Kanai's Powers Preliminary Spreadsheet, Kanai's Cube General Uses

Deck Spotlight: ShadowDragon, Versus Series: Beastmode vs Alexdaboss

New Patch Datamined - Wizard Hero, Leoric and Butcher Previews: Skins, Abilities, Talents

Patch 6.2 - Developer Interview
Vanion had the chance to interview Ion Hazzikostas today. The more interesting points are below, but be sure to listen to the whole thing for context.


Raiding
  • Hellfire Citadel is more linear than Blackrock Foundry, but there is still choice and variety. Once you get to the second floor, you can choose which order you want to work on the bosses before going through Mannoroth to Archimonde.
  • There are quests like Well of Souls that allow you to skip part of the raid after you have killed bosses a few times.
  • Mythic Archimonde may have some interesting, unexpected, and new things happen once he is at low health.
  • There is no requirement to have killed Archimonde on Heroic before entering Mythic. Restrictions like this have existed in the past, but they were easily bypassed by inviting any player who had killed the boss on Heroic.
  • When the team was planning Warlords, Grommash was set up as the leader of the Iron Horde and the final boss. As they told the story and started working on Hellfire Citadel, they decided it wouldn't be a satisfying direction to go in. Players had just finished a raid zone full of Orcs and had killed another Hellscream. The real evil and more interesting character is Gul'dan and the influence of the Legion.
  • "Is Gul'dan dead or alive?" - "That's a good question"

Legendary Items
  • Once you have your legendary ring, the Crystallized Fel will drop from Archimonde on Normal or greater difficulty. This will scale up the proc and stats, allowing guilds to get slightly stronger every week.
  • The legendary quest previously required you to get 900 legendary quest items, which means you always got some from every boss. This time around, only 33 are required. This means you won't get one from every boss, which may not feel as great but it is tuned to be slightly faster than previous collection steps.
  • Most players should be able to collect all of the Tome of Chaos in a month or so.
  • Raid loot from Garrison missions was exciting, but it devalued participation in the actual raids and undercut the reward structure. When guilds finally moved into Mythic Blackrock Foundry later in the raiding cycle, they already had several Mythic items from garrison missions already, so it wasn't as rewarding as it should have been.
  • The bosses that dropped tokens in previous tiers dropped too many loot items in total, as the token items were separate from the normal loot. The team changed how the tier tokens were dropped in Patch 6.2, but by the time they realized bosses were not dropping enough tokens it was too late. It will be hotfixed for the new raid reset.
  • Figuring out how old style legendary items would fit into current itemization, class balance, and how the game works today is challenging. Creating a legendary weapon that only works for some classes and specs wouldn't work well.

Timewalking
  • Timewalker dungeons are tuned to be easier on purpose, but part of the problem is that classes have so many more capabilities now.
  • The old Shattered Halls could have a Prot Warrior tank who has no AoE threat, just tab Sundering. Situations like that made the dungeons more challenging. Most people didn't have AoE and AoE threat, so tanks couldn't hold threat on all of the mobs at the same time, making CC necessary.
  • Some of the Timewalking dungeons are a little bit too easy right now, such as Black Morass. Arcatraz is tuned a little bit better.
  • The team would like to expand Timewalking to Cataclysm dungeons, as well as expanding the number of dungeons covered by the system in Burning Crusade and Wrath of the Lich King.
  • Figuring out where Timewalking raids would fit in the reward structure is a big part of what it would take to add them. If you are going to form a larger group, you may as well go and raid current content. There are a lot of questions to answer, such as who is the audience, where do the rewards fit in, should you be doing this raid instead of Hellfire Citadel, and is it something you do to gear up for current raids.

Naval Missions
  • If you fail a Naval Mission, the mission will still be there for you to try again.
  • There aren't any plans to reduce the cost of Naval Equipment right now, but the team is keeping an eye on how players are using the items.
  • Players want to maximize their chance of success on every mission, but the team envisioned players just countering the basic ship types and some of the threats, but not every single threat.
  • If players feel that 500 resources are worth it for a small boost in success chance on every mission and actually buy the equipment, adjusting the costs is possible.

Feedback
  • The team hears the feedback from people that enjoyed solo play in Mists of Pandaria and found it lacking in Draenor.
  • Part of the problem is many of the rewards out in the world were moved into the garrison.
  • In Patch 6.2 they took steps towards fixing things by adding content to the world in Tanaan Jungle and more will be done in future content.
  • The team has been working on Hellfire Citadel and Tanaan Jungle since November 2014, so they were limited in how they could respond to more recent feedback.
  • The Patch 6.2 content was designed in the same mold as the original Warlords of Draenor content, so it feels like the team wasn't listening to feedback, even though they are.
  • Things that are being worked on now will be much more to players liking and the team has taken the feedback to heart.

Misc
  • Patch 6.2.x with flying should be on the PTR within the next couple of weeks. It should go live not months and months from now, but some number of weeks.
  • There are no current plans to make all of the Baleful items account wide right now, but it is something that was discussed. If you are playing in Tanaan and already well geared all of the Baleful items aren't useful for you, which doesn't feel great.


Warlords of Draenor - PvP Season 2
The next PvP season begins this week!



Patch 6.2 - Legendary Ring Upgrades
Vanion's interview confirmed that Archimonde will drop Crystallized Fel on Normal or greater difficulty, allowing you to upgrade your ring's stats and proc to item level 795, gaining 3 item levels each time. You can only get one per week, so it will take 20 weeks to hit 795.

Level Type Name
795Finger Sanctus, Sigil of the Unbroken
795Finger Thorasus, the Stone Heart of Draenor
795Finger Etheralus, the Eternal Reward
795Finger Maalus, the Blood Drinker
795Finger Nithramus, the All-Seer


Patch 6.2 Hotfixes - June 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Class Trinket Tuning Changes
Please note that the following changes to class trinkets are currently still in testing.

Raid Finder Armor Set Tuning Changes
The following changes have been made to set armor pieces found on Raid Finder difficulty.

Blackrock Foundry
Ebonflame Cloth Armor
  • 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).
Sootfur Leather Armor
  • 4-piece set bonus for Damage Dealing Spellcasters no longer triggers twice on crits.
  • 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).
Ashlink Mail Armor
  • 4-piece set bonus for Damage Dealing Spellcasters had its damage dealt reduced by 75% and has an 8-second internal cooldown (up from 3 seconds).
Blacksteel Plate Armor
  • 4-piece set bonus for Healers now heals each successive target in the chain for 50% less than the previous target, and reduced the number of targets in the chain to 3 (down from 4).
  • 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).

Hellfire Citadel
Felfume Cloth Armor
Ironpelt Leather Armor
  • 4-piece set bonus for Healers now has a 3-second internal cooldown.
  • 4-piece set bonus for Tanks now has a 2-second internal cooldown. The change should have a negligible impact on throughput.
Rancorbite Mail Armor
  • 4-piece set bonus for Physical Damage Dealers no longer scales with Attack Power, the Fel Explosion effect is now centered on the target, and has a 3-second internal cooldown.
  • 4-piece set bonus for Damage Dealing Spellcasters now has a 3-second internal cooldown.
Demonbreaker Plate Armor

Death Knight
Frost
  • Obliterate should now correctly deal full damage against other players in PvP combat.

Hunter
Armor Sets
  • [Hotfix in testing] Tier-18 4-piece set bonus for Survival Hunters should now correctly trigger Shadow Nova on all targets affected by Black Arrow, not just on the primary target. Additionally, Shadow Nova should be be correctly benefitting from the Tier-18 2-piece set bonus, Black Decay.

Monk
General
  • [Requires a realm restart] Fixed several issues that made Roll and Chi Torpedo work inconsistently. The abilities should now always travel a consistent distance, be unaffected by snare effects, and reach the destination faster with increased stacking movement speed.
  • Fixed an issue where Surging Mist had no resource cost while Timewalking.

Rogue
Combat
  • Killing Spree should now correctly only provide immunity to roots, snares, and knockback effects.
Armor Sets

Shaman
Glyphs

Warrior
Armor Sets

Creatures and NPCs
Tanaan Jungle
  • Savage Whale Shark should now drop Equipment Blueprint: Trained Shark Tank for all players that have attacked it.
  • Fixed an issue where Sargerei Nullifier could immediately despawn after being defeated.
  • Fixed an issue where players may occasionally defeat a version of The Night Haunter that does not have loot.
Ashran
  • Kor'lok should no longer knock players out of Ashran with his ability, MASSIVE Kick!

Quests
General
  • Fixed an issue affecting quests that required the player to target something with a quest item or ability not correctly providing credit towards completing the quest.
Tanaan Jungle

Raids and Dungeons

Timewalking
  • Group leaders are now able to re-queue if someone leaves a Timewalking dungeon group.

Hellfire Citadel
Hellfire High Council
  • Blademaster Jubei'thos should no longer incorrectly reset the number of battle resurrections available to the raid group when he uses his Windwalk ability.
Iron Reaver
  • Fixed an issue that could cause the Iron Reaver to animate incorrectly and face the wrong way when using the Blitz ability.
  • Fixed an issue where Iron Reaver's Blitz ability could cause players to be stuck when attempting to use a flight path after the encounter.
Gorefiend
  • Gorebound Spirits should no longer summon players out of the world and teleport to them instead.
  • Players in the stomach phase in the Gorefiend encounter should now always be able to see the circle denoting where the exit is.
Socrethar the Eternal
  • Sargerei Shadowcaller's Shadow Word: Agony can no longer be copied by Dark Simulacrum.
Fel Lord Zakuun
  • Wake of Destruction should no longer incorrectly deal more damage than intended if multiple players are standing on top of each other when it explodes.
Mannoroth
  • Fixed an issue where Mannoroth can go into evade mode if his primary target is knocked into a Fel Spire.
Archimonde
  • [Hotfix in testing] Archimonde will now heal for 5% of his maximum health if Nether Banish hits less than 3 players.
  • Archimonde's Nether Banish should now be able to target players under the effects of Wrought Chaos, Focused Chaos, or Shackled Torment in Phase 3.
  • Archimonde no longer casts Demonic feedback before Nether Banished had faded in Phase 3.
  • Shadowed Netherwalkers should now attack players when they enter the Twisting Nether, regardless of where they are on the platform.

PvP
Ashran
  • Fixed an issue where players may incorrectly receive a Silver Strongbox for the previous Warlords PvP Season.
  • Slightly increased the delay between events.
  • Champion's Honor can no longer be used before the start of the relevant Warlords PvP Season.

Items

Collections
Toy Box
  • Vial of Red Goo should now correctly prevent players from performing actions while they're transformed.

Bug Fixes
  • Players on a mount using the flight master at Vol'mar or Lion's Watch to fly to the Throne of Kil'jaeden should now be correctly dismounted.
  • Fixed an issue where Rogue Tier-18 Normal armor set was incorrectly using the appearance of the Mythic armor set.
  • Fixed an issue where Draenor Siege Engines and Demolishers did not have a cooldown on their first ability.
  • Fixed an issue where player combat pets were not being automatically resummoned after leaving a vehicle.
  • Fixed an issue where abilities that trigger when a target leaves an area like Binding Shot or Ursol’s Vortex were incorrectly still triggering its effects after the ability has expired.
  • Fixed an issue where players were able to retain the Well-Rested buff from Leatherworking Tents while in a Raid instance.

Blue Posts
Originally Posted by Blizzard Entertainment
Battleground Spec Bug
queued as shadow. loaded in as shadow (or so it said in my talents) with shadowform up, but in my spellbook i only had disc spells. my bars were my shadow bars but with disc specific spells replacing where they'd usually go (so they were all over the place).

when i tried to use disc spells it said i hadn't learned them yet. i checked my mastery and that kinda confirmed i was shadow (shows in the screenshot).

Yeah, there's a bug where sometimes the game pulls outdated information about your character when you load into an Arena or Battleground. We think we've isolated what's causing it and are working on a hotfix. (Blue Tracker / Official Forums)

Corrupted Dread Raven Animation
We're aware of the issue and working on a fix for it, but it'll require a patch to implement. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Raiding games that aren't MMOs - why isn't that a thing? Any thoughts? http://t.co/lwzg217tWa
Very interesting question to consider. Some thoughts, though keep in mind that they're just my personal opinion... (craig_amai)
Few (no?) games focus purely on large raids (like WoW/Wildstar) largely because it's difficult to form social groups that size. (craig_amai)
In MMOs, solo and small-group gameplay get people into the game so that they can form those kinds of larger social groups. (craig_amai)
Any design that aims to form tight groups of 10+ is probably going to need something approachable (solo?) to start players off. (craig_amai)
Instead, that kind of boss gameplay tends to find its way into less social games, like Titan Souls (solo) or Diablo (coop). (craig_amai)
That said, it certainly seems possible if a smart designer can come up with new, smooth ways for players to find each other. (craig_amai)

Heroes of the Storm - Leoric and Butcher
Today's PTR patch added Leoric and the Butcher to the game!

This article was originally published in forum thread: Dev Interview, New PvP Season, Legendary Ring Upgrades, June 29 Hotfixes, Blue Posts started by chaud View original post
Comments 96 Comments
  1. Ryuuken's Avatar
    Did no one dare ask why we have a 10 week schedule for LFR? Like, seriously.
    Well, I'm kind of disappointed Grom isn't the final boss, but I really enjoy Legion stuff...so bring on more Legion!
    And yea, I make sure I hit 100 percent on the Naval missions, so I go and buy the gear. Hell, I have a transport that needs 500xp and I mission requiring one still hasn't reappeared.
    I did have a friend do a successful naval mission on 30ish percent, I was quite surprised.

    Oh well, I still like this expansion and am ready to see what comes next.
  1. Ukerric's Avatar
    Quote Originally Posted by cheysuli View Post
    How the hell could they envision players not maximizing their chance of success when you can lose your ship if you fail? Didn't they learn anything?
    If failing at a 93% mission meant having only 7% chance of losing my ship, why not. But 50% even if I have 98% success? No way. Specially since rolling the right crew in anticipation to the 4th legendary mission is a pain (9 subs now, and apparently, only Worgen and Night Elves want to be packed in a tin can).

    - - - Updated - - -

    Quote Originally Posted by Ryuuken View Post
    And yea, I make sure I hit 100 percent on the Naval missions, so I go and buy the gear. Hell, I have a transport that needs 500xp and I mission requiring one still hasn't reappeared.
    There's quite a few missions that require only one ship counter, which you can send your transport along.

    Alternatively, don't forget to "clear" the training missions; you'll get eventually a transport training mission which will give you those 500 xp.

    - - - Updated - - -

    Quote Originally Posted by Darknessvamp View Post
    From that we can average that this patch and raid tier is meant to keep people engaged for about 6 months. I highly doubt it will.
    No, it's meant to keep you busy until the next expansion, which can't be before at the very least spring 2016. If they announce both the expansion and beta open at Blizzcon.

    - - - Updated - - -

    Quote Originally Posted by Quilzar View Post
    Source?

    Or just guessing?
    The story is ended. The final cinematic shows Yrel saying "now it's time to rebuild, but we won't forget what you did". Your ring is legendary and its (slow) upgrade planned, meaning there's no ilvl progression scheduled beyond the current one.

    At best, we'll have a 6.3 with a minor "Ruby Dragonshrine" raid as a thrown bone because the expansion "we want an expansion every year" has again been delayed.

    And then, it's onward to 7.0, where alt-Gul'dan becomes alt-Lich King (because we killed alt-Ner'zhul, so he can't) AND Corrupted Khadgar (Cordana was right) team up to bring the Legion to Azeroth and we get at last summoned by the Black Prince to make our last stand (until the next last stand, that is).
  1. Soeroah's Avatar
    Quote Originally Posted by Goge View Post
    "The Patch 6.2 content was designed in the same mold as the original Warlords of Draenor content, so it feels like the team wasn't listening to feedback, even though they are."

    While this is probably true, it sure does not feel like it.

    I've read frequent complaints about the "garrison facebook game" where you jut log in every few hours to send out missions and collect rewards. Shipyard is the exact same thing.
    Another thing is Ashran, our beloved OPEN WORLD PvP zone, which it totally isn't anymore since you have to zone in and sit in a queue. The design was mediocre at best, and whenever players found a way to play the zone as they liked it, Blizzard broke it and made it worse with their hotfixes.
    It doesn't feel like it because the duration between Blizzard receiving feedback and being able to implement it is aggravatingly long. The Shiypyard and Tanaan were already too far into development to allow major overhauls without setting development back ages by the time they learned how players felt about WoD a few months after release. That's what the quote is saying; Blizzard's heard and is working on working with the feedback players have provided, but 6.2 doesn't feel that different from 6.0 and 6.1 because it wasn't possible to make as big changes as they'd have liked to in the time frame.

    Of course, when you consider the fact they were getting feedback back in Beta we've only just started to see hints at them taking notice of now, it kinda makes their statement less powerful. Almost a year ago they were getting feedback, which means even starting Tanaan in November should have had some feedback from Beta in it.


    My hope for a return to form still exists, but the experience of how poorly they swung the pendulum from WoD has got it flickering like a candle. We'll see. I thought good things were coming when they said they'd heard the feedback supporting 5.1's daily-rep-story system but what we got was the Garrison Campaign, so they obviously aren't perfectly in touch.
  1. Logwyn's Avatar
    "The old Shattered Halls could have a Prot Warrior tank who has no AoE threat, just tab Sundering. Situations like that made the dungeons more challenging. Most people didn't have AoE and AoE threat, so tanks couldn't hold threat on all of the mobs at the same time, making CC necessary."

    Issue was and the need for CC was the tank couldn't take the damage dealt out by everything. Atleast in the beginning. You also had to figure out how to pull a group of ranged and melee trash and back in BC there was no DK pull. They also took away warrior threat on demo shout between Vanilla and BC. Guess they forgot that they took some of the tools away from warriors vanilla to BC.

    Didn't druids have AOE tanking abilities? The other question is if we were meant to have CC why did they add a CC for Ret pallies (Repentance), shaman (hex), as well as expand what they could be used on on most?
  1. Zyranthian's Avatar
    Quote Originally Posted by Foxhoundn View Post
    The main reason is to probably get things in shape for a legion based expansion with yet another Orc as the main villain, Gul'Dan... I am getting sick of the fucking Orcs tbh.
    I very much doubt Gul'Dan would be the big bad or in charge of anything in a Legion based expansion, hes a small player on that scale and the Legion don't seem very happy with him by the end of HFC anyway. He might come back as something else after the Legion have had their way with him, same way Nerzhul came back as the Lich King, but I'm sure he wont just be the orc he is now.
  1. mysticx's Avatar
    It says in the recap that crystallized fel will drop on any difficulty, but i read somewhere else that it dropped in normal and up only, does anybody know which of these two is right?

    As for the shipyard, i think the rewards are underwhelming for the duration of the missions and the risk of losing ships (It's not about attachment, it's about the multi-day missions you have to send the ships on to get them levelled), the HfC cache has a list of things to counter a mile long (Only really stand a chance with epic ships of all ship types and ship parts unlocked), getting 1000 Apexis crystals isn't really exciting when i can get 1500 for one Tanaan-daily and 100G for a day or two is outright pathetic.
  1. thilicen's Avatar
    If Gul'dan even makes it into the next expansion he won't be much of anything, probably just a plaything for the legion. Garrosh came to Draenor with a vision and as someone who sort of fit in, Gul'dan would be nothing but a moth among giants, and would serve no practical use to anyone.
  1. shadowstep's Avatar
    "Things that are being worked on now will be much more to players liking and the team has taken the feedback to heart."

    wich means:
    "we know we didnt care about this expansion or what you wanted, and we know that we made mistakes, next time will be better, trust us and buy another expansion, after the shortest one with only ONE content patch... it will all be good ,trust us and spend another 50$ and more in sub fees..."

    what a fucking joke
  1. kamuimac's Avatar
    Quote Originally Posted by Shambulanced View Post
    I mean, Gul'dan pretty much summed it up in the cinematic. We assume he's looking back at Grommash; in fact, he's actually looking back at the devteam.

    "You could have been a developer. Our greatest champions. Instead, you chose...this."
    *Gul'dan gestures to Grom's fortress, which sums up WoD perfectly*
    "YOU HAVE NO VISION!"
    you mr just made my day with that - thank you !

    - - - Updated - - -

    Quote Originally Posted by cheysuli View Post
    How the hell could they envision players not maximizing their chance of success when you can lose your ship if you fail? Didn't they learn anything?
    maybe they hired 13 year olds this time ? who knows -_-
  1. Xilurm's Avatar
    Quote Originally Posted by chaud View Post
    The team hears the feedback from people that enjoyed solo play in Mists of Pandaria and found it lacking in Draenor.


    The team has been working on Hellfire Citadel and Tanaan Jungle since November 2014, so they were limited in how they could respond to more recent feedback.

    Things that are being worked on now will be much more to players liking and the team has taken the feedback to heart.
    Solo play? This is still an MMORPG right? Right? Blizzard is getting more stupid with each expansion....

    And they've been working on this since November 2014? Are you kidding me right now? Where the hell is that big team they were talking about?

    Great, cattering even more to the facebook and angry birds community. Blizzard used to be great once.
  1. Mhyroth's Avatar
    So around 90% of the kills on Archimonde using the sac-tactic won't be able to kill him this week due to this fix. It also makes it harder for smaller groups since you can't sac 3 people like in a 30 man raid.
    They should have done a HP nerf not a Banish nerf.
  1. peachy14's Avatar
    Quote Originally Posted by Xilurm View Post
    Solo play? This is still an MMORPG right? Right? Blizzard is getting more stupid with each expansion....

    And they've been working on this since November 2014? Are you kidding me right now? Where the hell is that big team they were talking about?

    Great, cattering even more to the facebook and angry birds community. Blizzard used to be great once.
    Tell me, where is it written that you have to always group in a MMO???
  1. Slappyjoe's Avatar
    "Players want to maximize their chance of success on every mission, but the team envisioned players just countering the basic ship types and some of the threats, but not every single threat."

    If this is true, Blizz hasn't been playing attention at all. The entire follower mission system was designed that way, so why would they assume suddenly people are going to stop doing what they've learned, especially since their ships can be destroyed if they fail?
  1. Xilurm's Avatar
    Quote Originally Posted by peachy14 View Post
    Tell me, where is it written that you have to always group in a MMO???
    Nowhere, but the fact remains that this game as it is now is a singleplayer game unless you decide to go for Arena, RBG or Mythic Raids. They don't seem to care at all for anything else other than endgame.
  1. Omians's Avatar
    i did a dungeon on my priest last night
    gotten at a Savage Satchel of Cooperation
    http://www.wowhead.com/item=122607/s...ation#contains

    had a couple BoA Baleful items come out of it
  1. briktal's Avatar
    Quote Originally Posted by Adonael View Post
    "Figuring out how old style legendary items would fit into current itemization, class balance, and how the game works today is challenging. Creating a legendary weapon that only works for some classes and specs wouldn't work well. "


    Well... to hell with Balance i would like to re-enact the "Hit the face with with my Shadowmourne" play.


    -That was FUN.
    He mentioned all the complaints about the Archimonde weapons and basically said "imagine if instead of just a 5 ilvl difference, those classes got legendaries." There would be a lot of meltdowns about that if it happened today.
  1. mmoc26074bb54a's Avatar
    Quote Originally Posted by Ryuuken View Post
    Did no one dare ask why we have a 10 week schedule for LFR? Like, seriously.
    Because its just like BRF plus 1 more wing (3 bosses)
    They said since start of wod that they want it to be slow so that people will be encouraged to join normals in order to progress their rings or to see the minimal raid lore.And if you just want lfr for the gear, there is no rush since you dont want to join normals.
  1. Assumi's Avatar
    Quote Originally Posted by cheysuli View Post
    How the hell could they envision players not maximizing their chance of success when you can lose your ship if you fail? Didn't they learn anything?
    That's exactly what I was thinking when he said that in the interview.

    They're already aware that players min-max to hell with Follower missions, even making mods like Master Plan to min-max for them, only to turn around and think

    "You know, maybe if we make a new type of follower mission that has a chance to LOSE THE BOAT if you fail the mission and costs a ton of resources to re-equip the replacement, players won't bother min-maxing"

    I have no idea what they were thinking.

    Also not sure why the hell Baleful tokens from Tanaan were made soulbound. Nothing says Timeless Isle-like catchup that soulbind tokens.

    - - - Updated - - -

    Quote Originally Posted by Ryuuken View Post
    Did no one dare ask why we have a 10 week schedule for LFR?.
    Look at the unlock schedule, the garbage loot, the lack of ring upgrade to 795, etc.

    It's obvious they're trying to kill LFR, at any loss to subs. Just waiting to see if they 180 on this like flying once the numbers get too big for quarterly reports to handle.
  1. RoKPaNda's Avatar
    Quote Originally Posted by Assumi View Post
    It's obvious they're trying to kill LFR, at any loss to subs. Just waiting to see if they 180 on this like flying once the numbers get too big for quarterly reports to handle.
    Which is hilarious to me because they know better than anyone that people who raid LFR aren't going to start doing other raid content, they're just going to quit. It's like sticking a fork in an electric outlet even though you know it's a bad idea.
  1. Assumi's Avatar
    Quote Originally Posted by RoKPaNda View Post
    Which is hilarious to me because they know better than anyone that people who raid LFR aren't going to start doing other raid content, they're just going to quit
    Yep.

    I'm mostly a Normal mode guy myself, maybe a Heroic pug if it's an easy wing. But I know some friends who are mainly with LFR, and I have a guild with many LFR players and a good chunk have already left because of the changes thus far, I'm not sure if the others will stick around with the LFR design of 6.2 as well.

    I concur entirely with what you say, Blizzard has lost a grip on how to make people do content. They need to entice or make the environment seem more appealing (or accept that some people just AREN'T interested in it).

    But instead of adding appeal to entice, they try to remove appeal or punish people for doing the alternatives, so they feel coerced into doing the other content instead.

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