Update (9:15 PM EDT): Added 6.2 notes update

WoW Down to 7.1 Million Subscribers
Blizzard had their Q1 2015 earnings call today, announcing that WoW is down to 7.1 million subscribers at the end of Q1 2015. This is down 2.9 million from the Q4 2014 call that listed WoW at 10 million subscribers. This appears to be the largest drop in subscriber count in the history of the game.

  • Tokens are not included in this timeframe, as they launched in Q2.
  • World of Warcraft’s revenue performance at constant FX has been more stable, driven by continued strong uptake on value added services, and price increases in select regions, which partially offset subscriber declines, particularly in the East.
  • Heroes of the Storm had over 11 million beta sign-ups.
  • Hearthstone is now at 30 million players, up from 25 million last quarter.

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Patch 6.2 PTR Notes Update - May 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General Changes

Garrisons, Followers, and Outposts
Garrison Buildings
  • Mine
    • Mineral nodes should now only be displayed on the mini-map when a character is inside the mine. Characters with Track Minerals active will continue to see mineral nodes from outside the Mine.

Raids and Dungeons
Raids
  • Bonus Roll Changes
    • Seal of Tempered Fate can now be purchased from the Fate-Twisters for gold and no longer has a cap on how many can be obtained per week. Additionally, characters can now hold up to a maximum of 20 Seals of Tempered Fate (up from 10).

Classes

Death Knight (Forums / Skills / Talent Calculator)
Blood
  • Mastery: Blood Shield's Physical damage absorption shield from Death Strike now also counts as having an active mitigation effect active.
Talents
  • Breath of Sindragosa now costs 20 Runic Power per second for Blood Death Knights.

Hunter (Forums / Skills / Talent Calculator)
General
  • Tranquilizing Shot has switched functionality with Glyph of Tranquilizing Shot. Tranquilizing Shot no longer costs Focus but has a 10-second cooldown.
Glyphs
  • Glyph of Tranquilizing Shot has switched functionality with Tranquilizing Shot. Glyph of Tranquilizing Shot causes Tranquilizing Shot to cost 40 Focus instead of a 10-second cooldown.

Mage (Forums / Skills / Talent Calculator)
Talents
  • Flameglow now absorbs up to a maximum of 20% damage from each attack (down from 30%).
Armor Sets
  • Tier-17 2-piece set bonus for Fire Mages has been redesigned. It now reduces the cooldown of Inferno Blast by 2 seconds.

Rogue (Forums / Skills / Talent Calculator)
General
  • Cloak of Shadows now has a 90-second cooldown (up from 60 seconds).

Shaman (Forums / Skills / Talent Calculator)
Armor Sets
  • Tier 17 4-piece set bonus for Restoration Shaman now reduces the mana cost of Chain Heal by 50% for 8 seconds (down from 75% reduction for 10 seconds).

Warlock (Forums / Skills / Talent Calculator)
Armor Sets
  • PvP 4-piece set bonus for Destruction Warlocks has been redesigned. It now causes Incinerate to deal 25% more damage on targets affected by the Warlock's Immolate.

Warrior (Forums / Skills / Talent Calculator)
Armor Sets
  • Tier-17 4-piece set bonus for Arms Warrior has been redesigned. It now reduces the cost of Mortal Strike by 5 Rage.
This article was originally published in forum thread: WoW Down to 7.1 Million Subscribers started by chaud View original post
Comments 1309 Comments
  1. vynka's Avatar
    Does this take into account WoW Token?
  1. Nutricul's Avatar
    Lower than the end of MoP even. Impressed.
  1. Bullettime's Avatar
    I mean...i hate to be the person claiming "my opinion is why!" but it really tells the story of the expansion and backs up the complaints made en masse, even by non forum regulars, on the official boards of "there's nothing to do but raid." The game has effectively devolved from a world to a little plot of land where you do chores and wait for raid time/queues to pop.
  1. Synbaby's Avatar
    I'm not surprised by the drop in subs, from 10 million to 7 million. And sub numbers haven't been that low since 2006? Blizzard needs to wake up and pay attention this.

    They tried the player housing, but there are several other games that do it so much better. Garrisons lack the customization that other player housing has currently. And I think they underestimated how much no flying was going to affect the game as a whole. And as much people complain about daily quests, wow had the highest sub numbers when there were a lot of daily quests to do.
  1. Backjauer's Avatar
    I'm really not surprised.

    I don't think the garrisons were that bad, blaming the expansions problems purely on that is unfair. The problem with the garrison is that it became too central, when really it should have been a side feature.

    For me, there are a number of things missing. I miss daily hubs, the apexis daily doesn't have the same "flow". I miss flying: I can accept the arguments against it, but the supposed improvements being grounded could bring failed to materialise.

    I don't think the expansion is a total loss. Raiding quality is as good as it's been for a while, I don't think there was anything truly awful in raids. The strange gating was a bit odd, though. And the world itself is very well realised, but there seems little point in visiting it.
  1. Jester Joe's Avatar
    Quote Originally Posted by gkai View Post
    Is anyone really surprised by the numbers? This is the most bland expansion to date. Why make the Garrsion a primary place to go? It's a RPG so losing the aspect of traveling and exploring puts a strong dampen on the game. WoD had high expectations and the hype to go with it only to drop the ball again. Son, I am disappoint.
    Honestly I am a bit shocked, I thought it would be like, 8 million, I didn't expect such a drop.

    Quote Originally Posted by Drekha View Post
    Lower than the end of MoP even. Impressed.
    But Pandas so kiddy!!!111!!
  1. Aimscoes's Avatar
    WOW... What the hell is going on? did not expect that much.
  1. Catashe's Avatar
    Considering there seems to be less and less to do online now as more and more expansions come.. Are we honestly surprised? Sure there always a spike when a expansion hits.. People buy it and see that shit hasn't changed or gotten worse they leave...

    I mean whats to do online now? Raids which doesn't take much to clear, the garrison(i say worse addition to the game there is and fucked the tradeskills of this game), and the laughing stock that what we call PvP anymore =\

    Theres no dailies anymore and all "daily" gold really comes from follower quests that only require 2 mins to send them out.

    When there wasn't anything to do in the game for me, there was always PvP or dungeon runs for heirlooms or valor but theres no more Valor and just 1 daily quest easily completed in 10 mins and I swear PvP in this game is getting worse the more and more they try to fix it... Burst is so high and the healing power of healers in PvP is stupid...
  1. Musta's Avatar
    Nothing surprising, considering this is an experimental expansion at best (this is not a compliment)
  1. Ayla's Avatar
    Lower than I expected, but still above what I considered cataclysmic. I have to wonder when people mostly quit, and if 6.1 was the real problem.

    still, that probably means we are just below 7m, or just around the same with the token. It just feels like 6.2 is being pushed out the door very fast.
  1. Bullettime's Avatar
    Quote Originally Posted by Backjauer View Post
    I'm really not surprised.

    I don't think the garrisons were that bad, blaming the expansions problems purely on that is unfair. The problem with the garrison is that it became too central, when really it should have been a side feature.

    For me, there are a number of things missing. I miss daily hubs, the apexis daily doesn't have the same "flow". I miss flying: I can accept the arguments against it, but the supposed improvements being grounded could bring failed to materialise.

    I don't think the expansion is a total loss. Raiding quality is as good as it's been for a while, I don't think there was anything truly awful in raids. The strange gating was a bit odd, though. And the world itself is very well realised, but there seems little point in visiting it.
    Yeah dailies got blamed hardcore but the issue was never dailies themselves, merely the mandatory rewards and currency vendors gated behind them. WoD's faction reward system was great but the faction felt lifeless and were just straight mob grinds. Dailies + cosmetic focused rewards would have been perfect.
  1. Keosen's Avatar
    Expected to be honest
    I'm playing this game for really long time and this is the first time i see so many people stop playing i went from a pool of 50+ active friends to a sub 10 in a matter of months.
    That's what i wrote 6 days ago.
    I assume garrison prison + 20man fixed raid size was two of the main reasons.
  1. Shadee's Avatar
    Not surprising at all. What did they expect with all the cut/delayed content and no flying.
  1. Gunvor's Avatar
    I'd like to clarify, WoW is FAR from dead. It is extremely stale right now though. That may be because I've been playing it for the last 7 years but still. I really feel like WoD could have been so much more than it is, especially garrisons (where's the customisation???).

    Hopefully they will put some effort into 6.2 and make Hellfire Citadel awesome.
  1. Kanariya's Avatar
    A well deserved loss. The game may have more end game content than ever, but it isn't quality content and most of it isn't even worth bothering with as it's cosmetic. Gear takes seconds to get, progression is quick to finish. Really not sure if there's anything Blizzard can do at this point to revive the game.
  1. malrats's Avatar
    Blizzard has to understand by now that the only solution is better and much more frequent expansions, including gameplay that dramatically differs from what everyone is already so bored with.

    But clearly they've found that they're not capable of doing any of that.
  1. MasterHamster's Avatar
    And this is what happens when Blizzard listens too much to whiners that want everything outside of raids/arenas to be "optional" (read: unrewarding after doing it once).

    Well we got "as we wanted", where pretty much everything that isn't on a weekly lockout only rewards cosmetic garbage no one gives a damn about.

    Blizzard, you need to remember that it's carrots-on-sticks and time/effort reward schemes that keeps players interested in MMO's, not throwing everything at them at once and then appear confused as they aren't keen on staying subscribed. You've added way too many "improvements" that together make WoW unable to keep players interested and motivated.

    Shame.
  1. bryroo's Avatar
    Quote Originally Posted by Nize View Post
    Lol, get real, man. They're still making a massive profit from this game and will for a long time. The end will come, but it'll be many many years. These numbers will have a diminishing return the lower it gets.
    Businesses don't really operate on a 'Good enough' or 'we're still better than everyone else!' goal set.

    Their goal is maximum profits always.
  1. lloskka's Avatar
    Blizzard should do a 180º to something radically different.

    Look at that pike in just 3 months.
  1. thebelltolleth's Avatar
    GD that is bad. I don't revel in it, but it's more like when an obstinate family member has a dangerously high fever - "get yer ass to the doctor!!"

    So hopefully they wake the fuck up. This is biggest wake-up call I can think of since I've been playing (3.0).

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