Reforging Items, Rift Monsters Focused Feedback, Hammerdin GR 57+

Live Hearthstone Event on July 22 - Streamed & In Person

In-Depth King Leoric Spotlight

Mythic Hellfire Citadel Progression
Five guilds are now at 12/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.



Warcraft Movie - Skies of Azeroth Teaser
Legendary finally uploaded the movie teaser to Youtube. You can drag the video around to look in all directions if your browser supports it!



Patch 6.2 Hotfixes - July 13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Hellfire Citadel
General
  • Fixed an issue where using chaining abilities against very large targets could cause the ability to not chain correctly to smaller targets.
Hellfire High Council
  • Fixed an issue that could cause Dia Darkwhisper to not cast Mark of the Necromancer a final time upon reaching 30% health.

Items

Classes
Tier Armor Set Bonuses
Fixed an issue affecting a number of tier armor set bonuses not granting a chance to trigger the set bonus effect if the attacking ability's damage had been fully absorbed by a damage shield.

Druid (Forums / Skills / Talent Calculator)
Restoration
  • Lifebloom should now be correctly granting full effects of Mastery: Harmony's bonus to periodic healing during the bloom portion of the spell.

Hunter (Forums / Skills / Talent Calculator)
General Abilities
  • Fixed an issue where Kill Shot (Beast Mastery, Marksmanship) can occasionally fail to reset its cooldown if it fails to kill the target.
Talents
  • Barrage should no longer incorrectly hit targets that are in stealth if the Hunter is unable to see them.

Mage (Forums / Skills / Talent Calculator)
Frost
  • Water Elemental's Water Jet and Freeze ability could no longer be incorrectly cast at the same time.

Monk (Forums / Skills / Talent Calculator)
General
  • Fixed an issue with Monk abilities that could incorrectly detect two-handed vs. dual-wielded weapons.

Blue Posts
Originally Posted by Blizzard Entertainment
Contest Winners
so, did anybody win?
Yeah! 110 people to be exact! As well as the person (and guest) that won the trip to BlizzCon.

We're still finalizing some of the winners. Per the rules they have 10 days to respond to our email before we pick a new winner. Of course some people don't check their email, we pick a new winner, and sometimes they also don't check their email, etc. etc. this could go on for a long time... Plus the legal process for some of the larger ticket prizes requires physical documents being mailed back and forth. Long story short, we don't have a full final list of winners yet--although it's only a few stragglers remaining.

Instead of posting all the winner's screenshots (111 of them)--not only because it's a lot of entries to post, but also because it was a sweepstakes, and not a judgment of the best screenshots--we're going to just be posting some of our favorites. We should have that up early next week if I were to guess. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Lore
Infernals are basically the same as the Molten giants that Dark Shaman enslave, the only difference is shape and one is fel-
Fel construct vs. living earth creature enslaved against its will. (Muffinus)

be considered demonic souls...
"Infernal soul" might also be a term used by the legion for a fabricated "soul," which may not be the same as a life soul. (Muffinus)

So locks are controlling the infernal soul that animates the infernals? Neato, I guess fel-corrupted elemental spirits could also
I would consider those more fel-corrupted living beings, not necessarily demonic, just corrupted. Aberrations. (Muffinus)

...aren't shaman heals just water spells?
They used to be life spells! Now they are water. I think their res is still nature? I don't recall. (Muffinus)

Pets and Pet Battles
About battle pets, ever considered that the system might be getting a bit bloated? There are 14 rats, for example.
Sounds like we need more cats (Muffinus)

Stephan Frost Joins Blizzard
Stephan Frost worked on Wildstar at Carbine for several years, as well as working on videos about the game. He joined Blizzard last week as a Design Producer.



Dark Legacy Comics #497
DLC #497 takes a look back at Vanilla.

This article was originally published in forum thread: Mythic HFC, Movie Teaser, July 13 Hotfixes, Blue Posts, Stephan Frost, DLC #497 started by chaud View original post
Comments 58 Comments
  1. otakugal15's Avatar
    Quote Originally Posted by Osmeric View Post
    This is not a correct statement.
    Oh yes it is. It's still being played and the like. That is not a sunk or failed game. Especially if people liked the dungeon content. The only thing I hated about that game was the raid atunement.
  1. Osmeric's Avatar
    Quote Originally Posted by otakugal15 View Post
    Oh yes it is. It's still being played and the like. That is not a sunk or failed game.
    No, it sunk tremendously. That's not open to question. Where you go off the rails is thinking that that would have meant the game would have been shut down. But shutting down a game means that ongoing costs (not sunk costs) aren't being recouped. A game can fail miserably to earn a return on its initial investment and still be worth continuing to operate.
  1. Tomana's Avatar
    Quote Originally Posted by otakugal15 View Post
    Oh yes it is. It's still being played and the like. That is not a sunk or failed game.
    Given the player count "evolution", Wildstar is a massive failure from a business point of view. End of story.

    - - - Updated - - -

    Also, that DLC is awesome.
  1. otakugal15's Avatar
    Quote Originally Posted by Tomana View Post
    Given the player count "evolution", Wildstar is a massive failure from a business point of view. End of story.

    - - - Updated - - -

    Also, that DLC is awesome.
    I heartily disagree. Sorry.
  1. Tomana's Avatar
    Quote Originally Posted by Furitrix View Post
    Wildstar dungeon content was the best ever in an MMO.
    You mean besides the idiotic jumping around rays mechanics and the arcade discotheque of visual "clues"? XD

    - - - Updated - - -

    Quote Originally Posted by otakugal15 View Post
    I heartily disagree. Sorry.
    You can disagree on the content of the game, and that is your choice. From a business point of view however, it was an absolute failure that brought much less money than anticipated. If you had a car that only sold a few thousand units and forced its maker to subsist on spare parts sales before finally shutting down, it is called a business failure. Even if the car is awesome looking (like the DeLorean on which this example is based )
  1. subanark's Avatar
    Quote Originally Posted by Tomana View Post
    You mean besides the idiotic jumping around rays mechanics and the arcade discotheque of visual "clues"? XD
    Those are the features I loved about wildstar. The solo content was great:
    1. Fun over the top story
    2. AOE effects that you could clearly see and react too.
    3. No mob or player targeting, all combat skill (including healing) are AOE based.
    4. No tapping. Get credit for a quest or drop percentage based on the amount of damage you or your group did.
    5. Fun challenges you could do for some minor bonuses.
    6. Very customizable housing system.
    7. More flexable AH

    That being said, the game mainly suffered from:
    1. Lack of player base. Getting past the inertia of WoW is hard
    2. Unnecessary complex craft system.
    3. Not much end game solo content.
    4. Hard to get into end game group content.

    I'm really hoping that some of the direction that wildstar was going will be carried over into WoW. It probably will be given Blizzard stragety of "don't invent, take something that is good and make it better".

    Wildstar is Free to play now (I think it is). It has a great leveling experience. If you have free time, I'd go ahead and try it out.
  1. Tomana's Avatar
    Quote Originally Posted by subanark View Post
    1. Lack of player base. Getting past the inertia of WoW is hard
    Then maybe - you know - devs should stop making WoW clones and see them fail? Maybe they should create something different? Crazy idea, I know. Because that would require them to - ugh - use brains.

    Quote Originally Posted by subanark View Post
    2. Unnecessary complex craft system.
    Yeah, actually, I'm all for complicating the crafting system in WoW as well (but with increased rewards). Professions really got butchered a bit too much in this last couple of expansions.

    Quote Originally Posted by subanark View Post
    3. Not much end game solo content.
    4. Hard to get into end game group content.
    What would you expect from devs who worked on vanilla WoW and BC?

    Quote Originally Posted by subanark View Post
    I'm really hoping that some of the direction that wildstar was going will be carried over into WoW. It probably will be given Blizzard stragety of "don't invent, take something that is good and make it better".
    Assuming there is something to take from. This being said, I think WoW could indeed use some ideas from other MMOs, not sure if Wildstar is among those, though.
  1. mmoc4954163bc3's Avatar
    Nice to see dark legacy comics totally miss the points what made vanilla the superior rpg experience.
  1. mmoc10c078a8db's Avatar
    Quote Originally Posted by Furitrix View Post
    Wildstar dungeon content was the best ever in an MMO.
    can you tell us why?

    btw, i think that nothing will change with him. "not going to blizzard" \o/
  1. Tomana's Avatar
    Quote Originally Posted by mmaker View Post
    Nice to see dark legacy comics totally miss the points what made vanilla the superior rpg experience.
    Yes, the suicide-inducing levelling as ret pally was certainly a superior rpg experience. Oh wait...
  1. Nerraw's Avatar
    Quote Originally Posted by mmaker View Post
    Nice to see dark legacy comics totally miss the points what made vanilla the superior rpg experience.
    Nice to see your sense of humor is safely secured at the bottom of the Mariana Trench.
  1. mmocb86fbed2f6's Avatar
    Quote Originally Posted by Nerraw View Post
    Nice to see your sense of humor is safely secured at the bottom of the Mariana Trench.
    Perhaps he's just sick of being told he's 'remembering wrong' when mentioning he liked an older version of the game better?

    I know I am.
  1. Traveler Voltin's Avatar
    Is mythic archimonde really hard? I am surprised he hasnt been downed yet.
  1. Raintola's Avatar
    Quote Originally Posted by Fibbles View Post
    Perhaps he's just sick of being told he's 'remembering wrong' when mentioning he liked an older version of the game better?

    I know I am.
    You're entitled to your own opinion sure, but what made Vanilla "better"?

    Terrible class design and balance.

    Terrible itemization.

    Raid content that wasn't accessible to many players.

    Etc.

    That's how I remember Vanilla.

    Sure, maybe more of your friends played in earlier iterations of the game, or that "new car smell" still lingered. Nostalgia aside, you'd be hard-pressed to say that Vanilla was better as far as gameplay goes.
  1. Exerionx's Avatar
    Quote Originally Posted by Maklor View Post
    If they were so great why are you speaking in past tense
    Haha, cheeky. I just worded it like that because I don't play it anymore. But my opinion of amazing raid / dungeon content still stands.
  1. MrHappy's Avatar
    whoever said this looks like avatar i want to find him and punch him in the throat
  1. Doombringer's Avatar
    I'm a little worried about bringing Frost in on WoW. WildStar did have some great dungeon and raid content, sure, but part of this design was a resurgence of old-school ideals: lengthy attunements, laborious crafting, daily and dull grinding, and 40-man raid sizes.

    WoW is well beyond the point where any of these are healthy for the game, if they wish to keep a fair subscriber count. WildStar's downfall proves that very few people actually want the "hardcore MMO" gameplay of yore, and even the "good" content within it was not enough to keep people playing.

    - - - Updated - - -

    Quote Originally Posted by Raintola View Post
    You're entitled to your own opinion sure, but what made Vanilla "better"?

    Terrible class design and balance.

    Terrible itemization.

    Raid content that wasn't accessible to many players.

    Etc.

    That's how I remember Vanilla.

    Sure, maybe more of your friends played in earlier iterations of the game, or that "new car smell" still lingered. Nostalgia aside, you'd be hard-pressed to say that Vanilla was better as far as gameplay goes.
    Amen. I'm sorry, but nostalgia is a powerful force... if only we could tap it to run something other than our imaginations.

    It was fun because it was new. Do we really want to go back to a time when tier pieces were for 1 role only... paladins were only debuffers, warriors were only tanks, etc...
  1. NotFunny008's Avatar
    See! [child mentality]Blizzard is Alliance bias. Where is the fly-by of Orgrimmar? [/child mentality]

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