MMO-Champion - Archaeology Cataclysm
Archaeology - Cataclysm


Archaeology Rewards
Let's directly jump to rewards, that's the only thing most people care about! As explained in an earlier blue posts, Blizzard changed their mind and decided to reward people with a few epic weapons/armors along with the cosmetic items.

1. Bind on Account Epic Items
Archaeology gives you epics! Of course, these artefacts will be fairly rare but with enough work you should be able to acquire a nice set of epic weapons and armors, including lvl 85 ones. This list of rewards might not be complete at this point

All these items will Bind on Account.

lvlTypeSpecSlotItem
359SwordMelee.DPS2-HandZin'rokh, Destroyer of Worlds
359SwordMelee.DPS1-HandScimitar of the Sirocco
359StaffSpell Spirit2-HandStaff of Ammunae
359StaffSpell2-HandStaff of Sorceror Thane Thaurissan
359FingerSpellFingerRing of the Boy Emperor
359TrinketSpellTrinketPendant of the Scarab Storm
359TrinketHealerTrinketTyrande's Favorite Doll
105MailPhys.DPSHeadHeadress of the First Shaman
67ClothSpellChestQueen Azshara's Dressing Gown



2. Mounts
The Scepter of Az'Aqir got a lot of attention when I first posted about it but isn't the only mount you can find.



The Scepter of Az'Aqir currently uses the model of the Blue AQ40 mount.


3. Companion Pets
3 Companion pets are available from Archaeology.



So far it looks like the Crawling Hand will be the most interesting one, especially for alliance players who already have an endless supply of gnomes slaves and won't be interested in a mechanical version. Below is a small preview of the animations of the Crawling Hand / Mummified Monkey Paw





4. Miscellaneous Items
Archaeology also rewards you with a lot of lore-oriented items, they're not really useful and are just here for fun. A lot of them aren't implemented yet and the only thing I can really get out of this is the model of the transformations.





Archaeology - How it works
Ghostcrawler wrote an awesome post about how Archaeology works and I don't think there is much more to add, maybe a couple of screenshots.
Originally Posted by Ghostcrawler (Blue Tracker)
Archaeology just went in this build for the first time and we don't yet have any of the support around it to teach players what to do. It has been informative to watch players learn to swim by drowning, but we thought it was time to offer a little more direction.

Digsites
Once you train archaeology, you can see digsites on your map (not your minimap - your map). There are always 4 digsites per continent. These will not change until you dig one out. Most of the time, you're probably only going to be concerned with the 4 sites on your current continent, but at higher character and archaeology skill levels, there will be 16 sites active at one time (4 each in Eastern Kingdoms, Kalimdor, Outland and Northrend.)

You will only find sites in zones of your level or lower. A level 25 player will have all 4 sites per continent in level 25 zones. (This means Outland and Northrend will have no sites at this time.) A level 80 player will have all 4 sites in any zone. A low level Kalimdor player might have sites in Ashenvale and Stonetalon, while a level 82 might have Uldum, Ashenvale, Stonetalon and Silithus.

Sites are race specific. You can usually guess the race by the location. Kalimdor tends to have a lot of night elf ruins. Eastern Kingdoms tends to have a lot of dwarf ruins.

Some races are only available on some continents (such as orc and draenei on Outland). You need to have a minimum character level and a minimum archaeology level to use these. Currently you can see them if you are a certain character level but can't gather from them until your archaeology skill is higher. For Outland, the skill is 300. While somewhat consistent with other gathering skills, we think this is confusing and we will change it so that you don't even see the digsites until your archaeology skill is sufficiently high. Tol'vir artifacts are the most rewarding, but also require near max archaeology skill to recover.

Some players are reporting some issues with digsites not showing up correctly. We'll look into these bugs.

Unlike other gathering skills, digsites are player-specific. Other players will be searching in different locations. There is no competition for digsites.

Fragments
Each digsite can be searched 3 times before it despawns and a new site spawns. If there is a digsite somewhere too far away from you or otherwise inconvenient, just ignore it and hit the closer ones. You won't run out.

To search a digsite, use the Survey ability. The survey tool will spawn and point in the approximate direction of the artifact. Red means you're far away. Yellow means you're close. Green means you may be within 40 yards or so. When you discover your find, you'll get fragments specific to a particular race.

There are two main strategies to surveying. You can attempt to triangulate by moving around the outer edge of a digsite. (Like quest blobs, the digsites are not necessarily circular.) Other players just keep surveying, heading in the direction the tool points until they strike paydirt.

Remember, the thing you uncover is yours. There is no competition with other players and nobody can gank your node.

Artifacts
Whenever you get a new fragment for a race, you'll start a research project. You can only work on one artifact per race at a time. When you have enough fragments, click Solve to complete that artifact. You won't waste excess fragments -- they will just start the next project. You can be working on one project for each race at a time.

Most artifacts are common. These give you a little bit of lore or flavor text and an item you can sell for a small profit (presumably to a museum!) The profit increases as the value of the artifact increases. You can estimate this by the number of fragments needed to finish the artifact. You will only find cheaper artifacts at low level, but you can find cheap and valuable artifacts at higher level (the reason for this is we want players to be able to find all the artifacts if they want to). You won't find a second copy of a common object until you have found all the artifacts of that race. If you get stuck at a certain skill level of archaeology or character level, you may find an artifact more than once until you reach the next tier.

Some artifacts are rare. These always make a blue or purple item. Many of these have no in-game power and are toys or for flavor. Some of them are actual weapons and armor. The latter items are all bound to account. They aren't heirlooms in that they don't scale, but you can pass them around. So if you are level 80 and you find a level 60 axe, you can always have another character use it when they are level 60. You will never get a rare artifact more than once.

The future
We designed archaeology to be easily expandable, so we plan to add much more content in future patches, including new races to research (though to be fair, there's a sizable amount of content already). We also have a feature that is not available on beta yet, that allows you to use your archaeology skill for a slight (think Fish Feast-level) bonus in the Cataclysm dungeons.

Training

Spellbook

Continent Map

Zone Map

Survey

Survey (Details)

Artifact!

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