Developer Q&A - Ion Hazzikostas
Game Director Ion Hazzikostas answered questions today!


Upcoming Q&A
  • There will be another Q&A in a couple of weeks, focused on PvP with Holinka. There will be an eSports in 2017 announcement after that.

Artifact Appearances
  • The Balance of Power skins will not be made account wide. They are weapon and character specific cosmetic rewards that reflect your accomplishments on that character. The team is looking at the steps and how much effort is required.
  • Hidden appearances from raid and dungeon bosses now have bad luck protection as of Patch 7.1.5.
  • Artifact appearances are just a cosmetic unlock, so being as alt friendly isn't as important as things that make it harder to play the current content.

Patch 7.1.5
  • Overall that changes to secondary stats were successful.
  • Arcanocrystal is a special case. Trinkets in previous expansions with no primary stats were seen as awful, so the team made it over the item budget. There isn't really any way to fix this without making an item worse for players that already have it. It should fall out of favor as item levels go up with Tomb of Sargeras.

Patch 7.2 Relics
  • After completing the next step of your Order Hall campaign, two more tiers of research are unlocked. Research adds a second trait to all relics.
  • Relics having two traits creates more possibilities for desirable relics. It also brings the worst and best relics closer together.
  • If you are a Ret Paladin and want Avenging Wrath traits, there is only one relic that will give you that. You have to run one dungeon to get that relic. In Patch 7.2, any relic will have the chance to have that trait, so you will have the possibility of getting an exciting relic from any boss.
  • This adds more possibilities and customization to the relic system.
  • The extra trait that rolls on these relics will always be a throughput trait (primary role enhancing traits).
  • The extra trait will always be different, so you can't get two of the same trait.

Legendary Items
  • Tier sets and some trinkets that change effects based on your spec are somewhat of a concession.
  • Some legendary items have a name and fantasy that make them very distinct, so it wouldn't make sense to have them change based on your spec.
  • In raids you might not have someone that can use an item that only works for a specific spec, so items that change based on spec make sense, but legendary items are personal loot, so you will always be able to use what you get.
  • Patch 7.2 makes legendary drop bad luck protection more spec specific.
  • The system looks at how many legendary items you have that would drop for your spec, so if you switch specs the system will know how many legendary items that work for that spec. If you don't have any for that spec, you will have a higher chance to get one.
  • The legendary Enhancement bracer could probably use a buff. The team continues to look at legendary items that are somewhat underpowered or overpowered to bring them back in line.
  • Frost Death Knight helm is on the high end of the power range and is on the team's radar.
  • Resto Druid shoulders are also on the radar.
  • Getting a legendary item that you think is awful is one of the concerns right now, not as much how they are acquired.
  • The legendary items that are most problematic are the ones that feel like they are universally the best.
  • Sephuz is actually pretty good on some fights, so it is in a better place now.
  • The definition of competitive is subject to debate. You might be a few percent behind, but for most specs that is within the margin of error of your play on most fights.
  • Guilds that are benching players because their theoretical sim output is a few percent lower than someone else are probably not making the right choice.
  • The four crafted legendary items are all that is currently planned. The goal was not targeted legendary items, but instead making something exciting for the crafting professions to produce.
  • At the start of the expansion, crafted gear was exciting and useful. Over time that became less of the case, as other options became available.
  • Other professions remain relevant and strong today, so the crafted legendary items should add something that can be crafted and sold.
  • The crafted legendary items should be solid middle of the road legendary items. They shouldn't be the best.
  • As people get more legendary items, they can swap them out situationally.
  • The crafted legendary items don't count against your legendary bad luck protection.

Artifact Power
  • With Artifact Power, the team wanted to offer a universally desired currency, a way of progressing your character, and providing some choices along the way.
  • Even if you don't get loot from a dungeon, you got something that makes you a little more powerful. This way you never feel like something was a complete waste of time.
  • If this system is working initially, why should it ever stop working. The system initially had an attainable end point originally, so people felt like there was a finish line that they needed to race towards. Once players got there, they no longer get that extra reward of Artifact Power that is useful.
  • The team understands the desire of wanting to feel no obligation to grind and wanting an endpoint.
  • The team doesn't want Artifact Power to be something that you seek out as the only reward. If you are looking to go and farm Artifact Power with no other rewards, tuning wasn't correct.
  • Repeated Mythic+ farming to grind Artifact Power isn't very fun.
  • Patch 7.2 changes how lucrative how different types of content are. A lot of the AP is taken away from end of dungeon chests to reduce the incentive to chain run them.
  • The team is continuing to increase the Artifact Power rewards, including from the weekly chest. If you clear a +20, you might get 2 million AP from your weekly chest at the current AK level.
  • Overall, the team wants to move players away from feeling like they should grind content to get more Artifact Power. They also want to add diminishing returns, so that you eventually get to a point where you feel like it isn't worth the time to get another 0.5% power increase.
  • For the vast majority of players, the current system is working okay, they just take the Artifact Power as it comes.
  • Artifact Power isn't class wide because the system focuses on your individual Artifact. You empower a specific weapon to unlock new choices.
  • It would feel odd to play one spec, switch to another, and have your weapon fully powered.
  • The team is focused on significantly narrowing the gap between the power of weapons for different specs.
  • In Patch 7.2, if you put all of your AP into one weapon, you will only be a few points ahead of someone who was splitting it between two weapons. The reward for focusing on one weapon is a small reward.
  • The final Artifact trait in Patch 7.2 is still being tuned, but you will probably eventually reach that point of diminishing returns where doing something else over farming AP for that trait will make sense.
  • The final trait shouldn't be a mandatory trait, just something to give players to put AP into as they continue to earn it.
  • Artifact Power items acquired with AK 25 or less will not be usable once Patch 7.2 releases and you empower your Artifact and reach AK 26. This was done to prevent you from feeling like you need to farm AP now in preparation for Patch 7.2.
  • Patch 7.2 will add new Artifact Knowledge catch up tomes. If you are at AK 40 you can buy a AK 35 tome.

Tier 20 Set Bonuses
  • These set bonuses are not final and are still being tuned.
  • Tier 19 set bonuses were changed significantly over time before they released.
  • The Tier 20 set bonuses were just added to start collecting feedback.
  • Initially someone may just add some kind of set bonus to Tier 20 gear so that there is a set bonus, eventually someone will come back and take a look at it to tune it or change it.
  • The team doesn't want to hold back the Tier 20 set bonus ideas, they would rather get it out to players to start collecting feedback.
  • Tier sets went to six pieces in Legion to allow you to put legendary items on while keeping your set bonus. It is also cool to have a cloak that matches your set.
  • There aren't plans to make the 2pc from different tier sets exclusive right now, but you will have to make a choice between legendary items, the 4pc bonus, and other 2pc set bonus. This allows for an interesting gearing choice, but if it ends up feeling like there is only one correct choice the team may revisit this.

PTR
  • With the way the PTR works, there isn't a lot of filtering on what data is exposed when a new build is pushed out. A designer may just add a placeholder to something, causing it to go out with the next PTR build.
  • Often you will see things that are not right and not finished. Experiments and abandoned designs are in the data.
  • It isn't worth the effort and time it would take to go back and clean up or hide things, that time is better spent making new things.

Trinkets
  • There are existing tank trinkets that are very successful and widely used by tanks. Passive stats and mitigation are most reliable compared to an active ability.
  • The team is still iterating on trinkets that will drop in ToS in Patch 7.2.
  • The team was going to make a pass on tank trinkets, did it, and came to the conclusion that the trinkets aren't undertuned, but most players prefer the stat trinkets and aren't as excited by the active ability trinkets.
  • In the past, active DPS trinkets were used in line with other cooldowns, making them more powerful and requiring a power penalty. Other active trinkets don't work in the same way, especially for tanks, so there doesn't need to be a penalty, it will be a little stronger than the passive option if used correctly.

Traits
  • Group buffing traits are just a flavor thing and an experiment.
  • The team doesn't expect altered group compositions or stacking to take advantage of these.

Mythic Raiding
  • The team wants to shift away from players feeling like there is a finish line for Artifact Power.
  • Being in and running a mythic raiding guild is very hard. It is a drain on your time and emotionally.
  • Guilds have risen and fallen throughout the history of World of Warcraft.
  • Guilds leaving tends to reflect the officers and leaders reaching a point where they can't continue, either due to their situation in life or the changes made to the game. They may just walk away, causing the guild to die without the leadership. The remaining players may spread out and join other guilds that are still doing Mythic raiding.
  • The team isn't saying that everything is fine as it is, there is currently a feeling of a grind that the team is trying to address in Patch 7.2.
  • On some level, the game is not meant to be played 80 hours a week. When M'uru was released and guilds raided for 23 hours over a few days to get their world first, players on the forum asked if there should be attempt limits.
  • There is an ongoing arms race to play more and more for a very small advantage in the race.
  • Players used alt raids to learn fights when attempts were limited.
  • Some guild leaders expected raiders to chain run Maw of Souls all week. This was a problem.
  • The team wants to make a game with lots of goals you can progress to if you want to play a lot once in a while.
  • Lots of hard gating on things isn't great, so the team avoids it on most things. You should be able to join your friend for a dungeon Sunday night and still get some kind of a reward. This also means that you can chain run the dungeon for rewards.
  • Playing endless hours for a small advantage is not sustainable.

World Quests
  • The team is aware that some world quests have a static reward that doesn't feel worth it, extra gold or AP sometimes being rewarded might help.
  • Some world quests may be more lucrative up front occasionally, rather than randomly giving you an extra reward.
  • The tech isn't there yet, but the team has talked about it and wants to improve it.


Hatching of the Hippogryphs Micro-holiday Live
Hatching of the Hippogryphs is a micro-holiday that allows players to witness the hatching of hippogryphs in Feralas.

  • This event takes place in the Frayfeather Highlands in Feralas.
  • You can stand near an egg for a short while to keep it warm so that it hatches.
  • Once an egg hatches, you have a baby hippogryph on your shoulder for one day.
  • You can kill Lorthalium to obtain a Spectral Feather, which will keep your hippogryph around for five days.

This article was originally published in forum thread: Developer Q&A - Ion Hazzikostas, Hatching of the Hippogryphs started by chaud View original post
Comments 144 Comments
  1. KrotosTheTank's Avatar
    It would feel odd to play one spec, switch to another, and have your weapon fully powered.
    Well, that's exactly what is it now anyways... I play Prot most of the time, if i want to dump AP into my arms artifact i just save tokens while tanking and just swap before i cash them in. If i was a dps class, i would stick to my more effective spec, to farm faster, then dump. What's the difference apart from 3x the AP total required? If anything it benefits DH with only 2 and hurts druids with 4...
  1. iamthedevil's Avatar
    Quote Originally Posted by KefoAtleta View Post
    • ''Hidden appearances from raid and dungeon bosses now have bad luck protection as of Patch 7.1.5.''
    And what's with the summoned demons in DH and Warlock Class halls? is there any kind of badluck protection? i have been farming the DH mount for 6 months.... didnt even see it drop for others....
    I beg you BLizzard fix the drop chance or add some bad luck protection to it as well
    What mount? The boss drops the vengeance artifact skin...
  1. Easo's Avatar
    Balance of Power choice is bad. No, I am not going to do that again and again, be real, Blizzard.
  1. huehuehue's Avatar
    Quote Originally Posted by KrotosTheTank View Post
    Well, that's exactly what is it now anyways... I play Prot most of the time, if i want to dump AP into my arms artifact i just save tokens while tanking and just swap before i cash them in. If i was a dps class, i would stick to my more effective spec, to farm faster, then dump. What's the difference apart from 3x the AP total required? If anything it benefits DH with only 2 and hurts druids with 4...


    There's a lot of realism sacrificed for the sake of gameplay. That stance they took comes off weird when considering many other things in WoW. I believe they just wanted it to take more time, and couldn't just say so for some reason.

    That explanation really bugs me. It would be universally appreciated so they can't argue that "it feels weird". Just say that you still believe in another time sink to justify that power.
  1. Fafhrd's Avatar
    When M'uru was released and guilds raided for 23 hours over a few days
    Hey, it was 45 hours!
  1. Keeper Zanjin's Avatar
    Quote Originally Posted by Shampro View Post
    Oh there cowboy, don't think you're that important. I do find it amusing how obssesed you are with everything they do, even though you say you ''only care about lore''. Kek.
    And i find it funny how bias the mmochamp mods and white knights are.
  1. RuneDK's Avatar
    Quote Originally Posted by Manabomb View Post
    So Ion is only confirming the fears (or really annoyances at this point) of everyone that was critical with the legendary system. Instead of pushing toward a system that actually functions, they think adding in pointless oranges that will take 10+ weeks to craft and making better "bad luck protection" (Seriously we just don't need to have a system where "luck" is involved).

    This on top of the just idiotic AP changes are making 7.2 one of the first patches I'm more disappointed in than excited for.
    yea...it seems like they're spewing the same idiotic crap they did last time this was brought up and pretty much every time it's brought up.

    "The legendary items that are most problematic are the ones that feel like they are universally the best."

    ^ Is probably the dumbest shit I've heard since wotlk when they said they didn't expect player power to get so high by the end....you create this shit...and supposedly have a better simming software than SimC....and you didn't figure this out?

    This on top of their smug responses to AP, makes it seem like they have literally no idea what their player base wants...And yes...it's their game they can do what they want....however it's not smart business when you're literally pissing everyone off from the top to bottom of your game with idiotic ideas/systems put in place. Take out the legendary system and AP system and this is an amazing expansion...put them in, and it's a very mediocre expansion(this is my personal opinion).
  1. teidden's Avatar
    As smart Blizz si at time they are really dumb. AP wil be grinded no matter what you do and change it around. Taking away a form in doing it is stupid.
  1. Prfct's Avatar
    'Playing endless hours for a small advantage is not sustainable. '... but this is exactly the kinda shit they're going to do with AP farming on 7.2... what the fuck are they thinking about?
  1. RuneDK's Avatar
    Quote Originally Posted by Gadzooks View Post
    Every time I read a rundown of Ion's comments, I feel like I'm reading a stereo manual.

    My translation: "Um...everyone, you need to be raiding, not M+, we just threw that in for fun. Please raid. Nobody is raiding. If you don't raid, we'll take Mythic away from you. Get in the damned raid already."
    Well the original goal behind M+ was to be an ALTERNATIVE way to get gear for people who can't commit to raiding....the problem is it was a system that was poorly introduced. I do think there should be a weekly limit of M+.....it would help, not fix, some of the problems with AP grinding....People grinding M+ dungeons for AP have burned or are burned out.
  1. Anduin Menethil's Avatar
    Quote Originally Posted by Leksa View Post
    "The Balance of Power skins will not be made account wide. They are weapon and character specific cosmetic rewards that reflect your accomplishments on that character. The team is looking at the steps and how much effort is required."

    Hey look, I'm gonna do the long and horrible chain quests twelve times ! -_-
    I haven't seen a single artifact skin that's worth that grind anyway, not even once. Not even if it was doable in LFR. In most cases I prefer the master skin that you get through the class quests. I feel sorry for everyone who subjects himself to that awful questline. It's basically what replaces the old legendary questlines from MoP and WoD. Busywork for several months.
  1. RuneDK's Avatar
    Quote Originally Posted by Shinrak View Post
    Here is just my opinion, i repeat! MY OPINION.

    I always liked playing alts. playing alts was always fun, because i was able to help friends with different alts such as a tank or a healer.
    with legion i started again as enhancement shaman, i felt pretty good. rotation was good and smooth. it was just a bit awkward to see people dealing 5k more dps than i did with 10 less ilvl or more even.
    now... we have dps rng on top of its peak. an enhancement shaman from another guide, same gear as i have, pulled 200k dps more than i did on trillax. he had over a 30 sec less fight time 28 additional proccs compared to me... i had 26... and that is just a joke tbh!

    the ap grind stops me from playing an alt, rerolling to another dps character.
    in my opinion i am atm not sure if im either playing a gambling game or a mmorpg.

    i didnt mention the legendarys... but that is obvious.
    Enhancement is unfortunately a very RNG dependent spec that wont change without core things in the class changing. I think we(im enhance too) have the highest dps range on simcraft of all specs. I sim over 600k, with a range over 150k....so I could play perfectly and do crap dps....
  1. Coffeexbean's Avatar
    I love the answers and direction blizzard is trying to move the game and community away from. The mentality of grinding ap and farming legendaries, having an entitlement to rng wf gear and trying to make the game as stale as possible. No more world of logs simcraft wow
  1. RuneDK's Avatar
    Quote Originally Posted by MakeMeLaugh View Post
    So much bullshit in one Q&A.

    They don't get the problems with AP and legs at all. Or maybe they do, and they just don't care enough.
    They probably do, the problem is more of their ego. They will never admit their systems are bad for the game or just plain wrong.
  1. Diggsworth's Avatar
    Quote Originally Posted by Raone View Post
    They aren't though? They are de-ncentivising spamming easy low level mythic+'s (like only running Maw/Dark Heart) and giving longer mythics+ more ap and harder mythics+ even more ap. They've done this TBC (nerfing heroic mech while buffing the other heroics). Longer Mythic will give more AP, and the harder Mythic+ you do the more AP you will get. It will still be FAR more lucrative to spam Mythic+s over raiding for AP, just it won't be as rewarding to do the easy/fast/short ones anymore, and far more rewarding to do harder/longer ones.
    They said they would be reducing how much AP you get from end-of-run chests, so yes, you'll get a varying amount of AP based on the dungeon you completed, with longer ones giving more, but overall the gain per dungeon is being reduced, and a chunk of AP is being shifted to the weekly box, which will be based on the highest level completed.
    Or at least, this is what has been said.
  1. Grishnok's Avatar
    More RNG on top of RNG. I think this is my exit from WoW. I'm currently playing FFXIV more anyways. I had high hopes for this xpac after the disaster of WOD, but the gratuitous amounts of RNG have plain ruined the xpac imo. The Legendary system, the Artifact weapon/power system, the out of hand warforged/titanforged system just made this xpac from potentially one of the best to mediocre at best. Blizzard unfortunately loves to change things for the sake of change.... which is NEVER a good thing. Been playing this game on and off for 12 years.. its time to move on.
  1. GUZ's Avatar
    is it wrong that i cant stand allens face lol sry man
  1. Unnero1's Avatar
    "Frost Death Knight helm is on the high end of the power range and is on the team's radar." I'm sorry, we told you morons it is bugged from the first day someone got one of these things and it did the exact same thing throughout ALL THE EXPENSION. Frost DKS were the single dps spec that did not get any % damage increase in 7.1.5 but as soon as we start doing decent we are gonna get punished for it? Go fuck yourselves and whoever braindead idiot is sitting in the balance department. Also, I don't know why our new 7.2 trait and the T20 set bonus give the exact SAME FUCKING THING.... How do you want to imagine something for the playerbase to do when you can't even come up with a new set bonus. And people getting benched because they sim less, why exactly are they making the wrong decision to bench them? Because they have a cute smile and voice ? Their DPS is worse becasue your retarded legendary system stop making excuses for your mess.
  1. Frolk's Avatar
    "Some legendary items have a name and fantasy that make them very distinct, so it wouldn't make sense to have them change based on your spec."
    WEAKEST excuse ive ever seen.
  1. Gadzooks's Avatar
    Quote Originally Posted by RuneDK View Post
    They probably do, the problem is more of their ego. They will never admit their systems are bad for the game or just plain wrong.
    Yes, they do admit it, but only after the expansion is done. Ion will admit they had problems wit legendaries and they didnt quite work out - after Legion is done.

    They're not going to scrap a big a system as legendaries mid-expansion. You're gonna have to live with them until the next expansion.

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