BlizzCon 2017 - World of Warcraft - What's Next

Blizzcon 2017 Opening Ceremony Announcements

World of Warcraft – Gameplay and Systems Deep Dive

Azerite
  • Gnomes and Goblins will give you maps that lead you to islands with Azerite
  • Will take ships from faction hubs to find Azerite
  • Denizens of the islands will fight hard to protect Azerite
  • Gain Azerite from:
    • Nodes and chests
    • Creatures and Questgivers
    • Powerful bosses and more

Island Expeditions
  • 3-player Scenarios
  • 4 different difficulties: Normal, Heroic, Mythic and PVP
  • Role agnostic (No need for specific role set ups)
  • 15-20 minutes to complete
  • Low que times
  • Goal: Obtain Azerite for faction and for yourself

Dynamic Replayability
  • Interactable environment
  • Shrines that give unique buffs and debuffs
  • Puzzles and optimal ways to play through scenarios
  • Same island will look different and have different challenges every time you que up
  • Locations of enemies, shrines and intractable items is random as is time of day and look of island
  • Island Content that is randomly generated:
    • Creatures
    • Capture points
    • Chests and Azerite Nodes
    • Questgivers
    • Consumables and Shrines
    • Start Locations
    • Caves, Ships...and more!

Faction Champions
  • The AI you face all have classes based on race
    • Example: Troll AI - Shadow Hunter, Witch Doctor, Beserker
    • Example: Worgen AI - Wolf pack that are really good at "sniffing you out"

AI Creatures
  • Tactical ability usage: will polymorph you and your team while also stealing azerite nodes among other things
  • Will go after map objectives that you are focusing on
  • AI makes strategic decisions
  • AI have personalities
    • Example: "Sneaky Pete" Rogue could come and sap your healer while you are fighting a boss
  • Unpredictable

Different Island Locations
  • Randomized islands mean random locations
  • Take you to a wide variety of different visual locations
  • Examples include:
    • Abandoned Gilnean islands
    • Un'gol Ruins
    • Havenswood

Heart of Azeroth
  • The faction that wins will inherit a dying world
  • Magni will grant players the Heart of Azeroth artifact, a neck piece gifted from our planet's titan.
  • Heart is a new take on the artifact system without the linear path
  • When the Heart gains Azerite it levels up and gains new abilities for three pieces of specified armor and itself.
  • Gaining azerite will level up your Heart over time and unlock ranks that give the player an assortment of abilities to choose from on ever expanding tiers of rings.
  • Every time you loot a new item, your Heart's power remains the same. You keep moving forward. It doesn't lose the azerite from the item being upgraded but may present you with different abilities from your previous choices.
  • The strength of individual azerite abilities is determined by the item level of the piece of armor.
  • Example: Character Shaman has a Heart of Azeroth power of 20, which unlocks 2 rings on the neck. The 3rd requires level 21. Said shaman can choose 1 ability from the first 2 ring tiers to empower, such as increased ghost wolf speed or more damage reduction on astral shift. When she unlocks the 3rd ring by gaining azerite, she gets to choose between several different abilities in that tier to empower. This tailors your character individually from everyone else. In this example, the shaman gets to chose between survivability or mobility.
  • Choices will always be individual and new choices are made throughout the entire expansion.

Warfronts
  • 20 player
  • Alliance vs Horde
  • All out war
  • Warcraft RTS fantasy

State of Eastern Kingdoms
  • Undercity lies in ruins
  • Eastern Kingdoms is controlled by Alliance
  • Arathi Highlands is a key holding point.
  • For the Alliance!
    • Undercity isn't defensible
    • Threat of Horde remains
    • Cut off the north, especially Silvermoon City
  • For the Horde!
    • Make a stand
    • Prevent the alliance from building up
    • Launching point for Gilneas

First Warfront: Stromgarde
  • Stromgarde is being visually updated
  • Establish base of operations by working together with 19 others in your faction
  • Gather resources: Lumber and iron
  • Territory gain allows research and to start building bases
  • Gather resources and work together to focus on constructing one building as fast as possible or spend your resources on buildings you think are more important
  • Just like RTS game, troops will be recruited from buildings constructed and sent to front lines. You can send some of the raid to help them out there.
  • Other faction will be trying to take your territory
  • Fight different enemy commanders
  • Research new war technology
  • Battlefield events: random events happen such as a mercenary showing up that can be paid to give special troops.

Social Features
  • Enhance existing social structures
  • Make it easier to manage connections and keep communicating
  • Integrate Battle.net voice into WoW

WoW Communities
  • Helps players of similar in game interests play together
  • Character specific groups
  • Cross-server
  • Can be in multiple communities
  • Roster of members
  • Simple role management
  • Quick Join
  • Voice Integration
  • Auto-maintained calendar invites
  • Text chat history


This article was originally published in forum thread: World of Warcraft – Gameplay and Systems Deep Dive started by Stoy View original post
Comments 70 Comments
  1. Mojo03's Avatar
    Man they really are trying to set a record for different ways to repackage the same thing.

    Seems to be the B team expansion in the cycle. Cata -> WOD -> This

    It's borderline an embarrassment from a creative stand point. Blizzard is good when backed against a wall and has to bring out something compelling (like they did with Legion). When they get comfortable they do the more of the same thing crap. Actually this even feels like a step backward...

    The new zones look pretty.
    Islands are scenarios with random mobs on island maps (probably will be like 5 maps)
    Warfronts are BG's with resources you use.
    Allied races are re-skinned existing races. Horde I suppose kind of gets 2 new races (different animations, skeletons) and a modified current, while ally gets 3 modified races (this is all overall a positive addition though)

    That's pretty much it for "new" stuff right?

    I honestly don't really care about new quests, dungeons, raids. It all kind of feels the same.
  1. Stormykitten's Avatar
    How i wish we could have a huge ocean to explore... I kinda get why it's hard to do in wow, but it's bittersweet. Mapping it for yourself, without being able to use the world map, so you actually learn where to go or just don't find it. Or get ferried by a friend. Would be so amazing.
  1. SoyBoy's Avatar
    Only thing that interests me are war warfronts. But even those will get old after a few weeks.
  1. mmoc38dc10fd5b's Avatar
    Quote Originally Posted by ComputerNerd View Post
    If this currency is deemed "mandatory", it will suck because we are "forced" to max out the grinding of it.
    If it is optional, it is useless.

    It will be despised no matter what the form.
    True, but if you have multiple ways to grind it, you will grow to despise it much later.
  1. Gavran's Avatar
    Quote Originally Posted by darkest4 View Post
    Everything in this expansion just feels like a lazy reskin/rename... Artifact necks are just slightly tweaked artifact weapons without any of the cool weapon models. Subraces recolors of the normal races. Islands looks like the boring ass legion invasion 3 man scenarios with some randomness thrown in, meh. Feels like they put their B team on this and told them to just reskin the Legion systems and sent the good devs to work on a new game or something. Starting to wish Legion was just the last expansion and they went out with a bang and worked on a new MMO + Warcraft 4 or just WoW 2 with a new engine and what not. As is, if these are the type of reskin expansions we have to look forward to, WoW is going to die a slow and miserable death.

    They made the best cinematic trailer ever. That's about it. Probably rushed the work on that early this time for the hype because they knew they had nothing compelling to show of the actual gameplay..
    This !!!

    /agree ... 101%
  1. mmoc0ae8fbaa24's Avatar
    Quote Originally Posted by Tackhisis View Post
    What victor can be there between two player-controlled factions? That's just retarded.
    Anyone who paid attention during any of this stuff will have seen that there are raids. When raids were presented you saw some ahn'qiraj kind of stuff, also later on there was an image of Queen Azshara, if you think the entire expansion will be Alliance vs Horde then you're not paying attention. It will start like that with probably some Old God stuff coming out later on while we are focused on the battle
  1. mmocf89c8b0f36's Avatar
    So greater rifts moved from D3 to WoW?
  1. Ristow's Avatar
    and the fly? they will keep us grouded till patch 8.9.9 doing that fucking pathfinder again?
  1. Gemeril's Avatar
    Quote Originally Posted by Peacemoon View Post
    I'm a bit worried random instanced content will get quite boring fast. It feels like the Legion invasions we invade which weren't quite as interesting as it first sounded. We already have dungeons - what is the purpose of this other than a grind?
    The one thing scenarios have going for them over dungeons and raids is that roles don't matter. You can usually 3 dps the scenarios, and as such you can use all of your tricks more often like binding shot for hunters. Where as if you had a tank, unless you're communicating well most won't drag mobs out of binding shot to get that sweet 5 sec stun, mostly because they don't notice it going down in the dense pack of mobs. So queue times should be super short like scenarios, I really loved them in MoP.... so far the only thing I'm kind of interested in this expansion.
  1. Kathranis's Avatar
    Quote Originally Posted by Mojo03 View Post
    I honestly don't really care about new quests, dungeons, raids. It all kind of feels the same.
    It sounds to me like you're looking for a different genre of game. What more could they add at this point, mechanically? A version of PVP that works like a 2D fighting game? A dating simulator? I would say that's a joke, but we already have a built-in Pokemon clone, platforming puzzles, farming and base-building minigames, etc. How much more can they even add to this game?

    I mean, you spend a lot of time talking about how you don't care about anything in the game, but I don't see you typing out what features or content you want to see. What would even satisfy you at this point?

    - - - Updated - - -

    Quote Originally Posted by Ristow View Post
    and the fly? they will keep us grouded till patch 8.9.9 doing that fucking pathfinder again?
    Isn't it clear at this point that Blizzard and the majority of the playerbase is happy with the pathfinder system?

    You can complain until you're blue in the face but I don't think it's going to change.

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