v2
Originally Posted by MMO-Champion
Blood
Frost
Unholy
Originally Posted by MMO-Champion
Havoc
Vengeance
Originally Posted by MMO-Champion
Balance
Feral
Guardian
  • Initial Trait
    • Blood Claws (Rank 1) - Your melee abilities cause Blood Claws, dealing 0 damage over 15 sec. Blood Claws reduces damage dealt by 0% and stacks to 5.
  • Major Traits
    • Embrace of the Nightmare (Rank 1) - While Rage of the Sleeper is active, you are immune to crowd control and deal 33% increased damage, generate 33% more Rage, and Leech 33% of damage dealt.
    • Heart of the Woods (Rank 1) - While Barkskin is active you are embraced by the forest. The first three strikes that would deal more than 20% of your life are absorbed by the trees.
    • Adaptive Fur (Rank 1) - Elemental Damage has a chance to trigger Adaptive Fur, reducing damage from that element by 20% for 15 sec.
  • Minor Traits

Restoration
Originally Posted by MMO-Champion
Beast Mastery
Marksmanship
Survival
Originally Posted by MMO-Champion
Arcane
Fire
Frost
Originally Posted by MMO-Champion
Brewmaster
Mistweaver
Windwalker
Originally Posted by MMO-Champion
Holy
Protection
Retribution
Originally Posted by MMO-Champion
Discipline
Holy
Shadow
Originally Posted by MMO-Champion
Assassination
Outlaw
  • Initial Trait
    • Curse of the Dreadblades (Rank 1) - Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points, however the Dreadblades will consume 0% of your remaining health when using a finishing move for the next 12 sec.
  • Major Traits
    • Blunderbuss (Rank 1) - When you perform a second strike with Saber Slash, your next Pistol Shot will shoot a ball of shrapnel at the target, dealing greatly increased damage.
    • Greed (Rank 1) - When you use Run Through on a target, the greed of the Dreadblades will sometimes cause you to perform an additional attack to all enemies within 0 yards around you causing [ 2.000 * 0% of weapon damage ] damage that heals for 0% of your maximum health per target hit.
    • Blurred Time (Rank 1) - While Adrenaline Rush is active, all of your abilities recharge 0% faster.
  • Minor Traits

Subtlety
Originally Posted by MMO-Champion
Elemental
Enhancement
  • Initial Trait
    • Doom Winds (Rank 1) - Unleash the inner power of the Doomhammer, causing all attacks to trigger Windfury, and increases the damage of Windfury by 0%.
  • Major Traits
    • Unleash Doom (Rank 1) - Stormstrike has a chance to cause Doomhammer to unleash the power of the elements, causing your special attacks to also cause arcs of lightning or streaks of lava at your target.
    • Doom Wolves (Rank 1) - The Doomhammer will imbue your Feral Spirits with either Fire, Frost, or Lightning properties, granting them an extra unique ability.
    • Doom Vortex (Rank 1) - When you use Lava Lash, Doomhammer releases a fiery tornado at your target lasts for 3 sec and deals 0 damage to enemies within 0 yards.
  • Minor Traits

Restoration
Originally Posted by MMO-Champion
Affliction
Demonology
Destruction
Originally Posted by MMO-Champion
Arms
Fury
  • Initial Trait
    • Rage of the Valarjar (Rank 1) - Raging Blow has a chance to activate Berserking for 12 sec, causing all special attacks to increase your attack speed and critical strike chance by 5%. This effect stacks.
  • Major Traits
    • Juggernaut (Rank 1) - Execute increases the damage of Execute by 0% and increases your Haste by 0% for 15 sec sec. This effect stacks.
    • Fires of Odyn (Rank 1) - Whirlwind causes Raging Blow to lash out two streaks of fire for the next 6 sec, damaging all enemies in front of you for 0 Fire damage.
    • Odyn's Champion (Rank 1) - When you use Rampage, Odyn has a chance to declare you the Champion of the Valarjar for 10 sec, causing you to generate 0 Rage per second and causes all special attacks to reduce the cooldown of all abilities by 0 sec.
    • Odyn's Fury (Rank 1) - Hurl both of the Corrupted Warswords at your target, dealing 10 fire damage each, then leap at the target, dealing 10 fire damage to all enemies within 5 yards of the impact.

      45 sec cooldown.

      Pillar augments:
      - leaves an aoe periodic fire damage/snare where you impact with the target for 6 sec
      - you gain 100% parry for 5 sec after landing
      - gain enraged regeneration without incurring its cooldown when landing
      - gain the winds of of the valarjar, making you windy and something.
  • Minor Traits

Protection

Site Navigation