World Boss - Flotsam
Flotsam is up this week, giving players a chance to win item level 860 loot and a Life Relic.


Day of the Dead
Day of the Dead is back again! There are several wrestling inspired costumes you can purchase for 100 from Chapman. Once in the costume, you can do battle with other costumed players. You can use the costumes even after the holiday is over!


If you haven't already done the other part of the holiday, be sure to check out the guide on Icy Veins.

Level Type Slot Name
1Holiday "Blooming Rose" Contender's Costume
1Holiday "Night Demon" Contender's Costume
1Holiday "Purple Phantom" Contender's Costume
1Holiday "Santo's Sun" Contender's Costume
1Holiday "Snowy Owl" Contender's Costume

Name Points
To The Afterlife Defeat a contender while wearing a contender's outfit purchased during Day of the Dead.
5
Vientos! Defeat 20 contenders while wearing a contender's outfit purchased during Day of the Dead.
5
Calavera Defeat 50 contenders while wearing a contender's outfit purchased during Day of the Dead.
10


Patch 7.1 Hotfixes - November 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Silencing an enemy with Avenger’s Shield now activates Sephuz’s Secret.

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Insignia of Ravenholdt should no longer damage enemies who are out of the Rogue’s line of sight.
  • Insignia of Ravenholdt should no longer damage enemies who are vertically much higher or lower than the Rogue.

Class Halls
  • You should no longer see a new dungeon mission if you are currently on a mission-related quest to clear a dungeon. This does not apply to the Karazhan mission.

Dungeons and Raids
  • Maw of Souls.
    • Resolved an issue where Kvaldir Cage would remain stuck on a player.

Items
  • Prydaz, Xavaric's Magnum Opus should no longer reset the swing timer.

Player versus Player
  • Class Adjustments
    • Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Frost) Strength in PvP has been reduced by 10%.
        • Developers’ Notes: A number of bug fixes and class tuning adjustments have pushed Frost damage too high.
      • (Unholy) Apocalypse damage is no longer reduced in PvP.
        • Developers’ Notes: We no longer feel that a reduction is necessary.

    • Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Havoc) Agility increased by 5%.
      • (Havoc) Stamina increased by 10%.
        • Developers’ Notes: With time, players have become more accustomed to Demon Hunters and how to counter them. This should bring back their damage and general survivability to help them compete.

    • Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Survival) Stamina has been increased by 15%.

    • Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Frost) Intellect has been reduced by 10%.

    • Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Windwalker) Agility has been reduced by 10%.
      • (Windwalker) Heavy-Handed Strikes now causes Fists of Fury to only stun when cast (was with each tick of Fists of Fury).
      • (Windwalker) Serenity now increases damage by 25% with the Spiritual Focus artifact trait (was +30%).
        • Developers’ Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that’s so difficult to get away from.

    • Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Forked Lightning will no longer ignore line of sight.
      • Forked Lightning will no longer strike dead targets.
      • Lava Burst now deals full damage in PvP (was doing 80% of normal damage).
      • (Elemental) Control of Lava now deals an additional 100% damage (was an additional 150%).

    • Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Hamstring damage has been increased considerably, and now lasts for 12 seconds in PvP.
      • (Arms) Strength and Stamina increased by 10%.
      • (Fury) Strength and Stamina increased by 10%.
        • Developers’ Notes: Patch 7.1 put Hamstring back on the global cooldown, and while we still feel that that’s the correct choice for that ability, we understand that this change had a major impact on PvP Warriors’ damage rotation, as well as Hamstring’s overall uptime. To compensate, we’ve increased Hamstring’s duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use.

    • Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Destruction) Entrenched in Flame duration reduced to 3 seconds (was 4 seconds).
      • (Destruction) Focused Chaos now increases Chaos Bolt damage by an additional 100% (was 150%).
      • (Destruction) Shadowburn now deals 20% less damage in PvP.
        • Developers’ Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like Chaos Bolt. These talents were overtuned initially, but we want to keep Chaos Bolt as the best damage value for a Soul Shard.
This article was originally published in forum thread: World Boss - Flotsam, Day of the Dead, Patch 7.1 Hotfixes - November 1 started by chaud View original post
Comments 18 Comments
  1. Onikaroshi's Avatar
    Oh darn, no more stacking dungeon missions and forgetting about them until you randomly complete one doing a mythic+
  1. AngryCoco's Avatar
    Quote Originally Posted by Onikaroshi View Post
    Oh darn, no more stacking dungeon missions and forgetting about them until you randomly complete one doing a mythic+
    Noooooooooooooooooooooooooooooooooooooooooooo!
  1. LongJohn's Avatar
    now all paladins will say Sephuz's Secret is BiS.
  1. Doomaz's Avatar
    that actually sucks, i liked stacking them quests and getting to them when i do
  1. 0bsessions's Avatar
    Quote Originally Posted by Onikaroshi View Post
    Oh darn, no more stacking dungeon missions and forgetting about them until you randomly complete one doing a mythic+
    I'm just glad that they didn't fix it last week. With the Kara attunement stuff and the weekly quest, I wound up blowing through a pile of Mythic quests I had sitting (All I'd actually bothered with for Mythic was the Suramar dungeons).
  1. Doomaz's Avatar
    another thing, where is the fix for karazhan lockouts?
  1. Dian Keto the Cure Master's Avatar
    Quote Originally Posted by Doomaz View Post
    another thing, where is the fix for karazhan lockouts?
    This please. They know it's an issue but haven't mentioned it outside of the thread I read.
  1. Thrackerzod's Avatar
    I didn't know world bosses could drop legendaries but Flotsam gave me my first one today.
  1. mmoc4566d5a701's Avatar
    Developers’ Notes: With time, players have become more accustomed to Demon Hunters and how to counter them. This should bring back their damage and general survivability to help them compete.
    Eyeopening statement. Please fire the pvp balance team, will you revert the FrostDK nerf in 3 weeks as well?
  1. Xtrm's Avatar
    I don't get the mission quest change. Who was I hurting if I wanted to knock off a bunch of quests at once?
  1. DesoPL's Avatar
    Hey Iorveth! You may burn now Flotsam, but leave loot for us kay?
  1. Monkstradamus's Avatar
    Not a fan of that dungeon mission change. Would just get the quest and leave it in my log until I happened to complete randomly. What is the reason for it? It's not like getting lots of rewards at once was ruining the game in any way.
  1. Ellianshia's Avatar
    Quote Originally Posted by Thrackerzod View Post
    I didn't know world bosses could drop legendaries but Flotsam gave me my first one today.
    Anything can drop a legendary. I know someone in my guild got one off a random mob during the leveling questing experience (Guy got his first legendary at 106)
  1. Darkynhalvos's Avatar
    Two major things missing from the "hotfixes":

    -Kara lockout fix

    -Loading screen fixes, where loading doesn't freeze up (forcing a total game reboot) or take a bajillion years to finish loading.
  1. Silverhustle's Avatar
    Quote Originally Posted by Doomaz View Post
    another thing, where is the fix for karazhan lockouts?
    There's a workaround for that. Tell your party members to stay ungrouped and zone in Karazhan dungeon. Once everyone is in the dungeon and you will see your previous party members even though they're not in the group. Invite everyone in the party and then continue your journey. Only works if your group has killed bosses and activated checkpoints.
  1. Doomaz's Avatar
    Quote Originally Posted by Silverhustle View Post
    There's a workaround for that. Tell your party members to stay ungrouped and zone in Karazhan dungeon. Once everyone is in the dungeon and you will see your previous party members even though they're not in the group. Invite everyone in the party and then continue your journey. Only works if your group has killed bosses and activated checkpoints.
    fresh troops is not an option still
  1. mmoc5ed25b81e6's Avatar
    Still no Prayer of Mending fixes. Disappearing mending jumps to nowhere instead of jumping to another target (or jumping to target with active PoM and adding stacks).
    Say Your Prayers trait not working at all. This game has so many bugs it is not even funny. Yet nothing happens or it takes months to fix.
  1. Ziera's Avatar
    Developers’ Notes: With time, players have become more accustomed to Demon Hunters and how to counter them. This should bring back their damage and general survivability to help them compete.
    LOL they think their game still requires strategizing. The issue with demon hunters is no one can live long enough to use more than 2 abilities against them. Anyone else getting fed up with how shitty pvp has been this expansion? They introduce all these wonderful things to get players out in the world and spark world pvp and then give us a giant fuck you with stat templates, which let's face it, is also pretty unbalanced, making world pvp a giant clusterfuck of broken mechanics. They were moving in the right direction with WoD. I thought that maybe they had learned their lesson after the failed expansion MoP that required you to PvE to compete. But I was wrong. They don't learn from their successes or their mistakes. They just want to cater to the majority to suck in more dollars.

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