    Cataclysm's was probably the most put-together looking. But they still didn't have Deathwing's model.

    People got all uppity about MoP's trailer.
  1. NightHaawk's Avatar
    Quote Originally Posted by Bloodymare View Post
    Its happening
    Not sure what you think is happening because nothing interesting is coming for WoW players this Blizzcon.
  1. Kaleredar's Avatar
    Quote Originally Posted by Binko View Post
    This is some seriously dull stuff. Cinematics are fun because they set a mood and get some excitement flowing. But they are really just fluff, having nothing to do with the game itself. A whole panel about a cinematic seems like a pointless wank fest. Really drives home the fact that they seem to have absolutely nothing to tell us about the future of WoW.
    If only something major were happening in WoWt in... oh, say, less than two weeks.

    I just can't think of anything.
  1. Aeluron Lightsong's Avatar
    Quote Originally Posted by Binko View Post
    This is some seriously dull stuff. Cinematics are fun because they set a mood and get some excitement flowing. But they are really just fluff, having nothing to do with the game itself. A whole panel about a cinematic seems like a pointless wank fest. Really drives home the fact that they seem to have absolutely nothing to tell us about the future of WoW.
    Warlords is on the way. That is the future of WoW. Still many people are interested in the technical aspects of it. Some of it is actually pretty cool.
  1. TheWhiteFang's Avatar
    Quote Originally Posted by Binko View Post
    This is some seriously dull stuff. Cinematics are fun because they set a mood and get some excitement flowing. But they are really just fluff, having nothing to do with the game itself. A whole panel about a cinematic seems like a pointless wank fest. Really drives home the fact that they seem to have absolutely nothing to tell us about the future of WoW.
    I know A LOT of people want news about the future of WoW/Warcraft, but I don't think they'll reveal anything this close to WoD launch.

    And apparently there were soooooo many expecting stuff like Warcraft 4 and/or the new expansion info, nothing was promised yet so many act like they got scammed
  1. Kaleredar's Avatar
    Quote Originally Posted by Blitzo View Post
    Smoke and mirrors will do that.

    I never said it was bad, I just said it could have been better. And they verified it.
    Compare it to the other reveal trailers. It stands up with any of them, and is pretty much objectively better than BC's.
  1. Headayke's Avatar
    Stop teasing me and give the expansion already, I don't really care about the future, half of you assholes are going to complain about it regardless of where or what it is. Just let me get to 100 so I can at least make theories about the future. As of right now all we have to go on are trademarks and a boring blizzcon.
  1. Awbee's Avatar
    Oh god, why didn't they use the Chromie idea ;__; I would have loved to finally see a gnome in a cinematic. And a female, no less!
  1. Chickat's Avatar
    Great questions from this one.

    - - - Updated - - -

    Question for a high up mod. Did curse get to interview any of the wow team? Looking forward to some interviews.
  1. Kathranis's Avatar
    Quote Originally Posted by Blitzo View Post
    They used smoke and mirrors to make the models, because they had nothing else.
    VFX is smoke and mirrors.



    Cutting corners is sort of the point.
  1. mmoc30274401ab's Avatar
    That panel was great, much better than expected.
  1. TmrAsakura's Avatar
    That one pic of the naked male human looking annoyed with a battle going on behind him made me crack up lol.
  1. Chickat's Avatar
    Quote Originally Posted by Sarithus93 View Post
    That panel was great, much better than expected.
    Agreed. Totally went in with no expectations after yesterday and very happy with how it went.
  1. Mawnix's Avatar
    Quote Originally Posted by TmrAsakura View Post
    That one pic of the naked male human looking annoyed with a battle going on behind him made me crack up lol.
    Shirtless Khadgar made me laugh so hard omg.

    I'm enjoying the fact that Blizzard is giving their playerbase some much needed insight as to how development works with WoW. Seriously some great stuff for people looking to join the industry down the line, and gives some explanation to certain aspects people have been wondering about for years.
  1. xskarma's Avatar
    Loved the panel and the honesty. I think Blizzard is very aware of how much attention and love their artwork gets and how much of a tool it can be to produce interest for their products, or hell, be products themselves. It would not surprise me at all if we see Blizzard gravitate more and more to this and put more and more of a focus on it in the future.
  1. Chickat's Avatar
    I love the art team. I would pay 1000 dollars to have a guldan style orc warlock for my lock.

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