Developer Q&A - Matt Goss: Legion Itemization
Lead Game Designer Matt Goss answered Legion itemization questions today.




Upcoming Q&A
  • Next week the Q&A has the Content Lead for Patch 7.2, talking about all of the content coming in Patch 7.2.

Secondary Stats
  • At Legion launch, players weren't feeling rewarded by doing more challenging content. Secondary stat priority has been brought closer together in most cases now.
  • The team is happier than they were, things are generally better and higher item level items are usually better than lower item level items.
  • The team did all that they could do without making drastic changes in a patch.

Reforging
  • Reforging lets players make items more optimal, but it isn't a great solution to the current problem of some higher item level items not being as good as lower item level items.
  • Reforging made every upgrade more difficult to figure out, as you had to consider the base item and all of the variations you could make.
  • Reforging also meant an interruption to your raid, as you had to go and reforge an item.

Itemization
  • There is gear that is usable across all classes and gear like set pieces and legendary items that are usable on one class or spec.
  • When selecting stats for things like tier sets, the team is aware that there are now six pieces, so you can mix and match a little more than you could in the past.

Tertiary Stats
  • The role of these stats is to be a bonus. If you are looking at two similar pieces, this could be a deciding factor.
  • The team doesn't want tertiary stats to be a huge factor, just a bonus.
  • Avoidance is something like 8-10% damage reduction with just one piece, so these stats are powerful.
  • Leech and speed are also pretty useful stats. Sneaky good.

Legendary Items
  • The team would have made the drop rate of legendary items a little higher if they could go back and do things again.
  • The legendary system was brand new, the team wasn't sure how they needed to tune the drop rate with legendary items coming from everything in the game.
  • They initially went a little low on the drop rate, because it is easier to increase it than to decrease it later.
  • The gap between utility and power legendary items was too high, but the team brought them closer together.
  • Patch 7.2 attempts to narrow the gap further. You shouldn't feel like you need a specific legendary item to do content. If you have multiple legendary items, you should feel like you have a choice.
  • Legendary items that encourage you to try new things with the different items is cool.

Balancing Situational and Universal Legendary Items
  • Situational legendary items should be good in specific situations, better than the universal legendary items.
  • The team continues to make adjustments to legendary items, but things are in a decent place right now.

Personal Loot Trading Rules
  • The team agrees that the current rules are confusing.
  • If you are a player that is doing a lot of PuG raiding, the personal loot rules were designed to protect you. The team didn't want you to feel pressured to trade away things to someone else.
  • Trading personal loot should be a bonus, not a social pressure.
  • You can't trade loot from bonus rolls right now because the team wants you to spend that token on yourself.
  • In Patch 7.2, loot from bonus rolls will tell you why you can't trade it away.
  • Allowing you to trade bonus roll loot would create the opportunity for the group to tell everyone to bonus roll on a certain boss because someone in the group needs an item.
  • If you are in a guild group and want to trade loot around it is a very confusing system right now.
  • The team is looking at how they can loosen up the rules without violating the ideas behind the initial set of rules.
  • The two set pieces in Arcway and Court of Stars weren't be able to traded because they were technically part of a set.

Item Effects
  • If it makes sense for an item to have an effect, the team will add an effect to it.
  • The Spike Collar Chain in Karazhan did damage when people hit you, the effect makes sense.
  • The team doesn't want to do too many effects because it makes it harder to compare items, but the current rate is probably fine.

Dungeon Trinkets
  • The team looks at trinkets a lot.
  • With Legion and the Mythic+ and item upgrade system there are more items than there ever have been before.
  • The team likes dungeon trinkets being useful.

Dungeon Sets
  • The small two set pieces like the one in Arcway and Court of Stars are cool.
  • The sets give you a reason to run different content to complete the set.
  • This is something that has to be done with a light touch, but is pretty cool.
  • The team has talked about adding small sets in raids, they don't have to come from dungeons.
  • Maybe if an item has a cool story it would be worth making into a small set.
  • The team talks about bringing back dungeon sets every expansion.
  • The Order Hall set includes a piece that requires you to complete dungeons.
  • At what point is a dungeon set item too powerful compared to a raid set item? This is even more of a problem with Mythic+ items.

Tier Sets
  • Your first experience in Legion is leveling your artifact. Unlocking all of these powers, getting legendary items, and collecting tier set bonuses was too much to do all at once.
  • Even with Nighthold, set bonuses were a little simpler to avoid overloading you with information.
  • In the future the team could look at adding tier sets to every raid, or maybe adding upgraded versions in a later raid.
  • The team wants to give players choice. If the Tier 19 two piece bonus becomes dominant, the team make changes, but currently you will be able to wear the Tier 19 two piece and Tier 20 four piece. This is an experiment.

Tier 20 Set Bonuses
  • When patch 7.2 goes live, Tomb of Sargeras won't be open.
  • Tier 20 set bonuses aren't placeholders, the team does want feedback on them.
  • There will be a small patch before or around the time that Tomb opens, something like Patch 7.1.5 with tuning changes.

Active Trinkets
  • Looking at current trinkets, it is hard for the active trinkets to compete with the passive Tank and Healer trinkets.
  • The upcoming trinkets should be better in the past, using the trinket should feel like it has an impact.
  • For tanks, the team hasn't hit the mark where they are excited about active trinkets.
  • For DPS, the team needs be a little cautious with active effects, as they can be stacked with other cooldowns.

Enchants and Gems
  • The tuned against what they thought secondary stats would be like now. At release they were probably too powerful, so with the secondary stat rebalancing they were brought more in line with where they need to be.
  • Feasts were a primary stat, with other food being secondary stats. The other food would dominate because of how powerful secondary stats were.
  • Over the course of the expansion, enchants and gems will diminish in power. Epic gems have been used in the past to offset this, so it could be a solution in another patch.

Secondary Stats and Depth of Gameplay
  • The community is better at evaluating stats now than they were in Mists of Pandaria.
  • There used to be a stat priority list, now we have precisely calculated stat weights.
  • The feeling that there could be different builds based on what stat you are stacking is gone because the community is better at determining which stat is better.
  • The team likes the idea of you speccing your character different ways based on the stat you are stacking, but it doesn't fit with the current reality. The team is working on it, but it is hard to justify using a build that is even slightly weaker than another.
  • Healers live in a great world, where they have the choice between faster heals, more crit or mastery, or other choices.

Solo Challenges
  • The challenges are in Patch 7.2 and are very difficult. Very difficult.
  • When you unlock the building on the Broken Shore you are able to attempt the challenges.
  • The challenges aren't normalized, so your gear matters. It will probably be rough early on.

Relics and Second Traits
  • Only allowing one utility and one throughput trait on relics is a decent suggestion.
  • Giving players more choice in what they get was the goal, but the system as described felt too random.
  • There were also a lot of system things that made it not a great system.
  • The team is still looking at how they can bring back another trait on relics, while giving players more choice and control.
  • The team felt that there is a lot more that can be done with relics in the future, so adding a second trait in Patch 7.2 could interfere with the system in the future.

Changing Relics
  • When the team made Artifacts, they wanted the Artifact to feel like it was infused with power by things from the world.
  • There are systems that let you customize your character already, gear, talents, and other things. The team didn't want to add yet another customization.
  • Wanting to be able to swap Relics to try different things is fine, but feeling like you had to swap relics for every boss would be a burden.

Item Appearances
  • The team realized just how many set pieces they were missing when building the transmog set UI for Patch 7.2.
  • There is a backlog of appearances that the team wants to put back into the game, but they have to find the right place to do that.
  • It could be a new system, or just giving out new items with the old appearance.
  • It would be weird if you go to Patch 7.2 and get all of the new items with new art and then one random item with a recolor of a Vanilla item.

Heirloom Items
  • Heirlooms will scale to 110 in a patch shortly after Patch 7.2, but not with Patch 7.2.
  • More information about this is coming in the future.
  • Artifacts have extended the amount of time players are playing their main characters.

Unstable Arcanocrystal
  • This trinket was over budget and nerfed once already.
  • The team is very cautious about taking an item that people think is really good and making it so bad that people don't want to use it anymore. Doing so punishes people that have the trinket already.
  • Someone who wanted the trinket, gets it, and it gets nerfed the next day would also be sad.

Titanforged and Warforged RNG
  • Warforged and Titanforged was intended to make the upgrade feel like a bonus.
  • If you are a Heroic raider and want to help out a friend in Normal, there is no chance of getting an upgrade. This system gives you a chance to get something that is an upgrade.
  • The team is still looking at the tuning, maybe it is happening more than it should.
  • You don't need Warforged or Titanforged, you can move to a higher difficulty or mythic dungeons.

NPC Armor
  • The team would love to offer some of the armor from NPCs, especially bosses to players.
  • This is usually offered to players by adding one or two of the armor set items from a boss to their drop table.
This article was originally published in forum thread: Developer Q&A - Matt Goss: Legion Itemization started by chaud View original post
Comments 110 Comments
  1. yoeljavao's Avatar
    Quote Originally Posted by familiar View Post
    This Q&A is getting more viewers than PVP one, is that weird or what
    Of course.... more pvers than pvpers.
  1. mmocadd85def5d's Avatar
    This whole letting players use 2piece and 4piece at the same time is really dangerous and could REALLY push people into impossible situations to perform at their best. For instance, the Holy priest T19 2piece is stupid good. And it synergizes immensely with both T20 2piece and 4piece. I can easily imagine having all these equipped becomes absolutely MANDATORY to perform at the highest level. This pushes us away from ALOT of legendaries, and it would mean that you are forced to find legendaries that don't take up tier slots, which might be difficult for some who don't have these, and it also completely destroys our ability to pick and choose the legendaries we enjoy. I LOVE my Cloak legendary, but I could potentially feel forced to unequip it and insteas use Prydaz and Sephuz. I bet there can arise similar situations for other specs aswell.
  1. caervek's Avatar
    Trying to explain reforging to Blizzard is like trying to explain art to a robot, it has a functional understanding of what it is but cannot comprehend why it exists or what it's for.
  1. Katoneo's Avatar
    Quote Originally Posted by Narabug View Post
    • It's actually an amazing solution the the current problem because it means the more stats are more globally more valuable, because you can always have at least some of your 'best' stat on a piece of gear.
    • No it didn't. The issue you're talking about is hit/expertise/haste/crit caps and soft caps. Moreover, what is the relation to the problem of something that is a large item level upgrade (untradeable) being a performance downgrade?
    • No it didn't. Actually never. If it did, how is that any different from getting an upgrade today that requires gems/enchants, or grabbing items out of the bank? This is just another excuse that doesn't address the issue.

    • This would be true if warforge was a small bonus, such as 4 ilvl, and Titanforging was a slightly better bonus, such as 8 ilvl. Allowing an item to Titanforge to literally double the base stats is just absurd.
    • There is still little-to-no chance of getting an upgrade. What this has actually created is that people who do not massively out-gear Normal/Heroic raids are quickly unable to join groups because the people who are running them for the low chance of item upgrades are not interested in 'carrying' appropriately geared players. Also, running with higher-geared party members increases the chance of them not needing an upgrade and sharing it.
    • It is not happening more than it should. It simply shouldn't be so required. And it is required.
    • Look above. It is required. I get 0 upgrades from M+ without a titanforge. I get 0 upgrades from Heroic NH without a Warforge. Most mythic raiders get 0 upgrades from Mythic raid without a Warforge. Am I supposed to just run a higher difficulty of +15 to get better gear?

    I actually kind of feel bad for ToddMatt. He obviously doesn't play or understand the game, but he was hired to perform some job at Blizzard, so he took it. I just wish that they'd check their ego at the door and spend some time looking at feedback instead of repeatedly spewing their uninformed excuses and destroying the game that they were hired to maintain.
    I couldn't agree more. Right now there is no incentive to play on higher difficulty. As a mythic raider and loot distributer I often find myself disenchanting our loot from mythic raids because they are worse than what we did get by farming HC. They really should cap WF/TF to be max on par with higher difficulty (i.e. normal items ilvl can not be higher than HC items, etc.).
  1. Zaltius's Avatar
    The itemization is pretty poor this time around... So I hope they are true to their word when it comes to these changes in 7.2. Especially the part of secondary stats. I play mainly a Demonology warlock and right now, everythign I get has Versatility or Mastery. Which means that if I could afford it, swapping out my 880+ non-haste stuff for crafted 865 with Haste would increase my dps (according to simcraft and AMR). That's 15+ iL difference. From where I'm standing, that's not good design..

    But I do hope they change it so that the personal challenges become normalized. It's not really challenging if you can simply outgear it. Bring back the good "old" challenge modes while you are at it.
  1. Explicit Teemo Nudes's Avatar
    Reforging also meant an interruption to your raid, as you had to go and reforge an item.

    Or you could just finish the raid and go reforge after it is done. If people are so obsessed that they need to go reforge an item as soon as they get it, let that be their choice.
    Stop babysitting people!
    You could also just add an engineering/blacksmithing item with charges that let you reforge while out in the field.

    No mention of the extremely poorly designed profession and reputation items...
  1. urw's Avatar
    - - - Updated - - -

    Unstable Arcanocrystal
    This trinket was over budget and nerfed once already.
    The team is very cautious about taking an item that people think is really good and making it so bad that people don't want to use it anymore. Doing so punishes people that have the trinket already.
    Someone who wanted the trinket, gets it, and it gets nerfed the next day would also be sad.
    This is so bull... what about paladins and convergence of fait? Oh right, this is only for one class so it's ok to nerf it once some ppl got it . But then what about Draught and warriors, still using it and a trinket on 3rd position on dps meters for them, WHY!?
  1. Supercool's Avatar
    Quote Originally Posted by Narabug View Post
    No it didn't. The issue you're talking about is hit/expertise/haste/crit caps and soft caps.
    Yep, and most of those things are gone from the game for good.

    Said it before but Reforging always got blamed for creating problems that it simply didn't. Reforging wasn't a pain. Trying to hit your caps was a pain. Reforging made doing it easier and more convenient. In a world without Reforging it was still necessary to use third-party sites to calculate your caps because caps were the problem, not Reforging.

    Blizz thinks we're idiots and that if they repeat a lie enough times we'll believe it.
  1. Trollhammer's Avatar
    Quote Originally Posted by Spinecleaver View Post
    The itemization is pretty poor this time around... So I hope they are true to their word when it comes to these changes in 7.2. Especially the part of secondary stats. I play mainly a Demonology warlock and right now, everythign I get has Versatility or Mastery. Which means that if I could afford it, swapping out my 880+ non-haste stuff for crafted 865 with Haste would increase my dps (according to simcraft and AMR). That's 15+ iL difference. From where I'm standing, that's not good design..


    Feral is the oppsite Everything has haste Need Mastery/crit/vers..
  1. SkyTides's Avatar
    I'd love to have more boss or location-themed armour from dungeons and raids (really hoped for more mantid/arakkoa styled stuff back then) There's only so many variants of 'mage' etc
  1. Gatsbybutters's Avatar
    I know blizzard deflects more than fox in smash Bros, but some of these excuses... "the players are dumb so we can't give them too much at once" "rare item drops are new, we've only been at this for like 14 years QQ" "some of our systems and ideas aren't liked by everyone, so we increased the rewards because that's what people want".
    How the hell do people get mad at pugs being noobs WHEN THE PEOPLE MAKING THE GAME ARE NOOBS.
  1. TheRevenantHero's Avatar
    Quote Originally Posted by Narabug View Post
    • It's actually an amazing solution the the current problem because it means the more stats are more globally more valuable, because you can always have at least some of your 'best' stat on a piece of gear.
    • No it didn't. The issue you're talking about is hit/expertise/haste/crit caps and soft caps. Moreover, what is the relation to the problem of something that is a large item level upgrade (untradeable) being a performance downgrade?
    • No it didn't. Actually never. If it did, how is that any different from getting an upgrade today that requires gems/enchants, or grabbing items out of the bank? This is just another excuse that doesn't address the issue.

    • This would be true if warforge was a small bonus, such as 4 ilvl, and Titanforging was a slightly better bonus, such as 8 ilvl. Allowing an item to Titanforge to literally double the base stats is just absurd.
    • There is still little-to-no chance of getting an upgrade. What this has actually created is that people who do not massively out-gear Normal/Heroic raids are quickly unable to join groups because the people who are running them for the low chance of item upgrades are not interested in 'carrying' appropriately geared players. Also, running with higher-geared party members increases the chance of them not needing an upgrade and sharing it.
    • It is not happening more than it should. It simply shouldn't be so required. And it is required.
    • Look above. It is required. I get 0 upgrades from M+ without a titanforge. I get 0 upgrades from Heroic NH without a Warforge. Most mythic raiders get 0 upgrades from Mythic raid without a Warforge. Am I supposed to just run a higher difficulty of +15 to get better gear?

    I actually kind of feel bad for ToddMatt. He obviously doesn't play or understand the game, but he was hired to perform some job at Blizzard, so he took it. I just wish that they'd check their ego at the door and spend some time looking at feedback instead of repeatedly spewing their uninformed excuses and destroying the game that they were hired to maintain.
    I agree with pretty much all of this, especially the PUG raids comment. The community is extraordinarily selfish and only want people to carry them. Of course idiots will say "make your own group" but unless you're a tank or healer, it will fail. More than once I've made my own group and just sat in LFG for 1-2 hours with 2-3 dps in the group and nobody joins. Most people expect a carry or for raids to be done in 15 minutes. This game's raid scene has become absolutely atrocious.
  1. mmoceb1073a651's Avatar
    Quote Originally Posted by Kaedis View Post
    Wait, what? What the hell is the point of them, then? These challenges, and their associated tints, were sold as being for people capable of demonstrating outstanding skill with their class. If they are not normalized, all they are going to demonstrate is that the person geared up sufficiently to trivialize it. Without gear normalizing, these tints lose their prestige, with mythic raiders getting them almost immediately and non-raiders being blocked from them likely until Argus, regardless of skill (and I say this as a mythic raider myself).

    Seriously, normalize these things. They don't reflect skill in the slightest if you can simply outgear them.
    Even with normalising there are problems, like some classes / specs performing better in PGs than others. But without normalisation, there truly is no challenge.

    There is a reason that completing the Green Fire questline for warlocks granted no title after a certain point in the timeline. And while overgearing this challenge has been there to some extent, skill was definitively important. I got the title on my warlock, with a bit of overgearing (TI items with basic item levels, some with upgrades, single pieces from SoO LFR, and probably one crafted item). A friend of mine was at about the same gear level, but he did not manage to kill the final boss before they removed the option to get the title. So, I either was practicing the fight more, or was better at playing warlock at that time, or both.

    Let's see how this will turn out... my best geared character is at ilvl 884. :/

    - - - Updated - - -

    Quote Originally Posted by caervek View Post
    Trying to explain reforging to Blizzard is like trying to explain art to a robot, it has a functional understanding of what it is but cannot comprehend why it exists or what it's for.
    Feel the same. Blizzard does not like people customising their characters.
  1. BigSarge04's Avatar
    RNG is the dumbest shit, I've run dungeons, heroics, and Mythics as a tank, and have got no loot in the past. How does that HELP me? It doesn't. It makes it harder for me to get better gear.
  1. Niwes's Avatar
    what an "out of touch - we piss on you" team. horrible...
  1. markos82's Avatar
    Are those two scrubs new to the game? Reforging took time and you have to think alot? Reforge lite, addon that when you set caps and stats in few sec can reforge your entire gear, wow... gotta love BS reasons...
  1. ls-'s Avatar
    Quote Originally Posted by Kaedis View Post
    Wait, what? What the hell is the point of them, then? These challenges, and their associated tints, were sold as being for people capable of demonstrating outstanding skill with their class. If they are not normalized, all they are going to demonstrate is that the person geared up sufficiently to trivialize it. Without gear normalizing, these tints lose their prestige, with mythic raiders getting them almost immediately and non-raiders being blocked from them likely until Argus, regardless of skill (and I say this as a mythic raider myself).

    Seriously, normalize these things. They don't reflect skill in the slightest if you can simply outgear them.
    If they're normalised many people (majority?) won't be able to acquire them at all. W/o normalisation bad players will eventually be able to use gear to compensate for their lack of skill, otherwise they won't be able to get it at all.

    And obv they don't want to have yet another case of "Balance of Power" skin and tints. For instance, one of "challenge" tints is unlocked quite easily, you simply have to kill all dungeon bosses while using challenge skin. Others require doing rated BGs and killing KJ HC (boosters are REALLY happy about this one ). I guess they don't want acquisition of the skin being harder than acquisition of one of its tints.

    Blizz designers tend to balance content that's available to everyone around lowest common denominator.

    - - - Updated - - -

    Quote Originally Posted by markos82 View Post
    Are those two scrubs new to the game? Reforging took time and you have to think alot? Reforge lite, addon that when you set caps and stats in few sec can reforge your entire gear, wow... gotta love BS reasons...
    TBH, that's the problem (in their eyes). If a system requires addon(s) to be used properly it's a badly-designed system.

    IIRC, that's one of few reasons why they removed it, they didn't like how decision making process was automated by addons. Blizzard doesn't like this kind of things in general
  1. Achie's Avatar
    All these Q&A are retarded. Every single line I read I disagree with because of the flawed logic of these designers that are so out of touch from the player base. All these comments just say basically the same.
    Legion is still in beta.
  1. markos82's Avatar
    Quote Originally Posted by lightspark View Post
    TBH, that's the problem (in their eyes). If a system requires addon(s) to be used properly it's a badly-designed system.

    IIRC, that's one of few reasons why they removed it, they didn't like how decision making process was automated by addons. Blizzard doesn't like this kind of things in general
    If that is their stance then they should limit boss fights ( normal/hc or mythic ) to a push one button and stand still, because without addons killing some of them is kinda like winning the lottery.
  1. ls-'s Avatar
    Quote Originally Posted by markos82 View Post
    If that is their stance then they should limit boss fights ( normal/hc or mythic ) to a push one button and stand still, because without addons killing some of them is kinda like winning the lottery.
    Well, that's the reason why they've been limiting addons in raid/combat environments since late Vanilla / TBC launch

    If things go too far, they gut/restrict API, if this approach is impossible, they just don't use feature in question in later expansions (reforging case).

Site Navigation