Method - Mythic Tomb of Sargeras World First
Tomb of Sargeras has been cleared on Mythic difficulty by Method after 654 wipes on Kil'Jaeden. Congratulations to them!



This article was originally published in forum thread: Method - Mythic Highmaul World First started by chaud View original post
Comments 220 Comments
  1. Xenodrake's Avatar
    Quote Originally Posted by Jtbrig7390 View Post
    TOGC (mite have been just for a achievement tho, can't remember) and the TOS/Uld bonus bosses had that setup.

    Funny enough the TOS boss still has that, It was never removed.
    Help me if I am wrong but Didn't the Ice Crown Citadel raid have that as well. For the entire instance 50 wipes. If I recall per week.
  1. HellionCrow's Avatar
    Quote Originally Posted by Segus1992 View Post
    Wow, talk about weak ass excuse followed by simply shoving your head in the sand to avoid backlash. Big man.
    Yeah the guy is a complete douchecanoe and that overshadows the fact that some of the points he makes can be considered accurate.
  1. Jtbrig7390's Avatar
    Quote Originally Posted by Xenodrake View Post
    Help me if I am wrong but Didn't the Ice Crown Citadel raid have that as well. For the entire instance 50 wipes. If I recall per week.
    Been ages so I can't remember, I do believe LK had it on heroic mode.
  1. Socronoss's Avatar
    Quote Originally Posted by Faltharion View Post
    LFR is right for you, serious, stick to it.

    But...
    That's the type of attitude that i dislike from some players in the player base, entitled people that think things should be showered to them just because they exist. If everything is easy, there's no point in doing it. The point of the game is the challenge itself, to get the best gear you get the highest challenge. It's the carrot in the end of the stick.

    If you don't like it maybe this is not a game for you? What's even the point of calling it a game if there's no hurdle, no difficulty in it? In fact i wouldn't call that a game, i would call it a story, a movie or a video, not a game. A game has Failure and Defeat associated to it. Demanding victory with no defeat is to mind puzzling.
    Well, it's still the game for you. There are things like LFR, LFD etc. that give you loot for simply being there.

    I'll let you do whatever you like to do (LFR, possibly even normal mode), so please let me (and others like me) do challenging content that you actually have to work hard to learn and then can finally beat. Also, the satisfaction I get when a boss that you have spent hundreds of attempts on, finally dies is just so incredible that I don't want to miss it.
  1. HellionCrow's Avatar
    Quote Originally Posted by Socronoss View Post
    Well, it's still the game for you. There are things like LFR, LFD etc. that give you loot for simply being there.

    I'll let you do whatever you like to do (LFR, possibly even normal mode), so please let me (and others like me) do challenging content that you actually have to work hard to learn and then can finally beat. Also, the satisfaction I get when a boss that you have spent hundreds of attempts on, finally dies is just so incredible that I don't want to miss it.
    That is the beauty of the current raiding and dungeon system. Having something to do for everyone is an overall good thing regardless of the people who try to fight it just because they personally don't like it.
  1. ItachiZaku's Avatar
    GJ, Method. Once again showing that we don't need the factions to team up, cuz Horde can handle shit on their own. Lok'tar!
  1. Weihu's Avatar
    Quote Originally Posted by Shakou View Post
    ICC had them as well, but ya fair enough. I don't think it's a good mechanic either, and I think this argument that they should put such artificial blocks to "give others a chance at world firsts" is silly, they don't have any more a chance with less attempts than they do with more.
    I'll add that the top guilds didn't respond to limited attempts by just pulling X number of times then sitting on their hands the rest of the week. They had alts test the waters first to see if limited attempts would be a problem for a given boss (when it wasn't just a bonus boss that was limited) and for the tougher bosses to get practice in before they spent attempts on their main raid. Basically, it just made having multiple raid ready characters even more important for the progression race than they are now, because every extra raid you could field was an extra X attempts at a boss to practice.

    And then once you were actually using the attempts, there was a lot of pressure to wait for every single cooldown to be available before pulling so you are at your best for every pull. This mostly meant reincarnate but there were a handful of other abilities that wouldn't be quite ready without waiting if used shortly before a wipe.

    That is basically why they abandoned the concept of limited attempts in the first place, all it did was frustrate people and didn't even really accomplish the intended goal. They tried it again for Ra-den but if I remember correctly he was so easy compared to Lei-shen that the limited attempts for him never really mattered.
  1. Ozrik's Avatar
    Quote Originally Posted by thilicen View Post
    Surprised to see they only have 1-2 artifact levels more than me, a semi-casual who's now at 4/9 heroic with no grinding going on between. I guess the whole "forced to do everything and play 24/7 to be competitive" thing is pure bullshit. Who would have guessed.
    You forget they are the same level on at least 6 chars.
  1. Socialhealer's Avatar
    Quote Originally Posted by Chelada View Post
    since you can "easily do a better job than blizzard" make your new MMO take their player base become a billionaire, everyone talks about how easy it is to be better than them but yet they still sit on their throne
    i said balancing, not create an entire game from the ground up, two completely different things, too hard for you to understand?
  1. Asaliah's Avatar
    Quote Originally Posted by Naibil View Post
    Botani Camouflage.
    Thank you!

    Looks quite awesome for a druid
  1. Rorcanna's Avatar
    Quote Originally Posted by Beckers View Post
    I am sorry but @Rorcanna is spot on the point and you missed it.. In this whole thread you just spew bullshit..

    Time consuming is not hard by any metric, just overall spirit-breaking. If you still wish to farm resistance gear just quit the game, this mentality is long gone - I just wish the people who support it would have gone with it.
    Amen times 100.

    - - - Updated - - -

    Quote Originally Posted by Vidget View Post
    That's an opinion though.
    You're free to compare raid encounters now with raid encounters from before. I ain't gonna do it for you.

    If Method players regularly move the goalposts with new tiers for what they consider to have been the most challenging encounter, it sure as hell holds true for the levels I play at (scrub level, 8/9 HC and starting Mythic).
  1. Shanknasty's Avatar
    Oh boy...what a "race".
  1. Jasper Kazai's Avatar
    Only one person switched to the new title for the killshot? Now that's some poor coordination!
  1. Jyggalag's Avatar
    Quote Originally Posted by thilicen View Post
    Surprised to see they only have 1-2 artifact levels more than me, a semi-casual who's now at 4/9 heroic with no grinding going on between. I guess the whole "forced to do everything and play 24/7 to be competitive" thing is pure bullshit. Who would have guessed.
    They each have at least 5 characters with similar amount of traits for class stacking and loot funneling. Good try though.
  1. JMpal's Avatar
    Quote Originally Posted by Shakou View Post
    And you see this is where you start getting into shit that wasn't even mentioned here as if to say the game today is now generally more difficult. You're having an argument with yourself and doing exactly what you accuse other people of.



    This is verbatim what you are doing right now in this thread.

    I am not in any way saying Vanilla was the epitome of challenge in this game, YOU are saying that the game right now is and that's just plain wrong and idiotic.


    Literally not even responding to reality here, you're just saying nonsense and keep repeating it. It took 4 months for a guild that was definitely not full of complete dipshit retards that didn't know how to play the fucking game to get the world first rag kill.
    The time commitment of Vanilla guilds was legit but it's a flat out falsehood to suggest these guys were playing their classes well.

    Death and Taxes healing officer has posted videos of him keyboard turning and clicking during an attempt at Pre-Nerf C'Thun. This is after they racked up multiple world firsts in the tier.

    I can't post link but it can easily be found on youtube.
  1. deathsreaper's Avatar
    Quote Originally Posted by thunderdragon2 View Post
    imo avatar was their own fault for it being "mathematically impossible" since they tested it dono if they tested KJ tho if the did then it's their own fault or it also
    Avatar was not mathematically impossible hence they got the kill before Blizzard made any changes to the boss.

    - - - Updated - - -

    Quote Originally Posted by deathsreaper View Post
    Avatar was not mathematically impossible hence they got the kill before Blizzard made any changes to the boss.
    Not to mention that the best tank in the world just rigged his damn keyboard to spam sunder armor over and over and went afk during a raid boss. Mike Preach will tell you all about that. The only reason it took people so long to kill bosses in Vanilla was because the game was poorly designed. There is no way any of the world first guilds from Vanilla could compete today for world first period.
  1. shenlong's Avatar
    Quote Originally Posted by Eleccybubb View Post
    Pretty sure only one boss ever had that and it was because of it being a bonus boss.

    For main bosses it has no place. If guilds want to invest time then that is their decision and they should not be punished for wanting to do so.
    Algalon (Ulduar Bonus Boss) - You had 1 hour per week to get him down after going to him

    Heroic Mode Trial of the Crusader - You had 50 attempts per week for the whole raid. 50 wipes and all remaining bosses despawned.

    Heroic Icecrown Citadel -> Gated instance, Wings got enabled on a 2-week schedule
    Putricide Wing openend -> You had 10 attempts per week on Putricide
    Lanathel Wing opened -> You had 15 attempts combined on Putricide an Lanathel
    Sindragosa Wing opened -> You had 20 attempts combined on Putricide, Lanathel, Sindragosa and Lich King

    Ra-den (Throne of Thunder Bonus Boss) - You had 30 attempts per week.
  1. Eleccybubb's Avatar
    Quote Originally Posted by shenlong View Post
    Algalon (Ulduar Bonus Boss) - You had 1 hour per week to get him down after going to him

    Heroic Mode Trial of the Crusader - You had 50 attempts per week for the whole raid. 50 wipes and all remaining bosses despawned.

    Heroic Icecrown Citadel -> Gated instance, Wings got enabled on a 2-week schedule
    Putricide Wing openend -> You had 10 attempts per week on Putricide
    Lanathel Wing opened -> You had 15 attempts combined on Putricide an Lanathel
    Sindragosa Wing opened -> You had 20 attempts combined on Putricide, Lanathel, Sindragosa and Lich King

    Ra-den (Throne of Thunder Bonus Boss) - You had 30 attempts per week.
    Aha. See I didn't start till late Wrath so I didn't really raid much. I knew Trial had it but no idea Ulduar or ICC did. Ra-den I obviously knew.
  1. Nfinitii's Avatar
    Anyone know what the classes/specs they brought for the kill?
  1. Diggster's Avatar
    Quote Originally Posted by Nfinitii View Post
    Anyone know what the classes/specs they brought for the kill?
    https://www.wowprogress.com/guild/eu/tarren-mill/Method
    click the kiljaiden kill, then click view raid setup

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