Patch 7.2 Hotfixes - April 13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Broken Shore
  • Sentinax: Bloodstrike is now a debuff.
  • Players should no longer be offered the "Armies of Legionfall" quest before they can accept it.
  • Champion Aquaclease can now be taken down the Path of Suffering during "By Water Be Purged".

Classes
  • Rogue
    • Outlaw
      • Loaded Dice buff duration increased to 45 seconds (was 15 seconds).

Followers
  • Bodyguards now gain significantly more XP from player quests.

Quests
  • Prowling Shadowstalkers spawnrates and spawn quantities have been improved for “Get Them Up” and “A Flare in the Dark”.

Patch 7.2.5 PTR - Build 23910
A new build is on the way to the PTR!

New Icons



New Models



New Maps




New Items
There were a lot of new items in this patch! Check out the full list on the WoWDB PTR site.

Level Type Name
25Priest Glyph Glyph of Angels
90Junk Heart-Shaped Carton
100Junk Loot-Stuffed Pumpkin
100Junk Keg-Shaped Treasure Box
100Junk Knapsack of Chilled Goods
1Junk [PH] Flight Map Kalimdor Alliance
1Junk [PH] Flight Map Kalimdor Horde
1Junk [PH] Flight Map EK Horde
1Junk [PH] Flight Map EK Alliance
1Companion Pets Pocket Cannon
1Companion Pets Tricorne
1Companion Pets Pet Reaper 50
110Holiday Beanie Boomie
110Holiday Moonberry
110Holiday Moonkin Stone
1Holiday Tranquil Mechanical Yeti Costume
1Other Jolly Roger
1Other Lamp of Al'Abas
70Quest Timewarped Illidari Battleplans
1Quest Invincible's Reins
1Quest Invincible's Reins
1Quest Bulging Sack of Gold
1Quest A Slightly More Urgent Letter from the Timewalkers
1Head Bronze-Tinted Sunglasses
1Shirt Fashionable Undershirt
910Finger Soul Ring of Vigor
141One-handed Axe The Brutalizer
151One-handed Mace Crystal Spire of Karabor
151Staff Zhar'doom, Greatstaff of the Devourer
151Dagger Shard of Azzinoth
1Other Ensemble: Mana-Etched Regalia
1Other Ensemble: Obsidian Prowler's Garb
1Other Ensemble: Marshcreeper Armor
1Other Ensemble: Righteous Battleplate
1Other Emergency Wardrobe Kit
110Other Abundant Order Resources Cache
110Other Greater Tribute of the Broken Isles
110Other Greater Valarjar Insignia
110Other Greater Dreamweaver Insignia
110Other Greater Court of Farondis Insignia
110Other Greater Highmountain Tribe Insignia
110Other Greater Wardens Insignia
110Other Greater Nightfallen Insignia
1Other Celebration Wand - Trogg
1Other Celebration Wand - Quilboar
1Other Mog Week Reward: First Place
1Other Mog Week Reward: Second Place
1Other Mog Week Reward: Third Place
1Other Mog Week Consolation Prize
110Other Arsenal: The Warglaives of Azzinoth
110Other Cookie's Old Stew


Achievement Changes
Originally Posted by MMO-Champion
Artifacts
Class Hall
  • Power Unbound Name changed from "Master Artificer" to "Power Unbound".
  • Power Unleashed Name changed from "Grand Master Artificer" to "Power Unleashed".

Battle for Gilneas
Player vs. Player

Events
Feats of Strength

Pet Battles



Talent Changes
Originally Posted by MMO-Champion
Monk
Brewmaster

Rogue
Subtlety



Artifact Power Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood
  • Umbilicus Eternus (Rank 1) After Vampiric Blood expires, you absorb damage equal to 5 times the damage your Blood Plague dealt during Vampirc Blood. Vampiric Blood.

Frost
  • Runic Chills (Rank 1) Crystalline Swords damage reduces the cooldown of Sindragosa's Fury by 3 sec. 1 sec.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance
  • Echoing Stars (Rank 1) Each time Starfall deals damage, it also damages another nearby enemy for [ 1 + 11% 11.44% of Spell Power ] Astral damage.
  • New Moon (Rank 1) Deals [ 1 + 450% 468% of Spell Power ] Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.
  • Power of Goldrinn (Rank 1) Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals [ 400% [ 416% of Spell Power ] Arcane damage to the target.
  • Wax and Wane (Rank 1) Moonfire increases the direct damage of your next Moonfire by 5% Moonfire and Sunfire increase the direct damage of Moonfire and Sunfire by 25%, stacking up to 5 times.

Feral
  • Ashamane's Frenzy (Rank 1) Unleash Ashamane's Frenzy, clawing your target 15 times over 3 sec for [ 15 + 300% 366% of AP ] Physical damage and an additional [ 45 + 900% 1,098% of AP ] Bleed damage over 6 sec. Awards 3 combo points.
  • Shadow Thrash (Rank 1) Thrash has a 25% chance to release part of Ashamane's soul, causing all nearby enemies to take [ 2 + 200% 244% of AP ] Shadow damage over 2 sec.

Guardian
  • Gory Fur (Rank 1) Mangle has a 15% chance to reduce the Rage cost of your next Ironfur or Mark of Ursol by 25%. by 25%.
  • Mauler (Rank 1) Increases the critical strike chance of Maul by 3%. 5%.
  • Mauler (Rank 2) Increases the critical strike chance of Maul by 6%. 10%.
  • Mauler (Rank 7) Increases the critical strike chance of Maul by 21%. 35%.
  • Mauler (Rank 8) Increases the critical strike chance of Maul by 24%. 40%.
  • Ursoc's Endurance (Rank 1) Increases the duration of Barkskin, Ironfur, and Mark of Ursol by 0.5 sec. and Ironfur by 0.5 sec.
  • Ursoc's Endurance (Rank 2) Increases the duration of Barkskin, Ironfur, and Mark of Ursol by 1.0 sec. and Ironfur by 1.0 sec.
  • Ursoc's Endurance (Rank 7) Increases the duration of Barkskin, Ironfur, and Mark of Ursol by 3.5 sec. and Ironfur by 3.5 sec.
  • Ursoc's Endurance (Rank 8) Increases the duration of Barkskin, Ironfur, and Mark of Ursol by 4.0 sec. and Ironfur by 4.0 sec.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery
  • Thunderslash (Rank 1) While Aspect of the Wild is active, Hati and your primary pet also trigger a Thunderslash with each auto attack, dealing [ AP ] Nature damage. [ 50% of AP ] Nature damage.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Frost
  • Ebonbolt (Rank 1) Deals [ 1,100% Deals [ 1,287% of Spell Power ] Shadowfrost damage and causes Brain Freeze.
  • Glacial Eruption (Rank 1) When Ebonbolt damages a target, a pillar of ice bursts from the ground at that location after 1 sec, dealing [ 500% [ 702% of Spell Power ] Shadowfrost damage.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
  • Staggering Around (Rank 1) Fortifying Brew increases the damage you delay with Stagger by an additional 2%. Purifying Brew clears an additional 1% of the damage delayed by Stagger.
  • Staggering Around (Rank 2) Fortifying Brew increases the damage you delay with Stagger by an additional 4%. Purifying Brew clears an additional 2% of the damage delayed by Stagger.
  • Staggering Around (Rank 7) Fortifying Brew increases the damage you delay with Stagger by an additional 14%. Purifying Brew clears an additional 7% of the damage delayed by Stagger.
  • Staggering Around (Rank 8) Fortifying Brew increases the damage you delay with Stagger by an additional 16%. Purifying Brew clears an additional 8% of the damage delayed by Stagger.

Windwalker

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Protection
  • Blessed Stalwart (Rank 1) Your Judgment grants you Blessed Stalwart, increasing the damage and damage reduction of your next Shield of the Righteous by 25%. 8%.

Retribution

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw
  • Fatebringer (Rank 1) Reduces the Energy cost of finishing moves by 1.Energy.
  • Fatebringer (Rank 2) Reduces the Energy cost of finishing moves by 2.Energy.
  • Fatebringer (Rank 7) Reduces the Energy cost of finishing moves by 7.Energy.
  • Fatebringer (Rank 8) Reduces the Energy cost of finishing moves by 8.Energy.
  • Fortune Strikes (Rank 1) Combat Potency generates 1 additional Energy. Your off-hand attacks have a 2% increased chance to trigger Combat Potency.
  • Fortune Strikes (Rank 2) Combat Potency generates 2 additional Energy. Your off-hand attacks have a 4% increased chance to trigger Combat Potency.
  • Fortune Strikes (Rank 7) Combat Potency generates 7 additional Energy. Your off-hand attacks have a 14% increased chance to trigger Combat Potency.
  • Fortune Strikes (Rank 8) Combat Potency generates 8 additional Energy. Your off-hand attacks have a 16% increased chance to trigger Combat Potency.

Subtlety

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Affliction
  • Rend Soul (Rank 1) Drain Soul damage has a 12% 4% chance to rend the target's soul, dealing [ 300% of Spell Power ] Shadow damage and summoning an additional Tormented Soul.

Demonology

Destruction
  • Conflagration of Chaos (Rank 1) Conflagrate has a 50% chance to guarantee your next Conflagrate critically strikes, and to increase its damage by your critical strike chance.
  • Dimensional Rift (Rank 1) Rips a hole in time and space, opening a portal that damages your target.Generates 3 Soul Shard Fragments.
  • Soulsnatcher (Rank 1) Chaos Bolt has a 5% chance to refund a Soul Shard. 3% chance to refund a Soul Shard.
  • Soulsnatcher (Rank 2) Chaos Bolt has a 10% chance to refund a Soul Shard. 6% chance to refund a Soul Shard.
  • Soulsnatcher (Rank 7) Chaos Bolt has a 35% chance to refund a Soul Shard. 21% chance to refund a Soul Shard.
  • Soulsnatcher (Rank 8) Chaos Bolt has a 40% chance to refund a Soul Shard. 24% chance to refund a Soul Shard.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms

Fury



Official Notes
Originally Posted by Blizzard Entertainment
Timewalking: The Black Temple
The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.
  • When Burning Crusade Timewalking is active, premade groups of 10-30 players may queue for Black Temple Timewalking by speaking to Vormu in Shattrath City.

All New Story Scenario

This is a work in progress. We’ll have more details soon. The Bronze Dragonflight already went to the future and knows all about it, so we should ask them.

New Events
  • Moonkin Festival
  • The Trial of Style
  • Auction House Dance Party

Classes
  • Multiple Classes
    • Demon Spikes, Shield of the Righteous, Ironskin Brew, and Shield Block can only be extended to a maximum of three times their base duration.
    • Smart heals such as Wild Growth and Holy Word: Sanctify now favor player targets over non-player targets, regardless of their health.

  • Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

  • Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Havoc
      • Demon Blades’s proc chance increased to 100% (was 60%).
      • Demon Blades’s Fury generation is now 6-12 (was 12-20).
      • Demon Blades now does 50% weapon damage (was 85% weapon damage).
      • Fel Barrage no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
      • Fel Barrage damage increased by 100%, and now deals damage over 2 seconds (was 1 second).

    • Vengeance
      • Last Resort will not absorb a killing blow of more than 200% of the player’s maximum health.
      • When Demon Spikes is activated and a Demon Spikes buff is already present, the values of the two buffs are now correctly averaged.

  • Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Balance

    • Guardian
      • Gore is now also activated by Maul.
      • Maul damage increased by 400%.
      • Maul cost increased to 30 Rage (was 20).
      • Maul is now on the global cooldown, and has no self-cooldown (was 3 seconds).
      • Maul damage not increased in PvP.
      • Mark of Ursol removed.

    • Restoration

  • Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Beast Mastery
      • Wild Call (Passive) - Your auto shot critical strikes now have a 40% chance to reduce the remaining cooldown of Dire Beast/Dire Frenzy by 3 seconds.
      • One with the Pack grants Wild Call 60% increased chance to reduce the cooldown of Dire Beast.

  • Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Frost
      • Thermal Void redesigned: Increases Icy Veins’ duration by 10 seconds. Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 second.

  • Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Brewmaster
      • Brewmaster passive armor bonus increased to 25% (was 15%).
      • Blackout Strike now has a 14 second cooldown (was 3 seconds, modified by Haste).
      • Tiger Palm also now reduces the cooldown of Blackout Strike by 5 seconds.
      • Fortifying Brew increases Stagger by 10% (was 20%)
      • Ironskin Brew increases Stagger by 35% (was 40%).
      • Special Delivery proc chance increased to 100% (was 30%).
      • Special Delivery damage reduced by 70%.
      • Staggered damage cannot exceed 1000% of your maximum health.
      • Mastery: Elusive Brawler is now also triggered by hitting with Blackout Strike and Breath of Fire.
      • Chi Burst has been replaced by a new talent, Spitfire, for Brewmasters:
        • Spitfire: Passive. Tiger Palm has a 30% chance to reset the cooldown of Breath of Fire.
    • Mistweaver
      • Essence Font now has a 12 second cooldown and a duration of 8 seconds (was 6 seconds).
      • Essence Font cost reduced by 10%, and direct healing increased 23%.
      • Vivify healing increased by 9%.
    • Windwalker
      • Damage of most abilities increased by 5.5%.
      • Rushing Jade Wind now applies Mark of the Crane to up to 2 (was 4) nearby targets.
      • Spinning Crane Kick’s Mark of the Crane’s damage bonus per target reduced to 40% (was 50%) per target.
      • Fists of Fury’s range increased to 8 yards (was 5) and damage reduced by 20%.

  • Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Repentance and Blinding Light no longer deal damage.
    • Protection
      • Ardent Defender will not absorb a killing blow of more than 200% of the player’s maximum health.
    • Retribution
      • Blessing of the Ashbringer now grants 4% strength (was 2000 strength).

  • Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Power Word: Barrier mana cost reduced by 37% and radius increased by 23%.

  • Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Assassination
    • Outlaw
      • Developers’ notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
      • Adrenaline Rush Energy regeneration increase reduced to 50% (was 100%). Duration increased to 20 seconds (was 15 seconds).
      • Combat Potency proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
      • Fortune Strikes redesigned. Now increases Combat Potency’s proc rate by 2% per point (was +1 Energy per Combat Potency proc per point).
        • Developers’ notes: The net result of the two Combat Potency and Fortune Strikes changes is that Combat Potency should generate half as much Energy, twice as often.

      • Restless Blades has returned. Finishing moves reduce the remaining cooldown on Adrenaline Rush, Between the Eyes, Sprint, Grappling Hook, Cannonball Barrage, Killing Spree, Marked for Death, Death from Above, Vanish by 0.5 seconds per combo point spent.
      • Roll the Bones
        • Developers’ notes: The distribution of the number of buffs you get from Roll the Bones has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast Roll the Bones when you get 1 buff.
        • Broadsides now also increases the damage of your combo-point generating abilities by 20%.
        • Buried Treasure increases Energy regeneration by 30% (was 25%).
        • Shark Infested Waters now increases Critical strike chance by 20% (was 25%).
        • True Bearing causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.

      • Slice and Dice’s Attack speed increase reduced to 80%.
      • Slice and Dice increases Energy regeneration by 20% (was 15%).
    • Subtlety
      • Developers’ notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of Death more engaging.
      • All damage dealt increased by 20%.
      • Shadowstrike now hits at melee range (was a 15 yard range).
      • Shadowstrike, when used out of combat, now deals 30% increased damage and teleports you up to 25 yards behind your target.
      • Shadowstep now has 2 charges for Subtlety.
      • Backstab base damage increased by 35%.
      • Backstab damage bonus from being behind the target reduced to 20% (was 30%).
      • The Quiet Knife (Artifact trait) now increases damage dealt by Backstab by 5% (was 3%) per point.
      • Shadow Dance now has 2 charges (was 3).
      • Shadow Dance is no longer on the global cooldown.
      • Shadow Dance’s base duration increased to 4 seconds (was 3 seconds).
      • Subterfuge’s duration increase to Shadow Dance reduced to 1 second (was 2 seconds).
      • Deepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
      • Enveloping Shadows redesigned. Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.5 second per combo point spent. Shadow Dance gains 1 additional charge.
      • Deep Shadows now causes all damage you deal to be increased by 35%.
      • Master of Shadows moved to level 90 row.
      • Premeditation moved to level 100 row.
      • Marked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
        • Developers’ notes: This is to balance it against Premeditation, which is now on the same row. It’s a buff in a raid setting, where the talent was very weak.
      • Symbols of Death redesigned. Costs 25 Energy and has a 30 second cooldown. Invoke ancient symbols of power, empowering the next cast of several of your abilities:
      • Focus Shurikens is a new passive talent available at level 70:
        • Each enemy you hit with Shuriken Storm increases the damage of your next Eviscerate by 25%, stacking up to 5 times.
          • Developers’ notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.

  • Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Earth Elemental has 600% of the Shaman's armor (was 400%) and 150% HP (was 100%).
    • Earth Elemental has 6% melee crit reduction.

  • Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • All Specs
      • Soul Conduit now causes every Soul Shard you spend to have a 12% (was 20%) chance to be refunded. (exception: Demonology remains at 20%)
    • Destruction
      • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos Bolts being cast.
      • Fire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
      • Conflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
      • Conflagrate now generates double resources from hitting a second Havoc target.
      • Incinerate
      • Incinerate now generates 1 Soul Shard Fragment.
      • Incinerate now generates 2 Soul Shard Fragments on a critical strike.
      • Incinerate’s mana cost reduced by 16%.
      • Immolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
      • Immolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
      • Shadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
      • Soulsnatcher (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
      • Dimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
      • Chaos Bolt cast from the Chaos Bolt rift now deals 60% increased damage.
      • Chaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
      • Rain of Fire’s damage increased by 25%.
      • Reverse Entropy redesigned slightly: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 5% increased damage.
      • Havoc’s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
      • Wreak Havoc no longer removes the cooldown of Havoc.
      • Channel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
      • Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.

  • Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Arms
      • All abilities damage increased by 10%.
      • The effect of Mastery has reduced by 20%.
    • Protection
      • Revenge damage reduced by 12%.

Dungeons
  • Added Group Finder activities for Mythic Trial of Valor and Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.


Legendary Items

UI
  • Arsenal: Armaments of the Silver Hand now includes the Silver variant of the 1H mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.

Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Acherus Deathcharger Summons and dismisses your rideable Acherus Deathcharger. Can be cast in Undead. Summon. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Argent Charger Summons an Argent Charger, which serves as a mount. Summon. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Winged Steed of the Ebon Blade Summons and dismisses your Winged Steed of the Ebon Blade. This is a flying mount. 1.5 sec cast. Account wide. 1.5 sec cast.

Companions
  • Crackers Right Click to summon and dismiss Nuts. Battle Pet. Instant. Crackers. Battle Pet. Instant.
  • Infinite Hatchling Right Click to summon and dismiss Trashy. Battle Pet. Instant. your Infinite Hatchling. Battle Pet. Instant.
  • Paradox Spirit Right Click to summon and dismiss Trashy. Battle Pet. Instant. your Paradox Spirit. Battle Pet. Instant.
  • Pet Reaper 50 (New) Right Click to summon and dismiss this companion. Instant.
  • Pocket Cannon (New) Right Click to summon and dismiss a Pocket Cannon. Instant.
  • Tricorne (New) Right Click to summon and dismiss this companion. Instant.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Death Strike (Blood, Unholy) Focuses dark power into a strike that deals (258% 284% of weapon damage) Physical damage and heals you for 20% of all damage taken in the last 5 sec, minimum 10% of maximum health.
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of (508% 534% of weapon damage) Physical damage and heals you for 20% of all damage taken in the last 5 sec, minimum 10% of maximum health.

Blood
  • Blood Death Knight Increases damage/healing of Consumption, Death Strike, Death Strike Off-Hand by 80%. Decreases unknown effect #1,428 0%. Increases periodic damage/healing of Death Coil, Death Siphon, Icy Touch, Unholy Strength by 5,000. Decreases cooldown 0%. Increases damage/healing of Death and Decay, Defile, Tightening Grasp by 50%. Increases damage/healing 80%. Decreases unknown effect #1,428 of Death and Decay, Defile, Desecrated Ground by 3%. Decreases damage/healing of Blood Boil by 37%. Decreases effect #3 value of Icebound Fortitude by 10. Death Knight - Blood Spec. 5,000. Decreases cooldown of Blood Boil by 50%. Decreases damage/healing of Icebound Fortitude by 37%. Death Knight - Blood Spec.
  • Heart Strike Instantly strike the target and 1 other nearby enemy, causing (185% 203% of weapon damage) Physical damage, and reducing enemies' movement speed by 50% for 8 sec. Generates 5 bonus Runic Power. Death Knight - Blood Spec. 1 Runes / 10% of Total Health. Melee range. Instant.

Unholy
  • Death Coil (Blood, Frost) Fires a blast of unholy energy at the target, causing [ 150% [ 193% of AP ] Shadow damage to an enemy.
  • Death Coil (Unholy) Fires a blast of unholy energy at the target, causing [ 150% [ 193% of AP ] Shadow damage to an enemy and restoring 10 Energy to your ghoul.
  • Death Coil now costs 45 Artifact Power, up from 35. 350 450 Runic Power.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Demon Blades Your auto attacks have a 60% 100% chance to deal additional Shadow damage and generate Fury. Havoc Demon Hunter - Level 100 Talent.
  • Fel Barrage At your command, unleash Fel, inflicting [ 300% [ 302.4% of AP ] Chaos damage to your target and nearby enemies for each charge. Max 5 charges over 2 sec. Your damaging abilities have a chance to generate a charge reduce the cooldown of Fel Barrage by 5 sec. Havoc Demon Hunter - Level 110 Talent. 30 yd range. Instant.60 sec cooldown.
  • Prepared Reduces the cooldown of Vengeful Retreat by 10 sec, and generates 40 Fury over 5 100 Fury over 10 sec if you damage at least one enemy with Vengeful Retreat. Havoc Demon Hunter - Level 100 Talent.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Ashamane's Frenzy Unleash Ashamane's Frenzy, clawing your target 15 times over 3 sec for [ 15 + 300% 366% of AP ] Physical damage and an additional [ 45 + 900% 1,098% of AP ] Bleed damage over 6 sec. Awards 3 combo points. Requires Cat Form. Artifact. Melee range. Instant. 1.2 min cooldown.
  • Ashamane's Frenzy Unleash Ashamane's Frenzy, clawing your target 15 times over 3 sec for [ 15 + 300% 366% of AP ] Physical damage and an additional [ 45 + 900% 1,098% of AP ] Bleed damage over 6 sec. Awards 3 combo points. Melee range. Instant.
  • Full Moon Deals [ 1 + 1,800% 1,872% of Spell Power ] Astral damage to the target and reduced damage to all other nearby enemies, and resets Full Moon to become New Moon. Generates 40 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 3 sec cast.
  • Half Moon Deals [ 1 + 900% 936% of Spell Power ] Astral damage to the target and empowers Half Moon to become Full Moon. Generates 20 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 2 sec cast.
  • Moonfire (Balance) A quick beam of lunar light burns the enemy for [ 1 + 110% 114.4% of Spell Power ] Arcane damage and then an additional [ 8 + 55% 57.2% of Spell Power ] Arcane damage over 16 sec.
  • Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for [ 1 + 110% 114.4% of Spell Power ] Arcane damage and then an additional [ 8 + 55% 57.2% of Spell Power ] Arcane damage over 16 sec.
  • Moonfire (Balance) A quick beam of lunar light burns the enemy for [ 1 + 110% 114.4% of Spell Power ] Arcane damage and then an additional [ 8 + 55% 57.2% of Spell Power ] Arcane damage over 16 sec.
  • Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for [ 1 + 110% 114.4% of Spell Power ] Arcane damage and then an additional [ 8 + 55% 57.2% of Spell Power ] Arcane damage over 16 sec.
  • New Moon Deals [ 1 + 450% 468% of Spell Power ] Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 1 sec cast.
  • Sunfire (Balance) A quick beam of solar light burns the enemy for [ 1 + 110% 114.4% of Spell Power ] Nature damage and then an additional [ 6 + 55% 57.2% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.
  • Sunfire (Feral, Guardian) A quick beam of solar light burns the enemy for [ 1 + 110% 114.4% of Spell Power ] Nature damage and then an additional [ 6 + 55% 57.2% of Spell Power ] Nature damage over 12 sec.
  • Sunfire (Restoration) A quick beam of solar light burns the enemy for [ 1 + 110% 114.4% of Spell Power ] Nature damage and then an additional [ 6 + 55% 57.2% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.
  • Thrash Strikes all nearby enemies, dealing [ 1 + 41% 50.02% of AP ] Bleed damage and an additional [ 5 + 29.2% 35.62% of AP ] Bleed damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.

Talents
  • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (2,025% 2,470% of weapon damage) Physical damage. Awards 1 combo points. Maximum 3 charges. Requires Cat Form. Feral Druid - Level 100 Talent. 20 Energy. 8 yd range. Instant.
  • Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [ 72% [ 60% of Spell Power ] over 6 sec. Restoration Druid - Level 75 Talent.
  • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 340% [ 353.6% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid - Level 100 Talent. 60 Lunar Power, plus 120 per sec. 40 yd range. Instant. 1.5 min cooldown.
  • Guardian of Elune Mangle increases the duration of your next Ironfur or Mark of Ursol by 2 sec, or the healing of your next Frenzied Regeneration by 20%. Guardian Druid - Level 90 Talent.
  • Shooting Stars Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing [ 1 + 55% 57.2% of Spell Power ] Astral damage and generating 4 Astral Power. Balance Druid - Level 90 Talent.
  • Stellar Drift Increases Starfall's radius by 30%, Starfall damage by 60% 50%, and allows you to cast while moving while within Starfall's radius. Balance Druid - Level 100 Talent.
  • Stellar Flare Burns the target for [ 1 + 250% 260% of Spell Power ] Astral damage, and then an additional [ 12 + 80% 83.2% of Spell Power ] damage over 24 sec. Stellar Flare benefits from Starfall's Stellar Empowerment. Balance Druid - Level 75 Talent. 100 Lunar Power. 40 yd range. 1.5 sec cast.

PvP Talents
  • Clan Defender When nearby allies within 15 yards are critically hit by any attack, you automatically trigger your Gore effect. Gore Using Thrash, Swipe, or Moonfire has Thrash, Swipe, Moonfire, and Maul have a 15% chance to reset the cooldown on Mangle, and to cause it to generate an additional 4 Rage. Guardian Druid - Tier 4 PvP Talent.
  • Initiation Critical Critical strike chance of your damaging abilities and attacks increased by 30% on targets at or above 80% health. Balance Druid - Tier 1 PvP Talent.
  • Overrun Charge to an enemy, stunning them for 3 sec and knocking back their allies within 15 yards. Requires Bear Form. Guardian Druid - Tier 5 PvP Talent. Unlimited 8-25 yd range. Instant. 25 sec cooldown.

Balance
  • Balance Druid Increases damage/healing of Echoing Stars, Full Moon, Fury of Elune, Half Moon, L1 Arcane Charge, L4 Arcane Charge, L5 Arcane Charge, Lunar Strike, Moonfire, New Moon, Solar Wrath, Starfall, Starfire, Starsurge, Stellar Flare, Sunfire by 4% 0%. Increases periodic damage/healing of Fury of Elune, Moonfire, Stellar Flare, Sunfire by 4% 0%. Increases buff duration of Deft Touch and Regrowth by 6,000. Increases damage/healing of Deft Touch and Regrowth by 102,560. Increases damage/healing of Deft Touch and Regrowth by 50%. Increases periodic damage/healing of Deft Touch and Regrowth by 50%. Increases power cost of Deft Touch and Regrowth by 20%. Druid - Balance Spec. Druid - Balance Spec.
  • Lunar Strike Call down a strike of lunar energy, causing [ 284% [ 295.36% of Spell Power ] Arcane damage to the target, and [ 99.4% [ 103.4% of Spell Power ] Arcane damage to all other enemies within 5 yards. Generates 12 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. 2.5 sec cast.
  • Solar Wrath (Balance) Hurl a ball of solar energy at the target, dealing [ 1 + 200% 208% of Spell Power ] Nature damage.
  • Solar Wrath (Feral, Guardian, Restoration) Hurl a ball of solar energy at the target, dealing [ 1 + 200% 208% of Spell Power ] Nature damage.
  • Starfall (Balance) Calls down waves of falling stars at the targeted area, dealing [ 9 + 396% 411.8% of Spell Power ] Astral damage over 8 sec. Also applies Stellar Empowerment to each target, which increases periodic damage taken from your Moonfire and Sunfire by 20%.
  • Starfall (Feral, Guardian, Restoration) Calls down waves of falling stars at the targeted area, dealing [ 9 + 396% 411.8% of Spell Power ] Astral damage over 8 sec.
  • Starfall Starfall applies Stellar Empowerment to each target, which increases periodic damage taken from your Moonfire and Sunfire by 20%. Druid - Balance Spec.
  • Starsurge (Balance) Launch a surge of stellar energies at the target, dealing [ 1 + 450% 520% of Spell Power ] Astral damage.
  • Starsurge (Feral, Guardian, Restoration) Launch a surge of stellar energies at the target, dealing [ 1 + 450% 520% of Spell Power ] Astral damage.

Balance & Restoration
  • Sunfire (Balance) A quick beam of solar light burns the enemy for [ 1 + 110% 114.4% of Spell Power ] Nature damage and then an additional [ 6 + 55% 57.2% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.
  • Sunfire (Feral, Guardian) A quick beam of solar light burns the enemy for [ 1 + 110% 114.4% of Spell Power ] Nature damage and then an additional [ 6 + 55% 57.2% of Spell Power ] Nature damage over 12 sec.
  • Sunfire (Restoration) A quick beam of solar light burns the enemy for [ 1 + 110% 114.4% of Spell Power ] Nature damage and then an additional [ 6 + 55% 57.2% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.

Feral
  • Feral Druid Increases damage/healing of Ashamane's Frenzy, Brutal Slash, Claw, Enraged Maim, Ferocious Bite, Maim, Mangle, Moonfire, Primal Rake, Rake, Shadow Thrash, Shred, Swipe, Thrash by 17% 0%. Increases periodic damage/healing of Ashamane's Frenzy, Ashamane's Rip, Claw, Mangle, Moonfire, Primal Rake, Rake, Rip, Shadow Thrash, Shred, Thrash by 17% 0%. Increases cooldown of Incarnation: Chosen of Elune and Moonkin Form by 90,000. Increases damage/healing of Deft Touch and Regrowth by 20%. Increases periodic damage/healing of Deft Touch and Regrowth by 20%. Increases power cost of Deft Touch and Regrowth by 20%. Increases spell effectiveness of Luffa Wrappings by 50. Druid - Feral Spec.
  • Ferocious Bite (Balance, Guardian, Restoration) 1 point : [ 74.9% [ 91.4% of AP ] damage 2 points: [ 149.8% [ 182.8% of AP ] damage 3 points: [ 1 + 224.7% 274.1% of AP ] damage 4 points: [ 1 + 299.6% 365.5% of AP ] damage 5 points: [ 1 + 374.5% of AP ] damage 456.9% of AP ] damage
  • Ferocious Bite (Feral) 1 point : [ 74.9% [ 91.4% of AP ] damage 2 points: [ 149.8% [ 182.8% of AP ] damage 3 points: [ 1 + 224.7% 274.1% of AP ] damage 4 points: [ 1 + 299.6% 365.5% of AP ] damage 5 points: [ 1 + 374.5% of AP ] damage 456.9% of AP ] damage
  • Rake (Balance, Guardian, Restoration) Rake the target for [ 1 + 91.2% 111.26% of AP ] Bleed damage and an additional [ 5 + 91.2% 111.26% of AP ] Bleed damage over 15 sec.
  • Rake (Feral) Rake the target for [ 1 + 91.2% 111.26% of AP ] Bleed damage and an additional [ 5 + 91.2% 111.26% of AP ] Bleed damage over 15 sec.
  • Rip Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point: 1 point : [ 192% [ 234.2% of AP ] damage 2 points: [ 384% [ 468.5% of AP ] damage 3 points: [ 576% [ 702.7% of AP ] damage 4 points: [ 768% [ 937% of AP ] damage 5 points: [ 960% [ 1,171.2% of AP ] damage Requires Cat Form. Druid - Feral Spec. 30 Energy. Melee range. Instant.
  • Shred (Balance, Guardian, Restoration) Shred the target, causing [ 0.026 * Level * 695% of weapon damage + 0.482 * 695% of weapon damage or 695% 847% of weapon damage + 0.482 * 847% of weapon damage or 847% of weapon damage ] Physical damage to the target.
  • Shred (Feral) Shred the target, causing [ 0.026 * Level * 695% of weapon damage + 0.482 * 695% of weapon damage or 695% 847% of weapon damage + 0.482 * 847% of weapon damage or 847% of weapon damage ] Physical damage to the target.

Feral & Guardian
  • Survival Instincts Reduces all damage you take by 50% for 6 sec. Max 2 charges. Druid - Feral & Guardian Spec. Instant. 6 sec cooldown.

Guardian
  • Gore Using Thrash, Swipe, or Moonfire has Thrash, Swipe, Moonfire, and Maul have a 15% chance to reset the cooldown on Mangle, and to cause it to generate an additional 4 Rage. Druid - Guardian Spec.
  • Maul Maul the target for (100% 500% of weapon damage) Physical damage. Requires Bear Form. Druid - Guardian Spec. 20 Rage. Melee range. Instant. 3 sec cooldown. 30 Rage. Melee range. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • One with the Pack Grants Wild Call 30% increased chance to reset the cooldown on 60% increased chance to reduce the cooldown of Dire Beast. Beast Mastery Hunter - Level 60 Talent.

PvP Talents
  • Initiation Critical Critical strike chance of your damaging abilities and attacks increased by 30% on targets at or above 80% health. Hunter Any2 Role - Tier 1 PvP Talent.

Beast Mastery
  • Wild Call Your auto shot critical strikes have a 20% chance to reset the cooldown on Dire Beast. Hunter - Beast Mastery Spec. 40% chance to reduce the remaining cooldown of Dire Beast by 3.0 sec. Hunter - Beast Mastery Spec.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 221.5% 268% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. 60 yd range. Instant.
  • Ebonbolt Deals [ 1,100% Deals [ 1,287% of Spell Power ] Shadowfrost damage and causes Brain Freeze. Artifact. 40 yd range. 3 sec cast. 45 sec cooldown.
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [ 1 + 157.5% 184.28% of Spell Power ] Frost damage to the target and [ 1 + 98.4% 115.13% of Spell Power ] Frost damage to all other enemies within 10 yards. Unlimited range. Instant.
  • Frozen Orb Launches an orb of swirling ice up to 40 yards forward which deals up to [ 20 + 526% 615.4% of Spell Power ] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frost Orb are slowed by 50% for 15 sec. 100 yd range. Instant.
  • Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 4.7% 5.69% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Unlimited range. Instant.

Talents
  • Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing [ 500% [ 605% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. Arcane Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Bone Chilling Whenever you attempt to chill a target, you gain Bone Chilling, increasing all Frost damage you deal the damage of your spells by 0.5% for 8 sec, stacking up to 12 times. Frost Mage - Level 15 Talent.
  • Comet Storm Calls down a series of 7 icy comets on and around the target, each of which deals [ 1 + 130% 152.1% of Spell Power ] Frost damage to all enemies within 4 yards of its impact. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Erosion Your attacks erode the target's resistances, increasing all damage the target takes from your Arcane spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec. Arcane Mage - Level 90 Talent. 40 yd range. 60 sec cooldown.
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [ 1 + 157.5% 184.28% of Spell Power ] Frost damage to the target and [ 1 + 98.4% 115.13% of Spell Power ] Frost damage to all other enemies within 10 yards. Frost Mage - Level 90 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast.
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 1,000% [ 1,170% of Spell Power ] damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.
  • Ice Nova Causes a whirl of icy wind around the target enemy or ally, dealing [ 1 + 450% 526.5% of Spell Power ] Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage. Frost Mage - Level 60 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 4.7% 5.69% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Limited to 1 target. Arcane Mage - Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant.
  • Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [ 230% [ 269.1% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
  • Supernova Pulses arcane energy around the target enemy or ally, dealing [ 170% [ 205.7% of Spell Power ] Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage. Arcane Mage - Level 60 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Thermal Void Icy Veins' duration is increased by 10 sec. Your Ice Lances against frozen targets extend your Icy Veins by 2 an additional 1 sec. Frost Mage - Level 100 Talent.

PvP Talents
  • Concentrated Coolness Frozen Orb's damage is increased by 250% 225% and is now castable at a location with a 40 yard range but no longer moves. Frost Mage - Tier 5 PvP Talent.
  • Initiation Critical Critical strike chance of your damaging abilities and attacks increased by 30% on targets at or above 80% health. Mage Any2 Role - Tier 1 PvP Talent.

Arcane
  • Arcane Barrage (Arcane) Launches bolts of arcane energy at the enemy target, causing [ 1 + 130% 157.3% of Spell Power ] Arcane damage.
  • Arcane Barrage (Fire, Frost) Launches bolts of arcane energy at the enemy target, causing [ 1 + 130% 157.3% of Spell Power ] Arcane damage.
  • Arcane Blast Blasts the target with energy, dealing [ 192.4% [ 232.8% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 125% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3% of Base Mana. 40 yd range. 2.2 sec cast.
  • Arcane Explosion Causes an explosion of magic around the caster, dealing [ 75% [ 90.75% of Spell Power ] Arcane damage to all enemies within 10 yards. Damage increased by 60% per Arcane Charge. Mana cost increased by 125% per Arcane Charge. Generates 1 Arcane Charge if any targets are hit. Mage - Arcane Spec. 2% of Base Mana. Instant.
  • Arcane Mage Increases damage/healing of Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Explosion, Nether Tempest, Supernova, Time and Space, Zangarmarsh Arcane Missiles by 21% 0%. Increases periodic damage/healing of Nether Tempest by 21%. Mage - Arcane Spec. 0%. Mage - Arcane Spec.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 221.5% 268% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).

Frost
  • Blizzard (Arcane, Fire) Ice shards pelt the target area, dealing [ 8 + 396% 463.3% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
  • Blizzard (Frost) Ice shards pelt the target area, dealing [ 8 + 396% 463.3% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
  • Cone of Cold Targets in a cone in front of you take [ 1 + 57% 66.69% of Spell Power ] Frost damage and have movement slowed by 70% for 5 sec. Mage - Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.
  • Flurry Unleash a flurry of ice shards, striking the target 3 times for a total of [ 3 + 456.9% 534.6% of Spell Power ] Frost damage. Each shard reduces the target's movement speed by 70% for 1 sec. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.
  • Frost Mage Increases damage/healing of Ancient Fire, Beam Rifle, Big Red Rocket, Blast Wave, Blizzard, Comet Storm, Cone of Cold, Ebonbolt, Fire Blast, Fireball, Firebomb, Flame Dispersion, Flamebreak, Flameshocker's Revenge, Flurry, Frost Bomb, Frostbolt, Frostbolt (Sarah test missile), Frostbolt, Improved, Frozen Orb, Hand of Thaurissan, Ice Lance, Ice Nova, Jagged Shard, Lesser Shadow Fissure, Molten Blast, Rocket Launch, Ron's Test Cone of Cold, Scald, Scorch, Summon Void Zone, Super Rocket Launch, Void Zone, Waterbolt, Worm Blast by 17% 0%. Increases periodic damage/healing of Ray of Frost and Water Jet by 17%. Mage - Frost Spec. 0%. Mage - Frost Spec.
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 175% 204.75% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Frozen Orb Launches an orb of swirling ice up to 40 yards forward which deals up to [ 20 + 526% 615.4% of Spell Power ] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frost Orb are slowed by 50% for 15 sec. Mage - Frost Spec. 1% of Base Mana. 40 yd range. 15 sec cast (Channeled). 60 sec cooldown.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 1 + 120% 140.4% of Spell Power ] Frost damage. Ice Lance damage is tripled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.
  • Water Jet Your Water Elemental can now cast Water Jet: Water Jet Channels a jet of icy water at the target, dealing [ 4 + 70.6% 82.6% of Spell Power ] Frost damage to the target over 4 sec. The Mage's Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. Mage - Frost Spec.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Breath of Fire Brewmaster: Breathe fire on targets in front of you, causing [ 2 + 180% of AP ] Fire damage and generating a stack of Elusive Brawler for each target. Targets affected by Keg Smash will also burn for [ 24.3% of AP ] Fire damage over 8 sec. Windwalker, Mistweaver: Breathe fire on targets in front of you, causing [ 2 + 180% of AP ] Fire damage. Targets affected by Keg Smash will also burn for [ 24.3% of AP ] Fire damage over 8 sec. Unlimited range. Instant.
  • Fists of Fury Pummels all targets in front of you, dealing [ 2,625% [ 2,100% of AP ] damage over 4 sec. Can be channeled while moving. Melee range. Instant.
  • Soothing Mist Heals the target for [ 40 + 90% of Spell Power ] over 20 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Honor Talent. 0% of Base Mana, plus 0.3% 0.225% per sec. 40 yd range. 20 sec cast (Channeled). 1 sec cooldown.
  • Spinning Crane Kick (Windwalker) Spinning Crane Kick's damage is increased by 50% 40% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
  • Tiger Palm (Brewmaster) Reduces the remaining cooldown on your Brews by 1 sec.and Blackout Strike by 5 sec.

Talents

Brewmaster
  • Blackout Strike Brewmaster: Strike with a blast of Chi energy, dealing [ 373.5% of AP ] Physical damage and generating a stack of Elusive Brawler. Windwalker, Mistweaver: Strike with a blast of Chi energy, dealing [ 373.5% of AP ] Physical damage. Monk - Brewmaster Spec. Melee range. Instant. 3 sec cooldown. 14 sec cooldown.
  • Breath of Fire Brewmaster: Breathe fire on targets in front of you, causing [ 2 + 180% of AP ] Fire damage and generating a stack of Elusive Brawler for each target. Targets affected by Keg Smash will also burn for [ 24.3% of AP ] Fire damage over 8 sec. Windwalker, Mistweaver: Breathe fire on targets in front of you, causing [ 2 + 180% of AP ] Fire damage. Targets affected by Keg Smash will also burn for [ 24.3% of AP ] Fire damage over 8 sec. Monk - Brewmaster Spec. Instant. 15 sec cooldown. 20 sec cooldown.
  • Brewmaster's Balance (New) Your Armor is increased by 25%. Monk - Brewmaster Spec.
  • Fortifying Brew Turns your skin to stone for 15 sec, increasing your current and maximum health by 20%, increasing the damage you delay with Stagger by an additional 20% 10%, and reducing all damage you take by 20%. Monk - Brewmaster Spec. Instant. 7 min cooldown.
  • Ironskin Brew Increases the damage you delay with Stagger by an additional 40% 35% for 6 sec. Shares charges with Purifying Brew. Monk - Brewmaster Spec. Instant. 1 sec cooldown.
  • Mastery: Elusive Brawler Each time you are hit by a melee attack, or hit with Blackout Strike or Breath of Fire, you gain stacking 8% increased Dodge chance until your next successful Dodge. Also increases your attack power by 8%. Monk - Brewmaster Spec.

Mistweaver
  • Essence Font (Brewmaster, Windwalker) Each bolt heals a target for [ 110% of Spell Power ]. [ 135% of Spell Power ].
  • Essence Font (Mistweaver) Each bolt heals a target for [ 110% [ 135% of Spell Power ], plus an additional [ 12% of Spell Power ] over 6 sec. 8 sec.
  • Essence Font 8% of Base Mana. 7.2% of Base Mana. 12 sec cooldown.
  • Essence Font Each bolt of Essence Font heals a target for an additional [ 12% of Spell Power ] over 6 8 sec. Gust of Mists will heal affected targets twice. Monk - Mistweaver Spec.
  • Vivify Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [ 275% [ 300% of Spell Power ]. Limited to 4 targets. Monk - Mistweaver Spec. 4.5% of Base Mana. 40 yd range. 1.5 sec cast.

Windwalker
  • Cyclone Strikes (Windwalker) Spinning Crane Kick's damage is increased by 50% 40% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
  • Fists of Fury Pummels all targets in front of you, dealing [ 2,625% [ 2,100% of AP ] damage over 4 sec. Can be channeled while moving. Monk - Windwalker Spec. 3 Chi. Melee 8 yd range. 4 sec cast (Channeled). 24 sec cooldown.
  • Windwalker Monk Increases damage/healing of Blackout Kick, Blackout Strike, Chi Burst, Chi Wave, Fists of Fury, Refreshing Jade Wind, Rising Sun Kick, Rushing Jade Wind, Song of Chi-Ji, Spinning Crane Kick, Strike of the Windlord, Tiger Palm, Whirling Dragon Punch by 8% 14%. Increases periodic damage/healing of Crackling Jade Lightning and Eye of the Tiger by 8% 14%. Decreases cooldown of Blackout Kick and Blackout Strike by 100%. Increases effect #2 value of Tiger Palm by 2. Increases damage/healing of Blackout Kick, Blackout Strike, Rising Sun Kick, Tiger Palm by 8%. Monk - Windwalker Spec. 17%. Monk - Windwalker Spec.

Windwalker & Mistweaver
  • Spinning Crane Kick (Windwalker) Spinning Crane Kick's damage is increased by 50% 40% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Blinding Light Emits dazzling light in all directions, blinding enemies within 10 yards, dealing (1% of weapon damage) Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Paladin - Level 45 Talent. 8% of Base Mana. Instant. 1.5 min cooldown.
  • Repentance Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 60 sec them. Usable against Demons, Dragonkin, Giants, Humanoids, and Undead. Limited to 1 target. Paladin - Level 45 Talent. 10% of Base Mana. 30 yd range. 1.7 sec cast. 15 sec cooldown.

PvP Talents
  • Light's Grace Increases the healing done by your Holy Light by 100% 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times. Holy Paladin - Tier 3 PvP Talent.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Edge of Insanity While at 100 Insanity and not in Voidform, your damage is increased by 30% 20%. Shadow Priest - Tier 3 PvP Talent.
  • Initiation Critical Critical strike chance of your damaging abilities and attacks increased by 30% on targets at or above 80% health. Shadow Priest - Tier 1 PvP Talent.
  • Shadow Mania Having Vampiric Touch on 2 or more targets grants you 3 Insanity every 2 sec. Increases the healing of Vampiric Touch by 50% 35%. Shadow Priest - Tier 4 PvP Talent.

Discipline
  • Atonement Plea, Power Word: Shield, Shadow Mend, and Power Word: Radiance also apply Atonement to your target for 15 sec. When you deal spell damage, you instantly heal all targets affected by Atonement for 40.1% 40.0% of the damage done. Priest - Discipline Spec.
  • Mastery: Absolution Increases the healing transferred through Atonement by 12.1%. Priest - Discipline Spec. 12.0%. Priest - Discipline Spec.
  • Power Word: Barrier Summons a holy barrier to protect all allies at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting. Priest - Discipline Spec. 6.3% 4% of Base Mana. 40 yd range. Instant. 3 min cooldown.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Sprint Assassination, Outlaw: Increases your movement speed by 70% for 8 sec. Usable while stealthed. Instant. 2 min cooldown. Subtlety: Increases your movement speed by 70% for 8 sec. Usable while stealthed. Allows you to run over water. Instant. 2 min cooldown.

Talents
  • Deep Shadows (New) While Shadow Dance is active, all damage you deal is increased by 35%. Subtlety Rogue - Level 90 Talent.
  • Enveloping Shadows (New) Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.5 sec per combo point spent. Shadow Dance gains 1 additional charge. Subtlety Rogue - Level 90 Talent.
  • Exsanguinate Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 100% faster. Rogue - Level 90 Talent 125% faster. Rogue - Level 90 Talent. 20 Energy. Melee range. Instant. 45 sec cooldown.
  • Master of Shadows You immediately gain 25 Energy Gain 0 Energy over 4 sec when you enter Stealth or activate Shadow Dance. Subtlety Rogue - Level 100 Talent. 90 Talent.
  • Premeditation Cheap Shot and Shadowstrike generate 1 additional combo point. Subtlety Rogue - Level 90 Talent. 100 Talent.
  • Slice and Dice Finishing move that consumes combo points to increase attack speed by 100% 80% and Energy regeneration rate by 15% 20%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Outlaw Rogue - Level 100 Talent. 25 Energy. 100 yd range. Instant.
  • Subterfuge (Subtlety) Also increases the duration of Shadow Dance by 2 sec. 1 sec.

Outlaw
  • Adrenaline Rush Increases your Energy regeneration rate by 100% 50% and your attack speed by 20% for 15 20 sec. Rogue - Outlaw Spec. Instant. 3 min cooldown.
  • Combat Potency Your off-hand attacks have a chance to generate 15 Energy. Rogue - Outlaw Spec. 30% chance to generate 10 Energy. Rogue - Outlaw Spec.
  • Restless Blades Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Killing Spree, and Sprint abilities by 2 sec per combo point. Adrenaline Rush, Between the Eyes, Sprint, and Vanish by 0.5 sec per combo point spent. Rogue - Outlaw Spec.

Subtlety
  • Backstab Stab the target, causing [ 0.703 * 370% 500% of weapon damage or 0.030 * Level * 370% of weapon damage + 0.405 * 370% of weapon damage or 370% 500% of weapon damage + 0.405 * 500% of weapon damage or 500% of weapon damage ] Physical damage. Damage increased by 30% 20% when you are behind your target. Awards 1 combo points. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
  • Deepening Shadows Your finishing moves reduce the remaining cooldown on Shadow Dance by 3 [ 0.1000 * 15% of weapon damage sec per combo point spent. Rogue - Subtlety Spec.
  • Focused Shurikens (New) Shuriken Storm increases the damage of your next Eviscerate by 20% for each enemy hit beyond beyond the first. Stacks up to 5 times. Rogue - Subtlety Spec.
  • Shadow Dance Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 3 4 sec. Effect not broken from taking damage or attacking. Rogue - Subtlety Spec. Instant. 1 sec cooldown.
  • Shadowstrike Shadowstrike Shadowstrike deals 30% increased damage and will now teleport you to a target up to 15 yards away. Rogue - Subtlety Spec. 25 yards away when used from out of combat. Rogue - Subtlety Spec.
  • Shadowstrike (Assassination, Outlaw) Strike through the shadows, dealing (850% of weapon damage) Physical damage. to your target.
  • Shadowstrike (Subtlety) Strike through the shadows, appearing behind your target and dealing (850% of weapon damage) Physical damage. Strike through the shadows, dealing (850% of weapon damage) Physical damage to your target. Shadowstrike's range is increased to 25 yds and damage is increased by 30% when you are out of combat.
  • Sprint (New) Sprint now allows you to run over water. Rogue - Subtlety Spec.
  • Subtlety Rogue Increases damage/healing of Backstab, Death from Above, Eviscerate, Finality: Eviscerate, Gloomblade, Poisoned Knife, Shadowstrike, Shuriken Storm, Shuriken Toss, Tendon Slice by 9% 30%. Increases periodic damage/healing of Finality: Nightblade, Nightblade, Weaponmaster by 9% 30%. Decreases effect #2 value of Nightstalker by 38. Decreases spell effectiveness of Nightstalker by 38. Increases spell effectiveness of Shadow Focus by 50. Rogue - Subtlety Spec.
  • Symbols of Death Invoke ancient symbols of power, increasing all damage you deal by 20% for 35 sec, and causing your next Shadowstrike to critically strike. Unaffected by the global cooldown. Requires Stealth. Rogue - Subtlety Spec. 35 Energy. Instant. 10 sec cooldown. empowering the next use of several of your abilities: Shadowstrike: Generates 2 additional combo points. Nightblade: Deals 30% increased damage. Eviscerate: Critical strike chance increased by 35%. Rogue - Subtlety Spec. 25 Energy. Instant. 30 sec cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies and generate Maelstrom for the Shaman for 30 sec. Elemental Shaman - Level 90 Talent. 30 40 yd range. Instant. 2.5 min cooldown.

PvP Talents
  • Initiation Critical Critical strike chance of your damaging abilities and attacks increased by 30% on targets at or above 80% health. Elemental Shaman - Tier 1 PvP Talent.
  • Skyfury Totem Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 30% 20% for 15 sec. Shaman Any2 Role - Tier 2 PvP Talent. 3% of Base Mana. Instant. 45 sec cooldown. 40 sec cooldown.

Elemental
  • Earth Elemental Calls forth a Greater Earth Elemental to protect you and your allies for until cancelled. Shaman - Elemental Spec. 30 60 sec. Shaman - Elemental Spec. 40 yd range. Instant. 5 min cooldown.
  • Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for 60 sec. Shaman - Elemental Spec. 30 40 yd range. Instant. 5 min cooldown.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 + 500% 800% of Spell Power ] Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. 100 yd range. Instant.
  • Dimensional Rift Rips a hole in time and space, opening a portal that damages your target. Generates 3 Soul Shard Fragments. Artifact. 40 yd range. Instant.
  • Rain of Fire Calls down a rain of hellfire, dealing [ 576% [ 720% of Spell Power ] Fire damage over 8 sec to enemies in the area. 100 yd range. Instant.
  • Summon Doomguard Summons a Doomguard for 25 sec to assault the target with its Doom Bolts. Guardian. 1 10 Soul Shard. 40 yd range. Instant. 3 min cooldown.
  • Summon Felhunter Summons a Felhunter under your command, able to disrupt the spell casts of your enemies. Summon. 1 10 Soul Shard. 2.5 sec cast.
  • Summon Imp Summons an Imp under your command that casts ranged Firebolts. Summon. 1 10 Soul Shard. 2.5 sec cast.
  • Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [ 1 + 50% of Spell Power ] Fire damage and stunning all enemy targets in the area for 2 sec. The Infernal will serve you for 25 sec, dealing strong area-of-effect damage. Guardian. 1 10 Soul Shard. 30 yd range. Instant. 3 min cooldown.
  • Summon Succubus Summons a Succubus under your command to seduce enemy Humanoids, preventing them from attacking. Summon. 1 10 Soul Shard. 2.5 sec cast.
  • Summon Voidwalker Summons a Voidwalker under your command, able to withstand heavy punishment. Summon. 1 10 Soul Shard. 2.5 sec cast.

Talents
  • Cataclysm (Affliction) Conjures a cataclysm at the target location, dealing [ 1,000% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards and afflicting them with Agony and Unstable Affliction.
  • Cataclysm (Demonology) Conjures a cataclysm at the target location, dealing [ 1,000% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards and afflicting them with Agony, Unstable Affliction, Corruption, or Immolate.
  • Cataclysm (Destruction) Conjures a cataclysm at the target location, dealing [ 1,000% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards and afflicting them with Immolate.
  • Cataclysm 3 2.5 sec cast. 45 30 sec cooldown.
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 64% of Spell Power 0;] Fire damage to the target and [ 32% [ 50% of Spell Power ] Fire damage to nearby enemies. Destruction Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 3 sec cast (Channeled). 15 sec cooldown. 25 sec cooldown.
  • Reverse Entropy Chaos Bolt and Rain of Fire restore 35% of your maximum mana, and Chaos Bolt's cast time is reduced by 0.5 sec deal 5% increased damage. Destruction Warlock - Level 30 Talent.
  • Shadowburn Blasts a target for [ 1 + 315% of Spell Power ] Shadowflame damage. Generates 1 Soul Shards, and an additional 1 6 Soul Shard Fragments and an additional 6 Soul Shard Fragments if the target dies within 5 sec. Destruction Warlock - Level 15 Talent. 2% of Base Mana. 40 yd range. Instant.
  • Summon Darkglare Summons a Darkglare for 12 sec that launches Eye Lasers at all targets afflicted by your Doom, dealing [ 110% of Spell Power ] Shadow damage. Demonology Warlock - Level 100 Talent. 1 10 Soul Shard. Instant. 24 sec cooldown.
  • Wreak Havoc Havoc now lasts 20 sec, and has no cooldown Havoc lasts 10 sec longer. Destruction Warlock - Level 100 Talent.

PvP Talents
  • Call Fel Lord Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer high damage and be stunned for 1 sec. Demonology Warlock - Tier 5 PvP Talent. 2 20 Soul Shard. 40 yd range. Instant. 1.5 min cooldown.
  • Call Observer Summons a demonic Observer to keep a watchful eye over the area for 20 sec. Anytime an enemy within 20 yards casts a harmful magical spell, the Observer will instantly deal 5% of the target's total health in Shadow damage. Demonology Warlock - Tier 5 PvP Talent. 40 yd Melee range. Instant. 1.5 min cooldown.
  • Entrenched in Flame Conflagrate roots targets the enemy target for 3 sec. This effect does not break from damage. Destruction Warlock - Tier 5 PvP Talent.
  • Fel Fissure Chaos Bolt creates a 5 yard yd wide eruption of Felfire under the target, reducing movement speed by 50% and reducing all healing received by 50% on all enemies within the fissure. Lasts 6 sec. Destruction Warlock - Tier 5 PvP Talent.
  • Initiation Critical Critical strike chance of your damaging abilities and attacks increased by 30% on targets at or above 80% health. Warlock Any2 Role - Tier 1 PvP Talent.

Affliction
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 1 + 215% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Warlock - Affliction Spec. 1 10 Soul Shard. 40 yd range. 2.5 sec cast.
  • Unstable Affliction 1 10 Soul Shard.

Demonology
  • Call Dreadstalkers Summons 2 ferocious Dreadstalkers to attack the target for 12 sec. Warlock - Demonology Spec. 2 20 Soul Shard. 40 yd range. 2 sec cast. 15 sec cooldown.
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to [ 4 + 172.8% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 4 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 1 10 Soul Shard. 40 yd range. 1.5 sec cast.
  • Summon Felguard Summons a Felguard under your command as a powerful melee combatant. Warlock - Demonology Spec. 1 10 Soul Shard. 2.5 sec cast.

Destruction
  • Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 + 400% dealing a critical strike for [ 2 + 1,120% of Spell Power ] Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Warlock - Destruction Spec. 2 Damage is further increased by your critical strike chance. Warlock - Destruction Spec. 20 Soul Shard. 40 yd range. 3 sec cast.
  • Conflagrate Triggers an explosion on the target, dealing [ 1 + 226.55% of Spell Power ] Fire damage. Generates 1 Soul Shard 6 Soul Shard Fragments. Warlock - Destruction Spec. 2% of Base Chi. 40 yd range. Instant.
  • Havoc Marks a target with Havoc for 8 10 sec, causing your single target spells to also strike the Havoc victim. Limit 1. Warlock - Destruction Spec. 8% of Base Mana. 40 yd range. Instant. 20 sec cooldown. 45 sec cooldown.
  • Immolate Burns the enemy, causing [ 1 + 133.2% of Spell Power ] Fire damage immediately and an additional [ 6 + 72.15% of Spell Power ] Fire damage over 18 sec. Periodic damage has a 15% 50% chance to generate 1 Soul Shard. Chance doubled Fragment. 100% chance on critical strikes. Warlock - Destruction Spec.
  • Immolate Burns the enemy, causing [ 1 + 133.2% of Spell Power ] Fire damage immediately and an additional [ 6 + 72.15% of Spell Power ] Fire damage over 18 sec. Periodic damage has a 15% 50% chance to generate 1 Soul Shard. Chance doubled Fragment. 100% chance on critical strikes. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 1.5 sec cast.
  • Incinerate Draws fire toward the enemy, dealing [ 233.1% of Spell Power ] Fire damage. Warlock - Destruction Spec. 6% Generates 1 Soul Shard Fragment. Doubled on critical strikes. Warlock - Destruction Spec. 5% of Base Mana. 40 yd range. 2 sec cast.
  • Rain of Fire Calls down a rain of hellfire, dealing [ 576% [ 720% of Spell Power ] Fire damage over 8 sec to enemies in the area. Warlock - Destruction Spec. 3 30 Soul Shard. 35 yd range. 8 sec cast (Channeled).

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Overpower Overpowers the enemy, causing (375% of weapon damage) Physical damage. Cannot be blocked, dodged or parried, and has a 60% increased chance to critically strike. All your melee attacks Your other melee abilities have a chance to activate Overpower. Arms Warrior - Level 15 Talent. 10 Rage. Melee range. Instant. Melee range. Instant.

PvP Talents
  • Mass Spell Reflection Reflects all spells cast on you and on all party and raid members within 20 yards and reduces magical damage taken by 30% for 3 sec. Protection Warrior - Tier 2 PvP Talent. Instant. 30 sec cooldown.

Arms
  • Arms Warrior Increases damage/healing of Bladestorm, Bladestorm Off-Hand, Cleave, Colossus Smash, Concussion Blow, Concussive Throw, Deep Wounds, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Improved Hamstring, Lacerate, Mortal Strike, Opportunity Strikes, Overpower, Ravager, Rend, Shockwave, Slam, Storm Bolt, Victory Rush, Whirlwind, Whirlwind Off-Hand by 5% 15%. Increases periodic damage/healing of Deep Wounds, Lacerate, Ravager, Rend by 5% 15%. Increases damage/healing of Blade Dance, Bladestorm, Bladestorm Off-Hand by 50%. Warrior - Arms Spec.
  • Mastery: Colossal Might Increases the damage of your Colossus Smash by 16% 12.8%, and causes it to increase damage you deal to the target by an additional 16%. Warrior - Arms Spec. 12.8%. Warrior - Arms Spec.

Protection
  • Revenge Swing in a wide arc, dealing [ 1 + 400% 350% of AP ] damage to all enemies in front of you. Your successful dodges and parries cause your next Revenge to become free. Warrior - Protection Spec. 30 Rage. Melee range. Instant. 3 sec cooldown.

Professions
Cooking
  • Spiced Falcosaur Omelet Name changed from "Spiced Wildfowl Omelet" to "Spiced Falcosaur Omelet". Create a Spiced Wildfowl Falcosaur Omelet. Cooking. 2 sec cast. Reagents: Falcosaur Egg x 2.

Inscription
  • Codex of the Clear Mind Craft a Codex of the Tranquil Clear Mind. Inscription. 1.5 sec cast. Reagents: Light Parchment x 200, Warbinder's Ink x 40.
  • Glyph of Angels (New) Inscription. 1.5 sec cast. Reagents: Light Parchment, Ink of the Sea x 3. Tools: Virtuoso Inking Set.

Item Effects
  • A Mighty Pirate (New) Raise the Black. Instant.
  • Angels (New) Triggering Serendipity grants you angelic wings. 1.5 sec cast.
  • Arsenal: The Warglaives of Azzinoth (New) Collect the appearances of the Warglaives of Azzinoth. Transmog Set. Instant.
  • Blazefury Medallion (New) Adds 0 Fire damage to your autoattacks.
  • Blessing of Karabor (New) Your healing spells have a chance to do an additional 0 healing. This occurs more frequently when healing low health targets. Approximately 8 procs per minute.
  • Burst of Experience (New) Provides a significant increase to player experience. Instant. Reagents: Player Experience.
  • Ceaseless Toxin Inflict 0 Shadow damage to an enemy in melee range over 20 sec. If they die while this effect is active, the cooldown of this ability is reduced by 60 30 sec. Melee range. Instant. 60 sec cooldown.
  • Cleansing Matrix Channel a cleansing matrix into an ally, healing them for 0 over 3 sec. If the channel is fully completed, the target is healed for an additional 0 over 10 sec. 50 yd range. Instant. 2 min cooldown. Channeled). 2 min cooldown.
  • Coins of Air (New) Instant.
  • Create Equipment (New) Create a set of usable equipment for your character's loot specialization ([email protected]). Requires 20 empty inventory slots. 3 sec cast. Reagents: Chest of Useful Equipment.
  • Cunning of the Deceiver Expend your Cunning to reduce the cooldown of a strong defensive ability by 5 10 sec per stack. If a strong defensive ability is currently active, this instead extends its duration by [ 0.5.1 1;] sec per stack. Instant. 20 sec cooldown.
  • Demonbane Chance on melee or ranged attack to grant Cleansing Flame, dealing 0 damage instantly and increasing your damage against Demons by 10% for 5 sec. 30 yd range. Instant. Approximately 3 procs per minute.
  • Embers of Azzinoth (New) Your attacks have a chance to summon an Ember of Azzinoth to assist you. Approximately 1 proc per minute.
  • Emerald Shadowfang (New) Your melee attacks have a chance to blast the enemy with acid for 0 Nature damage. Approximately 2 procs per minute.
  • Empowering Grants 35 Grants 95 Artifact Power to your currently equipped Artifact. Instant.
  • Empowering Grants 20 Grants 50 Artifact Power to your currently equipped Artifact. Instant.
  • Empowering Grants 10 Grants 25 Artifact Power to your currently equipped Artifact. Instant.
  • Empowering (New) Grants 600 Artifact Power to your currently equipped Artifact. 2 sec cast.
  • Empyrean Demolisher (New) Your melee attacks have a chance to increase your Haste by 2,573 for 10 sec. Approximately 1.5 procs per minute.
  • Ensemble: Mana-Etched Regalia (New) Collect the appearances of the Mana-Etched Regalia armor set. Instant.
  • Ensemble: Marshcreeper Armor (New) Collect the appearances of the Marshcreeper Armor armor set. Instant.
  • Ensemble: Obsidian Prowler's Garb (New) Collect the appearances of the Obsidian Prowler's Garb. Instant.
  • Ensemble: Righteous Battleplate (New) Collect the appearances of the Righteous Battleplate armor set. Instant.
  • Eskhandar's Rake (New) Your melee attacks have a chance to rake the enemy, slowing their movement by 30%, and causing them to bleed for 0 physical damage over 30 sec. Approximately 1.1 procs per minute.
  • Fashion Emergency (New) Break in case of Fashion Emergency. Instant.
  • Fashionable! (New) Proclaim your fashion sense to the world. Instant.
  • Feed Moonkin Hatchling (New) Feeds your Moonkin Hatchling, increasing happiness. Instant.
  • Fel Infusion (New) Tap into the power of the skull, increasing Haste by 175 for 20 sec. Instant.
  • Feretory of Souls Casting a damaging Fire spell has a 10% 6% chance to generate a Soul Shard. 100 yd range.
  • Forge Soul Crystal (New) Combine 3 Soul Crystal Fragments into a Soul Crystal. 1 sec cast. Reagents: Soul Crystal Fragment x 3.
  • Grant Order Resources (4000) (New) Gain 4,000 Order Resources. 2 sec cast.
  • Guiding Hand Mark a friendly player with Guiding Hand, healing them for 0 every 3 3,000.0 sec for 2 min. If they fall below 35% health, Guiding Hand is consumed to grant them a shield that prevents 0 damage for 15 sec. (2 min recharge, 2 charges) 50 yd range. Instant. 1.5 sec cooldown.
  • Ice Time Your Frozen Orb explodes into a Frost Nova that deals [ 1 + 600% of Spell Power ] damage. 702% of Spell Power ] damage.
  • Illidan Tank Shield When struck in combat has a 2% chance of increasing Taking damage has a chance to increase your Armor by 2,000 for 10 secs. sec.
  • Ilterendi, Crown Jewel of Silvermoon Judgment increases all healing you do by 20% for 5 sec. 15% for 5 sec.
  • Insidious Corruption (New) Deal 0 Shadow damage over 12 sec. When this effect ends or the target dies, you gain 0 Critical Strike for 12 sec plus any time remaining on the effect. 50 yd range. Instant. 60 sec cooldown.
  • Madness of the Betrayer (New) Your melee and ranged attacks have a chance to increase your Critical Strike by 42 for 10 sec. Approximately 3 procs per minute.
  • Memento of Tyrande (New) Your healing spells have a chance to return 0 mana. Approximately 2.5 procs per minute.
  • Moonkin Hatchlings (New) Moonkin Hatchlings follow you, eager to learn from your adventures. 40 yd range. Instant.
  • Moonkissed Antidote (New) Combine the Brilliant Vial, Constellas Corruption, and Moonglow Water to create a Moonkissed Antidote. 3 sec cast. Reagents: Brilliant Vial, Constellas Corruption.
  • Moonkissed Antidote (New) Combine the Brilliant Vial, Constellas Corruption, and Moonglow Water to create a Moonkissed Antidote. 3 sec cast. Reagents: Brilliant Vial, Moonglow Water.
  • Moonkissed Antidote (New) Combine the Brilliant Vial, Constellas Corruption, and Moonglow Water to create a Moonkissed Antidote. 3 sec cast. Reagents: Constellas Corruption, Moonglow Water.
  • Mr. Smite's Supplies (New) Open the bag. 0.2 sec cast. 1 sec cooldown.
  • Muze's Unwavering Will While above 50% 75% health, the cast times of your Flash Heal, Heal, Prayer of Healing, and Smite are reduced by 15%.
  • Nature Resistance (New) Reduces Nature damage taken by 1%.
  • Nobundo's Redemption Chain Heal reduces the mana cost of your next Healing Surge by 30%. 50%.
  • Ocean's Embrace Your multi-target healing spell has a chance to grant you Ocean's Embrace, healing your nearest injured ally for 0 every 0.25 250.00 sec for 10 sec. Approximately 1.2 procs per minute.
  • Odr, Shawl of the Ymirjar Enemies marked by your Havoc take 8% 15% increased damage from your single target spells.
  • Pebble (New) Throw the pebble. 30 yd range. Instant.
  • Portal: Black Temple (New) WIP Limited to 10 targets. 15 yd range. 3 sec cast (Channeled).
  • Protector's Vigor (New) Increases your current and maximum health by 1,750 for 20 sec. Instant.
  • Quilboar Costume (New) Puts a Trogg costume on targeted party member. 40 yd range. 3 sec cast.
  • Rammal's Ulterior Motive When Prayer of Mending heals, it leaves behind Rammal's Ulterior Motive on the ally for 10 sec, causing the next Flash Heal, Heal, or Holy Word: Serenity you cast on them to be increased by 15%. 20%.
  • Shame Increases the healing of your critical healing effects by 10%. 5%.
  • Siphon Essence (New) Your melee attacks have a chance to drain 20 life from your target. Approximately 3 procs per minute.
  • Soul Ring of Vigor (New) Gain the effects of the Vigor talent.
  • Spear of Anguish Your ranged attacks and spells have a chance to conjure a Spear of Anguish. After 3 sec the Spear launches towards its target, dealing 100 0 Shadow damage to all enemies it passes through. Approximately 1 proc per minute.
  • TBC Timewalking RAID Marker (New) Instant.
  • Terror From Below Your ranged attacks and spells have a chance to summon a behemoth from the deep to swallow your target whole, dealing 0 Nature damage split amongst you and all nearby enemies. Approximately 2 procs per minute. 1.2 procs per minute.
  • Test Secondary Damage (New) Deals 0 Fire damage. 60 yd range. Instant.
  • Tome of Unraveling Sanity (New)
  • Tranquil Mechanical Yeti Costume (New) Dress up like a yeti. Instant.
  • Trogg Costume (New) Puts a Trogg costume on targeted party member. 40 yd range. 3 sec cast.
  • Unbreakable (New) Taking damage has a chance to increase your Armor by 2,000 for 10 sec. Approximately 1 proc per minute.
  • Understand Moonkin (New) Allows you to understand Moonkin. Instant.
  • Wailing Souls Surround yourself with wailing souls to prevent 50% of damage taken for 6 10 sec, up to 1 total damage. The cooldown of this ability is reduced by up to 30 sec, based on the amount of damage absorbed. Instant. 2.5 min cooldown.
  • Wisdom of the Ages (New) Increases Intellect by 0 for 15 sec. Instant. 60 sec cooldown.
  • WoW's 13th Anniversary (New) Increases all Experience and Reputation gains by 13% for 60 min. Instant. 10 sec cooldown.
This article was originally published in forum thread: Patch 7.2.5 PTR - Build 23910 started by chaud View original post
Comments 75 Comments
  1. ItachiZaku's Avatar
    Quote Originally Posted by Marston View Post
    So it's premade groups for Black Temple Timewalking. That would allow them to buff the difficulty to at least current normal mode level, which is something I appreciate.
    I can see interest in this falling considerably. Queing random would have gotten quite a bit of interest, but needing a premade group just sort of... meh.
  1. Alki's Avatar
    Quote Originally Posted by UcanDoSht View Post
    The Elemental changes are probably handcrafted by Ion Hazzikostas.
    I have to agree. It's almost disheartening to see.
    *sigh*
  1. Afflik's Avatar
    Fire mages at the bottom already, and not getting any love tuning or anything. Got to love it.
  1. Rotted's Avatar
    So am I reading that right, DH's are getting Warglaives x mog?

    I main a DH so happy about that if so, but also seems unfair to every other class which can wield them. Hell feels unfair for every other class that can equip any legendary lets face it
  1. sharteel's Avatar
    because, clearly, monk's dps is currently out of control, that's why it is AT BEST middle of the pack on every mythic encounter with a little bit of cleave (and dead last on single target fights.)
  1. Katsutomai's Avatar
    Quote Originally Posted by Rotted View Post
    So am I reading that right, DH's are getting Warglaives x mog?

    I main a DH so happy about that if so, but also seems unfair to every other class which can wield them. Hell feels unfair for every other class that can equip any legendary lets face it
    They're probably just throwing Demon Hunters a bone because there's a very large chance we won't ever see any more Warglaives added to the game just for the simple fact that Demon Hunter's are the only ones that can equip them. I'm imagining in their opinion it's like.. "Why waste Resources making more Warglaives? They can equip Daggers/1h Swords/1h Axes and Fists. They should be happy with those!"
  1. CryotriX's Avatar
    Quote Originally Posted by Afflik View Post
    Fire mages at the bottom already, and not getting any love tuning or anything. Got to love it.
    The tuning is there. They obliterated Frost to be at the bottom with Fire and Arcane, so now we can happily camp the last spots as the whole class.
  1. morph4037's Avatar
    Quote Originally Posted by Voij View Post
    So that bodyguard-XP-hotfix is not active, is it? Did non-repeatable and repeatable quests, aswell as world quests: Everything only grants 150 XP, same as before.
    Doesn't seem like it. Not sure why they would put out that "change" if it needs a server restart or something in order for it to kick in.
  1. xbcfgxsuj's Avatar
    OK Blizz so DH get the warglaive legendary mog? Is it now time to let the other classes have access to the other legendary mogs like thunderfury and shadowmourne?
  1. The Flavour Cat's Avatar
    I'm glad they've made some Greater insignias BoA so now I can focus the paragon stuff on one character. Pity they didn't make the Legionfall one boa too.
    I kinda get the feeling these will only be coming for us if we get high enough on our mission chance seeing as there's a tribute. Oh well.
  1. zrankfappa's Avatar
    Why am I doing this artifact challenge?
  1. Afflik's Avatar
    Quote Originally Posted by CryotriX View Post
    The tuning is there. They obliterated Frost to be at the bottom with Fire and Arcane, so now we can happily camp the last spots as the whole class.
    Frost will still be fine, people are over reacting in my opinion. I've also seen a Blue Post from Blizzard that specified that while they are happy with the playstyle of some specs (Fire Mage being one of them) they need some "numbers love". So I'm expecting to see that in an updated patch for 7.2.5 before it goes live.
  1. dumkin's Avatar
    "Pandaria Challenge Dungeon sets have been added to Appearances."

    This better not mean they will become obtainable again....
  1. CryotriX's Avatar
    Quote Originally Posted by Afflik View Post
    Frost will still be fine, people are over reacting in my opinion. I've also seen a Blue Post from Blizzard that specified that while they are happy with the playstyle of some specs (Fire Mage being one of them) they need some "numbers love". So I'm expecting to see that in an updated patch for 7.2.5 before it goes live.
    Depends on what you understand with "fine". Is that "fine" 40% overall logs? 50%?

    Frost is being carried to excellent performance by 2 things:

    - extending Icy Veins for 70-100% of the fight, the more the better, which requires both skill and RNG
    - double IL to contribute to the above, which is not that easy to pull off

    When IV drops off, frost is about as meh as the other 2 specs, we just lack any AoE capability, so we cannot do anything to raise our DPS outside IV, unless you Blizzard/Frozen Orb 20 ads like Skorp, which is as irrelevant as it gets and vastly inferior to other specs.

    Mage should have a top 3 spec. Full stop. Just like locks and rogues.
  1. zrankfappa's Avatar
    Quote Originally Posted by The Flavour Cat View Post
    I'm glad they've made some Greater insignias BoA so now I can focus the paragon stuff on one character. Pity they didn't make the Legionfall one boa too.
    I kinda get the feeling these will only be coming for us if we get high enough on our mission chance seeing as there's a tribute. Oh well.
    That 750G from the paragon bags is so rewarding. Totally worth it.
  1. The Flavour Cat's Avatar
    Quote Originally Posted by zrankfappa View Post
    That 750G from the paragon bags is so rewarding. Totally worth it.
    I must get all the mounts, especially the Storm Drake!
  1. xact4's Avatar
    Ugh god... those outlaw changes. -NOTHING- they do is going to make re-rolling bones somehow so unappealing that it's no longer worth it for the majority as long as a chance exists to get multiple. Feels like they're trying to slow down the rotation as well. I liked how fast it could get. Will have to wait and see I guess.
  1. By the Emperor's Avatar
    Quote Originally Posted by FelPlague View Post


    UMMM so yeah Demon Hunters are going to be able to mog the warglaives.... maybe everyone will, maybe thery are finally gunna let us mog all legendaries
    cause this says "demon hunter only" but possibly those who have the glaives normally will be able to mog them ?!?!??!?!

    i cant wait to (hopefully) use shadowmorne on my unholy dk, or thunderfury on my monk
    It's a recreation of the glaives for Demon Hunters only, they mentioned this at Blizzcon last year. Only Demon Hunters will be able to use them as they are Warglaives.
  1. Tomsboll's Avatar
    as a shaman i hate reading patchnotes like these. not asking for buffs or nerfs, just want to see someone actually givie a fuck about shamans. there are nearly never any notes for us.
  1. Deragon0416's Avatar
    Quote Originally Posted by Alfakennyone View Post
    New cave at the darkmoon faire?

    Wonder what it is.
    Guessing that is where the new band will set up.

Site Navigation