MMO-Champion - Warlords of Draenor - The Everbloom
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Achievements

Name Side Points Reward Category
Heroic: The Everbloom Defeat Yalnu in The Everbloom on Heroic difficulty.
10
Draenor Dungeon
The Everbloom Defeat Yalnu in The Everbloom.
10
Draenor Dungeon
They Burn, Burn, Burn Successfully jump over 5 Firebloom explosion rings within 5 seconds during the Archmage Sol Encounter in The Everbloom on Heroic Difficulty.
10
Draenor Dungeon
Water Management Defeat Witherbark without allowing him to replenish any of his Aqueous Energy in The Everbloom on Heroic difficulty.
10
Draenor Dungeon
Weed Whacker Defeat Yalnu without any Kirin Tor Battle-Mages dying in The Everbloom on Heroic Difficulty.
10
Draenor Dungeon


Dungeon Journal
Originally Posted by MMO-Champion
The Everbloom
After the disruption of the Dark Portal, the Kirin Tor realized that to fight the Iron Horde on their own soil, they would need a supply line for reinforcements. Thus, they created outposts across Draenor with magical links back to Azeroth. Unfortunately, what seemed like a prime strategic location near the Blackrock Foundry was known to the botani as The Everbloom, a sacred place within Gorgrond woodlands. The outpost was quickly overgrown, but it still contains a link to the outskirts of Stormwind....

Witherbark
Deep within the lush forests of Gorgrond, Witherbark has seen countless cycles of life and death, decay and rebirth. The upstart "Iron Horde" and the strange beings that seem to have arrived in their wake are just a new skin on an old snake. They will be gone soon. And Witherbark will endure.

  • Overview - As Witherbark attacks he consumes his stores of Aqueous Energy. At 0 Aqueous Energy, Witherbark gains Brittle Bark and Aqueous Globules form at the edge of the lake and move towards him. Each globule that reaches Witherbark restores 25 Aqueous Energy. If a globule crosses paths with an Unchecked Growth, it animates and attacks. At 100 Energy, Aqueous Globules no longer form and Witherbark loses Brittle Bark, freeing him to attack.

Ancient Protectors
Gola and Telu, a pair of botani forest-tenders, spread creeping growth as they urge the forest to reclaim and swallow the ill-fated outpost in its midst. Guarding them as they perform this task is the terrible brute Dulhu, long ago a Blackrock clansman who wandered too far into primal woodlands, but now more plant than orc.

  • Overview - Life Warden Gola empowers his allies with Rapid Tides and heals them with Revitalizing Water.

    Earthshaper Telu will protect his allies with Briarskin and disrupt players with Bramblepatch

    Dhulhu defends Life Warden Gola and Earthshaper Telu with Grasping Vines and Rending Charge.
    • Damage Dealers -
      • Briarskin should be interrupted with interrupts or stuns or dispelled from any Ancient Protector that has it.
      • Rapid Tides should be interrupted with interrupts or stuns or dispelled from any Ancient Protector that has it.
    • Healers -
    • Tanks -
      • Briarskin should be interrupted with interrupts or stuns.
      • Rapid Tides should be interrupted with interrupts or stuns.

Archmage Sol
Archmage Sol was among the last holdouts of the Kirin Tor expedition at Violet Bluff, but ultimately succumbed to spores that took root in her brain. Perhaps a portion of her humanity remains buried deep within, but she now lives as a prisoner in her own body.

  • Overview -
    • Archmage Sol will only cast spells from one school at a time, starting with Fire, then Frost, and finally Arcane. Each time Archmage Sol's cast of Parasitic Growth is interrupted she will change schools of magic.
    • With each cast of Archmage Sol's signature abilities, the next cast will increase in efficacy.
    • Archmage Sol will cast spells much faster and with increased damage every time she successfully completes a cast of Parasitic Growth. Interrupting this spell as it is being cast will remove all stacks of Parasitic Growth from Archmage Sol.
    • In Heroic and Challenge Mode difficulties, the signature abilities that Archmage Sol uses will persist throughout the remainder of the encounter.
    • Tanks -
    • Damage Dealers -
    • Healers -
      • Once Archmage Sol begins casting Arcane spells, she will continue to use Arcane magic until she is defeated.
      • Arcane Burst will inflict Arcane Damage on the entire group.
      • Firebloom can be avoided by jumping over it.
    • Healers -
      • Once Archmage Sol begins casting Arcane spells, she will continue to use Arcane magic until she is defeated.
      • Arcane Burst will inflict Arcane Damage on the entire group.
      • Every time Archmage Sol changes schools of magic, a Spore Image of her will form. These Spore Images will target players at random with the basic spell that Archmage Sol had been using.
      • Firebloom can be avoided by jumping over it.

Xeri'tac
This venomous spider matriarch guards her brood in a cave deep in the hills of Gorgrond, trapping and devouring any prey foolish enough to wander near.

  • Overview -
    • At the beginning of the fight, Xeri'tac is suspended from the ceiling. She will crawl around to random locations and periodically Descend. During this phase, Xeri'tac is unattackable.
    • Once 8 Toxic Spiderlings have been defeated Xeri'tac will drop down to the floor for the remainder of the encounter.
    • Tanks -
      • Venom-Crazed Pale Ones will take significant damage from Xeri'tac's Descend ability if you drag them into the area of effect.
      • Toxic Spiderlings will leave an area of Toxic Gas when they die.
      • Creatures that gain Toxic Blood will become more powerful the longer they are alive.
    • Damage Dealers -
      • Avoid for Xeri'tac's Descend ability.
      • Toxic Spiderlings will leave an area of Toxic Gas when they die.
      • Creatures that gain Toxic Blood will become more powerful the longer they are alive.
      • Gaseous Volley will prefer to target locations near players at range.
    • Healers -
      • Avoid for Xeri'tac's Descend ability.
      • Creatures that gain Toxic Blood will become more powerful the longer they are alive.
      • Gaseous Volley will prefer to target locations near players at range.
      • Venomous Sting will target players at random and can be dispelled.

Yalnu
Ancient and inscrutable, the genesaur Yalnu was drawn to the Kirin Tor outpost in Gorgrond by strange energies radiating from the bluff. For ages the genesaur have battled their eternal foes - the magnaron, the gronn, children of stone - to a stalemate across the world of Draenor. But in these emanations, Yalnu sensed a new world, where his kind could flourish and spread unchecked.

  • Overview - Yalnu's presence reshapes the land around him, creating Swift Sproutlings, Vicious Mandragora and Gnarled Ancients that attack the city's defenders. Periodically he will create a field of sproutlings and begins to channel Genesis. When Genesis completes, any sproutlings that weren't Trampled will grow into Feral Lashers and attack players. He will Entangle a random defender with his arborblade, trapping them until the entanglement is destroyed. Yalnu will also use Colossal Blow to inflict damage to the party.
    • Damage Dealers -
      • Entanglement will stun allies until it is destroyed.
      • Font of Life will continuously create adds that will overwhelm players if not killed.
    • Healers -
      • Lady Baihu and her Kirin Tor Battle-Mages can be healed by players.

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