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New Necromancer Information from Blizzard, BlizzCon Dates Announced

Un'Goro Card Reveal Livestream this Friday with Peter Whalen and Sean "Day[9]" Plott

Patch 7.2 on the Background Downloader
Patch 7.2 is on the background downloader!



Patch 7.1.5 Hotfixes - March 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeon and Raid
  • The Nighthold
    • Star Augur Etraeus
      • Voidling health scaling has been adjusted to be slightly lowered for 10 players, and slightly increased for 30 players on Raid Finder, Normal, and Heroic difficulties.
      • The time at which Star Augur Etraeus casts Big Bang has been increased by 30 seconds on Raid Finder, Normal, and Heroic difficulties.

Enemies
  • All devilsaurs in Un'Goro Crater now scale to max level. It’s madness out there!

Items
  • Dino Mojo now works properly if there is one item stack used.

Player versus Player
  • The Monk talent Ring of Peace and the Mage talent Arcane Orb should no longer trigger a Warlock’s Call Observer more than once per cast.
  • Warlock
    • Call Fel Lord now has a 15 second duration (was 30 seconds).

Quests
  • Kor'vas Bloodthorn, Lord Maxwell Tyrosus, and Lord Jorach Ravenholdt all forgot something at the Class Hall after being sent on a Mission. They are now available to receive “An Urgent Warning”.

On Sale Now! World of Warcraft Chronicle: Volume II
World of Warcraft Chronicle: Volume II has been released! Check out a (long) recap on the forum.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Continue your journey through Azeroth’s history with World of Warcraft Chronicle: Volume II, on sale now!

This beautiful hardcover edition is the second in a multipart series exploring the lore of the Warcraft universe. Volume II will reveal more sought-after details about the world’s history and mythology. Showcasing lush, all-new artwork from fan favorites such as Peter Lee, Joseph Lacroix, and Alex Horley, this tome is sure to please all fans—casual and collector alike.




Written by: Chris Metzen, Matt Burns, Robert Brooks

Cover Artist: Peter Lee

See more of what’s in store for you in IGN’s 16-page preview, then add your own copy to your library.

Blue Posts
Originally Posted by Blizzard Entertainment
Mythic+ Feedback
Thanks for copying this over! Good feedback here that I can send on up. I think the point on differences in difficulties between affixes is particularly relevant. Seems a relevant conversation the dev team would be happy to listen to is everyone's thoughts on how you deal with the various affixes (ignore them, smaller pulls, etc), and how those experiences have evolved so far in Legion.

I would also be interested in how you guys rank the affixes in order of difficulty to deal with (this obviously changes as the rank increases, but lets look at say... 5 which is pretty average) in the current environment on live.

I'm also very aware of the differences between dungeons on Mythic+, and Ion has previously touched on the preference for Maw of Souls. I'm not exactly sure what can be done at the moment about the gaps the community sees between them, but I'm willing to take any feedback you guys want to share.

My biggest gripe with Mythic+ are the timers. Timers are the reason I didn't like CMs, and it's the reason I really dislike Mythic+ despite loving the concept.
I've seen this point of discussion too, and it's come up numerous times in my own feedback and reporting. Just wanted to say I know this is a valid opinion that I'm definitely aware of. (Official Forums)

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Vengeance Demon Hunter Feedback
Thank you for the suggestions and discussion.

In today’s 7.2 PTR update, we’re testing the following change:

  • Demonic Wards now reduces all damage taken by 20% (was 10%), and increases Armor by 75% (was 120%).

What this amounts to is a passive reduction of all incoming damage, combined with a lowered defenses against physical damage, leaving almost no change to incoming physical, but a substantial new mitigation against magic.

Your feedback has been very helpful, so again, thank you! (Official Forums)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Protection Warrior Feedback
As before, we thank you for the good feedback.

The Nighthold has put a spotlight on magic mitigation more than previous raids, and we’ve seen how that resulted in Protection Warriors (who are typically a very well-rounded tank spec) falling a bit behind other tanks as a result.

Today’s new 7.2 PTR build includes the following change:

Warrior
  • Gleaming Scales (Artifact Trait) increases Spell Reflection magical damage reduction by 20%.

Gleaming Scales is a new Artifact Trait that’s coming in 7.2, and the intention here is to provide Warriors with a way to keep up with incoming spells in encounters that are magic-heavy, such as Spell Augur Etraeus or Krosus in The Nighthold.

We’re also testing a new change to the Protection Legendary belt Thundergod’s Vigor that triples the rate at which your Thunder Claps reduce the cooldown on Demoralizing Shout.

We continue to analyze and consider everything you’re telling us here (and elsewhere!), so keep it coming. Thank you! (Official Forums)

FinalBossTV - Havoc Demon Hunters
FinalBossTV covered Havoc Demon Hunters this week!

This article was originally published in forum thread: Patch 7.2 on the Background Downloader, Mar 14 Hotfixes, Chronicle: Volume II Release started by chaud View original post
Comments 71 Comments
  1. ItachiZaku's Avatar
    I finally got around go hitting up Un'Goro for that stupid Felwort quest (demon hunter... didn't want to make the Gorgrond run) and was like, oh cool, it took me a long time to find a devilsaur on my hun WTF WHY is he 110 elite FFS.
  1. Rorcanna's Avatar
    ... Are we seriously seeing people whine that content is coming out too quickly...?
  1. Saafiaxo's Avatar
    Quote Originally Posted by Rorcanna View Post
    ... Are we seriously seeing people whine that content is coming out too quickly...?
    Yes..? It's a bit too soon for a major patch. I for one am just not excited for it, I dunno why. Maybe i'm burnt out? No idea.
  1. Dracullus's Avatar
    Quote Originally Posted by Rorcanna View Post
    ... Are we seriously seeing people whine that content is coming out too quickly...?
    If Blizzard would come up with cure for cancer, there would be discussion and threads about how cancer is good for eliminating weak individuals from society, whining that they will take jobs from doctors and of course how Blizzard is lazy because they invent it too late.
  1. Rorcanna's Avatar
    Quote Originally Posted by Dracullus View Post
    If Blizzard would come up with cure for cancer, there would be discussion and threads about how cancer is good for eliminating weak individuals from society, whining that they will take jobs from doctors and of course how Blizzard is lazy because they invent it too late.
    Evidently the case with many players. Quite sad, really.
    7.2 is first about giving those that don't raid, new world content.

    - - - Updated - - -

    Quote Originally Posted by Saafiaxo View Post
    Yes..? It's a bit too soon for a major patch. I for one am just not excited for it, I dunno why. Maybe i'm burnt out? No idea.
    Well I for one see no such thing as "too soon" for new content, especially not after WoD...
    And I'm plenty excited for it.
  1. Mhyroth's Avatar
    Quote Originally Posted by Valex View Post
    How can someone love the concept of CM and M+ when they don't like timers. Their idea of the concept is clearly wrong.
    How can someone not understand putting a timer on something doesn't make it more enjoyable all of a sudden? (see what I did there?)
    Do Raids have a set timer in which you have to complete them ?
    The reason some people dislike the timer aspect is since they prefer content which they want to progress on and figure out strats/tactics to beat them progressively. Not to be punished by a timer which tells you "you failed". Now it's basically a rush against time and to whoever has the most AoE/DPS to beat the timer, and not about who can come up with strats and ways to beat the Dungeon itself.
    Want me to go more in depth as to why a different point of view might give you some more insight ? Calling others wrong just because they have a different opinion on something (you can't be wrong on something there is no clear science on to prove who's wrong) is also wrong.
    See what I did there ?

    Just responding to you to show you different people have different tastes, but this doesn't mean I prefer Dungeons without a timer. It's called having an open mind to a different approach and accepting everyone's different.
  1. GhostSkull's Avatar
    What's with the "okay" hand gesture. Is that some kind of right-wing racists shit? If this site is going to be a home for that stuff, I'll be gone.
  1. Valex's Avatar
    Quote Originally Posted by Mhyroth View Post
    How can someone not understand putting a timer on something doesn't make it more enjoyable all of a sudden? (see what I did there?)
    Do Raids have a set timer in which you have to complete them ?
    The reason some people dislike the timer aspect is since they prefer content which they want to progress on and figure out strats/tactics to beat them progressively. Not to be punished by a timer which tells you "you failed". Now it's basically a rush against time and to whoever has the most AoE/DPS to beat the timer, and not about who can come up with strats and ways to beat the Dungeon itself.
    Want me to go more in depth as to why a different point of view might give you some more insight ? Calling others wrong just because they have a different opinion on something (you can't be wrong on something there is no clear science on to prove who's wrong) is also wrong.
    See what I did there ?

    Just responding to you to show you different people have different tastes, but this doesn't mean I prefer Dungeons without a timer. It's called having an open mind to a different approach and accepting everyone's different.
    You miss my point.

    The main concept of CM and M+ was a certain difficulty of dungeon being completed within a certain timer, hence why the only thing to stay consistent over the existence of both is the timer. You can't say you like the concept if you don't like the timers, as adding timers to dungeons is the main concept.
  1. Amonthar's Avatar
    And this comment:

    "The team continues to make adjustments to legendary items, but things are in a decent place right now."


    Is when I stopped reading.
  1. ezmode4ever's Avatar
    Quote Originally Posted by Mhyroth View Post
    How can someone not understand putting a timer on something doesn't make it more enjoyable all of a sudden? (see what I did there?)
    Do Raids have a set timer in which you have to complete them ?
    The reason some people dislike the timer aspect is since they prefer content which they want to progress on and figure out strats/tactics to beat them progressively. Not to be punished by a timer which tells you "you failed". Now it's basically a rush against time and to whoever has the most AoE/DPS to beat the timer, and not about who can come up with strats and ways to beat the Dungeon itself.
    Want me to go more in depth as to why a different point of view might give you some more insight ? Calling others wrong just because they have a different opinion on something (you can't be wrong on something there is no clear science on to prove who's wrong) is also wrong.
    See what I did there ?

    Just responding to you to show you different people have different tastes, but this doesn't mean I prefer Dungeons without a timer. It's called having an open mind to a different approach and accepting everyone's different.
    Holy dumb.

    It's.called.an.enrage.timer. That's literally the point of the built-in timer that has been around since, I dunno, forever? "Who can come up with strats" please, you must be joking. Wow isn't rocket science, you're not going to make some autistic breakthrough regarding how to more effectively down a boss with the entire raid exclusively using "flash heal".

    Doing substantial DPS while avoiding mechanics and strategic pulls has always been the difficult part of competitive PVE.

    I typically don't lash out like this but when I see such glaring mistakes from people who want to lower the difficulty of the game, I can't help myself. The idiotic platituded at the end ( duhhhh me hav diff opinon dsnt meenn im wrong!!), is the cherry on top.
  1. sjuk's Avatar
    Quote Originally Posted by GhostSkull View Post
    What's with the "okay" hand gesture. Is that some kind of right-wing racists shit? If this site is going to be a home for that stuff, I'll be gone.
    You won't be missed.

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