Developer Q&A - Matt Goss: Legion Itemization
Lead Game Designer Matt Goss answered Legion itemization questions today.




Upcoming Q&A
  • Next week the Q&A has the Content Lead for Patch 7.2, talking about all of the content coming in Patch 7.2.

Secondary Stats
  • At Legion launch, players weren't feeling rewarded by doing more challenging content. Secondary stat priority has been brought closer together in most cases now.
  • The team is happier than they were, things are generally better and higher item level items are usually better than lower item level items.
  • The team did all that they could do without making drastic changes in a patch.

Reforging
  • Reforging lets players make items more optimal, but it isn't a great solution to the current problem of some higher item level items not being as good as lower item level items.
  • Reforging made every upgrade more difficult to figure out, as you had to consider the base item and all of the variations you could make.
  • Reforging also meant an interruption to your raid, as you had to go and reforge an item.

Itemization
  • There is gear that is usable across all classes and gear like set pieces and legendary items that are usable on one class or spec.
  • When selecting stats for things like tier sets, the team is aware that there are now six pieces, so you can mix and match a little more than you could in the past.

Tertiary Stats
  • The role of these stats is to be a bonus. If you are looking at two similar pieces, this could be a deciding factor.
  • The team doesn't want tertiary stats to be a huge factor, just a bonus.
  • Avoidance is something like 8-10% damage reduction with just one piece, so these stats are powerful.
  • Leech and speed are also pretty useful stats. Sneaky good.

Legendary Items
  • The team would have made the drop rate of legendary items a little higher if they could go back and do things again.
  • The legendary system was brand new, the team wasn't sure how they needed to tune the drop rate with legendary items coming from everything in the game.
  • They initially went a little low on the drop rate, because it is easier to increase it than to decrease it later.
  • The gap between utility and power legendary items was too high, but the team brought them closer together.
  • Patch 7.2 attempts to narrow the gap further. You shouldn't feel like you need a specific legendary item to do content. If you have multiple legendary items, you should feel like you have a choice.
  • Legendary items that encourage you to try new things with the different items is cool.

Balancing Situational and Universal Legendary Items
  • Situational legendary items should be good in specific situations, better than the universal legendary items.
  • The team continues to make adjustments to legendary items, but things are in a decent place right now.

Personal Loot Trading Rules
  • The team agrees that the current rules are confusing.
  • If you are a player that is doing a lot of PuG raiding, the personal loot rules were designed to protect you. The team didn't want you to feel pressured to trade away things to someone else.
  • Trading personal loot should be a bonus, not a social pressure.
  • You can't trade loot from bonus rolls right now because the team wants you to spend that token on yourself.
  • In Patch 7.2, loot from bonus rolls will tell you why you can't trade it away.
  • Allowing you to trade bonus roll loot would create the opportunity for the group to tell everyone to bonus roll on a certain boss because someone in the group needs an item.
  • If you are in a guild group and want to trade loot around it is a very confusing system right now.
  • The team is looking at how they can loosen up the rules without violating the ideas behind the initial set of rules.
  • The two set pieces in Arcway and Court of Stars weren't be able to traded because they were technically part of a set.

Item Effects
  • If it makes sense for an item to have an effect, the team will add an effect to it.
  • The Spike Collar Chain in Karazhan did damage when people hit you, the effect makes sense.
  • The team doesn't want to do too many effects because it makes it harder to compare items, but the current rate is probably fine.

Dungeon Trinkets
  • The team looks at trinkets a lot.
  • With Legion and the Mythic+ and item upgrade system there are more items than there ever have been before.
  • The team likes dungeon trinkets being useful.

Dungeon Sets
  • The small two set pieces like the one in Arcway and Court of Stars are cool.
  • The sets give you a reason to run different content to complete the set.
  • This is something that has to be done with a light touch, but is pretty cool.
  • The team has talked about adding small sets in raids, they don't have to come from dungeons.
  • Maybe if an item has a cool story it would be worth making into a small set.
  • The team talks about bringing back dungeon sets every expansion.
  • The Order Hall set includes a piece that requires you to complete dungeons.
  • At what point is a dungeon set item too powerful compared to a raid set item? This is even more of a problem with Mythic+ items.

Tier Sets
  • Your first experience in Legion is leveling your artifact. Unlocking all of these powers, getting legendary items, and collecting tier set bonuses was too much to do all at once.
  • Even with Nighthold, set bonuses were a little simpler to avoid overloading you with information.
  • In the future the team could look at adding tier sets to every raid, or maybe adding upgraded versions in a later raid.
  • The team wants to give players choice. If the Tier 19 two piece bonus becomes dominant, the team make changes, but currently you will be able to wear the Tier 19 two piece and Tier 20 four piece. This is an experiment.

Tier 20 Set Bonuses
  • When patch 7.2 goes live, Tomb of Sargeras won't be open.
  • Tier 20 set bonuses aren't placeholders, the team does want feedback on them.
  • There will be a small patch before or around the time that Tomb opens, something like Patch 7.1.5 with tuning changes.

Active Trinkets
  • Looking at current trinkets, it is hard for the active trinkets to compete with the passive Tank and Healer trinkets.
  • The upcoming trinkets should be better in the past, using the trinket should feel like it has an impact.
  • For tanks, the team hasn't hit the mark where they are excited about active trinkets.
  • For DPS, the team needs be a little cautious with active effects, as they can be stacked with other cooldowns.

Enchants and Gems
  • The tuned against what they thought secondary stats would be like now. At release they were probably too powerful, so with the secondary stat rebalancing they were brought more in line with where they need to be.
  • Feasts were a primary stat, with other food being secondary stats. The other food would dominate because of how powerful secondary stats were.
  • Over the course of the expansion, enchants and gems will diminish in power. Epic gems have been used in the past to offset this, so it could be a solution in another patch.

Secondary Stats and Depth of Gameplay
  • The community is better at evaluating stats now than they were in Mists of Pandaria.
  • There used to be a stat priority list, now we have precisely calculated stat weights.
  • The feeling that there could be different builds based on what stat you are stacking is gone because the community is better at determining which stat is better.
  • The team likes the idea of you speccing your character different ways based on the stat you are stacking, but it doesn't fit with the current reality. The team is working on it, but it is hard to justify using a build that is even slightly weaker than another.
  • Healers live in a great world, where they have the choice between faster heals, more crit or mastery, or other choices.

Solo Challenges
  • The challenges are in Patch 7.2 and are very difficult. Very difficult.
  • When you unlock the building on the Broken Shore you are able to attempt the challenges.
  • The challenges aren't normalized, so your gear matters. It will probably be rough early on.

Relics and Second Traits
  • Only allowing one utility and one throughput trait on relics is a decent suggestion.
  • Giving players more choice in what they get was the goal, but the system as described felt too random.
  • There were also a lot of system things that made it not a great system.
  • The team is still looking at how they can bring back another trait on relics, while giving players more choice and control.
  • The team felt that there is a lot more that can be done with relics in the future, so adding a second trait in Patch 7.2 could interfere with the system in the future.

Changing Relics
  • When the team made Artifacts, they wanted the Artifact to feel like it was infused with power by things from the world.
  • There are systems that let you customize your character already, gear, talents, and other things. The team didn't want to add yet another customization.
  • Wanting to be able to swap Relics to try different things is fine, but feeling like you had to swap relics for every boss would be a burden.

Item Appearances
  • The team realized just how many set pieces they were missing when building the transmog set UI for Patch 7.2.
  • There is a backlog of appearances that the team wants to put back into the game, but they have to find the right place to do that.
  • It could be a new system, or just giving out new items with the old appearance.
  • It would be weird if you go to Patch 7.2 and get all of the new items with new art and then one random item with a recolor of a Vanilla item.

Heirloom Items
  • Heirlooms will scale to 110 in a patch shortly after Patch 7.2, but not with Patch 7.2.
  • More information about this is coming in the future.
  • Artifacts have extended the amount of time players are playing their main characters.

Unstable Arcanocrystal
  • This trinket was over budget and nerfed once already.
  • The team is very cautious about taking an item that people think is really good and making it so bad that people don't want to use it anymore. Doing so punishes people that have the trinket already.
  • Someone who wanted the trinket, gets it, and it gets nerfed the next day would also be sad.

Titanforged and Warforged RNG
  • Warforged and Titanforged was intended to make the upgrade feel like a bonus.
  • If you are a Heroic raider and want to help out a friend in Normal, there is no chance of getting an upgrade. This system gives you a chance to get something that is an upgrade.
  • The team is still looking at the tuning, maybe it is happening more than it should.
  • You don't need Warforged or Titanforged, you can move to a higher difficulty or mythic dungeons.

NPC Armor
  • The team would love to offer some of the armor from NPCs, especially bosses to players.
  • This is usually offered to players by adding one or two of the armor set items from a boss to their drop table.
This article was originally published in forum thread: Developer Q&A - Matt Goss: Legion Itemization started by chaud View original post
Comments 110 Comments
  1. mmoc9f3739e21d's Avatar
    No news on the RNG front, oh well lets see with next patch then while i spend my money on other stuff.
  1. Canada42's Avatar
    You don't need Warforged or Titanforged, you can move to a higher difficulty or mythic dungeons.
    No, that's exactly the problem. You shouldn't need titanforged because you can move to a higher difficulty... but the higher difficulties had to be balanced around the fact that titanforging exists so the appropriate level for the content seems to be the same or higher than the gear that actually drops in that content. M+ feels balanced around the level of gear that drops from the weekly chest rather than the gear that drops in the dungeon.
  1. Hawksolo's Avatar
    "Artifacts have extended the amount of time players are playing their main characters."
    It should say...
    "Artifacts have shortened the amount of time people are playing their alts characters."

    I don't find I am playing my main toon more just that I am not playing my alts as much and therefore not playing the game as much.
  1. mmocfbca7f21de's Avatar
    Hey they answered my question :O


    I was kind of hoping they'd reckognise that due to the wf/tf situation mythic loot feels entirely lackluster.

    Saying 'you dont need wf/tf' is the exact same ignorance as was shown with the utility legendary stuff.. in the sense that, you can't compete with a lucky person that is spending less time in wow, and that feels very wrong
  1. DaGhostDS's Avatar
    NPC Armor

    The team would love to offer some of the armor from NPCs, especially bosses to players.
    This is usually offered to players by adding one or two of the armor set items from a boss to their drop table.
    Shado Pan (not just the hat) and Shattered hand armor

    - - - Updated - - -

    NPC Armor

    The team would love to offer some of the armor from NPCs, especially bosses to players.
    This is usually offered to players by adding one or two of the armor set items from a boss to their drop table.
    Shado Pan (not just the hat) and Shattered hand armor

    Might be too late for them to go back on those though.. /sigh
  1. Polarthief's Avatar
    Literally the most pointless Q&A ever. Practically nothing got answered and they want to drop the legendary rate? Are you serious? I thought the whole point was to be able to swap them. I play a lot and I only have 6, 4 of which are just utter crap, so I don't really have a lot of "switching" I can do -_-

    But yeah. Worthless Q&A. Told us nothing new, completely ignored feedback/community (as usual), what a waste of time.
  1. Primal's Avatar
    Quote Originally Posted by morph4037 View Post
    Well no fucking shit... Maybe that's because for some time it was a pain in the ass to even consider trying to level an alts artifact weapon on top of trying to max out a mains weapon.

    Some of these "answers" are more like "Well let's just state the obvious and not think about why things are the way they are!"
    Another example: "Reforging also meant an interruption to your raid, as you had to go and reforge an item."

    I can literally say "no shit sherlock" to every answer they given.
  1. scrappybristol's Avatar
    i just want a lore Q&A
  1. MasterHamster's Avatar
    How DARE Blizzard not agree that <my personal pet peeve> needs to be changed? Totally ignoring the community by answering about the question in a way I do not approve of.

    So many posters in this thread shows clearly why players aren't game devs, and especially why game design isn't a democracy.
  1. Doffen's Avatar
    NPC Armor
    The team would love to offer some of the armor from NPCs, especially bosses to players.
    This is usually offered to players by adding one or two of the armor set items from a boss to their drop table.

    Please, give us suramar transmog-gear already. The one you get as female in CoS is so awesome. And Elisande's helm, droooool.

    And make it all mail loot please. Ty.
  1. Logwyn's Avatar
    Quote Originally Posted by MasterHamster View Post
    How DARE Blizzard not agree that <my personal pet peeve> needs to be changed? Totally ignoring the community by answering about the question in a way I do not approve of.

    So many posters in this thread shows clearly why players aren't game devs, and especially why game design isn't a democracy.
    Is it not? If game devs do not listen to the opinion of the masses... they will be voted out of designing a game altogether!
  1. MasterHamster's Avatar
    Quote Originally Posted by Logwyn View Post
    Is it not? If game devs do not listen to the opinion of the masses... they will be voted out of designing a game altogether!
    The vast majority of game design decisions, especially in MMORPGs, are never up to "vote" by players. For the simple reason that players will ask for more until they don't understand why they're bored. "Players" as a whole are too shortsighted to see long term consequences...

    WoD is actually a good representation of what happens if players gets too much of a say in how endgame should be. Since we 'don't want to be forced to farm' or anything else. Everything outside of raids should be 'optional'.

    Players think they want a lobby MMO-arcade until they get it. WoW would never have lasted this far if Blizzard caved in to every bandwagon riot the forums can conjure, such as removing AP because people can't live with themselves unless they're capped, etc.
  1. ZenX's Avatar
    Quote Originally Posted by Polarthief View Post
    Literally the most pointless Q&A ever. Practically nothing got answered and they want to drop the legendary rate? Are you serious? I thought the whole point was to be able to swap them. I play a lot and I only have 6, 4 of which are just utter crap, so I don't really have a lot of "switching" I can do -_-

    But yeah. Worthless Q&A. Told us nothing new, completely ignored feedback/community (as usual), what a waste of time.
    Wow I had my doubts about it before but their answers here make it certain that those who are behind Legion's Itemisation are certainly clueless in what they are doing.

    I sort of did refute people's claims with regards to how game was being diablofied (And having played LoD since '04 till D3's release and hopping into it from time to time ever since, I can say D3 which I get to play at least every week for 4-8 hours is currently better than LoD) but by the answers given I am realising now that the situation is even worse.

    They did indeed integrated everything gruesome with D3 without having the faintest idea how they operate (a game that is light-years more dynamic as well as flexible than WoW allowing for such an itemization) and tried to shoe-horn it into game a that couldn't really take it, creating an abominable mess.

    If this is the way they are going to continue with this form of itemisation in place, they need to provide challenging solo content which have the same rewards are RNG-based and static-material base of the same caliber as those rewarded with organised higher-difficulty content. Why? This is how D3 matches this kind of itemisation with grouping being the factor in increasing scaling in difficulty per user while providing a small benefit in terms of rewards.
    But providing such a solo-system is absurd considering the holy-trinity of roles along with the game being an MMORPG with gating, not a solo ARPG with a highly scalable difficulty slider and unbound replay potential.

    This is pure incompetence. Its as if these designers' previous experience in itemisation is from Minecraft along with having any knowledge neither in WoW's nor Diablo's.

    Though again the horrible itemisation is the only problem I have with Legion with AP system being a part that I like. Having played this game since (mid to late) TBC, it really has been the best expansion of WoW for me aside from the whole itemisation ordeal.
  1. Logwyn's Avatar
    Quote Originally Posted by MasterHamster View Post
    The vast majority of game design decisions, especially in MMORPGs, are never up to "vote" by players. For the simple reason that players will ask for more until they don't understand why they're bored. "Players" as a whole are too shortsighted to see long term consequences...

    WoD is actually a good representation of what happens if players gets too much of a say in how endgame should be. Since we 'don't want to be forced to farm' or anything else. Everything outside of raids should be 'optional'.

    Players think they want a lobby MMO-arcade until they get it. WoW would never have lasted this far if Blizzard caved in to every bandwagon riot the forums can conjure, such as removing AP because people can't live with themselves unless they're capped, etc.
    Hmm. true enough. But I still think Lore looks like a muppet with that hair cut. Hard to take these Q&A with someone leading them with hair like that.
  1. Narabug's Avatar
    Reforging
    Reforging lets players make items more optimal, but it isn't a great solution to the current problem of some higher item level items not being as good as lower item level items.
    Reforging made every upgrade more difficult to figure out, as you had to consider the base item and all of the variations you could make.
    Reforging also meant an interruption to your raid, as you had to go and reforge an item.
    • It's actually an amazing solution the the current problem because it means the more stats are more globally more valuable, because you can always have at least some of your 'best' stat on a piece of gear.
    • No it didn't. The issue you're talking about is hit/expertise/haste/crit caps and soft caps. Moreover, what is the relation to the problem of something that is a large item level upgrade (untradeable) being a performance downgrade?
    • No it didn't. Actually never. If it did, how is that any different from getting an upgrade today that requires gems/enchants, or grabbing items out of the bank? This is just another excuse that doesn't address the issue.
    Titanforged and Warforged RNG
    Warforged and Titanforged was intended to make the upgrade feel like a bonus.
    If you are a Heroic raider and want to help out a friend in Normal, there is no chance of getting an upgrade. This system gives you a chance to get something that is an upgrade.
    The team is still looking at the tuning, maybe it is happening more than it should.
    You don't need Warforged or Titanforged, you can move to a higher difficulty or mythic dungeons.
    • This would be true if warforge was a small bonus, such as 4 ilvl, and Titanforging was a slightly better bonus, such as 8 ilvl. Allowing an item to Titanforge to literally double the base stats is just absurd.
    • There is still little-to-no chance of getting an upgrade. What this has actually created is that people who do not massively out-gear Normal/Heroic raids are quickly unable to join groups because the people who are running them for the low chance of item upgrades are not interested in 'carrying' appropriately geared players. Also, running with higher-geared party members increases the chance of them not needing an upgrade and sharing it.
    • It is not happening more than it should. It simply shouldn't be so required. And it is required.
    • Look above. It is required. I get 0 upgrades from M+ without a titanforge. I get 0 upgrades from Heroic NH without a Warforge. Most mythic raiders get 0 upgrades from Mythic raid without a Warforge. Am I supposed to just run a higher difficulty of +15 to get better gear?

    I actually kind of feel bad for ToddMatt. He obviously doesn't play or understand the game, but he was hired to perform some job at Blizzard, so he took it. I just wish that they'd check their ego at the door and spend some time looking at feedback instead of repeatedly spewing their uninformed excuses and destroying the game that they were hired to maintain.
  1. Onikaroshi's Avatar
    Quote Originally Posted by Logwyn View Post
    Hmm. true enough. But I still think Lore looks like a muppet with that hair cut. Hard to take these Q&A with someone leading them with hair like that.
    I dream of a day when someone's choice of haircut has no bearing on whether or not they are to be taken seriously.. seriously it's just hair, its the way he likes it, leave him be.
  1. supertigerlamp's Avatar
    Once again they double down on their bad design ideas that resulted in some Legendary items being better than others, but they continue to claim "they're bringing it more in line."

    I don't mean to be Johnny Raincloud, but even with additional stats allotted to the duds, some Legendaries are still going to be categorically superior because of their bonus effects. I don't really see how they continue to deny or overlook this in such a blase way. Just as an example, Anger of the Half Giants and Delusions of Grandeur will be better than the Blur+Leech chest piece for Havoc simply because they smooth out the bad design of the class by increases resource generation and allow a powerful CD on a ridiculously long CD to be more in line with the other CDs. I don't care if you add Mastery to something, that is an incremental gain compared to the QoL benefits + overall benefit in terms of output.

    I understand that not every piece can be a winner, but some by design are clear losers. You can't tell me they didn't know Leech was inferior to more output. They went live with that incredibly lopsided, bad design. If nothing else they should have made every legendary impact one DPS/Heal/Defensive CD of the appropriate class, you could at least say "Well this doesn't help my resource management, but I at least get more oomph from Blade Dance when I use it."

    edited for rage spelling
  1. Kaedis's Avatar
    The challenges aren't normalized, so your gear matters. It will probably be rough early on.
    Wait, what? What the hell is the point of them, then? These challenges, and their associated tints, were sold as being for people capable of demonstrating outstanding skill with their class. If they are not normalized, all they are going to demonstrate is that the person geared up sufficiently to trivialize it. Without gear normalizing, these tints lose their prestige, with mythic raiders getting them almost immediately and non-raiders being blocked from them likely until Argus, regardless of skill (and I say this as a mythic raider myself).

    Seriously, normalize these things. They don't reflect skill in the slightest if you can simply outgear them.
  1. Coffeexbean's Avatar
    I love Blizzards response to legendaries and warforged RNG. They are bonuses and a part of the community doesnt understand that
  1. mmocfe46d7db5c's Avatar
    Haha i like the part with
    Titanforged and Warforged , im the onlyone in the guild with only 1 char. and i do NH HC with guild alts but getting a 920 or 925 ilvl titanf.from normal when i spam every week full clear NhHc and the best item i got is a 895 wf. Means this game is to fuking RNG and u want to make us to sleep in game. Like u do with short patches. Ffs i'm tired of this game .

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