Table of Contents
Strategies by Role
Hopefully these strategies and tips in our Seat of the Triumvirate guide will help you to defeat this encounters!Zuraal the Ascended
Positioning
- Spread around the boss to avoid getting hit by Null Palm if it is not targeted on you
- After the boss casts Decimate move him out of the dark puddle
Strategy
- Kill the Coalesced Void adds as soon as possible, as they limit the space available in the room
- The player targeted by Umbra Shift should kill adds in his realm until their energy bar is filled, then use the extra action button to escape
- While a player is in the Void Realm, the boss will fixate random players, so make sure you run away from him if targeted
- After a player escapes Umbra Shift, the boss will be stunned and take increased damage
Saprish
Positioning
- Avoid the traps on the ground
- Players with immunities can clear traps by running over them
- Minimize the stacks of Hunter's Rush applied to the boss by being spread through the room
Strategy
- When Darkfang casts Ravaging Darkness make sure to move out of the affected area
- When Duskwing swoops down on a target and casts Dread Screech make sure to interrupt it
- It is best to use offensive cooldowns when the fight starts
Viceroy Nezhar
Positioning
- The room shrinks over time, which is the soft enrage of the boss
- When the boss casts Entropic Force, stand as close to him as possible to avoid being pushed back into the closing circle
Strategy
- The tank should always interrupt Howling Dark
- The rest of the party should use interrupts on the Void Lashing ability of the Unbral Lashers
- When the boss reaches 100 Insanity, he will summon two Shadowguard Voidtenders and start casting Eternal Twilight
- You must kill the two Shadowguard Voidtenders and interrupt the boss to avoid instant group kill
L'ura
Positioning
- Tank the Greater Rift Wardens close to the rift where they spawned to make cleaving adds easier
- When the boss casts Fragment of Despair, at least one player needs to stand within the impact point
- Avoid standing in the patches of dark on the ground
Strategy
- Kill the Greater Rift Wardens as soon as possible to close the rifts
- Deal as much damage as possible to the boss while it is casting Backlash
- After two rounds of Backlash the boss will cast Grand Shift, which moves the patches of bad around the room
Abilities
Originally Posted by MMO-Champion
Argus was governed from the gleaming halls of the Seat of the Triumvirate--until the eredar struck their unholy bargain with Sargeras. Enraged by Velen's defiant exodus, Kil'jaeden decreed that the Seat should be abandoned as a symbol of an irrelevant past... for the Legion had become their future.Its once-gleaming halls now fallen into shadow, the Seat radiates a dark power that has drawn those seeking to harness the might of the Void and unleash it upon their enemies.
Zuraal the Ascended
Zuraal represents the Shadowguard's first success at creating a void-infused Broken whose mind has not fallen into madness. A renowned brawler in his past life, Zuraal uses his newfound dark strength to empower his attacks and decimate his foes.
- Overview - Zuraal uses the void to empower himself and injure his opponents. Decimate creates pools of damaging void energy, while Coalesced Void empowers all of Zuraal's abilities. Every once in awhile, Zuraal will cast Umbra Shift on a random target, sending them to the Void Realm. While the party member is in the Void Realm, Zuraal the Ascended will fixate on random targets and chase them down, casting Maddened Strike if he gets too close. The party member in the Void Realm can kill Dark Aberrations to gain void energy in order to cast Void Tear. Casting Void Tear stuns Zuraal and removes Maddened Frenzy, causing him to no longer fixate.
- Damage Dealers -
- Kill off Coalesced Voids before they reach the boss.
- While in the Void Realm, make sure to kill Dark Aberrations as quickly as possible to build up your void energy.
- Void Tear stuns the boss and causes him to take additional damage when cast, so use this opportunity to deal as much damage as you can.
- Make sure the boss does not reach you while he is fixated on you.
- Healers -
- Damage from Void Sludge will stack on every party member who stands in it.
- Make sure the boss does not reach you while he is fixated on you.
- Tanks -
- Make sure to move the boss away from void energy left behind by Decimate and Null Palm, otherwise he will be empowered by Void Infusion.
- While in the Void Realm, make sure to kill Dark Aberrations as quickly as possible to build up your void energy.
- Void Tear stuns the boss and causes him to take additional damage when cast, so use this opportunity to deal as much damage as you can.
- Damage Dealers -
- Zuraal the Ascended -
- Null Palm - A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 400,000 at each impact point.
- Void Sludge - Volatile void seeps in to the target, inflicting 59,150 Shadow damage every 1 sec. This effect stacks.
- Void Infusion - Infused by the void leaking out of the Twisting Nether, increasing damage done by 100%.
- Decimate - Infuses the caster's fist with void energy, inflicting 591,500 Shadow damage to their target and creating a pool of void energy that expands outwards from the impact point.
- Void Sludge - Volatile void seeps in to the target, inflicting 59,150 Shadow damage every 1 sec. This effect stacks.
- Coalesced Void - Coalesced Voids form within the center pool throughout the fight, and make their way towards the Void Brute. If they reach him, the Coalesced Void casts Dark Expulsion.
- Dark Expulsion - Explodes in a shower of void energy, inflicting 422,500 Shadow to all enemies.
- Umbral Ejection - Void energy wicks off the Coalesced Void, leaving pools of void energy at their location every 1 sec. These pools inflict 59,150 Shadow damage every 1 sec.
- Umbra Shift - Infuses the target with void energy, inflicting 162,500 Shadow damage and knocking them backwards in to void realm.
- Fixate - Fixates on a target, attacking them to the exclusion of other targets.
- Maddened Frenzy - Maddened by the void, reducing Zuraal the Ascended's movement speed by 60%. Additionally, melee attacks cause knockback.
- Null Palm - A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 400,000 at each impact point.
- The Void Realm -
- Dark Aberration - Dark Aberrations wander the void, attacking anyone who appears in their realm.
- Release Void Energy - Upon death, the caster explodes, inflicting 55,000 Shadow damage and infusing nearby targets with void energy. At 100 Energy, the target can cast Void Tear.
- Void Infusion - While in the Void Realm, void energy can be gathered by killing Dark Aberrations. After gathering 100 energy, Void Tear can be cast.
- Void Tear - Tear a whole in the Void, bringing the caster back to the real world. Additionally, Void Tear stuns Zuraal the Ascended for 20 sec and increases damage taken by 200%.
- Dark Aberration - Dark Aberrations wander the void, attacking anyone who appears in their realm.
Saprish
The ever-tactical Saprish deploys the forces of the Shadowguard with calculated precision. Though a skilled commander and strategist, Saprish relishes taking a direct hand in battle. He turns his foes' weaknesses against them, leaving his vulnerable adversaries at the mercy of his voracious pets.
- Overview - Saprish, in conjunction with his pets, works to debilitate his targets before eliminating them for good.
Saprish uses Void Trap to stun his enemies, while Darkfang will teleport behind a random and cast Ravaging Darkness. Party members hit by Ravaging Darkness gives Saprish stacks of Hunter's Rush, increasing the damage done to the tank.
- Damage Dealers -
- Avoid being trapped by Saprish's Void Trap.
- Darkfang's Ravaging Darkness empowers Saprish with every player hit. Avoid standing in it to keep the tank from being hit too hard.
- Healers -
- While most damage is avoidable, be aware of the group-wide damage from Ravaging Darkness, Overload Trap and Umbral Flanking.
- While Saprish has Hunter's Rush, the tank will take additional damage from the boss's melee attacks.
- Tanks -
- Focus on acquiring threat on the main boss; his pet cannot be tanked.
- Hunter's Rush gives Saprish's melee attacks a chance to deal additional damage. Watch how many stacks he has to gauge how much and how long additional damage will be coming in.
- Damage Dealers -
- Saprish -
- Hunter's Rush - Empowers the hunter, causing melee attacks to have a chance to cause Dark Slash.
- Dark Slash - The caster's weapon bursts with dark energy, inflicting 162,500 Shadow damage.
- Void Trap - Creates a void trap, which inflicts 260,000 Shadow damage and stuns the first target that enters its radius.
- Overload Trap - Sets a series of placed traps to explode, inflicting 250,000 Shadow damage to all nearby enemies.
- Umbral Flanking - Saprish marks multiple players. After a short time he dashes between them, inflicting 85,000 Physical damage. Additionally, all players hit by Umbral Flanking give Saprish a stack of Hunter's Rush.
- Hunter's Rush - Empowers the hunter, causing melee attacks to have a chance to cause Dark Slash.
- Darkfang -
- Ravaging Darkness - Teleports to a player and executes a series of attacks for 6 sec. Each attack inflicts 270,000 Shadow damage every 1 sec. Additionally, all players hit by Ravaging Darkness give Saprish a stack of Hunter's Rush.
- Ravaging Darkness - Teleports to a player and executes a series of attacks for 6 sec. Each attack inflicts 270,000 Shadow damage every 1 sec. Additionally, all players hit by Ravaging Darkness give Saprish a stack of Hunter's Rush.
- Shadewing -
- Swoop - Swoops down on random target, inflicting 200,000 Physical damage to all enemies near the impact.
- Dread Screech - Lets out a piercing screech, inflicting 338,000 Shadow damage and disorienting all enemies for 4 sec.
- Swoop - Swoops down on random target, inflicting 200,000 Physical damage to all enemies near the impact.
Viceroy Nezhar
Like others of his ilk, Viceroy Nezhar is obsessed with harnessing the power of the Void to serve his own ambitions. Drawn to the Seat of the Triumvirate by the immense darkness emanating from deep within, Nezhar will stop at nothing to claim it for his own.
Given the viceroy's experiments at infusing vessels with the power of shadow, the implications of what he might accomplish on Argus are dire indeed.
- Overview - At the beginning of the fight, Viceroy Nezhar creates a ring of Collapsing Void, which slowly closes in around the arena until it covers the majority of the space. During the fight, Viceroy Nezhar will make multiple attempts to push the party outwards into the Collapsing Void, using both Howling Dark and Entropic Force to do so. Viceroy Nezhar also summons Umbral Tentacles to assist him. These tentacles cast Void Lashing at a random target.
- Damage Dealers -
- Umbral Tentacles need to be a priority in to avoid the party being overrun with extra damage.
- Howling Dark should be interrupted as much as possible.
- Use any movement speed increases you have during Entropic Force to avoid being pushed into the Collapsing Void.
- Healers -
- Umbral Tentacle's Void Lashing stacks a healing debuff on each target.
- Party members pushed into Collapsing Void should take priority until they are capable of moving out of it.
- Tank -
- Interrupting Entropic Force can help to position Viceroy Nezhar in such a way to give more room during Entropic Force.
- Use any movement speed increases you have during Entropic Force to avoid being pushed into Collapsing Void.
- Damage Dealers -
- Viceroy Nezhar -
- Dark Blast - Hurls a bolt of void energy at the target, inflicting 520,000 Shadow damage.
- Umbral Tentacles - Summons 3 Umbral Lashers, which cast Void Lashing at random targets.
- Umbral Lasher -
- Unstable Entrance - The caster tears into reality from the void, inflicting 141,700 Shadow damage to all nearby enemies and knocking them back
- Void Lashing - Fires a beam of void energy at the target, inflicting 195,000 Shadow damage every 1 sec for 6 sec. Additionally, Void Lashing reduces healing taken by 5% for 15 sec. This effect stacks.
- Void Lashing - Void Lashing leaves a scar on your psyche, reducing healing received by 5%. This effect stacks.
- Umbral Lasher -
- Entropic Force - Void winds flow out of the caster, inflicting 125,000 Shadow damage every 1 sec and additionally pushing all enemies away.
- Howling Dark - Fills all nearby enemies with dread, causing them to flee in fear for 4 sec.
- Insanity - During the course of the fight, Viceroy Nezhar continuously gains Insanity. At 100 Insanity, Viceroy Nezhar summons 2 Shadowguard Voidtenders and starts to cast Eternal Twilight.
- Shadowguard Voidtender - When summoned, the Shadowguard Voidtenders cast Dark Bulwark on Viceroy Nezhar.
- Dark Bulwark - Enshrines the target in dark energy, making them immune to damage and interrupts.
- Eternal Twilight - Releases a cataclysmic blast of void energy, inflicting 16,900,000 Shadow damage to all enemies.
- Shadowguard Voidtender - When summoned, the Shadowguard Voidtenders cast Dark Bulwark on Viceroy Nezhar.
- Collapsing Void - At the start of the fight, a ring of void energy coalesces around Viceroy Nezhar, which collapses inwards. Standing in this void energy afflicts the target with Collapsing Void.
- Collapsing Void - Dark energy whips at the target, inflicting 422,500 Shadow damage every 1 sec.
L'ura
When Velen and his followers fled Argus aboard the Genedar, the naaru L'ura stayed behind to buy the draenei time to escape. Kil'jaeden, enraged by this betrayal, ordered the wounded naaru sealed away in the Seat of the Triumvirate.
Over the long millennia that passed, L'ura fell from Light to Void. Her elegant song of courage and hope became a shadowy dirge of despair, luring those seeking to lay claim to her power.
- Overview - L'ura begins the fight by open portals to the Void, calling in Greater Rift Wardens for defense. While the portals are open, L'ura channels Naaru's Lament, inflicting Shadow damage to all party members. Additionally, L'ura is immune to damage due to Darkened Shroud. Killing the Greater Rift Warden gives Alleria Windrunner the opportunity to close the portal, and use the void energy she receives to cast Dark Torrent. After opening two waves of portals, L'ura continues to to channel Naaru's Lament, but also engages the party directly, gaining new abilities.
- Damage Dealers -
- Make sure to spread to catch all bolts fired by each Greater Rift Warden's Fragment of Despair.
- Prioritize eliminating the Greater Rift Wardens when they are present in order for Alleria to close the rifts.
- L'ura is vulnerable and takes additional damage while affected by Backlash. Use this time as an opportunity to deal the most damage to L'ura.
- Healers -
- L'ura's Naaru's Lament causes party-wide damage, while Void Blast deals strong single-target damage to random party members.
- The longer L'ura can channel Naaru's Lament, the more damage each of her other attacks can do.
- Tanks -
- Greater Rift Warden's Sorrow Shock can cause a spike in damage taken, so be prepared for it.
- Active portals will constantly spawn Waning Voids, which will need to be picked up when available.
- Damage Dealers -
- L'ura -
- Call to the Void - L'ura calls out to the void, opening a series of void portals. Once opened, L'ura begins draining energy from the portals and starts channeling Naaru's Lament.
- Naaru's Lament - Sings a wailing dirge, inflicting 65,000 Shadow damage to all enemies every 3 sec until cancelled. Additionally, L'ura's casts Growing Darkness every 2 sec.
- Growing Darkness - Lura gains energy from void, increasing damage done by 2% every 2 sec. This effect stacks.
- Void Blast - Hurls a bolt of void energy at the target, inflicting 75,000 Shadow damage and an additional 50,000 Shadow damage every 1 sec for 5 sec.
- Final Dirge - Once L'ura has been severed from all available portals, she enters the fight, becoming mobile and capable of attacking players directly. L'ura continues to channel Naaru's Lament and cast Void Blast, and also gains the ability Umbral Cadence.
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On Mythic Difficulty, L'ura also gains the ability Grand Shift.
- Umbral Cadence - L'ura releases pent up void energy in all directions, inflicting 75,000 Shadow damage to all enemies.
- Grand Shift - L'ura calls out to all Remnants of Anguish, causing them jump to random enemies, inflicting 211,900 Shadow damage to all enemies near the impact point and knocking them back.
- Greater Rift Warden -
- Void Bound - Binds the caster to the portal that summoned, protecting the portal from being destroyed.
- Fragment of Despair - Hurls a bolt of shadow energy at random locations, which inflict 845,000 Shadow damage to enemies at the target location.
If no players are hit, Fragment of Despair inflicts 1,690,000 Shadow damage to all players. - Sorrow Shock - Shocks the target with dark energy, inflicting 125,000 Shadow damage.
- Waning Void -
- Remnant of Anguish - Leaves a remnant of the Waning Void's essence behind, which inflicts 211,900 Shadow damage every 1 sec to all nearby enemies.
- Alleria Windrunner - Alleria Windrunner appears at the beginning of the fight, and casts Void Sever at any unprotected Void Portals.
- Void Sever - Drains an unprotected Void Portal of its energy, severing its connection to L'ura and closing it permanently.
Seat of the Triumvirate Achievements
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Seat of the Triumvirate Loot List
Seat of the Triumvirate drops item level 845 (Normal), 865 (Heroic), and 885 (Mythic) loot. Loot can have higher item levels if it becomes Titanforged or Warforged.Level | Type | Slot | Name | Dropped By | Model Viewer |
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885 | Neck | Neck | Necklace of the Twisting Void | Viceroy Nezhar | |
885 | Finger | Finger | Mac'Aree Seal of Nobility | Zuraal the Ascended | |
885 | Finger | Finger | Band of the Triumvirate | L'ura | |
885 | Trinket | Trinket | Void Stalker's Contract | Darkfang | |
885 | Trinket | Trinket | Ampoule of Pure Void | Zuraal the Ascended | |
885 | Trinket | Trinket | Reality Breacher | Viceroy Nezhar | |
885 | Trinket | Trinket | Echo of L'ura | L'ura | |
885 | Cloth | Head | Shadow-Weaver's Crown | Darkfang | Modelviewer |
885 | Cloth | Shoulders | Viceroy's Umbral Mantle | Viceroy Nezhar | Modelviewer |
885 | Cloth | Chest | Voidbender Robe | Darkfang | Modelviewer |
885 | Cloth | Waist | Cord of Unraveling Reality | L'ura | Modelviewer |
885 | Cloth | Legs | Subjugator's Leggings | Zuraal the Ascended | Modelviewer |
885 | Cloth | Feet | Slippers of Growing Despair | L'ura | Modelviewer |
885 | Cloth | Wrists | Entropic Wristwraps | Viceroy Nezhar | Modelviewer |
885 | Cloth | Hands | Handwraps of the Ascended | Zuraal the Ascended | Modelviewer |
885 | Leather | Head | Voidlashed Hood | Zuraal the Ascended | Modelviewer |
885 | Leather | Shoulders | Twilight's Edge Spaulders | L'ura | Modelviewer |
885 | Leather | Chest | Vest of the Void's Embrace | L'ura | Modelviewer |
885 | Leather | Waist | Cinch of the Umbral Lasher | Viceroy Nezhar | Modelviewer |
885 | Leather | Legs | Shifting Stalker Hide Pants | Darkfang | Modelviewer |
885 | Leather | Feet | Footpads of Seeping Dread | Viceroy Nezhar | Modelviewer |
885 | Leather | Wrists | Bracers of Dark Binding | Zuraal the Ascended | Modelviewer |
885 | Leather | Hands | Gloves of the Dark Shroud | Darkfang | Modelviewer |
885 | Head | Helm of Shadowy Descent | L'ura | Modelviewer | |
885 | Shoulders | Pauldrons of the Void Hunter | Darkfang | Modelviewer | |
885 | Chest | Void-Linked Robe | Viceroy Nezhar | Modelviewer | |
885 | Waist | Waistguard of Bound Energy | Zuraal the Ascended | Modelviewer | |
885 | Legs | Leggings of Shifting Darkness | Viceroy Nezhar | Modelviewer | |
885 | Feet | Void-Coated Stompers | Zuraal the Ascended | Modelviewer | |
885 | Wrists | Darkfang Scale Wristguards | Darkfang | Modelviewer | |
885 | Hands | Void-Touched Grips | L'ura | Modelviewer | |
885 | Plate | Head | Crown of the Dark Envoy | Viceroy Nezhar | Modelviewer |
885 | Plate | Shoulders | Pauldrons of the Broken | Zuraal the Ascended | Modelviewer |
885 | Plate | Chest | Breastplate of the Dark Touch | Zuraal the Ascended | Modelviewer |
885 | Plate | Waist | Girdle of the Shadowguard | Darkfang | Modelviewer |
885 | Plate | Legs | Legplates of Ultimate Sacrifice | L'ura | Modelviewer |
885 | Plate | Feet | Trap Jammers | Darkfang | Modelviewer |
885 | Plate | Wrists | Vambraces of Lost Hope | L'ura | Modelviewer |
885 | Plate | Hands | Voidclaw Gauntlets | Viceroy Nezhar | Modelviewer |
885 | Life Relic | Void-Resistant Seedpod | Viceroy Nezhar | ||
885 | Fel Relic | Badge of the Fallen Vindicator | L'ura | ||
885 | Fire Relic | Darktide Fervor | Viceroy Nezhar | ||
885 | Frost Relic | Frozen Void Shard | Zuraal the Ascended | ||
885 | Iron Relic | Sanctified Eredar Lock | L'ura | ||
885 | Arcane Relic | Orb of the Abandoned Magi | Zuraal the Ascended | ||
885 | Shadow Relic | Coalesced Void | Darkfang | ||
885 | Storm Relic | Darkstorm Arrowhead | Darkfang | ||
885 | Blood Relic | Blood of the Vanquished | L'ura | ||
885 | Holy Relic | Carved Argunite Idol | Viceroy Nezhar | ||
110 | Other | Vixx's Chest of Tricks | |||
110 | Other | Unstable Portal Emitter |