Update: Leefa has been able to complete Corrupted Ashbringer process we described on beta (with a higher Artifact Knowledge level)

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Legion - Hidden Artifact Appearances
The community has been working towards discovering how to unlock the remaining hidden artifact appearances. These are fairly well hidden, so we thought we would recap and share a little bit more information that may be related. There are still steps that need to be figured out for all three below.

Retribution Paladin
The Heart of Corruption unlocks the Corrupted Ashbringer appearance. The entire process is a reference to a post from ten years ago investigating the Ashbringer.



Arcane Mage
The Woolomancer's Charge unlocks a sheep appearance for the Arcane Mage artifact. There is a thread on the forum where players continue the search.



Demonology Warlock
The Visage of the First Wakener unlocks the hidden appearance for Demonology Warlocks. Much of the process is collecting heads.



A Note from the WoW Team: Welcome to Legion!
We got a note from J. Allen Brack again after the launch of the Legion, much more positive than last time!
Originally Posted by Blizzard (Blue Tracker)
When we launched Legion on August 30, we opened up the Broken Isles to millions of players around the world. As with every expansion, there were feelings of excitement among the team in the lead-up, but also a bit of healthy fear and trepidation. We felt we had learned many lessons from the launch of Warlords of Draenor, and we took steps to help ensure we would have a smooth release. But questions remained: Would the updates to our technology and hardware be enough? Had we tested of all our new and existing systems enough? Did we properly account for the masses of players clicking on Khadgar to watch him teleport the city of Dalaran to its new home?

When the floodgates opened and players started their journey to the Broken Isles, it was gratifying to see many of you calling this our smoothest launch yet. We couldn’t be happier with how Legion has begun, and we hope that we’ll be able to continue to deliver a smooth experience throughout the expansion and beyond.

A ton of factors came into play to make this happen, and we wanted to share a few of the design and technological changes we made. First, we took some measures to control the bottlenecks that can occur when many players try to interact with a single quest giver, something that has caused issues in the past. These changes made it so people were able to get into the expansion at a smooth and measured pace before spreading out around the world to claim their Artifacts and choose their first questing zone.

On the tech side, rather than run one copy of Broken Isles per realm, in Legion we run multiple copies to ensure no one map is overloaded or overpopulated. We also have dedicated hardware for each zone, meaning Azsuna has a server, Highmountain has a server, and so on. Many of these decisions were based on painful lessons from Warlords of Draenor.

In Legion we also want to ensure you’re able to play together with people you know, so we keep friends, guilds, and groups together rather than spinning them off into different copies. At launch, this allowed us to keep regions of the world feeling populated without impacting game performance. We gave this tech a test-drive during the recent pre-expansion Demon Invasions: rather than seeing an entire realm’s population in one tightly packed location, you saw a smaller portion, but still enough to make an area feel alive.

How does this all add up? Since launch, players have acquired billions of Artifact Power. More than 5 million Demon Hunters made their way from Mardum to Azeroth to fight against the Legion, and more join the ranks every day. WoW’s concurrency during launch week climbed higher than it’s been in many years, and it’s been awesome to see so many of you having a great time playing together in the Broken Isles.

It’s also been exciting to see players enjoying the new WoW Legion Companion app, which allows players to engage with Legion champions and missions, customize their Order Halls, and explore World Quests all from their iOS or Android mobile device.

But the launch of Legion is just the beginning of the journey. As with many of you, we weren’t happy with Warlords of Draenor’s patch cycle, and have changed our strategy for Legion, prioritizing more regular content releases. As part of that, last week at PAX we announced Patch 7.1: Return to Karazhan, our first major content update, which reintroduces Karazhan as a 5-player Mythic dungeon, continues the Suramar campaign, adds new World Quests, opens up the Trial of Valor Raid dungeon, and more.

The future is bright for Legion and World of Warcraft, and we couldn’t thank all of you in the community more. Your enthusiasm, encouragement, and ongoing feedback all help make WoW what it is today. On behalf of the entire team, thank you for being a part of this journey.

See you on the Broken Isles,

J. Allen Brack
Executive Producer, World of Warcraft

Legion Developer Q&A Followup - Warlocks
Originally Posted by Blizzard Entertainment
Q&A Summary
One thing that I should have stressed more in discussing warlocks in the Q&A is that we haven't done any class/spec numerical-balance hotfixes yet, for anyone. Initial efforts have been focused on fixing bugs (where possible without waiting for a new patch), and gathering data. The basic concern of "our DPS is low" is one that we can and will address. We just need more data from the live environment, from all 24 DPS specs, in order to inform the exact changes we'll be making.

But warlocks should absolutely be numerically competitive with other damage-dealers, and we'll make sure that's the case.

The Soul Shard change got a lot of attention just because it's something that we can handle via hotfix. Concerns such as artifact trait design, visual issues, and rotational flow could only be tackled via a future patch, and are a topic of discussion among the class team.

Your feedback is being read and discussed, and threads like http://us.battle.net/forums/en/wow/topic/20748795049 are excellent. If it sounded like I was saying we were literally unable to find any quality feedback, that certainly wasn't my intent. I understand frustration when it seems like valid concerns are being ignored, but constructive feedback is always more helpful. We both want the same thing here: for you to have fun playing your class. (Blue Tracker / Official Forums)

Warlock Feedback
What he said was that while reading feedback and trying to find constructive posts, it doesn't help to see things like "REROLLING" and various petition threads (which are against the forum Code of Conduct, FYI). This is actually a valid point when it comes to the way feedback has been provided.

Those kind of statements don't help provide any kind of context or feedback to the developers as to what the state of the complaints are. I've said this in this forum before, but we really have found use in the collated lists of feedback that have been made here. Posts that are made that detract from an orderly discussion doesn't help to push your feedback forward. There's no denying that Warlocks are upset, and the forums have been busy - but the trolling and spamming, the grouping up to downvote any Q&A questions not to do with Warlocks, etc., really isn't the way to promote discussion.

As Watcher said, he personally is aware of the complaints that Warlocks have put forth, and the development team is working on making some changes and seeing where Warlocks land after that.

I agree, but shouldn't he have been able to at least find the threads that you've posted in? Because from what he said, it sounds like he couldn't.
I assure you, the threads where players worked to get all their feedback together were sent over.

Serious question man, why isn't there more direct communication between devs (or even CMs like yourself) in the forums? I really believe that so much of this negativity would have been avoided by just having a simple dialog every once in a while and letting us know that what we're saying really is being read.
We've had some failing on our part, communications wise, but the conversations we've had over the last couple of weeks has helped to push along the feedback everyone has provided.

If we didn't do this, we never would have gotten an answer at all. We HAD to. It was our only available option left after legitimate constructive feedback was completely ignored for months.

AND IT WORKED.

Most of the spamming and downvote spamming started in the last few days, well after I dropped in even to gather more feedback to send along - so I would go so far as to say it really didn't help much.

Again, all of your work and information gathering was sent over. We will continue iterating on Warlock changes, starting with the Soul Shard change, and we will see where Warlocks land after that.

@Ornyx, if you don't mind my asking, will we see devs sitting down to actually discuss the changes they are planning for Warlocks, relatively soon? Or will it be a matter of just checking hotfix notes every week?
If you're asking if they will pop in here and have conversations, we will see what happens. I will try, at least, to gather some of their thoughts and philosophies on the changes (or lack thereof) and share that here.

As I've said over and over again here, we are aware of the feedback and I'm still here reading.

I think we're going to step back a bit here and let the forum calm down a bit over the weekend.

Looking at the changes Ion proposed in the Q&A, let us know what you think about Soul Stones being expanded to sit at 3 out of combat; this is the first change we are looking at making, and any feedback you guys provide on this will help our thinking overall.

Thanks again for all your thoughts and feedback so far, and, again, let's keep this forum constructive. Enjoy the rest of the Q&A and have a good weekend everyone! (Blue Tracker / Official Forums)

Bonfire Studios
Rob Pardo and Blizzard employees have formed a new game studio in Irvine, raising $25 million in funding from Riot and Andreessen Horowitz. They will be making online multiplayer games, hoping to recreate the social connections that many players formed in World of Warcraft.




Dark Legacy Comics #551
DLC #551 has been released.

This article was originally published in forum thread: Hidden Artifact Appearances, A Note from the WoW Team, Warlock Q&A Followup, DLC #551 started by chaud View original post
Comments 89 Comments
  1. Somarlane's Avatar
    Quote Originally Posted by Zorthaxx View Post
    So, any word on the unholy DK hidden one? Is it the bone hook or the death's deliverance model?
    The Bonereaper's Hook. Commenters on Wowhead currently speculate that it is tied to the class order hall talent, Reanimation.
  1. Yuyuli's Avatar
    Quote Originally Posted by Uncle View Post
    "The community worked together to find out", do you really think we will believe that? It's like Kosusomething, it's it impossible to do the quest without already knowing how to do it, don't make us believe some people "worked" to find that kind of things who have almost random aspects and no link between them.
    Kosumoth puzzle was disabled entirely on beta, we were looking for Long-Forgotten Hippogryph and during questing/exploration we found these suspicious caves before, then someone found drak'thul and relic which then allowed you to click these suspicious red orbs in these caves but they were "Hungering Orb" so it was instantly clear this is for Kusomoth the Hungering, then someone also noticed a odd alignment with found orbs and stones on drak'thuls table which allowed us to find them all.

    Btw we also found how to obtain Long-Forgotten Hippogryph soon after but it was a huge disappointment because it was just clicking a bunch of rare crystals.
  1. Sorrowseer's Avatar
    I can't find the Dusty Tome QQ
  1. bsgbsm's Avatar
    Quote Originally Posted by merli View Post
    Demonology and Affliction hidden skins are also still unknown.
    The affliction skin is known. There is a super rare drop from the Eredar in Aszuna that starts a quest to kill a bunch of the elite world quest mobs. You gather their skulls and eventually summon satiel and kill her for the skin.
  1. Aerisot's Avatar
    As an enhancement shaman, I have to say, I really dislike the hidden Doomhammer appearance, some people love the troll civilization, so they may love it, but personally, I am not a fan.
  1. Wayne25uk's Avatar
    Quote Originally Posted by chaud View Post
    There are several others that are unknown and we didn't really have anything useful to share yet.

    There was this for Balance Druid, but it could just be like the Fire Mage, flavor NPCs for a little extra Artifact Power:

    • There are six different Druids of the Scythe quests. Some of these can be completed by freeing different Druid of the Scythe NPCs in Val'sharah.
    • You will need to visit Feral Worgen, Feral Worgen, Feral Worgen, and the southernmost Feral Worgen.
    • Freeing these NPCs will complete 4 of the 6 Druids of the Scythe quests.
    • There are two other Feral Worgen that spawn that can't be interacted with like the others.
    • We aren't sure how to complete the other two quests or interact with the two remaining NPCs.
    • The first NPC you free tells you that he and a few others of his kind came through the Emerald Dream and went their separate ways.
    Not sure if this helps but i went to Karazhan on my 80 hunter and got killed in deadwind pass by 2 level ?? feral worgens. They jumped me right on a bend just before the ogres fighting the spiders section.
  1. nihila's Avatar
    Quote Originally Posted by Wayne25uk View Post
    Not sure if this helps but i went to Karazhan on my 80 hunter and got killed in deadwind pass by 2 level ?? feral worgens. They jumped me right on a bend just before the ogres fighting the spiders section.
    Those are related to the artifact quest (that you do at lvl 102). Unfortunately
  1. merli's Avatar
    Quote Originally Posted by bsgbsm View Post
    The affliction skin is known. There is a super rare drop from the Eredar in Aszuna that starts a quest to kill a bunch of the elite world quest mobs. You gather their skulls and eventually summon satiel and kill her for the skin.
    Ok it seems people are just not sure why it doesn't drop at the moment. Perhaps similar to the paladin hidden skin where you need a specific artifact knowledge.
  1. Scifix's Avatar
    Update: Sister Elda just agreed to combine my items when i learned my 6th artifact research note

    - - - Updated - - -

    Quote Originally Posted by Happyfunrun View Post
    do u have the skin now???
    No, stuck on the "find the traveler" part at the bulwark, cant figure that one out

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