ToS Progress, Patch 7.3 PTR - NPC Conversation Lines, Knights of the Frozen Throne

Patch 7.3 - Feral Druid Changes
Originally Posted by Blizzard Entertainment
Hi Cats,

We have a number of changes to Feral Druids coming soon. The general goals of these changes are:
  • 1. Reduce (but not necessarily displace entirely) the dominance of the big three complexifying and powerful talents: Savage Roar, Jagged Wounds, and Bloodtalons. Each of those talents is (on live) winning by a large margin in terms of throughput against other talents on their rows.
  • 2. Balance out the power level of the last 3 talent rows, allowing more talents builds to be viable.
  • 3. Increase the skill floor and reduce how punishing it can be to error when playing the rotation.
  • 4. Compensate for power-level-reductions of talents with baseline damage increase to the spec so that at the highest level, performance isn’t really affected, but the bottom of the spec is brought up.

The most major changes:

  • All damage done increased by 33%.
  • Jagged Wounds reduced to 20%. (down from 33%)
  • Savage Roar duration increased by 50% at all combo points. Damage bonus reduced to 15%. (down from 25%)
  • Bloodtalons damage bonus reduced to 25%. (down from 50%)

Looking back at the development of Feral Druid in Legion: when Savage Roar was moved from a baseline ability to the talent tree, in order to bring the power level of the ability closer to most talents (+25% damage to everything for a long duration is far stronger than most talents are), rather than reducing its damage bonus, its duration was significantly shortened instead. This contributed greatly to the overconstrained and overly punishing Feral rotation that you see on live today. Additionally, Jagged Wounds was added as a new talent, reducing the amount of free combo points Ferals had available to finishers such as Ferocious Bite (which was basically pushed out of the rotation entirely). Both talents probably would have been fine on their own, but taken together (because they were the strongest) at the live tuning values led to a more pressured Feral rotation than we felt was right.

Additionally, a few talents are being rearranged in the talent tree:


The primary gain here is moving Brutal Slash to a sort of multitarget/AOE lvl 90 talent row along with Sabertooth (which can be well-utilized in a sustained low-target situation), giving the lvl 90 row a solid talent for dungeons. For now, we want to go with an arrangement that keeps Jagged Wounds, Savage Roar, and Bloodtalons on separate rows so the current most common live build is still possible.

Other less major changes include quality of life and tuning adjustments to some talents to balance out the rows:

  • Prowl cooldown reduced to 6 sec (down from 10 sec) for all Druid specs.
  • Rebirth is castable in all forms, and consequently, is no longer affected by or consumes Predatory Swiftness.
  • Sabertooth damage bonus to Ferocious Bite increased to 20%.
  • Incarnation: King of the Jungle energy cost reduction reduced to 50% (down from 60%) and only allows the use of Prowl once. This it to balance out that talent row with the new Jagged Wounds and to reduce the frequency of Rake stuns in PvP while still allowing Incarnation to function as an effective Vanish.
  • Moment of Clarity now causes Omen of Clarity to trigger twice as often and increases the damage of the affected abilities by 25%. This is to better space out what is essentially a large energy proc and reduce slightly the impact that a single talent has on the resource income and pacing of the rotation.
  • Elune’s Guidance cooldown reduced to 30 sec (down from 45 sec) and combo points granted reduced to 5 + 5 over 5 seconds (down from 5 + 8 over 8 seconds).

Overall, with these changes, balance for the last 3 talent rows and consequently overall should be better in general. We expect the current most common build/playstyle of Jagged Wounds + Savage Roar + Bloodtalons to still remain one of the strongest builds, but it should no longer win by a huge margin over other competing talent builds and also should be a little less strenuous to play.

These changes should be available in an upcoming PTR build. As usual, we may make further adjustments – especially tuning – as PTR progresses. (Official Forums)

Feral Druid T21 Set Bonus
The current intention of the Feral 4 piece bonus is that you get a 100% free in every way (except a GCD) Ferocious Bite.

This may change as set bonuses go through some more iteration throughout the 7.3.0 development cycle.

Thank you for the feedback. (Blue Tracker / Official Forums)
This article was originally published in forum thread: Patch 7.3 - Feral Druid Changes started by chaud View original post
Comments 90 Comments
  1. Exquis's Avatar
    Quote Originally Posted by Zelion View Post
    I disagree with this logic, the game would be the same as it was in vanilla.

    If it were the other way around would you be saying the same thing?

    They make the changes to gameplay to incorporate the most amount of people as possible, not to satisfy a few people that enjoyed the previous iteration.

    Let's be honest. This is no longer than game for people that are looking just for super in depth gameplay. That ended a long time ago.
    Aren't you a special little snowflake.
    Sorry to break it to you, but if you're looking for a game with hardcore combat mechanics that are difficult to pull off you're in the wrong game, and have been for close to thirteen years.
  1. Decyde's Avatar
    I've been feral since TBC and they are in the worst spot they have ever been this xpac.
    In order to get max dps, you have to have too much shit line up that gives you a head ache to even fuck with.
    We have 2 damn aoe abilities that do dogshit aoe damage unless there are 10 mobs.
    Tab target rake is shitty and annoying when we should be thrashing and swiping on 4+ mobs.
    It feels like they took the worst of every class that has ever existed and put them into feral this xpac.
  1. ImpTaimer's Avatar
    Oh no Druids have 1/4 specs that isn't top 3 overall. Lets waste development time on them over classes that are lucky to have 1 viable spec.

    Blizzard's obsessions with instilling the illusion that Druids are "hard to play" spec just fuels Druid player egos (hint, they haven't been since late vanilla). Subtlety was always harder to play successfully than Feral anyway.

    Feral cats should be happy ability bloat got trimmed, not get pissy about their self-fabricated illusion.
  1. Kawakazi's Avatar
    Quote Originally Posted by mariovsgoku View Post
    "All damage done increased by 33%" well okay then.

    How could they have been so bad they needed to be buffed by 33%?? What is Blizzard smoking? Bout time feral got a buff and I don't even play them.
    Read the next 3 lines of changes lol. Feral is middle of the pack right now, our rotation just got some tweaks to make it a less punishing spec.
  1. ehxy's Avatar
    So this is what major changes look like.

    Said every demonhunter.
  1. m4tt's Avatar
    TBH I think the most of the changes are good. (except 1 charge prowl of the incarnation).
    If these change come true, it would totally change the current gameplay and feral won't fall into ST or AOE talent dilemma again.

    But I'm pretty worried that some most important changes might be cut into half when it comes to live, and we'll be totally screwed...
  1. Keesasha's Avatar
    It took them so many years to finally lower the CD of Prowl....i was sure the game would shut down before this change took place, lol.
    All in all great changes, having the difficult-to-play talents be so much stronger was not healthy.
  1. Kyri's Avatar
    I'm a druid main since TBC back in July 2007. But my spec is Guardian like 95% of the time. However, when our guild is raiding and we have sufficient tanks, I sometimes have to DPS. I usually took the role as Feral Cat because of the gear (I could usually pick parts from my Guardian spec). This was ok'ish up to Legion. I'm really bad at Feral but usually I could at least out DPS the tanks and the lower DPS'ers of my guild. In Legion? Not really.. The rotation is ok but the things you have to line up in order to maximize DPS is stupid. The spec feels extremely unrewarding to play and luckily, my raidleader is aware of that. So it has become quite rare that I have to DPS thank god. But, seeing these changes, I might play Feral more than usual.
  1. Lionhearte0's Avatar
    Quote Originally Posted by ImpTaimer View Post
    Oh no Druids have 1/4 specs that isn't top 3 overall. Lets waste development time on them over classes that are lucky to have 1 viable spec.

    Blizzard's obsessions with instilling the illusion that Druids are "hard to play" spec just fuels Druid player egos (hint, they haven't been since late vanilla). Subtlety was always harder to play successfully than Feral anyway.

    Feral cats should be happy ability bloat got trimmed, not get pissy about their self-fabricated illusion.
    Lmao. He actually believes this.

    Feral has been the most complex spec to play. Fact.
  1. Coffeh's Avatar
    Must be nice to be Blizzard's favorite class.
  1. segoplout's Avatar
    Completely inevitable. Not playing for a while already but when I leveled Druid in Legion, never used bear, stayed in cat and tore through everything, was my easiest ever leveling experience since vanilla. Was great fun though!
  1. Arvandor's Avatar
    what is increase the skill floor?
  1. mojrer's Avatar
    Quote Originally Posted by mariovsgoku View Post
    "All damage done increased by 33%" well okay then.

    How could they have been so bad they needed to be buffed by 33%?? What is Blizzard smoking? Bout time feral got a buff and I don't even play them.
    Because all the druid talents pushing forward all bleed dmg will get nerfed, talents which were stacking on top of each other, thats why.
  1. Hetal's Avatar
    As a new player from Legion and only playing Feral as a DPS class, I can't tell how difficult Feral is compared to others. But I really like the difficulty it has. The fact that it must be really well played to be as efficient as other classes push me to tryhard, and so keeping the same dps, or even a slightly better one than my guild mates. When playing it a lot it gets easy to do a good rotation against a dummy, but on any target that you can't hit 100% of the time, the fight is totally different.

    I hope the build with the 3 talents (SR, JW and BT) will still be the strongest build and the hardest to play, and they'll just make not predictable errors (such as phase changing or target switching) less painful.
  1. axxey's Avatar
    They should have just made bloodtalons baseline again(what bright bulb ever decided to make it a talent?), wouldn't care if they left it's talent slot empty. They added brutal slash for this expansion filling a major feral lack but gutted the ability to use synergies with it.
  1. Unholyground's Avatar
    Sweet I will be able to play feral drunk and high again!
  1. Orangetai420's Avatar
    Quote Originally Posted by UcanDoSht View Post
    Yayay, the 2nd or 3rd feral rework in the last 3 expansions compared to 0 Elemental reworks.
    LOL ele has gotten more dev attention than feral has in the past few expacs. This is the biggest rework I've seen for feral since they split them from guardian.

    - - - Updated - - -

    Quote Originally Posted by Arvandor View Post
    what is increase the skill floor?
    They will make feral easier to play without making the best players overpowered.

    - - - Updated - - -

    Quote Originally Posted by Thorim View Post
    Aaaaaaand that's me not playing feral any more - I played it *BECAUSE* it was a hard to play and very skill based spec, that's what made it fun...now you're making it 'babies first spec', no thanks.
    Did...did you even read the post? The top talents will still be top. You still have your crazy rotation. You have to savage roar less, OH NO THE SKY IS FALLING!. They just made the other choices viable. The world isn't ending. Calm down, snowflake.
  1. huldu's Avatar
    The problem isn't how hard the rotation is, that's only a matter of muscle memory. The problem is that even if you play it to perfection you're never going to be on top. So why even bother trying to play it to perfection? Just pick another spec or class and you'll perform way better. Playing a feral right now is just being silly, maybe after these changes it'll be "better" but who knows, they still haven't actually changed any of the core mechanics.
  1. melodramocracy's Avatar
    Looking forward to what changes they decide to go with. Feral is simply not an entertaining spec to play in its current state.

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