ToS Progress, Patch 7.3 PTR - NPC Conversation Lines, Knights of the Frozen Throne

Patch 7.3 - Feral Druid Changes
Originally Posted by Blizzard Entertainment
Hi Cats,

We have a number of changes to Feral Druids coming soon. The general goals of these changes are:
  • 1. Reduce (but not necessarily displace entirely) the dominance of the big three complexifying and powerful talents: Savage Roar, Jagged Wounds, and Bloodtalons. Each of those talents is (on live) winning by a large margin in terms of throughput against other talents on their rows.
  • 2. Balance out the power level of the last 3 talent rows, allowing more talents builds to be viable.
  • 3. Increase the skill floor and reduce how punishing it can be to error when playing the rotation.
  • 4. Compensate for power-level-reductions of talents with baseline damage increase to the spec so that at the highest level, performance isn’t really affected, but the bottom of the spec is brought up.

The most major changes:

  • All damage done increased by 33%.
  • Jagged Wounds reduced to 20%. (down from 33%)
  • Savage Roar duration increased by 50% at all combo points. Damage bonus reduced to 15%. (down from 25%)
  • Bloodtalons damage bonus reduced to 25%. (down from 50%)

Looking back at the development of Feral Druid in Legion: when Savage Roar was moved from a baseline ability to the talent tree, in order to bring the power level of the ability closer to most talents (+25% damage to everything for a long duration is far stronger than most talents are), rather than reducing its damage bonus, its duration was significantly shortened instead. This contributed greatly to the overconstrained and overly punishing Feral rotation that you see on live today. Additionally, Jagged Wounds was added as a new talent, reducing the amount of free combo points Ferals had available to finishers such as Ferocious Bite (which was basically pushed out of the rotation entirely). Both talents probably would have been fine on their own, but taken together (because they were the strongest) at the live tuning values led to a more pressured Feral rotation than we felt was right.

Additionally, a few talents are being rearranged in the talent tree:


The primary gain here is moving Brutal Slash to a sort of multitarget/AOE lvl 90 talent row along with Sabertooth (which can be well-utilized in a sustained low-target situation), giving the lvl 90 row a solid talent for dungeons. For now, we want to go with an arrangement that keeps Jagged Wounds, Savage Roar, and Bloodtalons on separate rows so the current most common live build is still possible.

Other less major changes include quality of life and tuning adjustments to some talents to balance out the rows:

  • Prowl cooldown reduced to 6 sec (down from 10 sec) for all Druid specs.
  • Rebirth is castable in all forms, and consequently, is no longer affected by or consumes Predatory Swiftness.
  • Sabertooth damage bonus to Ferocious Bite increased to 20%.
  • Incarnation: King of the Jungle energy cost reduction reduced to 50% (down from 60%) and only allows the use of Prowl once. This it to balance out that talent row with the new Jagged Wounds and to reduce the frequency of Rake stuns in PvP while still allowing Incarnation to function as an effective Vanish.
  • Moment of Clarity now causes Omen of Clarity to trigger twice as often and increases the damage of the affected abilities by 25%. This is to better space out what is essentially a large energy proc and reduce slightly the impact that a single talent has on the resource income and pacing of the rotation.
  • Elune’s Guidance cooldown reduced to 30 sec (down from 45 sec) and combo points granted reduced to 5 + 5 over 5 seconds (down from 5 + 8 over 8 seconds).

Overall, with these changes, balance for the last 3 talent rows and consequently overall should be better in general. We expect the current most common build/playstyle of Jagged Wounds + Savage Roar + Bloodtalons to still remain one of the strongest builds, but it should no longer win by a huge margin over other competing talent builds and also should be a little less strenuous to play.

These changes should be available in an upcoming PTR build. As usual, we may make further adjustments – especially tuning – as PTR progresses. (Official Forums)

Feral Druid T21 Set Bonus
The current intention of the Feral 4 piece bonus is that you get a 100% free in every way (except a GCD) Ferocious Bite.

This may change as set bonuses go through some more iteration throughout the 7.3.0 development cycle.

Thank you for the feedback. (Blue Tracker / Official Forums)
This article was originally published in forum thread: Patch 7.3 - Feral Druid Changes started by chaud View original post
Comments 89 Comments
  1. Ranaas's Avatar
    Quote Originally Posted by Tradu View Post
    Okay, notice how all of those things are changes. Feral is still basically the same spec as it was back in Wrath, with the only real differences being the addition of Bloodtalons(MoP), removal of stat snapshotting(everybody going into WoD) and then the addition of the artifact ability. Elemental has been changed more just in Legion.
    So what more blizzard have to do to rework a class/spec? Make a range caster into a melee healer? Elemental had a good rework this expansion, period..
  1. HeyGuysHello's Avatar
    The entire expansion I've been asking when we might get a feral so we can drop one of the worse performing rogues or meme'in hunters, and it's about goddamn time my guild can consider doing it.
  1. emilylorange's Avatar
    hey look at that they actally addressed one of my impossible demands and i might play 7.3.
  1. mmoc59b5827c7e's Avatar
    Quote Originally Posted by Orangetai420 View Post
    LOL ele has gotten more dev attention than feral has in the past few expacs. This is the biggest rework I've seen for feral since they split them from guardian.
    Yeah, whatever makes believe this garbage.
  1. mmocebc4a63931's Avatar
    Quote Originally Posted by Lionhearte0 View Post
    Lmao. He actually believes this.

    Feral has been the most complex spec to play. Fact.
    Please show us this "fact". WoD sub was harder than WoD Feral in every aspect. Legion Feral isnt hard, its just annoying and unrewarding.
  1. RayenDark's Avatar
    Quote Originally Posted by Iettlopp View Post
    Please show us this "fact". WoD sub was harder than WoD Feral in every aspect. Legion Feral isnt hard, its just annoying and unrewarding.
    WoD Feral wasn't hard because SR was basically a free 2min buff that you didn't worry about. No Rogue spec has ever been hard to play.
  1. mmocebc4a63931's Avatar
    Quote Originally Posted by RayenDark View Post
    WoD Feral wasn't hard because SR was basically a free 2min buff that you didn't worry about. No Rogue spec has ever been hard to play.
    Sub rogue has always been considered the hardest specc to play (esp in PvP)
  1. getupkid55's Avatar
    Quote Originally Posted by RelaZ View Post
    Overall I really like the changes (maybe we can finally get the absolutely atrocious Bloodtalons talent out of PvP now), would do the following as well:

    Baseline:


    PvP talents:
    Your PvP talent suggestions are god awful. Please god no.
  1. mmoc8df4884c81's Avatar
    i don't see why these changes are done, it looks like their first try in legion to fix this class. Now i have to decide between savage roar and brutal slash instead of bloodtalon an brutal slash. This change is so lame.

    they only have to do one thing: if you play your rotation perfectly, then you should be top tier. Thats how feral should work. the fun of the specc comes from the dps reward.

    The easy talents you can pick to sit on 100% energie all the time are too much and rekt yourself, that shouldn't be possible.

    otherwise a complete make-over for the class will be fine, something like more roars and keeping them up for situational skillbuffs for burst, dots , moving, aoe etc...

    These changes change nothing.
  1. RelaZ's Avatar
    Quote Originally Posted by getupkid55 View Post
    Your PvP talent suggestions are god awful. Please god no.
    Yeah man, lets keep Feral as the most boring class in the game. Pure bleed bots. That ought to make PvP even better in 7.3! It's worked so well for basically every single class/spec in Legion so far =)
  1. SenpaiDean's Avatar
    MFW these changes go the way of the DH changes
  1. Zavala_451's Avatar
    The class that's had the most attention in the history of WoW and has been consistently OP for as long as I can remember, now gets more attention and will be more OP. Great
  1. mmocebc4a63931's Avatar
    Quote Originally Posted by Ealyssa View Post
    Hahahaha holy shit good one.

    Oh, you're serious ? And talking about "self-fabricated illusion" ? You need help friend.
    If you think feral is hard to play you are delusional, it's only annoying but not hard.

    - - - Updated - - -

    Quote Originally Posted by Zavala_451 View Post
    The class that's had the most attention in the history of WoW and has been consistently OP for as long as I can remember, now gets more attention and will be more OP. Great
    Man ferals are not OP in legion, they were overturned in PvP for a while but got fixed kinda quickly. Thank God it's not like mop feral tho
  1. Devilyaki's Avatar
    Didn't like SR before, it felt boring with the low up time, now it's seems a bit better.
  1. mmocc82419dbdd's Avatar
    Most of the comments I see are from people playing feral as alt or not really having a clue how feral works because warrior has more button mashing options.

    The way feral is now is good, however the stat priority is all over the place and to get to top 5 in raid is quite hard. The changes were needed from the beginning of expansion, blizz knows the problem for months if not years. It felt nice in WoD but it made me feel sad playing feral as it was after maining it for over 9 years... Legion feral requires a lot of focus and planning.

    All in all I am happy about the changes, it is time for it and maybe from 7.3 people will not just disregard me applying for m+ or raid because I am a feral ... it feels bad
  1. bjlight1988's Avatar
    Quote Originally Posted by Thorim View Post
    Oh yes sorry, the devs who never make a single mistake (except almost every change they ever made, just like when they made DK easymode by removing multiple diseases) - The devs are doing this to help the LFR generation, people who can't even manage a single buff and single debuff. If I wanted to play Wotlk-era Ret paladin where I can just macro all my abilities into one button, I'd play an easy spec.
    Did you ever stop to consider that nobody wants to develop things around people like you because you're goddamn cancer?
  1. -aiko-'s Avatar
    Quote Originally Posted by Iettlopp View Post
    If you think feral is hard to play you are delusional, it's only annoying but not hard.
    Feral is most definitely hard, though I suppose it depends on how you define 'hard'. In any case, the Feral rotation when simplified is not hard to understand, no: keep up bleeds, keep up Savage Roar, manage cooldowns. To minmax Feral however requires a lot of thought and attention. Snapshotting, pandemic, timers, pooling, energy costs - there is so much to pay attention to, perhaps more than any other spec besides maybe Survival Hunter.

    That's why they're making this change in the first place. There is a huge gap between the top Feral players and the average Feral players, because of how demanding and unforgiving the rotation is. They want to minimize this skill gap and introduce more choice into the talents.
  1. mmoc22b825a5c3's Avatar
    Quote Originally Posted by TheFuse View Post
    It still exists so no, it's not okay.
    Survival hunter is perfect compared to your existence.
  1. Will's Avatar
    Quote Originally Posted by Iettlopp View Post
    Sub rogue has always been considered the hardest specc to play (esp in PvP)
    absolute rubbish. I played feral in WotLK where it was considered (followed by afflic) the hardest spec. Period. Don't you remember the 'john fucking madden' feral rotation picture that circulated? Without an arms warr manglebot it was even worse.
  1. Epoch's Avatar
    Quote Originally Posted by Iettlopp View Post
    Sub rogue has always been considered the hardest specc to play (esp in PvP)
    Perhaps it was considered hard by you, in your little fantasy world. No spec of rogue has ever been hard to play.

    - - - Updated - - -

    Quote Originally Posted by ImpTaimer View Post
    Oh no Druids have 1/4 specs that isn't top 3 overall. Lets waste development time on them over classes that are lucky to have 1 viable spec.

    Blizzard's obsessions with instilling the illusion that Druids are "hard to play" spec just fuels Druid player egos (hint, they haven't been since late vanilla). Subtlety was always harder to play successfully than Feral anyway.

    Feral cats should be happy ability bloat got trimmed, not get pissy about their self-fabricated illusion.
    Do everyone a favor and go back to the warrior forums. Someone that is so close minded about specs he knows nothing about will only succeed in embarrassing themselves when they attempt to comment on a spec which they can't even begin to comprehend. As a feral / guardian since 2005, a majority of our spec nerfs came from illiterate, ignorant players like you who cried about ferals in pvp until they got their way. The game would be better off with less of you, have a good day.

    Inb4omgimawarrioriknoweverythang: no spec of rogue has ever been hard to play. Get off the podium, no one here wants to hear the bs you are attempting to spew, gjd.

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