2000% Bonus Legendary Find Now Active on PTR, PTR Going Offline for a Possible fix to "Terminated Games"

Champions: They Come in all Shapes and Sizes, Deck Spotlight: Budget Shockadin

Eternal Conflict Shop Additions, Leoric Hero Spotlight, Hero Rotation Update

Hellfire Citadel - Raid Finder Wing 2
The next wing of Raid Finder difficulty Hellfire Citadel opens this week, allowing access to Hellfire High Council, Kilrogg, and Gorefiend. Wing 3 opens July 28.







Patch 6.2 - Garrison Campaign
The last chapter of the Garrison Campaign ends this week if you have been keeping up with it.




Mythic Hellfire Citadel Progression
Five guilds are still at 12/13. You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.



Patch 6.2 Hotfixes - July 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Quests
Garrison Campaign
  • Oronok's Offer: Players should now be able to obtain Oronok Torn-Heart as a follower. Players who have already completed “Cipher of Damnation” should return to the Corrupt Refuge where the quest ended to acquire and complete this quest.

Classes
Paladin (Forums / Skills / Talent Calculator)
Talents
  • Hand of Purity's Purity effect should no longer incorrectly cancel if the target is struck by melee attacks.

Blue Posts
Originally Posted by Blizzard Entertainment
Fel Lord Zakuun 1 Shotting Tanks
An unrelated hotfix broke this - sorry, I know it sucks to run into a brick wall on a farm night due to a bug. We're working on it, but it's not likely to be fixed within the next 30-60 minutes or so, for anyone who has a raid stalled and is waiting on an immediate solution. It will be fixed by tomorrow, for sure. But hopefully sooner.

We just applied a hotfix for this issue, and phased/invisible Wakes should no longer be blowing up the raid. The hotfix may take a few minutes to take effect, but please let us know if you continue to see these issues.

Since the fix seems to not have worked, we'll be looking into a different solution, but I have no ETA to offer other than "as soon as possible." (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Flying
They're probably trying to hold flying off as long as possible, They didn't want to add it.
The next minor patch will be up for testing as soon as possible. We're actively working on it. (WarcraftDevs)

Character / Items
Just wondering if it is intentional that you can get 'The Consuming Void' rare mission multiple times - Reward is an herirloom
It's intended. The heirloom comes in a bag that is unbound and can be traded or sold. (WarcraftDevs)

Do you feel the melee trinket from Supreme Lord Kaz is to weak compared to the caster one?
It’s definitely not a competitive DPS trinket, nor is it trying to be. It’s more a potentially interesting utility option. (WarcraftDevs)

Soaring Skyterror engine sounds during flight intended? or simple oversight?
Not intended. A new sound set is required. This should be fixed in the minor patch that enables flight. (WarcraftDevs)

PvP
just stay calm.Remove EMFH and anyone tell bad things to you.Just remove it pls save the PvP
Mental experiment: What if Wild Gladiator's Medallion of Adaptation had +3000 Versatility. How good would EMFH be? (holinka)

Garrisons
any reason why demolishers from engy building had attack speed slowed in 6.2? they were only good for invasions/world boss :-(
The no-CD attack speed allowed for many, many, many attacks at once. This was not intended. (WarcraftDevs)

Do i need to wait the full expiration of an abrogator mission via ships to get the runes missions? I've had it since last week.
Timeout was added in a future update, but you should run the mission to get to the runes missions. (1/2) (WarcraftDevs)
The update, unfortunately, will only apply to missions not already in progress. (2/2) (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler has recently provided longer answers to some questions than tweets would allow.
Originally Posted by MMO-Champion
What would you say is the holy grail of a system designer?‎
Someone who can identify a potential design problem (often before players do) and suggest the perfect design change to solve that problem. "Perfect" means a lot here -- it has to resonate with players, it has to be easy to implement, it has to future-proof the problem, and so on.

The problem could be something like a bug fix or something like a game missing a major feature that will help keep players engaged for time to come.

What made you decide to leave WoW for League?
I had been working on WoW for six years and it was largely the same work for those six years. I realized I had started to get a little bored and I feared that boredom would lead me to making designs that entertained me as a designer, but weren't actually good for players. I looked around at other opportunities and none of them really spoke to me, though I strongly considered Diablo. I was a big Overwatch fan, but that team was pretty full on designers, and I didn't want them to have to create a space for me. I like solving problems and I get bored when there aren't a lot of problems dropped in my lap to solve.

Speaking of which, Blizzard was a mature company by that time. It still had (and probably has) some problems as an organization, as I'm sure any current employee would freely admit. And I don't want to give the impression that it's some deeply flawed company. It's not. It was a great place to work and I am still really close to a lot of my friends there. But the problems that remained to be solved were deep-seated, hard-to-solve problems, the kind that take radical culture shifts to address. They may not even be critical problems to solve, but they didn't feel like problems I was going to get a lot of traction on, and like I said, I get bored when I'm not doing just that.
I'll give you just one example. Blizzard has a lot of folks who have been there a long time. That makes it difficult to carve off leadership opportunities for the next generation of high performers. If you want to be a lead, and your team has a roster of stable leads, and every team has a roster of stable leads, where is your potential for upwards mobility? Many mature organizations with low turnover have this problem, but as I said, it's a hard one to solve!

But then we come to Riot. Here is a pretty young company with a lot of young developers and a whole lot of new company problems to solve. But I saw right away that many of them were the kinds of things I was good at solving. I knew how to fix that shit. I knew I'd be able to make a big difference at a young company and quickly.

Now solving problems is fulfilling and all, but it still wouldn't be a good fit if I wasn't aligned with the company values. But holy crap that ended up being such a good fit. Riot believes in teams that can act with a lot of autonomy. (I hate being constrained and I love being able to move fast without a lot of gatekeepers.) Riot believes in investing a lot of time in growing and mentorship. (Many of my most rewarding moments in this career have come from just that.) Riot believes in interacting with players. (Any of you who know me know how important it is for me to reach out to players. I'm doing that now!) It's not that I was misaligned with Blizzard values, it's just that the Riot values fit me perfectly.

I do think League is a great game, but there are a lot of great games out there that I could have worked on. I chose League because of Riot.

What has been your most frustrating moment during your time as a game developer?‎
I'm not sure I could come up with the *most* frustrating. It was probably a bug I couldn't fix or an editor crashing and losing hours of work.
Microsoft killed a lot of cool Ensemble game pitches for what seemed like bad reasons. That was frustrating. I wanted to be more bold with the design of WoW than was probably prudent for the game, but it was a little frustrating. Whenever players try to reverse-engineer why we make certain decisions and conclude its some internal political reason I get frustrated. When they claim we're out of touch or don't care, I get frustrated.



Heroes - Episode 2: Lord of Terror
Carbot has released the second episode of the Heroes series.

This article was originally published in forum thread: LFR HFC Wing 2, 6.2 Garrison Campaign, July 14 Hotfixes, Blue Tweets, Carbot Heroes started by chaud View original post
Comments 208 Comments
  1. Iflash's Avatar
    Guldan is giving me major Mumm-ra El Inmortal vibes.
  1. mmocea1606020d's Avatar
    Thx the brave guy for the video!!!
  1. frangeek's Avatar
    People really think that Blizzard is handling the marketing AND production of this movie? This movie is being published by Universal and produced by Legendary, no movie studio in their sane mind would let a videogame company handle their marketing without any experience in the matter. When a movie leases the right to create an adaptation of someone elses work, the content creator AT MOST only acts as a "consultant".

    It is not the first time Legendary is reluctant to share a trailer or footage of one of their movies this long from launch.

    It is like believing that JK Rowling had some serious hand in the Harry Potter's saga direction/production. At most, Legendary or Duncan asks a couple of guys in Blizzard some details about plot, scenery, overall feel of the characters, and that's it.
  1. Casimir's Avatar
    Quote Originally Posted by IIamaKing View Post
    I can tell very easily that it looks like a video game cinematic, not a live action movie. Hellboy is all practical. SFX teams could very easily make a REAL WoW orc. Instead they went the cheap easy way and made it all CG. It will look fake, we will be riding in the uncanny valley for most of the movie. It will have a lot of detractors for this.

    I could be wrong, I am about 15-20% of the time when it comes to movies. Feel free to bookmark and toss it in my face.



    It doesnt have to be and LotR proves that, so does Hellboy.
    Are you serious?!
    A full movie of CG is far more expensive then making a movie without or with a little.
    Some people, sigh.

    I always hoped we got that oh so praised cinematics of Blizzard as a full movie, we get it and people complain
    If it was all without CG then people will be like completely the opposite, that they wanted the awesome cinematics of what Blizzard created.

    I really give up, it's never ever good here on MMO.

    To the point, i'm so freaking excited to see this!
  1. getupkid55's Avatar
    Quote Originally Posted by frangeek View Post
    People really think that Blizzard is handling the marketing AND production of this movie? This movie is being published by Universal and produced by Legendary, no movie studio in their sane mind would let a videogame company handle their marketing without any experience in the matter. When a movie leases the right to create an adaptation of someone elses work, the content creator AT MOST only acts as a "consultant".

    It is not the first time Legendary is reluctant to share a trailer or footage of one of their movies this long from launch.

    It is like believing that JK Rowling had some serious hand in the Harry Potter's saga direction/production. At most, Legendary or Duncan asks a couple of guys in Blizzard some details about plot, scenery, overall feel of the characters, and that's it.
    Blizzard (specifically Metzen) were heavily involved in the screenplay and Metzen is also co-producing it, but beyond that you are right. They had creative control in the beginning and were probably promised it would follow the story and art direction closely. Everything from this point on is out of their hands though.
  1. mmoc5c6255e2d5's Avatar
    Quote Originally Posted by Suggs View Post
    got zero wow factor from that clip.
    Its a WARCRAFT movie based on the first game, not a fucking WoW movie. There is a difference.
  1. imabanana's Avatar
    Quote Originally Posted by Iflash View Post
    Guldan is giving me major Mumm-ra El Inmortal vibes.
    He gave me some very boring vibes. Everything felt really bland, voice acting, sound, fx, textures, etc. Hope it's really a pre-pre-pre-beta-raw-unedited-footage or something. Absolutely no immersion from what we see there (which totally compares to Avatar for me, never had any kind of immersion in that movie, felt like nothing but a long bland 3d tech demo). I'd love to see more of what it will look like when they're interacting with humans, definitely one of the most important part.

    Also, I don't get why some people say we shouldn't expect lord of the ring quality (for release version of course), first lotr movie will be 15 years old when this gets released, we should expect at least the same quality of humans + other races world, if not more.

    Quote Originally Posted by Phillytwo View Post
    Just name one movie that doesn't have drama? Did you expect a movie with 120 minutes of constant war?
    Shoot'em up. 2 minutes intro, fight scene, ending credits. Good movie btw.
  1. Sidone's Avatar
    Quote Originally Posted by Uzume View Post
    Its a WARCRAFT movie based on the first game, not a fucking WoW movie. There is a difference.
    a wow factor does not mean World of Warcraf factor...

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