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Legion Beta - Build 21796
Build 21796 will be deployed to the Beta realms soon.


New Items
Lots of new armor in this build. Check out the full list of items on the WoWDB beta site.

Level Type Name
1Companion Pets Snowfang's Trust
1Other Test Pet 1
1Other Test Pet 3
1Other Test Pet 2
100Other Tome of the Tranquil Mind
110Inscription Technique Technique: Tome of the Tranquil Mind


Calculators Updated



Achievement Changes
Originally Posted by MMO-Champion
Legion
Quests
  • Hatchling of the Talon Gather 10 Emerald Orbs in a single session of Aviana's challenge in Sylvan Falls. Item Reward: Emerald Winds. 5 points. 10 points. Account Wide.

Legion Dungeon
Dungeons & Raids
  • Helheim Hath No Fury Name changed from "Helheim Hath No Fury Like a Ferryman Scorned" to "Helheim Hath No Fury".



Misc Changes
Originally Posted by MMO-Champion
Adventure Journal
Events

Adventure Map Points of Interest??
Questing
  • Suramar (New) - After 10,000 years in isolation, the Nightborne elves have lowered the magical barrier protecting the city of Suramar, allowing Gul'dan access to a font of incredible power - the Nightwell. Following a failed attempt to overthrow Grand Magistrix Elisande, a small group of Nightborne exiles seek to awaken the power of their ancient lands and free Suramar from the Legion's grasp. Quest #39985.

Archaeology Projects
Demonic
  • Flayed-Skin Chronicle - Different breeds of demon exhibit different behaviors between battles. Succubi, for example, have a tendency to keep detailed logs of their day-to-day activities. Their accounts are often lurid, almost always grotesque, and were typically written onto "paper" made from the skin of an enemy or a captive. Common. 85 fragments. 1 sockets. 2 sockets.
  • Houndstooth Hauberk - A massive piece of "mail" chest armor, crafted entirely out of demonic hounds' teeth. The points of the teeth face upward and inward, making the armor impossible to remove once worn - that is, impossible to remove without tearing the flesh of the wearer. Common. 170 fragments. 1 sockets. 3 sockets.
  • Imp's Cup - Imps have to drink too, and many prefer to bring their own cup with them. Some theorize that an ancient imp-like race revered their drinking vessels as something sacred, and a part of that ritual remained even after they were indoctrinated into the Burning Legion. Common. 60 fragments. 1 sockets. 2 sockets.
  • Malformed Abyssal - The ritual to summon an abyssal is complicated, and often fails. When a failure occurs, a small piece of the demon typically remains behind, seething with a combination of latent demonic rage and despair at its own dysfunction. Ancient battlegrounds are littered with such stones. Common. 95 fragments. 1 sockets. 2 sockets.
  • Orb of Inner Chaos - Chaos does not come easily to all demons - some struggle with the ways of the Burning Legion. Those that did will often carried an enchanted orb that invoked the rage required of any good demon. It is not known how the orbs were made, or who made them. Common. 140 fragments. 1 sockets. 3 sockets.

Highborne
  • Nobleman's Letter Opener - As is always the case with letter openers, this is a completely useless tool, kept only as an excuse to have a murder weapon nearby in situations where it would be socially unwise to carry a dagger. Common. 100 fragments. 1 sockets. 3 sockets.
  • Pre-War Highborne Tapestry - Tapestries woven before the time of Queen Azshara's pact with the demons typically display a unique "under-over-over" style of needlework that has not been seen since. Common. 120 fragments. 1 sockets. 3 sockets.

Highmountain Tauren
  • Drogbar Gem-Roller - While most drogbar appreciated the rough edges of a raw gemstone, others preferred a smoother, rounder jewel. Rather than using standard gemcutting tools, they used a hand-cranked stone device, which tumbled the gems over the course of several weeks. These were typically operated by servants, slaves, or disobedient youngsters. Common. 115 fragments. 1 sockets. 3 sockets.
  • Stonewood Bow - The limbs of the bow are carved from a rock-hard tree wood, which make it nearly impossible to draw. Archaeologists disagree as to whether the bow was originally so hard, or whether the wood simply petrified with age. Either way, the size and heft of the bow suggest that it was only used by the most practiced of tauren hunters. Common. 105 fragments. 1 sockets. 3 sockets.
  • Trailhead Drum - Not all Highmountain tauren were hunters, but those that were typically commemorated their first kill with a ceremonial drum, stretched with the hide of their quarry. Most trailhead drums are made with rabbithide or foxhide. Hunters typically carried them for the rest of their lives. Common. 65 fragments. 1 sockets. 2 sockets.

Artifact Appearances
Paladin (Retribution) - Ashbringer
  • Shattered Reckoning #1: Ashbringer - Name changed from "Shattered Reckoning #3: Ashbringer" to "Shattered Reckoning #1: Ashbringer".
  • Shattered Reckoning #3: Ashbringer - Name changed from "Shattered Reckoning #1: Ashbringer" to "Shattered Reckoning #3: Ashbringer".

Flight Masters
Broken Isles
  • Meredil, Suramar - Name changed from "Suramar, Suramar [TEMP]" to "Meredil, Suramar".

LFG Dungeons
Unknown
  • End Time (New) - Alliance only. Level 0. Suggested level: 86. Roles: 0 tank/1 healer/1 damage.
  • Magisters' Terrace - Name changed from "Stranglethorn Vale" to "Magisters' Terrace". Level 28-50. Roles: . Alliance only. Level 115-6728. Suggested level: 71. Roles: 0 tank/1 healer/1 damage.
  • Pit of Saron - Name changed from "Searing Gorge" to "Pit of Saron". Level 43-60. Roles: . Alliance only. Level 200-8990. Suggested level: 81. Roles: 0 tank/1 healer/1 damage.

Map Areas
Broken Isles
  • Dalaran > Margoss's Retreat - Name changed from "Dalaran > Margoss' Retreat" to "Dalaran > Margoss's Retreat".
  • The Great Sea (New)

Pandaria
  • Kun-Lai Summit > Temple of the White Tiger - Name changed from "Kun-Lai Summit > Kun-Lai Summit > Temple of the White Tiger" to "Kun-Lai Summit > Temple of the White Tiger".

Scenarios
Combat Training
  • Step 02: Judging Your Enemies - Learn how to use Judgement. Judgment.

Dark Whispers
  • Step 07: There's a New Master in Town - The skull is yours! Step through it's its portal to depart this place.

Ravencrest's Legacy
  • Step 01: Surrounded by Darkness - Name changed from "Step 01: Ravencrest's Legacy Stage 01" to "Step 01: Surrounded by Darkness". Ravencrest's Legacy Stage 01 Report to Kur'talos Ravencrest.
  • Step 02: Preparing for the Apocalypse (New) - Repair the Deactivated Moon Guard Portal.
  • Step 03: The Road to Fel (New) - Secure the rampart by defeating Xalian Felblaze.
  • Step 04: Behold, the Endless March (New) - Enter the upper ramparts of the courtyard.
  • Step 05: No Man An Island (New) - Activate the remaining Moon Guard portals.
  • Step 06: True Sacrifice (New) - Destroy the Nihilam Portal and slay Balaadur to end the invasion.
  • Step 07: When Good Men Do Nothing (New) - Enter Raven's Glory and destroy the Colossal Siegebreaker.

The Silver Hand
  • Step 04: The Broken Ritual - Travald Travard wants to begin the ritual. Aid him.

World Map Areas
Dreadscar Rift
  • BrokenIsles > Dreadscar Rift - Name changed from "Dreadscar Rift" to "BrokenIsles > Dreadscar Rift".

The Heart of Azeroth
  • BrokenIsles > The Maelstrom - Name changed from "The Maelstrom" to "BrokenIsles > The Maelstrom".

World Safe Locations
Neltharion's Lair
  • Neltharion's Lair - Stone Giant Defeated Checkpoint (New)
  • Neltharion's Lair - Worm Defeated Checkpoint (New)

Unknown
  • Karazhan - Outside Facing Dungeon Entance (New)



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Ratstallion Summons and dismisses a rideable Ratstallion. 1.5 sec cast. Account wide. 1.5 sec cast.

Companions
  • Snowfang (New) Right click to summon and dismiss Snowfang. Battle Pet. Instant.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Death Strike (Blood, Unholy) Focuses dark power into a strike that deals (1% of weapon damage) Physical damage and heals you for 30% 20% of all damage taken in the last 5 sec, minimum 7% of maximum health.
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 2.000 * 1% of weapon damage ] Physical damage and heals you for 30% 20% of all damage taken in the last 5 sec, minimum 7% of maximum health.

Frost
  • Mastery: Frozen Heart Increases all Frost damage done by 16%. Death Knight - Frost Spec. 12%. Death Knight - Frost Spec.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Talents
  • Blade Turning Parrying an attack generates 5 Pain while Demon Spikes is active increases the Pain generation of your next Shear by 100%. Vengeance Demon Hunter - Level 15 Talent.
  • Bloodlet Throw Glaive causes targets to bleed for 190% of the damage inflicted over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet. Havoc Demon Hunter - Level 75 Talent. 45 Talent.
  • Chaos Cleave Chaos Strike hits an additional target. Havoc Demon Hunter - Level 90 Talent. 15 Talent.
  • Demon Reborn All your cooldowns are reset when you invoke Metamorphosis. Havoc Demon Hunter - Level 45 Talent. 90 Talent.
  • Demonic Appetite Chaos Strike has a chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 30 Fury. Havoc Demon Hunter - Level 15 Talent. 30 Talent.
  • Fel Eruption Impales the target for 100 [ 1,000% of AP Chaos damage and stuns them for 2 sec. Inflicts an additional 0% damage against targets permanently immune to stuns. Vengeance Demon Hunter - Level 30 Talent. 20 Fury / 200 Pain. 20 yd range. Instant. 35 sec cooldown.

Vengeance
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 412.5% of AP ] Fire damage, and an additional [ 150% of AP ] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 3 sec cooldown. 30 sec cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Cenarion Ward Heals the target for [ 293.3% [ 350% of Spell Power ] every 2 sec for 6 sec. 100 yd range. Instant.
  • Rage of the Sleeper Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take and reflecting [ 1 + 250% of AP ] Nature damage back at your attackers. Lasts 10 sec. Requires Bear Form. Artifact, Active Mitigation. Instant. 1.5 min cooldown.

Talents
  • Cenarion Ward Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for [ 293.3% [ 350% of Spell Power ] over 6 sec. Can't be cast in Flight Form. Restoration Druid - Level 15 Talent. 9.2% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Elune's Guidance Immediately gain 5 combo points and an additional 1 combo point every 1 sec for 5 sec. Feral Druid - Level 90 Talent. 30 yd range. Instant. 45 sec cooldown. Instant. 45 sec cooldown.
  • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15%. You also learn: Shred Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Restoration Druid - Level 45 Talent.
  • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15%. You also learn: Shred Rip Ferocious Bite Your energy regeneration is increased by 35%. Guardian Druid - Level 45 Talent.
  • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15%. You also learn: Shred Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Balance Druid - Level 45 Talent.
  • Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal (420% of weapon damage) Physical damage, and reduces all damage you take by 15% 8% for 20 sec. Requires Bear Form. Guardian Druid - Level 15 Talent. Melee range. Instant.

PvP Talents
  • Touch the Stars Healing Touch generates 2 15 Astral Power. Balance Druid - Tier 4 PvP Talent.

Balance
  • Starfall Calls down waves of falling stars at the targeted area, dealing [ 226.8% [ 360% of Spell Power ] Astral damage over 8 sec. Also applies Stellar Empowerment to each target, which increases damage taken from your Moonfire and Sunfire by 20%. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 600 LunarPower. 40 yd range. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Camouflage You and your pet blend into the surroundings and gain stealth for 60 sec. While camouflaged, you will heal for 2% every 1 secs. Survival Marksmanship Hunter - Level 75 Talent. Unlimited range. Instant. 60 sec cooldown.
  • Sentinel Name changed from "Heightened Vulnerability" to "Sentinel". Your next Marked Shot applies 3 stacks of Vulnerable to all Marked Targets Applies Hunter's Mark to all enemies near the target. Marksmanship Hunter - Level 60 Talent. Instant. 20 sec cooldown. 40 yd range. Instant.

PvP Talents
  • Wild Protector Your Pet protects allies within 5 8 yards, reducing damage taken by 15%. Beast Mastery Hunter - Tier 4 PvP Talent.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Frozen Orb Launches forward an orb of swirling ice which deals 0 Frost damage over 10 sec to all nearby enemy targets. Grants 1 charge of Fingers of Frost when it first damages a target. Targets damaged by the Frost Orb are slowed by 30% for 15 sec. 100 yd range. Instant. 6 sec cooldown.

Talents
  • Bone Chilling Whenever you attempt to chill a target, you gain Bone Chilling, increasing all Frost damage you deal by 0.5% for 6 sec, stacking up to 16 12 times. Frost Mage - Level 15 Talent.
  • Lonely Winter You can no longer summon your Water Elemental, but Frost Bolt, Ice Lance, Frozen Orb, and Icicles deal 25% 15% increased damage. Frost Mage - Level 15 Talent.
  • Pyromaniac Casting Pyroblast or Flamestrike while Hot Streak is active has a 10% 8% chance to instantly reactivate Hot Streak. Fire Mage - Level 15 Talent.
  • Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [ 120% [ 130% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
  • Resonance Name changed from "Torrent" to "Resonance".
  • Splitting Ice Your Ice Lance and Icicles now deal 10% increased damage, and hit a second nearby target for 75% 50% of their damage. Frost Mage - Level 60 Talent.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Invoke Niuzao, the Black Ox Summons an effigy of Niuzao, the Black Ox for 45 sec. Niuzao attacks your primary target and taunts it. He also frequently Stomps, damaging all nearby enemies. Brewmaster Monk - Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
  • Mist Wrap Increases Enveloping Mist's duration by 1 sec and its healing bonus by 20% 10%. You may now channel Soothing Mist while moving. Mistweaver Monk - Level 45 Talent.
  • Spirit of the Crane Tiger Palm causes your next Blackout Kick or Rising Sun Kick to restore 0.75% 1.00% mana. Mistweaver Monk - Level 45 Talent.

Brewmaster
  • Expel Harm Draw in the positive chi of all Healing Spheres within 30 yards, and expel negative chi, damaging the nearest enemy for 1% 10% of the amount healed. Monk - Brewmaster Spec. 15 Energy. Instant.

None
PvP Talents
  • Relentless Duration of incoming crowd control effects reduced by 25%. Replaces Honorable Medallion. Any2 Role - Tier 0 PvP Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Holy Shock Blasts the target with Holy energy, causing [ 400% [ 350% of Spell Power ] Holy damage to an enemy, or [ 400% of Spell Power ] healing to an ally. 100 yd range. Instant.
  • Holy Shock Blasts the target with Holy energy, causing [ 400% [ 350% of Spell Power ] Holy damage to an enemy, or [ 400% of Spell Power ] healing to an ally. 100 yd range. Instant.

Talents
  • Aura of Sacrifice While you are above 65% 75% health, 10% of all damage taken by allies within 10 yds is redirected to you. While Aura Mastery is active, 10% of all effective healing you deal is replicated to all allies in the aura. Holy Paladin - Level 60 Talent.
  • Beacon of Virtue Apply a Beacon of Light to your target and 4 3 injured allies within 30 yards for 8 sec. Your heals will heal all of them for 40% of the amount healed. Holy Paladin - Level 100 Talent. 15% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Crusade Name changed from "Sanctified Wrath" to "Crusade". Increases your damage and haste by 5% 2% for 20 sec. Each Holy Power spent during Sanctified Wrath increases damage and haste by an additional 5% 2%. Maximum 15 stacks. Retribution Paladin - Level 100 Talent. Instant. 20 sec cooldown.
  • Equality Deals Holy damage to up to 4 enemies within 10 yards equal to 150% of your missing health. Deals 50% 35% of missing health against enemy players. Limited to 4 targets. Retribution Paladin - Level 100 Talent. Instant. 3 min cooldown.
  • Final Stand Reduces the cooldown of Divine Shield by 50%, and when you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Protection Paladin - Level 100 Talent.
  • Greater Judgment Your Judgment cooldown is reduced by 2 sec and jumps to 3 additional nearby enemies. Each jump deals 35% less damage. Retribution Paladin - Level 30 Talent.
  • Hand of the Protector Calls down the Light to heal a friendly target for 25% of the target's missing health. Protection Paladin - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown. 10 sec cooldown.

Holy
  • Holy Shock Triggers a burst of Light on the target, dealing [ 400% [ 350% of Spell Power ] Holy damage to an enemy, or [ 400% of Spell Power ] healing to an ally. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
  • Righteousness (New) Your maximum health is increased by 15%. Paladin - Holy Spec.

Protection
  • Sanctuary Decreases damage taken by 0%, increases your chance to dodge by 2% 0%, and reduces the chance for your attacks to be parried by 3%. Paladin - Protection Spec.

Retribution
  • Greater Blessing of Wisdom Places a blessing on an ally that causes them to regenerate 1% of maximum health and mana per 3 15 sec. You may only have 3 Greater Blessings active at one time. Paladin - Retribution Spec. 30 yd range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Divine Star Fires a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ] and dealing [ 1 + 90% 145% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. 100 yd range. Instant.
  • Divine Star Fires a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ] and dealing [ 1 + 90% 145% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. 100 yd range. Instant.
  • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 287.4% of Spell Power ] and dealing [ 287.4% [ 431.1% of Spell Power ] Holy damage to enemies. 100 yd range. Instant.
  • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 287.4% of Spell Power ] and dealing [ 287.4% [ 431.1% of Spell Power ] Holy damage to enemies. 100 yd range. Instant.

Talents
  • Benediction Your Prayer of Mending has a 30% 50% chance to leave a Renew on each target it heals. Holy Priest - Level 100 Talent.
  • Binding Heal Heals you, another friendly target, and a third friendly target within 20 yards for [ 250% [ 300% of Spell Power ]. Triggers Serendipity, reducing the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 75 Talent. 3% of Base Mana. 40 yd range. 1.5 sec cast.
  • Circle of Healing Heals up to 5 injured allies within 30 yards of the target for [ 300% [ 260% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 100 Talent. 5% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Contrition Increases Atonement duration by 3 2 sec. Discipline Priest - Level 75 Talent.
  • Divine Star Fires a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ] and dealing [ 1 + 90% 145% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 2.5% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Divinity When you heal with a Holy Word spell, your healing is increased by 20% 15% for 8 sec. Priest - Level 90 Talent.
  • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 287.4% of Spell Power ] and dealing [ 287.4% [ 431.1% of Spell Power ] Holy damage to enemies. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 3.6% of Base Mana. 30 yd range. 1.5 sec cast. 40 sec cooldown.
  • Legacy of the Void Voidform may be activated anytime your Insanity level is 60 70 or higher. Shadow Priest - Level 100 Talent.
  • Mind Bomb Inflicts the target with a Mind Bomb. After 2 sec, or if the target dies, it unleashes a psychic explosion, stunning all enemies within 0 8 yds of the target for 2 sec. Shadow Priest - Level 45 Talent. 30 yd range. Instant. 30 sec cooldown.
  • Mind Spike Assail the target with shadowy spikes, dealing [ 45% [ 37% of Spell Power ] Shadowfrost damage and leaving a spike embedded in their mind. Up to 10 spikes may be embedded this way. Mind Blast will detonate these spikes, each dealing 200% of their original damage. to the main target, and 100% to all nearby targets. Generates 5 Insanity. Shadow Priest - Level 100 Talent. 40 yd range. 1.5 sec cast.
  • Purge the Wicked Cleanses the target with fire, causing 0 Fire damage and an additional [ 50% [ 42% of Spell Power ] Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. Can't be cast in Shadowform. Discipline Priest - Level 100 Talent. 2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
  • Void Ray Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 4 sec, stacking up to 5 times. Shadow Priest - Level 60 Talent.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Curse of the Dreadblades Invoke the Curse of the Dreadblades, causing each Saber Slash or Pistol Shot to fill your combo points. However, The Dreadblades will consume 5% of your current health when you use a finishing move for the next 12 sec. Artifact. Instant. 1.5 min cooldown.
  • Kingsbane Releases lethal poison within The Kingslayers and injects it into your target, dealing [ 2.000 * 500% of weapon damage ] Nature damage instantly and an additional [ 35 + 75% of AP ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. Artifact. 35 Energy. Melee range. Instant. 45 sec cooldown.

PvP Talents
  • Flying Daggers Fan of Knives deals 25% 350% more damage when it strikes 2 3 or more targets. Assassination Rogue - Tier 5 PvP Talent.
  • Silhouette Shadowstep's cooldown is reduced by 33% 50% when cast on a friendly target. Subtlety Rogue - Tier 2 PvP Talent.

Subtlety
  • Symbols of Death Invoke ancient symbols of power, increasing all damage you deal by 20% for 35 sec. and causing your next Shadowstrike to critically strike. Unaffected by the global cooldown. Requires Stealth. Rogue - Subtlety Spec. 35 Energy. Instant. 1 sec cooldown. 10 sec cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Gift of the Queen Heals up to six injured allies within 12 yards for [ 400% of Spell Power ] and increases their maximum health by 10% for 6 sec. Artifact. 100 40 yd range. 2 sec cast. 45 sec cooldown.

Talents
  • Aftershock Your Shock Your spells refund 25% of all Maelstrom spent on them. Elemental Shaman - Level 90 Talent.
  • Echo of the Elements (Restoration) In addition, when you cast Healing Wave, Healing Surge, Riptide, or Chain Heal, you have a 15% 10% chance to generate a charge of Riptide.
  • Lightning Rod Your damaging spells Your Lightning Bolt and Chain Lightning have a 10% chance to make your target a Lightning Rod. When your Nature spells damage a Lightning Rod, they deal 20% additional damage to the target and to all enemies within 8 yards for 10 sec. When you deal damage with Lightning Bolt or Chain Lightning, they additionally deal 20% of their damage to all Lightning Rods. Elemental Shaman - Level 90 Talent.
  • Path of Flame Lava Burst deals 10% 5% more damage and causes Flame Shock to spread from the target to a nearby enemy. Elemental Shaman - Level 15 Talent.
  • Torrent Increases the initial heal from Riptide by 50% 40%. Restoration Shaman - Level 15 Talent.

Elemental
  • Earth Shock Instantly shocks the target with concussive force, causing up to [ 700% [ 1,000% of Spell Power ] Nature damage based on Maelstrom spent. Shaman - Elemental Spec. 10 Maelstrom. 40 yd range. Instant.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 1 + 165% 150% of Spell Power ] Nature damage. Generates 8 Maelstrom. Shaman - Elemental Spec. 40 yd range. Instant.

Elemental & Restoration

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Dimensional Rift Rips a hole in time and space, opening a portal that damages your target. Artifact. 40 yd range. 1.5 sec cast. Instant.

Talents
  • Cataclysm Destruction Warlock - Level 60 Talent. 30 Talent.
  • Fire and Brimstone Incinerate now hits all enemies near your target. Destruction Warlock - Level 30 Talent. 60 Talent.
  • Soul Harvest Immediately generates 5 Soul Shards Affliction: Increases your damage by 20%. Lasts 10 sec, increased by 2 sec for each target afflicted by your Agony, up to a maximum of 30 sec. Demonology: Increases your damage by 20%. Lasts 10 sec, increased by 2 sec for each target afflicted by your Doom, up to a maximum of 30 sec. Destruction: Increases your damage by 20%. Lasts 10 sec, increased by 2 sec for each target afflicted by your Immolate, up to a maximum of 30 sec. Warlock - Level 60 Talent. Instant (Channeled). 2 min cooldown. 2 min cooldown.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Defensive Stance A defensive combat state that reduces all damage you deal and take by 25%. Lasts until cancelled. Warrior - Arms Spec. Instant. 6 sec cooldown. take by 20%, and all damage you deal by 10%. Lasts until cancelled. Arms Warrior - Level 60 Talent. Instant. 10 sec cooldown.
  • Titanic Might Increases the duration of Colossus Smash by 200% 16 sec, but reduces its effectiveness by 50%. Arms Warrior - Level 90 Talent.

Arms
  • Die by the Sword Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec. Arms Warrior - Level 60 Talent. Instant. 2 min cooldown. Warrior - Arms Spec. Instant. 3 min cooldown.

Fury
  • Titan's Grip Allows you to dual-wield a pair of two-handed weapons, and increases your maximum health by 20%. Warrior - Fury Spec. 15%. Warrior - Fury Spec.

Protection
  • Bastion of Defense Increases your block chance by 15% and your dodge chance by 2%. Warrior - Protection Spec. 0%. Warrior - Protection Spec.

Racials
Gnome

Professions
Inscription
  • Codex of the Tranquil Mind Name changed from "Wartome of the Sharpened Mind" to "Codex of the Tranquil Mind". Craft a Wartome of the Sharpened Codex of the Tranquil Mind. Inscription. 1.5 sec cast.



Artifact Powers
Originally Posted by MMO-Champion
Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Vengeance

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Guardian
  • Rage of the Sleeper (Rank 1) Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take and reflecting 0 Nature damage back at your attackers. Lasts 10 sec.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Frost
  • Chain Reaction (Rank 1) Frostbolt critical strikes empower Ice Lance, increasing damage dealt by 0%.for 0, stacking up to 0 times.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Protection
  • Light of the Titans (Rank 1) Shield of the Righteous empowers your next Light of the Protector to heal for an additional 0 over 0. will also heal for 0 over 0.

Retribution
  • Divine Tempest (Rank 1) Ashbringer projects Divine Storm forward 0 20 yds, damaging all enemies in its path. Also increases damage dealt by Divine Storm by 20%.
  • Divine Tempest (Rank 1) Ashbringer projects Divine Storm forward 0 20 yds, damaging all enemies in its path. Also increases damage dealt by Divine Storm by 20%.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw
  • Curse of the Dreadblades (Rank 1) Invoke the Curse of the Dreadblades, causing each Saber Slash or Pistol Shot to fill your combo points. However, The Dreadblades will consume 0% of your current health when you use a finishing move for the next 12 sec.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms

Fury



Strings Changes
Originally Posted by MMO-Champion
  • ABILITY_INFO_HUMAN1 - - Increased Versatility. Haste, Critical Strike, Mastery, and Versatility.
  • ABILITY_INFO_HUMAN3 - - Can break out of effects that remove or limit player control. stun effects.
  • BOOST2_DRUIDBALANCE_REMIND_LUNARSTRIKE (New) - Cast |cFFFFFFFFLunar Strike|r.
  • BOOST2_DRUIDBALANCE_REMIND_MOONFIRE (New) - Cast |cFFFFFFFFMoonfire|r.
  • BOOST2_DRUIDBALANCE_REMIND_MOONKIN (New) - Use |cFFFFFFFFMoonkin Form|r.
  • BOOST2_DRUIDBALANCE_REMIND_SOLARWRATH (New) - Cast |cFFFFFFFFSolar Wrath|r.
  • BOOST2_DRUIDBALANCE_REMIND_STARSURGE (New) - Cast |cFFFFFFFFStarsuge|r.
  • BOOST2_DRUIDBALANCE_REMIND_SUNFIRE (New) - Cast |cFFFFFFFFSunfire|r.
  • BOOST2_PRIESTDISC_PWSHIELD - Use |cFFFFFFFFPower Word: Shield|r to protecct yourself. protect yourself.
  • BOOST2_SHAMANENHANCE_REMIND_FLAMETONGUE (New) - Use |cFFFFFFFFFlametongue|r on the target dummy.
  • BOOST2_SHAMANENHANCE_REMIND_LAVALASH (New) - Use |cFFFFFFFFLava Lash|r on the target dummy.
  • BOOST2_SHAMANENHANCE_REMIND_ROCKBITER (New) - Use |cFFFFFFFFRockbiter|r to hit your target and generate Maelstrom.
  • BOOST2_SHAMANENHANCE_REMIND_STORMSTRIKE (New) - Use |cFFFFFFFFStormstrike|r when available.
  • BOOST2_SHAMANENHANCE_ROCKBITER - Use |cFFFFFFFFRockbiter|r to hit your target and generate Maesltrom. Maelstrom.
  • CLASS_DEATHKNIGHT - Death knights are a hero class, which means they start at high level. Death knights are a melee class with an emphasis on causing diseases and doing damage with their undead pets. using dark magic.
  • CLASS_DEATHKNIGHT_FEMALE - Death knights are a hero class, which means they start at high level. Death knights are a melee class with an emphasis on causing diseases and doing damage with their undead pets. using dark magic.
  • CLASS_DEMONHUNTER_SPELLDESC3 - Transform into a demon with a leap attack, gaining life leech and powerful attacks after landing. powerful attacks after landing.
  • CLASS_HUNTER - Hunters are at home in the wilderness and have a special affinity for beasts. They mostly use ranged weapons, such as bows or guns rely on their weaponry, and their pet to deal damage.
  • CLASS_HUNTER_FEMALE - Hunters are at home in the wilderness and have a special affinity for beasts. They mostly use ranged weapons, such as bows or guns rely on their weaponry, and their pet to deal damage.
  • CLASS_INFO_HUNTER0 - - Role: Range Damage Ranged or Melee Damage
  • CLASS_INFO_HUNTER1 - - Wield ranged weaponry to destroy foes from afar - Harness the power of the wilds to destroy foes
  • CLASS_INFO_HUNTER3 - - Set traps to explode, freeze, or disable enemies - Track, disable, and kill your prey
  • CLASS_INFO_SHAMAN3 - - Use totems to buff, heal, or deal damage disable enemies, heal, or deal damage
  • CLASS_PALADIN_SPELLDESC1 - Hurl a holy shield at an enemy. Your shield will jump to several targets dealing damage and slowing them. damaging each of them.
  • CLASS_SHAMAN - Shaman use the power of the elements to enhance their weapon damage or spells. Shaman summon totems in combat, small objects that buff disable enemies, heal or cause damage to enemies.
  • CLASS_SHAMAN_FEMALE - Shaman use the power of the elements to enhance their weapon damage or spells. Shaman summon totems in combat, small objects that buff disable enemies, heal or cause damage to enemies.
  • CLASS_TRIAL_TIMER_DIALOG_TEXT_HAS_REMAINING_TIME - Your character is now locked. You will be logged out automatically in %s.
  • CLASS_TRIAL_TIMER_DIALOG_TEXT_NO_REMAINING_TIME - Your character is now locked. You will be logged out soon.
  • CLASS_WARRIOR - Warriors are plate-wearing fighters who strive for perfection in armed combat. As warriors deal damage fight they generate rage, which is used to power special attacks.
  • CLASS_WARRIOR_FEMALE - Warriors are plate-wearing fighters who strive for perfection in armed combat. As warriors deal damage fight they generate rage, which is used to power special attacks.
  • CLASS_WARRIOR_SPELLDESC1 - Attempt to finish off a foe, delaing a blow that becomes more powerful with more rage. Requires your target to be below 20% health.
  • DUNGEON_FLOOR_NIGHTMARERAID1 (New) - Clutch of Corruption
  • DUNGEON_FLOOR_NIGHTMARERAID10 (New) - Grizzly Hills
  • DUNGEON_FLOOR_NIGHTMARERAID11 (New) - Moonglade
  • DUNGEON_FLOOR_NIGHTMARERAID12 (New) - Rift of Aln
  • DUNGEON_FLOOR_NIGHTMARERAID13 (New) - The Emerald Dream
  • DUNGEON_FLOOR_NIGHTMARERAID2 (New) - Core of the Nightmare
  • DUNGEON_FLOOR_NIGHTMARERAID3 (New) - Mulgore
  • DUNGEON_FLOOR_NIGHTMARERAID4 (New) - Un'goro Crater
  • DUNGEON_FLOOR_NIGHTMARERAID5 (New) - The Emerald Nightmare
  • DUNGEON_FLOOR_NIGHTMARERAID6 (New) - Ashenvale
  • DUNGEON_FLOOR_NIGHTMARERAID7 (New) - The Hinterlands
  • DUNGEON_FLOOR_NIGHTMARERAID8 (New) - Duskwood
  • DUNGEON_FLOOR_NIGHTMARERAID9 (New) - Feralas
  • HONOR_YOUVE_REACHED (New) - You've Reached
  • ITEM_RELIC_VIEWABLE (New) -
  • LEVEL_UP_HONOR_LINK (New) - |cffFF4E00|Hhonortalent:|h[Honor Talents]|h|r Available!
  • LEVEL_UP_SPECIALIZATION_LINK - |cffFF4E00|Htalentpane:|h[Specializations]|h|r |cffFF4E00|Hspecpane:|h[Specializations]|h|r
  • NPC_NAMES_DROPDOWN_INTERACTIVE (New) - Hostile, Quest, and Interactive NPCs
  • NPC_NAMES_DROPDOWN_INTERACTIVE_TOOLTIP (New) - Display names for hostile NPC's, those NPCs involved with quests or being tracked, and NPC's you can interact with.
  • NPE_ABILITYREMINDER_WARRIOR - Use {$78 Use |cFF00FFFF%s|r |T%s:16|t} while attacking when you have enough rage.
  • NPE_ABILITYSECOND_WARRIOR - |cFF00FFFFLeft-Click|r on {$12294 {$1464} to hit your target for heavy damage.
  • NPE_RELEASESPIRIT - You died. |cFF00FFFFLeft-Click|r on this button to continue. Release Spirit to continue.
  • SPELL_FAILED_CUSTOM_ERROR_315 (New) - You cannot do that while on a Class Trial.
  • SPLASH_LEGION_BASE_FEATURE1_DESC (New) - Check out your brand new class abilities and talents.
  • SPLASH_LEGION_BASE_FEATURE1_TITLE (New) - Class Changes
  • SPLASH_LEGION_BASE_FEATURE2_DESC (New) - August 30
  • SPLASH_LEGION_BASE_FEATURE2_TITLE (New) - Legion Coming Soon
  • SPLASH_LEGION_BASE_LABEL (New) - New in Patch 7.0.3!
  • SPLASH_LEGION_BASE_RIGHT_DESC (New) - Transmogrification has been revamped to include a new Appearance collection, tabards, outfits, and more!
  • SPLASH_LEGION_BASE_RIGHT_TITLE (New) - New Transmogrification
  • SPLASH_LEGION_BOX_FEATURE1_DESC (New) - Vanquish your foes with the new Demon Hunter class.
  • SPLASH_LEGION_BOX_FEATURE1_TITLE (New) - Demon Hunter
  • SPLASH_LEGION_BOX_FEATURE2_DESC (New) - Customize your artifact and guide your faction against the Legion.
  • SPLASH_LEGION_BOX_FEATURE2_TITLE (New) - Class Halls and Artifacts
  • SPLASH_LEGION_BOX_LABEL (New) - New in Legion!
  • SPLASH_LEGION_BOX_RIGHT_DESC (New) - Travel to the Broken Isles and unlock the power of your artifact weapon.
  • SPLASH_LEGION_BOX_RIGHT_TITLE (New) - Broken Isles
  • SPLASH_LEGION_PREPATCH_FEATURE1_DESC (New) - Fend off the invading Legion army to obtain exclusive pre-launch rewards.
  • SPLASH_LEGION_PREPATCH_FEATURE1_TITLE (New) - Demon Invasions
  • SPLASH_LEGION_PREPATCH_FEATURE2_DESC (New) - Includes a new Appearances collection, outfits, and more!
  • SPLASH_LEGION_PREPATCH_FEATURE2_TITLE (New) - New Transmogrification
  • SPLASH_LEGION_PREPATCH_LABEL (New) - New in Legion pre-launch!
  • SPLASH_LEGION_PREPATCH_RIGHT_DESC (New) - Face off against Gul'dan alongside the heroes of the Horde and Alliance.
  • SPLASH_LEGION_PREPATCH_RIGHT_TITLE (New) - Broken Shore
  • TALENT_FRAME_HELP_1 - You can only choose one talent per row.\n\nYou can change your talent choice while you are not in combat. in an inn or major city.
  • TALENT_TOOLTIP_ADD_REST_ERROR (New) - You can change your talents at an inn or major city.
This article was originally published in forum thread: Legion Beta - Build 21796 started by chaud View original post
Comments 38 Comments
  1. Keynee's Avatar
    seems like a nice patch!

    edit: dammit you were to fast this time... didnt get to have fun with wolfheart9
  1. kornek21's Avatar
    Quote Originally Posted by StarGazer91 View Post
    Hmmm, wondering what this means for how Demon Hunters will work now, what with those Talent changes.

    Doubt it will make a big impact on playstyle or such m8 so i wouldnt worry about it.
  1. OreoLover's Avatar
    Those scenarios are more interesting to me than I would ever have guessed.

    I'm still so stoked that Legion is coming after I've read The War of the Ancients, and continued on into book world.

    - - - Updated - - -

    Quote Originally Posted by StarGazer91 View Post
    Hmmm, wondering what this means for how Demon Hunters will work now, what with those Talent changes.
    With them starting 98, the choices probably just match up better in the rows. The other talent change seems to favor an active play style rather than passive benefit.
  1. Korrigan TCN's Avatar
    Quote Originally Posted by StarGazer91 View Post
    Hmmm, wondering what this means for how Demon Hunters will work now, what with those Talent changes.
    The same. They just got moved around. Would only affect the starting zone.
  1. beanman12345's Avatar
    Dimensional rift is instant now? FK'N Sweet!
  1. Ragetacular's Avatar
    No reversion on the dumbass talent changes
  1. precious's Avatar
    And still no character copies fml
  1. Stormykitten's Avatar
    Would say that this is really going to make certain parts of level 100-102 a challenge for DHs. Their healing is very bad unless they fight weak things, during those levels now.
  1. alexpicasso01's Avatar
    Yeah thanks blizz i didnt feel like playing ele next season anyhow. cheers
  1. Pandragon's Avatar
    Does blizzard not realize the tome of mind is basically the exact same system we have for talents now, except its a world object instead of a reagent? they basically just wasted time switching what the cost was.
  1. JaceDraccus's Avatar
    Quote Originally Posted by Pandragon View Post
    Does blizzard not realize the tome of mind is basically the exact same system we have for talents now, except its a world object instead of a reagent? they basically just wasted time switching what the cost was.
    I blame the players. Just one complaint after another...
  1. Bullarkie's Avatar
    Quote Originally Posted by JaceDraccus View Post
    I blame the players. Just one complaint after another...
    Inscription needed a way to make money and this is their solution. It has absolutely nothing to do with the cost complaints.
  1. kaesden's Avatar
    Quote Originally Posted by JaceDraccus View Post
    I blame the players. Just one complaint after another...
    well, at least in the process they got rid of dual spec so we can't have two saved specs of the same spec(one for pvp, one for pve) anymore.... oh wait. Thats not a good thing. Why didn't they just add tri-spec or quad-spec and be done with it? Yes we have more freedom with specs(just barely) but we've also LOST a good feature that I used all the time, and i'd venture to guess that many other people did this as well.
  1. Tomana's Avatar
    Aaand they already nerf paladins before they even make it to live. This looks very familiar. -_-
  1. mmoc64ace7a841's Avatar
    I don't know why but i still can't fiddle with those talent calculators. 5th time i open up enha shaman artifact talent tree, put some points and get bored. Just not interesting. Same thing with pvp talents. I fill first rows, then get bored. And "normal" talent trees. This time i got into last tier, where every talent was again uninteresting (was picking only passive talents anyway) and closed the page. Meh.

    TBH, talents were never exciting IMO. I think i've changed my shaman's talents once on this expansion.
  1. klaghatagh's Avatar
    Well, the addition of the tome for individual use is nice. And I imagine giving it to a profession rather than making it purchaseable from a vendor is part of their plan to make professions relevant in the game economy again. That's nice.

    I just wish they would give it to a craft besides Inscription. That makes the third consumable that they're going to provide (granted, the mats seem cheap enough that it's going to be a race to the bottom price-wise so I doubt they'll be a big moneymaker for scribes, but still).
  1. Tusq's Avatar
    Quote Originally Posted by kornek21 View Post
    Doubt it will make a big impact on playstyle or such m8 so i wouldnt worry about it.
    Did you log into beta?

    They put all the best talents in the same rows. And all the shitty one together too. This is bad :-(

    With the Vengeful Retreat talent being with the other ones it is now somewhat useful. But for some reason you can't Vengeful Retreat into a Fel Charge (You get the CD on charge but you don't charge. You just leap away from your target (Really good to not be in range for a dps increase!)) And Fel Rush is just waaaaaaaaay too incosistent to get back into range of the target.

    It made the DH waaaaaaay too simple. And some talents are REALLY wasted now. Demon Reborn in 108 row does basically nothing cause all you wanna do doing meta is Annihilation. And during Meta your Eye Beam would already be off CD. (If you beamed before using meta for the 5s Demon form) So basically this talent took off 8 seconds CD on the Eye Beam. (The other talents are 100% useless though)

    Chaos Cleave AND Blind Fury in same row is really sad to see. Eye Beam is a cool spell and all, but it's sad to take Blind Fury(50% longer Eye beam duration) above a cleave spell that is really needed for the DH.

    On the other hand at the 102 Talent row theres 3 cool talents. 2 of them are good aoe wise and makes you use MORE spells doing your rotation. But YOU DUMBED IT DOWN. Spells that we wanted to use doing a rotation you put in the same talent rows, so we HAVE TO PRESS 3 BUTTONS OR SO AGAIN. Last build was so fun. T_T

    Guess i'll play another character till they come with a new solution. My guild had even let me reroll DH, guess i'll reconsider my Enha :d
  1. JaceDraccus's Avatar
    Quote Originally Posted by kaesden View Post
    well, at least in the process they got rid of dual spec so we can't have two saved specs of the same spec(one for pvp, one for pve) anymore.... oh wait. Thats not a good thing. Why didn't they just add tri-spec or quad-spec and be done with it? Yes we have more freedom with specs(just barely) but we've also LOST a good feature that I used all the time, and i'd venture to guess that many other people did this as well.
    Have you given them that feedback directly?

    - - - Updated - - -

    Quote Originally Posted by Bullarkie View Post
    Inscription needed a way to make money and this is their solution. It has absolutely nothing to do with the cost complaints.
    Maybe. I wasn't part of their decision process. *shrug*
  1. l33t's Avatar
    Quote Originally Posted by Bullarkie View Post
    Inscription needed a way to make money and this is their solution. It has absolutely nothing to do with the cost complaints.
    Yeah, like, you mean, other than gaining mounds of gold on Vantus runes which will be used by fucking every raiding guild out there, and even higher mounds of gold over darkmoon card trinkets at the start of an expansion?
  1. GGA1759's Avatar
    What's with all the World Safe Locations?

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