Update (4:45 PM EST): Some glyphs were added to vendors and Enveloping Mist was hotfixed to do 50% more healing.
Update: Another round of hotfixes was added.

Artcraft - Blood Elf Update

Patch 6.0.3 Hotfixes: November 25
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Update 2, Other Hotfixes: 6:00pm PST
Garrisons, Followers, and Outposts
  • Item rewards received from a Garrison invasion now have a chance to be Warforged, contain a socket, or tertiary stats.
  • Barn: Iron Trap, Improved Iron Trap, and Deadly Iron Trap now have a 15-second cooldown (down from 30 seconds).
  • Mine Levels 2-3: Mining Carts now contains more Primal Spirits and Archeology fragments. The amount of ore given by each mining node has been adjusted to a more appropriate level.

Classes

Quests
  • Shadowmoon Valley
    • Assault on Socrethar's Rise: Sargerei Binders should no longer be getting stuck in evade mode.
  • Talador
    • Dreadpiston: Dreadpiston should no longer be getting stuck in evade mode.
  • Nagrand
    • Assault on the Gorian Proving Grounds: Increased the spawn rate of creatures and NPCs in the quest area.
    • Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade really should no longer be getting stuck in evade mode.
  • Garrison
    • Items obtained from Garrison Mission above level 615 now have a chance to be Warforged, contain a socket, or tertiary stats.
    • Lumber Mill: Legacy of the Ancients has increased spawn rates of Medium Timber around the Botani Marsh area in Shadowmoon Valley.

Creatures and NPCs
  • Shadowmoon Valley
    • Increased the spawn rate of creatures and NPCs in the Mok'gol Watchpost area.
  • Talador
    • Brutag Grimblade should no longer be getting stuck in evade mode.
  • Nagrand
    • Hallvalor Blademaster should no longer be chasing players for excessively long distances.
    • Katsuo should no longer be incorrectly using Wind Walk to target players that they're not in combat with.
  • Ashran
    • Fangraal and Kronus now have 25% less health.
    • Grand Marshal Tremblade and High Warlord Volrath now scales their health based on the number of players in the zone.
    • Alliance captains should now be retreating in the correct direction.
    • Resolved an issue where multiple captains dying at the same time could cause an incorrect number of captains to respawn.

Dungeons, Raids, and Scenarios
  • Dungeons
    • After a lengthy discussion with the Postmaster regarding their mailing habits, the Postmaster should no longer be mailing back gray quality items and money that haven't been looted by characters.
    • Resolved an issue where completing a Warlords of Draenor Dungeon was incorrectly being crediting progress towards the achievement, Queuing Spree.
    • Grimrail Depot
      • Fire effects for Slag Blast and Slag Tanker should now be visible across all graphics settings.
    • Iron Docks
      • Grimrail Enforcers: Resolved a looting issue that could occur depending on the order that Ahri'ok Dugru, Makogg Emberblade, and Neesa Nox are defeated in.
      • Skulloc: Resolved a looting issue that could occur depending on the order that Skulloc, Koramar, and Zoggosh were defeated in.
    • The Everbloom
      • Mutagen can now stack up to 10 times (down from 20) and have a maximum duration of 1 minute.
      • Ancient Protectors: Shaper's Fortitude has been removed on Heroic difficulty.
    • Upper Blackrock Spire
      • Orebender Gor'ashan's visuals for his Electric Pulse should now correctly reflect the ability's area-of-effect.
  • Challenge Mode
    • Items contained within the Challenger's Strongbox now have a chance to be Warforged, contain a socket, or tertiary stats.

PvP
  • Ashran
    • Class book abilities should now be correctly removed when leaving Ashran.

Professions
  • [Still in testing] Crafted gear and weapons received an item level boost. Tooltips for the items will still display the incorrect (older) item level.
    • Crafted Tier-2 weapons now have an item level of 645 (up from 640).
    • Crafted Tier-3 weapons now have an item level of 660 (up from 655).
    • Crafted Tier-3 gear now have an item level of 670 (up from 665).
  • Enchanting
    • Rare (blue) quality items now have a greatly increased chance to disenchant into Draenic Dust instead of a Small Luminous Shard. Additionally, characters with the Enchanting profession should receive more Draenic Dust while disenchanting an item.
    • [Still in testing] Mark of Blackrock now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Earth (down from 10).
    • [Still in testing] Mark of Shadowmoon now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Fire (down from 10).

Items
  • Swapblaster's visual effect should no longer persist indefinitely.

Bug Fix
  • Resolved an issue where buffs received from a Shamanstone was incorrectly causing the character to travel much more slowly while on a flight path.

Update 1, Class Tuning Changes: 12:00pm PST
Please note that some of the class tuning changes listed below are not yet live and are still in the process of being implemented.

Racials
  • Orc
    • Hardiness now reduces stun duration by 15% (up from 10%).
  • Undead

Classes

Upcoming Enchanting Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We cannot add in a new recipe without a client-side patch. We can and have made adjustments to the drop rates via a hotfix to greatly increase the chance of obtaining Draenic Dust while disenchanting a rare (blue) item. There's still a chance to obtain a Luminous Shard but the chance is no longer guaranteed.

Additionally, characters with the Enchanting profession should receive more Draenic Dust while disenchanting an item.

We're also making changes to reduce the cost of tanking and healer enchants. These hotfixes are currently undergoing testing and aren't live yet. But, I wanted to give everyone an advanced notice of what's going to happen.

  • [Still in testing] Mark of Blackrock now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Earth (down from 10).
  • [Still in testing] Mark of Shadowmoon now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Fire (down from 10).

Couple questions:
1. Are you planning on adding a shard to dust recipe still? Understand from above that it requires a reset.
2. Why lower the cost of just Healer/Tank Enchants? Isn't that just a tad unfair to DPS?

1. No info yet. The hotfix to increase the amount of Draenic Dust just got implemented and we'd like to see how it's working out.
2. DPS has Mark of the Shattered Hand. Healers and tanks currently don't have a low cost version at all.
This article was originally published in forum thread: Patch 6.0.3 Hotfixes: November 25 Class Balance Changes started by chaud View original post
Comments 192 Comments
  1. Aerofluff's Avatar
    Quote Originally Posted by Jolafrite View Post
    Glad warriors died. In single target, we did the same as others class/specs, a 20% nerf on those abilities is huge...
    Yeah, I'm baffled as to why they did this. I ran some dungeons with a mage and a ret guildie, and both of them had no problems keeping up damage-wise. I've never seen a gigantic disparity, though I admit Glad excelled on singletarget fights -- but wasn't that the intended tradeoff for little AOE?

    Getting really irked with Blizzard simply nerfing to appease the kneejerk whiners. Warrior doesn't deserve nerfs just because a lot of people play it -- that happens because it's a fun playstyle, not OP.

    In fact, I'd say Warrior brings very little to Ashran as well, which has resulted in mostly a ranged spamfest, DK Deathgrips, or Retadins rushing in then escaping via bubble. Warriors have no invulnerabilities like that. So nerfing the one thing Glad did well is going to severely hurt in many aspects.
  1. BRO90X's Avatar
    Well now all specs of warrior suck. Thanks Blizz.
  1. Lynneiah's Avatar
    The Rogue changes are simply riveting!
  1. mmoc1addd1fba5's Avatar
    Amazing isn't it how the warrior nerf will also affect tanks not just Gladiator stance. This is perfect. Typical blizzard. RANT RANT I KNOW
  1. ImpTaimer's Avatar
    Straight Prot warrior nerfs that have nothing to do with Gladiator stance. Could've just removed the damage bonus on shield charge. Do they really just want prot warriors to spam heroic strike when the ability itself is a waste of ability bar space and just macroed to everything on a GCD?

    No buffs for fury/arms. I guess Blizzard just doesn't want people playing warriors until gear scaling gets out of control.

    Baby / non-existents nerfs to top-tier class/specs.

    G-fuckin-G.
  1. chaddd's Avatar
    Rain of Fire damage has been reduced by 60% and no longer generates Burning Embers.

    Wow... I am speechless... I am not 1 to QQ almost ever but.. Eff you Blizzard!
  1. RoKPaNda's Avatar
    Quote Originally Posted by ImpTaimer View Post
    Straight Prot warrior nerfs that have nothing to do with Gladiator stance. Could've just removed the damage bonus on shield charge. Do they really just want prot warriors to spam heroic strike when the ability itself is a waste of ability bar space and just macroed to everything on a GCD?

    No buffs for fury/arms. I guess Blizzard just doesn't want people playing warriors until gear scaling gets out of control.

    Baby / non-existents nerfs to top-tier class/specs.

    G-fuckin-G.
    Normally I don't whine about it when a class that I play gets nerfed, but in this case ... I just completely wasted 100 Truesteel ingots. I have no desire to even play my warrior now. Both other specs have a mind numbingly boring rotation and perform horribly, glad spec is wrecked, and straight prot spec is wrecked as a result of Blizzard not knowing what to do with glad spec. GG indeed.
  1. Meggle's Avatar
    RIP ROF, I never really liked you but this is a stupid change all the same.
  1. mmoc7f4ca4fed4's Avatar
    Quote Originally Posted by chaddd View Post
    Rain of Fire damage has been reduced by 60% and no longer generates Burning Embers.

    Wow... I am speechless... I am not 1 to QQ almost ever but.. Eff you Blizzard!
    It was used in singletarget too, ofcourse it gets nerfed you dummy.
  1. mmoc5185dd4624's Avatar
    Gladiator was the highest possible single target DPS spec in the game (dont know aobut AOE). if you couldn't beat other classes, you did not use your full potential.

    What is the real problem is that def warriors overall got nerfed, when all other tanks speccs to do way more dmg while tanking. They should have nerfed Gladiator only. Actually remove it, because making a tank a DD is a stupid idea. Think about making a def pala into a full healer without any real drawbacks, sounds crazy, and thats what it was, back when def palas healed in the arena.

    Overall good changes. Unholy DK is still a bit too strong and some rogue speccs still need help. No healer changes and spirit buffs and the fire mage probably needs a bit more attention.
  1. sinayion's Avatar
    So:
    - They kill TankLocks in this expac by removing the relevant glyph, stating that a DPS spec should not try and tank
    - They then add a talent in the Warrior Tank spec, making them able to DPS as a Gladiator
    - They then nerf the Gladiator DPS

    Holy mother of why...?
  1. Bauwagast's Avatar
    Once again nothing new for the most perfect class in the game: Rogue.
  1. Shadow009's Avatar
    Quote Originally Posted by KrotosTheTank View Post
    Pretty much... and i know it's something they wanted to get away from but if you didnt tank in 5.4 you missed out. Vengeance with the right buffs stacked was so much fun to work with. I actually felt powerful. OP at times yea, but i really looked forward to every shield slam.

    Oh well...feel free to just hit me all day guys, i've nothing to hit you back with that will hurt. >.<

    Oh I didn't miss much lol being the third tank on Shamans was always fun. 564 tank pulling more than my main rains and geared dps was beautiful. Now I really won't see that. Blizz needs to give warriors a break hands down.
  1. mmoc6eb9c8024c's Avatar
    Needed buffs to Warlock specs , happy !

    Unneeded nerf to Rain of Fire... Should be: Damage reduced by 40% (SHOULD generate Burning Embers)
  1. barrsftw's Avatar
    Quote Originally Posted by Xyltin View Post
    Gladiator was the highest possible single target DPS spec in the game (dont know aobut AOE). if you couldn't beat other classes, you did not use your full potential.

    What is the real problem is that def warriors overall got nerfed, when all other tanks speccs to do way more dmg while tanking. They should have nerfed Gladiator only. Actually remove it, because making a tank a DD is a stupid idea. Think about making a def pala into a full healer without any real drawbacks, sounds crazy, and thats what it was, back when def palas healed in the arena.

    Overall good changes. Unholy DK is still a bit too strong and some rogue speccs still need help. No healer changes and spirit buffs and the fire mage probably needs a bit more attention.
    Without any real drawbacks other than they can't tank anymore...
  1. mmocfe2bab4c21's Avatar
    Quote Originally Posted by Saberstrike View Post
    No ret nerfs?

    All hail Holinka, the saviour of Paladins -.-
    5% nerf to monks? thats not nearly enough

    no nerfs to paladins

    no nerfs to hunters(and some actually have the audacity to ask for buffs when 2/3 of your specs are top 5)

    No buffs for rogues or firemages

    20% nerf to two very core prot warrior abilities, like wtf? They arent that far ahead...

    Didnt see destruction needing any buffs tbh

    I hope this is only part one of several more tuning changes.


    Also for the love of god blizzard realise that sub is a pvp spec. Please dont make it the best pve spec for rogues. Especially since we are, at best, mid tier with the best spec.
  1. mmoced6d9afb51's Avatar
    Guardian Druid and Blood Death Knight dealing insane damage, Protection Paladins being strong, too.

    -> Nerf Protection Warriors - AWESOME IDEA.
  1. Ilfayt's Avatar
    Quote Originally Posted by jakuzi View Post
    Are you kidding me? We got 0 to nothing AoE besides Halo and single target? Please, there is NO WAY to compare Shadow in it's current state with other classes atm
    CoP playstyle sucks as well imho, the dot specs deal even less damage ...
    But CoP excels more than almost any other caster at on the move and single target which is arguably a higher priority in most fights. My only complaint is that yeah, the DoT Specs need some love. Shadow Word Pain and Vamp Touch damage increase is all they really need since that's also their AoE. I'd like to see it so that CoP can use Mind Sear on less than '10 targets' and do well, but 1-3 targets, CoP shines. Also, I find that it is quite fun with weaving between dots and non-dots, switching between low health targets to fish for Shadow Orbs on your main target, holding shadow orbs up to 5 for delay in burst, and of course, the mobility once you enter Execution range.

    At least Shadow Priests had a very strong spec to this point, I"m so glad my friends Ele Shaman is getting buffed(we quest/dungeon together, so it's been rough on him).

    I really do enjoy the play style of Auspicious Spirits as well, but yes, it needs some help either in base DoT damage increase, or in changing the way it or Shadowy Apparitions works. Example, Make Shadowy Apparitions proc rate higher on your last target(not exactly like Shooting Stars for Druids, still would like there to be an encouragement for multi dotting besides straight damage on the targets). That would buff their single target without going overboard, and buffing DoT damage would settle for AoE. For void Entropy, I don't really know since I haven't played it, but I think for as long as it lasts, doing a bit more damage would help, and the increase to dot damage would help them as well.
  1. mmoc5185dd4624's Avatar
    Quote Originally Posted by barrsftw View Post
    Without any real drawbacks other than they can't tank anymore...
    You can not swap into def stance, that is the only problem. You still have the def spec passive bonuses and a shield (ARMOR) while you deal more single target DPS as any other DPS spec in the game. So more defensive than other DPS specs and more dmg? Is that fair? I would say no. Thats why they had to hotfix it. I am sure they are going to change that talent to reduce the dmg power and give the real def warriors their power back in some way.

    But if you say that not being able to have 100% of the tank bonuses (def stance bonuses) while in Gladior stance is a drawback, then I don't know what to say. The best DPS spec should not have any defensive advantages over other classes, but that's what the Gladiator warrior has/had due to the shield some defensive actives (a lot of CDs) and some passives.

    Gladiator is a fail idea in itself. It either needs to do as much dmg as a full DPS spec and then it is OP due to having most advantages of a def warrior + being a full DPS spec, or it won't and everybody will spec something else for DPS, due to 2 other possible specs providing dmg.
    The only usage then would be an off tank that you will only need for some seconds. Press all CD buttons and tank for some time while being a decent DPS spec. But for that, they still have to be slightly below all other DPS specs (at least 10%).
  1. ImpTaimer's Avatar
    Quote Originally Posted by Xyltin View Post
    Gladiator was the highest possible single target DPS spec in the game.
    Stop spreading this lie.

    It's neither the hardest hitting or highest dps single-target spec. It's up there, but not highest. It has a small burst window akin to Shield Block / ArP stacking did back in the day.

    It's higher than most, but not highest.

    But yea let's nerf a class with virtually no self-healing or CC or raid utility, and two non-viable specs.

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