Top Standard and Wild Decks of the Week for May 14

Armory Stats - Artifact Challenge Appearances
Today we are taking a look at the number of characters that have the Artifact Challenge appearance equipped.

  • This data set includes 4.5 million Level 110 characters active in the last month, across the US and EU.
  • We only considered what artifact appearance a character had equipped when they logged out.
  • The percentage shown is the percentage of characters that logged out with the listed spec that have the challenge appearance equipped.
  • We don't have a good way to know if a character has the challenge appearance unlocked unless they have it equipped.
  • This means that player preference for spec and appearances plays a role in the numbers below and that they don't represent a true comparison of difficulty between the specs.
  • For example, in terms of absolute numbers, more Havoc Demon Hunter have their challenge appearance equipped than Assassination rogues, but there are many more Havoc Demon Hunter characters than Assassination Rogue characters, making the percentage of characters logged out as that spec lower.

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Average Item Level With Appearance
We also looked at the average item level of characters with a challenge appearance vs the average item level of all characters of that spec.
Originally Posted by MMO-Champion
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Blood - 911.8 (+43.4 from the average of 868.4)
  • Frost - 912.0 (+42.6 from the average of 869.4)
  • Unholy - 908.5 (+43.1 from the average of 865.4)

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc - 910.2 (+44.0 from the average of 866.2)
  • Vengeance - 911.0 (+50.3 from the average of 860.7)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Balance - 910.1 (+38.8 from the average of 871.3)
  • Feral - 910.0 (+50.6 from the average of 859.4)
  • Guardian - 911.7 (+36.5 from the average of 875.2)
  • Restoration - 911.0 (+33.0 from the average of 878.0)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Beast mastery - 908.1 (+42.1 from the average of 866.0)
  • Marksmanship - 910.3 (+42.0 from the average of 868.3)
  • Survival - 909.3 (+47.2 from the average of 862.1)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane - 910.0 (+44.4 from the average of 865.7)
  • Fire - 911.4 (+44.6 from the average of 866.7)
  • Frost - 911.3 (+43.4 from the average of 867.9)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Brewmaster - 913.0 (+40.4 from the average of 872.6)
  • Mistweaver - 910.7 (+34.6 from the average of 876.2)
  • Windwalker - 906.9 (+42.3 from the average of 864.6)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Holy - 911.0 (+33.0 from the average of 878.0)
  • Protection - 913.0 (+41.8 from the average of 871.2)
  • Retribution - 908.9 (+41.0 from the average of 867.9)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Discipline - 909.7 (+46.3 from the average of 863.4)
  • Holy - 911.9 (+36.4 from the average of 875.5)
  • Shadow - 911.7 (+43.9 from the average of 867.8)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Assassination - 907.7 (+38.4 from the average of 869.3)
  • Outlaw - 911.4 (+53.6 from the average of 857.9)
  • Subtlety - 910.7 (+49.3 from the average of 861.4)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Elemental - 911.7 (+40.9 from the average of 870.8)
  • Enhancement - 908.4 (+42.1 from the average of 866.3)
  • Restoration - 911.6 (+34.5 from the average of 877.0)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction - 909.7 (+38.8 from the average of 870.9)
  • Demonology - 907.9 (+46.0 from the average of 861.9)
  • Destruction - 906.7 (+46.4 from the average of 860.2)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arms - 910.1 (+49.3 from the average of 860.8)
  • Fury - 910.6 (+40.8 from the average of 869.8)
  • Protection - 911.8 (+43.3 from the average of 868.5)




Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
Will Affli be getting a new PvP talent to replace Death's Embrace becoming a regular talent?
Yes (holinka)

if i drop below 2k during s3,will i be able to buy elite gear when s3 elite vendor comes out,or i need to be 2k+ when seasone ends?
You just need the "Cruel Elite" achievement. (holinka)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
How do you approach the risk that comes with taking away an interaction that players have grew fond of versus the potential gain in game health?
At the end of the day, it’s a cost benefit analysis. How bad is the current state of game health and how likely are you to improve it by taking away the interaction you mention? If you’re going to improve health by 1% but losing the interaction makes players like the game 10% less, then that’s not a trade I would take.

A really typical situation where this manifests is when the interaction is fun for some players, but part of the reason why it’s fun is because it’s overpowered, hard to counter, or maybe really easy to execute. For the player having fun it feels like you are squashing their fun and they don’t understand what the big deal is. But for other players, the interaction feels like bullshit.

I don’t mean to imply that players are so shallow that they only enjoy unbalanced things. However, we used to have a saying that anything overpowered is fun. It’s sometimes hard to distinguish whether players are enjoying the cause (the interaction) or the effect (being overpowered).

All that said, I also try to preach that developers should not stomp on an interaction just because it is unintended. As a developer, it can be easy to reflexively nerf or change something just because players aren’t doing something the way you imagined. But if it’s not actually hurting anything, I’d let them keep doing it. (Source)



DLC #584 - Outhouse
DLC #584 has been released.

This article was originally published in forum thread: Armory Stats - Challenge Artifact Appearances, Poll, Tweets, DLC #584 started by chaud View original post
Comments 103 Comments
  1. Feederino Senpai's Avatar
    Quote Originally Posted by paflodder View Post
    You know i am right dont you ?
    Thats why you lash out at the end .
    Maybe i completed it yet , you just dont know that do ya ?
    I just stated that catering towards a small % of your base isnt alway a good idea .
    Your narrow mindedness made it about my skill .Rofl !!

    - - - Updated - - -



    Again its not about the skill i am talking about .Its about a game that is seeing its sub numbers in free fall .
    And in all stubbornness keeps catering towards a tiny selection of its player base .
    Is that smart ? It remains to be seen but in my book it can only cost them subs they cant afford losing .
    Do things like this at the start of the xp pack so people have all kins of things to do .
    Now its just entering content almost none can enjoy . That's dumb .
    In the end, I am the one that is right. The Mage Tower Challenge is balanced around us having ToS level gear. That will be what, 50 ilvls more than we currently have? Making it a walk in the park for A LOT more players.

    And I doubt you got it, to be honest. But feel free to prove me wrong, if it really matters to you.

    .rofl !!


    Also, Legion is hardly catering towards the small percentage of playes that are playing for the challenge. It is more about playing a lot and farming, something everyone and their grand-aunt can do if they want to. No skill needed at all.
    So I find it fine to have one thing in this game, that really tests our skill. And I wish it would scale with ilvl, making it hard for the rest of the expansion, so we got one item that is extremely hard to obtain that shows how good you are at this game. But nooo, that would be a shame! Everyone needs to be able to obtain it.
  1. Hellrime's Avatar
    Quote Originally Posted by The Jabberwock View Post
    None of that has anything to do with anything being discussed.

    "I'm having fun, ergo, Blizzard isn't lying about anything!"

    Brilliant fucking logic, kiddo.


    No it's not. Companies just need to stop trying to mimic Blizzard. Blizzard doesn't even understand why WoW became popular, yet all these other companies keep trying to duplicate them despite them getting worse and worse with every expansion. (Case in point is how they misuse the word "expansion." Blizzard has never created a single expansion for their game. The word "expansion" implies that you're enlarging the game, not shrinking it. Each of their so-called expansions instead shrinks the game by making more and more of itself irrelevant. As of Legion, more than 90% of the game is totally pointless; just five little repetitive zones only a fraction of the size of some of their older ones. Pathetic.)
    Blizzards idea of expansion differs from other game developers how? Name one expansion for any game that doesn't make the older content less appealing simply because it is new? If you hate WoW you're only making yourself look stupid to continue to play it. If there are so many other games out there that are better then go play those. Lets use a little, maybe a fraction of common sense here. The starting zones are larger in comparison because they were intended to get us from level 1 - 60, why would new zones need to be as large to get us from 90-100, 100-110? That would leave a very large portion of the content unplayed if there were 60 levels worth of content put into an expansion meant to get us only 10 levels.
  1. donmarker's Avatar
    Quote Originally Posted by Zigrifid View Post
    Its good to see blizz actually caters towards those who try a bit harder at this game , than people who brainless mashing buttons , i havent completed mine but i wont whine if i cant for now .
    Yeah because we all know all those millions rolling in every month are from the people who "try a bit harder"...But you go ahead and believe what you will. Your money will still be distributed to me with every share I own.

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