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Legion - End Game Rewards
Blizzard attempted to clarify how the random upgrade of items will work in Legion:

  • Every item has a base item level and those that can be upgraded are usually listed with a + after the number, such as world quests that reward 810+ gear.
  • When you earn an upgradeable item, the system rolls for a +5 upgrade. If it succeeds, it continues to roll for +5 upgrades until it fails.
  • The cap on these random upgrades is set globally, somewhere in the 850s before raids open.
  • After Mythic+ dungeons and the Nightmare Raid are accessible, this cap goes up to 895.
  • Items are labeled Titanforged when they are upgraded +15 item levels or more.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
There's a fair bit of confusion around how item level of end-game rewards works in Legion - understandable, since we haven't really gone into detail about how the system works, instead focusing on high-level goals and philosophies. Let me take a crack at changing that.

Scaling vs. Static Item Level - "Anything Can Happen"
This came up in the first Legion Q&A a couple of weeks ago, but in past expansions, the endgame item structure has always been defined by a rigid series of flat plateaus. In Warlords, Normal dungeon loot was Item Level 615. Heroic dungeon loot was 630. Normal Highmaul was 655. And so forth. Once you had Raid Finder gear or better, there was zero value to items from dungeons. In patch 6.2, Tanaan Jungle only offered Baleful items that could be empowered up to item level 695. If you were a Hellfire Citadel raider, setting out to do Tanaan dailies (to unlock flying, let's say), there was zero chance that anything could happen during that play session that might make your character stronger. And in a game underscored by progression, that's a shame.

In essence, Legion changes those flat item-level plateaus into peaks that taper up to a global max potential item level.

When you earn an item from nearly any endgame source (dungeon, raid, world quest, PvP strongbox, mission, etc.), it has a chance of upgrading its quality. When looking at information on your rewards in sources like the Dungeon Journal or World Quest display, you'll see these items with a "+" next to their item level, indicating this chance to upgrade (e.g. the Dungeon Journal for Heroic Legion dungeons showing "Item Level 825+").

While there's a bunch of math behind it all, this may be a useful way of thinking about it: When generated, these items have a chance to roll a +5 item level bonus. If that roll succeeds, the system rolls again for another +5 bonus. If that succeeds, it rolls again. This process continues until an upgrade roll fails or the global item-level ceiling is reached. That's it.

And so, in Legion, even if you're a raider, if your friend is looking for someone to queue Heroic dungeons, you have an extra motivation to volunteer aside from pure altruism. You probably won't get an upgrade. But you might. Anything could happen.

"Titanforged" - What's the Deal?
Titanforged is just a label that applies when an item successfully upgrades by +15 or more item levels. It isn't really an inherent part of the system itself, but rather something we added midway through development to make it clear when you just got exceptionally lucky.

RNG, Progression, and Prestige
A frequent concern with the Legion item system is that the very possibility of a Mythic-raid-quality item coming from a quest or dungeon boss cheapens those rewards. But there's a huge difference between a single Mythic-quality item and a full set of gear of that quality. A player who mainly queues for Dungeon Finder and Raid Finder may end up with a couple of great raid-quality pieces, but that's a far cry from what someone who actually does high-end raiding will look like. Ditto for someone who casually queues for BGs compared to a top-rated arena player. After all, it requires far fewer lucky breaks for a Mythic Nightmare raid drop to make it to Item Level 895 than it would for a Heroic dungeon blue, by a huge margin. Your overall gear will still reflect the type and difficulty of content that you do, but a broader range of activities can be rewarding, and a broader range of players can have moments of surprise and excitement along the way.

Another concern raised in this thread relates to the impact of randomness on competitive progression. First off, the explanation above references a "global item-level ceiling" - that's simply a cap on how far any item can upgrade, and it's a value that will be set in relation to the highest available base item levels from the most difficult available content. Once Mythic+ dungeons and the Nightmare Raid are accessible, that value will be 895 (and that's the value to which the cap is currently set in beta). But for the first couple of weeks after launch, we're planning on having a lower cap in the 850s, since there is nothing available above that base item level. In the future, as new content is introduced, the ceiling will rise accordingly. Even the very luckiest person in the world won't be walking into raids and outgearing them on day one.

Finally, we're dealing with upgrade chances on individual item slots out of 16, belonging to individual characters out of 10-30 in a raid group. A single item won't make or break your raid's success. The law of averages suggests that raid groups that complete roughly the same amount of content will end up with roughly the same item level. We feel that the system will be a significant improvement to the individual gearing experience without harming guild competition.

My main question was - will Heroic and Mythic raid gear be able to upgrade past Warforged?
Since "past Warforged" just means "by more than +10 item levels over base," the answer to that is "yes."

Let me use some entirely made-up numbers as an example:

Let's assume that the chance to upgrade is 50% per +5 step to simplify the math. Clearly that is NOT the actual chance, as anyone who's been playing at max level on Beta can attest. But let's pretend that whenever an item drops, we flip a coin and bump the item level by +5 every time it comes up Heads. And we continue until we either flip a Tails OR the item reaches Item Level 895.

Let's consider three Emerald Nightmare drops: one from Raid Finder (835+), one from Heroic (865+), and one from Mythic (880+).

The Mythic Nightmare raid drop is guaranteed to be at least 880. We flip our imaginary coin (again, these are NOT the actual odds...). 50% of the time it'll come up Heads (woo, 885!), so we flip again. Again, half of the time we get this far (25% chance total, now) it'll come up Heads again (890!). And so we flip yet again, and yet again half the time we make it this far, we'll get yet another Heads (12.5% total). That bumps the item to 895, which is the cap, so we stop flipping coins and the item ends up at +15 over the base 880, which makes it Titanforged.

Using these hypothetical, made-up numbers, if you looted the same item from a Mythic Nightmare boss 8 times, you'd expect on average to see four 880 versions, 2 885 versions, 1 890 version, and 1 895 version.

Now let's look at the Heroic base item. That starts at 865, so you'd need to upgrade it six times (i.e. flip six Heads in a row, using our analogy) for it end up at 895. I'm not going to step through the probability tree again, but the 1/8 chance above now becomes a 1/64 chance. You'd need to loot 64 Heroic Nightmare raid items on average to see a single 895. The Titanforged chance (again, not the actual odds!!) would still be 1 in 8 (12.5%), since that just means 3 successful consecutive coinflips, but that would only bring the item to 880. You need to get much luckier to get all the way to 895.

Finally, our Raid Finder item. With a base Item Level of 835, it needs to upgrade 12 times to make it all the way to 895. Long story short, that's a 1 in 4096 chance of being 895. Let's say you get 2-3 items a week from fully clearing Raid Finder. You'd need to run Raid Finder every week for over 21 years in order to have a >50% chance of seeing a 895 item out of Emerald Nightmare LFR. By that time, we'll all be in item level 4000 gear as we play the latest Corgis Unleashed expansion on our VR decks (unlike the rest of this post, this part is entirely factual). But hey, you'll probably have that 895 Raid Finder item. Or you still might not. Still feel mandatory?

As this example hopefully illustrates, you're best off spending your time on the most challenging/rewarding content that you can tackle. This isn't destroying the foundations of WoW itemization and replacing it with massive randomness - by and large, players will progress through content of increasing difficulty and/or organization requirement, earning more and more powerful items as they go.

I'm going to assume that items can also roll warforged, for a maximum of 901? That's totally cool by me, but confirmation would be neato. Haven't managed to find an example of a high-TF WF item on beta yet.
Nope. "Warforged" as you know it in Warlords is gone with Legion, and isn't a separate system stacked on top of this one.

A "Warforged" item is one that got moderately lucky rolls (+5 or +10 over base). "Titanforged" kicks in once you cross the +15 threshold.

895 is the highest item level you will see while Emerald Nightmare is the active raid zone.

FEEDBACK: Darkbough (Normal)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Emerald Nightmare raid zone is now accessible in Normal difficulty, with Nythendra, Il'gynoth, and Elerethe Renferal accessible. Normal difficulty scales from 10 players up to 30, and players must manually form groups to enter the zone. Player level and item level will be scaled accordingly. Please use this thread for feedback. We plan on keeping these bosses available for a couple of days.

Dominate Mind Temporarily Disabled in PvP
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have recently become aware of an exploit involving the Priest’s Dominate Mind talent which has been causing disruption in rated PvP. We’re currently working to fix that exploit, but while those investigations take place, we’ve temporarily disabled Dominate Mind in instanced PvP. Once the issue has been corrected, we will re-enable it.

ATTN Arena Competitors: Ladder Snapshot Delay
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 2016 Road to BlizzCon 3v3 Arena Qualifiers are set to continue later this week with North America Cup #2.

Before any open tournament, in order to seed our brackets, we take a snapshot of the ladder so that we can pinpoint where participants are in relation to each other.

NOTICE: We’re going to delay the ladder snapshot for Cup #2 until 2:00 p.m. PDT tomorrow - Tuesday, June 28.

Thank you very much, and we look forward to seeing you in the Arena this weekend.

Warcraft Movie Pre-Orders
The Warcraft Movie is available for pre-order, but not with an extended cut or director's cut. It will be released in October.





HeroStorm Episode 15 - Enemy at the Gate
Another episode of HeroStorm has been released



Final Boss - Retribution Paladin Spec Preview
Final Boss is back with a second round of spec previews.

This article was originally published in forum thread: Random Item Upgrades, Dominate Mind Disabled in PvP, Movie Pre-Order, Ret Preview started by chaud View original post
Comments 112 Comments
  1. Mhyroth's Avatar
    Quote Originally Posted by Zoldor View Post
    So, unless I'm reading wrong, is there any reason to attempt world content outside leveling until Mythic+ and Nightmare Raid opens? Since before then the cap is like 850s and after the open jumps to 895? So level to cap, then stop so you don't chance getting gear that sucks, when in a couple weeks it could be awesome?

    I'm not saying this is the best route, I'm just a little confused as to way the delay, and it seems to make me want to limit my at max level gear gain outside of dungeons. Then again, I'l be forced to do that to complete Artifact power.
    I assume you do want to get around 850 for Raids and Mythic + tho.
  1. mmoc1f5e02b9df's Avatar
    Quote Originally Posted by Zoldor View Post
    So, unless I'm reading wrong, is there any reason to attempt world content outside leveling until Mythic+ and Nightmare Raid opens? Since before then the cap is like 850s and after the open jumps to 895? So level to cap, then stop so you don't chance getting gear that sucks, when in a couple weeks it could be awesome?

    I'm not saying this is the best route, I'm just a little confused as to way the delay, and it seems to make me want to limit my at max level gear gain outside of dungeons. Then again, I'l be forced to do that to complete Artifact power.
    Depends if you want to get a possible gear advantage in the race for world first, yes.
    Otherwise World Quests will be your biggest source of out door loot and they are just like daylies, so no reason to leave them out.
  1. mmoc78e9842c0f's Avatar
    Quote Originally Posted by gr4v3r View Post
    And yet again blizzard is forcing mythic raiders into LFR.
    Nope, they are not. If mythic raiders are not able to control themselves, that is not on Blizzard.
  1. OriginZero's Avatar
    Quote Originally Posted by Rockmahparty View Post
    So.. if you want to have BiS gear at some point you need the luck to have the appropriate item to drop, and if that RNG is not random enough we're gonna need nothing but luck to get the best variant of the desired item....
    No. If you want BIS, do the highest difficulty content. If you can't do the highest level content, then you still have a chance at BIS with a little RNG tossed in. Sheesh.

    Look at it like this:

    Old model:

    Normal raids drop ilvl 600. That's it. That's all you got.

    Heroic raids drop ilvl 650. That's it. That's all you got.

    Mythic (highest level content) raids droped ilvl 700. That's it. That's all you got.

    New Model:

    Normal raids drop ilvl 600 at base but now have a chance to upgrade to even higher ilvl! You could get up to 700 right here! You'd have to be lucky but now you have that chance!

    Heroic raids drop ilvl 650 base but now can drop up to 700 with luck!

    Mythic drops ilvl 700, the best in the game. Even mythic raiders can supplement their gear by going to the other content if they're not having great lucks in their run.

    Now there's a reason to do old content once you've completed all the other stuff but since it's RNG, you don't feel forced to do it. But if you have nothing else worth doing or if you want to help a friend, now you have a good reason.
  1. gr4v3r's Avatar
    Quote Originally Posted by fatisha View Post
    Nope, they are not. If mythic raiders are not able to control themselves, that is not on Blizzard.
    I guess they could just continue unsubbing
  1. mmoc1f5e02b9df's Avatar
    Quote Originally Posted by OriginZero View Post
    No. If you want BIS, do the highest difficulty content. If you can't do the highest level content, then you still have a chance at BIS with a little RNG tossed in. Sheesh.

    Look at it like this:

    Old model:

    Normal raids drop ilvl 600. That's it. That's all you got.

    Heroic raids drop ilvl 650. That's it. That's all you got.

    Mythic (highest level content) raids droped ilvl 700. That's it. That's all you got.

    New Model:

    Normal raids drop ilvl 600 at base but now have a chance to upgrade to even higher ilvl! You could get up to 700 right here! You'd have to be lucky but now you have that chance!

    Heroic raids drop ilvl 650 base but now can drop up to 700 with luck!

    Mythic drops ilvl 700, the best in the game. Even mythic raiders can supplement their gear by going to the other content if they're not having great lucks in their run.

    Now there's a reason to do old content once you've completed all the other stuff but since it's RNG, you don't feel forced to do it. But if you have nothing else worth doing or if you want to help a friend, now you have a good reason.
    But even mythic has 15 iLevels below the Cap, so even mythic doesn't reward best in the game, it only has a chance to.
  1. Echo of Soul's Avatar
    This new RNG heavy system have just taken all the excitement out of gearing for me, I didn't like it in D3 either. I'll probably experience all the content once on their lowest difficulties and then unsub until the next batch of content. Character progression in FFXIV is more my style and they infuse the game with content on a much more regular basis than Blizzard so I think I'll stick with that game.

    I'm sure you all are taking notes :P
  1. Bisso's Avatar
    Quote Originally Posted by Pinkis View Post
    You better watch out
    You better not cry
    Better not pout
    I'm telling you why
    Diablo is coming to WoW
    Interestingly enough, while you could have picked a ton of new features in WoW which are directly picked from Diablo. None of the above actually are in Diablo. Go figure. It's an extension to Warforge system that have been in place before Ancient items came to Diablo3.

    I think what you meant to say is that, features from the 21st century are finally coming to WoW.
  1. SidFwuff's Avatar
    Quote Originally Posted by slx View Post
    I think you should read the blue post again. Even with the crazy inflated 50% it would take 21 years to have a proper chance of a mythic level item coming from LFR, and that's only 1 item.
    Sure- but that's upgrading LFR up and past Mythic.

    What about bumping Normal gear to Heroic? or Heroic to Mythic? What would those odds be like? Stretched across an entire guild. 20 attempts per boss per difficulty per week...

    It took me over 20 kills on Council to see my Mirror drop. I used a seal every time- got two each of every other piece of gear Council dropped through Seals alone- took 5 months.

    Now, what if I killed them three times per week instead? What are the odds that a normal mirror that dropped gets upgraded to Heroic iLvl? Or hell, maybe even Mythic.

    And that's just current raid. Some BRF mythic trinkets were better than Heroic HFC trinkets... you farm Mythic BRF once per week the entire time you're progressing through HFC... and there's some decent odds that a Mythic BRF trinket becomes titanforged and it's better than non-titanforged mythic HFC trinkets. Wouldn't that have been nice to have until you got a titanforged mythic HFC trinket?

    Now the really interesting thing: What happens if Tier 19 tier bonuses are better than Tier 20 tier bonuses?

    How many item levels does Tier 19 have to be upgraded by to become superior to Tier 20? +20? +10?

    Plus, from the sound of it- once Tier 20 is released, the 895 cap will be raised throughout the expansion- which means it probably won't be too uncommon to see Mythic Tier 19 that's above 895 once the cap is raised.

    In other words... clearing all four difficulties, and clearing multiple raids, per week is back baby!
  1. mmoc1f5e02b9df's Avatar
    Quote Originally Posted by SidFwuff View Post
    In other words... clearing all four difficulties, and clearing multiple raids, per week is back baby!
    That never existed, Vanilla and TBC only had ONE Raid difficulty so running the multiple raids wasn't too much.
    But now take 4 difficulties * 2 raids that's 8 Raids a WEEK! People will BURNOUT like matches
  1. RuneDK's Avatar
    Quote Originally Posted by gr4v3r View Post
    And yet again blizzard is forcing mythic raiders into LFR. They used the math to show how hard it would be to get 895 but what about how much more reasonable it will be to get 865 or 880? In order to progress in mythic you would want heroic level gear, which with this system is possible to drop from LFR, so why would any serious raider not do it? Yes the BEST loot in the game may be impossibly rare but there is a fair chance of getting loot that could progress your mythic character in LFR, thus sending any serious raider to that mind numbing, soul draining, pointless task of jumping in circles for 3 hours while you wait on your loot slot machine.
    You're not forced to do anything....This is a solid change. I'm a mythic raider and don't see this as a way to force me into LFR. If anything, it actually will make helping my less progressed friends on my main more of a benefit than it is now. Right now, friend asks hey...can you help us on so and so heroic...sure let me see what alt i can play...typically pick least geared alt jump in and help...least geared alt pretty much brings nothing to the table to help....I'm just looking for some form of character progression...With this..I will be more keen on helping on my main as there's a chance I can get much better loot.
  1. SidFwuff's Avatar
    Quote Originally Posted by Sargnagel View Post
    That never existed, Vanilla and TBC only had ONE Raid difficulty so running the multiple raids wasn't too much.
    But now take 4 difficulties * 2 raids that's 8 Raids a WEEK! People will BURNOUT like matches
    I played in Vanilla. We raided five days a week:

    Molten Core & Onyxia for Tier 2 legs and helm (2 nights)
    BWL for the rest of Tier 2
    AQ40 (2 nights)

    The other two nights people raided ZG and AQ20.
  1. mmoc1f5e02b9df's Avatar
    Quote Originally Posted by SidFwuff View Post
    I played in Vanilla. We raided five days a week:

    Molten Core & Onyxia for Tier 2 legs and helm (2 nights)
    BWL for the rest of Tier 2
    AQ40 (2 nights)

    The other two nights people raided ZG and AQ20.
    Yes, but those 5 raids a week were not the norm, most people didn't do that amount.
    With Legion you get every difficultiy bloew your highest AND all dungeons AND mythic+ to do...
    So if you are raiding mythic: 4 * #raids + 3 * #dungeons + UNLIMITED mythic+ levels * #dungeons

    That is some serious amount of shit to burn yourself out on.
  1. Glorious Leader's Avatar
    Quote Originally Posted by yarjin View Post
    "extremely low chance" not equal "never".
    And i'm not talking about op-stuff from LFR, but huge variety of 1 piece of gear. Just like D3
    Depends how low "extremely low chance" is. If it's really fucking low then for all intents and purposes it is never because it CAN NEVER serve as motivation to participate in any given piece of content. A good reward for participating in content is meaningless if it's a unicorn. The developers have this on backwards as usual. It's good they want to add significant rewards to other content but putting it behind a dice roll (an apparently extremely skewed one) is bad and what's worse is that it's not gonna cover every spot or have comparable set bonuses to raiding. Like they will do everything in their power to dance around the simplest fucking solution that WE KNOW WORKS. Currency acquisition at a steady pace that allows you to buy tier/trinkets/weapons on a vendor. More determinism in the game offered in activities outside of raiding that award the same gear even if it's a reduced ilvl and at a slower pace. They are apparently philosophically opposed to this on some basic level and it may require that they be fired but that's fine.

    Basically if youre a raider I wouldn't worry about it. You could skip all the non raid content and be just as far ahead as if you participated in other content. You are more likely to have 4 piece bonus before you will see any upgraded mythic dungeon or world quest loot and if the set bonuses stay as stupid as they are you won't want to abandon your set bonus anyway.
  1. SidFwuff's Avatar
    Quote Originally Posted by Sargnagel View Post
    Yes, but those 5 raids a week were not the norm, most people didn't do that amount.
    With Legion you get every difficultiy bloew your highest AND all dungeons AND mythic+ to do...
    So if you are raiding mythic: 4 * #raids + 3 * #dungeons + UNLIMITED mythic+ levels * #dungeons

    That is some serious amount of shit to burn yourself out on.
    Indeed.

    While some will be lucky, most will need to put in some serious effort to gear up properly.
  1. mmoc7321d21558's Avatar
    Quote Originally Posted by Sargnagel View Post
    Yes, but those 5 raids a week were not the norm, most people didn't do that amount.
    Yes, because all people do weekly Heroic and Mythic raiding in current WoW...
  1. Shakou's Avatar
    ITT a bunch of people who have probably never cleared a single boss when it was current bleeding edge content, and probably have only progressed after tens of thousands of other people have done it several times complaining about a system that does not in any way make it more difficult to gear up to the level you need to clear said end game content, but instead provides you with a chance at getting a really good bonus no matter when you do said content.

    Damn it Blizzard you and your silly idea of putting gear in the game that far exceeds the level you actually need to clear content so people have some incentive to keep running that content! Such a terrible loot system! Clearly they should just make it so you can grind a certain amount of currency guaranteed and buy the best gear possible so your e peen doesn't shrink! Lulz

    I bet you guys didn't even realize you don't need the legendary rings at all to clear all raiding content in WOD let alone for your whole raid to have them fully lvl'd up.

    All this really means is people are probably going to have a whole lot less ridiculous requirements to join some shitty pug. Big whoop. In exchange you get a system in place that allows your character to progress all of the time instead of hitting a plateau and having no meaningful way to gear up.
  1. Aelric70's Avatar
    Quote Originally Posted by gr4v3r View Post
    I guess they could just continue unsubbing
    They would not be missed
  1. Sensa's Avatar
    I would note for the record that the description of your odds of upgrading an item is completely wrong. In the example they give, using the made up chance of 50%, they claim your odds on the 3rd roll is 12.5%. That is statistically false. If each roll is independent of the previous roll the odds of you rolling heads remains constant. You have a 50% chance of rolling heads on every role. The law of large numbers says over enough roles (say 1,000,000) that you will ultimately role 50% heads and 50% tails but you can roll heads consecutively for long periods of time during the process.

    What scares me the most about the system described isn't the RNG in of itself but the explanation because it appears to fundamentally misstate basic laws of probability. These are the guys that go up to a roulette table and see that red has hit 10 times in a row and think that means the probability that black will hit next spin has substantially increased when in fact it hasn't increased one iota.

    If you're using fuzzy logic to explain a system you have created the system is probably fuzzy too.
  1. Dawnshadow's Avatar
    Quote Originally Posted by Zoldor View Post
    So, unless I'm reading wrong, is there any reason to attempt world content outside leveling until Mythic+ and Nightmare Raid opens? Since before then the cap is like 850s and after the open jumps to 895? So level to cap, then stop so you don't chance getting gear that sucks, when in a couple weeks it could be awesome?

    I'm not saying this is the best route, I'm just a little confused as to way the delay, and it seems to make me want to limit my at max level gear gain outside of dungeons. Then again, I'l be forced to do that to complete Artifact power.
    Do you play this game for fun, or to increase your item level? If you find world quests fun, do world quests. If not, choose something else to do. Legion seems very much based on playing the game the way you find fun.

    If you don't do the world quests it's not as if you're going to get better RNG in return for your sacrifice. Your choice is between a chance at gear at 850 or not getting any gear at all because you refuse to play at all if the tiny chance of getting a ridiculously good item isn't in play yet. Besides, for the first few weeks of the expansion 850 is great. Heroic dungeons drop 820.

    Quote Originally Posted by Sensa View Post
    I would note for the record that the description of your odds of upgrading an item is completely wrong. In the example they give, using the made up chance of 50%, they claim your odds on the 3rd roll is 12.5%. That is statistically false. If each roll is independent of the previous roll the odds of you rolling heads remains constant. You have a 50% chance of rolling heads on every role. The law of large numbers says over enough roles (say 1,000,000) that you will ultimately role 50% heads and 50% tails but you can roll heads consecutively for long periods of time during the process.
    No, their math is right.

    The first roll is a 50% chance of an upgrade. If it succeeds, it rolls again. If it succeeds again, it upgrades twice. This is a 25% chance-- you're not flipping a single coin twice, you're flipping two coins at once.

    Now, if it succeeds the second time it flips a third coin. You have a 12.5% chance of all three coins coming up heads.

    You'd be right if the rolls were independent, but they aren't because you stop flipping the coin after the first time you land on tails. The rolls are NOT independent of the previous rolls.

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