Update (9:00 PM EST): Class hall teleports are gone for many classes, replaced with Dalaran portals.
Update (8:30 PM EST): Updated spell diffs to remove the rewording only changes! If you want to see the wording changes as well, a full list is available here.

Blizzard Voice Chat
Blizzard is testing voice chat! See the full post for details.



Legion Alpha - Build 21287
A new build is on the way!



Calculators Updated




Order Hall Missions



Dalaran Portals



Dalaran Pet Tournament



New Loading Screens



New Maps



New Icons









New Items
There are lots of new items in this build. Check out the WoWDB Beta site for the full list.

Level Type Name
1Junk Imp Portal
1Other Emblem of Margoss
110Other Waterspeaker's Totem
1Other Slightly Chewed Insult Book
100Other Essence Swapper
110Jewelcrafting Design Design: Deadly Deep Amber
110Jewelcrafting Design Design: Quick Azsunite
110Jewelcrafting Design Design: Masterful Queen's Opal
110Jewelcrafting Design Design: Deadly Eye of Prophecy
110Jewelcrafting Design Design: Quick Dawnlight
110Jewelcrafting Design Design: Masterful Shadowruby
700Finger Signet of Stormwind
1Tabard Flowing Tabard of the Scarlet Crusade
1Potion Saltwater Potion
1Potion "Third Wind" Potion
1Other Petey
1Other Xaviers Curiosity
1Other Boots of Efficiency
1Other Emergency Pirate Outfit


Achievement Changes
Originally Posted by MMO-Champion
Artifacts

Legion
Quests

Legion Raid
Dungeons & Raids
  • Grand Opening (New) Activate all the spotlights around the Nightwell and then defeat the Chronomatic Anomaly in the Nighthold raid. 10 points.
  • Infinite(simal) (New) Get betrayed by and then defeat an Infinite Whelpling during the Grand Magistrix Elisande encounter, then defeat Grand Magistrix Elisande in the Nighthold raid. 10 points.
  • Is Not For You (New) Defeat all Wrathguard Dreadblades without them benefiting from Vampiric Aura and then defeat Tichondrius on Normal difficulty or higher.
  • I've Got My Eyes On You (New) Defeat Gul'dan on Normal difficulty or higher after defeating 16 Eyes of Gul'dan within 3 seconds. 10 points.

Player vs. Player
  • Orgrimmar Offensive Name changed from "Death to the Warchief!" to "Orgrimmar Offensive". Kill Vol'jin. 10 points. Damage High Overlord Saurfang until he humors you by pretending to die. 10 points.



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for A shadowy disease that drains 0 health from the target over 24 sec. Unlimited range. Instant.
  • Death Strike (Blood, Unholy) Focuses dark power into a strike that deals (0% of weapon damage) Physical damage and heals you for 20% 30% of all damage taken in the last 6 5 sec (minimum 7% of maximum health).
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, dealing that deals a total of [ 0% of weapon damage + 1% of weapon damage ] Physical damage and heals you for 20% 30% of all damage taken in the last 6 5 sec (minimum 7% of maximum health).

Talents
  • Blinding Sleet Targets in a cone in front of the Death Knight you are blinded, causing them to wander disoriented for 4 sec. Damage caused may cancel the disorient may cancel the effect. Frost Death Knight - Level 60 Talent. Instant. 60 sec cooldown.
  • Consume Vitality Drains [ 15% of Total Health Drains 0;] health from the target over 5 sec. You can move, parry, and dodge while channeling this ability. Blood Death Knight - Level 15 Talent. 2 Runes. 20 yd range. 5 sec cast (Channeled). 30 sec cooldown.
  • Dark Arbiter Summon a Val'kyr to attack the target for 40 sec. The Val'kyr grows more powerful as you spend Runic Power. Replaces Summon Gargoyle. Unholy Death Knight - Level 100 Talent. 30 yd range. Instant. 3 min cooldown.
  • Defile Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 39.96% of AP ] Shadowfrost damage to them, bursts a Festering Wound if present 1 Festering Wound, and grows in radius and damage by 2.5%. While you remain within Defile, your Scourge Strike will hit all nearby enemies. Replaces Death and Decay. Unholy Death Knight - Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
  • Epidemic Empower your Virulent Plague, causing all infected enemies to instantly suffer [ 96% [ 150% of AP ] Shadow damage. Nearby enemies suffer [ 12.5% of AP [ 27.5% of AP ] Shadow;] damage and are infected with Virulent Plague. Unholy Death Knight - Level 90 Talent. 2 Runes. Instant.
  • Heart Strike Instantly strike the target and 2 other nearby enemies, causing (120% of weapon damage) Physical damage. and reducing enemies' movement speed by 2% for 8 sec. Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Replaces Blood Strike. Blood Death Knight - Level 15 Talent. 1 Runes / 5% of Total Health. Melee range. Instant.
  • Horn of Winter The Death Knight blows Blow the Horn of Winter, gaining 1 rune and generating 5 Runic Power. Frost Death Knight - Level 30 Talent. Instant. 30 sec cooldown.
  • Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 5 Runic Power instantly and every 1.5 sec for 9 sec. Replaces Empower Rune Weapon. Frost Death Knight - Level 45 Talent. Instant. 3 min cooldown.
  • Icy Talons Frost Strike hits increases increase your melee attack speed by 25% for 3 sec seconds. Refreshing this effect extends its duration. Frost Death Knight - Level 15 Talent.
  • Lingering Apparition Wraith Walk lasts 1 seconds longer You move 30% faster during Wraith Walk and its cooldown is reduced by 30 seconds 15 sec. Unholy Death Knight - Level 75 Talent. 25 yd range.
  • Pestilent Pustules Festering Strike now applies 1 2 to 6 Festering Wounds. Unholy Death Knight - Level 30 Talent.
  • Red Thirst Vampiric Blood instantly energizes one Rune, and increases your Runic Power generation by 10% for its duration. [NYI] Blood Death Knight - Level 45 Talent.
  • Soul Reaper Strikes an enemy for (85% Strike an enemy for (150% of weapon damage) Physical damage. After 5 sec, up to 3 5 Festering Wounds on the target will burst. If 3 wounds are burst, you gain Runic Corruption You gain 3% Haste per Festering Wound burst, lasting 15 sec. Unholy Death Knight - Level 100 Talent. 1 Runes. Melee range. Instant. 30 sec cooldown. 45 sec cooldown.
  • Soulgorge Consume your Blood Plagues within 0 30 yards, dealing [ 60% of AP ] Shadow damage to each infected enemy. Empowers you and empowering you for 24 sec with up to 15% Rune regeneration per plague, for 24 sec. Plagues closer to expiration grant more Rune regeneration. Replaces Blood Boil. Blood Death Knight - Level 30 Talent. Instant.
  • Volatile Shielding Your Anti-Magic Shell turns your enemies' pathetic magic against them, absorbing 30% more magic and dealing 20% more damage, but generating no Runic Power. When it expires 100% of all damage absorbed as Frost divided among nearby enemies when it expires. Runic Power generated from absorbing magic is reduced is dealt as Arcane damage divided among nearby enemies. Frost Death Knight - Level 75 Talent.
  • White Walker You take 20% reduced damge damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 50% for 0 3 sec. Frost Death Knight - Level 75 Talent.

PvP Talents
  • Wandering Plague Causes [ 1 + 250% of Spell Power ] Shadow damage over 8 sec and inflicts Virulent Plague on the target. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time. Virulent Plague A disease that deals [ 24% of AP ] Shadow damage every 3 sec for [ 168% of AP ] Shadow damage over 21 sec. It erupts when the infected target dies, dealing [ 45% of AP ] Shadow damage, split evenly between nearby enemies. The disease also divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Unholy DeathKnight - Tier 4 PvP Talent. 1 Runes. 30 yd range. Instant. 8 sec cooldown.

Blood
  • Blood Boil Deals [ 1 + 48% of AP ] Shadow damage and infects all enemies within 10 yards with Blood Plague. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for shadowy disease that drains 0 health from the target over 24 sec. Death Knight - Blood Spec. Instant.
  • Blood Strike Instantly strike the enemy, causing Savagely strike for (120% of weapon damage) Physical damage, reducing the target's movement speed by 30% for 8 sec. Generates 5 bonus Runic Power. Death Knight - Blood Spec. 1 Runes / 5% of Total Health. Melee range. Instant.
  • Crimson Scourge Your successful autoattacks Your auto attacks on targets infected with your Blood Plague have a 25% chance to reset the cooldown on Death and Decay, and make it cost no Runes and generate no Runic Power for 6 sec. Death Knight - Blood Spec. chance to make your next Death and Decay cost no runes and reset its cooldown. Death Knight - Blood Spec.
  • Death's Caress Deal Reach out with necrotic tendrils, dealing [ 50% of AP ] Shadow damage and applies applying Blood Plague to your target. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for shadowy disease that drains 0 health from the target over 24 sec. Death Knight - Blood Spec. 1 Runes. 30 yd range. Instant.
  • Veteran of the Third War Increasing Increases Stamina by 15% and armor by 15%. Your chance to be critically hit is reduced by 6%, and your threat generation is significantly increased. Death Grip recovers more quickly. Death Knight - Blood Spec. Death Knight - Blood Spec.

Blood & Unholy
  • Death and Decay Corrupts the ground targeted by the Death Knight Blood: Corrupts the targeted ground, causing [ 144% of AP ] Shadow damage over 10 sec to targets within the area. While you remain within the targeted area, your Scourge Strike or Blood area, your Blood Strike will hit all nearby enemies. Frost, Unholy: Corrupts the targeted ground, causing [ 144% of AP ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit all nearby enemies. Death Knight - Blood & Unholy Spec. 1 Runes. 30 yd range. Instant. 30 sec cooldown.

Frost
  • Howling Blast Blast the target with a frigid wind, dealing [ 38.52% of AP ] to that foe, and [ 38.5% [ 30.8% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 24 sec and has a chance to grant the Death Knight 5 runic power. Death Knight - Frost Spec. 1 Runes. 30 yd range. Instant.
  • Killing Machine Your autoattacks Your auto attack critical strikes have a chance to make your next Obliterate automatically critically strike. Death Knight - Frost Spec.
  • Remorseless Winter Drain the warmth of life from all nearby enemies for 8 sec, dealing [ 24% of AP ] Frost damage each second dealing [ 216% of AP ] Frost damage over 8 sec and reducing their movement speed by 30% 50%. Death Knight - Frost Spec. 1 Runes. Instant. 20 sec cooldown.
  • Rime Your Obliterate has a 45% chance to cause your next Howling Blast to consume no runes, generate no Runic Power, and deal 300% additional damage. Death Knight - Frost Spec.

Unholy
  • Death Coil Blood: Fires a blast of unholy energy at the target, causing [ 105.6% of AP ] Shadow damage to an enemy . Frost: Fires a blast of unholy energy at the target, causing [ 88% [ 80% of AP ] Shadow damage to an enemy . Unholy: Fires a blast of unholy energy at the target, causing [ 105.6% [ 80% of AP ] Shadow damage to an enemy and restoring 10 Energy to your ghoul. Death Knight - Unholy Spec. 30 Runic Power. 40 yd range. Instant.
  • Festering Strike Deals (440% Deals (400% of weapon damage) Physical damage and infects the target with 1 2 to 4 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 47.3% [ 58% of AP ] Shadow damage and generating 5 Runic Power. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant.
  • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 47.3% [ 58% of AP ] Shadow damage and generating 5 Runic Power. Death Knight - Unholy Spec.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blade Dance Strike all nearby enemies for [ 3.000 [ 150% of weapon damage + 2.000 * 100% of weapon damage + 300% of weapon damage ] Physical damage, and increase your Dodge chance by 100% for 1 sec. 50 Fury. Instant. 10 sec cooldown.
  • Metamorphosis Leap into the air and land with explosive force, dealing [ 200% of AP ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Demon's Bite and Chaos Strike Chaos Strike and Blade Dance abilities. 40 yd range. Instant. 5 min cooldown.

Talents
  • Demonic Name changed from "Demonic (NYI)" to "Demonic". Eye Beam and Chaos Nova have a chance to transform you into full Metamorphosis for 5 sec. If you are already transformed, the duration is extended Chaos Nova and Eye Beam transform you into demon form for 5 sec. Havoc Demon Hunter - Level 75 Talent.
  • Felblade (Havoc) Charge to your target and strike with a flaming blade, causing (800% 400% of weapon damage) Fire damage and generating 40 Fury. 30 Fury.
  • Felblade (Vengeance) Charge to your target and strike with a flaming blade, causing (800% 400% of weapon damage) Fire damage and generating 20 Pain. 10 Pain.
  • Fracture Brutally slam your target for [ 500% of AP ] Physical damage, and shatter a Lesser Soul Fragment two Lesser Soul Fragments from them. Vengeance Demon Hunter - Level 15 Talent. 400 Pain. Melee range. Instant.
  • Soul Barrier Consuming a Soul Fragment while you are at full health grants an absorb shield equal to 5% of your maximum health for a shield that absorbs [ 425% of AP * Percent Health + 4% of AP * AP * Percent Health ] damage. Lasts 10 sec. Vengeance Demon Hunter - Level 60 Talent.

Vengeance
  • Shattered Souls Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for 25% of maximum 0 health. Consuming a Demon's soul will grant you 20% increased damage for 20 sec. Demon Hunter - Vengeance Spec.
  • Shear Causes (250% of weapon damage) Physical damage, and has a small chance to shatter a Lesser Soul Fragment from your target that heals you for 10% of your 0 health when consumed. Generates 10 Pain. Demon Hunter - Vengeance Spec. Melee range. Instant.
  • Shear Shear has a small chance to shatter the target's soul, leaving a Lesser Soul Fragment behind for 20 sec. The Lesser Soul Fragment will be consumed when you approach it or cast Soul Cleave, healing you for 10% 0% of maximum health. If the Greater Soul Fragment comes from a Demon, you will deal 20% increased damage for 20 sec. Demon Hunter - Vengeance Spec.
  • Soul Cleave A vicious strike that deals [ 0% of weapon damage [ 2.000 + 1% of weapon damage ] Physical damage to all enemies in front of you, and consumes a portion of their soul to heal you for 10% of your maximum 0 health. Draws any Soul Fragments within 20 yards to you. Demon Hunter - Vengeance Spec. 400 Pain. Melee range. Instant.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Bear Form tooltip no longer mentions "Also reduces the chance the Druid will be critically hit by 6%, and reduces the chance for attacks to be parried by 3%."
  • Tranquility Heals all party and raid members within 40 yards for [ 120% of Spell Power ] instantly and every 2 sec for 8 sec. Healing increased [ 750% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. 40 yd range. Instant.

Talents

Balance
  • Moonkin Form tooltip now also mentions "granting protection from Polymorph effects".

Feral
  • Mastery: Razor Claws Increases the damage done by your Cat Form bleed abilities by 24%. Druid - Feral Spec. 16%. Druid - Feral Spec.
  • Rip (Feral) Damage increases per combo point: 1 point : [ 196.4% [ 183.7% of AP ] damage 2 points: [ 392.8% [ 367.5% of AP ] damage 3 points: [ 589.2% [ 551.2% of AP ] damage 4 points: [ 785.7% [ 735% of AP ] damage 5 points: [ 982.1% of AP ] damage [ 918.7% of AP ] damage

Restoration
  • Efflorescence tooltip no longer mentions "Only 1 Efflorescence can be placed at a time".
  • Ironbark now has spec specific tooltips
  • Tranquility Heals all party and raid members within 40 yards for [ 120% of Spell Power ] instantly and every 2 sec for 8 sec. Healing increased [ 750% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. Can be cast in Tree of Life Form. Druid - Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Flare no longer lists an effect radius in the tooltip.

Talents
  • Caltrops Scatter Caltrops on Scatters Caltrops in an area. Enemies who step on a Caltrop will take [ 1 + 12% of AP ] Physical damage, and be slowed by 70% for 15 sec. Replaces Tar Trap AP ] Physical damage and have 70% reduced movement speed for 15 sec. Survival Hunter - Level 45 Talent. 40 yd range. Instant. 30 sec cooldown. 15 sec cooldown.
  • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (0% of weapon damage) Nature or Frost damage to each target 660% of weapon damage) Nature damage to one and (660% of weapon damage) Frost damage to the other.
  • Dragonsfire Grenade slowing them by 20%. While the target is affected, the flames periodically scorch its nearby allies for 270 damage as well. Trap will exist for 60 reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies for [ AP ] damage every 1 sec.
  • Expert Trapper Explosive Trap The damage dealt by the fire left on the ground after the explosion is increased by 500 per second Increases Explosive Trap's damage over time by 100%. Tar Trap Enemies moving through the tar have a chance to be rooted in place for 4 sec. Steel Trap When your Steel Trap is triggered, the target will also take [ 500 + 200% of Spell Power ] Physical Damage Your Steel Trap also deals an immediate [ 500% of AP ] Bleed damage when triggered.
  • Farstrider When any of your attacks cause a critical strike there is a chance the cooldown of Disengage will be reduced by 10%. Hunter - Level 30 Talent. Beast Mastery, Marksmanship: Your ability critical strikes have a 10% chance to reset the cooldown on Disengage. Survival: Your ability critical strikes have a 10% chance to reset the cooldown on Harpoon. Hunter - Level 30 Talent.
  • Mortal Wounds When your Laceration periodic deals damage, theres a chance you will Each time Lacerate deals damage, you have a 2% chance to gain a charge of Mongoose Bite. Survival Hunter - Level 90 Talent.
  • Patient Sniper Deadeye increases your Marked Shot and Aimed Shot damage by 150% for 8 sec.
  • Spitting Cobra damage now scaled on AP instead of SP.
  • Stampede tooltip now lists a 12 sec duration.
  • Volley Instantly launch a volley of ammo Launches a volley of shots at the target area, dealing [ 51.48% of AP ] Physical damage to all enemy targets within 8 yards every 1 sec for [ 308.9% of AP ] Physical damage over 0.

Beast Mastery
  • Beast Cleave After you Multi-Shot, your pet's melee attacks also strike all other nearby enemy targets for 120% 100% as much for the next 4 sec. Hunter - Beast Mastery Spec.

Marksmanship
  • Bursting Shot tooltip now lists a 4 sec duration for the disorient.
  • Marked Shot Rapidly fires a shot at all targets that are affected by Hunter's Mark, dealing (350% shots at all targets with your Hunter's Mark, dealing (450% of weapon damage) Physical damage. Also exposes Vulnerabilities in the target, snaring them by 15%, and increasing Aimed Shot damage done to the target by 25%. Lasts 30 sec, and and making them Vulnerable for 30 sec. Vulnerable Damage taken from Marked Shot and Aimed Shot increased by 25% and movement speed reduced by 15%. Lasts 0 stacks up to 3 times. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. Instant.

Survival
  • Explosive Trap Launch Hurls a fire trap to the target location that explodes when an enemy approaches, causing [ 12% [ 500% of AP ] Fire damage and burning all enemies within 5 yards for 0 additional Fire damage over 5 [ 50% of AP ] additional Fire damage over 10 sec. Trap will exist for 60 sec. Traps share cooldown. Hunter - Survival Spec. 40 yd range. Instant. 60 sec cooldown. 30 sec cooldown.
  • Freezing Trap Hurl Hurls a frost trap to the target location that locks down first enemy that approaches, incapacitating them for up to 60 sec. Any damage caused will break the trap. Only one target can be Freezing Trapped at a time. Trap will exist until cancelled. Traps share cooldown incapacitates the first enemy that approaches for 60 sec. Damage will break the effect. Limit 1. Trap will exist for 60 sec. Hunter - Survival Spec. 40 yd range. Instant. 60 sec cooldown. 30 sec cooldown.
  • Harpoon now has a 20 sec cooldown, up from 15 sec..
  • Tar Trap Hurl Hurls a tar trap to the target location that creates an a 10 yd radius pool of tar around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 60 sec. Traps share cooldown. Hunter - Survival Spec. 40 yd range. Instant. 60 sec cooldown. 30 sec cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blink tooltip no longer mentions "Also frees the caster from stuns and bonds"
  • Living Bomb tooltip no longer mentions "May be spread by Inferno Blast"
  • Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 6% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 50% per Arcane Charge at cast time. Unlimited range. Instant. Unlimited range. Instant.

Talents
  • Living Bomb tooltip no longer mentions "May be spread by Inferno Blast"
  • Words of Power You have up to an additional 10% Grants 1% increased chance to trigger Arcane Missiles, based on your current Mana percentage (higher chance at higher Mana per 10% of your mana you have unspent). Arcane Mage - Level 60 Talent.

Arcane
  • Evocation Gain 25% of your total mana instantly, and another 75% Returns 100% of your total mana over 6 sec. Mage - Arcane Spec. 6 sec cast (Channeled). 1.5 min cooldown.

Frost
  • Blizzard tooltip no longer mentions "Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0.0 sec"

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 330% 275% of AP ] Nature damage to all enemies, and [ 330% [ 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 346.5% 288.8% of AP ] Nature damage to all enemies, and [ 330% [ 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 330% 275% of AP ] Nature damage to all enemies, and [ 330% [ 275% of AP ] healing to the Monk and all allies in its path.
  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere will heal you for 25% of your maximum health. This chance is increased, the lower health you are. Unlimited range. Instant. heals you for 0. The lower your current health, the greater your chance to summon a healing sphere . Unlimited range. Instant.
  • Healing Elixirs now has spec specific tooltips
  • Healing Sphere no longer mentions "gaining experience or honor"
  • Tiger Palm (Brewmaster) Reduces the remaining cooldown on your Brews by 1 sec. Ironskin Brew and Purifying Brew by 1 sec.

Talents
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 330% 275% of AP ] Nature damage to all enemies, and [ 330% [ 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 346.5% 288.8% of AP ] Nature damage to all enemies, and [ 330% [ 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 330% 275% of AP ] Nature damage to all enemies, and [ 330% [ 275% of AP ] healing to the Monk and all allies in its path.
  • Healing Elixirs now has spec specific tooltips
  • Song of Chi-Ji tooltip no longer mentions a reduced duration in PvP
  • Zen Pulse now does 200% of Spell Power damage to all enemies within 8 yards, down from 240%.

PvP Talents
  • Chrysalis Reduces the cooldown of Life Cocoon by 30 90 sec. Mistweaver Monk - Tier 4 PvP Talent.
  • Dome of Mist Enveloping Mist transforms 100% of its remaining periodic healing into an absorb when dispelled a Dome of Mist when dispelled. Dome of Mist Absorbing damage. All healing received by the Monk increased by 30%. Lasts 6 sec. Mistweaver Monk - Tier 4 PvP Talent.
  • Eminence (New) Brewmaster, Windwalker: Reduces the cooldown of your Transcendence: Transfer by 5 sec, and increases the healing of your Mistwalk by 30%. Mistweaver: Reduces the cooldown of your Transcendence: Transfer by 5 sec. Monk - Tier 2 PvP Talent.
  • Healing Sphere now heals for 400% of Spell Power, up from 260%.
  • Surge of Mist (New) Enveloping Mist is now instant cast, but has a 6 sec cooldown. Mistweaver Monk - Tier 3 PvP Talent.
  • Way of the Crane (New) Increases your damage by 50%, you become immune to all snare and root effects and you heal up to 3 nearest allies for 200% of all damage done. Lasts 15 sec. Mistweaver Monk - Tier 3 PvP Talent. Instant. 45 sec cooldown.
  • Zen Focus Tier 3 PvP Talent. 1 PvP Talent.

Brewmaster
  • Celestial Fortune (New) You have a chance equal to your critical strike chance to duplicate all healing that you receive. Monk - Brewmaster Spec.
  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere will heal you for 25% of your maximum health. This chance is increased, the lower health you are. Monk - Brewmaster Spec. heals you for 0. The lower your current health, the greater your chance to summon a healing sphere . Monk - Brewmaster Spec.
  • Keg Smash Smash a keg of brew on the target, dealing [ 1 + 600% of AP ] damage to all enemies within 8 yds and reducing their movement speed by 50% for 15 sec. Reduces the remaining cooldown on your Brews Ironskin Brew and Purifying Brew by 4 sec. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec cooldown.

Mistweaver
  • Revival now heals for 600% of Spell Power, up from 450%.

Windwalker
  • Afterlife tooltip no longer mentions "while gaining experience or honor"

None
PvP Talents
  • Divine Favor Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted. Holy Paladin - Tier 3 Healer Role - Tier 1 PvP Talent. Instant. 45 sec cooldown.
  • Softened Blows Any non-periodic attack that deals damage less than 10% of your maximum health is completely absorbed reduced by 20%. Tank Role - Tier 1 PvP Talent.



Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blessing of Freedom Places a blessing on the friendly target a party or raid member, granting immunity to movement impairing effects for 8 sec. 15% of Base Mana. 40 yd range. Instant. 1.5 sec cooldown.
  • Crusader Strike (Holy, Protection) An instant strike that causes (100% of weapon damage) Physical damage. Strike the target for (120% of weapon damage) Physical damage. Maximum 2 charges.
  • Crusader Strike (Retribution) An instant strike that causes (100% of weapon damage) Physical damage and grants 1 Holy Power. Strike the target for (120% of weapon damage) Physical damage. Maximum 2 charges. |cFFFFFFFFGenerates 1 Holy Power.
  • Holy Shock Blasts the target with Holy energy, causing [ 350% [ 280% of Spell Power ] Holy damage to an enemy, or [ 350% of Spell Power ] healing to an ally. 100 yd range. Instant.
  • Holy Shock Blasts the target with Holy energy, causing [ 350% [ 280% of Spell Power ] Holy damage to an enemy, or [ 350% of Spell Power ] healing to an ally. 100 yd range. Instant.
  • Judgment (Holy) Judge Judges an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your new 0 Crusader Strikes and Holy Shocks within 6 sec. Crusader Strike and Holy Shock for 6 sec.
  • Judgment (Retribution) Judge Judges an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your next 0 Holy Power consumers within 6 sec. Holy Power consumers for 6 sec.

Talents
  • Aegis of Light Channel Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%. Protection Paladin - Level 90 Talent. 6 sec cast (Channeled). 5 min cooldown.
  • Aura of Mercy Restores [ 20% of Spell Power ] health to 3 injured allies within 10 yards every 1 sec. During Aura Mastery, has no target limit yds every 1 sec. While Aura Mastery is active, heals all allies within 10 yds instead of 3. Holy Paladin - Level 60 Talent. 3 min cooldown.
  • Beacon of Faith Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of Light Place a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana cost Your heals will now heal both of your Beacons, but at 20% reduced effectiveness. Holy Paladin - Level 100 Talent. 3.125% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
  • Beacon of the Lightbringer The maximum bonus from Mastery: Lightbringer is increased by 24%, and it Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer. Holy Paladin - Level 100 Talent. 15 sec cooldown.
  • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (50% 60% of weapon damage) Holy damage and generating 2 Holy Power. Replaces Blade of Justice |cFFFFFFFFGenerates 2 Holy Power. Retribution Paladin - Level 60 Talent. 12 yd range. Instant. 8 sec cooldown.
  • Blessed Hammer Throw Throws a Blessed Hammer that spirals outward, dealing [ AP ] Holy damage to enemies that it hits, and causing them to deal 15% less damage to the Paladin on their next autoattack. Replaces Hammer of the Righteous you on their next auto attack. Protection Paladin - Level 75 Talent. Instant.
  • Blessing of Spellwarding Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Replaces Blessing of Protection. Protection Paladin - Level 60 Talent. 15% of Base Mana. 40 yd range. Instant. 3 min cooldown.
  • Blinding Light Emits a Emits dazzling light in all directions, blinding enemies within 10 yards, dealing (1% of weapon damage) damage and causing them to wander disoriented for 6 sec. Holy damage will not Non-Holy damage will break the disorient effect. Paladin - Level 45 Talent. 8% of Base Mana. Instant. 2 min cooldown. 1.5 min cooldown.
  • Crusader Flurry An instant strike that causes (100% Strike the target for (120% of weapon damage) Physical damage. Grants 1 Holy Power. 3 Charges. Replaces Crusader Strike Maxiumum 3 Charges. |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin - Level 30 Talent. Melee range. Instant.
  • Crusader's Judgment When you cast Judgment, you have a 15% chance of refreshing the Judgment has a 15% chance to reset the remaining cooldown on Avenger's Shield. Protection Paladin - Level 75 Talent.
  • Divine Hammer Divine Hammers spin around the Paladin you, damaging enemies within 8 yds for (30% 35% of weapon damage) Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power. Replaces Blade of Justice. Retribution Paladin - Level 60 Talent. Instant. 8 sec cooldown.
  • Divine Purpose Light of Dawn and Holy Shock have a 25% 15% chance to not start their cooldown. and make their next cast free. Holy Paladin - Level 75 Talent.
  • Eye for an Eye Reduces physical damage taken by 35% and instantly counterattack you take by 35%, and instantly counterattacks any enemy that strikes you in melee for (140% combat for (170% of weapon damage) Physical damage. Lasts 10 sec. Retribution Paladin - Level 15 75 Talent. Instant. 60 sec cooldown.
  • Final Verdict Increases Increases the damage done by Templar's Verdict by 25%. and Divine Storm by 20%. Retribution Paladin - Level 15 Talent.
  • Holy Wrath (New) Fires holy bolts at the target, causing [ 500% of AP ] Holy damage and generating 5 Holy Power over 2.5 sec. Retribution Paladin - Level 100 Talent. 30 yd range. 2.5 sec cast (Channeled). 2 min cooldown.
  • Justicar's Vengeance (New) A weapon strike that deals 0 Holy damage and restores health equal to the damage done. Deals 100% additional damage and healing when used against a stunned target. Limited to -1 targets. Retribution Paladin - Level 75 Talent. 5 Holy Power. Melee range. Instant.
  • Seal of Light Draws upon the paladin's holy energy to increase attack speed by 20% and movement speed by 20%. Lasts 45 sec. Retribution Paladin - Level 75 your holy energy to increase your movement speed by 20% for 60 sec. Retribution Paladin - Level 90 Talent. 3 Holy Power. 100 yd range. Instant.
  • Unbreakable Spirit Reduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 50% 30%. Holy Paladin - Level 30 Talent.
  • Word of Glory Heal yourself and up to 5 friendly targets within 12 yards for [ 1 + 650% of Spell Power 700% of Spell Power ]. Maximum;]. 2 charges. Retribution Paladin - Level 75 Talent. 3 Holy Power. Instant.
  • Zeal Holy, Protection: An instant strike that causes (75% of weapon damage) Physical damage Strike the target for (90% of weapon damage) Physical damage. Maximum. 2 Charges. Grants Zeal, increasing haste by 5% and causing Zeal attacks to chain to an additional nearby target per stack. Replaces Crusader Strike. Retribution: An instant strike that causes (75% of weapon damage) Physical damage and grants 1 Holy Power. 2 Charges. Grants Zeal, increasing haste by 5% and causing Zeal attacks to chain to an additional nearby target per stack. Replaces Crusader Strike |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin - Level 30 Talent. Melee range. Instant.

PvP Talents
  • Avenging Crusader (New) You become the ultimate crusader of light, increasing all damage by 50%. The cooldown rate of your Crusader Strike, Judgment and Holy Shock is increased by 50% and when you deal damage with those abilities, you and the nearest 2 injured allies will be healed for 200% of the damage done. Lasts 20 sec. Replaces Avenging Wrath. Holy Paladin - Tier 5 PvP Talent. Instant. 60 sec cooldown.
  • Blessing of Protection Places a blessing on a party or raid member, protecting them from all physical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Paladin - Protection, Holy, Retribution Spec Protection Paladin - Tier 4 PvP Talent. 15% of Base Mana. 40 yd range. Instant. 1.5 sec cooldown.
  • Blessing of Sanctuary Instantly removes all stun, silence, fear and horror effects from the friendly target and reduces the duration of future such effects by 60% for 5 sec. Retribution Paladin - Tier 2 4 PvP Talent. 40 yd range. Instant. 25 sec cooldown.
  • Divine Light (New) Heals a friendly target for [ 1 + 425% of Spell Power ], and reduces all damage the target receives by 10% for 6 sec. Stacks up to 3 times. Protection Paladin - Tier 4 PvP Talent. 12% of Base Mana. 40 yd range. 2 sec cast.
  • Divine Punisher Name changed from "Divine Punisher" to "Divine Punisher ". Your Judgment always critically strikes on targets who are casting Using Judgment on the same enemy you judged last generates 2 Holy Power. Retribution Paladin - Tier 5 PvP Talent.
  • Law and Order When your Hand of Hindrance is dispelled or otherwise removed early, the cooldown is reduced by 15 sec. Retribution Paladin - Tier 4 PvP Talent. Your Blade of Justice applies Hand of Hindrance to the target for 3 sec. Retribution Paladin - Tier 2 PvP Talent.
  • Lawbringer Your Hammer of Justice also deals Holy damage equal to 10% of the target's total health Increases the duration of your Judgment effect by 30 sec, and anytime you cast Judgment all enemies with your Judgment effect suffer 5% of their total health in Holy damage. Retribution Paladin - Tier 5 PvP Talent.
  • Light's Grace (New) Increases the healing done by your Holy Light by 100%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times. Holy Paladin - Tier 3 PvP Talent.
  • Shield of Virtue (New) When activated, your next Avenger's Shield will interrupt and silence all enemies within 8 yards of the target. Protection Paladin - Tier 4 PvP Talent. Instant. 25 sec cooldown.

Holy
  • Holy Light A slow but efficient spell, healing a friendly target for [ 1 + 375% 425% of Spell Power ]. Paladin - Holy Spec. 12% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Shock Instantly trigger Triggers a burst of Light on the target, dealing [ 350% [ 280% of Spell Power ] Holy damage to an enemy, or [ 350% of Spell Power ] healing to an ally. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
  • Light of Dawn Unleash a wave of healing energy before you Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 1 + 150% 180% of Spell Power ]. Paladin - Holy Spec. 14% of Base Mana. Instant. 10 sec cooldown.
  • Light of the Martyr Sacrifice [ 450% Sacrifice [ 500% of Holy Spell Power ] of your own health to instantly heal an ally for [ 1 + 450% 550% of Spell Power ]. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin - Holy Spec. 7.5% of Base Mana. 40 yd range. Instant.

Holy, Retribution, Protection
  • Flash of Light A quick but expensive spell, healing a friendly target for [ 1 + 375% 425% of Spell Power ]. Paladin - Holy, Retribution, Protection Spec. 16% of Base Mana. 40 yd range. 1.5 sec cast.

Protection
  • Avenger's Shield Hurls your shield at an enemy target, dealing [ 2 + 218.4% of AP ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Also increases the effects Iincreases the effect of your next Shield of the Righteous or Light of the Protector by 20%. Paladin - Protection Spec. 30 yd range. Instant. 15 sec cooldown.

Retribution
  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing (200% 240% of weapon damage) Physical damage and generating Generates 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant. 12 sec cooldown.
  • Templar's Verdict A powerful weapon strike that deals (320% 360% of weapon damage) Holy damage. Limited to -1 targets. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

Retribution & Protection
  • Avenging Wrath Increases all damage and healing caused you deal by 35% for 20 sec. Paladin - Retribution & Protection Spec. Instant. 2 min cooldown.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Light's Wrath Draw the powers from the Light's Wrath, causing you and up to 5 allies with your Atonement on them to blast your target for [ 3 + 200% of Spell Power ] Holy Fire damage [ 5 + 200% of Spell Power ] damage to the target per ally affected by your Atonement, up to a maximum of 5 allies. 40 yd range. 2.5 sec cast. 1.5 min cooldown.

Talents
  • Auspicious Spirits - now your Shadowy Apparitions deal 100% increased damage and generate 6 Insanity, down from 10.
  • Body and Mind now has a 40 yd range.
  • Legacy of the Void tooltip no longer lists a 30 sec duration.
  • Mind Spike tooltip no longer lists a 15 sec duration for the Mind Blast damage buff.
  • Mindbender Discipline, Holy: Creates Summons a Mindbender to attack the target. Caster receives 0.75% mana when the Mindbender attacks. Lasts 20 sec. Replaces Shadowfiend. Shadow: Creates a Mindbender to attack the target. Caster receives 5 Insanity when the Mindbender attacks. Lasts 20 sec. Replaces Shadowfiend for 20 sec. Generates 5 Insanity each time the Mindbender attacks. Can be cast in Shadowform. Shadow Priest - Level 90 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Piety Prayer of Mending triggers Serendipity, reducing the cooldown of Holy Word: Sanctify by 6 seconds now triggers Serendipity, reducing the remaining cooldown on Holy Word: Sanctify. Holy Priest - Level 75 Talent.
  • Surrender to Madness now allows you to cast while moving.

PvP Talents
  • Delivered from Evil Leap of Faith removes all movement impairing effects and grants an absorption shield equal to 20% of their maximum health for 20 sec. Holy Priest - Tier 5 PvP Talent. 3 PvP Talent.
  • Greater Heal (New) The healing done by your Heal is increased by 200% but the mana cost is increased by 30%. Holy Priest - Tier 4 PvP Talent.
  • Holy Ward tooltip no longer lists a 10 sec duration.
  • Inner Focus Priest - Tier 3 PvP Talent. Holy Priest - Tier 1 PvP Talent. 1.5 min cooldown. 30 sec cooldown.
  • Last Word (New) Your Shadow Word: Death also silences the target for 3 sec. Shadow Priest - Tier 5 PvP Talent.
  • Searing Light (New) When you deal damage with Smite the cooldown of your Penance is reduced by 1 sec, and increases the damage done by your Penance by 30%. Discipline Priest - Tier 3 PvP Talent.
  • Spirit of the Redeemer (New) Your Spirit of Redemption is now an active ability with a 5 minute cooldown, but the duration is reduced by 5 sec and you will no longer enter Spirit of Redemption upon dying. Holy Priest - Tier 5 PvP Talent.

Discipline
  • Plea now costs 0.6% of base mana, down from 1%. Mana cost increased by 50% for each Atonement you have active, up from 30%.
  • Power Word: Radiance now costs 6% of Base Mana, up from 7%. Now heals for 250% of Spell Power, down from 300%.

Discipline & Shadow
  • Power Word: Shield now costs 2% of Base Mana, down from 2.2%. Now absorbs 500% of Spell Power damage, down from 600%.

Discipline, Holy, Shadow
  • Levitate tooltip no longer mentions that "damage will cancel the effect"

Holy
  • Divine Hymn Heals all party or raid members within 40 yards for 1 instantly and every 2 sec for [ 5 + 600% of Spell Power ] over 8 sec, and increases healing done to them by 10% for 8 sec. Direct healing increased Healing increased by 100% when not in a raid. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.

Shadow
  • Vampiric Embrace Fills you with the embrace of Shadow energy, causing you and your allies to be healed for 3% for 15 sec, causing you to heal a nearby ally for 40% of any single-target Shadow spell damage you deal. Lasts 15 sec. Priest - Shadow Spec. Instant. 3 min cooldown.
  • Vampiric Touch A touch of darkness that causes [ 8 + 77.7% of Spell Power ] Shadow damage over 24 sec, and heals the Priest for each point 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Thuggee Each time you deal Bleed damage, you have a 15% chance to reset the cooldown on Garrote Resets the remaining cooldown on Garrote when a target dies with Garrote active. Assassination Rogue - Level 75 Talent.

Assassination
  • Garrote Garrote the enemy, causing [ 9 + 75% of AP ] damage over 18 sec and awarding 1 combo points Bleed damage over 18 sec. Silences the target for 3 sec when used from Stealth. Awards 1 combo points. Rogue - Assassination Spec. 45 Energy. Melee range. Instant. 15 sec cooldown.
  • Seal Fate When you critically strike with a melee attack that generates combo points, you gain an additional combo point. Rogue - Assassination Spec. per critical strike. Rogue - Assassination Spec.
  • Vendetta Marks an enemy for death for 20 sec, increasing the damage your abilities and melee auto attacks deal to the target by 30%, and making the target visible to you even through concealments such as stealth and invisibility. Rogue - Assassination Spec. 30 yd range. Instant. 2 min cooldown.

Outlaw
  • Adrenaline Rush Increases your Energy regeneration rate by 100% and your attack speed by 20% for 15 sec. While Adrenaline Rush is active, the global cooldown on most of your Energy consumers is reduced by 0.2 sec Rogue - Outlaw Spec. Instant. 3 min cooldown.
  • Combat Potency Your off-hand attacks have a chance to generate 15 Energy. Slower weapons have a higher chance. Rogue - Outlaw Spec. Rogue - Outlaw Spec.
  • Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing [ AP ;] Physical;] damage and reducing movement speed by 50% for 6 sec. Awards 1 combo points. Rogue - Outlaw Spec. 40 Energy. 20 yd range. Instant.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Boulderfist Name changed from "Fists of Stone" to "Boulderfist". Draw on the power of the ground beneath you, empowering your weapons with stone, increasing Slam your target with the power of stone, dealing [ 1 + 300% of AP ] Nature damage, and empowering your weapons for 10 sec. Increases your Critical Strike chance by 10% and all Damage dealt by 5% for 10 sec. Generates 30 Maelstrom increases all damage dealt by 5%. Generates 25 Maelstrom. Replaces Rockbiter. Enhancement Shaman - Level 15 Talent. Instant. 15 sec cooldown. 10 yd range. Instant.
  • Crashing Storm Crash Lightning electrifies the ground, leaving an electrical field behind which damages enemies within it for [ 6 + 144% of Spell Power ] Nature damage over 6 sec. Enhancement Shaman - Level 100 Talent. 90 Talent.
  • Feral Lunge Lunge at your enemy, striking them and dealing (585% of weapon damage) Physical damage with your main-hand and (585% of weapon damage) Physical damage with your off-hand. Only usable within Ghost Wolf. Enhancement Shaman - Level 30 Talent as a Ghost Wolf, biting them to deal [ 200% of AP ] Physical damage. Enhancement Shaman - Level 30 Talent. 8. 25 yd range. Instant. 30 sec cooldown.
  • Fury of Air Create a vortex of wind 8 yards around you dealing [ 120% [ 25% of AP ] damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman - Level 90 Talent. Instant. 100 Talent. 5 Maelstrom, plus 5 per sec. Instant.
  • Hot Hand Name changed from "Spiritual Resonance" to "Hot Hand". Increases the Maelstrom generation provided by Rockbiter and Feral Spirits by 10 Flametongue also causes your attacks to have a chance to make your next Lava Lash cost no Maelstrom and deal 0% increased damage. Enhancement Shaman - Level 15 Talent.
  • Landslide Rockbiter now also enhances your weapon, increasing your Attack Power by 20% for 10 sec. Enhancement Shaman - Level 60 Talent. 75 Talent.
  • Overcharge Name changed from "Stormbringer" to "Overcharge".
  • Rainfall (New) Blanket the target area in healing rains, restoring [ 125% of Spell Power ] health to up to 6 allies in the area over 10 sec. Your Stormstrike and Lava Lash extend the duration of Rainfall by 6 sec, up to a maximum of 3 sec. Enhancement Shaman - Level 30 Talent. 40 yd range. Instant. 10 sec cooldown.
  • Sundering Shatter a line of earth before you, causing [ 1 + 1,000% of AP ] Physical damage and knocking enemies to the side. Enhancement Shaman - Level 75 60 Talent. 60 Maelstrom. Instant. 40 sec cooldown.

PvP Talents
  • Counterstrike Totem Summons a Air Totem with 1 health at the feet of the caster for 60 sec. Whenever enemies within 40 20 yards of the totem deal damage, the totem will deal 100% of the damage dealt back to the lowest health enemy within range of the totem. Shaman - Tier 2 PvP Talent. 3% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Grounding Totem Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 5 3 sec. Restoration Shaman - Tier 4 PvP Talent. 5.9% of Base Mana. Instant. 30 sec cooldown.

Elemental & Restoration
  • Lava Surge Your Flame Shock damage over time has a 10% chance to reset the cooldown of Lava Burst and cause your next Lava Burst to be instant. Shaman - Elemental & Restoration Spec.

Enhancement
  • Stormbringer Name changed from "Stormfury" to "Stormbringer". Each of your main hand attacks has a 0% chance to cause Stormfury Stormbringer, reseting the cooldown on Stormstrike, and causing your next Stormstrike to cost 50% Maelstrom and trigger no cooldown. Shaman - Enhancement Spec.

Restoration
  • Healing Tide Totem Summons a Water Totem with [ 5% of Total Health ] health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing all party or raid members within 40 yards for [ 1 + 60% 80% of Spell Power ]. Shaman - Restoration Spec. 5.6% of Base Mana. Instant. 3 min cooldown.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Absolute Corruption Corruption is now permanent (60 sec against players). and deals 40% increased damage. Affliction Warlock - Level 30 Talent.
  • Contagion Unstable Affliction also increases all damage you deal to the target by 5% 15%. Affliction Warlock - Level 30 Talent.
  • Demonbolt Draw energy from your demons and launch a ball of demonic energy at the target, dealing [ 1 + 150% of Spell Power 100% of Spell Power ;] Chaos damage. Damage is increased by 30% for each demon that you have. Generates 1 Soul Shard. Replaces Shadow Bolt. Demonology Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 2 sec cast.
  • Grimoire of Service (Affliction, Destruction) Instantly summon a second demon which fights for 25 sec. and deals 0% increased damage.
  • Grimoire of Service (Demonology) Instantly summon a second demon which fights for 25 sec. and deals 0% increased damage.
  • Grimoire of Supremacy Name changed from "Demonic Servitude" to "Grimoire of Supremacy". You are now able to maintain your control over even greater demons indefinitely, allowing you to summon Doomguards and Infernals as permanent pets. Warlock - Level 100 Talent. 90 Talent.
  • Mana Tap Consumes 40% of current mana to grant 15% 10% increased damage for 20 sec. Warlock - Level 30 Talent. Instant.
  • Power Trip Demonic Empowerment now generates 1 has a 50% chance to generate a Soul Shard while in combat. Demonology Warlock - Level 60 Talent.
  • Reverse Entropy Chaos Bolt restores and Rain of Fire have their cast time reduced by 0.5 and restore 35% mana. Destruction Warlock - Level 30 Talent.
  • Soul Conduit (New) Every Soul Shard you spend has a 30% chance to be refunded. Warlock - Level 100 Talent.

Affliction
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 120% of Spell Power ] Shadow damage to all enemies within 10 yards, and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Limited to 5 targets. Warlock - Affliction Spec. 4.5% of Base Mana. 40 yd range. 2 sec cast. 2.5 sec cast.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Anger Management (Fury, Protection) Every 10 Rage that you spend reduces the remaining cooldown of Battle Cry, Last Stand and Shield Wall by 1 sec.
  • Focused Rage Name changed from "Heroic Strike" to "Focused Rage".
  • Fresh Meat Bloodthirst has a 30% increased critical strike chance against targets above 80% health.Fury Warrior - Level 15 Talent.
  • Furious Charge You take 20% less damage for 5 sec after Charging. Increases the healing of your next Bloodthirst after Charging by 300%. Fury Warrior - Level 60 Talent.
  • Into the Fray You gain 5% 3% Haste for each enemy within 10 yards, up to 5 enemies. Protection Warrior - Level 90 Talent.
  • Shockwave Arms: Sends a wave of force in a frontal cone, causing [ 281.3% of AP ] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Fury, Protection: Sends a wave of force in a frontal cone, causing [ 225% [ 95% of AP ] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Fury Warrior - Level 30 Talent. Instant. 40 sec cooldown.
  • Storm Bolt Hurls your weapon at an enemy, causing [ 200% of AP ] Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Arms Warrior - Level 30 Talent. 20 yd range. Instant. 30 sec cooldown.
  • Trauma Slam causes the target to bleed for [ 550% of BC ] Physical damage over 10 sec 20% additional damage over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Trauma. Arms Warrior - Level 90 Talent.

PvP Talents
  • Bodyguard Protect an ally, causing 50% 40% of all Physical damage they take to be transfered to you. When the target takes Physical damage, your Revenge cooldown has a 30% chance to be reset. Bodyguard is cancelled if the target is further than 15 yards from you. Lasts 60 sec. Only one target can be Bodyguarded at a time. Limited to 1 target. Protection Warrior - Tier 2 PvP Talent. 10 yd range. Instant. 15 sec cooldown.
  • Warpath You stun all targets you pass through with Intercept and land ontop of with Heroic Leap for 2 When landing with Heroic Leap, all targets are stunned for 3 sec. Protection Warrior - Tier 5 PvP Talent.

Arms
  • Whirlwind In a whirlwind of steel you attack all enemies within 8 yards, causing [ 3.000 * 96% 80% of weapon damage ] Physical damage to each enemy. Limited to -1 targets. Warrior - Arms Spec. 30 Rage. Instant. 25 Rage. Instant.

Arms & Fury
  • Intimidating Shout Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec. Warrior - Arms & Fury Spec. 8 yd range. Instant. 1.5 min cooldown.

Arms, Fury, Protection
  • Battle Cry Let loose a battle cry, granting your special attacks an additional 100% chance to critically strike for 5 sec. Warrior - Arms & Fury Protection Spec. Instant. 60 sec cooldown.

Fury
  • Titan's Grip Allows you to dual-wield a pair of two-handed weapons. Your maximum health is increased by 20%. Warrior - Fury Spec. 0%. Warrior - Fury Spec.

Fury, Arms, Protection
  • Berserker Rage You go berserk, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec. Warrior - Fury & Arms Protection Spec. Instant. 60 sec cooldown.

Protection
  • Focused Rage Name changed from "Heroic Strike" to "Focused Rage". Focus your rage on your next Devastate or Shield Slam, causing it to deal [ 105% of AP ] additional damage. Stacks up to 3 times. This ability is not on the global cooldown. Warrior - Protection Spec. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Ignore Pain Fight through the pain, ignoring 90% of the next [ 20% of Total Health ] (based on maximum health [ 1,500% of AP * Percent Health + 1,500% of AP * AP * Percent Health ) total damage that you take, from any sources. Warrior - Protection Spec. 40 Rage. Melee range. Instant. 1 sec cooldown.

Professions
First Aid
  • Silkweave Splint Name changed from "Heavy Silkweave Bandage" to "Silkweave Splint".
  • Silkweave Splint Name changed from "Heavy Silkweave Bandage" to "Silkweave Splint".
  • Silkweave Splint Name changed from "Heavy Silkweave Bandage" to "Silkweave Splint".



Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all,
We have another alpha build going up today. No new major features in this one, but a bunch of class and artifact updates have been made:

  • Class Status – We’re continuing to iterate on our class abilities and talents, based on testing and feedback. This build has many revisions scattered around the classes, but here are some highlights:
    • Tank Self-Healing – Several tank heals have switched from being %-of-Max-Health to AP-based healing. This resolves unintended scaling with the massive health increase that artifacts provide.
    • Enhancement Shaman – Revisions to several talents, and a couple new talents.
    • Blood Death Knight – Tweaks to the core combat abilities, including Death and Decay cooldown reduced, and Blood Strike applying a snare.
    • Survival Hunter – Several changes to core abilities and talents. Farstrider buffed significantly. Traps no longer share a cooldown, and all of their cooldowns massively reduced. Fixed many talents to deal reasonable damage instead of placeholder numbers (NOTE: This doesn’t mean that we’ve done exact tuning yet, just that they’re in the right ballpark now).
    • Outlaw Rogue – Roll the Bones now rolls 6 dice instead of 5. A subtle change, but this should resolve the rotational issue of wanting to reroll until you get a perfect roll. Jolly Roger tweaked to better synergize with the artifact.
    • Warlocks – Demonic Servitude moved into Grimoire of Supremacy’s talent slot (and took Grimoire of Supremacy’s name). New Soul Conduit talent in its place.
    • Unholy Death Knight – Tweaks to the core combat abilities to reduce randomness in Festering Wound application.
    • Warriors – Storm Bolt and Shockwave adjusted to clearly be utility abilities, not DPS increases. Battle Cry returns to Protection, and Intimidating Shout returns to Arms and Fury.
    • Brewmaster Monk – Celestial Fortune, a new passive, added to give defensive value to Critical Strike.
    • Holy Paladin – Level 100 talents reduced to a more reasonable power level, and core abilities buffed to compensate.

  • Artifact Trait Status – Many artifact traits have been revised in this build. The following artifacts have received the most changes in this build:
    • Beast Mastery Hunter – Several traits rearranged and revised. Hati has a new visual effect.
    • Discipline Priest – Active ability revised, and now triggers Atonement. Several traits revised.
    • Fire Mage – Phoenix Flames is now an active ability, separate from Pyroblast. Several other traits revised to accommodate.
    • Guardian Druid – Tweaks to a few traits.
    • Blood Death Knight – Revision to several traits.
    • Outlaw Rogue – Active ability revised to play better with the rotation. A few traits revised.
    • Assassination Rogue – Several traits revised. In particular, Blood of the Assassinated applies a temporary increase to Rupture damage, instead of an additional bleed, solving synergy issues with Venomous Wounds.
    • Enhancement Shaman – Revisions to the active ability, and a couple traits. Note that there is still one trait planning to be redesigned, due to there being duplicate effects.
    • Protection Warrior – Active ability revised to be much stronger. Several traits revised.
    • Fury Warrior – A few traits revised.
    • Arms Warrior – A few traits revised.
    • Holy Paladin – Artifact now includes a passive +30% Armor buff, to offset not having a shield.
    • Balance Druid – Tweaks to the active abilities and Goldrinn’s Fang.
    • Brewmaster Monk – A few traits revised.
    • Feral Druid – A few traits revised to maintain a better balance between bleeds and direct damage.
    • Affliction Warlock – The active ability has been redesigned, and escaped souls are no longer attackable. Further revision to traits to accommodate this new active ability are still in the works.

  • PvP Talent Status – Many PvP talents have been revised in this build. The most changes have been seen on:
    • PvP Standardized Stats - Stats for several specs have been adjusted:
    • Intellect increased for Restoration Shaman, Holy Priests, Holy Paladins, and Mistweaver Monks, and Affliction Warlocks.
    • Agility reduced for Brewmaster Monks, Guardian Druids, and All Demon Hunters.
    • Strength reduced for Blood Death Knights, Protection Paladins, Protection Warriors.
    • Stamina increased for Frost Death Knights, Unholy Death Knights, and All Warlocks.
    • Damage done to players decreased for Restoration Shaman, Holy Priests, Holy Paladins, and Mistweaver Monks.
    • Holy Priest – Several talents revised and added in order to make Holy gameplay a bit more interesting. There are now options to amplify their nature of being a sturdy turret healer. We’ve also reduced the cooldown of Inner Focus, to help them get casts off without fear of being interrupted. Finally, Spirit of the Redeemer has been added, which should help when being heavily focused.
    • Protection Paladin – They were shaping up to be too strong against casters, with several different ways to interrupt/silence/stun them. Some of that utility has moved into talents. We’ve also revised and added talents to help them act as a protector of others, through offhealing.
    • Mistweaver Monk – Several talents revised, in order to amplify how well Mistweavers perform at their intended strengths of quick movement, being self-sufficient, and having strong burst healing. We’ve also made some adjustments to the 4th row in order to provide better alternatives to Ancient Mistweaver Arts. An experimental Fistweaving option has been added, allowing them to heal while dishing out meaningful damage.
    • Holy Paladin – Holy Paladins are similar to Holy Priests in that they are backline turret healers who heal for a lot if left alone. However, we wanted to embrace the new alternative playstyle of the “holy warrior” who can choose to be in the frontlines. There are some talents that reward you for that gameplay already, but with the addition of Avenging Crusader it will become much cooler. Similar to Mistweavers and Holy, we moved their “anti-silence” spell Divine Favor to a less competitive talent tier.
    • Protection Warrior – A few talents revised, notably reducing how many stuns are provided by Warpath.

Thanks, and we look forward to your feedback!

Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Unholy Death Knight Feedback -- Build 21287 -- 17-Mar
Hey Unholy Death Knights. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:

  • The artifact’s active ability will be redesigned to be a new temporary cooldown. It will cause all pustulent explosions within a short duration to summon an Army of the Dead ghoul. This should add a bit more gameplay.

Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Balance Druid Feedback -- Build 21287 -- 17-Mar
Hey Balance Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:

  • Astral Power generation could stand to be smoother. We’ll start with lowering the size of the spikes of AP generation from talents and the artifact ability. For example, the artifact ability will generate 10/20/40 with each cast. We’re also considering raising baseline AP generate, but not yet sure, as overall AP generation rate is likely a bit high.

Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

Feral Druid Feedback -- Build 21287 -- 17-Mar
Hey Feral Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:

  • The new version of Open Wounds should help better balance direct and bleed damage, but has the issue of how it works when you refresh/extend Rip with Ferocious Bite and/or Sabertooth. We’ll resolve that in a future build.

Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

Guardian Druid Feedback -- Build 21287 -- 17-Mar
Hey Guardian Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:

  • Critical Strike is not currently very valuable, defensively, for Guardian Druids. We’ll be adding a passive Critical Strike -> Dodge conversion (rating to rating, not % to %) to solve this, similar to how Protection Warriors, Protection Paladins, and Blood Death Knights have Critical Strike -> Parry.

Keep that in mind for feedback on this build! Thanks!

First, you have the POV that Crit now actively works against our AM tools (well IF mostly). Have IF up? Dodge two melee swings and waste 45 Rage! Woo! /sarcasm

Or you could take the POV that you can save IF until after you dodge a swing because the chances of doing so twice in a row is pretty low. That actually creates some pretty neat moment-by-moment decision making.

You could also spin it as kind-of a boring way to make Crit valuable. Increasing Dodge isn't a terribly exciting thing.

It's indeed a rather plain defensive interaction with Critical Strike, but it works solidly, and we feel like Guardians have enough going on baseline to not need some complex mechanic. In general, having a way for tanks to favor avoidance is a playstyle we prefer to support. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Hey Beast Mastery Hunters. Here are a few changes that didn’t make it into today’s build, but we’re planning for a soon upcoming build:

  • One of the most common points of feedback we’ve heard is that all of the specs are cool on their own, but none of them maintain the existing “Hunter + Ranged Weapon + Single Pet” archetype that people have grown attached to (Survival is now Melee, Marksmanship has lost its pet, and Beast Mastery has added a ton of additional pets).
  • We’re going to try offering a talent choice that will allow you to opt back into having gameplay focus around you and your one strong pet, rather than the many Dire Beasts that it currently does.
  • Exotic Munitions is being removed, and Dire Frenzy will be added in its place. Dire Frenzy triggers a flurry of attacks from your pet, grants an attack speed buff for several seconds, and immediately generates some Focus. It has a 15sec cooldown. It will work with all other talents and abilities that interact with Dire Beast, such as Wild Call (chance to reset its cooldown), One With the Pack (higher Wild Call chance), Dire Stable (more Focus generation), and Bestial Wrath (cooldown reduction on use). And if you get lucky with Wild Call procs, you will find that the attack speed buff can stack.

Keep those in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

Marksmanship Hunter Feedback -- Build 21287 -- 17-Mar
Hey Marksmanship Hunters. Here are a few changes that didn’t make it into today’s build, but we’re planning for a soon upcoming build:

  • One of the most common points of feedback we’ve heard is that all of the specs are cool on their own, but none of them maintain the existing “Hunter + Ranged Weapon + Single Pet” archetype that people have grown attached to (Survival is now Melee, Marksmanship has lost its pet, and Beast Mastery has added a ton of additional pets).
  • Marksmanship losing its pet has been one of the most impactful, but contentious changes we’ve made this expansion. We’re going to try returning the pet to Marksmanship, baseline, along with Lone Wolf as a level 15 talent (and very competitively tuned), so that this is a choice again.
  • Exotic Munitions is being removed, and Black Arrow will be moving down to where it was, since the Lone Wolf + Black Arrow combination proved to be very popular and fun (the newest version of Black Arrow, where the minion reliably spawns and taunts the target, that is).

Keep those in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

Survival Hunter Feedback -- Build 21287 -- 17-Mar
Hey Survival Hunters. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:

  • Dragonsfire Grenade will have its design adjusted a bit to be thrown at your target, making it less like a trap.

Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Mistweaver Monk Feedback -- Build 21287 -- 17-Mar
Hey Mistweaver Monks. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:

  • We’re planning to add a bit of rotational synergy with Essence Font, by making Refreshing Jade Wind also increase the healing of Essence Fonts casted while it’s active.

Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Subtlety Rogue Feedback -- Build 21287 -- 17-Mar
Hey Subtlety Rogues. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:

  • The Level 30 talent row will be adjusted to work with Shadow Dance. This is partially implemented in today’s build, so you’ll see some evidence of this. For Subtlety, Nightstalker and Shadow Focus will apply to Shadow Dance as well as Stealth, at a reduced effectiveness. And Subterfuge for Subtlety will also slightly increase the duration of Shadow Dance.

Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood
  • Consumption (Rank 1) Focuses dark power into a strike sweeping attack that deals (270% of weapon damage) Physical damage and heals you for 50% of all damage taken in the last 12 sec (minimum 14% of maximum health). 200% of all damage dealt.
  • Skeletal Shattering (Rank 1) Name changed from "Skeletal Shattering [NYI] (Rank 1)" to "Skeletal Shattering (Rank 1)". Your Bone Shield now has a chance equal to your Critical Strike chance to prevent 50% damage on a hit. 35% damage on a hit.
  • Unending Thirst (Rank 1) When your Blood Shield expires, deal damage equal to half your missing health to your enemy target. Gain health equal to the damage you deal. While your Blood Shield is active, you gain 0% Leech.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance
  • New Moon (Rank 1) Deals 1 Arcane damage to your current target. Empowers New Moon to become Half Moon.and grants 10 Lunar Power.
  • Power of Goldrinn (Rank 1) Casting Starsurge summons Your Starsurge has a chance to summon the spirit of Goldrinn, dealing 0 Arcane damage to enemies it strikes.

Feral
  • Ashamane's Frenzy (Rank 1) Unleash Ashamane's Frenzy on your target, causing your claws to swipe the target 15 times over 3 sec, causing 0 Physical damage plus an additional 0 Bleed damage over 0. Awards 3 combo points.
  • Open Wounds (Rank 1) When you Rip a target, the Fangs of Ashamane tear the wound open, causing the target to take an extra 0% damage from your bleed effects for 0. your attacks to ignore 0% of the target's armor for 0.

Guardian
  • Bear Hug (Rank 1) Name changed from "Right to Bear Arms (Rank 1)" to "Bear Hug (Rank 1)". Increases the duration of Frenzied Regeneration by 1 sec. chance to trigger Gore by 5%.
  • Embrace of the Nightmare (Rank 1) While Rage of the Sleeper is active, you are immune to crowd control and deal 33% increased damage, generate 33% more Rage, and Leech 33% of damage dealt.
  • Rage of the Sleeper (Rank 1) Channels the rage of Ursoc, reflecting 33% damage to opponents and increasing rage gain and healing received by 33%.

Restoration
  • Dreamwalker (Rank 1) Swiftmend causes Wild Growth has a chance to cause your mind to momentarily shift into the Emerald Dream, causing all allies with your Rejuvenation on them to instantly be healed for 0.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery
  • Beast Master (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Beast Master (Rank 1)". The ancient power within this weapon increases all damage done by 5%. [Placeholder Trait] Increase the damage of Dire Beasts by 10%.
  • Focus of the Titans (Rank 1) Multi-Shot Focus cost reduced by 5. damage increased by 5.
  • Focus of the Titans (Rank 2) Multi-Shot Focus cost reduced by 10. damage increased by 10.
  • Focus of the Titans (Rank 3) Multi-Shot Focus cost reduced by 15. damage increased by 15.
  • Focus of the Titans (Rank 4) Multi-Shot Focus cost reduced by 20. damage increased by 20.
  • Focus of the Titans (Rank 5) Multi-Shot Focus cost reduced by 25. damage increased by 25.
  • Focus of the Titans (Rank 6) Multi-Shot Focus cost reduced by 30. damage increased by 30.
  • Hati's Bond (Rank 1) Name changed from "Titan's Thunder (Rank 1)" to "Hati's Bond (Rank 1)". Discharge a massive jolt of electricity from the Titanstrike into all of your pets and Dire Beasts, causing them to deal 0 Nature damage to their target every 0 sec for 0. Hati will now fight for you as a companion.
  • Titan's Thunder (Rank 1) Name changed from "Stormshot (Rank 1)" to "Titan's Thunder (Rank 1)". When you activate Aspect of the Wild, Titanstrike forms a ball of lightning in front of you that builds up over 0. When Aspect of the Wild ends, your next Cobra Shot will send the ball of lightning at the target, dealing 0 damage. Discharge a massive jolt of electricity from the Titanstrike into all of your pets and Dire Beasts, causing them to deal 0 Nature damage to their target every 0 sec for 0.

Marksmanship
  • Precision (Rank 1) Reduces the Focus cost of Aimed Shot by 2. Increase the critical strike chance of Marked Shot by 3%.
  • Precision (Rank 2) Reduces the Focus cost of Aimed Shot by 4. Increase the critical strike chance of Marked Shot by 6%.
  • Precision (Rank 3) Reduces the Focus cost of Aimed Shot by 6. Increase the critical strike chance of Marked Shot by 10%.
  • Precision (Rank 4) Reduces the Focus cost of Aimed Shot by 8. Increase the critical strike chance of Marked Shot by 13%.
  • Precision (Rank 5) Reduces the Focus cost of Aimed Shot by 10. Increase the critical strike chance of Marked Shot by 16%.
  • Precision (Rank 6) Reduces the Focus cost of Aimed Shot by 12. Increase the critical strike chance of Marked Shot by 20%.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Fire
  • Big Mouth (Rank 1) Name changed from "By Fire Be Purged (Rank 1)" to "Big Mouth (Rank 1)". Your Fireball dispels 0 beneficial Magic effect. Increases the range of Dragon's Breath by 3 yards.
  • Blast Furnace (Rank 1) Inferno Blast now applies Crucible of Flames, dealing additional damage over 9 seconds. 0 Fire damage over 0.
  • Fire at Will (Rank 1) Reduces the cast time of your Fireball by 0.1 sec. 2%.
  • Fire at Will (Rank 2) Reduces the cast time of your Fireball by 0.2 sec. 4%.
  • Fire at Will (Rank 3) Reduces the cast time of your Fireball by 0.3 sec. 6%.
  • Fire at Will (Rank 4) Reduces the cast time of your Fireball by 0.4 sec. 8%.
  • Fire at Will (Rank 5) Reduces the cast time of your Fireball by 0.5 sec. 10%.
  • Fire at Will (Rank 6) Reduces the cast time of your Fireball by 0.6 sec. 12%.
  • Phoenix Reborn (Rank 1) Deals 0 damage to each Ignited target, and grants a Flame Orb for each Phoenix birthed. Ignited targets have a chance to erupt in flame, dealing 0 damage and reducing the cooldown of Phoenix's Flame by 2 sec.
  • Phoenix's Flames (Rank 1) Name changed from "Highblade's Will (Rank 1)" to "Phoenix's Flames (Rank 1)". You periodically accumulate Flame Orbs. Flame Orbs cause your Pyroblast to be replaced by Phoenix's Flame. Hurls a Phoenix that causes [ 1 + 350% of Spell Power ] Fire damage to its primary target and splashes [ 150% of Spell Power ] damage to enemies within 4 yards.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
  • Obstinate Determination (Rank 1) Name changed from "Overflow (Rank 1)" to "Obstinate Determination (Rank 1)". Any time a Gift of the Ox is generated, it has a chance to be a Greater Gift of the Ox that heals for twice as much. When you drop below 35% HP, spawn an Ox Orb.
  • Overflow (Rank 1) Name changed from "Smashed (Rank 1)" to "Overflow (Rank 1)". Increases the range of Keg Smash by 5 yards. Any time a Gift of the Ox is generated, it has a 10% chance to be a Greater Gift of the Ox that heals for twice as much.
  • Overflow (Rank 2) Name changed from "Smashed (Rank 2)" to "Overflow (Rank 2)". Increases the range of Keg Smash by 10 yards. Any time a Gift of the Ox is generated, it has a 20% chance to be a Greater Gift of the Ox that heals for twice as much.
  • Overflow (Rank 3) Name changed from "Smashed (Rank 3)" to "Overflow (Rank 3)". Increases the range of Keg Smash by 15 yards. Any time a Gift of the Ox is generated, it has a 30% chance to be a Greater Gift of the Ox that heals for twice as much.
  • Overflow (Rank 4) Name changed from "Smashed (Rank 4)" to "Overflow (Rank 4)". Increases the range of Keg Smash by 20 yards. Any time a Gift of the Ox is generated, it has a 40% chance to be a Greater Gift of the Ox that heals for twice as much.
  • Overflow (Rank 5) Name changed from "Smashed (Rank 5)" to "Overflow (Rank 5)". Increases the range of Keg Smash by 25 yards. Any time a Gift of the Ox is generated, it has a 50% chance to be a Greater Gift of the Ox that heals for twice as much.
  • Overflow (Rank 6) Name changed from "Smashed (Rank 6)" to "Overflow (Rank 6)". Increases the range of Keg Smash by 30 yards. Any time a Gift of the Ox is generated, it has a 60% chance to be a Greater Gift of the Ox that heals for twice as much.
  • Smashed (Rank 1) Name changed from "Obstinate Determination (Rank 1)" to "Smashed (Rank 1)". Ox Orb overhealing is granted as an absorb shield. Increases the range of Keg Smash by 10 yards.

Windwalker
  • Tornado Kicks (Rank 1) Rising Sun Kick now strikes a second time for 100% additional damage. 15% additional damage.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Protection
  • Light of the Titans (Rank 1) Hammer of Righteousness Shield of the Righteous empowers your next Light of the Protector, causing it to heal for an additional 0 over until cancelled.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Discipline
  • Borrowed Time (Rank 1) When you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 5%, or your next Penance will channel 5% faster.
  • Borrowed Time (Rank 2) When you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 10%, or your next Penance will channel 10% faster.
  • Borrowed Time (Rank 3) When you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 15%, or your next Penance will channel 15% faster.
  • Borrowed Time (Rank 4) When you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 20%, or your next Penance will channel 20% faster.
  • Borrowed Time (Rank 5) When you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 25%, or your next Penance will channel 25% faster.
  • Borrowed Time (Rank 6) When you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 30%, or your next Penance will channel 30% faster.
  • Darkest Shadows (Rank 1) Name changed from "Speed of the Pious (Rank 1)" to "Darkest Shadows (Rank 1)". While channeling Penance, you move 5% faster. Increases the healing of Shadow Mend by 3%.
  • Darkest Shadows (Rank 2) (New) Increases the healing of Shadow Mend by 6%.
  • Darkest Shadows (Rank 3) (New) Increases the healing of Shadow Mend by 10%.
  • Darkest Shadows (Rank 4) (New) Increases the healing of Shadow Mend by 13%.
  • Darkest Shadows (Rank 5) (New) Increases the healing of Shadow Mend by 16%.
  • Darkest Shadows (Rank 6) (New) Increases the healing of Shadow Mend by 20%.
  • Invoke the Light (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Invoke the Light (Rank 1)". The ancient power within this weapon increases all healing done by 5%. [Placeholder Trait] Increases the damage of Smite by 15%.
  • Light's Wrath (Rank 1) Draw the powers from the Light's Wrath, causing you and up to 5 allies with your Atonement on them to blast your target for 0 Holy Fire damage. [ 5 + 200% of Spell Power ] damage to the target per ally affected by your Atonement, up to a maximum of 5 allies.
  • Power of the Dark Side (Rank 1) When Shadow Word: Pain deals damage, you have a chance to replace Penance with Suffering, which deals 100% bonus damage. Shadow Word: Pain has a chance to cause your next Penance to deal 100% additional damage to the target.
  • Sins of the Many (Rank 1) Name changed from "Chosen by the Light (Rank 1)" to "Sins of the Many (Rank 1)". When you activate Rapture, the next Power Word: Shield you cast will absorb 0% more damage. You deal 0% more damage for each person who has Atonement on them.
  • Speed of the Pious (Rank 1) Name changed from "Sins of the Many (Rank 1)" to "Speed of the Pious (Rank 1)". You deal 0% more damage for each person who has Atonement on them. While channeling Penance, you move 30% faster.
  • The Edge of Dark and Light (Rank 1) Increases the damage of Smite and Mind Blast by 3%. Shadow Word: Pain by 3%.
  • The Edge of Dark and Light (Rank 2) Increases the damage of Smite and Mind Blast by 6%. Shadow Word: Pain by 6%.
  • The Edge of Dark and Light (Rank 3) Increases the damage of Smite and Mind Blast by 10%. Shadow Word: Pain by 10%.
  • The Edge of Dark and Light (Rank 4) Increases the damage of Smite and Mind Blast by 13%. Shadow Word: Pain by 13%.
  • The Edge of Dark and Light (Rank 5) Increases the damage of Smite and Mind Blast by 16%. Shadow Word: Pain by 16%.
  • The Edge of Dark and Light (Rank 6) Increases the damage of Smite and Mind Blast by 20%. Shadow Word: Pain by 20%.
  • Vestments of Discipline (Rank 1) Fade reduces damage taken reduced by an additional 3%. When you activate Fade, all damage taken will be reduced by 3% for 0.
  • Vestments of Discipline (Rank 2) Fade reduces damage taken reduced by an additional 6%. When you activate Fade, all damage taken will be reduced by 6% for 0.
  • Vestments of Discipline (Rank 3) Fade reduces damage taken reduced by an additional 10%. When you activate Fade, all damage taken will be reduced by 10% for 0.
  • Vestments of Discipline (Rank 4) Fade reduces damage taken reduced by an additional 13%. When you activate Fade, all damage taken will be reduced by 13% for 0.
  • Vestments of Discipline (Rank 5) Fade reduces damage taken reduced by an additional 16%. When you activate Fade, all damage taken will be reduced by 16% for 0.
  • Vestments of Discipline (Rank 6) Fade reduces damage taken reduced by an additional 20%. When you activate Fade, all damage taken will be reduced by 20% for 0.

Holy
  • Blessing of T'uure (Rank 1) When you critically heal a target with Heal or Flash Heal, the essence of T'uure has a chance to imbue you with its power, increasing your haste and all healing done by 0% for 0.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Assassination
  • Balanced Blades (Rank 1) Mutilate Energy cost reduced by 3. Increases the critical strike chance of Mutilate by 2%.
  • Balanced Blades (Rank 2) Mutilate Energy cost reduced by 6. Increases the critical strike chance of Mutilate by 4%.
  • Balanced Blades (Rank 3) Mutilate Energy cost reduced by 10. Increases the critical strike chance of Mutilate by 6%.
  • Balanced Blades (Rank 4) Mutilate Energy cost reduced by 13. Increases the critical strike chance of Mutilate by 8%.
  • Balanced Blades (Rank 5) Mutilate Energy cost reduced by 16. Increases the critical strike chance of Mutilate by 10%.
  • Balanced Blades (Rank 6) Mutilate Energy cost reduced by 20. Increases the critical strike chance of Mutilate by 12%.
  • Blood of the Assassinated (Rank 1) Rupture has a chance to infect your target with the Blood of the Assassinated, dealing 0 Bleed damage over 0. increasing the damage of Rupture by 0% for 0.
  • Fade into Shadows (Rank 1) Name changed from "Mixology (Rank 1)" to "Fade into Shadows (Rank 1)". Reduces the Energy cost of Crimson Vial by 3. cooldown of Cloak of Shadows by 3 sec.
  • Fade into Shadows (Rank 2) Name changed from "Mixology (Rank 2)" to "Fade into Shadows (Rank 2)". Reduces the Energy cost of Crimson Vial by 6. cooldown of Cloak of Shadows by 6 sec.
  • Fade into Shadows (Rank 3) Name changed from "Mixology (Rank 3)" to "Fade into Shadows (Rank 3)". Reduces the Energy cost of Crimson Vial by 10. cooldown of Cloak of Shadows by 10 sec.
  • Fade into Shadows (Rank 4) Name changed from "Mixology (Rank 4)" to "Fade into Shadows (Rank 4)". Reduces the Energy cost of Crimson Vial by 13. cooldown of Cloak of Shadows by 13 sec.
  • Fade into Shadows (Rank 5) Name changed from "Mixology (Rank 5)" to "Fade into Shadows (Rank 5)". Reduces the Energy cost of Crimson Vial by 16. cooldown of Cloak of Shadows by 16 sec.
  • Fade into Shadows (Rank 6) Name changed from "Mixology (Rank 6)" to "Fade into Shadows (Rank 6)". Reduces the Energy cost of Crimson Vial by 20. cooldown of Cloak of Shadows by 20 sec.
  • Kingsbane (Rank 1) Release the lethal poison within the Kingslayers and strike at your target, dealing [ 2.000 * 500% of weapon damage ] Nature damage to the target and cause them to suffer [ 50 [ 35 + 75% of AP ] Nature damage over 20 14 sec. Each time your Deadly or Wound Poison strikes a target affected by Kingsbane, Kingsbane deals an additional 0% damage.
  • Poison Knives (Rank 1) Fan of Knives causes any targets hit with your Deadly Poison to take 10% 2% of the remaining Deadly Poison damage instantly.
  • Poison Knives (Rank 2) Fan of Knives causes any targets hit with your Deadly Poison to take 20% 4% of the remaining Deadly Poison damage instantly.
  • Poison Knives (Rank 3) Fan of Knives causes any targets hit with your Deadly Poison to take 30% 6% of the remaining Deadly Poison damage instantly.
  • Poison Knives (Rank 4) Fan of Knives causes any targets hit with your Deadly Poison to take 40% 8% of the remaining Deadly Poison damage instantly.
  • Poison Knives (Rank 5) Fan of Knives causes any targets hit with your Deadly Poison to take 50% 10% of the remaining Deadly Poison damage instantly.
  • Poison Knives (Rank 6) Fan of Knives causes any targets hit with your Deadly Poison to take 60% 12% of the remaining Deadly Poison damage instantly.
  • Shadow Walker (Rank 1) Reduce the cooldown of Sprint by 2 sec. 3 sec.
  • Shadow Walker (Rank 2) Reduce the cooldown of Sprint by 4 sec. 6 sec.
  • Shadow Walker (Rank 3) Reduce the cooldown of Sprint by 6 sec. 10 sec.
  • Shadow Walker (Rank 4) Reduce the cooldown of Sprint by 8 sec. 13 sec.
  • Shadow Walker (Rank 5) Reduce the cooldown of Sprint by 10 sec. 16 sec.
  • Shadow Walker (Rank 6) Reduce the cooldown of Sprint by 12 sec. 20 sec.

Outlaw
  • Black Powder (Rank 1) Name changed from "Cursed Edges (Rank 1)" to "Black Powder (Rank 1)". Saber Slash damage increased by 3%. Between the Eyes damage increased by 3%.
  • Black Powder (Rank 2) (New) Between the Eyes damage increased by 6%.
  • Black Powder (Rank 3) (New) Between the Eyes damage increased by 10%.
  • Black Powder (Rank 4) (New) Between the Eyes damage increased by 13%.
  • Black Powder (Rank 5) (New) Between the Eyes damage increased by 16%.
  • Black Powder (Rank 6) (New) Between the Eyes damage increased by 20%.
  • Curse of the Dreadblades (Rank 1) Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points, however the Dreadblades will consume 0% of your current health when using a finishing move for the next 8 sec. 16 sec.
  • Cursed Edges (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Cursed Edges (Rank 1)". The ancient power within this weapon increases all damage done by 5%. [Placeholder Trait] Saber Slash damage increased by 15%.
  • Fortune's Strike (Rank 1) Name changed from "Shady Dealer (Rank 1)" to "Fortune's Strike (Rank 1)". Reduces the cooldown of Bribe by 10 sec. Increases the damage of Main Gauche by 2%.
  • Fortune's Strike (Rank 2) Name changed from "Shady Dealer (Rank 2)" to "Fortune's Strike (Rank 2)". Reduces the cooldown of Bribe by 20 sec. Increases the damage of Main Gauche by 4%.
  • Fortune's Strike (Rank 3) Name changed from "Shady Dealer (Rank 3)" to "Fortune's Strike (Rank 3)". Reduces the cooldown of Bribe by 30 sec. Increases the damage of Main Gauche by 6%.
  • Fortune's Strike (Rank 4) Name changed from "Shady Dealer (Rank 4)" to "Fortune's Strike (Rank 4)". Reduces the cooldown of Bribe by 40 sec. Increases the damage of Main Gauche by 7%.
  • Fortune's Strike (Rank 5) Name changed from "Shady Dealer (Rank 5)" to "Fortune's Strike (Rank 5)". Reduces the cooldown of Bribe by 50 sec. Increases the damage of Main Gauche by 10%.
  • Fortune's Strike (Rank 6) Name changed from "Shady Dealer (Rank 6)" to "Fortune's Strike (Rank 6)". Reduces the cooldown of Bribe by 60 sec. Increases the damage of Main Gauche by 12%.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Enhancement
  • Doom Winds (Rank 1) Unleash the inner power of the Doomhammer, causing all auto attacks to trigger Windfury, and increases the damage of Windfury by 200% for 6 sec. 400% for 6 sec.
  • Stormflurry (Rank 1) Stormstrike has a 30% chance to deal 40% damage an extra time. This effect can chain off of itself.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Affliction
  • Reap Souls (Rank 1) Name changed from "Reap Soul (Rank 1)" to "Reap Souls (Rank 1)". Deals [ 20% of Spell Power ] Shadow damage every 3 sec for 42 sec. Each time Reap Soul deals damage, it increases in damage frequency by 6.66%. Ulthalesh consumes Tormented Souls, doubling the effect of all passives by 5 seconds for each soul consumed.

Demonology
  • The Expendables (Rank 1) When your Wild Imps expire or die, other pets are inspired and gain 1% additional damage. This effect stacks up to 0 times.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms

Fury
  • Rage of the Valarjar (Rank 1) Name changed from "Fires of Odyn (Rank 1)" to "Rage of the Valarjar (Rank 1)". Whirlwind causes Raging Blow to lash out two streaks of fire for the next 0, damaging all enemies in front of you for 6 Fire damage. Rampage and Execute have a chance to activate Berserking, increasing your attack speed and critical strike chance by 0% every 0 sec for 0.
  • Thirst for Battle (Rank 1) Increase the damage of Bloodthirst by 3%. 15%.
  • Thirst for Battle (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Thirst for Battle (Rank 1)". The ancient power within this weapon increases all damage done by 5%. [Placeholder Trait] Increase the damage of Bloodthirst by 15%.

Protection
  • Dragon Scales (Rank 1) Blocking an attack has a chance to generate 3 black dragonscales that orbit around you. Being hit consumes one of these scales, granting you 0 Rage, and increases the value of your next Ignore Pain by up to 0%. 0%.
  • Neltharion's Fury (Rank 1) Enter a defensive posture, causing all blocks to be critical blocks and incoming attacks to be critical blocks while a stream of shadowflame erupts out of your shield, dealing 0 Shadowflame damage to all enemies in a 0 yard cone every 0.5 sec for 3 sec. You can use Taunt and other defensive abilities while this is active.
  • Rage of the Fallen (Rank 1) Name changed from "Strength of the Earth Aspect (Rank 1)" to "Rage of the Fallen (Rank 1)". Devastate Revenge damage increased by 3%.
  • Rage of the Fallen (Rank 2) (New) Revenge damage increased by 6%.
  • Rage of the Fallen (Rank 3) (New) Revenge damage increased by 10%.
  • Rage of the Fallen (Rank 4) (New) Revenge damage increased by 13%.
  • Rage of the Fallen (Rank 5) (New) Revenge damage increased by 16%.
  • Rage of the Fallen (Rank 6) (New) Revenge damage increased by 20%.
  • Scales of Earth (Rank 1) Name changed from "Scales of the Earth Warder (Rank 1)" to "Scales of Earth (Rank 1)". When Ignore Pain ends, your block chance is increased by 0% for 0. Critical blocks have a chance to cause an eruption from your shield, increasing your armor by 0% and causing 0 Physical damage.
  • Strength of the Earth Aspect (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Strength of the Earth Aspect (Rank 1)". The ancient power within this weapon reduces all damage taken by 5%. [Placeholder Trait] Devastate damage increased by 15%.



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_POWER_GAIN_SHORT (New) - %s\n+%s Artifact Power
  • ARTIFACT_XP_GAIN - %s gains %d Artifact Power. %s Artifact Power.
  • BATTLE_PET_SOURCE_11 (New) - Discovery
  • BLIZZARD_STORE_DISCLAIMER_CHARACTER_TRANSFER (New) - This process may take several minutes to complete. |HurlIndex:31|h|cff006995Frequently Asked Questions|r|h
  • BLIZZARD_STORE_DISCLAIMER_CHARACTER_TRANSFER_CN (New) - This process may take several minutes to complete. |HurlIndex:32|h|cff006995Frequently Asked Questions|r|h
  • BNET_ERROR_50_HTML (New) - You have used up your prepaid time for this account. Please visit www.worldofwarcraft.com/account to purchase more to continue playing.
  • BNET_ERROR_GENERIC_URL (New) - http://us.battle.net/support/en/games/wow
  • BNET_ERROR_OTHER - Battle.net Error: #%d You have been disconnected.
  • BOOST2_MAGEFROST_FROSTBOLT_FOFPROC (New) - Use |cFFFFFFFFFrostbolt|r to trigger |cFFFFFFFFFingers of Frost|r.
  • BOOST2_MAGEFROST_ICELANCE - Use |cFFFFFFFFIce Lance|r on the Ooze.\n\nYou can cast this while moving. target dummy.\n\n|cFFFFFFFFIce Lance|r does extra damage against |cFFFFFFFFfrozen targets|r.
  • BOOST2_MAGEFROST_ICELANCE_FOFPROC (New) - Use |cFFFFFFFFIce Lance|r on the Target Dummy while |cFFFFFFFFFingers of Frost|r is active.
  • BOOST2_ROGUEASSN_GARROTE - Use |cFFFFFFFFGarrote|r from stealth on the target dummy. dummy.|cFFFFFFFFMutilate|r generates 1 |cFFFFFFFFcombo point|r.
  • BOOST2_ROGUEASSN_MUTILATE - Use |cFFFFFFFFMutilate|r on the target dummy.\n\n|cFFFFFFFFMutilate|r generates !X! |cFFFFFFFFcombo points|r. 2 |cFFFFFFFFcombo points|r.
  • CHAT_MSG_GUILD_ITEM_LOOTED (New) - Very Rare Acquire Announce
  • DISPLAY_PERSONAL_RESOURCE_ON_ENEMY - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Show Special Resources on Enemy Targets Targets
  • FLASH_LOW_HEALTH_WARNING - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Flash Screen at Low Health Do Not Flash Screen at Low Health
  • FLIGHT_MAP_CLICK_TO_ZOOM_IN (New) -
  • FLIGHT_MAP_WORLD_QUESTS (New) - %d World Quests active here.
  • FOLLOWERLIST_LABEL_CHAMPIONS (New) - Champions
  • GARRISON_PARTY_NOT_ENOUGH_CHAMPIONS (New) - You do not have enough Champions to start this mission.
  • GUILD_CHALLENGE_TOOLTIP1 - Complete any Warlords of Draenor dungeon dungeon from the current expansion while in a guild group.
  • GUILD_INTEREST_RAID_TOOLTIP - Raids are similar to dungeons but pose an even larger more epic in scale, rewards, and challenge. Raids require groups of 10 or 25 players to complete and are usually much larger than dungeons. to 30 players to complete.
  • GUILD_ITEM_LOOTED (New) - Very Rare Acquire Announce
  • GUILD_ITEM_LOOTED_BROADCAST (New) - |Hplayer:%s|h[%s]|h has received %s!
  • HIDE_ADVENTURE_JOURNAL_ALERTS (New) - Hide Adventure Guide Alerts
  • IGNORE_REMOVE (New) - Stop Ignoring
  • LUNAR_POWER (New) - Lunar Power
  • OPTION_TOOLTIP_FLASH_LOW_HEALTH_WARNING - Your screen flashes red when you're low on health. Do not flash the screen red when you are low on health.
  • OPTION_TOOLTIP_HIDE_ADVENTURE_JOURNAL_ALERTS (New) - Hide alerts for new adventure opportunities
  • OPTION_TOOLTIP_RESET_CHAT_POSITION (New) - Reset chat window positions back to their default.
  • OPTION_TOOLTIP_SPELL_ALERT_OPACITY (New) - Set the opacity of alerts that show in the center of your screen when certain important events occur.
  • OPTION_TOOLTIP_UNIT_NAME_ENEMY_MINIONS (New) - Show enemy pet, guardian, and totem names in the game world.
  • OPTION_TOOLTIP_UNIT_NAME_FRIENDLY_MINIONS (New) - Show friendly pet, guardian, and totem names in the game world.
  • OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS (New) - Turn this on to display Unit Nameplates for enemy pets, guardians, and totems.
  • OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_FRIENDLY_MINIONS (New) - Turn this on to display Unit Nameplates for friendly pets, guardians, and totems.
  • ORDER_HALL_MISSION_BONUS_ROLL (New) - |c%sBonus Roll |r|c%s(%d%%):|r
  • ORDER_HALL_ZONE_SUPPORT - Zone Support Combat Ally
  • ORDER_HALL_ZONE_SUPPORT_DESCRIPTION - When this follower is assigned to a zone champion is assigned as a Combat Ally, you receive the following ability:
  • ORDERHALL_MISSION_REPORT (New) - Order Hall|nMission Report
  • PVP_PRESTIGE_RANK_UP_WARNING - Your Honor Level will be reset to 1. You will lose access to all of your PvP honor talents until you earn them again.
  • REPLACES_SPELL (New) - Replaces %s
  • RESET_CHAT_POSITION (New) - Reset Chat Position
  • SELF_HIGHLIGHT_OPTION - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Self Highlight Raid Self Highlight
  • SPELL_ALERT_OPACITY - Spell Alert Opacity
  • SPELL_FAILED_CUSTOM_ERROR_285 (New) - No fishing nodes nearby.
  • SPELL_FAILED_CUSTOM_ERROR_286 (New) - You are not the correct specialization.
  • SPELL_FAILED_CUSTOM_ERROR_287 (New) - Ulthalesh has no power without souls.
  • STAT_LUNAR_POWER_TOOLTIP (New) - Maximum Astral Power.
  • TAXI_PATH_UNREACHABLE (New) - Not Discovered
  • TRANSMOG_OUTFIT_ALL_INVALID_APPEARANCES (New) - You can't save this outfit because none of the item appearances are available to your character.
  • TRANSMOG_OUTFIT_CHECKING_APPEARANCES (New) - Checking appearances...
  • TRANSMOG_OUTFIT_SOME_INVALID_APPEARANCES (New) - One or more item appearances are not available for your character and will not be saved in this outfit.
  • UNIT_NAME_ENEMY_MINIONS (New) - Minions
  • UNIT_NAME_FRIENDLY_MINIONS (New) - Minions
  • UNIT_NAMEPLATES_AUTOMODE - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Show All Nameplates Always Show Nameplates
  • UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS (New) - Minions
  • UNIT_NAMEPLATES_SHOW_FRIENDLY_MINIONS (New) - Minions
  • VAS_CHARACTER_TRANSFER_CONFIRMATION (New) - %s, %s|nCharacter transfer to %s
  • VAS_DESTINATION_REALM_LABEL (New) - Destination Realm
  • VISITABLE_URL31 (New) - https://battle.net/support/article/200474
  • VISITABLE_URL32 (New) - https://www.battlenet.com.cn/support/zh/article/215
  • WOW_ERROR_326_HTML (New) - You have used up your prepaid time for this account. Please visit www.worldofwarcraft.com/account to purchase more to continue playing.
  • WOW_ERROR_327 (New) - Your World of Warcraft subscription has expired. You will need to reactivate your account. To do so, please visit www.worldofwarcraft.com/account for more information.
  • WOW_ERROR_OTHER - World of Warcraft Error: #%d You have been disconnected.



Garrison Mission Changes
Originally Posted by MMO-Champion
7.0 Tutorial
  • Information at Any Cost Level 110. Item Level 700. 2 Followers. Cost: 10 Resources. Duration: 5 sec 5 Resources. Duration: 30 min. The Burning Legion's minions might have information about where the missing council members are being held. It must be obtained at any cost.. Rewards: 1000 XP. 5 Copper 100 XP. 5 Gold
  • Troops in training Name changed from "Troops in the Field" to "Troops in training". Level 110. Item Level 700. 3 2 Followers. Cost: 10 Resources. Duration: 5 sec 15 min. Now that we have recruited some troops, we can use them to bolster our champions efforts.. Rewards: 1000 XP We have setup training dummies in Dreadscar. Send a Champion and your troops to defeat it.. Rewards: 100 XP. 5 Gold

Artifact - Monk Mission
  • Investigate Tian Monastery Level 110. Item Level 725 700. 1 Followers. Cost: 50 Resources. Duration: 2 hrs. We lost contact with the monks at Tian Monastery a few days ago. We should send someone immediately to investigate.. Rewards: 100 XP. 5 Copper
  • New Blood Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec 750. 3 Followers. Cost: 20 Resources. Duration: 24 hrs. We need to find a warlock who excels at summoning greater demons. Scout the city of Dalaran, keeping an eye out for anyone with potential.. Rewards: 1000 XP. 5 Copper
  • Searching the Archives Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 5 sec 3 Followers. Cost: 20 Resources. Duration: 6 hrs. The Black Harvest archives contain a vast amount of magical knowledge collected over time. It's possible that within its walls we might find something to help us rescue the missing council members.. Rewards: 1000 XP. 5 Copper 300 XP
  • Shinfel's Staff of Torment Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 5 sec 715. 1 Followers. Cost: 20 Resources. Duration: 6 hrs. The staff Shinfel used in battle against Cho'gall would be powerful enough to create the soul link, but first we'll need to find it.. Rewards: 1000 XP. 5 Copper 300 XP

Artifact - Monk Mission Repeated
  • Feltotem Necromancy Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec 3 Followers. Cost: 20 Resources. Duration: 8 hrs. The Feltotem along the coast of Highmountain are using fel magic in an attempt to raise their dead. We cannot let them succeed.. Rewards: 1000 XP. 5 Copper 500 XP. 5 Copper
  • The Mother of Imps Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec 3 Followers. Cost: 20 Resources. Duration: 8 hrs. An imp mother has made Bradenbrook her breeding grounds, birthing countless imps into the nearby fields. Defeat the imp mother before her brood grows.. Rewards: 1000 XP. 5 Copper

Artifact - Warlock Mission Repeated
  • Bradenbrook Under Attack Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 30 min 3 Followers. Cost: 20 Resources. Duration: 4 hrs. Blackrook Assassins are attacking Bradenbrook, killing livestock and stealing crops. Defend the village from these ruthless attackers.. Rewards: 1000 XP 200 XP
  • Cleansing the Vale Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 30 min 3 Followers. Cost: 20 Resources. Duration: 4 hrs. Nightmare imps have taken over Moonclaw Vale, corrupting the once serene glade. Help restore balance by ridding the area of imps.. Rewards: 1000 XP 200 XP
  • Hunting the Hunters Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 30 min 3 Followers. Cost: 20 Resources. Duration: 4 hrs. A group of poachers are threatening the wildlife in Highmountain. Show them what it's like to be hunted!. Rewards: 1000 XP 200 XP
  • Pesky Pest Problem Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 30 min 3 Followers. Cost: 20 Resources. Duration: 4 hrs. Dalaran's underbelly has a bit of a rodent problem. Exterminate the pests before they make their way out of the sewers.. Rewards: 1000 XP 200 XP
  • The Harpies Curse Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 30 min 3 Followers. Cost: 20 Resources. Duration: 4 hrs. Harpies are spreading their foul curse throughout Highmountain. Death is the only way to ensure the curse won't continue.. Rewards: 1000 XP 200 XP

Generic (7.0)
  • Gorgamesh Falls Name changed from "iLevel 850 Bucket - Medium" to "Gorgamesh Falls". Level 110. Item Level 875. 3 Followers. Cost: 1 Resources. Duration: 1.3 min. Medium, 875 iLevel

    1 hour = 10 seconds.
    Rewards: 1000 XP. 7 Gold 50 Silver
  • Harping on About It Name changed from "iLevel 850 Bucket - Hard" to "Harping on About It". Level 110. Item Level 900. 3 Followers. Cost: 1 Resources. Duration: 2 min. Hard, high iLevel.

    1 hour = 10 seconds. Rewards: 1000 XP
    Rewards: 1000 XP. 1 Copper
  • Her Foulness Name changed from "iLevel 850 Bucket - Medium" to "Her Foulness". Level 110. Item Level 875. 3 Followers. Cost: 1 Resources. Duration: 2 min. Medium, 875 iLevel

    1 hour = 10 seconds.
    Rewards: 1000 XP. 7 Gold 50 Silver
  • Legion Mission Name changed from "Test Mission 06" to "Legion Mission". Level 110. Item Level 850. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One army only.. Rewards: 3000 XP. 1 Copper 8 hrs. One army only.. Rewards: 1000 XP. 10 Gold
  • Lilith and her Nightborne Name changed from "iLevel 850 Bucket - Very Easy" to "Lilith and her Nightborne". Level 110. Item Level 850. 3 Followers. Cost: 1 Resources. Duration: 40 sec. Very Easy, 850 iLevel, less than 3 encounters.

    1 hour = 10 seconds. Rewards: 1000 XP. 1 Gold
    Rewards: 1000 XP. 1 Gold
  • Test Mission 01 Name changed from "Chapter 2 Complete - Gold" to "Test Mission 01". Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 40 sec. One boss, one spell.

    1 hour = 10 seconds. Rewards: 100 XP. 15 Gold
    1 sec. One boss only.. Rewards: 3000 XP. 1 Copper
  • Test Mission 02 Level 110. Item Level 850 700. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One boss, one minions. Rewards: 3000 XP. 1 Copper army.. Rewards: 3000 XP. 1 Copper
  • Test Mission 03 Level 110. Item Level 850 700. 3 Followers. Cost: 1 Resources. Duration: 8 hrs. One boss, one hazard.. Rewards: 3000 XP. 1 Copper 1 sec. One boss, one army, one spell.. Rewards: 3000 XP. 1 Copper
  • Test Mission 04 Level 110. Item Level 850 700. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One boss, one spell.. Rewards: 3000 XP. 1 Copper hazard.. Rewards: 3000 XP. 1 Copper
  • Test Mission 05 Level 110. Item Level 850 700. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One army, one boss, spell hazard.. Rewards: 3000 XP. 1 Copper
  • Test Mission 07 Level 110. Item Level 850 875. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One hazard only.. Rewards: 3000 XP. 1 Copper
  • Test Mission 08 Level 110. Item Level 850 875. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One spell only.. Rewards: 3000 XP. 1 Copper
  • Test Mission 09 Level 110. Item Level 850 875. 3 Followers. Cost: 1 Resources. Duration: 1 sec. Boss, minion, hazard.. Rewards: 3000 XP. 1 Copper
  • Test Mission 10 Level 110. Item Level 850 900. 3 Followers. Cost: 1 Resources. Duration: 1 sec. Minion, hazard, spell.. Rewards: 3000 XP. 1 Copper
  • Test Mission 11 Level 110. Item Level 850 900. 3 Followers. Cost: 1 Resources. Duration: 1 sec. Boss, minion, hazard, above con.. Rewards: 3000 XP. 1 Copper
  • Test Mission 13 Level 110. Item Level 830 900. 3 Followers. Cost: 1 Resources. Duration: 1 sec. Boss, minion, hazard, below con.. Rewards: 3000 XP. 1 Copper
  • The Cliffs of Stormheim Name changed from "iLevel 850 Bucket - Medium" to "The Cliffs of Stormheim". Level 110. Item Level 875. 3 Followers. Cost: 1 Resources. Duration: 40 sec. Medium, 875 iLevel

    1 hour = 10 seconds. Rewards: 1000 XP. 2 Gold
    Rewards: 1000 XP. 2 Gold
  • The Dalaran Sewers Name changed from "iLevel 850 Bucket - Easy" to "The Dalaran Sewers". Level 110. Item Level 850. 3 Followers. Cost: 1 Resources. Duration: 60 sec. Easy, 850 iLevel

    1 hour = 10 seconds. Rewards: 1000 XP
    Rewards: 1000 XP
  • Zane the Despicable Name changed from "iLevel 850 Bucket - Very Hard" to "Zane the Despicable". Level 110. Item Level 920 900. 3 Followers. Cost: 1 Resources. Duration: 4 min. Very Hard, higher than hard iLevel.

    1 hour = 10 seconds. Rewards: 1000 XP
    Rewards: 1000 XP. 1 Copper

Provision
  • [TEST] Takeout Pizza Level 0. Item Level 0. 1 Followers. Cost: 5 Resources. Duration: 30 min 2 sec. The troops are hungry, go pick up a few pies.. Rewards: 100 XP. 10 Copper 0 XP. 10 Copper



Garrison Follower Changes
Originally Posted by MMO-Champion
Common



Garrison Ability Changes
Originally Posted by MMO-Champion
Ability
  • Arms Ability A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to strike his opponents down.. a |C00b3ffffBoss|R down..
  • Black Harvest Harbringer Name changed from "Leader of the Black Harvest" to "Black Harvest Harbringer".
  • Commanding Shout (New) Ability Increased success chance based on troop vitality..
  • Create Soulwell Ability Returns Ability Chance to return from a mission with a Healhtstone, useable to heal troops. [NYI].
  • Felbolt Ability Increases success chance of missions by 5%.. 10%..
  • Frozen Blows (New) Ability Increases success chance of missions with |C00b3ffffMinions|R by 30%..
  • Fury Ability A furious berserker wielding a weapon in each hand, unleash a flurry of attacks to carve his opponents to pieces.. a |C00b3ffffBoss|R to pieces..
  • Green - Mission Cost (New) Ability 10% Reduced Mission Cost.
  • Hellfire Name changed from "Seed of Corruption" to "Hellfire". Ability Embed a demon seed in an enemy, which explodes Ability Ignite the area around the Warlock, dealing great damage to |C00b3ffffMinions|R..
  • Heroic Leap Ability Leap through the air toward a targeted location..to avoid |C00b3ffffHazards|R..
  • Last Stand (New) Ability Increased success chance when accompanied by troops with only 1 vitality..
  • Matron of Imps Name changed from "Summoning Circle" to "Matron of Imps". Ability On successful mission, summons a random demonic troop. [NYI]. chance to summon a pack of Imps..
  • Protection Ability A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to strike his opponents down.. counter a |C00b3ffffBoss|R..
  • Pummel Ability Pummel the target, interrupting spellcasting.. |C00b3ffffSpells|R..
  • Ritual of Summoning (New) Ability Reduce mission duration of all missions by 30%..
  • Screams of the Dead (New) Ability Chance to return with a troop..
  • Sight of Frost (New) Ability Increased success on Long Missions..
  • Soul Link Name changed from "Life Tap" to "Soul Link". Ability For every troop durability vitality, mission success chance increased by 5%..
  • Summoner (New) Ability Success chance provided by troops is increased by 200% on the first mission of the day..
  • Training Grounds (New) Ability Increase the maximum number of Acolytes you can recruit from 2 to 4..
  • Versatile Leader (New) Ability Increased success chance when accompanied by troops of different types..
  • Whirlwind Ability In a whirlwind of steel you attack all enemies nearby.. |C00b3ffffMinions|R..
  • Wings of Veranus (New) Ability Mission duration reduced..



Misc Changes
Originally Posted by MMO-Champion
Unknown - Underlight Angler
  • Underlight Angler #0: Underlight Angler (New)

Battle Masters
  • All Arenas - Level: 15-110. Players: 5. Rated players: 5. Maps: Ashamane's Fall, Black Rook Hold Arena: Blade's Edge Arena, Dalaran Sewers, Nagrand Arena, Ruins of Lordaeron, The Tiger's Peak, Tol'Viron Arena, Val'sharah Arena.
  • Ashamane's Fall - Name changed from "Val'sharah Arena" to "Ashamane's Fall". Level: 90-110. Players: 5. Rated players: 5. Map: Val'sharah Arena. Ashamane's Fall.

Currency Types
Legion
  • Ancient Mana - Concentrated magic power from the ancient leylines beneath Suramar. Max Quantity: 300.

Factions
Unknown
  • Conjurer Margoss (New) - Once a student of the Kirin Tor, Margoss has turned to fishing to ease his stressful life.

Flight Masters
Unknown

Questing
  • Kalimdor > Teldrassil - Level 10. Map: Kalimdor. Area: Teldrassil. Area: Teldrassil.

Keystone Affixes
  • Skittish - Threat generated on all enemies decays very rapidly. Enemies pay far less attention to threat generated by tanks.

Map Areas
Broken Isles
  • Azsuna > Lithduin Reef (New)
  • Dalaran > Alodi's Bank Vault (New)
  • Dalaran > Margoss' Retreat (New)
  • Stormheim > Thorignir Refuge (New)
  • Val'sharah > Ashamane's Gate (New)
  • Val'sharah > Bonemelt Grotto (New)
  • Val'sharah > Lair of the Bonemelter (New)
  • Val'sharah > The Traveler's Den (New)
  • Val'sharah > Thornton's Cottage (New)
  • Val'sharah > Tranquility Glen (New)

Emerald Nightmare
  • Nightmare Raid > Bough Shadow - Name changed from "Nightmare Raid > Bought Shadow" to "Nightmare Raid > Bough Shadow".

Halls of Valor
  • Skyhold - Name changed from "Halls of Valor" to "Skyhold".

Kharazan Catacombs
  • Karazhan (New)

Pandaria
  • The Jade Forest > Jade Temple Grounds (New)
  • The Jade Forest > Jade Temple Grounds (New)
  • The Jade Forest > Windspire Bridge (New)

Unknown
  • Deadwind Pass > Abandoned Kirin Tor Camp (New)

Maps
Vanilla
  • Ashamane's Fall - Name changed from "Val'sharah Arena" to "Ashamane's Fall".
  • Fel Hammer DH Scenario (New)
  • The Collapse - Suramar Scenario (New)
  • Trial of the Serpent (New)

Scenarios
Battle for the Exodar
  • Step 01: Revelations... (New) - Seek out Prophet Velen in the Vault of Lights.
  • Step 02: In Defense of the Exodar (New) - [PH] Kill a bunch of demons. Save a bunch of draenei. Return to Prophet Velen.
  • Step 03: O'ros... (New) - [PH] Make your way to the Seat of the Naaru and find O'ros.
  • Step 04: [PH] Finale (New) - [PH] Finale stuff

Claiming the Truthguard
  • Step 03: Opening the Door - The door to the shrine is protected by powerful wards. Prove your strength of conviction by facing their defenses. the first trial. Survive its test.

Combat Training
  • Step 01: [PH] Basic Combat A - Deadly Poison - Name changed from "Step 01: [PH] Step 1" to "Step 01: [PH] Basic Combat A - Deadly Poison". [PH] Basic Combat A - Deadly Poison DESC
  • Step 02: [PH] Basic Combat B - Stealth (New) - [PH] Basic Combat B - Stealth DESC
  • Step 03: [PH] Basic Combat C - Garrote (New) - [PH] Basic Combat C - Garrote DESC
  • Step 04: [PH] Basic Combat D - Mutilate (New) - [PH] Basic Combat D - Mutilate DESC
  • Step 05: [PH] Basic Combat E - Rupture (New) - [PH] Basic Combat D - Rupture DESC
  • Step 06: [PH] Basic Combat F - Envenom (New) - [PH] Basic Combat E - Envenom DESC
  • Step 07: [PH] Practice (New) - [PH] Practice DESC
  • Step 08: [PH] Special A - Vanish (New) - [PH] Special A - Vanish DESC
  • Step 09: [PH] Finale (New) - [PH] Finale DESC
  • Step 10: [PH] Finished (New) - [PH] Finished DESC

Rescue Koltira
  • Step 01: Speak with Thassarian - Name changed from "Step 01: Unknown" to "Step 01: Speak with Thassarian". Speak with Thassarian.
  • Step 02: Fight your way to the Apothecarium. (New) - Enter the Apothecarium.
  • Step 03: Open Koltira's Cage (New) - Open Koltira's Cage
  • Step 04: Defeat the Abomination (New) - Defeat the Abomination.

The Legend of The Ashbringer
  • Step 05: One Final Blessing (New) - Call upon the power of the Ashbringer to break free from Balnazzar's control.
  • Step 06: Balnazzar the Risen - Name changed from "Step 05: Balnazzar the Risen" to "Step 06: Balnazzar the Risen".
  • Step 07: The Fate of the Highlord - Name changed from "Step 06: The Fate of the Highlord" to "Step 07: The Fate of the Highlord".

The Oculus [PH]
  • Step 01: Invasion - Name changed from "Step 01: Close Legion Portals [PH]" to "Step 01: Invasion". Close 5 Legion Portals Repel the legion invasion by closing their portals and sending as many demons as you can back to the twisting nether.
  • Step 02: Center Ring (New) - Use an arcane portal to travel to the center Band of Transmutation
  • Step 03: Archmage Vargoth - Name changed from "Step 02: Rescue Archmage Vargoth" to "Step 03: Archmage Vargoth". Archmage Vargoth is being held by three legion bosses. Defeat them. Defeat the three legion magi imprisoning Archmage Vargoth.
  • Step 04: Archmage Vargoth's Story - Name changed from "Step 05: Defeat Kathra'natir" to "Step 04: Archmage Vargoth's Story". Defeat Kathra'natir and imprision him within the Nightborne Soulstone. Talk to Archmage Vargoth
  • Step 05: Ground Level (New) - Talk to Archmage Vargoth to teleport to ground level
  • Step 06: Nexus - Name changed from "Step 03: Use Invis and Follow Kathra'natir" to "Step 06: Nexus". Survive the assault of the burning legion by using your invisibility spell. Find a way into the Nexus building
  • Step 07: Defeat Kathra'natir - Name changed from "Step 04: Survive waves of trash" to "Step 07: Defeat Kathra'natir". Survive waves of trash and find a way into the base of the oculus. Defeat Kathra'natir by imprisoning him inside the Nightborne Soulstone

The Wanderer's Companion
  • Step 01: Step McPlaceholder (New) - You are here to do things

Trial of the Champion
  • Step 01: Grand Champions - Name changed from "Step 01: Grand Champinos" to "Step 01: Grand Champions".

Vault of the Wardens
  • Step 01: Vault of the Wardens - Search the Vault of the Wardens for the Sargeri Keystone. Cordana Felsong and defeat her.

Violet Hold
  • Step 01: Follow Vereesa Windrunner (New) - Follow Vereesa Windrunner into the upper chamber of the prison.
  • Step 02: Defeat Kreenam and Czaadym (New) - Defeat Hakkar's felhounds, Kreenam and Czaadym.
  • Step 03: Defeat Hakkar the Houndmaster (New) - Defeat Hakkar the Houndmaster within the Violet Hold.

World Map Areas
Black Temple - Legion
  • Black Temple (New)

Halls of Valor
  • Skyhold - Name changed from "Halls of Valor" to "Skyhold".

World Safe Locations
Battle of Exodar
  • Battle for the Exodar - H/A Entry (New)

Broken Isles
  • 7.0 Artifacts - Mage - Frost - Bank Vault - JMC (New)
  • 7.0 Class Hall - Hunter - Campaign - Dalaran (New)

Niskara
  • 7.0 DH-OHC - "The Invasion of Niskara" Scenario Entrance Location (ELM) (New)

The Violet Hold
  • 7.0 Class Hall - Hunter - Campaign - Violet Hold (New)

Trial of the Serpent
  • 7.0 Artifacts - Monk - Brewmaster - Temple Scenario Entrance Loc - LWB (New)

Unknown
  • 7.0 Artifacts - Abandoned Kirin Tor Camp - JMC (New)
This article was originally published in forum thread: Legion Alpha - Build 21287 started by chaud View original post
Comments 41 Comments
  1. Eleccybubb's Avatar
    Chaud idm your Taylor Swift obsession but can we have Shake it Off next time?
  1. Multibocks's Avatar
    Where is the data mining?
  1. Knoxontholos's Avatar
    Thank god, I can't stand the gun artifact but didn't want to lose my pet for the bow.

    Hopefully the artifact tree gets a bit reworked for this change as well.
  1. Dead_MAX's Avatar
    So....they want to give the voice chat another chance? Sure, why not.
  1. Sentynel's Avatar
    http://media.mmo-champion.com/images...unterOrderHallwide1.jpg

    This means we're finally getting widescreen loading images?
  1. chaud's Avatar
    Quote Originally Posted by Sentynel View Post
    http://media.mmo-champion.com/images...unterOrderHallwide1.jpg

    This means we're finally getting widescreen loading images?
    They have existed for some loading screens for a long time
  1. Daedius's Avatar
    Voice chat...

    Gonna be like CoD on Xbox Live with kids, or men that sound like kids, screaming feeble insults over their mics.

    /yay
  1. arcaneshot's Avatar
    Violet Hold

    Step 01: Follow Vereesa Windrunner (New) - Follow Vereesa Windrunner into the upper chamber of the prison.
    Step 02: Defeat Kreenam and Czaadym (New) - Defeat Hakkar's felhounds, Kreenam and Czaadym.
    Step 03: Defeat Hakkar the Houndmaster (New) - Defeat Hakkar the Houndmaster within the Violet Hold.
    Looks like Hakkar the Houndmaster is making his WoW debut.
  1. Super Kami Dende's Avatar
    Quote Originally Posted by BeerWolf View Post
    Voice chat...

    Gonna be like CoD on Xbox Live with kids, or men that sound like kids, screaming feeble insults over their mics.

    /yay
    Just don't use it in channels with people you don't know? Pretty easy solution...
  1. DrahkenKahn's Avatar
    Pets are coming back to MM? Sa-weeeeeet! My prayers (read: bitching and moaning) have been answered. BM getting an option to bring it more in line with the current one powerful pet style, is fine, and I'll definitely be interested to see what it is and how it works. But with MM becoming a hybrid of classic MM and SV AND now being able to keep a pet, I'm ecstatic. SV has always been my favorite spec and I've been distraught about losing it. All I want in life is for my pet to hold aggro so I can proc Lock and Load all day. Now I'll be able to do it in MM. It's kind of poetic for me. When I maxed out my first toon and started to get into raiding such that I actually needed to examine dps levels, it was 3.3 and MM was the only option. Now it's coming full circle for me. MMaMMa, I'm coming home.
  1. mmocaec3f39eb9's Avatar
    Will of the First King (Rank 1) Whirlwind critical strikes generate 5 Rage. instead of "While Battle Cry is active, your abilities all cost 0 Rage."

    That sounds terrible honestly. I mean, it sounds like it goes from being useful all the time to pve aoe situations only
  1. Amirila's Avatar
    That Saurfag achievement is amazing
  1. DrahkenKahn's Avatar
    Quote Originally Posted by Amirila View Post
    That Saurfag achievement is amazing
    I didn't notice it until you pointed it out and it's fantastic. One of my favorite descriptions of all time.
  1. yetgdhfgh's Avatar
    I love that saurfang achievement and i hope the ally one is similar but it says you 'damage anduin till he starts crying and pretends to die' lol
  1. DrahkenKahn's Avatar
    Quote Originally Posted by Richiebcfc25 View Post
    I love that saurfang achievement and i hope the ally one is similar but it says you 'damage anduin till he starts crying and pretends to die' lol
    Aw, give Anduin some credit. I'm a diehard member of the Horde, and even I can give Anduin the respect he deserves. If he was ever at all a crybaby, it was because he was just that, a baby. When we first met him, he was, what, 6? Maybe 10? He was still just a little kid.

    But over the years, he's dealt with all sorts of stuff and rose to the challange every time. He was a diplomat to Ironforge in his teens and was in the city during the Darkiron uprising and the almost-war that resulted in the Council of Three Hammers. He managed to escape and bring back reinforcements, befriending Baine Bloodhoof in the meantime. He's been trained by some of the Alliance's best. Learning physical skills from his father, magic from Aunt Jaina, the light from Velen. He saved his father from an attack by the Twilight's Hammer right in Stormwind and together they fought them off. He's matched wits with Wrathion (Wrathuin OTP!). He stood up to Garrosh and foiled his plans to use the Divine Bell (and survived Garrosh crushing him with said bell). And in War Crimes he was right in the middle of the fighting in the climax of the book.

    So come on, the kid's got chops.
  1. Super Kami Dende's Avatar
    Quote Originally Posted by Doniac View Post
    Will of the First King (Rank 1) Whirlwind critical strikes generate 5 Rage. instead of "While Battle Cry is active, your abilities all cost 0 Rage."

    That sounds terrible honestly. I mean, it sounds like it goes from being useful all the time to pve aoe situations only
    It isn't actually that bad, the whole Battlecry no rage thing would cause massive amount of rage capping and waste. Whirlwind is affected by a bunch of traits and talents meaning it will be used often and will give more steady rage income outside of Battle Cry and less wastage whilst in Battle Cry.
  1. mmocaec3f39eb9's Avatar
    Quote Originally Posted by Captain Jack Flash View Post
    It isn't actually that bad, the whole Battlecry no rage thing would cause massive amount of rage capping and waste. Whirlwind is affected by a bunch of traits and talents meaning it will be used often and will give more steady rage income outside of Battle Cry and less wastage whilst in Battle Cry.
    For pve yeah, but seems sort of pointless for pvp
  1. Super Kami Dende's Avatar
    Quote Originally Posted by Doniac View Post
    For pve yeah, but seems sort of pointless for pvp
    I think there are enough Talents in both the PvP and PvE trees to keep Rage up, without having 100% rage and 100% crit at the same time.
  1. Fortydragon's Avatar
    Quote Originally Posted by DrahkenKahn View Post
    Aw, give Anduin some credit. I'm a diehard member of the Horde, and even I can give Anduin the respect he deserves. If he was ever at all a crybaby, it was because he was just that, a baby. When we first met him, he was, what, 6? Maybe 10? He was still just a little kid.

    But over the years, he's dealt with all sorts of stuff and rose to the challange every time. He was a diplomat to Ironforge in his teens and was in the city during the Darkiron uprising and the almost-war that resulted in the Council of Three Hammers. He managed to escape and bring back reinforcements, befriending Baine Bloodhoof in the meantime. He's been trained by some of the Alliance's best. Learning physical skills from his father, magic from Aunt Jaina, the light from Velen. He saved his father from an attack by the Twilight's Hammer right in Stormwind and together they fought them off. He's matched wits with Wrathion (Wrathuin OTP!). He stood up to Garrosh and foiled his plans to use the Divine Bell (and survived Garrosh crushing him with said bell). And in War Crimes he was right in the middle of the fighting in the climax of the book.

    So come on, the kid's got chops.
    Thank you good sir, for not mindlessly hating Anduin like so many seem to do.
  1. Fang7986's Avatar
    Instead of making Lone Wolf a talent I would prefer it was baseline for MM and they added a talent that gave you back your pet. That or allow MM to summon a pet but it did no DPS

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