Diablo 3 PTR Patch 2.6 - 45499: New Legendary Items and Necromancer Changes

The Ultra Awesome Top Deck Card Design Competition

Leeroy Jenkins
Twelve years ago the Leeroy Jenkins video was revealed to the internet. Since then, it has been referenced in other games, TV shows, movies, advertisements, and more!


Name Points Reward Players
Leeeeeeeeeeeeeroy! Kill 50 rookery whelps within 15 seconds.
Title Reward: <Name> Jenkins
61.8%
Leeeeeeeeeeeeeroy...? Assist Leeroy Jenkins in recovering his Devout shoulders in Upper Blackrock Spire on Heroic difficulty.
10
Title Reward: <Name> Jenkins
44.3%




Addon - SimpleObjectiveProgress
If you've ever been doing a quest that requires you to fill up a progress bar and wondered how much progress killing an NPC would award, SimpleObjectiveProgress is the addon for you!



Blue Posts
Originally Posted by Blizzard Entertainment
Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Tier 20 Havoc Set Bonus Bugged
This is fixed in a future build, thanks for the report. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Tier 20 Destruction Set Bonus Bugged
This is fixed in a future build. Thanks for the report. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
So, I have the Merc Buff but I zoned in Horde side. Is it not possible to go merc for Warsong Scramble?
Correct. Mercenary Mode does not apply to PvP Brawls. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
As someone who played very very little WoW yet interested in its class design can you explain the design of the Rogue combo system?
They use a resource (energy) which regenerates over short time frames. So it’s possible to go all out, but have enough resources to be able to push buttons again in a relatively short time (compared to say mana). We always liked this design because it’s very easy for rotations to fall into a pattern of “you must always push X when it is on cooldown.” Energy regeneration adds an extra wrinkle to this discussion.

Then, there are basically two kinds of abilities. Things that generate combo points and things that consume combo points to cause big damage. It has that satisfying feel of pulling something off (much like a fighting game combo), can deliver high burst moments (which feels very rogue-like), but also has the similar benefit of energy in that you have a reason to use both kinds of attacks rather than always just spamming the same button over and over.

Rogues had (maybe still have) the added nuance that the combo points are on the target (not on the rogue), so you can’t just switch targets at a moment’s notice (which has interesting nuance for PvE and PvP). Sometimes it’s worth sticking to your current target until you can pull off a finisher. Other times, it’s worth abandoning those.

I have often said that I think rogues had the best designed resource system in WoW, but that we didn’t want to just copy that for every other class, or it might feel less special.

As with any WoW answer, my info might be very out of date. (Source)



Overwatch League Update
ESPN has an article stating that Blizzard is struggling to sign franchises for the Overwatch league due to unfavorable terms. Blizzard released a statement to say that things are going well and someone may be trying to spread misinformation for bargaining reasons.

  • There is a $20 million franchise fee
  • Teams are not guaranteed revenue sharing until after 2021 and only if Blizzard meets certain criteria
  • If a team sells its spot to another party, the league would receive 25 percent of the proceeds

This article was originally published in forum thread: Leeroy Jenkins, SimpleObjectiveProgress Addon, Blue Posts, Tweets, Overwatch League started by chaud View original post
Comments 61 Comments
  1. montygreen's Avatar
    Happy Anniversary Leeroy!
  1. Fynnlagh's Avatar
    After seeing Quake Champions gameplay tonight I'm pretty sure we have the upcoming esports title. No chance overwatch will be on par with it.
  1. Gadzooks's Avatar
    Even $5 million is a lot to ask of investors for an untried and unproven eSport. The terms are not acceptable, either - 4 years until possible profit sharing? I can get better terms in thousands of other investment situations. They need to prove that the league is sustainable, first - then jack up prices. There is NO buzz around the Overwatch League, people are not excited about it, and why would someone pay to watch an official game, when there is endless Overwatch content for free on Twitch?

    Blizzard is bungling this, hard.
  1. Averrix's Avatar
    $20mil for a franchise fee? WTF Blizzard, no wonder why nobody wants to sign up. Greedy as fuck.
  1. Regalbeast's Avatar
    Quote Originally Posted by Gadzooks View Post
    Even $5 million is a lot to ask of investors for an untried and unproven eSport. The terms are not acceptable, either - 4 years until possible profit sharing? I can get better terms in thousands of other investment situations. They need to prove that the league is sustainable, first - then jack up prices. There is NO buzz around the Overwatch League, people are not excited about it, and why would someone pay to watch an official game, when there is endless Overwatch content for free on Twitch?

    Blizzard is bungling this, hard.
    I assume that you have done market research and know what you are talking about....

    lol yeah right
  1. Trapped's Avatar
    I always heard it as "Alright thumbs up, lets do this" but the poll answer says "Time's up, lets do this".... Have I been wrong this whole time?
  1. Rotted's Avatar
    Didn't they admit a few years back as well it was a set up ?
  1. Thrahxis's Avatar
    Quote Originally Posted by off3nc3 View Post
    Yea into the abyss.
    If by this comment you're trying to say the crapstorm that is vanilla was good and the current game incarnation is bad you are wearing some thick-ass rose tinted shades my friend or did you forget the stumbling baby steps of the game with the most awful raid design, terrible group content, painful world questing, a slapped together pseudo-pvp system (that's still basically just an afterthought/minigame) and one of the worst trait ability systems I've seen of any launch title (if you've forgotten it essentially invalidated two thirds of the specs).
  1. MrKnubbles's Avatar
    I've never understood the Leeroy Jenkins craze.
  1. Amaravati's Avatar
    Quote Originally Posted by Fynnlagh View Post
    After seeing Quake Champions gameplay tonight I'm pretty sure we have the upcoming esports title. No chance overwatch will be on par with it.
    Blizzard needs to decouple PvP in WoW and make it it's own game (think of it in terms of HotS).

    Warcraft Conquest

    Game Modes
    - [3v3] Arena (VS AI + Random + Ranked)
    - Battlegrounds (VS AI + Random + Ranked)*
    - Siege (VS AI + Random + Ranked)*
    - Event Map**

    *Battlegrounds will be the smaller BGs found in WoW, Siege will be the larger battlegrounds
    **The event map would be massive scale month long battles, like original Alterac Valley

    Collection
    - Skins (different skin colours, faces, hair styles, hair colours, etc.)
    - Transmog (armor sets and weapon sets)
    - Mounts
    - Tabards and Banners
    - Sprays
    - Announcers
    - Emojis
    - Portraits
    - Stimpacks

    Collection items would come from loot chests that are awarded for leveling different heroes and your overall account

    Heroes
    - Each Race and Gender has a default skin
    - Each class has default gear
    - Every specialization in WoW will be it's own 'hero' and will have similar talent trees to the game allowing for more customization

    Classes can be individually balanced and have more streamlined but core skillsets comparative to WoW because this would be it's own game
  1. Dakushisai's Avatar
    20 million dollars franchise fee is nothing especially when Overwatch is growing at a spectacular rate that seems to only increase. Not to mention the revenue aspect, already over 1 billion dollars in revenue within 12 months of launch based on a new franchise, their asking price is quite correct for the growth that overwatch currently and most likely will still provide in the near future.
  1. Darkke's Avatar
    Quote Originally Posted by Dakushisai View Post
    20 million dollars franchise fee is nothing especially when Overwatch is growing at a spectacular rate that seems to only increase. Not to mention the revenue aspect, already over 1 billion dollars in revenue within 12 months of launch based on a new franchise, their asking price is quite correct for the growth that overwatch currently and most likely will still provide in the near future.
    Overwatch may be growing as a game, but as an e-sport it's pretty much dead in the water. If an investor was looking for making an e-sport team why would they pay $20 million and choose Overwatch which has relatively small e-sport scene when they can just choose to go for games like CS:GO, Dota or LOL for fraction of that money and those games have huge and well established scenes?
  1. Semune's Avatar
    Quote Originally Posted by Dakushisai View Post
    20 million dollars franchise fee is nothing especially when Overwatch is growing at a spectacular rate that seems to only increase. Not to mention the revenue aspect, already over 1 billion dollars in revenue within 12 months of launch based on a new franchise, their asking price is quite correct for the growth that overwatch currently and most likely will still provide in the near future.
    Are we playing the same game?

    Overwatch has seen a steady decline, with only small bumps up with big patches.

    I don't know a single person who actively plays it, when I had ~50 or so people play it in beta and when it first came out on my friends list. The hype just isn't there for a game with such a stagnant meta.

    Not to mention, nobody cares about Overwatch E-Sports, the skill ceiling just isn't there to make matches exciting. OW is basically TF2 with less aiming and more abilities to make you "feel" like you're accomplishing more, but the skill ceiling is just lowered. Same reason why HotS will never have a big E-Sports scene.

    Why is Blizzard even making "casual" games and then trying to make them an E-Sport, it makes no sense. Choose a market.
  1. lemoncakes's Avatar
    Quote Originally Posted by Amaravati View Post
    Blizzard needs to decouple PvP in WoW and make it it's own game (think of it in terms of HotS).

    Warcraft Conquest

    Game Modes
    - [3v3] Arena (VS AI + Random + Ranked)
    - Battlegrounds (VS AI + Random + Ranked)*
    - Siege (VS AI + Random + Ranked)*
    - Event Map**

    *Battlegrounds will be the smaller BGs found in WoW, Siege will be the larger battlegrounds
    **The event map would be massive scale month long battles, like original Alterac Valley

    Collection
    - Skins (different skin colours, faces, hair styles, hair colours, etc.)
    - Transmog (armor sets and weapon sets)
    - Mounts
    - Tabards and Banners
    - Sprays
    - Announcers
    - Emojis
    - Portraits
    - Stimpacks

    Collection items would come from loot chests that are awarded for leveling different heroes and your overall account

    Heroes
    - Each Race and Gender has a default skin
    - Each class has default gear
    - Every specialization in WoW will be it's own 'hero' and will have similar talent trees to the game allowing for more customization

    Classes can be individually balanced and have more streamlined but core skillsets comparative to WoW because this would be it's own game
    No.

    Practically no one does pvp inside the game, when all it takes at this point is one press of a button to que into something.
    If you make WoW pvp a separate game aka another dumb moba style game in an already saturated moba market...Not one single wow player will log out of wow just to play it. It might attract some HoTs tryhards, but that's it.
  1. mopkins's Avatar
    Quote Originally Posted by Rotted View Post
    Didn't they admit a few years back as well it was a set up ?
    It was clearly fake. A bunch of them were wearing spaulders of valor which dropped well after the whelps part. Also leeroy himself had a weapon that dropped off a later boss in the same dungeon.

    Also they talk about using divine intervention on the mages for aoe. In vanilla wow Divine intervention would kill the paladin to shield another player and remove them from combat. While the mage was DI'd they wouldnt have been able to move or cast or anything.

    Also why is the pov guy running around pulling extra mobs and breaking more eggs. Made zero sense. They all pulled extra mobs to make it look like more of a shit show.

    It was funny but it was clearly staged
  1. buddah13's Avatar
    Quote Originally Posted by Dittoooo View Post
    Could Overwatch really hold a candle to some of the more established franchises out there? The game is certainly pleasant to look at, as are all Blizzard titles, but the whole idea of a 'Blizzard Game Athlete' has always been an issue of contention in some of the more competitive corners of the internet; someone who is exceptionally skilled at Counterstrike will be leagues ahead of someone who is unusually gifted at Overwatch, and people can generally tell the difference in skill caps. It would be hard to give them both the same spectacle value, so to speak.

    There is such a thing as thinking too big, and a 20m entry fee might just be it.
    i was thinking that too, its pretty , but it doesn't hold interest really for too long, i think fighting games have a better chance at a wider audience because its easier to tell what is going on, look at starcraft 2 , it only went so far at its basically the korean national sport , i think hearthstone, of any of their games has a better chance at gaining public success

    just my 2 pennies, i think e-sports still has alot of growing up to do, regardless of the front end polish

    - - - Updated - - -

    Quote Originally Posted by lemoncakes View Post
    No.

    Practically no one does pvp inside the game, when all it takes at this point is one press of a button to que into something.
    If you make WoW pvp a separate game aka another dumb moba style game in an already saturated moba market...Not one single wow player will log out of wow just to play it. It might attract some HoTs tryhards, but that's it.
    pvp in wow was an after thought, and its not very fun considering that the classes and their abilities are very lop - sided. i never got into pvp just because of how painful it was , HotS is clearly the game wow pvp was meant to be, wow pvp will always be popular to a handful of people, but thats about it
  1. Mush's Avatar
    Quote Originally Posted by MrKnubbles View Post
    I've never understood the Leeroy Jenkins craze.
    Same reason vanilla was popular, there just wasn't anything better back then.
  1. NorthWay's Avatar
    He thinks the rogue system was good? F him.
    Finishers costs both energy _and_ combo points. (Burst restriction. Idea not carried over to other classes with same system AFAIK)
    Talents return energy on an rng basis when there was a non-rng over-time mathematically equivalent. (Frustration. Idea not carried over to other classes with same system AFAIK.)
    Combo points restricted to one single target. That was the most counter-intuitive thing I experienced when I started playing the game. (They didn't even bother fixing it for other classes with same system, they just gave the points to the player itself.)
    Over-shooting on combo-points (in those cases where you couldn't help going from less than 5 to more than 5) penalized you by simply dropping your extra points. (Fixed for other classes with same system but even today rogues have to pay for more or less half-baked fixes.)
  1. Ielenia's Avatar
    Quote Originally Posted by Dakushisai View Post
    20 million dollars franchise fee is nothing especially when Overwatch is growing at a spectacular rate that seems to only increase. Not to mention the revenue aspect, already over 1 billion dollars in revenue within 12 months of launch based on a new franchise, their asking price is quite correct for the growth that overwatch currently and most likely will still provide in the near future.
    The '20 million fee' figure circulating around the web is fake. Here is the important bit about what Blizzard said about this: "Finally, it's important to think twice about statements from unnamed sources, who may try to leverage the media to deliberately spread misinformation as bargaining tactics or for other competitive reasons."
  1. Tomizz's Avatar
    greed strikes again. gj blizzard.

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