Artifact Power and Patch 7.2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Artifact Power has been a hot topic lately, both around the community and within the development team. With Patch 7.2 on the horizon, introducing both new artifact traits and additional Knowledge levels, we have been reflecting on the way the system has unfolded during the first months of Legion, and evaluating changes based on the lessons we have learned thus far.

First off, a look back at where we started.

From the outset, Artifact Power was intended to serve two intertwined purposes: First, it offered max-level progression that was not entirely item-driven, along with choices and elements of character customization as players traversed their trait trees; second, it was meant to serve as a universally desired, consistent reward from all types of content.

In crafting the systems that delivered Artifact Power, we weighed the merits of hard caps versus a smoother system of diminishing returns. We had extensive experience with hard caps, through multiple past iterations of currencies like Valor Points and Conquest Points, and wanted to avoid several of the downsides of that approach. For example, a cap inherently feels like more of an expected quota, where missing a week or falling short of the cap puts you clearly, and potentially permanently, behind the curve.

Instead, as everyone knows, we settled on an open-ended system of diminishing returns. Without any hard caps on how quickly players could earn AP, it was essential to have some sort of limiting mechanism on the gap in power between players of different playstyles, and different levels of time investment. We accepted the admittedly complex design of Artifact Knowledge because it solved this problem, effectively reining in the size of this power gap. Players trying to progress past the expected artifact level for their Knowledge would run into those rapidly diminishing returns, while those who played less than that would have Knowledge as an accelerator to help them catch up to the cutting edge. When Emerald Nightmare was new content, while the average raider was at 20 or 21 points, the most dedicated might have been at 24 or 25 – a relatively modest gap.

Now, where things went wrong…

We feel that we made two major missteps with the Artifact Power system that increasingly manifested themselves as we got deeper into Patch 7.1 and 7.1.5. And both of them served to undermine that core goal of ensuring that the gap between players with different levels of time invested into the system could not grow too large.

First, the cost of ranks in the 20-point final trait remained relatively flat, as opposed to the rapid exponential scaling up to that point. This meant that someone who spent twice as much time gathering AP as I did would have roughly twice as many ranks as me. Instead of the 24 vs. 21 gaps we saw in Nightmare, a number of hardcore raiders entered Nighthold with 54 points, while others were just beginning that final progression and found themselves with nearly 10% less health and damage, equivalent to being almost a full tier of gear behind. Players who switched specs or characters along the way found themselves in a similar position. The power gap was larger than ever before, which created a sense of obligation and a number of negative social pressures that the system had previously tried to minimize. In short: We’re not at all happy with how this worked out.

A common suggestion is to simply reduce the amount of Artifact Power required to fully unlock the artifact in 7.2. This would not solve the underlying problem, but would rather reduce its duration while heightening its intensity, as competitive players sprinted to finish their Artifacts in order to be “ready.” But then we would inevitably tune around that completed power level, and other players would simply be playing catch-up the entire time. And in the long run, Artifact Power would not be serving its intended purpose of ongoing parallel progression. A capped-artifact player who goes a week without getting any item upgrades ends the week literally no stronger than before. Part of the value of the artifact, both for personal progression and guild progression, lies in ensuring that everyone is at least a bit stronger next week than they are right now, and a bit closer to overcoming whatever obstacle stands in their path. Our goal is for Artifact Power to always be of some interest as a reward, whether from a World Quest, or as a consolation prize when failing a bonus roll.

Instead, we are focusing on fixing the mistake of flat cost scaling at the end of the progression, and instead keeping the increases exponential throughout, while also strengthening Artifact Knowledge as a core pacing and catch-up mechanism. These changes should be visible in an upcoming PTR build.

This is done with the primary goal of reducing the power gap based on time investment, while preserving Artifact Power as an endgame reward that everyone values. If the leaders in Artifact Power were only a few points ahead of a more typical player, rather than crossing the finish line when most were just leaving the starting blocks, players with less time to commit would not be as disadvantaged in competitive activities. If a Warlock were choosing between having 48 points in a single spec or 44 points in all three specs if they’d split their efforts evenly, the barrier to playing multiple specs would be significantly reduced. We are still tuning the curve for 7.2 trait costs, but we’re currently targeting scaling such that someone who earns twice as much AP as me will have an artifact that’s only ~1.5% stronger; someone who earns four times as much AP as me should only be 3% stronger. On the whole, this should be a massive reduction in the power gaps we see in the live game today.

The second problem with our initial implementation was that repeatable sources of Artifact Power (Mythic Keystone dungeons in particular) dominated time-limited sources such as Emissary caches and raid bosses. The fact that a large portion of the community evaluates their Artifact Power needs using “Maw runs” as the unit of measurement is ample evidence of this failure. We very recently deployed a hotfix to increase AP earned from Nighthold in order to make raiding, with a weekly-lockout, better compare in efficiency to repeated Mythic Keystone runs. And in 7.2, we’re more thoroughly addressing this issue by adding a significant amount of AP to the weekly Mythic Keystone cache, while somewhat reducing (and normalizing based on instance length) the AP awarded by repeated runs. These changes are being made to narrow the gap in AP earning, and thus power, based on time investment.

All of the above changes are aimed at allowing players the freedom and flexibility to decide how they want to spend their time, and which goals they wish to pursue, while limiting the difference in power between players who arrive at different answers to those questions.
This article was originally published in forum thread: Artifact Power and Patch 7.2 started by chaud View original post
Comments 123 Comments
  1. Glorious Leader's Avatar
    Quote Originally Posted by Nevalus View Post
    Because you can infinitely grind mythic raid gear.
    You cannot. You also cannot obtain it anywhere else in game. Talk of freedom to play is cheap when one form of content dominates end game progression. Mythic + was meant as a correction to this. They have taken steps to make sure youll never have to leave your raid bubble again.

    Nothing should be done to the AP system. To be blunt you should feel forced to do other content. If they dont think this is good then they should be consistent. They arent.
  1. Explicit Teemo Nudes's Avatar
    I wish Blizzurd would stop catering to people that feel the need to play 24/7 to stay competitive.
    It's their choice if they want to ruin their lives/health.
  1. pvrwizard's Avatar
    Quote Originally Posted by Stanelis View Post
    Blizzard please, for the love of everything holy, please make artifact knowledge account wide.
    at this point int time it pretty much is
  1. Requimortem's Avatar
    Quote Originally Posted by Tankorr View Post
    While I like the idea of reducing the gaps, I would have rather they just stopped this whole business after reaching rank 34. I don't want endless/months-long progression just for stats. It isn't fun or engaging.
    It's funny that you say that because while Blizzard was ripping off ideas from Diablo 3, they forgot to take into account the various complaints people have about that game--namely the endless grinding of Paragon Levels. Unfortunately is too far up their own bottoms to understand where and why they are failing but with any luck, even the most diehard fans of the game will leave it eventually and the company as a whole will be brought down.
  1. mmoc987cc13f6a's Avatar
    The design thinking for these decisions are fundamentally flawed.

    It does not help us reroll spec or alts. Instead of being able to fill all 3 specs at AL 54 AND one spec on an alt, | or a spec on 4 alts | I would now have to pull all the same resources into one single spec.

    Surely you wish the difference to be smaller, but don't try to hide you quadrouble the effort required.

    So a new player returning suddenly face an immense grid. But again the thinking is flawed. New players can also be non-casuals. If there are casms of difference between the top raiders, and the ones who wish to catch-up, they will simply not be hooked. Like it or not, new players should be able to achieve the previous raid tier of gear within a month, like wotlk, to be hooked. This is the largest complain of the AP system, and it's only further enhanced now. Four times. Four.

    Had the AP been left untouched, people would have an easier time to reroll specs, alts and new players would have an easier time to catch up. But it's not. It's increased four times.

    There are thousand of ways to increase the artifact power without creating gabs or required farming. Because that is what it is now. This is what it will be in the future. Required. Aslong as you have a desire for top mythic content, you are forced to do tons of redundant unchallenging content to farm you better - because it is required. It's as much required to max farm AP, as it is required to use potions and food in raids - optional, but required.

    You can't change the mentallity of a player to not have it feel required, but you can warp the content so it's not a wall that makes people drop the game on the prospect alone, or leaving those who achieve it without a soul anymore. And the start, is to NOT quadrouble the time required to reach it. Rollback this change and find another solution.

    Good solutions:
    - Increase AL but not AP - so we can get AP done and focus on alt or offspecs
    - Share AP and not just AL by some percentage
    - Give capped character's AP to an alt instead
    - Make characters able to transfer all their AP at a ~90% cut to another spec, or maybe even character.

    But wait, all of this requires you didn't quadrouble the AP required.

    P.S. That the community evalutate AP needed in MoS is the HUMAN way of relate to a grid of this size. I feel it only becomes astonishing because it's over 1000 runs, so GJ on x4 -ing the grind, Don't see it as a flaw, we do it for every single challenge the game provides.
  1. Boyinawell's Avatar
    Quote Originally Posted by Jokerfiend View Post
    Not a chance I believe this;

    I do my Cache, raid NH, LFR NH, run around 10-15 mythic pluses(+5-9) a week since AK25, AND IM ONLY at 43. If you are truly 880-885 geared, because you said you are raiding normal, and artifact 54, I'd like you to prove it. Because, I truly don't believe it.
    Only at 43? I have a weapon at 54, one at 38, and one at 35 - 892 geared. I've done under 100 M+'s EVER. Since the BEGINNING of the xpac. I don't do LFR. Yes, I raid heroic, but when we progress into heroic we generally stop doing normal. 892 geared.

    World quests are a huge source for AP. What he said is fully possible.

    You can check it out on WoW progress, Newmage @ silvermoon US.
  1. muwatallis's Avatar
    For fucks sake Blizzard JUST REMOVE THIS SHIT called Artifact Power altogether, you made me hate the game I once loved so much.
  1. last1214's Avatar
    Quote Originally Posted by 207517093970 View Post
    And in 7.2, we’re more thoroughly addressing this issue by adding a significant amount of AP to the weekly Mythic Keystone cache
    One very large concern I have about having a big lump sum of Artifact power sitting in a weekly chest is will it be worth it to open up your weekly cache right away on Tuesday? Or am i going to find myself sitting on it until Saturday when I get my next artifact knowledge research notes?
  1. mmocf7538e98cb's Avatar
    Quote Originally Posted by Tankorr View Post
    There's a problem on the other end of the spectrum, too.

    If the finish line is way too far away, many people will be too discouraged to participate properly in the race.

    While I like the idea of reducing the gaps, I would have rather they just stopped this whole business after reaching rank 34. I don't want endless/months-long progression just for stats. It isn't fun or engaging.
    Yah I feel the same way. I was a cutting edge raider in WoD raiding 3 days a week and a few hours there and there and that was it. Now I don't even have HC guldan kill because simply I can't be bothered with these new system and endless grind so I gave up. The casual life is okay but I'm gonna get bored and unsubscribe eventually.

    To even think that I considered legendary ring to be a huge grind is hilarious.
  1. mmoc133ea5993d's Avatar
    Quote Originally Posted by Rorcanna View Post
    In no small part thanks to people such as yourself.

    Just saying, it's pretty "rich" (non-banable term) to call people actually having fun with the game "suckers" for paying 50 cents a day for access but then spend time keeping track of shit regarding the game at every turn yourself.

    I've never accidentally picked information up about games I didn't deem worthy to spend my money/time on, despite the index.
    Just how old are you? Pretty young I guess if you think the amount is the important part and not the value of the service what you get for that money...can you explain to me why is that 50 cent necessary for WoW? To put simply: Why do you pay? (No, you are not paying for servers..D3, Overwatch, HS, SC2, HotS running on servers as well and no monthly fee for them...for the updates and patches? Every normal game release fixes and hell even content patches for free...or in DLC form, but that cost a lot less than what we pay for an expansion and per month..)
  1. casserole's Avatar
    Blizzard seems to really underestimate the amount of effort people will go into to min-max their character.

    By exponentially increasing AP requirement for each additional trait and reducing the AP from "Maw runs", people will simply run 4000 maw runs instead of 1000 to maximize their artifact weapons.

    Most hardcore raiders have the mentality that, 'if I can improve my character in any way outside of raids, I'll do it'. The effort they put in are often not proportional to the reward they receive. As a premium example, look at these world first raiders; they put in 14-16 hours a day for 10 days, for no tangible rewards.
  1. longevity's Avatar
    this is the new WoW 'b' team

    people complain about a core megagrind and insufficient catch up mechanics making everyone burn out

    bliz responds by making the grind much longer and making you get even less for your time spent

    they just don't get it at all
  1. smaktat's Avatar
    Quote Originally Posted by Granyala View Post
    So.. what exactly is the problem with s/o that plays more to get 54 ASAP?
    There isn't one.

    Quote Originally Posted by Granyala View Post
    You are hilarious in your hypocrisy.
    #iamverysmart
  1. Krazzorx's Avatar
    Quote Originally Posted by casserole View Post
    Blizzard seems to really underestimate the amount of effort people will go into to min-max their character.

    By exponentially increasing AP requirement for each additional trait and reducing the AP from "Maw runs", people will simply run 4000 maw runs instead of 1000 to maximize their artifact weapons.

    Most hardcore raiders have the mentality that, 'if I can improve my character in any way outside of raids, I'll do it'. The effort they put in are often not proportional to the reward they receive. As a premium example, look at these world first raiders; they put in 14-16 hours a day for 10 days, for no tangible rewards.
    But they did not do that for EN (no one knew it was going to be that easy) and ToV. No one came close to being 54 on those.
  1. mmoca266afbc8c's Avatar
    For all who had 54 at opening NH F*CK YOU ALL.YOu literally writing you should play more casual style cause u will not be rewarded if u are going to play hardcore.
  1. mmoc66a6a172f7's Avatar
    i raid nighthold hc fine with 35 traits but still stucks to farm for multiple chars, make it accbased ffs
  1. Drutt's Avatar
    This is just pants-on-head stupid. I've lost literally half of my raid size since the expansion started and almost all of those quitting the game put it down to artifact power burnout.

    Making it even harder to get traits in this fashion won't help anyone other than the most casual of players. What on earth are they thinking?
  1. Twiztedterry's Avatar
    Quote Originally Posted by Jokerfiend View Post
    Not a chance I believe this;

    I do my Cache, raid NH, LFR NH, run around 10-15 mythic pluses(+5-9) a week since AK25, AND IM ONLY at 43. If you are truly 880-885 geared, because you said you are raiding normal, and artifact 54, I'd like you to prove it. Because, I truly don't believe it.
    My brother is AK 54 on both of his DH artifacts, he doesn't run raids or do M+ often, mostly just one M+/week for his chest, and has only done EN 1-2 times. he just does every single AP WQ That pops.


    I don't understand everyone complaining about AP burnout, you get AP for just about everything you do - why are people going out of their damned way to get it? They design encounters based on the 34 traits in an artifact, not 54, you don't need a max-level weapon to effectively raid.
  1. mmocdf92b69352's Avatar
    The problem most players have with artifact power is that it's a long, boring grind, and Blizzard is not intending to change that. Making it more exponential in growth will only make it worse, because the players who catch up through artifact knowledge will always have to invest less effort, and that makes it even less rewarding for those who are forced to grind artifact power to max out their weapon as fast as possible.
  1. mmoc6818f34952's Avatar
    just turn trait rewards to quest rewards and add 5 a week or so...

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