Season 11 Ends Oct 20th, Season 12 Starts November 9th

Interview with our Expansion Creation Competition Winner - Servitors of the Loa

Armory Stats - Patch 7.3 Achievements
Today we are taking a look at the number of players that have earned some of the new achievements in Patch 7.3. This data sample contains 1.8 million US and EU players active in the last month.

Don't see a chart? Enable javascript!

Don't see a chart? Enable javascript!

Blue Tweets
Originally Posted by Blizzard Entertainment
Are the tool tips for crouch on the argus rare pet battles just wrong - they block 100% of damage not 50%
This is working as intended, the 50% reduction of Crouch and Boss stack. (Muffinus)

Overwatch: Anthology Volume 1
Overwatch: Anthology Volume 1 releases on October 10!



Dark Legacy Comics #602 - The Simple Things
DLC #602 has been released!

This article was originally published in forum thread: Armory Stats - Patch 7.3 Achievements, Blue Tweets, Overwatch: Anthology, DLC #602 started by chaud View original post
Comments 69 Comments
  1. Asotcha's Avatar
    That comic is adorable xD Also, I gotta admit I'm a little surprised that not many people went for Commander of Argus for the transmog skins given how many of us were waiting for Shadowcaster Voruun to be fixed and got it that day. Maybe not a lot of people know about the reward yet? Plus the 2000 demons killed one--a mount is involved! Speaking of mounts also a little surprised not many pressed for Argussian Reach for that same reason; admittedly their rep is a little less represented up there and missions /quests that reward rep tokens helped quite a bit.
  1. mmoc133ea5993d's Avatar
    Quote Originally Posted by FelPlague View Post
    uhh no they did not get to collect data from every single person playing right now... if it was that easy to cvollect that data then blizz just would show numbers

    also there is LOTS of people who dont play but keep subbed, has bee like that since vanilla

    - - - Updated - - -



    scammed?
    how did they get scammed?
    they bought something, and they got what they were promised... i... when you go use your food stamps to buy mcdonalds do you call them scammers when they hand you, your quadruple big mac?
    Actually they not stating it, at least not here..they say "This data comes from 1.8 million US and EU players active in the last month. " which can be a part of all of them or actually every active in the last month. Maybe somewhere they explain how the samples ongoing but right here you can`t be sure
  1. Onikaroshi's Avatar
    Quote Originally Posted by SirCowdog View Post
    I've always felt that GW2 is just outright better than most MMOs, in terms of graphics and mechanics both. The main point that most people seem to have about it is in the nature of the content. Because despite it's superior design, GW2 is not WoW. It doesn't have the same themes, or feeling, or graphics. Add to that an unhealthy dose of investment in their WoW characters, and it's not surprising that so many people don't bother to look closely enough at GW2 to really appreciate it.

    I think it's great that you took the time to actually check it out and see for yourself the differences!
    I gave it an honest to god try. I really enjoyed GW but GW2 just deviated from everything I enjoy in an MMO. Role diversity, gear meaning a lot for character progression, raids, etc. The dungeons were just not enjoyable with the hot potato aggro for me and all that. But I tried, and I can see how people like it, it's just not my cup of tea for an MMO, maybe if I had come into thinking full single player
  1. MrLoque's Avatar
    Quote Originally Posted by SirCowdog View Post
    The main point that most people seem to have about it is in the nature of the content. Because despite it's superior design, GW2 is not WoW. It doesn't have the same themes, or feeling, or graphics. Add to that an unhealthy dose of investment in their WoW characters, and it's not surprising that so many people don't bother to look closely enough at GW2 to really appreciate it.
    I can totally relate to this. My MMO world was Azeroth and nothing else. I never considered any alternative because... "nope". But when I realized that WoW -for me- was 90% nostalgia and 10% "fun" I put an end to the grind and moved to something different. I approached GW2 with an open mind, trying to "forget" the old MMO and focus on its qualities. It worked.
  1. Fritters154's Avatar
    Quote Originally Posted by Asotcha View Post
    That comic is adorable xD Also, I gotta admit I'm a little surprised that not many people went for Commander of Argus for the transmog skins given how many of us were waiting for Shadowcaster Voruun to be fixed and got it that day. Maybe not a lot of people know about the reward yet? Plus the 2000 demons killed one--a mount is involved! Speaking of mounts also a little surprised not many pressed for Argussian Reach for that same reason; admittedly their rep is a little less represented up there and missions /quests that reward rep tokens helped quite a bit.
    The thing is that the rep achievements, 2000 demon achievement, and Commander of Argus are all ones that get completed eventually (Commander may take a little additional effort but not much).

    Why should players grind out mounts rapidly when they will just get them passively, especially if they aren't going to use said mounts?
  1. mmoc9979bd922c's Avatar
    Quote Originally Posted by Doffen View Post
    Thanks for making my day.
    Thanks to show me that autism really exits and is not an excuse to dont vaccinate kids
  1. MrLoque's Avatar
    Quote Originally Posted by Onikaroshi View Post
    Role diversity, gear meaning a lot for character progression, raids, etc. The dungeons were just not enjoyable with the hot potato aggro for me and all that. But I tried, and I can see how people like it, it's just not my cup of tea for an MMO, maybe if I had come into thinking full single player
    There is still some tanking and pure-DPS difference (Warriors aren't great DPS machines, Rangers are great) but the way mobs react to players is different. They don't focus on a single player who keeps the aggro all the time: mob's aggro moves from player to player based on other factors. Which can be "controlled" and "managed". It's different and I think it's good because it allows everyone to play the desired class.

    Playing WoW as a Hunter (random pure-DPS class) means you will almost never-ever care about aggroing the enemy. Unless you're blind or completely AFK... You can't die. You just spam your attacks and avoid the occasional mechanic. Period. This is not the case of GW2, where you need to manage your damage and be aware of the situation. I agree that dungeons (and world bosses) can be messy but that's not different from WoW: any world boss or rare is a meatball of players who desperately try to tag it before it dies so they can grab some loot and some currency. Mythics are a different story but they're just a fraction of the game.

    What really differentiates the two games is... combat. In WoW you "tag" the enemy and that's it: cycle your skills until it dies. If you run away you will get hit anyway, unless you put yourself behind a (huge) obstacle. If you run through a pack of enemies you get hit even if they're 50 yards away. On the other side, GW2 fights are more "engaging" because you can dodge (hits, spells, ...), switch weapons/skills while in combat and drastically change the course of a fight by taking advantage of terrain, distance and personal skill. There is a lot more than spamming some buttons, in my opinion. And the world itself is more "alive" and "convincing" than any area in WoW: there are lots of things happening all the time, no "bring me 10 snouts" quests repeated 1000 times. While you level you can naturally move from zone to zone while following the flow of events and enjoy the story/lore in a more "natural" way in my opinion. That doesn't mean that GW2 offers infinite variety, of course. Some stuff is repetitive sometimes but far less than WoW.

    It's different but in a good way. Coming from 10+ years in WoW I needed some time to learn, adapt an "forget" the old habits. WoW is a big boss, it's not easy to ditch it and move to something new
  1. SirCowdog's Avatar
    Quote Originally Posted by Onikaroshi View Post
    I gave it an honest to god try. I really enjoyed GW but GW2 just deviated from everything I enjoy in an MMO. Role diversity, gear meaning a lot for character progression, raids, etc. The dungeons were just not enjoyable with the hot potato aggro for me and all that. But I tried, and I can see how people like it, it's just not my cup of tea for an MMO, maybe if I had come into thinking full single player
    It's definitely a change of pace. GW2 is MUCH more heavily based on player skill and build than your standard MMO. Something like WoW is 90% gear, where GW2 is more 50/50. You can REALLY tell the difference between a good player and an average one, both in PVP and PVE.

    Although I've heard it's a bit worse in those terms these days. Supposedly it's more gear heavy now.

    Quote Originally Posted by MrLoque View Post
    I can totally relate to this. My MMO world was Azeroth and nothing else. I never considered any alternative because... "nope". But when I realized that WoW -for me- was 90% nostalgia and 10% "fun" I put an end to the grind and moved to something different. I approached GW2 with an open mind, trying to "forget" the old MMO and focus on its qualities. It worked.
    I think this probably describes a LOT of WoW players: Playing because it's just what they've always done, not because it's actually any better than anything else out there. I mean, how many times have you heard people saying they can't actually explain why they log in? Or how people have talked about WoW just becoming a habit? There's nothing intrinsically wrong with those kinds of feelings, but I do think it limits people's ability to be open to other ways of doing things.

    In a lot of ways it's like traveling. Explaining to someone who never leaves their home town what it's like to visit so many different and diverse places just won't make sense to them. They don't have the context.
  1. MrLoque's Avatar
    Quote Originally Posted by SirCowdog View Post
    It's definitely a change of pace. GW2 is MUCH more heavily based on player skill and build than your standard MMO. Something like WoW is 90% gear, where GW2 is more 50/50. You can REALLY tell the difference between a good player and an average one, both in PVP and PVE.
    Skills and builds have a LOT more variety based on how you want to play. WoW gives you few "fixed" builds and almost no room to experiment. Even if you do so... the gameplay will be the same. A GW2 Warrior can use swords, axes, 2h swords, 2h axes, maces, 2h maces, guns, bows, ... Each one with its skills/features. You can hit the enemy with a sword, roll to avoid its attack, jump back and switch to your gun at the same time, hit the mob, roll again to avoid a spell attack, switch to back to your sword and charge to stun. Equip a mace and the gameplay changes completely. You're not tied to a specific build, the amount of customization (at no cost) is impressive. Of course there will always be a "signature" build for specific situations -in theory- but without a DPS meter and without a tank/dps/healer trifecta you really feel part of the group every single time.

    Quote Originally Posted by SirCowdog View Post
    I mean, how many times have you heard people saying they can't actually explain why they log in? Or how people have talked about WoW just becoming a habit? There's nothing intrinsically wrong with those kinds of feelings, but I do think it limits people's ability to be open to other ways of doing things. In a lot of ways it's like traveling. Explaining to someone who never leaves their home town what it's like to visit so many different and diverse places just won't make sense to them. They don't have the context.
    So true and -once again- this is exactly how I felt for the past WoW years. You grow some kind of attachment to it: toons, lore, graphics... Everything "makes sense" to your eyes, even the horribly outdated engine (the leveling experience is a kick in the balls). When you approach a new game with a new engine you feel... lost. It really makes you feel bad, it's like "cheating" in some way. Things look and feel different.

    Then you realize that "different" doesn't mean "bad" but you need to be open minded and let the experience flow through you. If you want to feel that thrill you felt in WoW 10 years ago... You can't approach another MMO while still thinking about WoW. You need to "remove" it from your mind and be ready to learn something new.

    So I did and it worked damn fine. I now can't wait to go back home and burn my eyes in that awesome world
  1. Asotcha's Avatar
    Quote Originally Posted by Fritters154 View Post
    The thing is that the rep achievements, 2000 demon achievement, and Commander of Argus are all ones that get completed eventually (Commander may take a little additional effort but not much).

    Why should players grind out mounts rapidly when they will just get them passively, especially if they aren't going to use said mounts?
    Well that's a valid point, but the only thing better then getting a mount is getting it early enough to show off that you have it when half of everyone still don't know its a thing
  1. Onikaroshi's Avatar
    Quote Originally Posted by SirCowdog View Post
    It's definitely a change of pace. GW2 is MUCH more heavily based on player skill and build than your standard MMO. Something like WoW is 90% gear, where GW2 is more 50/50. You can REALLY tell the difference between a good player and an average one, both in PVP and PVE.

    Although I've heard it's a bit worse in those terms these days. Supposedly it's more gear heavy now.



    I think this probably describes a LOT of WoW players: Playing because it's just what they've always done, not because it's actually any better than anything else out there. I mean, how many times have you heard people saying they can't actually explain why they log in? Or how people have talked about WoW just becoming a habit? There's nothing intrinsically wrong with those kinds of feelings, but I do think it limits people's ability to be open to other ways of doing things.

    In a lot of ways it's like traveling. Explaining to someone who never leaves their home town what it's like to visit so many different and diverse places just won't make sense to them. They don't have the context.
    A lot of players do get stuck, I may not like gw2 but I do play a decent amount of mmos, just that they have what I like, gear, raiding, the holy trinity, all that. I like variety but still have needs that a game has to meet
  1. Softbottom's Avatar
    Quote Originally Posted by MrLoque View Post
    I would argu(s)e that no-flying and horrible terrain elevations don't help at all.
    Yea I agree.
  1. Doffen's Avatar
    Quote Originally Posted by Merillo View Post
    Thanks to show me that autism really exits and is not an excuse to dont vaccinate kids
    Wow, well done.
  1. MrLoque's Avatar
    Quote Originally Posted by Doffen View Post
    Wow, well done.
    Yeah, uncalled and very aggressive. I would honestly go for a full ban if I was the admin.
  1. mmoc9979bd922c's Avatar
    Quote Originally Posted by Doffen View Post
    Wow, well done.
    And you dont saw me on dota 2. There i make Shamespear poetry look like the average Adam Sandler comedy

    - - - Updated - - -

    Quote Originally Posted by MrLoque View Post
    Yeah, uncalled and very aggressive. I would honestly go for a full ban if I was the admin.
    At leasti was not the one starting to troll to things like


    "lol. Your opinion must be mine. Oh lord gimme your opinion!!

    /s"

    Or "you have failed at real life"
  1. Doffen's Avatar
    Quote Originally Posted by MrLoque View Post
    Yeah, uncalled and very aggressive. I would honestly go for a full ban if I was the admin.
    Yeah I mean some banter is fine but that was a bit excessive

    - - - Updated - - -

    Quote Originally Posted by Merillo View Post
    And you dont saw me on dota 2. There i make Shamespear poetry look like the average Adam Sandler comedy

    - - - Updated - - -



    At leasti was not the one starting to troll to things like


    "lol. Your opinion must be mine. Oh lord gimme your opinion!!

    /s"

    Or "you have failed at real life"
    Yeah, no one is to say whats fun or not for me, so when someone comes and tell me I am wrong about MY kind of humour, then yes, I will use sarcasm as a tool. And this was with another player. You came in, tried to look like a fun dude, and yes, you failed miserably. After that you have come with 3 insults, one way way over the line. You should have stopped at the basement comment, wich was indeed hilarious. Now its just silly. All this because I wrote I tought something was funny. But I guess its no use to even comment because some random dude tells me I am wrong for no appearent reason.
  1. MrLoque's Avatar
    Quote Originally Posted by Merillo View Post
    Thanks to show me that autism really exits and is not an excuse to dont vaccinate kids
    You should feel ashamed of what you just said. This is a videogame forum and we're talking about videogames. I hope you will have the decency to apologize to everyone.
  1. Jester Joe's Avatar
    Quote Originally Posted by Ryken View Post
    Not really. Appear Offline is for bnet friends only. Presumably Krom is raiding with a guild, and appear offline doesn't hide you from guild list, or even WoW friend list. It doesn't even prevent people from cross server whispering you. So there is realistically no way that you can raid dodge while appearing offline and still do things in WoW without anyone knowing. The comic pretty much shows something that can't happen with the new system, and isn't relatable at all.
    Quote Originally Posted by MrLoque View Post
    Which isn't fun... Because everyone would know that Krom is relaxing. That's the point. The offline mode doesn't hide you from friends/guildies (unless you're playing an alt with no friends, which is not the case of Krom). It would be fun if it was something that reflects an ingame feature. This is not the case.
    DLC has always drawn characters alts to look the same as the character themselves.
    http://www.darklegacycomics.com/158

    There's another one that I'm not going to bother finding though, because this is getting way too deep for a silly comic.
  1. mmoc9979bd922c's Avatar
    Quote Originally Posted by MrLoque View Post
    You should feel ashamed of what you just said. This is a videogame forum and we're talking about videogames. I hope you will have the decency to apologize to everyone.
    I'm ashamed to tell this to people working under me and i should feel that for random people on the internet.

    Byeeeeeee
  1. MrLoque's Avatar
    Quote Originally Posted by Jester Joe View Post
    DLC has always drawn characters alts to look the same as the character themselves.
    Come on let's go down the rabbit hole!

    This DLC shows the following things:

    1. A toon called Krom, be it a main or an alt (it doesn't matter)
    2. Krom's friends list who are raiding (so he has friends, he's not a "fresh" alt)
    3. Krom's status set to "offline"
    4. Krom "happy" to be invisible and free to go fishing instead of raiding

    Which implie that:

    a. Krom thinks he's invisible to his raiding friends
    b. Krom's raiding friends can't see him and don't suspect he's online

    But we also know that...:

    I. "Offline mode" doesn't hide Krom from his friends/guildies
    II. Everyone knows Krom is online
    III. Krom is happy about something that makes no sense

    Call me dumb but I don't see the "fun factor" in this comic . To each its own!

Site Navigation