Update: Additional Guardian hotfixes were added
Update: All six invasion areas are up at once now.
Update: Another part of the pre-expansion quest line is now live in the US and EU!

Gamescom Developer Interview, Legion World Quests Preview, Blue Posts, DLC #548

Legion Dungeons and Raids Schedule
Originally Posted by Blizzard (Blue Tracker / Official Forums)
When it comes to dungeons and raids in World of Warcraft: Legion, launch on August 30 is just the beginning. Here’s a list of dates to look forward to as Azeroth fights off a demonic invasion.

  • Tuesday, August 30–When Legion is live, dungeons will immediately be available on Normal and Heroic difficulties. Mythic dungeon difficulty will be available after the weekly dungeon reset time.
  • Tuesday, September 20–The Emerald Nightmare Raid dungeon opens on Normal and Heroic difficulties. Mythic Keystones will begin dropping which will allow increased challenge and rewards from Mythic dungeons.
  • Tuesday, September 27–Mythic difficulty for the Emerald Nightmare Raid dungeon opens. The first wing of Raid Finder difficulty for Emerald Nightmare opens.
  • Tuesday, October 11–Raid Finder Wing 2 of Emerald Nightmare opens.
  • Tuesday, October 25–Raid Finder Wing 3 of Emerald Nightmare opens.

We look forward to seeing you in the Broken Isles!

Patch 7.0.3 Hotfixes - August 22
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Rune of Razorice now correctly increases the damage of some previously unaffected Frost abilities.
  • Blood
    • Blood Boil's damage has been reduced by 39%.
  • Unholy
    • Clawing Shadows damage has been changed to 130% weapon damage (was 150% Attack Power) and now requires facing the target.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc
    • Demon Blades now generates 12-20 Fury (was 15-20).

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Guardian
    • Nature’s Guardian now increases health and healing received by 4% (was 8%). The Mastery amount has also been reduced accordingly.
    • Ironfur now increases Armor by 100% (was 75%).
  • Balance
    • Blessing of Elune now increases Astral Power generation by 25% (was 40%).
    • Blessing of An'she now grants 2 Astral Power every 3 seconds (was 2 Astral Power every 2.5 seconds).
    • Lunar Strike now generates 12 Astral Power (was 10).
    • Mastery: Starlight bonus has been increased to 2%/point (was 1.75%).
    • Moonfire and Sunfire DoT damage has been decreased to 50% per tick (was 55%).
    • Shooting Stars gives 4 Astral Power (was 5).
    • Solar Wrath now generates 8 Astral Power (was 6).
    • Developer's Note: We shifted some Astral Power generation from the level 90 talent row into the baseline spec. This both improves gameplay sub level 90 and reduces reliance on these talents at max level.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane
    • Arcane Blast mana cost has been decreased to 3.0% base mana (was 3.2%).
  • Fire
    • Cinderstorm will no longer consume additional stacks of Ice Floes when damage occurs.
    • Fire Mage critical strike chance has been increased by 5%.
    • Critical Mass multiplier has been decreased to 1.1 (was 1.3).
    • Developer's Note: We shifted some critical strike chance from a multiplier on gear to a flat bonus. This brings the value of critical strike for Fire closer to other stats and also limits the very high amounts of critical strike chance that can be reached with certain gear.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Mistweaver
    • Renewing Mist mana cost increased to 3.0% base mana (was 2.8%).
    • Mastery: Gust of Mist now heals for 10% per Spell Point (was 8.5%).

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Paladin
    • Divine Steed can no longer be used while Hexed.
    • Holy: Rule of Law now correctly effects Bestow Faith and Holy Prism.
    • Rule of Law now has a short cooldown to prevent the accidental use of both charges.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Discipline
    • Penance mana cost has been reduced to 2.8% base mana (was 3%).
    • Mastery: Absolution now gives 1.5% per point (was 1.4%).
  • Holy
    • Body and Mind is no longer castable while Silenced.

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Death from Above will no longer refund excess combo points if the player is using Anticipation.
  • Assassination
    • Envenom damage has been increased to 60% Attack Power per point (was 50%).
    • Deadly Poison instant damage has been increased to 17% Attack Power (was 14.2%).
    • Rupture damage has been decreased to 25% Attack Power (was 30%).
    • Agonizing Poison now stacks 5 times (was 4).
    • Developer's Note: We shifted some damage from Rupture into poison affects to increase the significance of poisons in the rotation and help poison-oriented talents better compete with bleed-oriented talents.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Enhancement
    • Windfury base proc rate has been increased to 10% (was 5%.)
    • Rockbiter damage has been increased to 155% Attack Power (was 135%).
    • Lightning Bolt (Enhancement) damage has been increased to 30% Spell Power (was 25%).
    • Earthen Spike debuff damage has been increased to 15% (was 10%).
    • Developer's Note: We increased Maelstrom generation slightly, by making Windfury proc more often.
  • Elemental
    • Storm Elemental Wind Gust now generates 10 Maelstrom per cast (was 8).
    • Frost Shock damage has been increased slightly to 56% (was 52%).
    • Liquid Magma Totem damage has been increased to 80% (was 70%)).

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Destruction
    • Havoc now duplicates Channel Demonfire bolts cast on other targets.

Demon Invasions
  • Fixed a bug causing several creatures and/or their abilities to not scale properly to player level.
This article was originally published in forum thread: Legion Dungeons and Raids Schedule, August 22 Hotfixes started by chaud View original post
Comments 96 Comments
  1. Turaska's Avatar
    wait what... enhancement shaman BUFFS? also - first!
  1. Jimm3's Avatar
    The buff we've all been waiting for...0.2% decrease in arcane blast mana cost
  1. Marc2001's Avatar
    Nerfing Boomkins when there is already lots of better casters. GG guys.
  1. Wildspirit's Avatar
    nice enhancement buff!
  1. killmory's Avatar
    after the enhance nerfs, they needed it again very nice to see
  1. Saracens's Avatar
    .2% Bahahahaha
  1. Staalsy's Avatar
    Quote Originally Posted by Marc2001 View Post
    Nerfing Boomkins when there is already lots of better casters. GG guys.
    They didnt really nerf them, they moved AP generation to a more active role. Which will mean more Starsurges.
  1. mmoc37be4d93d6's Avatar
    Remember, these buffs and nerfs target 110 /w artifacts
  1. Pawstruck's Avatar
    Good rogue changes. Would like to see even more emphasis on poisons for assassination.
  1. grexly75's Avatar
    Surprised to see enhancement get a buff wonder how long it will last though..
  1. Kazuchika's Avatar
    I don't get the Demon Blades change considering anyone who has half a clue about Havoc knows it's a garbage talent but okay
  1. jayinjersey's Avatar
    Quote Originally Posted by Turaska View Post
    wait what... enhancement shaman BUFFS? also - first!
    Yea...that's incredible
  1. Anakonda's Avatar
    Quote Originally Posted by Kektonic View Post
    I don't get the Demon Blades change considering anyone who has half a clue about Havoc knows it's a garbage talent but okay
    Except its currently top parsing talent.

    Everyone hates it, but it was the top dps talent as of before this hotfix.
  1. mikkis2k's Avatar
    NVM.. i totally jumped the gun and missread the names :P Will this change make Demon blades "bad" ? Because i rly hate that playstyle :P
  1. mitre27's Avatar
    Ergh, demon blade nerf will force us more and more towards the annoying prepared momentum playstyle so many of us hate, prepared was already ahead (only slightly but that's how it should be)

    Why do i see no effort to balance the first tier? Not picking fel rush talent and using fel rush on CD is a 10% dps loss over other talent choices, which is fucking huge, i mean really fucking huge.
  1. Kazuchika's Avatar
    Quote Originally Posted by Anakonda View Post
    Except its currently top parsing talent.

    Everyone hates it, but it was the top dps talent as of before this hotfix.
    Yeah that's what I meant. I'm amazed that people somehow hate momentum so much they'd rather take a garbage talent that involves auto attacking half the time but then again most people pick all the passives in a spec and then go "waaaah everyone else is doing more damage than me boo hoo"
  1. kaid's Avatar
    Boomkin changes are sensible. sub 90 and pre artifact AP gains were pretty bad and took a lot of ramp up time. Baking that power more into the default makes a lot of sense for non max level thunderchickens.
  1. RoKPaNda's Avatar
    What I got out of this is that if you're in the vast vast vast majority of players that will never do organized raiding or Mythic dungeons, there is zero point to subbing for Legion until a month after release. That's actually fantastic, money saved is money earned.
  1. Anakonda's Avatar
    Quote Originally Posted by mitre27 View Post
    Ergh, demon blade nerf will force us more and more towards the annoying prepared momentum playstyle so many of us hate, prepared was already ahead (only slightly but that's how it should be)

    Why do i see no effort to balance the first tier? Not picking fel rush talent and using fel rush on CD is a 10% dps loss over other talent choices, which is fucking huge, i mean really fucking huge.
    Im sorry, but are you really complaining that you won't be able to do the 2-button spec rotation anymore?

    Anything is better than autoattack demon hunters
  1. Bormec's Avatar
    Divine Steed can no longer be used while Hexed.
    And with that, my dream of Everquest-style frog knights comes to an end

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