Diablo 20th Anniversary Event
The Diablo 20th Anniversary event is live in the US and EU! There is an achievement, music, and some items associated with the event.





Name Category
Diablo's 20th Anniversary There is no cow level.
Events


Level Type Name
20Other Twelve-String Guitar
110Bag Horadric Satchel
66Other Stone of Jordan
1Other Tome of Town Portal
1Other Scroll of Town Portal
1Other Blank Diabolic Tome
1Other Small Charm of Life
1Other Small Charm of Inertia
1Other Large Charm of Strength
1Other Large Charm of Dexterity
1Other Serpent's Grand Charm
1Other Stalwart's Grand Charm


Raid Preview - The Nighthold
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The journey through Suramar has been fraught with intrigue and danger as the heroes of Azeroth have fought to help reclaim this shining city. It’s time to take the next step and face the challenges within the Nighthold.

Minimum Level: 110
Location: Suramar
Bosses: 10

The largest structure in the Broken Isles and among the grandest in all of Azeroth, the Nighthold stands as a testament to the achievements of the nightborne civilization. Centered around the Nightwell, the fount of arcane power that has sustained Suramar for centuries, these grounds were built as a haven from the worries of the world. But as a felstorm churns above the former temple of Elune across the bay, and Gul’dan himself now resides within the palace’s walls, those worries now begin—not end—here.

Developer Insights: Even though Gul’dan awaits atop the main spire of the Nighthold, and even though mighty Legion adversaries like Tichondrius and Krosus lurk within the walls of the compound, the Nighthold is not a traditional demonic raid. It stands as a testament to perhaps the greatest civilization Azeroth has ever seen: the pinnacle of elven magic and sophistication.

Just as our artists and designers approached the creation of the city of Suramar with the aim of evoking the feel and bustle of a living city under occupation, the dungeon team wanted to make sure the Nighthold really felt like the grand palace of Suramar. From botanical gardens to guest quarters, from an observatory to chambers enclosing the power source of nightborne civilization, we tried to build a grand royal court and then consider how the Legion’s presence would affect and transform that foundation. Many of our raid zones are dark and oppressive places, by necessity—the domain of Xavius cannot be bright and cheery—but the Nighthold offers a raid environment that is both beautiful and deadly.

Raid Schedule:
  • Tuesday, January 17: Nighthold Normal and Heroic difficulties open.
  • Tuesday, January 24: Nighthold Mythic difficulty and Raid Finder Wing 1 (Arcing Aqueducts) open.
  • Tuesday, February 7: Nighthold Raid Finder Wing 2 (Royal Athenaeum) opens.
  • Tuesday, February 21: Nighthold Raid Finder Wing 3 (Nightspire) opens.
  • Tuesday, March 7: Nighthold Raid Finder Wing 4 (Betrayer’s Rise) opens.

The Nightwell


Skorpyron: Deep within the foundations of the Nighthold, beneath the sea, lie long-forgotten vaults that give access to the Nightwell itself. This monstrous armored scorpid has made its home in one of these vaults. Infused with the power of the Nightwell and surrounded by a teeming brood, Skorpyron presents a serious complication to an otherwise promising back entry to the Nighthold.


Chronomatic Anomaly: As the power to fuel an entire civilization courses from the earth, the cavern at the base of the Nightwell has become a maelstrom of raw energy. Born from this chaotic flux, the Chronomatic Anomaly is an embodiment of the power of the Eye of Aman’thul. As it lashes out with energy attacks, the bursts of energy warp the very flow of time.


Trilliax: Trilliax, once proud servant to the nightborne aristocracy, has been discarded and left to slowly deteriorate. While an unwavering will to carry out its tasks remains, the passage of time has splintered this construct’s personality matrix. It now unpredictably switches from one mode to the next, ranging from doting caretaker to homicidal sterilizer, craving recognition and validation from a master that no longer exists.

The Nighthold


Spellblade Aluriel: Aluriel always had an affinity for magic. She rose through the ranks of the Nightguard effortlessly, having a natural talent with the sword. But no matter how strong she became, she wanted more. She studied with the mages at the University of Suramar, spending her days in combat training and her evenings in the artificery. She forged her weapons and armor in the Nightwell, weaving magic spells into the precious metals. She is the first Spellblade, adept in the schools of Fire, Frost, and Arcane.


Krosus: This colossal doom lord, one of the largest and mightiest creatures in the armies of the Legion, was defeated at the Broken Shore through the combined might of the greatest heroes of the Horde and the Alliance. Having recovered from his wounds, Krosus emerges from the bay between the Nighthold and the Tomb of Sargeras to crush anyone who would oppose the Legion.

Shal’dorei Terrace


High Botanist Tel’arn: From his youth, the nightborne Tel’arn was fascinated by plant life: the resilience and adaptability of weeds, the ability of simple grass to harness the power of the sun, the way a tree may be divided into two, or two branches grafted into one. Aided by the energies of the Nightwell, he has transformed himself to the point that he is scarcely recognizable as a nightborne elf. He now considers himself something far, far greater.

Captain’s Quarters


Tichondrius: The dreadlord Tichondrius, once leader of the nathrezim, was slain by the newly awakened power of none other than Illidan Stormrage. Reconstituted in the Twisting Nether, Tichondrius returns to watch over Gul’dan on behalf of the Legion, ensuring that the orc warlock does not once again fail his masters.

Astromancer’s Rise


Star Augur Etraeus: The nightborne astromancer Etraeus has devoted long years of research to scouring the skies of Azeroth, seeking answers to the great mysteries of the universe. His scrying has shown him worlds beyond our ken, and the power of the Nightwell allows him to draw upon the essence of those worlds to amplify his own powers.

The Nightspire


Grand Magistrix Elisande: Elisande once distinguished herself by resisting the Legion. She and her highborne followers broke away from Queen Azshara and the dark path she was taking, harnessing the power of the Eye of Aman’Thul to create the Nightwell, protecting Suramar from the Sundering. But over ten thousand years later, the Legion’s arrival offered her no such recourse. She has cast her lot with the demons, hoping to once again use the power of the Nightwell—this time in a very different sense—to save her people.

The Font of Night


Gul’dan: The chain of events set in motion when Garrosh escaped to Draenor has continued, unbroken for all its twists and turns, leading to this very moment. Thwarted in Draenor, Gul’dan now stands on the precipice of achieving ultimate victory on behalf of his Legion masters. Standing atop the Nighthold, as the vortex of fel energy swirls in the skies overhead, the outcast orc warlock awaits his destiny.
This article was originally published in forum thread: Diablo 20th Anniversary Event, The Nighthold Preview started by chaud View original post
Comments 77 Comments
  1. Lolsteak's Avatar
    Wrong treasure goblin model in the pic isn't it? That's the pet from D3 collectors edition.
  1. mmoc38dc10fd5b's Avatar
    Quote Originally Posted by Scorpio9 View Post
    Haha Class trials are not supposed to attract somebody. It's in to tryout specs. New players have level 1-20 to try the game. if thats not enough to keep somebody playing why should endgame content?
    Well when i first tried Final Fantasy XIV with a trial account it was right in the middle of the first year annivesary celebration. Each and every content of the event was doable on a trial account. And I loved them all. And it convinced me to play the game. By the way thanks to the extreme ability pruning 1-20 is pretty horrible now. 2 button rotations, empty levels where you don't get skills for leveling up or useful gear for doing quests.
  1. Eleccybubb's Avatar
    Quote Originally Posted by Scorpio9 View Post
    Haha Class trials are not supposed to attract somebody. It's in to tryout specs. New players have level 1-20 to try the game. if thats not enough to keep somebody playing why should endgame content?
    Sorry but the first 20 levels are really not a good representation of the game. Considering they are scaling holiday events I see no issue with letting starter editions partake in them.

    - - - Updated - - -

    Quote Originally Posted by Balager View Post
    Well when i first tried Final Fantasy XIV with a trial account it was right in the middle of the first year annivesary celebration. Each and every content of the event was doable on a trial account. And I loved them all. And it convinced me to play the game. By the way thanks to the extreme ability pruning 1-20 is pretty horrible now. 2 button rotations, empty levels where you don't get skills for leveling up or useful gear for doing quests.
    Pretty much this. 1-20 is shite.
  1. Serissa's Avatar
    Quote Originally Posted by Scorpio9 View Post
    Haha Class trials are not supposed to attract somebody. It's in to tryout specs. New players have level 1-20 to try the game. if thats not enough to keep somebody playing why should endgame content?
    How's my post related to class trials? JFYI class trials only available for Legion accounts. But if account is flagged for legion there's no problem to buy token and play. The problem is TRIAL account (aka starter edition) there's literally nothing to do. And that shit doesn't represen't endgame single bit.
  1. Icoblablubb's Avatar
    Quote Originally Posted by Serissa View Post
    How's my post related to class trials? JFYI class trials only available for Legion accounts. But if account is flagged for legion there's no problem to buy token and play. The problem is TRIAL account (aka starter edition) there's literally nothing to do. And that shit doesn't represen't endgame single bit.
    show me any other MMO which have this kind of Trial ? oh ya there is none ... why should a new player care for events when he literally doesn't even know how to play or what the actual fuck Broken Shore is .. i believe a new player has other things to figure out than participate in *mostly* boring events which are done in 15 minutes
  1. Eleccybubb's Avatar
    Quote Originally Posted by Icoblablubb View Post
    show me any other MMO which have this kind of Trial ? oh ya there is none ... why should a new player care for events when he literally doesn't even know how to play or what the actual fuck Broken Shore is .. i believe a new player has other things to figure out than participate in *mostly* boring events which are done in 15 minutes
    We are not talking about that though. We are talking about the appeal of a trial to get a player interested in the game. Also as stated above the FF14 trial allows you to unlock your job and freely participate in events.

    Also how will a new player figure anything out other than how to mash 2 buttons and do some of the piss easiest dungeons with 20 levels? I see no issues with Blizzard loosening up the starter restrictions.
  1. Kolvarg's Avatar
    Quote Originally Posted by Dracullus View Post
    And this is the right way. Do you want fight only with demons every tier? Nighthold have 3 demon bosses (Tichondrius, Krosus, Guldan), Tomb around 4 (or 5? I don't think we know what 9th boss will be) + demon only mini-zone + demon dungeon. So Legion have already big presence before Argus. At least demons are more diverse than orcs.

    I hope that Argus will have different look than Broken Shore, I don't know why, but I always imagined this like white metropolitan city of Mac'Aree with violet environment.
    Didn't say it was or wasn't, just stated it for what it is.

    Personally with Legion I do agree it's overall the right way to go, and it does make sense. Although personally there's a big momentum/pacing clash with Legion from the pre-xpac event to the actual expansion.

    It goes from a full-blown nearly world-wide invasion with demons and demon ships falling from the sky and endagering some of our main hubs in Azeroth, and an epic encounter on the Broken Shore where we have to retreat to then discovering that no, they're not "really" here yet, only very few, and we're actually still in time to stop them from arriving them, we just have to fight pretty much un-related enemies that became their allies/servants.

    I get it, lore-wise it makes sense (the "invasions" were a distraction so they could get a foothold in the Broken Isles), but actually playing through it the invasions had a bigger sense of danger and activity than we current have in most of the Broken Isles, personally. In-game it feels a bit disconnected and weird pacing (although that's mostly a flaw on execution, not on the philosophy of varied enemies).


    Either way, I understand they want to make this, and for many players it does feel better, looking back they pretty much always did. I just don't think it justifies breaking the story like 6.2. WoD was already messy, but the worst part was we barely even got the good parts it was supposed to give (story and interaction with the so-called Warlords), and 6.2 only made it worse and pretty much ridiculous from a story and immersion point of view.


    This trend of theme switches near the end of the expansion to introduce the next one (Garrosh becoming the big bad in MoP leading to WoD, Gul'dan and the Legion becoming the big bad in WoD leading to Legion) does somewhat work in making new expansions feel less "random", but it also has great potential (mostly in WoD, to be seen with Legion) to remove character from the expansion as a whole and make the final raid a bit underwhelming thematically and lore-wise.
  1. Galathir's Avatar
    Has anyone already figured out what the SoJs are for?
  1. Eleccybubb's Avatar
    Quote Originally Posted by Galathir View Post
    Has anyone already figured out what the SoJs are for?
    Just a fluff item it seems.
  1. mmocfd328e0b6e's Avatar
    They need to nerf the goblins' HP! BLizzard and their developers....
    It is impossible to kill it with pug. Only 880ilvl+ team can kill it or you need hero.
  1. Heathy's Avatar
    it does seem like ppl need to have somewhat moderate dps to kill the goblin, I did him this morning in a random heroic only 1 guy had less than 2m hp everyone else was probably over 865. hell i was healing and even i stood there spamming smites and chastise, looked like he died just as he started trying to escape.

    as a side note as an old d2 player, the charms are one hell of a flashback to the days of inventory management i'm guessing they are only useful while the event is active..
  1. Dracullus's Avatar
    Quote Originally Posted by Kolvarg View Post
    This trend of theme switches near the end of the expansion to introduce the next one (Garrosh becoming the big bad in MoP leading to WoD, Gul'dan and the Legion becoming the big bad in WoD leading to Legion) does somewhat work in making new expansions feel less "random", but it also has great potential (mostly in WoD, to be seen with Legion) to remove character from the expansion as a whole and make the final raid a bit underwhelming thematically and lore-wise.
    I don't think it will be case this time. For me MoP-WoD-Legion feels like trilogy about last Legion invasion on Azeroth, that's why they are all connected. Of course Blizz screw big time with Warlords story, it should really be more about Wrathion (he tried to bring united force that could defeat Legion to Azeroth, instead only Guldan came through the portal and started the invasion) and Kairoz (I was really hoping for Infinite Dragonflight origin). So anyway, Legion feels like last part in this story, I think that last big patch will be only about Argus and Legion, but we may get bridge patch between 7.3.5 and 8.0 - "medium" size 7.4 with dungeon and/or 1 boss raid that would be Old God/Naga/Pirate/whatever theme.

    I really hope that next expansions will also be trilogy, imagine that:

    1) Old God expansion, start like Pandaria, but on the South Seas, many years after defeating Legion in lore, so our hero will be old lorewise and someone will ask him to go back from retirement ;P, playable Naga or Vrykul/Ogre, tiers:
    a)Zandalar+small pirate raid like Trial of Valor
    b)Kul'tiras with crazy Jaina (and Kul'tiras like Suramar) - I think raid with humans that worship Old Gods could be amazing
    c)Nazjatar - Azshara (duh)
    d)Nylotha with N'zoth

    2) Scourge expansion, where we end Sylvanas arc, leveling in the area north of Stratholme, later we will go to Old Kingdom and reveal some stuff about Void Lords
    a) Necromancer class
    b) Stratholme as neutral capital

    3) Awakening of Azeroth/Void Lord expansion

    a) leveling content in space
    b) Tinker class (it would fit Titan theme)
    c) final battle with Void Lords

    Depend of the state of the game they can always invent new threat beyond 10.0, but I don't think they will drag Void Lords threat longer than 10 years.
  1. mmoc442be69514's Avatar
    Quote Originally Posted by Serissa View Post
    How's my post related to class trials? JFYI class trials only available for Legion accounts. But if account is flagged for legion there's no problem to buy token and play. The problem is TRIAL account (aka starter edition) there's literally nothing to do. And that shit doesn't represen't endgame single bit.
    sorry, my bad.
  1. Nozuka's Avatar
    Quote Originally Posted by Kilperch View Post
    I was excited for this Diablo event. I expected the town portal toy to open up an actual portal like the ones you see in D1, 2 or 3. Nope. No animation. Nothing.

    I expected the guitar toy to have your character whip out a guitar and strum the Tristram theme song. Nope. You just play air guitar or something. Really lame.

    The only things I found amusing were the diablo imps. I play a demo lock, so that was a pleasant surprise. The rest feels half assed.

    Nighthold looks neat, though.

    ohh too bad... was hoping for an actual portal too.
  1. splatomat's Avatar
    Quote Originally Posted by Nozuka View Post
    ohh too bad... was hoping for an actual portal too.
    Yeah, thanks for the heads up. My sub just lapsed and I was wondering if these Diablo items were cool enough to warrant resubbing a month. Sounds like they aren't.
  1. huldu's Avatar
    That sucks, so you need to have the expansion to even be able to do the event? Would have preferred to see something a bit more global and scaled. This kinda feels like a step backward from what they've been doing the last half year.
  1. Queen of Hamsters's Avatar
    People that don't wanna play the game expecting in-game events to be tailored to the people that aren't/don't want to be playing the game... That's a first for me at least to see.

    Quote Originally Posted by Balager View Post
    Well when i first tried Final Fantasy XIV with a trial account it was right in the middle of the first year annivesary celebration. Each and every content of the event was doable on a trial account. And I loved them all. And it convinced me to play the game. By the way thanks to the extreme ability pruning 1-20 is pretty horrible now. 2 button rotations, empty levels where you don't get skills for leveling up or useful gear for doing quests.
    ... So it's like Max level Classic gameplay. At level 20 it shouldn't be expected to have everything... Although my last character to 20 seemed to have more abilities than 2 at 20...

    Edit: as a Mage I count that I'll have 7 abilities to use by 20. Fire blast, Flurry, Blizzard, Ice Lance, Frost bolt being among those that are damage-dealing.

    Edit 2: As a Warrior I count also 5 damage-dealing abilities by 20. Slam, Mortal Strike, Colossus smash, Victory rush, Execute. Not counting the alterations made once choosing spec of course.
  1. jettzypher's Avatar
    This needs to hurry up and release in the US.
  1. Granyala's Avatar
    Quote Originally Posted by Dhru View Post
    They need to nerf the goblins' HP! BLizzard and their developers....
    It is impossible to kill it with pug. Only 880ilvl+ team can kill it or you need hero.
    The main problem is actually that 50% of the people instantly drop the group once they have their loot an the other half ist often half afk drooling over what just dropped.
  1. mmoc38dc10fd5b's Avatar
    Quote Originally Posted by Rorcanna View Post
    People that don't wanna play the game expecting in-game events to be tailored to the people that aren't/don't want to be playing the game... That's a first for me at least to see.



    ... So it's like Max level Classic gameplay. At level 20 it shouldn't be expected to have everything... Although my last character to 20 seemed to have more abilities than 2 at 20...

    Edit: as a Mage I count that I'll have 7 abilities to use by 20. Fire blast, Flurry, Blizzard, Ice Lance, Frost bolt being among those that are damage-dealing.

    Edit 2: As a Warrior I count also 5 damage-dealing abilities by 20. Slam, Mortal Strike, Colossus smash, Victory rush, Execute. Not counting the alterations made once choosing spec of course.
    Sorry it was a bit misleading. I'm not saying you'll literally have two abilities at 20. But for most of the 1-20 leveling range you will have a 2 button rotation. You can have dozens of very situational skills(you don't) but it doesn't mean jack if your hunter literally just uses one of two abilities and sees arrows flying out of its chest.

    Funny thing is I was actually excited for Legion and contemplated comming back, but when I checked the class changes on a trial account...Let's just say I had less fun than I had with WoD with the same classes on the same level range. It's pretty nice that the trial account has no time limitation on it, but there isn't much to do. Especially with pet battles also locked out. The ARR trial is only 14 days, but you can go all the way up to level 35. For reference the current level cap is 60.
    At the very least it would be nice to be more lenient with those who had a subscription. *cough* SWTOR *cough*

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