Why are the Nephalem So Powerful?

Popular HearthPwn Standard and Wild Decks of the Week for August 20

Patch 7.3 - Vile Fiend
Patch 7.3 adds the Vile Fiend mount.






Patch 7.3 - Heirloom Neck
Patch 7.3 adds a new Heirloom neck item, the Man'ari Training Amulet. This item allows you to sacrifice 10% health to increase movement speed by 40% for 10 sec.

It is rewarded from the Assault on Felfire Armory Order Hall mission.



Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Back when you were working on WoW, how much did the concept of “theme park” vs “sandbox” influence the drawing board? Did you guys identify with one side more than another on a scale, or did you consider WoW to be it’s own entity, and introduce features to fit the current trend of gameplay?
WoW followed the theme park philosophy pretty strongly. Before WoW, MMOs were much more about creating an “interesting” (quotes intentional) world in which players could go find “fun” things to do. But often that fun devolved into grinding mobs. WoW was explicit about constantly providing directed gameplay, largely through quests. Rather than the quests petering out and reaching the point where you have to grind, in WoW the quests just never ran out. There are even way more quests than you need in order to reach max level, and increasingly there are even quests at max level. Quests aren’t even the only system that provides stuff for players to do.

Beyond just WoW, I’ll be a little controversial here and say that I worry that the importance of sandboxes to successful game design gets overstated. I’ve also noticed that it is game reviewers who get really excited about open-ended gameplay, and I’m sure part of that reason is because they have to play through so many games at a frenetic pace that something where they get to set the rules is appealing.

And I do get the appeal of sandboxes. It’s just that so often the game can’t often deliver on the massive expectations of what a sandbox really is. I get really bored of games where I have to go find the fun or invent my own fun, usually because games can’t ever really deliver on “Anything that you can conceive, you can do.” Instead I always find myself bumping into the limitations of the system. I can’t really be a thief who just survives stealing from other players. I can’t really be a merchant or a politician or a prophet because the game systems aren’t robust enough to support that. Minecraft lets you make ridiculously elaborate architecture. GTA is funny when the cop AI collides with semi-realistic car physics. But both are still pretty limited in terms of sandboxes.

(My favorite game is D&D, where a human dungeon master does allow you to do almost anything you can dream up. Computers are far behind.)

I could talk a lot about Breath of the Wild. It is a fantastic game. But I also do get bored sometimes when I climb a mountain just to find nothing interesting up on top. Yes, it’s great that the game lets me climb any mountain. That freedom is amazing. But I’m going to stop doing it if I keep finding boring mountaintops. Watching the different systems interact in ways that you would expect (”Lightning is attracted to metal!” “Bombs can move things when they explode!” is fun to witness and maybe entertaining from a creative expression standpoint. But that doesn’t automatically make it fun. I still want something engaging. If it can be an engaging open world game, great. But if it’s just an open world game, I’m going to move on to another game quickly.

I completely realize this is personal preference, but I’d rather designers give me an experience that they think would be fun for me, rather than giving me a tool set and letting me invent the fun. But I’m a guy who loves Lego, but never builds anything other than the model the boxed sets are designed to make. YMMV. (Source)



Dark Legacy Comics #595
DLC #595 has been released.

This article was originally published in forum thread: Patch 7.3 - Vile Fiend Mount, Patch 7.3 - Heirloom Neck, Tweets, DLC #595 started by chaud View original post
Comments 46 Comments
  1. mmocad44d27c44's Avatar
    Quote Originally Posted by BeerWolf View Post
    Useless necklace... should be a permanent effect.
    Official prediction: Corpse runs in Antorus are gonna be huge so you will have to equip this just to get to the boss before raid time is over. Literally that is the only useful application I can see for this necklace.
  1. dranlord's Avatar
    Quote Originally Posted by Professional Extra View Post
    And this was never a problem in WoW? I can't tell how many DK noobs I had to gank in the orc and troll starting area in WoW after WotLk hit. Or how many people I killed on a daily basis in STV on the alliance flight point or Nesingwarys.

    Nothing of what you said is exclusive to a sandbox mmorpg.
    but this is my point, you get gank, and you can just move away from it, easy, over my 10 year playing i have assholes that gank me over and over, but i always find a way to move a way from them, just running to town or flying away or asking for help.

    On this sandbox game, they can exploint mechanic to ignore this, like my point on ark, or i cant remmeber the game name, that a dude trap someone inside a house he build around where he log off.

    Sandbox allow player the freedom to troll other player to dead. Hell i still remember this first mmo where you get troll by idiots that live just stealing from low levels on servers.

    - - - Updated - - -

    Quote Originally Posted by phalk View Post
    I couldn't agree more with Ghostcrawler on this. I'm not a big fan of sandbox games, in fact I hate them.
    we are 2 there. I dont think Sandbox game make good mmo game.

    For me bc i have see this multiple times, on sandbox game is easy to groups of player or some ppl with alot of time to screw others.
  1. FuxieDK's Avatar
    Another heirloom neck??? We already have a ton of them, but gloves, wrist and boots are missing, and then we get another neck??
  1. DeusX's Avatar
    Quote Originally Posted by Dismembered View Post
    So, generic lines like yours?
    Your reply is dumb as shit, man. (risking a ban here, but I had to say it).
  1. mmoc130c3465fa's Avatar
    Ghostcrawler's answer on Themepark vs Sandbox is interesting and expected, but while I'm agree that 90% of players will only "build the model the boxed sets are designed to make", what about the 5%-10% of players that will create stories for others to enjoy ?

    He mentions D&D, but -at least for me- a good sandbox is one that give you the tool to be a GM. RPG in WoW is actually limited to talking and erp, as the world can't be changed. But thousand are still doing it! Imagine if we had more tools...

    Also when he said that a sandbox with merchants and politicians and prophets "can't be robust enough", well it would be nice to have more details. Why can't it be made ? I'm not expected real-life simulation of course, but a something simple as "become the mayer of Lakeshire" with a couple of options (rent houses, set tax for hearthstone there, allow/forbid pvp, edit a newspaper etc.) CAN be made, especially by a multi-billion dollars company.
  1. Tupolew519's Avatar
    that mount looks creepier than the previous ones.

Site Navigation