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Hotfix: Items rewarded from emissary bags now more closely match the quality of World Quest rewards.

Withered J'im
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Something went a bit awry with our World Boss rotation this week, and we're aware that J'im is active again. Our intent here is for these bosses to be on a more spread and even rotation so we don't have encore situations like this one with our good friend J'im.

We don't have any plans to change anything this time around, but going forward we will work to make sure we aren't doubling up (or more) on a particular boss week-by-week.

So in other words, you guys have no actual interest in doing anything about such an obvious problem when you can just go "oops our bad deal with it."
Thanks for showing the community how much you (don't) care about the quality of your product.

In my mind fixing it now that it's live would be a bad experience for people who have already killed him, or an even worse experience for those that didn't kill J'im while he was up (if they got to kill two bosses in a week).

Patch 7.1 PTR - Build 22797
A new build is on the way to the PTR!

Calculators Updated



Achievement Changes
Originally Posted by MMO-Champion
Honor
Player vs. Player

Legion Dungeon
Dungeons & Raids
  • Return to Karazhan Guild Run Defeat Advisor Melandrus in Court of Stars Defeat Viz'aduum the Watcher in Return to Karazhan on Mythic difficulty while in a guild group. 10 points.

World Quests
Player vs. Player



PvP Talent Changes
Originally Posted by MMO-Champion
Druid
All specs

Monk
Windwalker



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Prestigious War Steed Summons and dismisses a rideable Vicious Black War Steed. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Prestigious War Wolf Summons and dismisses a rideable Vicious War Wolf. 1.5 sec cast. Account wide. 1.5 sec cast.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Chill Streak Deals 8% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 5 8 times between closest targets. Frost DeathKnight - Tier 5 PvP Talent. 40 yd range. Instant. 45 sec cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [*60% [*72% of Spell Power*] over 6 sec. Restoration Druid - Level 75 Talent.
  • Prosperity Swiftmend now has 2 charges, and its cooldown is reduced by 5 3 sec. Restoration Druid - Level 15 Talent.

PvP Talents
  • Eclipse Reduces the cooldown of Celestial Alignment by 60 sec, and when you use Celestial Alignment a beam of light is summoned Celestial Alignment summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec. Balance Druid - Tier 3 PvP Talent.
  • Ironfeather Armor Moonkin form Increases your armor by an additional 50% and reduces your chance to be critically hit by melee attacks by 20% while in Moonkin Form. Druid Any2 Role - Tier 2 PvP Talent. Balance Druid - Tier 2 PvP Talent.
  • Shapemender Each time you activate a shapeshift form, you are healed for 5% of your maximum health. This effect cannot occur more often than once every 5 sec. Balance, Restoration. Druid Any2 Role - Tier 2 PvP Talent.

Feral
  • Rip Balance, Guardian, Restoration: Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point: 1 point : [*252% [*192% of AP*] damage 2 points: [*504% [*384% of AP*] damage 3 points: [*756% [*576% of AP*] damage 4 points: [*1,008% [*768% of AP*] damage 5 points: [*1,260% of AP*] damage Feral: Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point: 1 point : [*292.3% of AP*] damage 2 points: [*584.6% of AP*] damage 3 points: [*877% of AP*] damage 4 points: [*1,169.3% of AP*] damage 5 points: [*1,461.6% [*960% of AP*] damage Requires Cat Form. Druid - Feral Spec. 30 Energy. Melee range. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Butchery Strike all nearby enemies in a flurry of strikes, inflicting (384% 518% of weapon damage) Physical damage to each. Survival Hunter - Level 90 Talent. 40 Focus. 8 yd range. Instant.
  • Posthaste (Beast Mastery, Marksmanship) Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 8 sec. 5 sec.
  • Posthaste (Survival) Harpoon also frees you from all movement impairing effects and increases your movement speed by 60% for 8 sec. 5 sec.
  • Throwing Axes Tosses 3 axes at an enemy, each dealing [*250% [*312.5% of AP*] Physical damage. Survival Hunter - Level 15 Talent. 15 Focus. 30 yd range. Instant.

Survival
  • Carve A sweeping attack that strikes all enemies in front of you for (108% 270% of weapon damage) Physical damage. Hunter - Survival Spec. 40 Focus. 8 yd range. Instant.
  • Raptor Strike A vicious slash dealing (150% 300% of weapon damage) Physical damage. Hunter - Survival Spec. 25 Focus. Melee range. Instant.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Lonely Winter You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 20% 25% increased damage. Frost Mage - Level 15 Talent.

PvP Talents
  • Burning Determination After being interrupted while casting a spell, you become immune to being interrupted while casting the duration of silence and interrupt effects is reduced by 70% for 8 sec. Mage Any2 Role - Tier 2 PvP Talent.
  • Time Anomaly Every 5 sec you have a 5% random chance to gain 4 Arcane Charges and Arcane Power for 8 10 sec regardless of its current cooldown. Arcane Mage - Tier 4 PvP Talent.

Fire
  • Dragon's Breath Enemies in a cone in front of you take [*1 + 250% of Spell Power* 0;] Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.

Frost
  • Water Jet Your Water Elemental can now cast Water Jet: Water Jet Channels a jet of icy water at the target, dealing [*4 + 35.3% 70.6% of Spell Power*] Frost damage to the target over 4 sec. The Mage's Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. Mage - Frost Spec.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Control the Mists Every 20 sec seconds, Effuse can be cast instantly. Each Chi spent reduces the remaining time by 1 sec.Windwalker Monk - Tier 3 PvP Talent.
  • Disabling Reach Disable now has a 12 yard range. Windwalker Monk - Tier 5 PvP Talent. 4 PvP Talent.
  • Eminence Brewmaster, Windwalker: Reduces the cooldown of your Transcendence: Transfer by 5 sec. Mistweaver: Reduces the cooldown of your Transcendence: Transfer by 5 sec, and increases the healing of your Mistwalk by 30%. Monk Any2 Role - Tier 2 PvP Talent.
  • Grapple Weapon You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 6 sec. 30 yd range. Instant. Windwalker Monk - Tier 5 PvP Talent. 30 yd range. Instant. 60 sec cooldown.
  • Spinning Fire Blossom Deals [*275% Deals [*105% of AP*] Fire damage to your target. If Spinning Fire Blossom is cast on a target ouside of melee range, the damage is increased by 50% and you root the target for 1.5 sec. |cFFFFFFFFGenerates 1 Chi. Windwalker Monk - Tier 5 PvP Talent. 1 Chi. 40 yd range. Instant. 50 Energy. 40 yd range. Instant.

Brewmaster & Windwalker
  • Effuse Effuse's healing is increased by 100%. Monk - Brewmaster & Windwalker Spec. 60%. Monk - Brewmaster & Windwalker Spec.

Mistweaver
  • Soothing Mist Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [*1 + 55% 70% of Spell Power*] every 0.5 sec, until you take any other action. Monk - Mistweaver Spec. 40 yd range.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Crusader Strike Holy: Strike the target for [*0.029 * Level * 210% of weapon damage + 0.429 * 210% of weapon damage or 210% of weapon damage*] Physical damage. Maximum 2 charges, Protection: Strike the target for [*0.029 * Level * 210% of weapon damage + 0.429 * 210% of weapon damage or 210% of weapon damage*] Physical damage. Retribution: Strike the target for [*0.029 * Level * 210% of weapon damage + 0.429 * 210% of weapon damage or 210% of weapon damage*] Physical damage. Maximum 2 charges. |cFFFFFFFFGenerates 1 Holy Power. Melee range. Instant.

Talents
  • Crusade Profoundly empowers your Judgment for 20 sec. While empowered, Judgment generates 1 Holy Power, has a 75% reduced cooldown, and increases your damage and healing by 3%, stacking up to 15 times. Retribution Paladin - Level 100 Talent. Instant. 21 sec cooldown.
  • Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [*2 + 103.2% of Spell Power*] Holy damage to enemies and heals up to 6 allies for [*1 + 50% of Spell Power*]. Holy Paladin - Level 15 Talent. 40% 35% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Sanctified Wrath Avenging Wrath lasts 50% 25% longer and also reduces Holy Shock's cooldown by 50% for its duration. Holy Paladin - Level 90 Talent.

PvP Talents
  • Steed of Glory Your Divine Steed lasts for an additional 4 sec. While active you become immune to crowd control movement impairing effects, and you knock back enemies that you move through. Protection Paladin - Tier 5 PvP Talent.
  • Vengeance Aura Whenever nearby allies Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 4% for 10 sec. Stacks up to 4 times. Retribution Paladin - Tier 4 PvP Talent.

Holy
  • Holy Light A slow but An efficient spell, healing a friendly target for [*1 + 425% of Spell Power*]. Paladin - Holy Spec. 12% of Base Mana. 40 yd range. 2.5 sec cast.

Holy, Retribution, Protection
  • Flash of Light A quick but expensive spell, healing a friendly target for [*1 + 425% 450% of Spell Power*]. Paladin - Holy, Retribution, Protection Spec. 16% 18% of Base Mana. 40 yd range. 1.5 sec cast.

Retribution & Holy
  • Crusader Strike Crusader Strike now has 2 charges. Paladin - Retribution Spec. Holy Spec.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Prayer of Mending Places a ward on a party or raid member that heals them for [*1 + 150% 175% of Spell Power*] the next time they take damage, and then jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. Unlimited range. Instant.

Talents
  • Binding Heal Heals you, another friendly target, and a third friendly target within 20 yards for [*300% of Spell Power*]. Triggers Serendipity, reducing the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 75 Talent. 3% 2.5% of Base Mana. 40 yd range. 1.5 sec cast.
  • Clarity of Will Shields the target with a protective ward for 20 sec, absorbing [*900% of Spell Power*] damage. Discipline Priest - Level 90 Talent. 2.8% of Base Mana. 40 yd range. 2.5 sec cast. 2 sec cast.
  • Contrition Increases Atonement duration by 2 3 sec. Discipline Priest - Level 75 Talent.
  • Desperate Prayer Heals you for 20% 30% of your maximum health, and increases your maximum health by 20% 30%, decreasing by 2% every second. Can be cast in Shadowform. Can't be cast in Spirit of Redemption. Holy Priest - Level 30 Talent. Instant. 1.5 min cooldown.
  • Divinity When you heal with a Holy Word spell, your healing is increased by 15% for 8 6 sec. Priest - Level 90 Talent.
  • Guardian Angel When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 90 60 seconds. Holy Priest - Level 60 Talent.
  • Mindbender Summons a Mindbender to attack the target for 12 sec. You regenerate 0.75% 0.50% of maximum mana each time the Mindbender attacks. Can be cast in Shadowform. Priest - Level 60 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Power Word: Solace Strikes an enemy with heavenly power, dealing [*300% of Spell Power*] Holy damage and restoring 0.75% 1.00% of your maximum mana. Priest - Level 60 Talent. 40 yd range. Instant. 12 sec cooldown.

PvP Talents
  • Driven to Madness While Voidform is not active, Being attacked will grant you 5 Insanity. Shadow Priest - Tier 3 PvP Talent.
  • Holy Concentration After being interrupted while casting a spell, you become immune to being interrupted while casting the duration of silence and interrupt effects is reduced by 70% for 20 sec. Priest Any2 Role - Tier 3 PvP Talent.

Holy
  • Heal A slow but An efficient spell that heals an ally for [*1 + 475% 500% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 1.7% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Fire (Discipline, Shadow) Consumes the enemy in Holy flames that cause [*150% [*200% of Spell Power*] Holy damage and an additional [*33% of Spell Power*] Holy damage over 7 sec.
  • Holy Fire (Holy) Consumes the enemy in Holy flames that cause [*150% [*200% of Spell Power*] Holy damage and an additional [*33% of Spell Power*] Holy damage over 7 sec.
  • Prayer of Mending Places a ward on a party or raid member that heals them for [*1 + 150% 175% of Spell Power*] the next time they take damage, and then jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2% of Base Mana. 40 yd range. 1.5 sec cast. 12 sec cooldown.
  • Renew Fill the target with faith in the light, healing them instantly for [*1 + 55% 62% of Spell Power*] and then [*5 + 55% 62% of Spell Power*] over 15 sec. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 2% of Base Mana. 40 yd range. Instant.

Holy, Discipline, Shadow
  • Flash Heal A fast but expensive spell that heals an ally for [*1 + 475% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy, Discipline, Shadow Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Dismantle Disarm the enemy, preventing the use of any weapons or shield for 8 6 sec. Outlaw Rogue - Tier 5 PvP Talent. 25 Energy. Melee range. Instant. 45 sec cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Stormkeeper Raises The Fist of Ra-den to the sky and absorbs all nearby electric energy, causing your next 3 casts of Lightning Bolt or Chain Lightning to deal 200% increased damage. Artifact. Instant. 60 sec cooldown. be instant and deal 200% increased damage. Artifact. 1.5 sec cast. 60 sec cooldown.

Talents
  • Ancestral Vigor Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% 8% increased health for 10 sec. Restoration Shaman - Level 75 Talent.
  • Torrent Increases the initial heal from Riptide by 40% 30%. Restoration Shaman - Level 15 Talent.

PvP Talents
  • Calming Waters After being interrupted while casting a spell, you become immune to being interrupted while casting the duration of silence and interrupt effects is reduced by 70% for 20 sec. Restoration Shaman - Tier 3 PvP Talent.

Restoration
  • Healing Wave A slow but An efficient wave of healing energy that restores [*475% of Spell Power*] of a friendly target’s health. Shaman - Restoration Spec. 9% of Base Mana. 40 yd range. 2.5 sec cast.

Restoration & Elemental
  • Healing Surge A quick but expensive surge of healing energy that restores [*475% of Spell Power*] of a friendly target's health. Shaman - Restoration & Elemental Spec. 20% of Base Mana. 40 yd range. 1.5 sec cast.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Call Fel Lord Summon a fel lord to guard the location for 30 sec. Any enemy that comes within 6 yards will suffer high damage and be stunned for 1 sec. Demonology Warlock - Tier 5 PvP Talent. 2 Soul Shard. 40 yd range. Instant. 1.5 min cooldown.
  • Casting Circle Summons a Casting Circle for 10 sec. While within the casting circle, you are immune to silences and interrupts the duration of silence and interrupt effects are reduced by 70%. Limit 1. Warlock Any2 Role - Tier 3 PvP Talent. 5% of Base Mana. 0.5 sec cast. 30 sec cooldown.
  • Entrenched in Flame Conflagrate roots targets for until cancelled 4 sec. This effect does not break from damage. Destruction Warlock - Tier 5 PvP Talent.
  • Focused Chaos Increases the damage of your Chaos Bolt by 200%, but it no longer is also cast on your targets afflicted by your Chaos Bolt damage is increased by 200%, but no longer strikes additional targets afflicted by Havoc. Destruction Warlock - Tier 4 PvP Talent.

Affliction
  • Drain Life Drains life from the target, causing [*6 + 38.5% of Spell Power*] Shadow damage over 6 sec, and healing you for 600% of the damage done. Warlock - Affliction, Demonology, Destruction Spec. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).

Demonology & Destruction
  • Drain Life (New) Drains life from the target, causing [*6 + 38.5% of Spell Power*] Shadow damage over 6 sec, and healing you for 600% of the damage done. Warlock - Demonology & Destruction Spec. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Bladestorm (Arms, Protection) Become an unstoppable storm of destructive force, striking all targets within 8 yards for (1,015% 1,099% of weapon damage) Physical damage over 6 sec.
  • Bladestorm (Fury) Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for (2,030% 2,189% of weapon damage*] Physical damage over 6 sec.
  • Dragon Roar Roar explosively, dealing [*150% [*162% of AP*] damage to all enemies within 8 yards and increasing all damage you deal by 20% for 6 sec. Dragon Roar ignores all armor and always critically strikes. Fury Warrior - Level 100 Talent. Instant. 25 sec cooldown.
  • Ravager Throws a whirling weapon at the target location that inflicts [*7 + 1,750% 1,890% of AP*] damage to all enemies within 8 yards over 7 sec.

Fury
  • Bloodthirst Assault the target in a bloodthirsty craze, dealing [*0.631 * 243% 262% of weapon damage or 0.037 * Level * 243% of weapon damage + 0.263 * 243% of weapon damage or 243% 262% of weapon damage + 0.263 * 262% of weapon damage or 262% of weapon damage*] Physical damage and restoring 4% of your health. Generates 10 Rage. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Execute Attempt to finish off a wounded foe, causing (616% 666% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Warrior - Fury Spec. 250 Rage. Melee range. Instant.
  • Furious Slash (Fury) Aggressively strike with your off-hand weapon for [*0.631 * 284% 307% of weapon damage or 0.037 * Level * 284% of weapon damage + 0.262 * 284% of weapon damage or 284% 307% of weapon damage + 0.262 * 307% of weapon damage or 307% of weapon damage*] Physical damage.
  • Odyn's Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing (500% 540% of weapon damage) Fire damage and an additional [*4 + AP*] Fire damage over 4 sec to all enemies within 14 yards. Artifact. Instant. 45 sec cooldown.
  • Raging Blow A mighty blow with both weapons that deals a total of [*1.616 * 153% 165% of weapon damage or 0.055 * Level * 153% of weapon damage + 0.904 * 153% 165% of weapon damage + 0.904 * 165% of weapon damage or 2.000 * 153% 165% of weapon damage*] Physical damage. Only usable while Enraged. Generates 5 Rage. Warrior - Fury Spec. Melee range. Instant.
  • Rampage Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (823% 889% of weapon damage) Physical damage. Warrior - Fury Spec. 850 Rage. Melee range. Instant. 1.5 sec cooldown.

Raid & Dungeon Abilities
  • Arcane Emanations Unleashes a torrent of arcane energy, inflicting 750,000 4,500,000 Arcane damage to all enemies in a cone in front of the caster. 2 sec cast. 2 sec cooldown.
  • Arcane Languor Debilitates the target with arcane energy, inflicting 200,000 Arcane damage every 1.5 sec for 15 sec. This effect stacks. 8 yd range. Instant. 72,000 Arcane damage every 2 sec for 20 sec. This effect stacks. Instant.
  • Arcburst Explodes with magical energy, inflicting 200,000 900,000 Arcane damage to all enemies within 60 yards. Instant.
  • Bilewater Breath Breathes out foul corruption, inflicting 300,000 Frost damage to enemies in a frontal cone and applying Bilewater Redox. Creates several Bilewater Slimes which each impacts impact the ground, inflicting 750,000 Frost damage to enemies within 5 yards. Unlimited range. Instant.
  • Carve A sweeping attack that strikes all enemies in front of you for [*300,000 [*1,200,000 + 10% of AP*] Physical damage. 8 yd range. Instant.
  • Coalesced Soul A vortex of dark energy appears, inflicting 250,000 1,000,000 Shadow damage every 1 sec to anyone within the area. Instant.
  • Crushing Stomp Inflicts 300% Inflicts 150% weapon damage and increases Physical damage taken by 200% for 10 sec. 12 yd range. 1.3 sec cast. 20 sec. 12 yd range. 4 sec cast.
  • Defy Gravity Inflicts 250,000 Inflicts 164,000 Shadow damage, and knocks the target upwards. 40 yd range. Instant.
  • Devastating Strike Swings a club with great force, inflicting 12,000,000 Physical damage split between all enemies in front of the caster and knocking them back. 14 yd range. 2 sec cast. 2 sec cooldown. 5 sec cooldown.
  • Dreary Bolt Fires a bolt of moody energy, inflicting 250,000 192,000 Shadow damage to the target. 50 yd range. 2 sec cast. 2 sec cooldown.
  • Flashy Bolt Launches a bolt of stupendous energy, inflicting 250,000 192,000 Arcane damage to the enemy. Limited to 1 target. 40 yd range. 2.5 sec cast. 2 sec cooldown.
  • Gravity Well The caster pulls nearby enemies to itself, dealing 400,000 0 Arcane damage and stunning them. 100 yd range. Instant.
  • Grievous Wound A vicious attack for 425,000 850,000 Physical damage that causes the target to bleed profusely for 68,212 136,424 Physical damage every 2 sec until healed past 90% of maximum health. Melee range. 2 sec cast.
  • Magic Magnificent Fills the area with magnificent energy, inflicting 2,000,000 1,000,000 Arcane damage. 5 sec cast. 2 sec cooldown.
  • Piercing Screech A Sonic Shockwave that deals 120,000 240,000 Physical damage and silences all enemies in the area for 4 sec. Unlimited range. 2 sec cast. 3 sec cast.
  • Raptor Strike A vicious slash dealing [*300,000 [*1,200,000 + 10% of AP*] Physical damage. Melee range. Instant.
  • Rumbling Blow Slams the ground in front of the caster, inflicting 150,000 1,800,000 Physical damage to all nearby enemies and knocking them back. 8 yd range. 1.5 sec cast. 2 sec cooldown. 5 sec cooldown.
  • Rumbling Ground Inflicts 350,000 Inflicts 700,000 Physical damage every 1 sec. Instant.
  • Shatter The Spear of Light shatters, inflicting 185,000 241,500 Holy damage to all players. Instant.
  • Spore Bomb Spore Bombs explode after 5 sec, inflicting 350,000 1,575,000 Nature damage to all enemies within 5 yards. Instant.
  • Throw "Stuff" Throws random stuff at an enemy, inflicting 75,000 80,000 Nature damage. 50 yd range. 1.5 sec cast.
  • Wondrous Radiance Creates an explosion of wondrous energy, inflicting 1,000,000 850,000 Arcane damage to all enemies within 4 yds. 40 yd range. Instant.



Artifact Powers
Originally Posted by MMO-Champion
Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental
  • Stormkeeper (Rank 1) Raises The Fist of Ra-den to the sky and absorbs all nearby electric energy, causing your next 3 casts of Lightning Bolt or Chain Lightning to deal 200% increased damage. be instant and deal 200% increased damage.



Strings Changes
Originally Posted by MMO-Champion
  • BINDING_NAME_TOGGLEQUICKJOINTAB (New) - Toggle Quick Join
  • CR_DODGE_BASE_STAT_TOOLTIP (New) - Increases dodge chance by %.2f%%|n|cff888888(Before diminishing returns)|r
  • CR_PARRY_BASE_STAT_TOOLTIP (New) - Increases parry chance by %.2f%%|n|cff888888(Before diminishing returns)|r
  • JOIN_QUEUE - Join Queue Request to Join
  • QUICK_JOIN_TOAST_EXTRA_PLAYERS - %s (+%d)
  • SOCIAL_QUEUE_ALSO_IN_GROUP (New) - Also in group:
  • SOCIAL_QUEUE_AND_MORE (New) - and more
  • SOCIAL_QUICK_JOIN_TAB_HELP_TIP (New) - Quickly join your friends and guildmates when they enter a queue or premade group.



Originally Posted by MMO-Champion
Difficulties
Instance
  • Mythic Keystone - Name changed from "Challenge Mode" to "Mythic Keystone".

Group Finder Activities
Dungeons
  • Black Rook Hold (Mythic Keystone) (New) - 5 players. Level 110. Map: Black Rook Hold. Difficulty: Mythic.
  • Court of Stars (Mythic Keystone) (New) - 5 players. Level 110. Map: Court of Stars. Difficulty: Mythic Keystone.
  • Darkheart Thicket (Mythic Keystone) (New) - 5 players. Level 110. Map: Darkheart Thicket. Difficulty: Mythic Keystone.
  • Eye of Azshara (Mythic Keystone) (New) - 5 players. Level 110. Map: Eye of Azshara. Difficulty: Mythic Keystone.
  • Halls of Valor (Mythic Keystone) (New) - 5 players. Level 110. Map: Halls of Valor. Difficulty: Mythic Keystone.
  • Maw of Souls (Mythic Keystone) (New) - 5 players. Level 110. Map: Maw of Souls. Difficulty: Mythic Keystone.
  • Neltharion's Lair (Mythic Keystone) (New) - 5 players. Level 110. Map: Neltharion's Lair. Difficulty: Mythic Keystone.
  • The Arcway (Mythic Keystone) (New) - 5 players. Level 110. Map: The Arcway. Difficulty: Mythic Keystone.
  • Vault of the Wardens (Mythic Keystone) (New) - 5 players. Level 110. Map: Vault of the Wardens. Difficulty: Mythic Keystone.

Raids
  • World Bosses (Legion) (New) - 40 players. Level 110. Map: Broken Isles.

Holidays
  • Diablo 20th Anniversary (New)

Map Areas
The Maw of Nashal
  • The Cove of Nashal - Music: Zone-70-Stormheim-DarkCoast-Walk.

Mounts
Ground Mounts
  • Prestigious War Steed - Ground Mount. Spell #193695. "Armored to withstand collisions in battle." Achievement: Free For All, More For Me
  • Prestigious War Wolf - Ground Mount. Spell #204166. "At Warchief Hellscream's command, Horde trainers began raising wolves to thrive in the shock and ferocity of sustained combat." Achievement: Free For All, More For Me

World Safe Locations
Darkheart Thicket
  • 7.0 Nightmare Dungeon - 1st Graveyard - HEP (New)



Upcoming Raid Testing - October 13-17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, October 13, and Monday, October 17, we will be conducting focused raid tests of Trial of Valor bosses.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Mythic, of course, requires a fixed 20-player group.

Thursday, October 13

Odyn - Heroic Trial of Valor
13:30 PDT (16:30 EDT, 22:30 CEST)

Helya - Heroic Trial of Valor
15:00 PDT (18:00 EDT, 24:00 CEST)

(We are also aiming to open Normal mode Trial of Valor over the weekend.)

Monday, October 17

Odyn - Mythic Trial of Valor
13:30 PDT (16:30 EDT, 22:30 CEST)

Guarm - Heroic Trial of Valor
15:00 PDT (18:00 EDT, 24:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
This article was originally published in forum thread: Withered J'im, Patch 7.1 PTR - Build 22797, Raid Testing Schedule - October 13-17 started by chaud View original post
Comments 54 Comments
  1. Gadzooks's Avatar
    Quote Originally Posted by Bathory View Post
    Whoever wrote that scathing response needs to go outside and calm the hell down.
    The sad thing is, it echoes the vast majority of the players now. Since I stopped playing and investing in the game (and it's a HUGE weight off the shoulders), it's glaring how..dare I say it...entitled WoW players are. They get more fired up about a broken game mechanic than they do real world issues. "What? Russia is firing nukes at us? Blizzard better not fuck up and not let me log on because of it!"

    It really is an addiction.

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    Quote Originally Posted by guardian_titan View Post
    Blizzard said in beta there were so many world quests that we shouldn't see duplicates too often. If we saw them too frequently, we should say something because it wasn't intended. We have 11 world bosses and now have the same one twice in a row. That's a duplicate and thus isn't intended by Blizzard's own statement during beta. So players have a right to complain. It's one thing if it was Withered J'im, then Flotsam, then Withered J'im again. That's not the case. It's no different than the NA region being stuck with the same pet off Kosumoth 4 resets in a row.

    I have to wonder if Blizzard pulls this crap on purpose. You'd think they would have put in a similar system to the garrison traders or at least put a forced cooldown on world bosses (and perhaps Kosumoth) to ensure we don't see the same one two weeks in a row.
    If you feel you have rights to complain, you need to take a close examination of your life, your principles, and your priorities. It's a fucking video game.
  1. Super Kami Dende's Avatar
    Quote Originally Posted by guardian_titan View Post
    Blizzard said in beta there were so many world quests that we shouldn't see duplicates too often. If we saw them too frequently, we should say something because it wasn't intended. We have 11 world bosses and now have the same one twice in a row. That's a duplicate and thus isn't intended by Blizzard's own statement during beta. So players have a right to complain. It's one thing if it was Withered J'im, then Flotsam, then Withered J'im again. That's not the case. It's no different than the NA region being stuck with the same pet off Kosumoth 4 resets in a row.

    I have to wonder if Blizzard pulls this crap on purpose. You'd think they would have put in a similar system to the garrison traders or at least put a forced cooldown on world bosses (and perhaps Kosumoth) to ensure we don't see the same one two weeks in a row.
    World bosses work different on the WQ list. They have their own seperate pool to choose from. Being only 11 choices it was inevitable that rolling a dice on which World Boss would be up would eventually give the same twice in a row. It was just the fact that unlucky roll happened in the first few weeks that really made it noticable.

    All they have done to stop it is now when the dice rolls to figure out which WB is up for the week, there will be code to exclude previous weeks choice. Though at the end of the day, people throwing a fucking fit over a World Boss spawn and just acting like juveniles.

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    Quote Originally Posted by skorpioX View Post
    I see now that the withered J'im world boss 2 weeks in a row was done intentional. If you look at the achievements for your artifact weapon called, "Unleashed Monstrosities" you have to kill 8 world bosses to unlock the skin. So far we did Nithogg and Levantus. Withered Jim has been on for two weeks because they sneakily removed him removed from that list thinking no one will know. worldofwarcraft.com/en-us/news/20307794/unleashed-monstrosities-a-look-at-world-bosses. They are gating the players from unlocking this achievement. This not the only weekly world quest artifact weapon that is being gated. The other is the "This side Up" Achievement done through archaeology in which also the spirit of ech'ero mount quest is also being gated. Since the games release 3 quests were repeated every other week. The first was the the crystaline eye of undravius, followed by the starlight beacon and for the last 2 weeks in a row was the spear of rethu. This is unacceptable and they need to fix this right away.

    They need to put 2 world bosses per week enough of this nonsense they can fix this problem right now like they hotfixed PVP. That they fix. They removed the number of PVP world quests you can do per day. Then when they did a week later before it was announced the sneakily and intentionally reduced the honor you got from those 4 quests in half so instead of 300 you got 150. To force you to do Ashran. Fix your game....
    loosen the strap on that Tinfoil hat. it is cutting off Blood to your brain.
  1. mmoc133ea5993d's Avatar
    Quote Originally Posted by Gadzooks View Post
    The sad thing is, it echoes the vast majority of the players now. Since I stopped playing and investing in the game (and it's a HUGE weight off the shoulders), it's glaring how..dare I say it...entitled WoW players are. They get more fired up about a broken game mechanic than they do real world issues. "What? Russia is firing nukes at us? Blizzard better not fuck up and not let me log on because of it!"

    It really is an addiction.

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    If you feel you have rights to complain, you need to take a close examination of your life, your principles, and your priorities. It's a fucking video game.
    No mate, it`s a product with a monthly fee, just like your tv subscription or your newspapers or just any other product in the world with monthly payment or annual...or weekly, etc..therefore me (and you until stopped to pay and everybody else who pays money for it) entitled to complain about any damn thing what he/she does not like)
  1. mmocfd328e0b6e's Avatar
    Quote Originally Posted by cateran View Post
    No mate, it`s a product with a monthly fee, just like your tv subscription or your newspapers or just any other product in the world with monthly payment or annual...or weekly, etc..therefore me (and you until stopped to pay and everybody else who pays money for it) entitled to complain about any damn thing what he/she does not like)
    You're goddamn right!

    They should thank us that we give them free feedback about their product. There are companies who have to make surveys and public analysis (for a lot of money) to find out why their product sales are decreasing.

    And the end of the day they piss on us, what a joke.... The artists are the only ones at Blizzard who pull their managers' ass out from the mess all the time.
  1. ThePants999's Avatar
    Quote Originally Posted by Twistedelmo View Post
    I don't think crusade is final. 3% damage increase over 35% for quicker Hp generation doesn't make sense to me, unless you can work it into a Mastery build some how.

    However if its the 3% plus the original 35% I would hope they buff divine purpose...

    They should just bring back inquisition as a talent.
    You've misunderstood. It stacks. Just like current Crusade, except that it stacks on using Judgment instead of stacking on spending HoPo.

    The change in this build is that they removed the limit of 15 stacks, or at least they removed it from the tooltip.
  1. Super Kami Dende's Avatar
    Quote Originally Posted by cateran View Post
    No mate, it`s a product with a monthly fee, just like your tv subscription or your newspapers or just any other product in the world with monthly payment or annual...or weekly, etc..therefore me (and you until stopped to pay and everybody else who pays money for it) entitled to complain about any damn thing what he/she does not like)
    You aren't entitled to it. Just like you aren't entitled to a response from Devs and they don't have a responsibility to answer every asinine complaint morons like to make.

    This is where the World is fucked these days, people give $15 to a Multi-billion company and think their opinion or input matters. when 99.999999999% of the time their opinion means jack fucking shit.
  1. VanishO2's Avatar
    Quote Originally Posted by Colonel SnackyCakes View Post
    You aren't entitled to it. Just like you aren't entitled to a response from Devs and they don't have a responsibility to answer every asinine complaint morons like to make.

    This is where the World is fucked these days, people give $15 to a Multi-billion company and think their opinion or input matters. when 99.999999999% of the time their opinion means jack fucking shit.
    A company that pays 0 attention to their buyers opnions will probably fail.

    One iPhone 7 means nothing for Apple, but if they just don't care about their clients, it will be really bad for Apple.

    Also the argument about "it's a game" is also wrong. It's just a game when we are kids, when we grow up, we learn that it's a product and we are customers. We could say that a Galaxy Note 7 is just a damn phone (and one Note 7 means as much money for Samsung as one $15 month fee for Blizzard). But no, it's a product.

    If there is a problem (we're talking about problems, broken stuff, not people crying in foruns about class X or Y beating them in PvP) with the product, the company should give an answer about it when it's reported. At least an ETA about a fix for the problem (if any). Blizzard actually fails a lot about that (plenty of long runing reported problems with the product without a single "known issues" about it) and they can only get out with it because of the lack of true competition.

    $15 per month for a year is actually a good amount by the way.
  1. Gadzooks's Avatar
    Quote Originally Posted by cateran View Post
    No mate, it`s a product with a monthly fee, just like your tv subscription or your newspapers or just any other product in the world with monthly payment or annual...or weekly, etc..therefore me (and you until stopped to pay and everybody else who pays money for it) entitled to complain about any damn thing what he/she does not like)
    I pay for HBO. That does not give me the right to demand that they change the story on any show they broadcast.

    It's a fucking video game, not curing cancer. Get some perspective.
  1. randprin's Avatar
    Quote Originally Posted by Gadzooks View Post
    I pay for HBO. That does not give me the right to demand that they change the story on any show they broadcast.

    It's a fucking video game, not curing cancer. Get some perspective.
    no, but if HBO gave you last week's episode of the show instead of this week one due to a problem on their end, you'd have legitimate cause for complaint (which is what people were complaining about)

    complaints are good, you correct problems with a feedback, and the best feedback is the negative feedback. while a lot of the complaints are trivial and frivolous, they all eventually help blizzard improve their game (if they pay attention to them)
  1. Twistedelmo's Avatar
    Quote Originally Posted by ThePants999 View Post
    You've misunderstood. It stacks. Just like current Crusade, except that it stacks on using Judgment instead of stacking on spending HoPo.

    The change in this build is that they removed the limit of 15 stacks, or at least they removed it from the tooltip.
    That would make to other two talents out matched in comparison IMO. i hope they tweak the others.
  1. ThePants999's Avatar
    Quote Originally Posted by Twistedelmo View Post
    That would make to other two talents out matched in comparison IMO. i hope they tweak the others.
    Are you currently playing Ret?

    In PvE, our current Crusade already far outstrips the other talents on the row. Not even close, it's a huge margin. This new form of Crusade is worse, and hence much better balanced with the alternative talents. It's just not QUITE as godawful as replacing a 35% boost with a 3% boost would have been
  1. Twistedelmo's Avatar
    Quote Originally Posted by ThePants999 View Post
    Are you currently playing Ret?

    In PvE, our current Crusade already far outstrips the other talents on the row. Not even close, it's a huge margin. This new form of Crusade is worse, and hence much better balanced with the alternative talents. It's just not QUITE as godawful as replacing a 35% boost with a 3% boost would have been
    I go Ret for WQs, I main Holy. I use DP as it's more useful for casual play and nothing stays alive long enough for crusade to get to it's full potential.
  1. Baluki's Avatar
    I really wish Blizz would stop responding to assholes on the forum. It just rewards bad behavior.

    You can criticize something without being a dick about it.
  1. mmoc133ea5993d's Avatar
    Quote Originally Posted by Gadzooks View Post
    I pay for HBO. That does not give me the right to demand that they change the story on any show they broadcast.

    It's a fucking video game, not curing cancer. Get some perspective.
    You example is awesome...How the hell is related to the topic? And again: as long you pay for something, you have the right to complain about ANY fking thing...No matter if it is logical, reasonable or ethical..as a consumer you have this basic right...

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    Quote Originally Posted by Colonel SnackyCakes View Post
    You aren't entitled to it. Just like you aren't entitled to a response from Devs and they don't have a responsibility to answer every asinine complaint morons like to make.

    This is where the World is fucked these days, people give $15 to a Multi-billion company and think their opinion or input matters. when 99.999999999% of the time their opinion means jack fucking shit.
    Of course you do..you don`t know your own rights as consumer? So if you buying a faulty machine you not going to complain? Or if it`s not as it was advertised? Or if the waiter was an asshole with you in the restaurant? Or..and the list is endless...

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