Patch 7.1.5 PTR - Build 23194
Build 23194 will be deployed to the PTR realms soon.

Originally Posted by Blizzard Entertainment
[Feedback] Shadow Priest Changes
Wanted to drop a note in here based on the other post I just made: https://us.battle.net/forums/en/wow/topic/20752555112#1

As I mentioned earlier in this thread, this build has some fairly substantial buffs for Shadow in it. As of this moment, it looks like all that's been discovered so far (aside from the Void Bolt DoT extension going to 3 seconds) is a 10% reduction to Voidform's damage bonus. Which is probably not what you were expecting.

So, here's what's missing: a 25% flat damage increase to Mind Blast, Mind Flay, Void Bolt, Shadow Word: Pain, Vampiric Touch, Shadow Word: Death, Shadow Word: Void, Shadow Crash, Void Eruption, Mind Spike, Mind Sear, Shadowy Apparitions, and Void Torrent.

End result should be a pretty substantial across-the-board damage increase in this build, with the effects being slightly more noticeable outside of Voidform.

As I mentioned in the thread I linked above, we're planning to iterate on these numbers pretty rapidly, but I wanted to make sure you guys were aware of the less-apparent changes. (Blue Tracker / Official Forums)

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Many class tuning changes for this build (and subsequent builds) are not likely to appear directly via datamining. Tooltip values for spells should still show their new amounts properly in-game, but many of these changes are being done in a way that's less apparent through datamining.

For more clarity on why: we're getting to the point of the PTR development cycle where we're starting to make heavy changes intended for overall performance balance between classes. In the past, this would have been done by changing each affected spell individually, which can be a slow process. To allow for more rapid iteration during the PTR process, we're instead those putting changes into a passive aura for each spec. That means only 1 "spell" needs to be modified, instead of several, which allows us to make more adjustments in total per build.

Once the PTR cycle is concluded, these adjustments will most likely be moved from that passive aura into the baseline spells, but in the meantime, please be aware that what's seen via datamining may not immediately show all of the actual changes that have taken place.

Just to clarify: the buffs being mentioned here are visible both on PTR and also in client data. The very reason for this post was to help point players toward them, because they are not in the usual place. Knowledgeable players/sites can see and analyze the changes just as much as ever, and we wanted to make sure they would notice and disseminate this information just as much as always. So the purpose of this post the opposite of a "lack of transparency."

The current state of the patch is open and visible at all times on the PTR for players to see and compare against live. But we recognize that players won't (or can't) individually test every spell in every build to see if its damage changed. So we're going further by trying to make sure important changes are noticed, to facilitate informed feedback in advance of full notes on the final patch.

Further to the point of transparency: one other change that is visible both on PTR and in client data, but may not be obvious, is a reduction to the rage provided by autoattacks in Bear Form. This is an intentional change for the purpose of spec balance across tanks, which we will continue to monitor on PTR.

Legendary Item Changes
Originally Posted by MMO-Champion
Shared
  • Archimonde's Hatred Reborn - When the shield is consumed or expires, 75% of the damage absorbed is dealt to nearby enemies, down from 100%.

Demon Hunter

Druid
  • The Emerald Dreamcatcher - Reduces the Astral Power cost of your Starsurges by 7 for 3 sec, down from 10 for 3 sec.
  • Impeccable Fel Essence - The remaining cooldown on Celestial Alignment is reduced by 1 sec for every 12 Astral Power you expend, up from 8.

Hunter

Rogue



PvP Talent Changes
Originally Posted by MMO-Champion
Warrior
Protection



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Chaos Strike Slice your target for (715% 790% of weapon damage) Chaos damage. Critical strikes refund 20 Fury. Passive.
  • Chaos Strike Slice your target for (715% 790% of weapon damage) Chaos damage. Critical strikes refund 20 Fury. 40 Fury. Melee range. Instant.

Talents
  • Demonic Appetite Chaos Strike has a 25% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 30 35 Fury. Havoc Demon Hunter - Level 100 Talent.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Displacer Beast Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 2 sec. Druid - Level 30 Talent. Instant. 40 sec cooldown. 30 sec cooldown.
  • Galactic Guardian Your damage has a 10% chance to trigger a free automatic Moonfire on that target. When this occurs, the next Moonfire you cast generates 10 8 Rage, and deals 300% increased direct damage. Guardian Druid - Level 75 Talent.
  • Soul of the Forest Mangle generates 7 6 more Rage and deals 25% more damage. Guardian Druid - Level 75 Talent.

Balance
  • Mastery: Starlight Increases Starfall and Starsurge damage, and the effect of Lunar, Solar, and Stellar Empowerments by an additional 16%. Druid - Balance Spec. 18%. Druid - Balance Spec.

Guardian

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [ 194.3% [ 205% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Mystic Vitality Stagger is now fully 40% more effective against magical attacks. Brewmaster Monk - Level 75 Talent.

Brewmaster
  • Stagger You shrug off attacks, delaying 40% of Physical damage, instead taking it over 10 sec. Affects magical attacks at half effectiveness. Monk - Brewmaster Spec. 50% effectiveness. Monk - Brewmaster Spec.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Shadow
  • Mind Sear When Mind Flay deals damage, if the target is afflicted by your Shadow Word: Pain, it deals 0 [ 40% of Spell Power damage to all nearby targets. Generates 1 Insanity per target hit. Priest - Shadow Spec.
  • Void Bolt Void Bolt extends the duration of your Shadow Word: Pain and Vampiric Touch on all nearby targets by $@switch[2][2.0] sec. Priest - Shadow Spec. $@switch[3][3.0] sec. Priest - Shadow Spec.
  • Voidform (Discipline, Holy) Twists your Shadowform with the powers of the Void, increasing Shadow damage you deal by 30% 20% and granting an additional 1% Haste every 1 sec.
  • Voidform (Shadow) Twists your Shadowform with the powers of the Void, increasing Shadow damage you deal by 30% 20%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Goremaw's Bite Lashes out at the target, inflicting (1,000% 2,000% of weapon damage) Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec. Awards 3 combo points. 8 yd range. Instant.
  • Goremaw's Bite Lashes out at the target, inflicting (1,000% 2,000% of weapon damage) Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec. Awards 3 combo points. 8 yd range. Instant.
  • Goremaw's Bite Lashes out at the target, inflicting (1,000% 2,000% of weapon damage) Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec. Awards 3 combo points. Artifact. 8 yd range. Instant. 60 sec cooldown.

Talents
  • Exsanguinate Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 80% 100% faster. Rogue - Level 90 Talent. Melee range. Instant. 45 sec cooldown.

Subtlety, Assassination, Outlaw
  • Pick Pocket Pick the target's pocket. Requires Stealth. Rogue - Subtlety, Assassination, Outlaw Spec. Melee 10 yd range. Instant. 0.5 sec cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [ 6 + 84% 96% of AP ] Nature damage over 6 sec. Enhancement Shaman - Level 90 Talent.
  • Fury of Air Creates a vortex of wind 8 yards around you, dealing [ 52% [ 40% of AP ] Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman - Level 90 Talent. 3 Maelstrom, plus 3 per sec. Instant.
  • Hailstorm Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal (25% 28% of weapon damage) Frost damage. Enhancement Shaman - Level 60 Talent.

Enhancement
  • Crash Lightning Electrocutes all enemies in front of you, dealing (100% of weapon damage) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal (100% 110% of weapon damage) Nature damage to all targets in front of you. Shaman - Enhancement Spec. 20 Maelstrom. Melee range. Instant. 6 sec cooldown.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Demonic Circle Summons a Demonic Circle for 6 15 min, allowing you to cast it again to teleport to its location and remove all movement slowing effects. Limit 1. Warlock - Level 45 Talent. 5% of Base Mana. 0.5 sec cast.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Ready for Battle Arms, Fury: Rage gained from Charge increased by 15. Honor Talent. Protection: Rage gained from Intercept increased by 15. Protection Warrior - Tier 3 PvP Talent.

Item Effects
  • Anger of the Half-Giants Demon's Bite generates an additional 1 to 12 Fury. 20 Fury.
  • Archimonde's Hatred Reborn Gain an absorb shield for 50% of your maximum health for 10 sec. When the shield is consumed or expires, 100% 75% of the damage absorbed is dealt to nearby enemies, split evenly. Instant. 1.2 min cooldown.
  • Butcher's Bone Apron Mongoose Bite increases the damage of your next Carve by 15% 10%. Stacks up to 10 times.
  • Greenskin's Waterlogged Wristcuffs Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 700%. 400%.
  • Manipulated Fel Energy The remaining cooldown on Celestial Alignment is reduced by 1 sec for every 8 Astral Power you expend. 12 Astral Power you expend.
  • Nesingwary's Trapping Treads Gain 15 Gain 25 Focus when one of your traps is triggered.
  • The Emerald Dreamcatcher Starsurge reduces the Astral Power cost of your Starsurges by 10 for 2 7 for 3 sec. Stacks up to 2 times.



Artifact Powers
Originally Posted by MMO-Champion
Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Guardian
  • Gory Fur (Rank 1) Mangle has a 15% chance to reduce the Rage cost of your next Ironfur or Mark of Ursol by 50%. 25%.



Strings Changes
Originally Posted by MMO-Champion
This article was originally published in forum thread: Patch 7.1.5 PTR - Build 23194 started by chaud View original post
Comments 36 Comments
  1. fathom81's Avatar
    the useless rogue bracers that where going to be useless continue to be useless.
  1. Hach's Avatar
    Guardian nerfs... wut? Why? Seems a bit odd, especially when many are still waiting for some Feral changes.
  1. markos82's Avatar
    So nerfing guardians even more?
  1. Khorneflake's Avatar
    Quote Originally Posted by Gadzooks View Post
    A build that requires a 25% buff across the board should never have reached the live servers. That's just unacceptable.

    I think it's time to start thinking about replacing some devs...

    Well, the whole spec has been gutted, no level 100 talent changes aside from a rename and "experimental" mind spike. SPriest changed to something utterly different to what we chose at live a few months in... Something they promised wouldn't happen.

    Just seems that they are wrecking the flow of it just to dampen S2M, don't have a clue how it will perform and just throw numbers at it until it's middle pack.

    Coincidental that the alt-AK transfer items are coming with this?
  1. prwraith's Avatar
    How many class tuning changes that are this sweeping are going to be implemented before blizz outright admits they need to hit the fucking drawing board again.
  1. mmoc4d6289cf07's Avatar
    Quote Originally Posted by Gadzooks View Post
    A build that requires a 25% buff across the board should never have reached the live servers. That's just unacceptable.

    I think it's time to start thinking about replacing some devs...
    I bet you play Mage or Warlock

    So we get a 25% dmg increase outside voidform and a 15% dmg increase in voidform. I'm taking it with a handfull of salt, since in ptr everyone says that dots drop so fast you have to recast them all the time while you dont even get to cast Void Torrent. :/

    Quote Originally Posted by prwraith View Post
    How many class tuning changes that are this sweeping are going to be implemented before blizz outright admits they need to hit the fucking drawing board again.
    According to them only Shadow priests (high damage) and Warlocks (rotation) need a rework. But we will have to wait a see, they might aswell throw a every class in a cauldron and start stirring.
  1. Pacster's Avatar
    Quote Originally Posted by Khorneflake View Post
    Well, the whole spec has been gutted, no level 100 talent changes aside from a rename and "experimental" mind spike. SPriest changed to something utterly different to what we chose at live a few months in... Something they promised wouldn't happen.

    Just seems that they are wrecking the flow of it just to dampen S2M, don't have a clue how it will perform and just throw numbers at it until it's middle pack.

    Coincidental that the alt-AK transfer items are coming with this?
    So it's like every expansion when it comes to shadows. Not only that it has to fit a different role every expansion(once it was a "go to" spec for PvP, especially 1on1...and ever since it's a 1on1 loot pinata...then it was a mix of healer, buff-helper and mana battery, aoe-dd, single target dd...and so on...why we haven't been tank yet, is a miracle)...it as well usually has a priroity stat change within an expansion.
    S2M just sucks. To kill your own char just so some top equipped dudes can perform at high end raid bosses, while essentially being crap in everything else is just catering to elitists.

    When does shadow finally get something were it really is great in? Or is "killing itself"(via S2M...or in PvP via dispersion 6 second self-silence, which is equal to killing yourself) is our trait? I mean, warlocks are better in dotting and our healing isn't great either...cc is sup par, we get ripped apart faster than anyone else without of being a glass cannon(glass, yes, but they forgot the cannon part. A warlock hits you for a million with 1 spell and still has more survivability) and so on.
  1. Khorneflake's Avatar
    Quote Originally Posted by Pacster View Post
    So it's like every expansion when it comes to shadows. Not only that it has to fit a different role every expansion(once it was a "go to" spec for PvP, especially 1on1...and ever since it's a 1on1 loot pinata...then it was a mix of healer, buff-helper and mana battery, aoe-dd, single target dd...and so on...why we haven't been tank yet, is a miracle)...it as well usually has a priroity stat change within an expansion.
    S2M just sucks. To kill your own char just so some top equipped dudes can perform at high end raid bosses, while essentially being crap in everything else is just catering to elitists.

    When does shadow finally get something were it really is great in? Or is "killing itself"(via S2M...or in PvP via dispersion 6 second self-silence, which is equal to killing yourself) is our trait? I mean, warlocks are better in dotting and our healing isn't great either...cc is sup par, we get ripped apart faster than anyone else without of being a glass cannon(glass, yes, but they forgot the cannon part. A warlock hits you for a million with 1 spell and still has more survivability) and so on.
    Whether it caters to elitists or not, you do not release something in a state where it needs complete rework in 3 months time especially after being promised that it wouldn't happen. By the way, "elitists" and "skilled" are not the same thing, the skill gap and margin of which that gap is enormous should have been addressed in alpha/beta, not leave it till now after everyone who enjoyed it and poured time in now finds it boring. The funny part is that it's not the S2M they are harming the most it's the fast paced gameplay, gone.

    Personally I think VF&S2M was the best thing to happen to spriest, both are perfectly fine in dungeons (high mythic+ especially) and it always leaves room for improvement, if people who raid on an spriest complain about it's current form then I have no sympathy for them, raiders should always strive to improve and if we didn't we'd end up with pure patchwork bosses every expansion and no challenge. For casuals it's different because it's very true that little else remains for them other than S2M, and they are forced to "git gud" or die and have no reward which isn't ideal and I agree completely.

    All they had to do was tackle the real problem which is MH and it's scaling, make the other two tier 100's more inviting for different content and give us better pvp talents. Not strip out lingering insanity and throw it on the same talent row as reaper of souls just for the sake of choice (and an obvious ninja nerf to pre-S2M voidtime because the other two 100 talents are still awful) we're now left with a slow, boring and watered down version of what we already have.
  1. Rioo's Avatar
    They can't be serious with the guardian golden trait nerf. 15% chance on a mangle to get a reduction of ~11 rage. What's the point? If they want to nerf our rage generation just replace the whole trait with something that's actually worthy to be a golden trait.
  1. logintime's Avatar
    Quote Originally Posted by Khorneflake View Post
    Well, the whole spec has been gutted, no level 100 talent changes aside from a rename and "experimental" mind spike. SPriest changed to something utterly different to what we chose at live a few months in... Something they promised wouldn't happen.
    Yeah, but it needed to happen. I still remember the hell that was trying to level my shadow priest main through Legion content. It was infuriating to see yourself struggling to kill a single mob, only to hop on your warrior alt and be able to pull seven at a time without breaking a sweat. The whole balancing around SPriests at launch, where we only became effective after maxing out most of our artifacts and with S2M, was terrible design-wise. We were without a doubt the worst spec at launch.

    So overall, I'm generally welcoming the post-launch changes, which have already made quality of life a lot better for the spec. We really do need to have S2M replaced though; it's dominance and costliness to use is problematic to say the least.
  1. Khorneflake's Avatar
    Quote Originally Posted by logintime View Post
    Yeah, but it needed to happen. I still remember the hell that was trying to level my shadow priest main through Legion content. It was infuriating to see yourself struggling to kill a single mob, only to hop on your warrior alt and be able to pull seven at a time without breaking a sweat. The whole balancing around SPriests at launch, where we only became effective after maxing out most of our artifacts and with S2M, was terrible design-wise. We were without a doubt the worst spec at launch.

    So overall, I'm generally welcoming the post-launch changes, which have already made quality of life a lot better for the spec. We really do need to have S2M replaced though; it's dominance and costliness to use is problematic to say the least.
    Thing is in today's wow leveling is done in 2-3 days not weeks, they could fix the problem by giving us some useful talents in our 100 row rather than redoing the spec which has an adverse effect on everything you do with that spriest after you ding 110. Don't like this stigma that if something is the worst at something it somehow has to be improved, something is always the worst at one aspect or another, if that's not accepted then everything just gets diluted.

    I'd never want to see S2M removed, it's too much fun and offers absolutely endless opportunity to do it better that next pull, that being said the other talents need to be inviting to other players that do different content and currently that's not the case.

    Leave s2m alone, nerf MH and make other talents more viable... Don't understand why they've gone to great lengths changing everything again.
  1. Laserbeak's Avatar
    Quote Originally Posted by Gadzooks View Post
    A build that requires a 25% buff across the board should never have reached the live servers. That's just unacceptable.

    I think it's time to start thinking about replacing some devs...
    Blizzard has the best game developing talent in the world. Who are you going to replace them with? Next time, don't post such stupid things.
  1. Gadzooks's Avatar
    Quote Originally Posted by mainrak View Post
    I bet you play Mage or Warlock
    When I played, I played both. I dropped my sub in the first week of WOD. Don't see much reason to come back. I'm still interested in the game, and I've been watching "my" classes in case I ever decide to return, but what they did to my main with rogues, and locks...nah. I'm good.

    I understand they gutted the classes. And I stand by my opinion that a class that requires a 25% buff across the board is a class that should never have been released - and that Celestalon is in over his head, he and his team are fucking up, big time. They took on too much, without enough time. They're also way too slow to react. That locks are so broken at this point, that they won't even be addressed in this patch should be grounds to seriously take a look at the class team and their leadership. Locks arent the only broken class, either.

    This isn't a case of whining or complaining for the sake of complaining. Class stability is important. Players should'nt be forced to relearn or respec their characters multiple times throughout an expansion. Raid leaders shouldn't have to deal with the viability of players changing so often - they need to know how to compose their teams, and not have to wonder if they need to drop some classes entirely each patch. These broken classes and the changes they're making are disruptive to the game overall, and it's something players shouldn't be dealing with - it should have been dealt with during beta.

    It's bad enough that they have to prove to players that WOD was an outlier and a mistake, and that players can trust them - now they're squandering any regained trust with how they're handling this issue, and how slowly they're addressing it.
  1. mmoc4d6289cf07's Avatar
    Quote Originally Posted by Gadzooks View Post
    When I played, I played both. I dropped my sub in the first week of WOD. Don't see much reason to come back. I'm still interested in the game, and I've been watching "my" classes in case I ever decide to return, but what they did to my main with rogues, and locks...nah. I'm good.

    I understand they gutted the classes. And I stand by my opinion that a class that requires a 25% buff across the board is a class that should never have been released - and that Celestalon is in over his head, he and his team are fucking up, big time. They took on too much, without enough time. They're also way too slow to react. That locks are so broken at this point, that they won't even be addressed in this patch should be grounds to seriously take a look at the class team and their leadership. Locks arent the only broken class, either.

    This isn't a case of whining or complaining for the sake of complaining. Class stability is important. Players should'nt be forced to relearn or respec their characters multiple times throughout an expansion. Raid leaders shouldn't have to deal with the viability of players changing so often - they need to know how to compose their teams, and not have to wonder if they need to drop some classes entirely each patch. These broken classes and the changes they're making are disruptive to the game overall, and it's something players shouldn't be dealing with - it should have been dealt with during beta.

    It's bad enough that they have to prove to players that WOD was an outlier and a mistake, and that players can trust them - now they're squandering any regained trust with how they're handling this issue, and how slowly they're addressing it.
    I didnt mean to make it sound like you were complaining, its that we S.priest, locks and mage are the only Cloth-casters so its normal to compete each other.
    I agree with everything and thanks for the name (i know now who to blame ).
    I really cant understand what the class designer are doing when some players are giving their well constracted feedback. I know its their job and they are focused (maybe) in it, but maybe they are focusing too much. They need to take a step back and look at it with a fresh eye while also listening for opinions. These are the same principles for art, but they aren't artists, are they? :/
  1. mmoc9bef67a441's Avatar
    Quote Originally Posted by paflodder View Post
    Any news on ret ?? Buffs , nerf's anything ?
    Ret does not need anymore damage.
  1. mmoce33c38e6d9's Avatar
    That legendary ring nerf on balance druid is extremely bad for us, why even nerf a class that cant even compete in raids?

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