Update (3:25 AM EDT): Tier sets and weapon models added!
Update (1:45 AM EDT): Still adding tier sets!
Update (12:45 AM EDT): Added legendary rings, still adding tier sets, starting to add items.
Update (11:59 PM EDT): Starting to add tier sets! Keep refreshing to see them as we add them.
Update (11:30 PM EDT): Added many new NPC models

Patch 6.2 PTR - Build 19890
Notes in progress! Random interesting bits on the WoWDB Twitter.

  • Vol'jin, Khadgar, and Durotan have appeared in your Garrison to start the Assault on Tanaan Jungle.
  • Lots of new Epic and Rare armor / weapons have been added.
  • Many new Gilneas items were added, with some of them being classified as Cosmetic items.
  • New item level 625 (700 PvP) / 680 (710 PvP) / 705 (735 PvP) Season 3 gear was added.

Legendary Rings and Quest Items
The legendary rings and procs are here! Don't worry, the procs aren't final.

Level Type Name
730Other Tome of Chaos
730Quest Pearl of Farahlon
730Quest Soaked Ogre Decoder
730Finger Sanctus, Sigil of the Unbroken
730Finger Thorasus, the Stone Heart of Draenor
730Finger Etheralus, the Eternal Reward
730Finger Maalus, the Blood Drinker
730Finger Nithramus, the All-Seer


Misc New Items
Listing all of the new items in Patch 6.2 might crash your browser, so just check the WoWDB PTR site instead.

Level Type Name
88Junk Time-Twisted Anomaly
1Junk Seafarer's Slidewhistle
100Junk Felflame Campfire
1Companion Pets Glowing Sporebat
1Companion Pets Dusty Sporewing
1Companion Pets Bloodthorn Hatchling
1Companion Pets Lost Netherpup
1Companion Pets Blorp's Bubble
1Companion Pets Translucent Shell
1Other Ship Blueprint: Destroyer
1Other Ship Blueprint: Carrier
1Other Ship Blueprint: Transport
1Other Ship Blueprint: Dreadnaught
1Other Ship Blueprint: Submarine
100Other Cursed Feather of Ikzan
1Other Tune-o-tron Micro
1Other Indestructible Bone
1Other Spirit Wand
1Other Magic Pet Mirror
100Other Ghostly Iron Buccaneer's Hat
100Devices [PH] Vial of Red Goop
100Devices [PH] Sassy Imp
100Metal & Stone Polished Crystal
100Metal & Stone Polished Crystal
100Metal & Stone Jeweled Arakkoa Effigy
100Consumable Podling Camouflage
100Consumable Ripened Strange Fruit
100Consumable Strange Green Fruit
1Consumable Equipment Blueprint: Stabilizer Fins
1Consumable Ship Deed: Carrier
1Consumable Ship Equipment: Stabilizer Fins
1Consumable Ship Equipment: Navigational Charts
1Consumable Ship Equipment: Trained Shark Tank
100Consumable [PH] Treasure of the Vault Shaman
100Consumable Jewel of Hellfire
100Consumable [PH] Skull of the Mad Chief
100Consumable [PH] Cipher Shard
100Consumable Bleeding Hollow Blood Orb
100Other Tome of Secrets
1Other Locket of Precious Memories
1Other Wax-Daubed Signet
1Other Limited-Edition Choker
1Other Limited-Edition Choker
1Other Lovingly Polished Nose Ring
1Other Lava Prism Ring
1Other Sculpted Memorial Urn
40Mount Infernal Direwolf
40Mount Vicious War Mechanostrider
100Mount Felsteel Annihilator
100Mount Reins of the Corrupted Dreadwing
40Mount Vicious War Kodo



Mythic Death Knight Tier 18




Death Knight Tier 18




Druid Mythic Tier 18




Druid Tier 18




Mythic Hunter Tier 18




Hunter Tier 18



Mage Mythic Tier 18




Mythic Monk Tier 18




Monk Tier 18




Mythic Paladin Tier 18




Paladin Tier 18




Mythic Priest Tier 18




Priest Tier 18




Mythic Rogue Tier 18




Rogue Tier 18




Mythic Tier 18 Shaman




Tier 18 Shaman




Mythic Tier 18 Warlock




Tier 18 Warlock




Mythic Tier 18 Warrior




Tier 18 Warrior




New Weapons






































New Icons







































Archimonde Model



New Models








Adventure Journal



New / Updated Minimaps



New Maps



New Set Bonuses
Originally Posted by MMO-Champion
Tier 18 Set Bonuses

Druid (Forums / Skills / Talent Calculator)

Mage (Forums / Skills / Talent Calculator)

Monk (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)

Rogue (Forums / Skills / Talent Calculator)

Shaman (Forums / Skills / Talent Calculator)

Warlock (Forums / Skills / Talent Calculator)

Warrior (Forums / Skills / Talent Calculator)

Raid Finder Set Bonuses

Cloth

Leather

Mail

Plate



Achievement Changes
Originally Posted by MMO-Champion
Darkmoon Faire
World Events
  • Darkmoon Race Enthusiast Successfully complete your first Darkmoon Race 5 points. a Darkmoon Race with the Racing Strider. 5 points.
  • That's Whack! (New) Score 45 points in one session of Whack-a-Gnoll. Rewards: Hogs' Studded Collar. 10 points.

Draenor
Quests

Draenor Raid
Dungeons & Raids

Feats of Strength

Garrisons

Legacy
  • Grievous Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 14 Reward: Vicious Saddle. 15 points.
  • Grievous Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 14 Reward: Vicious Saddle. 15 points.
  • Grievous Conquest Earn 27,000 Conquest Points in Season 14. 10 points.
  • Grievous Conquest Earn 27,000 Conquest Points in Season 14. 10 points.
  • Prideful Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 15 Reward: Vicious Saddle. 15 points.
  • Prideful Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Season 15 Reward: Vicious Saddle. 15 points.
  • Prideful Conquest Earn 27,000 Conquest Points in Season 15. 10 points.
  • Prideful Conquest Earn 27,000 Conquest Points in Season 15. 10 points.

Pandaria Dungeon
Dungeons & Raids

Shipyard
Garrisons
  • Captain (New) Complete 50 Naval Training Missions. Reward: Unlocks Shipyard, Level 3 Upgrade. 5 points.
  • Sailor (New) Complete 25 Naval Training Missions. Reward: Unlocks Shipyard, Level 2 Upgrade. 5 points.



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions
  • Bloodthorn Hatchling (New) Right Click to summon and dismiss your Bloodthorn Hatchling. Battle Pet. Instant.
  • Blorp (New) Summon and dismiss Blorp. Battle Pet. Instant.
  • Dusty Sporewing (New) Right Click to summon and dismiss your Dusty Sporewing. Battle Pet. Instant.
  • Fel Pup (New) Battle Pet. Instant.
  • Ghostshell Crab (New) Right Click to summon and dismiss your Ghostshell Crab. Battle Pet. Instant.
  • Glowing Sporebat (New) Right Click to summon and dismiss your Glowing Sporebat. Battle Pet. Instant.
  • Lost Netherpup (New) Right Click to summon and dismiss your Lost Netherpup. Battle Pet. Instant.
  • Nethaera's Light Name Changed from Unused to Nethaera's Light. Battle Pet. Instant. Summon and dismiss Nathaera's Light. Battle Pet. Instant.
  • Pet Name Here Name Changed from Murkimus Tyrannicus to Pet Name Here
  • Royal Peachick Name Changed from Royal Peacock to Royal Peachick. Right Click to summon and dismiss your royal peacock. Battle Pet. Instant. Peachick. Battle Pet. Instant.

Death Knight (Forums, Talent Calculator)
  • Anti-Magic Shell Surrounds the Death Knight in an Anti-Magic Shell for 5 sec, absorbing 75% 100% of all magical damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power. Instant. 45 sec cooldown.

Frost
  • Howling Blast Blast the target with a frigid wind, dealing [ 96.3% [ 115.56% of AP ] Frost damage to that foe, and [ 48.2% [ 57.8% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Death Knight - Frost Spec. 1 Frost. 30 yd range. Instant.

Unholy
  • Necrosis You gain 5% more of the Multistrike stat from all sources. Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Blood Boil multistrikes deal an additional [ 1 + 20% 16.6% of AP ] Shadow damage. Death Knight - Unholy Spec.

Druid (Forums, Talent Calculator)
  • Sunfall You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals [ 29.2% of Spell Power ] Nature damage to up to 2 targets every 1 sec for 10 sec 5 sec for until cancelled. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect. Unlimited range. Instant.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 42.4% 46.64% of AP ] bleed damage and an additional [ 5 + 30.2% 33.22% of AP ] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 14.6% 16.06% of AP ] bleed damage and an additional [ 8 + 9.94% 10.93% of AP ] damage over 16 sec. Each time Thrash deals damage, you gain 1 Rage. Requires Bear Form. Feral, Guardian. 8 yd range. Instant.

Balance
  • Mastery: Total Eclipse Increases the maximum bonus damage from Eclipse by 16%. Druid - Balance Spec. 15.2%. Druid - Balance Spec.

Feral
  • Rake Rake the target for [ 1 + 47% 51.7% of AP ] Bleed damage and an additional [ 5 + 47% 51.7% of AP ] Bleed damage over 15 sec. Awards 1 combo points. If used while stealthed, the target will be stunned for 4 sec. Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant.
  • Rip (Balance, Guardian, Restoration) Damage increases per combo point: 1 point : [ 120% [ 132% of AP ] damage 2 points: [ 240% [ 264% of AP ] damage 3 points: [ 360% [ 396% of AP ] damage 4 points: [ 480% [ 528% of AP ] damage 5 points: [ 600% of AP ] damage [ 660% of AP ] damage
  • Rip (Feral) Damage increases per combo point: 1 point : [ 150% [ 165.1% of AP ] damage 2 points: [ 300.1% [ 330.1% of AP ] damage 3 points: [ 450.1% [ 495.2% of AP ] damage 4 points: [ 600.2% [ 660.2% of AP ] damage 5 points: [ 750.2% of AP ] damage [ 825.3% of AP ] damage

Guardian
  • Savage Defense Increases chance to dodge by 45% and reduces Physical damage taken by 20% for 6 sec. Maximum 2 charges. 2 Max Charges. Requires Bear Form. Druid - Guardian Spec. 60 Rage. Instant. 12 sec recharge. 2 Max Charges.

Hunter (Forums, Talent Calculator)
  • Tranquilizing Shot Removes 1 Removes 100 Enrage and 1 Magic effect from an enemy target. Requires Ranged Weapon. 50 Focus. 40 yd range. Instant.

Beast Mastery
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 288.9% [ 297.3% of RAP ] damage to its target.
  • Mastery: Master of Beasts Increases the damage done by your pets by 18%. Hunter - Beast Mastery Spec. 21.44%. Hunter - Beast Mastery Spec.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals (435% 500% of weapon damage) Physical damage. Castable while moving. Requires Ranged Weapon. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.

Survival
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 59.7% [ 50.8% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.

Mage (Forums, Talent Calculator)
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 25.9% 23.31% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges. 60 yd range. Instant.

Arcane
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 25.9% 23.31% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
  • Mastery: Mana Adept Increases all spell damage done by up to 16% 15.0%, based on the amount of mana the Mage has unspent. Mage - Arcane Spec.

Fire
  • Pyroblast Hurls an immense fiery boulder that causes [ 242.3% of Spell Power ] Fire damage and an additional [ 46.5% [ 39.52% of Spell Power ] Fire damage over 18 sec. Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage. Mage - Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.

Frost
  • Brain Freeze Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 25% 15%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 85% additional damage, and act as if your target were frozen. Mage - Frost Spec.
  • Mastery: Icicles When you damage enemies with Frostbolt and Frostfire Bolt, and their multistrikes, 16% 18.1% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage of your Water Elemental's Waterbolt by 16% 18.1%. Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target. Mage - Frost Spec.

Monk (Forums, Talent Calculator)
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 [ 576% of Mainhand Min DPS + 128% of AP - 4 ] to [ 576% of Mainhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage. [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 [ 576% of Mainhand Min DPS + 128% of AP - 4 ] to [ 576% of Mainhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage. [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 822.9% of Mainhand Min DPS + 182.9% of AP - 6 ] to [ 822.9% of Mainhand Max DPS + 182.9% of AP + 6 [ 576% of Mainhand Min DPS + 128% of AP - 4 ] to [ 576% of Mainhand Max DPS + 128% of AP + 4 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 638.3% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 638.3% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage. [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ] Physical damage.
  • Provoke 40 30 yd range.
  • Tiger Palm (Brewmaster, Windwalker) Attack with the palm of your hand, dealing [ 257.1% of Mainhand Min DPS + 128.6% of Offhand Min DPS + 85.7% of AP - 3 ] to [ 257.1% of Mainhand Max DPS + 128.6% of Offhand Max DPS + 85.7% [ 216% of Mainhand Min DPS + 108% of Offhand Min DPS + 72% of AP - 3 ] to [ 216% of Mainhand Max DPS + 108% of Offhand Max DPS + 72% of AP + 3 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [ 385.7% of Mainhand Min DPS + 85.7% of AP - 3 ] to [ 385.7% of Mainhand Max DPS + 85.7% [ 324% of Mainhand Min DPS + 72% of AP - 3 ] to [ 324% of Mainhand Max DPS + 72% of AP + 3 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Strikes (Brewmaster, Windwalker) Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec. 40% for 8 sec.
  • Tiger Strikes (Mistweaver) Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec. 40% for 8 sec.
  • Tiger Strikes Mistweaver: Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25% for 8 sec. 40% for 8 sec.

Talents
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Deals Nature damage to an enemy equal to [ 1 + 50% of AP ] plus [ 1 + 50% 35% of AP ] plus [ 1 + 35% of AP ] per Chi consumed. 2+ Chi: Deals an additional 50% damage over 6 sec. 3+ Chi: Also generates a charge of Tigereye Brew. 4 Chi: The damage also hits all enemies within 8 yards of the target for a reduced amount. Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi. Monk - LvL 100 Talent. 1 Chi. 30 yd range. Instant.
  • Hurricane Strike (Brewmaster, Windwalker) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 3,214.3% of Mainhand Min DPS + 1,607.1% of Offhand Min DPS + 1,071.4% of AP - 38 ] to [ 3,214.3% of Mainhand Max DPS + 1,607.1% of Offhand Max DPS + 1,071.4% of AP + 38 ] damage over 2 sec. [ 2,250% of Mainhand Min DPS + 1,125% of Offhand Min DPS + 750% of AP - 26 ] to [ 2,250% of Mainhand Max DPS + 1,125% of Offhand Max DPS + 750% of AP + 26 ] damage over 2 sec.
  • Hurricane Strike (Mistweaver) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 4,821.4% of Mainhand Min DPS + 1,071.4% of AP - 38 ] to [ 4,821.4% of Mainhand Max DPS + 1,071.4% of AP + 38 ] damage over 2 sec. [ 3,375% of Mainhand Min DPS + 750% of AP - 26 ] to [ 3,375% of Mainhand Max DPS + 750% of AP + 26 ] damage over 2 sec.
  • Serenity Brewmaster: You enter an elevated state of mental and physical serenity for 5 sec. While in this state, all Chi consumptions are instantly refilled. Mistweaver, Windwalker: You enter an elevated state of mental and physical serenity for 10 sec. While in this state, all Chi consumptions are instantly refilled. Monk - LvL 100 Talent. Instant. 1.5 min cooldown.

Brewmaster
  • Brewmaster Training You become adept in the ways of the Brewmaster, amplifying three of your abilities. Fortifying Brew Also increases your Stagger amount by 20% while active. Tiger Palm Tiger Palm no longer costs Chi. Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec. Monk - Brewmaster Spec.
  • Stance of the Sturdy Ox Increases armor by 75% 125%, increases Stamina by 25%, reduces magic damage taken by 15%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm. While in this stance, you will Stagger damage taken. Stagger You shrug off physical attacks, causing 70% 90% of the damage to happen instantly and the remaining 30% 10% to be divided over 10 sec. Monk - Brewmaster Spec. Instant.

Windwalker
  • Brewing: Tigereye Brew For each 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 6% 10% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 60% 100% increased damage. Monk - Windwalker Spec.
  • Tigereye Brew Consumes up to 10 stacks of Tigereye Brew to increase damage and healing done by 6% 10% per stack for 15 sec. For each 4 Chi you consume, you gain a stack of Tigereye Brew. You can have a maximum of 20 stacks. Monk - Windwalker Spec. Instant. 5 sec cooldown.

Paladin (Forums, Talent Calculator)
  • Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict and Divine Storm deal 18.0% 17.0% additional damage as Holy damage. 100 yd range. Instant.

Retribution
  • Mastery: Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict, Divine Storm, and their multistrikes deal 18.0% 17.0% additional damage as Holy damage. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator)
Talents
  • Cascade Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to [ 183.6% of Spell Power ], and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts, never damaging the same target twice. Priest - LvL 90 Talent. 0.75% of Base Mana. 40 yd range. Instant. 25 sec cooldown.

Shadow
  • Mastery: Mental Anguish Increases the damage of Mind Blast, Mind Spike, and Mind Flay by 25%. Priest - Shadow Spec. 22.5%. Priest - Shadow Spec.

Minor Glyphs

Rogue (Forums, Talent Calculator)
  • Crimson Tempest (Subtlety) Finishing move that slashes at the flesh of all enemies within 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 11.2% 11% of AP ] damage 2 points: [ 3 + 22.3% 22% of AP ] damage 3 points: [ 3 + 33.5% 33% of AP ] damage 4 points: [ 3 + 44.6% 43.9% of AP ] damage 5 points: [ 3 + 55.8% of AP ] damage 54.9% of AP ] damage
  • Crimson Tempest (Subtlety) Finishing move that slashes at the flesh of all enemies within 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 11.2% 11% of AP ] damage 2 points: [ 3 + 22.3% 22% of AP ] damage 3 points: [ 3 + 33.5% 33% of AP ] damage 4 points: [ 3 + 44.6% 43.9% of AP ] damage 5 points: [ 3 + 55.8% of AP ] damage 54.9% of AP ] damage
  • Eviscerate (Assassination, Combat) Finishing move that causes damage per combo point: 1 point : [ 50.8% [ 49.2% of AP ] damage 2 points: [ 101.6% [ 98.4% of AP ] damage 3 points: [ 152.3% [ 147.6% of AP ] damage 4 points: [ 203.1% [ 196.8% of AP ] damage 5 points: [ 253.9% of AP ] damage [ 246% of AP ] damage
  • Eviscerate (Subtlety) Finishing move that causes damage per combo point: 1 point : [ 63% [ 68.2% of AP ] damage 2 points: [ 125.9% [ 136.5% of AP ] damage 3 points: [ 188.9% [ 204.7% of AP ] damage 4 points: [ 251.8% [ 273% of AP ] damage 5 points: [ 314.8% of AP ] damage [ 341.2% of AP ] damage
  • Mutilate Instantly attacks for (210% 273% of weapon damage) Physical damage. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Mutilate Off-Hand Instantly attacks for (210% 273% of weapon damage) Physical damage. Awards 2 combo points. Requires Daggers. Melee range. Instant.
  • Sinister Strike An instant strike that causes (160% 176% of weapon damage) Physical damage. Requires Melee Weapon. 50 Energy. Melee range. Instant.

Assassination
  • Envenom (Assassination) 1 point : [ 45.2% [ 58.7% of AP + 1 ] damage, 2 sec 2 points: [ 90.5% [ 117.4% of AP + 2 ] damage, 3 sec 3 points: [ 135.7% [ 176.1% of AP + 3 ] damage, 4 sec 4 points: [ 181% [ 234.9% of AP + 4 ] damage, 5 sec 5 points: [ 226.2% [ 293.6% of AP + 5 ] damage, 6 sec Replaces Eviscerate.
  • Envenom (Combat, Subtlety) 1 point : [ 32.1% [ 43.8% of AP + 1 ] damage, 2 sec 2 points: [ 64.3% [ 87.6% of AP + 2 ] damage, 3 sec 3 points: [ 96.4% [ 131.4% of AP + 3 ] damage, 4 sec 4 points: [ 128.5% [ 175.1% of AP + 4 ] damage, 5 sec 5 points: [ 160.7% [ 218.9% of AP + 5 ] damage, 6 sec Replaces Eviscerate.
  • Mutilate Attack with both weapons, dealing (210% 273% of weapon damage) Physical damage with the main-hand and (210% 273% of weapon damage) Physical damage with the off-hand. Awards 2 combo points. Requires Daggers. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.

Assassination & Subtlety
  • Rupture (Subtlety) Lasts longer per combo point: 1 point : [ 46.7% [ 46% of AP ] over 8 sec 2 points: [ 140.2% [ 138% of AP ] over 12 sec 3 points: [ 280.3% [ 276% of AP ] over 16 sec 4 points: [ 467.2% [ 459.9% of AP ] over 20 sec 5 points: [ 700.8% of AP ] over 24 sec [ 689.9% of AP ] over 24 sec

Combat
  • Killing Spree Step through the shadows to a visible enemy within 10 yards, attacking 7 times over 3 sec for (100% of weapon damage) Physical damage with your main-hand and (0% of weapon damage) Physical damage with your off-hand. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. The Rogue cannot be targeted or disabled while Killing Spree is active. Requires Melee Weapon. Rogue - Combat Spec. 10 yd range. Instant. 2 min cooldown.
  • Mastery: Main Gauche Your main-hand attacks have a 16% 17.6% chance to trigger an attack with your off-hand that deals 140% weapon damage. Rogue - Combat Spec.

Subtlety
  • Backstab Backstab the target, causing (210% 252% of weapon damage) Physical damage. Must not be in front of the target. Awards 1 combo points. Requires Daggers. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
  • Mastery: Executioner Increases the damage done by your finishing moves, and the effectiveness of your Slice and Dice, by 24%. Rogue - Subtlety Spec. 22.1%. Rogue - Subtlety Spec.
  • Sanguinary Vein Increases the damage of your Rupture ability by 10% 30% and causes you to deal 25% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest. Rogue - Subtlety Spec.

Shaman (Forums, Talent Calculator)
Elemental
  • Elemental Overload You have a 20% increased chance to multistrike. Your multistrikes deal 35% 20% increased damage. You gain 5% more of the Multistrike stat from all sources. Shaman - Elemental Spec.

Restoration
  • Riptide Heals a friendly target for [ 1 + 138% of Spell Power ] and an additional [ 6 + 30% of Spell Power ] over 18 sec. Your Chain Heal spell is 25% more effective when the primary target is affected by your Riptide. 1 Max Charges. Shaman - Restoration Spec. 7.29% of Base Mana. 40 yd range. Instant. 6 sec recharge. 1 Max Charges.

Minor Glyphs
  • Ascendance (New) Your Chain Heal now has a watery appearance. Minor Glyph. Instant.
  • Glyph of Ascendance (New) Your Ascendance form now appears as an elementally enhanced version of your normal humanoid form. Minor Glyph.

Warlock (Forums, Talent Calculator)
  • Agony Inflicts increasing agony on the target, causing [ 120 + 32.4% 36.3% of Spell Power ] Shadow damage over 24 sec. Damage starts low and increases over the duration. 100 yd range. Instant.
  • Corruption (Affliction) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 115.2% 86.4% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 115.2% 86.4% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage. Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 115.2% 86.4% of Spell Power ] Shadow damage over 60 sec.
  • Corruption (Destruction) Corrupts the target, causing [ 23.4% [ 26.21% of Spell Power ] Shadow damage over 18 sec.
  • Shadow Bolt (Affliction, Destruction) Sends a shadowy bolt at the enemy, causing [ 1 + 126% 94.5% of Spell Power ] Shadow damage.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 126% 94.5% of Spell Power ] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 67.2% 50.4% of Spell Power ] Chaos damage and extending the duration of Corruption.
  • Unstable Affliction Causes [ 7 + 30% 33.6% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 240% 268.8% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. 100 yd range. 1.5 sec cast.

Affliction
  • Agony Inflicts increasing agony on the target, causing [ 120 + 32.4% 36.3% of Spell Power ] Shadow damage over 24 sec. Damage starts low and increases over the duration. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Unstable Affliction Causes [ 7 + 30% 33.6% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 240% 268.8% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Demonology
  • Hand of Gul'dan (Affliction, Destruction) Strikes the target and all enemies within 6 yards for [ 132% [ 99% of Spell Power ] instant Shadowflame damage and an additional [ 21.6% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec.
  • Hand of Gul'dan (Demonology) Strikes the target and all enemies within 6 yards for [ 132% [ 99% of Spell Power ] instant Shadowflame damage and an additional [ 21.6% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 200% [ 150% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec.
  • Mastery: Master Demonologist Increases all damage done by you and your demon servants by 8% 7.7%. Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 16%. Warlock - Demonology Spec. 15.4%. Warlock - Demonology Spec.
  • Soul Fire (Affliction, Destruction) Burn the enemy's soul, causing [ 1 + 81.6% 61.2% of Spell Power ] Fire damage.
  • Soul Fire (Demonology) Burn the enemy's soul, causing [ 1 + 81.6% 61.2% of Spell Power ] Fire damage and generating 30 Demonic Fury.

Warrior (Forums, Talent Calculator)
  • Defensive Stance A tanking combat stance that decreases damage taken by 20% 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Instant. 1.5 sec cooldown.

Talents
  • Gladiator's Resolve Increases the damage reduction provided by Defensive Stance by 5%. Also allows you to forgo your defensive role, and instead focus only on offensive capabilities, by replacing Battle Stance with Gladiator Stance. Gladiator Stance A dauntless combat stance. Increases physical damage dealt by 5%, increases Mastery by 30%, and replaces your Shield Block with Shield Charge. You cannot change into or out of this stance during combat. Warrior - LvL 100 Talent.

Professions
Cooking



Strings Changes
Originally Posted by MMO-Champion
  • ADVENTURE_JOURNAL - Adventure Guide
  • AJ_LFG_REWARD_DEFAULT_TEXT - %s drops item level %i gear.
  • AJ_LFG_REWARD_DIFFICULTY_TEXT - %s (%s) drops item level %i gear.
  • AJ_REWARD_CLICK_TEXT - Click to view all rewards
  • AJ_SAMPLE_REWARD_TEXT - \n\nSample reward:
  • AJ_SUGGESTED_CONTENT_TAB - Suggested Content
  • AJ_ZONE_CONTINUE - Continue questing in %s to gain experience and gear appropriate to your character's level.
  • AJ_ZONE_REWARD_DEFAULT_TEXT - Complete quests in this zone to gain XP and level up your character.
  • BLIZZARD_STORE_ERROR_ITEM_UNAVAILABLE - This item is temporarily unavailable for purchase. Please try again later.
  • CONFIRM_GARRISON_FOLLOWER_ABILITY_REPLACE - Are you sure you want to replace the ability:
  • CONFIRM_GARRISON_FOLLOWER_TEMPORARY_ABILITY - Are you sure you want to grant %s this temporary trait?
  • CONFIRM_GARRISON_FOLLOWER_TRAIT_REPLACE - Are you sure you want to replace the trait:
  • DISCONNECT_REASON_BAN - This account has been temporarily suspended for violating the Terms of Use Agreement - www.worldofwarcraft.com/termsofuse.shtml. You may resume playing in %d |4day:days;, %d |4hour:hours;, %d |4minute:minutes;. Please contact our GM department via Email at wowaccountadmin@blizzard.com for more information.
  • DUNGEON_FLOOR_HELLFIRERAID0 - The Iron Bulwark
  • DUNGEON_FLOOR_HELLFIRERAID1 - Hellfire Antechamber
  • DUNGEON_FLOOR_HELLFIRERAID2 - Hellfire Passage
  • DUNGEON_FLOOR_HELLFIRERAID3 - Pits of Mannoroth
  • DUNGEON_FLOOR_HELLFIRERAID4 - Court of Blood
  • DUNGEON_FLOOR_HELLFIRERAID5 - Grommash's Torment
  • DUNGEON_FLOOR_HELLFIRERAID6 - The Felborne Breach
  • DUNGEON_FLOOR_HELLFIRERAID7 - Halls of the Sargerei
  • DUNGEON_FLOOR_HELLFIRERAID8 - Destructor's Rise
  • DUNGEON_FLOOR_HELLFIRERAID9 - The Black Gate
  • ERR_LFG_NO_SPEC - You must choose a class specialization before starting this event
  • GARRISON_FLEET - Fleet
  • GARRISON_NAVAL_MAP - Naval Map
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_LABEL - Dangerous Misson
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_TOOLTIP_TEXT - If you fail this mission, each boat has a 50%% chance to be permanently destroyed on the mission.
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_TOOLTIP_TITLE - Boat Safety
  • GARRISON_SHIPYARD_DANGEROUS_MISSION_WARNING - |n %s |cffff2020WARNING!|r %s |n|nYou are about to embark on a dangerous mission. If you fail, each of your ships on the mission has a 50%% chance to be destroyed.
  • GARRISON_SHIPYARD_FOLLOWERS - Ships
  • GARRISON_SHIPYARD_MISSION_INPROGRESS_TIMELEFT - %s left
  • GARRISON_SHIPYARD_MISSION_PARTY_BUFFS - Fleet Buffs
  • GARRISON_SHIPYARD_MISSION_REPORT - Shipyard\nMission Report
  • GARRISON_SHIPYARD_MISSION_REWARD - Reward:
  • GARRISON_SHIPYARD_MSSION_INPROGRESS_TOOLTIP - In Progress
  • GARRISON_SHIPYARD_SHIP_DESTROYED - -Destroyed-
  • GARRISON_SHIPYARD_SHIP_NAME - "%s"
  • GARRISON_SHIPYARD_SHIP_SURVIVED - Survived
  • GARRISON_SHIPYARD_TITLE - Naval Operations
  • GARRISON_TEMPORARY_CATEGORY_FORMAT - (Temporary) %s
  • INSTANCE_UNAVAILABLE_OTHER_NO_SPEC - %s must choose a class specialization before entering this dungeon
  • INSTANCE_UNAVAILABLE_SELF_NO_SPEC - You must choose a class specialization before entering this dungeon
  • POWER_TYPE_FEL_RADIANCE - Fel Radiance
  • POWER_TYPE_FUEL - Fuel
  • POWER_TYPE_POWER - Power
  • POWER_TYPE_SOUL_ENERGY - Soul Energy
  • SPELL_FAILED_CUSTOM_ERROR_255 - Requires Inferno Shot Ammo!
  • SPELL_FAILED_CUSTOM_ERROR_256 - You cannot do that right now.
  • SPELL_FAILED_CUSTOM_ERROR_259 - Requires a Felforged Cudgel!
  • SPELL_FAILED_CUSTOM_ERROR_260 - Can't take while being damaged!
  • SPELL_FAILED_GARRISON_FOLLOWER_HAS_SINGLE_MISSION_ABILITY - That follower already has a temporary ability.
  • TOKEN_CONFIRM_CREATE_AUCTION_LINE_2 - Estimated Time to Sell: |cffffffff%s|r|n|n|cffffffffOnce this auction is created it can't be cancelled and the Token can't be refunded.|r
  • TOKEN_REDEMPTION_UNAVAILABLE - |cffff2020WoW Token redemption is temporarily unavailable. Please try again later.|r
  • VRN_NEEDS_5_0_DX11 - Requires DirectX 11 and a shader model 5 capable graphics card



6.2 PTR Patch Notes
Originally Posted by Blizzard
World of Warcraft Patch 6.2.0 PTR

Zone Unlocked: The Invasion of Tanaan Jungle
  • It's time to take the fight back to The Iron Horde in Tanaan Jungle!
  • Access to the zone is unlocked by constructing a Shipyard (available to characters with a level 3 Garrison). To begin your journey, report to your Garrison and accept the “War Council” quest.
  • New daily quests are available in Tanaan to acquire shipyard resources and more.
  • Open-world questing with rare creatures and hidden treasures scattered throughout the zone.
  • More information will be added as development continues.


New Garrison Feature: Shipyard and Naval Missions
  • Shipyard
    • Characters with a level 3 garrison can now construct a Shipyard.
    • To begin the path to construct a Shipyard, report to your Garrison and accept the “War Council” quest.
    • Build ships in your Shipyard and dispatch them on new Naval Missions.
    • More information will be added as development continues.
  • Naval Missions
    • Naval Missions are still early in development. More information will be added as it becomes available.

New Raid: Hellfire Citadel
  • Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by Gul’dan, and stop the impending invasion of Azeroth!
  • Hellfire Citadel stands at the heart of Tanaan Jungle, where 13 deadly bosses await you, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and Archimonde himself.
  • Keep an eye out for more information on testing dates and times!


New Dungeon Difficulty: Mythic
  • Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path.
  • Mythic Dungeons are on a weekly lockout, and drop gear that's item level 680 with a chance for boss at the end to drop loot that's item level 700.
  • More information will be added as development continues.


Adventure Guide
  • An evolution of the Dungeon Journal, the Adventure Guide provides a wealth of information on what to see or do for the character.
  • More information will be added as development continues.


Legendary Ring Quest Line
  • Finish the Legendary Ring!
  • More information will be added as development continues.


General Changes

Creatures and NPCs
  • Spirit of Harmony Vendors no longer offer Restored Artifacts for sale.


World Environment and Events
Darkmoon Faire
  • New Darkmoon Potions: A new set of Darkmoon potions can be purchased for one Darkmoon Prize Ticket from the Draughts and Tinctures vendor, Faldar Willowshade at the refreshments table.
  • Darkmoon Fishing: The elusive Darkmoon Daggermaw can now be caught off of the shores of Darkmoon Island. Return them to Galissa Sundew at the docks for a variety of prizes.


Raids and Dungeons
Raids
  • A brand new raid, the Hellfire Citadel awaits you with 13 new bosses. More information about the new raid can be found under New Raid: Hellfire Citadel.
Challenge Mode
  • Completing a Challenge Mode daily quest now awards item level 680 gear (up from item level 660).


PvP
  • All level 100 characters engaging in PvP combat now have a item level base and cap for non-PvP items.
    • Non-PvP gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
    • Non-PvP gear above item level 715 will now scale down to 715 in PvP combat.
    • PvP gear remains unaffected and will not be capped in PvP combat.


Collections
Heirlooms
  • New Lightforge Heirloom plate armor pieces have been added for helm, chest, and legs to complete the Intellect plate set.
  • Two new PvP-centered heirlooms have been added to the arena chests in Gurubashi Arena in Stranglethorn Vale and the Deathmatch Pavilion on Darkmoon Island. Master Pit Fighters or Arena Grand Masters, hop into the arena and defend your title for a chance to loot these new prizes!
Mounts
  • Argent Warhorse should now display correctly in the Mount Journal.


Items
  • Apexis Crystals no longer have a cap.


Achievements
  • Exploration Mission Master achievement no longer requires completing treasure map Garrison Missions.


Classes

Death Knight (Forums / Skills / Talent Calculator)
General
  • Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer causes Resolve.
Frost
  • Frost Strike now deals 20% more damage.
  • Howling Blast now deals 20% more damage.
  • Obliterate's damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.
Unholy
  • Necrosis now deals 17% less damage.
Glyphs
  • Glyph of Ice Runes has been removed.


Druid (Forums / Skills / Talent Calculator)
General
  • Frenzied Regeneration now refunds a proportional amount of excess healing dealt back to the Druid as Rage.
  • Thrash now deals 10% more damage.
Balance
  • Mastery: Total Eclipse has reduced in effectiveness by 5%.
Feral
  • Rake now deals 10% more damage.
  • Rip now deals 10% more damage.
Guardian
  • Bear Form now increases armor by 285% (up from 250%) for Guardian Druids.
  • Healing Touch no longer cancels Bear Form for Guardian Druids.
  • Savage Defense now also reduces physical damage taken by 25%.
Talents
  • Dream of Cenarius' effect can now be stored for up to 40 seconds (up from 20 seconds) for Guardian Druids.
  • Force of Nature's summoned Treant now deals 100% more damage.
Glyphs
  • Glyph of Untamed Stars is now automatically learned at level 75.


Hunter (Forums / Skills / Talent Calculator)
General
  • Aspect of the Fox has been removed.
Marksmanship
  • Aimed Shot now deals 15% more damage.
Survival
  • Mastery: Essence of the Viper has increased in effectiveness by 19%.
  • Explosive Shot now deals 15% less damage.
  • Serpent Sting no longer deals an initial "tick" of damage when the periodic effect is first applied.
Talents
  • A Murder of Crows now deals only 80% of normal damage against player-controlled targets.
  • Barrage now deals only 80% of normal damage against player-controlled targets. Additionally, the ability no longer hits invisible or stealthed targets.


Mage (Forums / Skills / Talent Calculator)
General
  • Amplify Magic has been removed.
Arcane
  • Mastery: Mana Adept has reduced in effectiveness by 6%.
  • Arcane Missles now deals 10% more damage.
Frost
  • Mastery: Icicles is now 13% more effective.
  • Brain Freeze now has a 15% increased chance to trigger on each multistrike (down from 25%).


Monk (Forums / Skills / Talent Calculator)
General
  • Blackout Kick now deals 30% less damage.
  • Provoke now has a 30 yard range (down from 40 yards).
  • Tiger Palm now deals 30% less damage.
  • Tiger Strikes no longer triggers from multistrikes, but now provides a 40% increase to Multistrike chance while active.
Brewmaster
  • Blackout Kick no longer increases the Stagger amount for Brewmaster Monks.
  • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 10% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.
Windwalker
  • Fists of Fury now deals 30% less damage.
  • Hurricane Strike now deals 30% less damage.
  • Tigereye Brew now increases damage dealt by 10% per charge consumed (up from 6%).
Talents
  • Chi Explosion now deals 30% less damage for Windwalker Monks.
  • Serenity now lasts 5 seconds for Brewmaster Monks (down from 10 seconds).

Paladin (Forums / Skills / Talent Calculator)
Retribution
  • Mastery: Hand of Light has reduced in effectiveness by 6%.


Priest (Forums / Skills / Talent Calculator)
Shadow
  • Mastery: Mental Anguish has been reduced in effectiveness by 10%.
  • Shadowform no longer applies its visual effect to the Priest's mount.
Glyphs
  • Glyph of Shadowy Friends now extends Shadowform's visual effect to the Priest's mount in addition to non-combat pets.


Rogue (Forums / Skills / Talent Calculator)
Assassination
  • Envenom now deals 10% more damage.
  • Eviscerate now deals 10% more damage.
  • Mutilate now deals 10% more damage.
  • Sinister Strike now deals 10% more damage.
Combat
  • Mastery: Main Gauche has increased in effectiveness by 10%.
  • Killing Spree no longer prevents the Rogue from being targeted or grant immunity from crowd-control ffects. Additionally, the effect is now cancelled if the Rogue is crowd-controlled.
Subtlety
  • Mastery: Executioner has decreased in effectiveness by 8%.
  • Backstab now deals 20% more damage.
  • Sanguinary Vein now causes the Rogue to deal 30% more damage to targets affected by Rupture (up from 25%).
Talents
  • Shuriken Toss now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.


Shaman (Forums / Skills / Talent Calculator)
Elemental
  • Elemental Overload now increases multistrike damage by 20% (down from 35%).
Restoration
  • Chain Heal now heals for 25% more.
  • Riptide no longer increases Chain Heal's effectiveness by 25% on the primary target.

Warlock (Forums / Skills / Talent Calculator)
General
  • Corruption now deals 12% more damage.
  • Shadow Bolt now deals 25% less damage.
Affliction
  • Agony now deals 12% more damage.
  • Unstable Affliction now deals 12% more damage.
Demonology
  • Mastery: Master Demonologist has decreased in effectiveness by 4%.
  • Chaos Wave now deals 25% less damage.
  • Doom now deals 25% less damage.
  • Hand of Gul’dan now deals 25% less damage.
  • Soul Fire now deals 25% less damage.
  • Touch of Chaos now deals 25% less damage.


Warrior (Forums / Skills / Talent Calculator)
General
  • Defensive Stance now decreases damage taken by 25% (up from 20%).
This article was originally published in forum thread: Patch 6.2 PTR - Build 19890 started by chaud View original post
Comments 312 Comments
  1. Pacster's Avatar
    I don't get why they are giving us BC stuff at all. I mean, the logic that it is Draenor so it should be about the same design is already ruined at the point where ancient weapons are stronger and got a better design than those that came up decades later in timeline during BC. So they could have skipped the design as well and give us something interesting instead of just updated old stuff.
  1. Mrbleedinggums's Avatar
    Yo mods, those are the pvp gear sets, not the mythic/raid sets!
  1. mmocd5b54d9bc4's Avatar
    Quote Originally Posted by Lycann View Post
    Finish Legendary ring....

    Are they about to announce this is the final patch of WoD and aim for a December release of the next expansion?
    Grommash is not a bad guy, we already had garrosh as a boss. Making grommash a boss makes no sense to me I bet he will help us defeating gul'dan . Wait and see.
  1. arden714's Avatar
    Guess I can unsub now if this is the shit they are launching. Free 100's next expac. The last 8 months have been a super waste of time
  1. cptaylor38's Avatar
    Quote Originally Posted by Mrbleedinggums View Post
    Yo mods, those are the pvp gear sets, not the mythic/raid sets!
    I sincerely hope so. That death knight set is appalling and plain.

    The druid set seems to be stuck on the whole, roots on shoulders that has been done for one shaman tier and the challenge mode druid tier if not more.

    The hunter set looks like Wrath of the Lich King Greens with completely non-matching shoulders and a helmet that look like they have pieces of a Sha jutting out of them? What?

    The mage set is reasonable. At least it isn't some steampunk goggle disaster.

    The monk set is appropriately themed but lacks detail or originality. The belt/legs are the only pieces I would even want to collect.

    The paladin sets are bizarre and seem more appropriate as somekind of Klaxxi rep cosmetic gear, but I would still consider collecting it. At least you can tell they're significantly different from other gear paladins or any other class already has.

    The priest set is appropriately themed and I can appreciate the mythic and regular difference with mythic having more of a story to tell with the dilapidated wings... but all in all it isn't that extravagant.

    The rogue set - elegant and the clear winner from what I can tell this tier.

    Shaman - they seem to invest about as much effort into designing interesting and appealing tier as they do updating/balancing the class.

    Warlock - A hot mess with a robe that looks like somebody splashed water on a painting and then rolled over it with a pavement roller. What's the theme here? I don't know. Keep the helmet and the shoulders, fine, but give them some pants more intricately detailed off-pieces to balance it out.

    Warrior -The regular set is a clear ode to BC gear, which I can respect. The mythic set - Did we fuse the warrior and warlock gear into one set? And yet again, why do these plate sets look like rocks and cardboard? Is it really that difficult to make a piece of metal look intimidating without it being flat "metal" boards with spikes? The rogue set looks like it's made out of a better quality metal than this.


    I'm just at the point where it seems that the part of the art department that designs these sets is completely clueless, lazy, or just far too resourceful. It seems all the sets we get anymore, aside from the challenge mode sets, seem to be these cookie-cutter plastic/rock looking metal slabs or straight robes with flat stretched out textures. It seems that half of the themes of the sets are just slightly edited models of previous gear. I can honestly say that the mythic sets in Blackrock Foundry were pretty decent, but why does the caliber of these designs seem to reflect (to me) that they were envisioned with no originality, direction, creativity, or passion?

    This is obviously strictly all my opinion, but I can't honestly say I've seen anything data-mined so far that makes me want to resub as soon as the patch drops. I'm really kind of hoping this IS the final patch of the expansion, because this entire expansion (aside from the beautiful zones and relatively painless leveling experience) has been a failed attempt at capturing Burning Crusade nostalgia for me. I'm ready to put it in the past and see what comes next, and HOPEFULLY it won't come with a dozen excuses about setbacks, changed plans that were "never intended," and cut content.

    Just my 2 cents.

    The weapon models are decent at least from what I can tell.


    PS. - If only we could obtain the gear Archimonde or half of the other NPC's (like the Thunder Isle trolls and Mogu, or Tyrande/Malfurion) and whoever else are wearing. I realize most of these pieces are built into the models, but it would really be nice to see the quality of tier rise to the level of detail and quality of some of these npc's. Especially with how much emphasis, time, and money has been put into these new character models which aren't done justice by the still flat gear models.
  1. Auxis's Avatar
    Some of the weapons look like homages to TBC weapons; namely the crystal 1h mace, the crystal staves, the Gladiator/Merciless Gladiator's 1h sword look-a-like, the Cataclysm's Edge look-a-like, Gladiator's/Merc. Gladiator's 2h sword (the sort of hollow bladed one with the spinning crystal in the hilt), I think one of the 1h maces looks like it could be an AU Light's Justice (the gold hammer with the green orb in the middle.

    I approve of this.
  1. mmoc275ad24627's Avatar
    Please tell me Archimonde's shoulders are lootable.
  1. damntree's Avatar
    Quote Originally Posted by Holywraths View Post
    Good Enjoy the time they put in making the game that is all around you.
    I haven't done that since they got rid of flying. I used to fly around and explore but now I can't be bothered to leave my garrison because fuck land mounts.
  1. Lolsteak's Avatar
    Quote Originally Posted by Deno View Post
    WHAT'S THE NAME OF THAT SWORD THAT LOOKS LIKE FROSTMOURNE? ME WANTS IT!

    I hope it's a 2h sword but it looks like 1h.
    Which one is that?
  1. mmocf89c8b0f36's Avatar
    How is that most of these mythic versions look worse than regular tiers?
  1. mmoc08a488a8e5's Avatar
    Omfg i delete my feral from the game all players play feral in 6.2.(now its retard class)
  1. Volkem's Avatar
    So im new here and i may be reading all this wrong but isn this - "Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 548.6% of Mainhand Min DPS + 274.3% of Offhand Min DPS + 182.9% of AP - 6 ] to [ 548.6% of Mainhand Max DPS + 274.3% of Offhand Max DPS + 182.9% of AP + 6 ] Physical damage. [ 384% of Mainhand Min DPS + 192% of Offhand Min DPS + 128% of AP - 4 ] to [ 384% of Mainhand Max DPS + 192% of Offhand Max DPS + 128% of AP + 4 ] Physical damage.
    isnt this a massive nerf? are new pieces going to scale that high to compensate?

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