The Most Popular Season 12 Builds So Far

New Paladin Card Reveal: Fluffy Genie

Antorus - Aggramar
Today we are looking at Aggramar, the penultimate boss in Antorus, the Burning Throne.




Name Points
Don't Sweat the Technique Defeat Aggramar after slaying a Manifestation of Taeshalach in Antorus, the Burning Throne on Normal difficulty or higher.
10
Mythic: Aggramar Defeat Aggramar in Antorus, the Burning Throne on Mythic difficulty.
10


Shadows of Argus Art Contest Winners
Originally Posted by Blizzard (Blue Tracker / Official Forums)
After careful deliberation and debate, we were able to sift through the amazing submissions by talented World of Warcraft community members and identify three (3) Grand Prize Winners and ten (10) runners-up in the Shadows of Argus Art Contest.

Grand Prize Winners


Tina Wei


Tim Guo


Alejandro Reynal

Runners-Up


Congratulations go out to all the winners! Your talent shines even among the shadows.

Blue Tweets
Originally Posted by Blizzard Entertainment
Once antorus releases, will mythic+ gear still be capped at +10? or will it be changed to +15 again?
The ceiling on Mythic Keystone rewards will go up to 15 the week of Dec. 5, when the Mythic difficulty of Antorus opens. If you did a Mythic Keystone 11-15 the prior week, that effort will be reflected in your weekly chest on Dec. 5. (WarcraftDevs)

What is the current year lore wise in WoW? I'm saying 33, my friends are saying 38. Which of us is right?
I believe we'd be going into 33 with BFA (Alex_Afrasiabi)

Hey Alex! May daily question in hopes that you'll respond: Will the Ebon Blade continue to create new death knights in BFA?
DK creation exists in a pocket of time (Wrath) which is why you start at 55 and also why we have to be careful about what races can be DK. So DK creation will continue to exist in that fashion. (Alex_Afrasiabi)
Sorry for the many replies, but here is the quest: https://t.co/yokb4XF3Vs - notice what he says upon completion
It doesn’t change how death knights are created in WoW. Which is back during the Wrath era. They are not mutually exclusive. (Alex_Afrasiabi)

Dark Legacy Comics #608
DLC #608 has been released!



This Week in WoW History
We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years.

Patch 4.0.3a Live
This preparation patch to the Cataclysm brought many changes to Azeroth to make the transition into the new expansion smoother. New loading screens, intro cinematic, login screen, and music were added. Some major changes, such as the Shattering, which is a revamp of most leveling zones was introduced, along with a few new Quartermasters, and the updated Race-Class combination system.


Chuck Norris is a Hunter
“There are 10 million players in the World of Warcraft, because Chuck Norries allows them to live.” The newest TV Ad for WoW featured Chuck Norris playing a Human Hunter and using some very interesting new animations that were not seen before. Some of these were later implemented as the Flying Serpent Kick and Spinning Crane Kick for the new Monk class.


Patch 5.1 Live
This was the first content patch of Mists of Pandaria, bringing Upgradable items with tooltip support, new Reputation gear, and the Operation: Shieldwall quest for both factions. Perhaps one of the most exciting change was the addition of Grand Commendation items for all MoP factions. These items were purchasable when reaching Revered with a certain faction, and they increased Reputation gain by 100% for all characters on the account.


WoW’s 10th Anniversary Events
The 10th Anniversary event featured two of the most loved pieces of content from Vanilla. Players who wanted to revisit or perhaps kill Ragnaros for the first time now had the chance through the limited time Molten Core Raid Finder event. Finishing the raid rewarded players with a special helm, the new Corehound Mount, a Molten Corgi, and a special weapon enchantment transmog. The famous Hillsbrad world PvP zone was also introduced as a special “Southshore vs. Tarren Mil” battleground for a limited time. This event was also added in Legion as a PvP brawl.


Legion Alpha
The Legion Alpha showcased a few of the new features coming in the expansion. The Demon Hunter starting zone with the questline to escape Mardum was available, along with the new DH character creation and customization process. Artifact Weapon models for most of the classes, and the Wardrobe were also found in this early version of the patch.


Bad Luck Protection
The acquisition of legendary items was shrouded in mystery for the first part of the expansion. After players started getting 4 legendaries they noticed that it was very difficult to acquire the 5th. This was due to the bad luck protection being capped at 4 items, thus mostly benefitting unlucky players. This soft cap made it very difficult to get legendaries for different specs, or if a player was unlucky with the first few legendaries they got, then it was very difficult to get the better ones. The response to this was the removal of soft cap, allowing bad luck protection to benefit all players.


Trial of Valor Drama
Helya was the most difficult boss in the expansion up to that point, but she went live with a game-breaking bug which was abused by a few of the top guilds. Phase 3 of the encounter was considered the most difficult part, during which it was found that allowing the tank to die to the first cast of breath would prevent her from casting it for the remainder of the fight. This bug was abused by Exorsus, From Scratch, and Limit, all of whom got banned for a few days and had their kills taken away.

This article was originally published in forum thread: Antorus - Aggramar, Shadows of Argus Art Contest Winners, Blue Tweets, DLC #608 started by chaud View original post
Comments 25 Comments
  1. derpkitteh's Avatar
    Quote Originally Posted by iamthedevil View Post
    Seems they took it as DK in game creation, not are DKs themselves creating current new DKs. (Like in Legion) TO be fair that was by the will of the Lich King, not the DK.
    actually, no. the lich king gave you the power to raise horsemen, that's your ability now. it's not the lich king working through you, it's you.

    but we're talking about korgaz deadaxe, he shows that the knights can raise normal death knights on their own. the lich king didn't do anything for this.
  1. iamthedevil's Avatar
    Quote Originally Posted by derpkitteh View Post
    actually, no. the lich king gave you the power to raise horsemen, that's your ability now. it's not the lich king working through you, it's you.

    but we're talking about korgaz deadaxe, he shows that the knights can raise normal death knights on their own. the lich king didn't do anything for this.
    Yeah, that's what i meant essentially. He said do it, but you are the one that did it. In game wise there was just no other time a DK decided on their own to do some rezzing. (battle rez aside)
  1. derpkitteh's Avatar
    Quote Originally Posted by iamthedevil View Post
    Yeah, that's what i meant essentially. He said do it, but you are the one that did it. In game wise there was just no other time a DK decided on their own to do some rezzing. (battle rez aside)
    i assume the extreme circumstances of a legion invasion is what pushed the knights into accepting raising new knights. they seemed content to simply die off over time before this invasion.

    the lich king didn't have anything to do with what korgaz is doing though. he was only involved in teaching you to raise horsemen. korgaz(and i assume his followers) are raising knights on their own.
  1. iamthedevil's Avatar
    Quote Originally Posted by derpkitteh View Post
    i assume the extreme circumstances of a legion invasion is what pushed the knights into accepting raising new knights. they seemed content to simply die off over time before this invasion.

    the lich king didn't have anything to do with what korgaz is doing though. he was only involved in teaching you to raise horsemen. korgaz(and i assume his followers) are raising knights on their own.
    Oh yeah the LK definitely has his own intentions, but it's cool they added in the fact that the DKS have their own power to do their will as well.
  1. Mellrod's Avatar
    Grand Prize Winner's looks really awesome, but so do the rest of them. My favorite being the one of the Ur'zul. The true terror of those abominations is displayed in all it's glory. The Uru'zul is scarier in that painting than in the game, which really speaks to the artist's talent (plus it's unique from the other art where Alleria seems to be the most popular subject to draw).

    The Ur'zul painting reminds me of something out of Attack on Titan where the Titans having creepily grinning faces.

Site Navigation