Mythic Hellfire Citadel Progression
Five guilds are now at 12/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.
Warcraft Movie - Skies of Azeroth Teaser
Legendary finally uploaded the movie teaser to Youtube. You can drag the video around to look in all directions if your browser supports it!
Patch 6.2 Hotfixes - July 13
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Raids and Dungeons
Hellfire Citadel General
Fixed an issue where using chaining abilities against very large targets could cause the ability to not chain correctly to smaller targets.
Hellfire High Council
Fixed an issue that could cause Dia Darkwhisper to not cast Mark of the Necromancer a final time upon reaching 30% health.
Classes
Tier Armor Set Bonuses
Fixed an issue affecting a number of tier armor set bonuses not granting a chance to trigger the set bonus effect if the attacking ability's damage had been fully absorbed by a damage shield.
Fixed an issue with Monk abilities that could incorrectly detect two-handed vs. dual-wielded weapons.
Blue Posts
Originally Posted by Blizzard Entertainment
Contest Winners so, did anybody win?
Yeah! 110 people to be exact! As well as the person (and guest) that won the trip to BlizzCon.
We're still finalizing some of the winners. Per the rules they have 10 days to respond to our email before we pick a new winner. Of course some people don't check their email, we pick a new winner, and sometimes they also don't check their email, etc. etc. this could go on for a long time... Plus the legal process for some of the larger ticket prizes requires physical documents being mailed back and forth. Long story short, we don't have a full final list of winners yet--although it's only a few stragglers remaining.
Instead of posting all the winner's screenshots (111 of them)--not only because it's a lot of entries to post, but also because it was a sweepstakes, and not a judgment of the best screenshots--we're going to just be posting some of our favorites. We should have that up early next week if I were to guess. (Blue Tracker / Official Forums)
Blue Tweets
Originally Posted by Blizzard Entertainment
Lore Infernals are basically the same as the Molten giants that Dark Shaman enslave, the only difference is shape and one is fel-
Fel construct vs. living earth creature enslaved against its will. (Muffinus)
be considered demonic souls...
"Infernal soul" might also be a term used by the legion for a fabricated "soul," which may not be the same as a life soul. (Muffinus)
So locks are controlling the infernal soul that animates the infernals? Neato, I guess fel-corrupted elemental spirits could also
I would consider those more fel-corrupted living beings, not necessarily demonic, just corrupted. Aberrations. (Muffinus)
...aren't shaman heals just water spells?
They used to be life spells! Now they are water. I think their res is still nature? I don't recall. (Muffinus)
Pets and Pet Battles About battle pets, ever considered that the system might be getting a bit bloated? There are 14 rats, for example.
Sounds like we need more cats (Muffinus)
Stephan Frost Joins Blizzard
Stephan Frost worked on Wildstar at Carbine for several years, as well as working on videos about the game. He joined Blizzard last week as a Design Producer.
Dark Legacy Comics #497 DLC #497 takes a look back at Vanilla.
Oh yes it is. It's still being played and the like. That is not a sunk or failed game. Especially if people liked the dungeon content. The only thing I hated about that game was the raid atunement.
Oh yes it is. It's still being played and the like. That is not a sunk or failed game.
No, it sunk tremendously. That's not open to question. Where you go off the rails is thinking that that would have meant the game would have been shut down. But shutting down a game means that ongoing costs (not sunk costs) aren't being recouped. A game can fail miserably to earn a return on its initial investment and still be worth continuing to operate.
Wildstar dungeon content was the best ever in an MMO.
You mean besides the idiotic jumping around rays mechanics and the arcade discotheque of visual "clues"? XD
- - - Updated - - -
Originally Posted by otakugal15
I heartily disagree. Sorry.
You can disagree on the content of the game, and that is your choice. From a business point of view however, it was an absolute failure that brought much less money than anticipated. If you had a car that only sold a few thousand units and forced its maker to subsist on spare parts sales before finally shutting down, it is called a business failure. Even if the car is awesome looking (like the DeLorean on which this example is based )
You mean besides the idiotic jumping around rays mechanics and the arcade discotheque of visual "clues"? XD
Those are the features I loved about wildstar. The solo content was great:
1. Fun over the top story
2. AOE effects that you could clearly see and react too.
3. No mob or player targeting, all combat skill (including healing) are AOE based.
4. No tapping. Get credit for a quest or drop percentage based on the amount of damage you or your group did.
5. Fun challenges you could do for some minor bonuses.
6. Very customizable housing system.
7. More flexable AH
That being said, the game mainly suffered from:
1. Lack of player base. Getting past the inertia of WoW is hard
2. Unnecessary complex craft system.
3. Not much end game solo content.
4. Hard to get into end game group content.
I'm really hoping that some of the direction that wildstar was going will be carried over into WoW. It probably will be given Blizzard stragety of "don't invent, take something that is good and make it better".
Wildstar is Free to play now (I think it is). It has a great leveling experience. If you have free time, I'd go ahead and try it out.
1. Lack of player base. Getting past the inertia of WoW is hard
Then maybe - you know - devs should stop making WoW clones and see them fail? Maybe they should create something different? Crazy idea, I know. Because that would require them to - ugh - use brains.
Originally Posted by subanark
2. Unnecessary complex craft system.
Yeah, actually, I'm all for complicating the crafting system in WoW as well (but with increased rewards). Professions really got butchered a bit too much in this last couple of expansions.
Originally Posted by subanark
3. Not much end game solo content.
4. Hard to get into end game group content.
What would you expect from devs who worked on vanilla WoW and BC?
Originally Posted by subanark
I'm really hoping that some of the direction that wildstar was going will be carried over into WoW. It probably will be given Blizzard stragety of "don't invent, take something that is good and make it better".
Assuming there is something to take from. This being said, I think WoW could indeed use some ideas from other MMOs, not sure if Wildstar is among those, though.
Perhaps he's just sick of being told he's 'remembering wrong' when mentioning he liked an older version of the game better?
I know I am.
You're entitled to your own opinion sure, but what made Vanilla "better"?
Terrible class design and balance.
Terrible itemization.
Raid content that wasn't accessible to many players.
Etc.
That's how I remember Vanilla.
Sure, maybe more of your friends played in earlier iterations of the game, or that "new car smell" still lingered. Nostalgia aside, you'd be hard-pressed to say that Vanilla was better as far as gameplay goes.
I'm a little worried about bringing Frost in on WoW. WildStar did have some great dungeon and raid content, sure, but part of this design was a resurgence of old-school ideals: lengthy attunements, laborious crafting, daily and dull grinding, and 40-man raid sizes.
WoW is well beyond the point where any of these are healthy for the game, if they wish to keep a fair subscriber count. WildStar's downfall proves that very few people actually want the "hardcore MMO" gameplay of yore, and even the "good" content within it was not enough to keep people playing.
- - - Updated - - -
Originally Posted by Raintola
You're entitled to your own opinion sure, but what made Vanilla "better"?
Terrible class design and balance.
Terrible itemization.
Raid content that wasn't accessible to many players.
Etc.
That's how I remember Vanilla.
Sure, maybe more of your friends played in earlier iterations of the game, or that "new car smell" still lingered. Nostalgia aside, you'd be hard-pressed to say that Vanilla was better as far as gameplay goes.
Amen. I'm sorry, but nostalgia is a powerful force... if only we could tap it to run something other than our imaginations.
It was fun because it was new. Do we really want to go back to a time when tier pieces were for 1 role only... paladins were only debuffers, warriors were only tanks, etc...
vBulletin Message