Archimonde

Archimonde drops three cloth items which look like his armor and can be used for transmog: Demon Prince's Ascendant Crown, Mantle of the Eredar Lord and Demonbuckle Sash of Argus.






Loot Table

Level Type Name Model Viewer
685Trinket Grasp of the Defiler
685Trinket Unquenchable Doomfire Censer
685Trinket Decree of Demonic Sovereignty
685Trinket Pressure-Compressed Loop
685Trinket Portent of Disaster
685Cloth Voidsight Hood
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685Cloth Felfume Robes
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685Leather Ironpelt Jerkin
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685Leather Shadeflesh Legguards
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685Mail Rancorbite Chain Shirt
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685Mail Vintage Draenic Handguards
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685Plate Demonbreaker Chestplate
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685Plate Stompers of Echoing Doom
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685Two-handed Sword Greatsword of Chaos
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685Staff Fractured Soulgem Staff
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Level Type Name Model Viewer
705Neck World Ender's Gorget
705Trinket Reaper's Harvest
705Trinket Seed of Creation
705Trinket Talisman of the Master Tracker
705Trinket Tome of Shifting Words
705Trinket Sacred Draenic Incense
705Trinket Libram of Vindication
705Trinket Repudiation of War
705Trinket Bleeding Hollow Toxin Vessel
705Trinket Core of the Primal Elements
705Trinket Fragment of the Dark Star
705Trinket Worldbreaker's Resolve
705Neck Choker of the Great Betrayer
705Back Cloak of Incendiary Wrath
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705Cloth Demon Prince's Ascendant Crown
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705Cloth Mantle of the Eredar Lord
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705Cloth Demonbuckle Sash of Argus
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705Leather Waistwrap of Banishment
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705Leather Felfinger Runegloves
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705Mail Eredar Fel-Chain Gloves
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705Plate Doomcrier's Shoulderplates
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705Plate Treads of the Defiler
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705One-handed Mace Gavel of the Eredar
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705Two-handed Sword Calamity's Edge
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705Staff Edict of Argus
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Level Type Name Model Viewer
720Neck World Ender's Gorget
720Trinket Reaper's Harvest
720Trinket Seed of Creation
720Trinket Talisman of the Master Tracker
720Trinket Tome of Shifting Words
720Trinket Sacred Draenic Incense
720Trinket Libram of Vindication
720Trinket Repudiation of War
720Trinket Bleeding Hollow Toxin Vessel
720Trinket Core of the Primal Elements
720Trinket Fragment of the Dark Star
720Trinket Worldbreaker's Resolve
720Neck Choker of the Great Betrayer
720Back Cloak of Incendiary Wrath
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720Cloth Demon Prince's Ascendant Crown
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720Cloth Mantle of the Eredar Lord
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720Cloth Demonbuckle Sash of Argus
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720Leather Waistwrap of Banishment
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720Leather Felfinger Runegloves
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720Mail Eredar Fel-Chain Gloves
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720Plate Doomcrier's Shoulderplates
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720Plate Treads of the Defiler
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720One-handed Mace Gavel of the Eredar
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720Two-handed Sword Calamity's Edge
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720Staff Edict of Argus
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Level Type Name Model Viewer
735Neck World Ender's Gorget
735Trinket Reaper's Harvest
735Trinket Seed of Creation
735Trinket Talisman of the Master Tracker
735Trinket Tome of Shifting Words
735Trinket Sacred Draenic Incense
735Trinket Libram of Vindication
735Trinket Repudiation of War
735Trinket Bleeding Hollow Toxin Vessel
735Trinket Core of the Primal Elements
735Trinket Fragment of the Dark Star
735Trinket Worldbreaker's Resolve
735Neck Choker of the Great Betrayer
735Back Cloak of Incendiary Wrath
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735Cloth Demon Prince's Ascendant Crown
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735Cloth Mantle of the Eredar Lord
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735Cloth Demonbuckle Sash of Argus
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735Leather Waistwrap of Banishment
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735Leather Felfinger Runegloves
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735Mail Eredar Fel-Chain Gloves
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735Plate Doomcrier's Shoulderplates
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735Plate Treads of the Defiler
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735One-handed Mace Gavel of the Eredar
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735Two-handed Sword Calamity's Edge
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735Staff Edict of Argus
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Abilities


Originally Posted by MMO-Champion
One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul'dan does not fail his Legion masters.

  • Overview - Archimonde assaults players with the might of the Burning Legion, gaining new abilities each time his health is reduced by 15%, eventually summoning Rain of Chaos to destroy Draenor. When a player is launched into the air by Shadowfel Burst, their allies must catch them to avoid fatal damage. As Archimonde Desecrates the land, players must protect themselves with the Light of the Naaru. When Archimonde reaches 40% health remaining, he begins to cast Nether Banish, sending players to the Twisting Nether.
    • Damage Dealers -
      • Destroy Doomfire Spirits quickly before they create too much Doomfire.
      • Wrought Chaos inflicts heavy damage if aimed towards other players.
      • Shackled Torment inflicts lethal raidwide damage if mutliple shackles are broken at once.
      • Infernal Doombringers will begin to cast Hellfire if not killed quickly.
    • Healers -
    • Tanks -
      • Death Brand inflicts massive initial damage and periodic damage until Hellfire Deathcallers are killed.
      • Nether Banish sends tanks to the Twisting Nether along with any other players within 10 yards.
  • Phase 1: The Defiler -
    • Doomfire - Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target. Doomfire inflicts 12,840 Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks.
    • Allure of Flames - Archimonde instantly pulls all Doomfire to several player's locations.
    • Shadowfel Burst - Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 466,527 Shadowflame damage, split evenly among all players within 8 yards when they land.
    • Death Brand - Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 308,460 Shadow damage and an additional 64,686 Shadow every second until the Hellfire Deathcaller is killed.
      • Hellfire Deathcaller -
        • Shadow Blast - Hellfire Deathcallers blast several players with demonic energy, inflicting 71,450 Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
    • Demonic Art: Desecration - When Archimonde reaches 85% health remaining, he summons corruption that erupts from the ground.
      • Desecrate - Archimonde desecrates the land, inflicting 143,000 Physical damage to all players within 10 yards of the targeted location, summoning a spire of corruption. The spire inflicts 50,000 Shadow damage every 3 sec. to all players. Each active spire increases the damage done by Desecration.
      • Yrel -
        • Light of the Naaru - Yrel shatters a spire of desecration, creating orbs of light that persist for 30 sec. Each orb will grant all players within 15 yards the Light of the Naaru for 25 sec., protecting them from all Shadow damage taken and increasing movement speed by 40%.
        • Purifying Light - When Archimonde is weakened, Yrel summons the light to destroy all spires of desecration.
  • Phase 2: Hand of the Legion - When Archimonde reaches 70% health remaining, he calls on new powers to destroy his enemies.
    • Shackled Torment - Archimonde torments the souls of 3 random players inflicting 17,900 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick. When removed, Unleashed Torment inflicts 72,840 Shadow damage to all players.
      • Unleashed Torment - Shackled Souls explode inflicting 72,840 Shadow damage to all players when Shackled Torment is broken.
    • Wrought Chaos - Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 141,264 Fire damage to any player in a straight line towards the target of Focused Chaos. Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
    • Allure of Flames - Archimonde instantly pulls all Doomfire to several player's locations.
    • Death Brand - Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 308,460 Shadow damage and an additional 64,686 Shadow every second until the Hellfire Deathcaller is killed.
      • Hellfire Deathcaller -
        • Shadow Blast - Hellfire Deathcallers blast several players with demonic energy, inflicting 71,450 Shadow damage and increasing their Shadow damage taken by 25% for 30 sec. This effect stacks.
    • Demonic Art: Vanguard of the Legion - When Archimonde reaches 55% health remaining, he summons the vanguard of the Burning Legion.
      • Felborne Overfiend -
        • Heart of Argus - Felborne Overfiends unleash the Flames of Argus each time their health is reduced by 25%. This effect inflicts 85,680 Fire damage to all players.
      • Dreadstalker -
        • Consume Magic - Dreadstalkers teleport to a random player and unleash a shrill cry, inflicting 85,600 Shadow damage to all players within 8 yards. This effect interrupts spell casts for 3 sec.
  • Phase 3: The Twisting Nether - When Archimonde reaches 40% health remaining, he calls on the Twisting Nether to destroy his enemies.
    • Demonic Feedback - Archimonde inflicts 54,630 Shadow to all players and an additional 54,630 Shadow damage to all players within 6 yards of each player hit.
    • Shackled Torment - Archimonde torments the souls of 3 random players inflicting 17,900 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick. When removed, Unleashed Torment inflicts 72,840 Shadow damage to all players.
      • Unleashed Torment - Shackled Souls explode inflicting 72,840 Shadow damage to all players when Shackled Torment is broken.
    • Wrought Chaos - Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 141,264 Fire damage to any player in a straight line towards the target of Focused Chaos. Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
    • Nether Banish - Archimonde marks his current target, banishing them and everything within 8 yards to the Twisting Nether after 8 sec. When banished, a Nether Portal is torn open at the player's location, periodically summoning Living Shadows for the remainder of the fight.
      • Living Shadow - Living Shadow periodically spawn from the Nether Portal and attack players. Each time a Living Shadow spawns from a portal, the rate at which they spawn is increased.
        • Devour Life - Living Shadows devour life from their target, inflicting 192,780 Shadow damage and reducing their healing and absorption received by 40% for 45 sec. This act destroys the Living Shadow.
    • The Nether -
      • Nether Storm - Storms form in the nether that inflict 71,400 Fire damage to all players within the targeted area every second.
      • Nether Corruption - The Twisting Nether corrupts all players, inflicting 7,718 Shadow damage every 5 sec., increasing damage taken from Nether Corruption by 8% for 60 sec. This effect stacks.
      • Void Star -
        • Void Star - Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 8 yards away.
        • Dark Pursuit - Empowered by the Twisting Nether, increasing movement speed by 50% every 5 seconds.
      • Shadowed Netherwalker -
        • Touch of Shadows - Shadowed Netherwalks unleash a wave a shadows, inflicting 89,300 Shadow damage to all players in the Twisting Nether.
        • Collapsing Void - The Twisting Nether collapses around Shadowed Netherwalkers when they die, creating a rift that will teleport players back to Draenor.
    • Demonic Art: Rain of Chaos - When Archimonde reaches 25% health remaining, he summons a massive meteor to destroy Draenor.
      • Rain of Chaos - Archimonde calls down a rain of meteors to destroy Draenor that inflicts 71,500 Fire damage to all players with each impact. This effect is reduced the farther away a player is from the point of impact.
        • Infernal Doombringer - Periodically the meteor impacts from Rain of Chaos will reform as Infernal Doombringers.
          • Eternal Flame - Infernal Doombringers smolder with intense heat that heals any other Infernal Doombringer within 15 yards for 8% of their maximum health every second.
          • Hellfire - Infernal Doombringers radiate Hellfire when they reach full energy, inflicting 46,450 Fire damage to all players within 40 yards every second.
  • Phase 3: The Twisting Nether - When Archimonde reaches 40% health remaining, he transcends. All of his enemies are drawn helplessly into the Twisting Nether, an endless, chaotic space from which few have ever returned...


Achievements
Name Points Category
Ahead of the Curve: The Black Gate Defeat Archimonde on Heroic difficulty or higher, prior to the release of the next tier of content.
Feats of Strength
Cutting Edge: The Black Gate Defeat Archimonde on Mythic difficulty, prior to the release of the next tier of content.
Feats of Strength
Echoes of Doomfire Defeat Archimonde in Hellfire Citadel with Doomfire still active on Normal difficulty or higher.
10Draenor Raid
Mythic: Archimonde Defeat Archimonde in Hellfire Citadel on Mythic difficulty.
10Draenor Raid
Mythic: Archimonde Guild Run Defeat Archimonde in Hellfire Citadel on Mythic difficulty, while in a guild group.
10Draenor Raid
The Black Gate Defeat Archimonde in Hellfire Citadel.
10Draenor Raid

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