- Every dungeon has a fairly forgiving timer you must beat to keep your keystone active.
- You still get loot if you don't beat the timer, but your keystone becomes depleted.
- As the keystone level increases, mobs in the dungeon do more damage and have more health.
- The health and damage modifier is an almost linear increase, starting at 9% for Level 2 and increasing to 100% at Level 10.
- The max item level for rewards will be capped at 850 for the first week.
- Rewards come from a chest at the end of the run, ranging from item level 845 at Mythic 2 to 865 at Mythic 10.
- This chest contains two pieces of loot for the group, which is a change from beta.
- You also get a weekly chest with loot based on your best run for the week, scaling from item level 860 to item level 880 at Mythic 10.
- Rewards have a chance to be Warforged or Titanforged, allowing them to potentially scale all the way up to item level 895.
- The only lockout on Mythic is the availability of keystones, you can keep doing them as long as someone has an active keystone.
- Check out Blizzard's official preview for Mythic Keystones.
- Keystones have modifiers that make the dungeon more challenging, with more being added as the keystone level increases.
- New keystone modifiers appear at Levels 4, 7, and 10.
- There is a list of keystone modifier pairs from beta, but it may be outdated.
- You can obtain a keystone by completing a Mythic dungeon or completing a Mythic+ dungeon run.
- You also can obtain a keystone from your weekly chest, with a level slightly below your best run last week.
- Each keystone only works for one Mythic+ dungeon and this is selected randomly upon creation or upgrade of the keystone.
- Keystones will only select a dungeon that is unlocked for everyone in the group when it is modified.
- Keystones are upgraded when you complete a Mythic+ dungeon, with the amount of the upgrade determined by how much you beat the timer by.
- If you don't beat the timer, your keystone will be depleted.
- Depleted keystones can still be used to start additional runs, but those runs won't give a loot chest at the end.
- If you do beat the timer on a depleted keystone run, your keystone will be upgraded and empowered again, so you can attempt the next difficulty level for loot.
|Feats of Strength|
Originally Posted by MMO-Champion
- Overflowing - Healing in excess of a target's maximum health is instead converted to a heal absorption effect.
- Skittish - Enemies pay far less attention to threat generated by tanks.
- Volcanic - While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
- Necrotic - All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
- Teeming - Additional non-boss enemies are present throughout the dungeon.
- Raging - Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
- Bolstering - When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
- Sanguine - When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
- Tyrannical - Boss enemies have 40% more health and inflict up to 20% increased damage.
- Fortified - Non-boss enemies have 20% more health and inflict up to 40% increased damage.