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Legion Developer PvP and eSports Q&A - Brian Holinka
Holinka will be answering the community's questions about PvP and WoW Esports Manager Jeramy McIntyre will be talking about the 2017 WoW Arena World Championship.



Gear Acquisition
  • The system should have a little bit of excitement, but probably not to the level of players being frustrated because they can't get a specific item to finish their set.
  • Players can take the gear from PvP to the Obliterum forge, turning it into an Echos item. These can be used to purchase a token for a certain slot. These use the random item upgrade system, so you can keep buying tokens to try and get better items.
  • Bonus rolls are being added to the rated weekly quests. You can use a bonus roll to try and get another piece of gear.

Mounts
  • Gladiator mounts are going to remain character specific.
  • Vicious and Prestigious mounts will be account wide.

Leveling
  • In Patch 7.2 the experience rewarded from PvP will be significantly increased, but not to the extent of trivializing leveling.

PvP Gear Ensemble
  • Players should be able to buy the previous season's look, but you shouldn't be able to buy the current season's look.
  • The Elite achievement was added to be sure players hit the required rating each season to be able to buy the appearance.
  • In Season 3, you will be able to buy Season 1 and Season 2 appearances from the vendor.

Duels
  • At Legion launch, the team wasn't sure they wanted to apply PvP templates during duels. There is a very social element to duels, some people want to go out with their awesome gear and beat people up.
  • The team is looking into applying templates during duels, but it won't be ready in time for Patch 7.2.
  • There are lots of concerns with enabling this, the team needs to do testing to make sure there aren't any exploits.
  • Allowing 1v1 Wargames is also on the list.

World PvP
  • The team is going to look at legendary items, set bonuses, and other things that cause extra damage against players in World PvP.
  • Base Resilience and Healing Reduction wouldn't be a good thing for the game.

Solo Queuing
  • Solo queues for rated PvP is a good idea, but the team doesn't want to say yes or no to it right now.
  • There are a lot of challenges that would be involved with allowing solo queuing.
  • Queue times wouldn't be great because of the relative number of healers compared to DPS. Providing some incentive to heal might help.
  • In Overwatch and Heroes, when a player queues their role is undefined. The player can enter the match and play any role that is needed. In WoW, if you queue as a Warlock, you have to play DPS.
  • The population doesn't reflect the ratio of roles needed for rated PvP. There are a lot more DPS playing than healers.
  • You also have to take into account MMR when matching, which would make the queue times even longer.
  • The game is reliant on synergy between different classes, so if the random matchmaking puts you in a comp that isn't optimal for your spec, you will be angry and blame the matchmaker for your loss.
  • The matchmaking could attempt to build optimal team comps, but this would also increase the queue times. It also would stop players from playing less popular team comps that they enjoy.
  • Figuring out how to make MMR work, maybe on your spec, class, or some other factors is also a challenge.
  • Harassment in chat would also probably be an issue.
  • Do you put solo queue players in a game with players queued as a party?
  • There are lots of things that would cause player frustration that need to be solved before solo queue would be a good player experience.
  • Making all of this work right is a big time commitment.
  • The team agrees that if there was solo queue, more people would be participating in PvP.
  • Solo queue is something that has to be done right.

Finding Groups
  • The team wants to hear more feedback about how the group finder is working out for PvP.
  • Solo queue is nice because you can press a button and play, but the players in your group are very disposable.
  • Having to put a group together takes effort, allows you to build more significant connections with the players in the group, and behavior is generally better.
  • Let the team know how they can make the system better for you and what challenges you are facing with the current system.
  • There is some value in having a little bit of a barrier to rated PvP, but the current barrier to entry may be a little high.

PvP Template Information
  • The team has been talking about better ways to get information about this out to players.
  • There was a forum post during beta that listed all of these things, but keeping it updated takes a significant amount of time.
  • This is also difficult information to get across concisely.
  • Spell tooltips and your character stats do change when you go into a rated environment.
  • A lot of information has been moved from the server to the client, so anyone who wants to improve the presentation of the data can do so.
  • Most players just go and play PvP, they aren't too interested in the stat template. It would be nice to have this information for players who are interested in it though!
  • Finding a way to convey this information is difficult, but not insurmountable.

PvP Title Rating Reward Ranges
  • The team has been talking about the end of season title system recently.
  • There isn't much value in withholding the title cutoff range from players.
  • For this season, the team will show the title cutoff range around a week before the season ends.
  • Final values will be posted at the end of the season.
  • The team will try to find a more permanent solution moving forward.
  • The team needs to be very clear that the title range before the season is over is an estimate, not exact numbers. They don't want players to be upset if they don't get the title they want because the range shifted.

PvP Hangout Area
  • The game could benefit from having a PvP hangout area. Players could go there and duel or hang out, which is something that was lost with the removal of PvP vendors.

Class Stacking in Rated Battlegrounds
  • The team does focus a lot of their balance time on 3v3 arenas, but Rated Battlegrounds are also an important part of the game.
  • The team is okay with some classes being better in one part of the game than other classes, but the current situation with Balance Druids and Mistweaver Monks where it is a problem.
  • Some specs are able to do damage to a large number of targets very easily, which may be a problem that needs to be addressed.
  • The team has to be careful to avoid over nerfing these classes and specs, as the damage to multiple targets needs to be reduced while still keeping their damage on a lower number of targets good.
  • The team isn't thrilled with how complicated the differences are between PvP and PvE right now. If they were to add additional stat templates for different arena sizes and battleground types, this would add even more complexity to the system.
  • Having a different optimal rotation in the outside world, 2v2, 3v3, and RBG would not be great.
  • Having Shroud of Concealment meant that any Rogue team would start the game hidden. The game felt better with out having a team appear out of nowhere and opening on you.
  • Turning off Shroud of Concealment in just arenas might work, but having consistent rules across all of rated PvP is helpful.
  • Mass Invisibility is okay because it is just Arcane Mages rather than all Rogues. There are a lot of things that a Rogue can do while stealthed, but an Arcane Mage is more limited.

Tanks in PvP
  • It is a real challenge to get tanks working in PvP in a good way.
  • In PvE, a tank is supposed to be invincible, getting in the bosses face and not dying. This wouldn't work in PvP.
  • Tanks are a little more sturdy, lower DPS, and able to harass other players in PvP. It is taking some iteration to bring all of the tank specs to where they want them. This may take some tuning changes or Honor Talent changes.

Mistwalk
  • Mistwalk took a very mobile class and made them too mobile.
  • They had a sufficient amount of movement without Mistwalk.
  • Most players in PvE were not taking Mistwalk, even after buffing it multiple times to try and make it more attractive.
  • Mobility is still very good, especially when compared to other healers.

Honor Talents vs Stat Templates
  • Changing Honor Talents and Stat Templates solves different problems.
  • Changing the stat template allows the team to scale back damage or increase health to help survivability.
  • Honor Talents were designed to be situational.

Skirmishes
  • The team is aware that players are tired of 2v3 Skirmishes.
  • The team could change queuing for Skirmishes to something more similar to how dungeons work, where everyone has to accept before it will start.
  • Skirmishes currently allow everyone to get into a match quickly, with the different sizes helping with the healer and DPS ratio.
  • The team wants to solve people not accepting the queue invite instead of separating 2v2 and 3v3 skirmishes.

World Defense
  • The World Defense channel will no longer work on all servers again.
  • With sharding and CRZ, if someone is attacking an area it isn't guaranteed that you will find them when you go there, you may end up in another shard.
  • The team is looking at being able to re-enable this channel on RP realms where the channel was popular.
  • The benefits of CRZ and sharding outweigh the downsides by far.
  • If you want to avoid CRZ and sharding, maybe check out an RP realm.

Marks of Honor
  • The team hears the feedback about the drop rate of Marks of Honor.
  • They have been added to World Quests, Ashran, and other sources.
  • Things to spend your excess Marks of Honor on have also been added.

Arena Participation
  • Arena Participation numbers are actually pretty good right now.
  • Every week the number of people on the arena ladder grows.
  • There is usually a big number once the season starts, then around 10,000 people are added to the ladder per week with that number slowly declining.
  • The team made a deliberate decision to shorten the seasons, causing the ladder to be smaller than it had been in the past.
  • In North America, 150k people were on the ladder in Season 1. That is better than any Warlords season was 12 weeks in.
  • The team wants to increase arena participation.
  • There has been lots of feedback about end of season rewards.

WoW Arena 2017 Championship
  • Last year was great for WoW eSports.
  • The European cups were broadcast for the first time, leading up to a magical moment at BlizzCon.
  • The Tespa dungeon race was also new, allowing more diversity in the eSports program.
  • WoW eSports is going to be bigger than it has ever been before.
  • Last year the cups had the rating requirement removed, resulting in a huge surge in participation. This year the cups will be completely open again.
  • If you want to grab your friends and play against the best players, you can do that.
  • The number of cups will also be increased, with NA and EU getting 5 cups for each region, up from 3.
  • The prize pool for the cups will be increased as well, allowing pro players to earn money and dedicate more time to playing.
  • Making all of the cups open to everyone didn't work out well. Moving forward a points system will be used, with teams earning points by winning cups.
  • The points system will also extend to some community tournaments, allowing wins there to reward some points.
  • Things will kick off in April, with tournaments going on almost every other weekend for WoW eSports.
  • NA and EU will now have 12 teams that qualify for regionals, up from 8 teams.
  • The global finals will have 12 teams this year.
  • Global finals will also have better representation this year: NA, EU, China, Latam, and Asia Pacific.
This article was originally published in forum thread: Legion Developer PvP Q&A - Brian Holinka started by chaud View original post
Comments 57 Comments
  1. FelPlague's Avatar
    Quote Originally Posted by Rorcanna View Post
    Wait, Vicious mounts will become account-wide?? YASS!!!
    yep, this was spoiled awhile ago, but yeah seems alot of people dident know

    - - - Updated - - -

    Quote Originally Posted by Dracullus View Post
    They even bother permabanning people? It's like washing car while it's literally raining shit.
    yeah there is mods perma banning, therei s alot of people making death threats and spamming "hitler did nothing wrong" but they are gone in milla seconds

    i think they should really just upload these to youtube, disable comments/rating, because there is no point to stream it, since they cant interact with chat because holy shit its horrible.... and therei s no benefit to it being live, this could be pre-recorded, and we wouldent know until something happens like an earth quake happens and it doesent show on the stream
  1. shoegazing's Avatar
    Quote Originally Posted by FelPlague View Post
    4. again why would you even type in the chat, no one from blizz is reading the chat
    who banned me then? lol
  1. FelPlague's Avatar
    Quote Originally Posted by shoegazing View Post
    who banned me then? lol
    a mod...? or the automated bot that bans people who use a blacklisted word
    they have tons of mods who dont work for blizz, hell alot of streamers are mods, hotted, bahjheera (are the two i know)

    - - - Updated - - -

    this screams the community

    question is "will world defense chat come back"

    twitch chat
  1. shoegazing's Avatar
    Quote Originally Posted by FelPlague View Post
    a mod...? or the automated bot that bans people who use a blacklisted word
    they have tons of mods who dont work for blizz, hell alot of streamers are mods, hotted, bahjheera (are the two i know)

    - - - Updated - - -

    this screams the community

    question is "will world defense chat come back"

    twitch chat
    look, the #1 top rated question from the thread, which was right there on the first page for everyone to see, was totally ignored:

    https://us.battle.net/forums/en/wow/...596034#post-11

    I'll quote it here for when the thread gets taken down:

    What's so bad about "good players" using abilities that "bad players" generally don't use?

    What's the point of removing abilities that create a skill cap/depth to a class in PVP(disarm trap, scare beast, bind elemental, etc)?
    132 likes, 5 dislikes, 127 net likes (far and away the most in the thread) and completely ignored by Lore and Holinka...
  1. ComputerNerd's Avatar
    Quote Originally Posted by Farron69 View Post
    Do they honestly have to have Lore on there all the time? The community obviously does not like the guy, and he continously wastes time with his worthless opinions, we see this every single QA where he takes up at least 5-10 minutes to share "his own experience"
    These QAs should be rapid fire questions and then they can elaborate on the forums later on if there's a certain thing that did not come across that well.
    You do not speak for "the community".
    YOU dislike him, and you may share that view with other people.
    If there was ever merit to an "everyone" argument, then the argument would never need made in the first place.

    I agree it could do with less talking and more answering though.
  1. FelPlague's Avatar
    Quote Originally Posted by shoegazing View Post
    look, the #1 top rated question from the thread, which was right there on the first page for everyone to see, was totally ignored:

    https://us.battle.net/forums/en/wow/...596034#post-11

    I'll quote it here for when the thread gets taken down:



    132 likes, 5 dislikes, 127 net likes (far and away the most in the thread) and completely ignored by Lore and Holinka...
    because they dident like it? idk, they dident want to go into the super specifics of pvp balance, and they dont wanna go over things they have allready gone over many many times

    - - - Updated - - -

    Quote Originally Posted by ComputerNerd View Post
    You do not speak for "the community".
    YOU dislike him, and you may share that view with other people.
    If there was ever merit to an "everyone" argument, then the argument would never need made in the first place.

    I agree it could do with less talking and more answering though.
    but come on lores great, he likes to make youtube videos and stream on his offtime, and from the people ive heard talk to him and the one time i saw him hes a really nice dude, sometimes he does get abit off topic though

    but it was fucking weird people crying about "stop reading the names get to the question" what cant wait 1 second?
  1. Toppy's Avatar
    Quote Originally Posted by ComputerNerd View Post
    You do not speak for "the community".
    YOU dislike him, and you may share that view with other people.
    If there was ever merit to an "everyone" argument, then the argument would never need made in the first place.

    I agree it could do with less talking and more answering though.
    Likely its on purpose. Holinka is rather known for hating and avoiding doing any of these QA. There was one he was supposed to be around for that he flat out didn't do when it came time for interviewing. Likely because they are usually followed with a great deal of hate from the community since Holinka is also rather notorious for getting blatant facts about PvP wrong. Like during the WoD human racial debacle he both defended the human racial as fine, and also was wrong on the cooldown of the normal freedom trinket (he thought it had a cooldown 30 seconds less than it actually was). Or when he streamed himself soloing teams on a Frost DK back when it had insane self healing, and defended this as good balance.
  1. relaxok's Avatar
    Quote Originally Posted by Dracullus View Post
    Ugh, dont remind me of that heels guy. I remember his clickbait videos. Funny thing, when Legion solved "no content" problem that he shouted about, he just.. quit. It is obvious for me that he just feed on the negavity around WoW and with Legion launch his typical audience just lost interest.
    Sounds like the MMOC forums. Tons of people who 'quit' wow ages ago but still post about it every single day!
  1. shoegazing's Avatar
    they avoided all of the 'highly rated' questions from the q&a submission thread like the plague:

    https://us.battle.net/forums/en/wow/...3596034?page=1
  1. ComputerNerd's Avatar
    Quote Originally Posted by FelPlague View Post
    because they dident like it? idk, they dident want to go into the super specifics of pvp balance, and they dont wanna go over things they have allready gone over many many times

    - - - Updated - - -



    but come on lores great, he likes to make youtube videos and stream on his offtime, and from the people ive heard talk to him and the one time i saw him hes a really nice dude, sometimes he does get abit off topic though

    but it was fucking weird people crying about "stop reading the names get to the question" what cant wait 1 second?
    A Q and A by name, and it could as a result answer a lot more.
    Just seems they make a fuss about us submitting questions but have very little time for actually answering them.
  1. FelPlague's Avatar
    Quote Originally Posted by ComputerNerd View Post
    A Q and A by name, and it could as a result answer a lot more.
    Just seems they make a fuss about us submitting questions but have very little time for actually answering them.
    if they dident say the name they could prob do 1 more question, thats it... saying the names takes no time at all
  1. Toppy's Avatar
    Quote Originally Posted by shoegazing View Post
    they avoided all of the 'highly rated' questions from the q&a submission thread like the plague:

    https://us.battle.net/forums/en/wow/...3596034?page=1
    Thats common for all QA blizzard does. They very rarely answer anything that isnt a low ball question or something they've already answered. The QA is meant to give an illusion of caring and activity. Most of this QA was stuff we already knew or "We're maybe working on it". The only time we typically get some good new information is the increasingly rare lore QA.
  1. FelPlague's Avatar
    Quote Originally Posted by Toppy View Post
    Thats common for all QA blizzard does. They very rarely answer anything that isnt a low ball question or something they've already answered. The QA is meant to give an illusion of caring and activity. Most of this QA was stuff we already knew or "We're maybe working on it". The only time we typically get some good new information is the increasingly rare lore QA.
    isnt the obliterating not wanted pvp gear to turn it into wanted pvp gear known before? i dident know that
    i did know that the pvp mounts(not glad) becoming account wide but aparently alot of others dident, so thats why those chose to do that question i guess,

    also we dident know about them wanting to make like a pvp hub (like how people used to hang around the pvp vendors and talk pvp/duel) and think it would be cool to have duels that are done there to do pvp template/talents, this way we dont have to worry about templates/talents in duels causing exploits, also cool to have a place for pvpers to hang out, the underbelly is sorta like that? but its annoying as it forces fights instead of silly dueling
  1. Toppy's Avatar
    Quote Originally Posted by FelPlague View Post
    isnt the obliterating not wanted pvp gear to turn it into wanted pvp gear known before? i dident know that
    i did know that the pvp mounts(not glad) becoming account wide but aparently alot of others dident, so thats why those chose to do that question i guess,

    also we dident know about them wanting to make like a pvp hub (like how people used to hang around the pvp vendors and talk pvp/duel) and think it would be cool to have duels that are done there to do pvp template/talents, this way we dont have to worry about templates/talents in duels causing exploits, also cool to have a place for pvpers to hang out, the underbelly is sorta like that? but its annoying as it forces fights instead of silly dueling
    The PvP obliterating was known yes.

    The hub is something they just mentioned might be a good idea, didn't even say they were intending on implementing it. At most we might get it next expansion or maybe 7.3.

    Dueling templates is something that has universally been requested by the PvP community since launch. Their reasoning for not having it is entirely divorced from the reality. People don't tend to do a lot of duels to show off their gear. That is so stupid I dont even have a sufficiently powerful enough word to describe it. They do it to show off how good they are and/or practice. As it is now, someone dueling tends to win becuase their gear and people know it. Its why the old dueling grounds have largely died since Legion's launch. Theres no pride, no sense of accomplishment, in it.

    The QnA looks like glorified patch notes for someone whose been keeping up to date with 7.2 information. A lot of known, maybe not well know, but known none the less information.
  1. Kelathos's Avatar
    Step1, keep CRZ / shards for PvE.
    Step2, let players toggle PvP / RP to place themselves on a single instance for their "server".

    If PvE content has launched and you want a stable population, drop the PvP and RP flags.
    It's really simple to please everybody. Blizzard, please.
  1. Kellorion's Avatar
    Shouldnt these pro-players get in game rewards for winning? Mounts, battle pets, tabards, weapon mogs, etc
    I dont pvp and i truly suck at it, but winnin something that big deserves more rewards
  1. Alopex Major's Avatar
    "If you want to avoid CRZ and sharding, maybe check out an RP realm." What? All the RP realms I play on are heavily CRZ and sharded, to the point where it interferes with trying to group.
  1. Toppy's Avatar
    Quote Originally Posted by Vajarra View Post
    "If you want to avoid CRZ and sharding, maybe check out an RP realm." What? All the RP realms I play on are heavily CRZ and sharded, to the point where it interferes with trying to group.
    Yeah, the CRZ and sharding has done a lot to flat out ruin RPing on RP servers. That comment is rather infuriating to someone who RPs. Not only because its blatantly untrue, but if it WAS true they're telling none-RPers to go to RP servers to... not RP.
  1. Averrix's Avatar
    So you have to be a certain rating to buy the previous season PVP sets? Or just for the Elite sets?
  1. Toppy's Avatar
    Quote Originally Posted by Averrix View Post
    So you have to be a certain rating to buy the previous season PVP sets? Or just for the Elite sets?
    Previous season gear can be currently bought with marks of honor.

    Elite sets will require rating.

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