MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-07-19 10:04 PM

Upcoming PTR Wipe and Patch

Obtaining the Galaxy Gifts Card Back & 3 Free Packs, Deck Spotlight: Budget Friendly Decks, Card Design Competition #25

Brawl With the Blues July 22nd, Fan Art Contest Winners Revealed

Supreme Lord Kazzak - Solo Kill
Raegwyn is back with another solo kill, this time of Supreme Lord Kazzak!



Mythic Hellfire Citadel Progression
Paragon is now also 13/13! You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.



Patch 6.2 - I Found Pepe! (Or Not!)
Everyone's favorite bird got some new costumes and an achievement (I Found Pepe!) in Patch 6.2.

Interestingly, we haven't come across anyone with the achievement yet. There also have been no new Pepe NPCs added to the database so far.

So far, 1.31% of players have the What A Strange, Interdimensional Trip It's Been achievement, up from 0.41% when we checked back in May.


Level Type Name
1Other A Tiny Plated Helm
1Other A Tiny Viking Helmet
1Other A Tiny Pirate Hat
1Other A Tiny Ninja Shroud

Blue Tweets
Originally Posted by Blizzard Entertainment
Lore
Probably dark shamans were in training until 5.3. Reasons similar to why he used other Horde races, I guess.
Garrosh got crazier and more xenophobic after he brought the heart back to Org, influence of the old god (Muffinus)
didn't say he was immune due to the Divine Bell or some other Mogu method?
Divine Bell was destroyed during Breath of Darkest Shadow iirc (Muffinus)
yes, but unless I misread the tweet, it was said that caused Garrosh to wield the heart without corruption
He didn't get corrupted... at first. OG's can still mess with you mentally, e.g. your heart will explode. (Muffinus)

Hey Muffinus, I recall you stating that fel magic uses souls, so would fel magic be both a form of chaos magic and soul magic?
Some chaos magic does, some doesn't, some shadow magic does, some doesn't, it's like a reagent for some spells, e.g. Soulburn. (Muffinus)

Reputation / Questing
Personal, frequent, weekly story helps hide the grind. Is that difficult to include, and might we expect more next expansion?
Ah, I normally try to avoid game specifics like that. I don't want my personal twitter to be another source of WoW news. (craig_amai)
Yeah, we love making the more crafted story pieces to punctuate the max-level experience. We're aimed at more and better. (craig_amai)
Difficult might not be the right word, but it's fair to say that they take time, so there are limits to how many we can craft. (craig_amai)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Developer Communication
Why is the person it's easiest to get answers from regarding past and present WoW design philosophies someone who no longer works for the company and should be answering Qs from a much larger player base about an entirely different game?
I answer the questions I get. I think a lot of WoW players still know who I am and League players are still discovering how to reach me. I'd much prefer to talk about League.

is communication from one person on a big game design team better or easier for designers interacting with players?
Personally, I think it's better when everyone communicates. That's the Riot strategy. I think it feels authentic to players (OccupyGStreet)
I can also see why some prefer to use one person. Keeps other people from saying stuff you shouldn't say. But that also puts
My entire department is encouraged, if not required, to get out there and talk to players. (OccupyGStreet)
I'd rather just clarify when someone errs than have a system designed to be so rigid that nobody ever makes a mistake. (OccupyGStreet)

Game Design
"I could stay after work and make this a good game... Naaaaah." *faaaaaaaaaaaaaaaaaaaaaaart*
It's typically more "I could fix this UI bug that happens in 0.5% of 5 year old graphic cards or I could add a new feature." (OccupyGStreet)

My professional opinion is that success has less to do with features and more to do with where the players are. (OccupyGStreet)
Right because players just mindlessly migrate, they don't care about things like "features." God you are thick.
It's not mindless at all. They tend to go where their friends are, and the switching cost of large groups of friends is high. (OccupyGStreet)
This is not restricted to video games. History is full of better products that couldn't convince users to convert to them. (OccupyGStreet)
OTOH, users will convert to new things that they didn't know they needed before. (OccupyGStreet)
So my point was 'tis better to create a new niche than to try and shove someone out of an existing one. (OccupyGStreet)

Do you think the constant queueing up and convenience system that WoW has now is better for an MMO? Should travelling exist?
I have a love/hate relationship with queueing for any game, even League. (OccupyGStreet)
Queuing provides an easy excuse not to make or play with friends. (OccupyGStreet)
It also gives players motivation not to resolve problems since everyone is replaceable. (OccupyGStreet)
And yet! So few players would play a game like League or WoW if we forced them to manually build a group. (OccupyGStreet)
I know that's a cop out answer but I think about this a lot. At best you can provide better rewards for premades. (OccupyGStreet)
Yet premades already come with a lot of inherent bonuses and it's still often too inconvenient. (OccupyGStreet)

At the time you left WoW, comparing to the WoTLK days, was there a difference in the level of passion that the blizzard game designers had? I feel that over time they have grown less passionate and even complacent, and the result glaringly shows in WoD.
I didn't notice a difference in passion from my point of view. Those guys pour their soul into their work. I'm not up to speed on the design so I really don't feel like I can comment, but I wouldn't try to interpret it as the developers not caring. They care very much. Disappointing you kills them.



Poll - Timewalking Event
Are you doing some Timewalking during this bonus event?



Overwatch - Solider 79 Dev Q&A
Overpwn has a nice recap of the Dev Q&A this week. One important note is the increased field of view. If players don't like the new FoV, they can turn it back down.



Hearthstone - Galaxy Cardback Tutorial
Hearthpwn has a nice tutorial on how to get the new cardback without a Galaxy S6 phone.

by Published on 2015-07-18 04:41 AM

Upcoming PTR Wipe and Patch

Obtaining the Galaxy Gifts Card Back & 3 Free Packs, Deck Spotlight: Budget Friendly Decks, Card Design Competition #25

New StarCraft Warrior Hero and Voidseeker Mount - StarCraft 2 Legacy of the Void

Bonus Event - Wrath of the Lich King Timewalking
The Wrath of the Lich King Timewalking Dungeon Event is live! Be sure to pick up A Frozen Path Through Time from the NPC outside of your Town Hall in the Garrison, as it rewards an extra bonus roll and Iron Fleet Treasure Chest.

Level Type Slot Name Model Viewer
660NeckNeck Shadowseeker's Pendant
660FingerFinger Nerubian Shield Ring
660NeckNeck Slasher's Amulet
660FingerFinger Stained-Glass Shard Ring
660FingerFinger Jedoga's Greatring
660NeckNeck Necklace of Taldaram
660NeckNeck Amulet of the Spell Flinger
660Off HandOff Hand Talisman of Scourge Command
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660BackBack Cloak of the Darkcaster
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660BackBack Subterranean Waterfall Shroud
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660ClothHead Elder Headpiece
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660ClothShoulders Mantle of Echoing Bats
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660ClothLegs Skirt of the Old Kingdom
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660ClothWrists Flame Sphere Bindings
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660ClothHands Gloves of the Blood Prince
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660ClothHands Silken Bridge Handwraps
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660LeatherShoulders Sprinting Shoulderpads
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660LeatherWaist Pyramid Embossed Belt
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660LeatherLegs Kilt of the Forgotten One
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660LeatherLegs Legguards of Swarming Attacks
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660LeatherHands Ahn'kahar Handwraps
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660MailHead Brood Plague Helmet
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660MailShoulders Spored Tendrils Spaulders
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660MailWrists Glowworm Cavern Bindings
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660MailHands Gauntlets of the Plundering Geist
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660MailHands Fiery Obelisk Handguards
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660PlateHead Faceguard of the Hammer Clan
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660PlateChest Bonegrinder Breastplate
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660PlateChest Battlechest of the Twilight Cult
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660PlateWaist Crawler-Emblem Belt
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660PlateFeet Volazj's Sabatons
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660PlateFeet Greaves of Ancient Evil
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660PlateWrists Bracers of the Herald
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660PlateHands Web Winder Gloves
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660Two-handed AxeTwo Hand Edge of Oblivion
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660Two-handed AxeTwo Hand Ice-Rimed Chopper
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660BowRanged Titanium Compound Bow
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660StaffTwo Hand Staff of Sinister Claws
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660DaggerOne Hand Blade of Nadox
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660CrossbowRanged Amanitar Skullbow
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660WandRanged Wand of Ahn'kahet
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Level Type Slot Name Model Viewer
660NeckNeck Burning Skull Pendant
660FingerFinger Gal'darah's Signet
660TrinketTrinket Offering of Sacrifice
660NeckNeck Amulet of the Stampede
660FingerFinger Hemorrhaging Circle
660FingerFinger Arcane Focal Signet
660BackBack Cloak of Bloodied Waters
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660BackBack Shroud of Moorabi
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660ClothChest Embroidered Gown of Zul'Drak
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660ClothChest Arcane Flame Altar-Garb
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660ClothWaist Snowmelt Silken Cinch
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660ClothWaist Living Mojo Belt
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660ClothLegs Leggings of the Ruins Dweller
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660ClothFeet Slithering Slippers
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660BackBack Shroud of Akali
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660LeatherHead Helm of Cheated Fate
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660LeatherShoulders Shoulderguards of the Ice Troll
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660LeatherWaist Sash of Blood Removal
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660LeatherLegs Gored Hide Legguards
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660LeatherFeet Boots of Transformation
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660LeatherFeet Gorloc Muddy Footwraps
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660LeatherWrists Bracers of the Divine Elemental
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660MailHead Helmet of the Shrine
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660MailChest Hauberk of Totemic Mastery
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660MailWaist Slad'ran's Coiled Cord
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660MailWaist Belt of Tasseled Lanterns
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660MailLegs Cannibal's Legguards
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660MailHands Grips of the Beast God
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660PlateHead Ground Tremor Helm
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660PlateShoulders Snake Den Spaulders
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660PlateShoulders Pauldrons of the Colossus
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660PlateChest Forlorn Breastplate of War
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660PlateChest Engraved Chestplate of Eck
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660PlateFeet Mojo Frenzy Greaves
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660PlateWrists Steel Bear Trap Bracers
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660PlateHands Horn-Tipped Gauntlets
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660BowRanged Drakkari Hunting Bow
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660One-handed MaceOne Hand Frozen Scepter of Necromancy
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660StaffTwo Hand Witch Doctor's Wildstaff
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660Fist WeaponOne Hand Fist of the Deity
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660WandRanged Wand of Sseratus
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Level Type Slot Name Model Viewer
660TrinketTrinket Winged Talisman
660BackBack Shroud of Reverberation
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660ClothChest Ornate Woolen Stola
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660ClothWaist Flowing Sash of Order
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660ClothLegs Woven Bracae Leggings
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660ClothHands Traditionally Dyed Handguards
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660ClothHands Giant-Hair Woven Gloves
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660LeatherWaist Belt of Vivacity
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660LeatherFeet Slag Footguards
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660LeatherWrists Advanced Tooled-Leather Bands
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660LeatherHands Charged-Bolt Grips
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660MailHead Helm of the Lightning Halls
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660MailWaist Cord of Swirling Winds
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660MailWaist Mail Girdle of the Audient Earth
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660MailLegs Patroller's War-Kilt
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660PlateHead Planetary Helm
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660PlateShoulders Iron Dwarf Smith Pauldrons
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660PlateWaist The General's Steel Girdle
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660PlateFeet Skywall Striders
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660Two-handed AxeTwo Hand Colossal Skull-Clad Cleaver
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660StaffTwo Hand Lightning Giant Staff
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660DaggerOne Hand Librarian's Paper Cutter
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Level Type Slot Name Model Viewer
660TrinketTrinket Sphere of Red Dragon's Blood
660FingerFinger Band of Frosted Thorns
660NeckNeck Amulet of Dazzling Light
660FingerFinger Band of Glittering Permafrost
660Off HandOff Hand Tome of the Lore Keepers
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660Off HandOff Hand Telestra's Journal
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660BackBack Cloak of the Enemy
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660ClothLegs Opposed Stasis Leggings
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660ClothFeet Attuned Crystalline Boots
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660ClothFeet Cleric's Linen Shoes
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660ClothHands Gloves of the Crystal Gardener
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660ClothHands Gloves of Glistening Runes
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660BackBack Rippling Azure Cloak
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660LeatherHead Helm of Anomalus
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660LeatherShoulders Spaulders of the Careless Thief
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660LeatherChest Crystal-Infused Tunic
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660LeatherFeet Cavern Leather Treads
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660MailChest Hauberk of the Arcane Wraith
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660MailLegs Frozen Forest Kilt
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660MailFeet Cleated Ice Boots
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660MailFeet Dragon Slayer's Sabatons
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660MailWrists Bands of Channeled Energy
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660MailWrists Interwoven Scale Bracers
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660MailHands Gauntlets of Serpent Scales
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660PlateHead Arcane-Shielded Helm
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660PlateShoulders Chiseled Stalagmite Pauldrons
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660PlateWaist Girdle of Ice
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660PlateWaist Flame-Bathed Steel Girdle
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660PlateFeet Greaves of the Blue Flight
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660PlateFeet Rift Striders
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660PlateWrists Insulating Bindings
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660PlateWrists Glassy Silver Bracers
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660PlateHands Grips of Sculptured Icicles
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660ShieldOff Hand Bulwark of the Noble Protector
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660One-handed MaceOne Hand War Mace of Unrequited Love
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660Fist WeaponOne Hand Drakonid Arm Blade
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660DaggerOne Hand Glacier Sharpened Vileblade
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660WandRanged Wand of Shimmering Scales
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Level Type Slot Name Model Viewer
660NeckNeck Amulet of Deflected Blows
660TrinketTrinket Vestige of Haldor
660TrinketTrinket Meteorite Whetstone
660NeckNeck Gold Amulet of Kings
660FingerFinger Signet of Ranulf
660FingerFinger Ring of the Frenzied Wolvar
660Off HandOff Hand Seal of Valgarde
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660BackBack Shroud of Resurrection
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660ClothShoulders Silken Amice of the Ymirjar
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660ClothWaist Girdle of Bane
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660ClothLegs Sorrowgrave's Breeches
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660ClothWrists Cuffs of the Trussed Hall
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660LeatherShoulders Ceremonial Pyre Mantle
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660LeatherShoulders Silent Spectator Shoulderpads
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660LeatherChest Drake Rider's Tunic
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660LeatherChest Ymirjar Physician's Robe
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660LeatherLegs Ravenous Leggings of the Furbolg
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660LeatherLegs Crenelation Leggings
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660LeatherFeet Tundra Wolf Boots
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660LeatherHands Gilt-Edged Leather Gauntlets
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660MailShoulders Massive Spaulders of the Jormungar
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660MailShoulders Mantle of Discarded Ways
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660MailWaist Sovereign's Belt
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660MailWrists Dragonflayer Seer's Bindings
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660MailHands Tear-Linked Gauntlets
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660PlateHead Crown of Forgotten Kings
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660PlateShoulders Ferocious Pauldrons of the Rhino
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660PlateChest Reanimated Armor
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660PlateChest Ornamented Plate Regalia
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660PlateWaist Skadi's Iron Belt
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660PlateLegs Ancient Royal Legguards
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660PlateFeet Harpooner's Striders
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660PlateFeet Berserker's Sabatons
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660PlateFeet Echoing Stompers
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660PlateWrists Svala's Bloodied Shackles
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660PlateWrists Bands of Fading Light
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660ShieldOff Hand Tor's Crest
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660BowRanged Trophy Gatherer
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660One-handed SwordOne Hand Red Sword of Courage
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660One-handed SwordOne Hand Ymiron's Blade
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660One-handed SwordOne Hand Jeweled Coronation Sword
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660StaffTwo Hand Staff of Wayward Principles
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660DaggerOne Hand Ritualistic Athame
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660DaggerOne Hand Netherbreath Spellblade
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660WandRanged Brazier Igniter
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Blue Posts
Originally Posted by Blizzard Entertainment
Ashran Events Credit
We're aware of this bug, where players that are teleported into Ashran do not receive credit for event victories, and are working on a fix.

No need to leave quest or group, just walk out of Ashran towards your faction base, then just walk back in. As simple as that.
In the meantime, while this isn't a pretty work-around, running out of Ashran and back in before your 30-second timer expires should temporarily fix the issue. (Blue Tracker / Official Forums)

Pet Battle Daily Quests
Yesterday I was able to go on THREE different level 100 toons and take my pets around to battle the pet trainers of Dreanor.
This was never intended. As your collection is account-wide, it has been intended that most pet-related quests are also account-wide.

I talked to a dev about this, and we think there was a bug at play for you that was resolved with a recent minor patch. I've personally never seen the ability to run the same pet dailies on different characters on my account. With a few exceptions, again, that is not intended.

I've done my garrison pet daily across all 3 toons for the entire expansion, quite an oversight if they really want to call this unintended.
Your different characters each have their own different garrisons. It's the out-in-the-world battle pet quests that are intended to be account wide on a daily basis. (Blue Tracker / Official Forums)

Patch 6.2.1 Delay
You should have been more direct.
I don't see how I was indirect. The explanation is necessarily complicated, because the way the whole topic of flying played out internally was complicated. Not everyone was on the same page and that led to mistakes in communication on our part, and confusion and frustration on the community's part.

Really my primary point in this thread was just that we didn't intentionally lie to people. We were fairly open about acknowledging the debate over whether to add flying, and the community latched onto various pieces of messaging spread across many months, in order to try to prove we had been deceitful, as though that benefits us somehow.

Bottom line is we screwed up in how we handled this.

Too much tap dancing with a touchy subject causes this kind of thing. You guys played games with flight, trying to stretch out an expansion thin on open world content. The players aren't stupid, they see right through the double talk and misdirects.

The way flight was handled was shady, and the way it was implemented back into the game was as well. Personally I feel like it was all planned out in advance to minimize the inevitable loss of subs from a weak expansion. You guys knew subs were gonna nose dive and you needed to hold onto a carrot to put in the game down the road to pick things back up.

Timing. With Blizzard it's all about the timing. And the money. Sad to see it come down to that from a company that used to really have the 'by gamers for gamers' feel to it.

And just to reiterate, no.

We weren't playing games, thinking this was some way of stretching out content, or using double talk to pull a fast one on players. The reason people believe some or all of that to be true, however, is because we didn't handle the situation well, at all, so people developed their own conspiracy theories about what was "really happening."

Edit: As a side note, I wouldn't work for a company that pulled the tactics you say you "feel like" were "all planned out in advance." If you feel that to be true, I guess you have no reason to believe I'm telling the truth right now, but I'm still stating it for the record.

My reputation in life matters to me a lot, whether personal or professional. I'm not going to go against my moral code for the good of a company. Fortunately for me, that's why Blizzard has been a good fit for me career-wise.

Sorry, but I actually don't believe that it wasn't part of a timeline for this expansion. There was a lot of misinformation and misdirection. A lot of shady things (flying mounts on the CE box cover?) that helped to maximize expansion sales before dropping the bomb on players.
That is very sad. And clearly I'm not going to convince you otherwise. But it's sad. Like I said, I wouldn't be here discussing these things if your vision of Blizzard was reality.

You don't gain customer loyalty through deception or bait-and-switch tactics. You don't ever believe that making a profit and gaining loyalty are mutually exclusive. You make awesome products that you're passionate about, and that you think people will feel are worth enjoying; and you listen to their feedback about those products to see what things can be improved for a majority of customers. The folks here at Blizzard know this.

But WoW is also a huge ship of a game. If people on these forums think the ship is on the wrong course, we might agree on some level, but it takes time to correct for that. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
We do. It's week 2, not much has been added yet.
we increased the MMR scaling in RBGs by 30% this season. Rating inflation is active in RBG. (holinka)

You add something like 100 mmr a week into the arena bracket why not just do the same for rbgs?
Inflation resets each season. It increases 10 points per week. It is and always has been in RBG (holinka)
how does inflation reset if ppl have mmr of 2.9k in arena the first day?
their MMR was higher than 2900 at the end of last season (holinka)

Road to BlizzCon - Watch the NA Online Qualifiers
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The first of our three WoW Arena North American Online Qualifiers cups on the road to BlizzCon is already underway—and this Saturday, you’ll be able to watch the battle unfold live on Twitch!

On Saturday, July 18 at 2 p.m. Pacific time (check here for your local time zone), join seasoned WoW Arena commentators Jared “vhell” Coulston and Josh “Lore” Allen for some action-packed matches at Twitch.TV/WoW. Follow along with every Frostbolt, Fear, and Flash of Light as the top 8 teams from our first Online Qualifier Cup compete to secure one coveted spot at the Americas Regionals.

More information on the North American Online Qualifiers is available in our official blog. Full details on Online Cup 1, including brackets and teams, are available on Battlefy. Who will you give your energy?

Signups for Online Cup 2 are now open as well! Teams can register here on Battlefy.

Ghostcrawler Tweets
Ghostcrawler has recently provided longer answers to some questions than tweets would allow.
Originally Posted by MMO-Champion
Always loved the work you did on my two favorite games. Saw you at Pax East last year, talked briefly. thoroughly enjoyed it. Question time: Clearly the player interaction that you did in WoW didn't end so well. Do you feel that is just the purview of smaller communities/games?
I don't feel that it ended badly. I'm curious why you would have that perception. I greatly enjoy interacting with players. I remember back in the day how frustrated I would get when I couldn't tell what on earth the developers were thinking with a particular change (or lack of change), so I always try to pay that back now that I am in the industry.

It is definitely hard for one person to be the spokesperson when dealing with a very large community. That was never my intention on WoW, but it often felt that way because I like to talk to players. One of the things I really like about Riot is how everyone is not only permitted, but encouraged to get out there and talk to players. It helps convey that we are a group (a large group) of developers and no single contributor has undo influence on the state of the product as a whole.

In terms of game design: Do you think the "design collaboratively" approach has it's downsides? That sometimes there needs to be someone who has more influence on embracing his vision on a product?‎
It definitely has its downsides, but it is still my prefered way to work. I am sure we are familiar with games that were developed by a strong auteur who just used other developers to carry out their vision. Such a vision can end be really consistent, since it came from one person, and there is a certain efficiency to just being able to tell people what to do.

On the other hand, when you work collaboratively, it is possible to produce a stronger design because more people are beating on it to make it great. You just have to make sure not to let the vision become too diluted or devolve into design by committee. Morale is often higher on collaborative projects because everyone feels more ownership of the vision. Finally, the development process isn't as brittle because you aren't so reliant on a single point of failure. If anything you are growing additional strong designers who can go off and do work independently.

Working by consenus doesn't have to mean that there are no deciders, leaders or vision holders. I find it works best when there is someone to say "Let's sail in that direction" and then the rest of the team figures out how to make that happen.

What is the biggest lesson you've learned during the design of each of your 3 major releases (AoE, WoW, LoL)?
That's a great question. I don't know that these are the biggest lessons I learned but they are the ones that first came to mind.

AoE - Players need to understand where the game is going. It's not an interesting decision if players aren't informed and are just guessing. "What unit am I supposed to build?" or "I don't understand why I lost" are big red flags.

WoW - Players get bored when they run out of content (and this can mean hitting a brick wall in addition to just completing everything). Content doesn't mean something they could theoretically do just for the sake of doing something. It means something they are motivated to do. Some players might have fun completing every single quest, but that doesn't mean it counts as content for everyone.

LoL - I never would have imagined you could ask players to learn such an unreasonable volume of information. You need to understand the mechanics of every champion and have a good understanding of how to play several of them, including things like item builds. And millions of players rise up to that challenge.

How do you have developed your way to work, in particular the interaction between your colleagues and peers/subordinates/superiors if any, throught your career? I am talking work/project wise. Feel free to not fully reply if i invade privacy!
I think it's common for newbie leaders to micromanage both because they have a really earnest desire to do the right thing and because they are eager to demonstrate that they can have an influence on a team. That was certainly me the first time I became a manager. I was terrible at it, but my team helped me realize that, and I vowed to do better. One thing I try very hard to do now is to let teams have a lot of autonomy because making mistakes is really the only way to learn how not to make them. I try to remove blockers and be there as a safety net when things go awry.

Having extraordinarily thick skin helps a lot with interactions with others because I'm not ever going to get offended by anything my colleagues say. I strive to be even tempered and reasonable because when you get stressed out and panic you send the message that you can't handle it.

I also try to be very empathetic, with both players and colleagues. When you can really put yourself in someone else's shoes you stop viewing them as a potential obstruction and you start to think about how you can help them out. Showing interest in their work also goes a long way. It's so stupidly simple, but you can go a long way towards earning colleague respect if you just keep your commitments. If you told them you'd send an email, freaking send it. Once they write you off as unreliable, they are going to stop going to you for help and you've missed the chance to earn a reputation as a problem solver. You want to be the problem solver.

I care a great deal about mentorship. Seeing someone rise up to become a future lead for the company is one of the most rewarding experiences in my life, let alone my work, and I have been fortunate to experience it several times. Related, it's really hard to be the boss of people who are also your friends, but I have navigated that minefield pretty well so far.

I don't pretend to be the last authority on this stuff. I have worked with people who seemed like total assholes who were still really effective and loved by their teams. So clearly they figured out how to make it work.
Was that what you were looking for?



Warcraft Movie - Comic-Con Panel
No footage of the movie is shown here, just discussion with the cast and director.

by Published on 2015-07-16 03:37 PM

Update (10:00 PM EDT): Added tonight's hotfixes.

Method - Mythic Archimonde World First
Method has finished up Hellfire Citadel by killing Mythic Archimonde after 472 attempts. Congratulations to them!





Patch 6.2 Hotfixes - July 16
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Quests
Garrison Campaign
  • Get a Clue: Players no longer need to have a free inventory slot available in order to get a clue.
  • To Gul'dan!: Characters that have already completed "My Garona" should no longer encounter a phasing issue that prevented them from completing the quest.
Talador
  • The Battle For Shattrath: Fixed an issue that could cause players to fly through the terrain after completing the quest.
Twilight Highlands
  • Warm Welcome: Vermillion Sentinel should now correctly pick up the player and allow them to complete the quest.
Shadowmoon Valley (Burning Crusade)
  • Teron Gorefiend, I am...: Players should have more hitpoints while they're Teron Gorefiend and be able to defeat Karsius the Ancient Watcher.

Creatures and NPCs
Tanaan Jungle
  • Keravnos Scouts should no longer appear underneath the world around the Iron Front area.
  • Added Apexis Crystal drops to the following NPCs:
    • Bleeding Hollow Brute
    • Bleeding Hollow Cabalist
    • Bleeding Hollow Herbalist
    • Bleeding Hollow Hunter
    • Bleeding Hollow Impaler
    • Bleeding Hollow Scavenger
    • Felblood Overseer

Raids and Dungeons
Hellfire Citadel
Hellfire Assault
  • Siegemaster Mar'tak should no longer repeatedly target the same players with her Howling Axe ability.
  • Fixed an issue that allowed players to exit the instance immediately after destroying the Reinforced Hellfire Gate and potentially fail to receive loot as a result.
Iron Reaver
  • Fixed an issue where visuals denoting the target area for Falling Slam may not display correctly if the targeted player was in the air when it was cast.
Kormrok
  • Kormrok's berserk timer should now reset correctly after an attempt.
Hellfire High Council
  • Dia Darkwhisper should now be using her Reap ability more consistently.
Fel Lord Zakuun
  • Wakes of Destruction should no longer incorrectly damage players affected by Seed of Destruction, and tanks should no longer sometimes fail to be damaged by Wakes inside the Shadow Realm.

Siege of Orgrimmar
Norushen
  • Norushen no longer sends players to Look Within when there are fewer than 5 players in the encounter on Raid Finder difficulty.

The Everbloom
  • Yalnu now properly alternates between targeting Kirin Tor Battle-mages and Players with Entanglement on Mythic difficulty.
  • Players are now immediately freed and no longer remains stunned once Entanglement has been destroyed.

PvP
  • Strongboxes no longer have a chance to contain Versatility belts, boots, and bracers. These items are now available from the Conquest Vendor instead. For a more detailed explanation of the Strongbox loot changes and how they work, visit the forum thread titled: Recent PvP Rewards Hotfix.
  • Raid groups for Tol Barad and Wintergrasp should now automatically disband upon completion of the battle.

Ashran
  • Increased the area in which players can receive credit for completing Bonus Objective: Ashmaul Burial Grounds.
  • Fixed a number of issues that could cause players to not receive credit for completing an event.

Collections
Toy Box

Items
  • Captain's Hat for both factions are now a cosmetic item.
  • Etheralus, the Eternal Reward should now correctly count healing dealt from Healing Stream Totems and Healing Tide Totems.
  • Petrified Flesh-Eating Spore is no longer available as a drop. The item incorrectly had a chance to drop via Personal Loot on Brackenspore in Highmaul.
  • Prophecy of Fear's Mark of Doom can now correctly be triggered by a Druid's Moonfire.
  • Fixed an issue where Legendary Ring effects were incorrectly counting damage dealt to Prismatic Crystals.
  • Fixed an issue where Legendary Ring effects were incorrectly splitting the damage dealt with nearby corpses.

UI
  • Fixed an issue that could cause an invalid quest category to appear on the Map & Quest Log.

Classes
Druid (Forums / Skills / Talent Calculator)
Balance
  • Fixed an issue that could cause Solar Beam's area of effect to be incorrectly placed in the air instead of the ground and not trigger its effect correctly.
Armor Sets

Hunter (Forums / Skills / Talent Calculator)
Armor Sets

Paladin (Forums / Skills / Talent Calculator)
General
  • Seal of Righteousness (Protection, Retribution) should now center its damage around the Paladin once more.

Priest (Forums / Skills / Talent Calculator)
Talents
  • Cascade should no longer incorrectly cause Rogues to break out of stealth effects.
  • Halo visuals showing the area of effect before casting should now be accurate and is no longer incorrectly resizing based on the size of the character's model.

Rogue (Forums / Skills / Talent Calculator)
General
  • Vanish can no longer be used before the animation for Death From Above has finished.

Shaman (Forums / Skills / Talent Calculator)
Armor Sets
by Published on 2015-07-16 12:45 AM

Patch 6.2.1 PTR - Build 20271
Many of these changes are just tooltip updates to reflect hotfixes.



Spell Changes
Originally Posted by MMO-Champion
Companions

Item Set Bonuses
  • Item - LFR T17 Mail Caster 4P Bonus Your damaging spells have a 10% chance to summon an electric orb at the target's location for 8 sec, causing 1 [ 1 + 25% of Spell Power Nature damage to all enemies within 6 yards every 2 sec.
  • Item - LFR T18 Mail Agility 4P Bonus Your special attacks have a 10% chance to cause a Fel Explosion, dealing [ 15,000 + AP 14,250;] Damage to all nearby enemies within 0 yards.
  • Item - Warrior T18 Fury 2P Bonus While Bloodsurge is active, your Wild Strike critical strike chance is increased by 50% 100% and Wild Strike critical strike damage is increased by 12%.
  • Item - Warrior T18 Fury 4P Bonus Your Wild Strike critical strikes reduce the cooldown of Recklessness by 20 sec. 25 sec.
  • Item - Warrior T18 Protection 4P Bonus Shield Barrier's effect is increased by 200% 100% when used during Last Stand. Your Shield Charge also causes you to Enrage.

Rogue (Forums, Talent Calculator)
Subtlety
  • Sanguinary Vein Increases the damage of your Rupture ability by 30% and causes you to deal 25% 30% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest. Rogue - Subtlety Spec.

Major Glyphs

Professions
Riding



Garrison Mission Changes
Most of these changes are just updates to reflect the hotfixes made on live.
Originally Posted by MMO-Champion
Spoiler: 
Ship-Bonus
  • Many missions now reward 2000 XP, up from 1200.

Ship-Combat
  • Back in My Day... Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 2 days 100 Resources. Duration: 8 hrs. A true warrior would only hunt a sub in bad weather. Barefoot. In arctic waters. Against the current. Both ways.. Rewards: 6000 XP. 2000 XP 3000 XP. 5000 XP
  • Bring Home the Bacon Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 2 days 100 Resources. Duration: 8 hrs. Frostboar Point is tactically worthless; it hardly merits a carrier patrol. Somehow the Horde has discovered our plans to export the area's boars.. Rewards: 6000 XP. 2000 XP 3000 XP. 5000 XP
  • Broken Horn Village Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 8 hrs. These destroyers plan to shell a Laughing Skull village near the Iron Docks. It's our closest foothold against the Iron Horde. We can't lose it.. Rewards: 4500 XP. 12000 XP 3000 XP. 5000 XP
  • Felblazer Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. These ships were loaded with containers of raw fel before they left Ironhold Harbor. Wherever they're headed, we must destroy them and their deathly cargo.. Rewards: 2000 XP. 12000 XP 3000 XP. 10000 XP
  • Hoard Overboard Level 100. Item Level 0. 2 Followers. Cost: 50 Resources. Duration: 4 100 Resources. Duration: 8 hrs. Rumor has it a cargo fleet recently sank out here, far from land. Unfortunately we're not the only ones who've heard this rumor.. Rewards: 1200 XP. 950 XP 3000 XP. 10000 XP
  • Luck Is Also a Skill Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. In short, luck will decide this fight.. Rewards: 2000 XP. 15000 XP 3000 XP. 10000 XP
  • One, Two... Plenty Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. Outmanned thirty to one. Alliance weaklings would call this a risky fight. In the Horde, we call it a target-rich environment.. Rewards: 2000 XP. 4000 XP 3000 XP. 10000 XP
  • Oops, We Hit Them Again Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. The Iron Horde keeps sending fresh workers and supplies to the Dark Portal. Should we take pity and let their ships through so they can rebuild it? No.. Rewards: 5000 XP. 3000 XP 15000 XP
  • Riders on the Storm Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. These two vessels are heading south in a hurricane. Even Hellscream wouldn't have sent them out unless their mission was dire. We must intercept them.. Rewards: 2000 XP. 850 XP 3000 XP. 10000 XP
  • Shattered Light Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 8 hrs. Demons and Shadow Council agents have overrun much of Shattrath. Even so, we will keep fighting. We shall not yield while the Alliance still stands.. Rewards: 4500 XP. 3500 XP 3000 XP. 5000 XP
  • Sink or Swim Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. You've never lived until you've taken down an enemy vessel while you're both flirting with watery disaster.. Rewards: 1000 XP. 500 XP 2000 XP. 5000 XP
  • Skeleton Crew Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. This sub just limped back home for repairs, only to find the harbor nearly deserted. Finish off the sub while we keep the enemy busy elsewhere.. Rewards: 1000 XP. 1300 XP 2000 XP. 5000 XP
  • Spoiling for a Fight Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. So what if they're nowhere near Horde or Alliance waters? Sooner or later, they will be.. Rewards: 2000 XP. 11500 XP 3000 XP. 10000 XP
  • Spring Is Never Coming Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. The orcs who named the Coldsnap Coast didn't mean that its weather was a temporary cold spell. They meant the cold would snap most people in two.. Rewards: 2000 XP. 4000 XP 3000 XP. 10000 XP
  • Strait and Narrow Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 2 days 100 Resources. Duration: 8 hrs. An enemy carrier has seized control of the Darktide Strait. Losing that waterway would hurt Horde shipping concerns worldwide. Our course is clear.. Rewards: 6000 XP. 8000 XP 3000 XP. 5000 XP
  • Subtle Plans Are Here Again Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 2 days 100 Resources. Duration: 8 hrs. Subtlety isn't really Hellscream's strong suit. Probably these ships thought the mountains would hide their approach.. Rewards: 6000 XP. 6000 XP 3000 XP. 5000 XP
  • The Cerulean Lagoon Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 2 days 100 Resources. Duration: 8 hrs. The name sounds peaceful, but your crew should bring gas masks. The atmosphere here tends to be toxic, which is doubtless why the Horde sent a sub.. Rewards: 6000 XP. 8000 XP 3000 XP. 5000 XP
  • The Stonefury Cliffs Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. Bloodmaul ogres live here alongside their ogron masters, who constantly hammer the ground with boulders. All in all, it's a fun getaway spot.. Rewards: 2000 XP. 15000 XP 3000 XP. 10000 XP
  • Toxic Behavior Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Iron Horde forces have been harvesting potent toxins in the Writhing Mire and using them in combat. Now they're shipping a batch of toxins north.. Rewards: 1000 XP. 1300 XP 2000 XP. 5000 XP
  • Try Evading This Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. These bastards have been playing tag with our forces, landing hits on our forces, only to evade our counterattacks. It's hurting our troops and their morale.. Rewards: 5000 XP. 12000 XP 15000 XP
  • While the Iron Is Hot Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 8 hrs. Although goren infest the Molten Quarry, iron ore is plentiful there. So are Alliance scum. Don't let that destroyer secure their grip on the area.. Rewards: 4500 XP. 3500 XP 3000 XP. 5000 XP
  • Windroc Bay Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Surely these vessels are just ferrying bird enthusiasts to the bay. Not beast tamers who plan to enslave its massive hydras for the Iron Horde. Surely.. Rewards: 5000 XP. 950 XP 15000 XP

Ship-Legendary
  • A Kind of Magic Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Several magi and their schooner have been taken into the Iron Horde's "protection". Rescue the magi. Their gratitude could pay well.. Rewards: 4750 XP. 12x Abrogator Stone 5000 XP. 12x Abrogator Stone
  • Abracadabra Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. A shipment of abrogator stones is on its way to Grommashar. We must intercept it. The Iron Horde is trouble enough without a bunch of magical gems.. Rewards: 1000 XP. 8x Abrogator Stone 2000 XP. 8x Abrogator Stone
  • Ambush on the High Seas Level 100. Item Level 0. 2 Followers. Cost: 125 150 Resources. Duration: 2 days. Gul'dan has sent submarine hunter-killers to thwart your mission. Lure them into a trap!. Rewards: 6000 XP. 5000 XP 8000 XP. 15000 XP
  • Boarding the Master's Call Level 100. Item Level 0. 3 Followers. Cost: 125 150 Resources. Duration: 2 days. You've run Gul'dan's flagship aground, but now all her guns are trained toward the sea. Prepare for the worst.. Rewards: 6000 XP. 1x Draenic Sea Chart 8000 XP. 1x Draenic Sea Chart
  • Fury of the Elements Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Storms have broken out around the Ancestral Grounds. The enemy vessel off the coast may be to blame. Also the fact that most shaman loathe the Iron Horde.. Rewards: 1000 XP. 23x Elemental Rune 2000 XP. 23x Elemental Rune
  • Giving Chase Level 100. Item Level 0. 2 Followers. Cost: 125 150 Resources. Duration: 2 days. Captured prisoners indicated that Gul'dan's flagship was last seen in this area of dangerous shoals.. Rewards: 6000 XP. 5000 XP 8000 XP. 15000 XP
  • In Hot Pursuit Level 100. Item Level 0. 3 Followers. Cost: 125 150 Resources. Duration: 2 days. You've located Gul'dan's flagship! Maneuver with the wind to take out her carrier escort.... Rewards: 6000 XP. 5000 XP 8000 XP. 15000 XP
  • Magical Mystery Cruise Level 100. Item Level 0. 2 Followers. Cost: 0 Resources. Duration: 24 150 Resources. Duration: 18 hrs. An enemy carrier has veered off course, and it's emanating powerful magic. Something odd is afoot. Find out what. More importantly, claim that magic.. Rewards: 4750 XP. 15x Abrogator Stone 5000 XP. 15x Abrogator Stone
  • One Way or Another Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Lately the Iron Horde has been gathering magical items. They've learned brute force can't solve everything. Remind them it still has its uses.. Rewards: 1000 XP. 10x Abrogator Stone 2000 XP. 10x Abrogator Stone
  • Stalking the Master Level 100. Item Level 0. 2 Followers. Cost: 125 150 Resources. Duration: 2 days. Capture Ironfist Harbor and interrogate prisoners as to the whereabouts of Gul'dan's flagship.. Rewards: 6000 XP. 5000 XP 8000 XP. 15000 XP
  • Turn! Turn! Turn! Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. Hellscream should realize by now that the elements won't willingly serve the Iron Horde. And trying to compel their obedience is unwise.. Rewards: 2500 XP. 32x Elemental Rune 3000 XP. 32x Elemental Rune
  • Un-sub-tle Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. Evidently Hellscream thought subs might be a safer way to transport elemental runes. Safer, yes. Sneaky, no.. Rewards: 2000 XP. 35x Elemental Rune 3000 XP. 35x Elemental Rune
  • Wrack and Rune Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Enemy subs have taken a sudden interest in this area. They may be tracking down an elemental rune. In the wrong hands, it could prove devastating.. Rewards: 1000 XP. 20x Elemental Rune 2000 XP. 20x Elemental Rune

Ship-Oil (Unused)

Ship-SiegeA
  • Many missions now reward 3000 XP, down from 9500.

Ship-SiegeH
  • Many missions now reward 3000 XP, down from 9500.

Ship-SiegeIHA
  • Many missions now reward 1500 or 3000 XP, down from 9500.

Ship-SiegeIHH
  • Many missions now reward 1500 or 3000 XP, down from 9500.
  • Some missions now have a 4 hour duration, down from 24 hours.

Ship-Training
  • A Little Combat Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 60 sec. An Alliance sub has been spotted spying around our base. Take your new destroyer out and end it.. Rewards: 500 XP. 500 XP 5 XP. 5 XP
  • A Little Combat Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 60 sec. A Horde sub has been spotted spying around our base. Take your new destroyer out and end it.. Rewards: 500 XP. 500 XP 5 XP. 5 XP
  • A Supply Pickup Level 100. Item Level 0. 1 Followers. Cost: 5 Resources. Duration: 60 sec. Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.. Rewards: 200 XP. 100 XP 5 XP. 5 XP
  • A Supply Pickup Level 100. Item Level 0. 1 Followers. Cost: 5 Resources. Duration: 60 sec. Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.. Rewards: 200 XP. 100 XP 5 XP. 5 XP
  • Bomber Target Practice Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • Bomber Target Practice Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • Fine Tuning Depth Charges Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • Fine Tuning Depth Charges Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • How to Pierce Thick Armor Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • How to Pierce Thick Armor Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • Sneaking. Sea Style. Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the reef for you to practice.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • Sneaking. Sea Style. Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the bay. See if you can sneak up on it.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • The Second Time is the Charm Level 100. Item Level 0. 2 Followers. Cost: 5 Resources. Duration: 60 sec. Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.. Rewards: 500 XP. 500 XP 5 XP. 5 XP
  • The Second Time is the Charm Level 100. Item Level 0. 2 Followers. Cost: 5 Resources. Duration: 60 sec. Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.. Rewards: 500 XP. 500 XP 5 XP. 5 XP
  • Transport Escort Level 100. Item Level 0. 2 Followers. Cost: 50 Resources. Duration: 4 hrs. Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • Transport Escort Level 100. Item Level 0. 2 Followers. Cost: 50 Resources. Duration: 4 hrs. Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.. Rewards: 400 XP. 500 XP 500 XP. 500 XP

Ship-Treasure
  • A Journey, Not a Destination Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. This Alliance carrier is heading for Stormshield with fresh troops and supplies. But it's a long journey between Shadowmoon Valley and Ashran.. Rewards: 8500 XP. 1x Baleful Plate Spaulders 5000 XP. 1x Baleful Plate Spaulders
  • A Ship in Harbor Is Safe, But... Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. These ships are about to leave Ironhold Harbor. They're probably still hung over from last-minute partying. They're certainly not expecting a fight.. Rewards: 5000 XP. 100 Gold 700 Gold
  • A Sunless Sea Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. In this poor weather, Hellscream has sent subs to harry our fleet. Act decisively so that they never again see the light of day.. Rewards: 2000 XP. 20x Sorcerous Water 3000 XP. 20x Sorcerous Water
  • Alakazam Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. With Archmage Khadgar elsewhere on business, an enemy vessel has secured the eastern passage into Zangarra. They expect a fight. Let's not disappoint them.. Rewards: 1000 XP. 1x Baleful Cloth Girdle 2000 XP. 1x Baleful Cloth Girdle
  • All Fel Breaks Loose Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • All Fel Breaks Loose Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • All Fel Breaks Loose Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • All Fel Breaks Loose Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • All Fel Breaks Loose Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • Black Market Journal Level 100. Item Level 0. Rare. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. A waterlogged crate has washed up on shore. Break through the Iron Horde and pick it up.. Rewards: 5000 XP. 1x Waterlogged Manifest
  • Blood in the Water Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. Enemy destroyers are terrorizing the waters west of the Spires of Arak. Crushing them won't restore the lives that've been lost, but it'd be a good start.. Rewards: 2000 XP. 20x Sorcerous Fire 3000 XP. 20x Sorcerous Fire
  • Blood, Gold, and Regret Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 3 150 Resources. Duration: 2 days. Seizing a fortune proved this destroyer's undoing. Its crew turned on each other, only to become cursed ghosts, unable to spend the gold they gave their lives for.. Rewards: 8500 XP. 325 Gold 8000 XP. 2,000 Gold
  • By Our Bootstraps Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. Alliance forces in Shadowmoon have an easy life. Lush forests, mild weather, supply shipments... maybe even fresh bacon. Make those bastards pay.. Rewards: 4300 XP. 1x Baleful Leather Treads 3000 XP. 1x Baleful Leather Treads
  • Circle of Life Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Another day, another Alliance shipment to Ashran. Are they trying to be stealthy, heading so far east before circling back to Stormshield? Pathetic.. Rewards: 4750 XP. 1x Baleful Leather Gauntlets 5000 XP. 1x Baleful Leather Gauntlets
  • Cold Shoulder Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. This far north, Horde forces seem to think themselves safe from our ships. But then thinking never was their strong suit.. Rewards: 8500 XP. 1x Baleful Leather Spaulders 5000 XP. 1x Baleful Leather Spaulders
  • Come Fel or High Water Level 100. Item Level 0. 2 Followers. Cost: 75 150 Resources. Duration: 8 hrs. Horde forces plan to attack the Icescar Boneyard. If they fail, their deaths will only fuel the Shadow Council's foul sorcery. Stop the Horde, whatever it takes.. Rewards: 2000 XP. 100 Gold 3000 XP. 180 Gold
  • Dead Calm Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. With no wind and a ripped mainsail, an enemy carrier has slowed to a crawl, along with its escorts. Make sure their troops and cargo never make landfall.. Rewards: 2500 XP. 20x Sorcerous Earth 3000 XP. 20x Sorcerous Earth
  • Dead Orcs Don't Need Boots Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. Stop complaining. You never know: they might not smell that bad.. Rewards: 4300 XP. 1x Baleful Mail Treads 3000 XP. 1x Baleful Mail Treads
  • Death Metal Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Shipments for Wor'gol must first pass through the Pale Cove's treacherous currents and jagged rocks. That will be the perfect time for us to strike.. Rewards: 1000 XP. 1x Baleful Plate Girdle 2000 XP. 1x Baleful Plate Girdle
  • Do You Feel Lucky? Level 100. Item Level 0. 2 Followers. Cost: 75 150 Resources. Duration: 8 hrs. When Alliance forces sailed to Shadowmoon, their ship arrived intact. Maybe draenei aren't as cursed as we thought. Maybe they even brought gold with them.. Rewards: 2000 XP. 100 Gold 3000 XP. 225 Gold
  • False Economy Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. A damaged engine has crippled a destroyer far from shore. That's what happens when you only value warriors and plunder. Not that the gold should go waste.. Rewards: 8000 XP. 100 Gold 5000 XP. 750 Gold
  • Far From Home Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. Cowardly Alliance dogs have begun targeting our carriers even when they are far from Shadowmoon waters. Show them what a true threat looks like.. Rewards: 8500 XP. 1x Baleful Cloth Spaulders 5000 XP. 1x Baleful Cloth Spaulders
  • Far Too Many Notes Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. Our spies have noted regular supply shipments to Wor'gol via the Southwind Cliffs. The Horde hasn't noted our noting them. We've noted that, too.. Rewards: 4300 XP. 1x Baleful Cloth Treads 3000 XP. 1x Baleful Cloth Treads
  • Finders, Keepers Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. A Horde warrior bound for Frostfire Ridge clumsily dropped a magic necklace overboard. Put him and his vessel out of their misery.. Rewards: 2000 XP 3000 XP. 1x Baleful Pendant
  • Fools and Their Gold Level 100. Item Level 0. 2 Followers. Cost: 50 150 Resources. Duration: 4 hrs. The city of Elodor houses the draenei's leaders, who are allied with the Alliance. Teach both groups a lesson: seize one of their gold shipments.. Rewards: 1200 XP. 100 Gold 2000 XP. 125 Gold
  • For Hate's Sake Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 200 Resources. Duration: 2 days. Vhaka the Vile and her crew once terrorized Draenor's seas, killing and plundering without remorse. Cursed for their evil deeds, they lash out at the living.. Rewards: 8000 XP. 1x Captain Sander's Returned Band
  • Glacier Bay Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. When Horde forces sailed to Frostfire, their ship arrived mostly intact. Perhaps orcs aren't witless brutes. Unless they left behind valuable cargo.. Rewards: 4300 XP. 1x Baleful Leather Treads 3000 XP. 1x Baleful Leather Treads
  • Glittering Prize Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. This enemy sub is loaded with gold, so it can't outrun us. Instead, it's been hiding out between a rocky shoal and a whirlpool, hoping to lure us to our doom.. Rewards: 8500 XP. 100 Gold 5000 XP. 500 Gold
  • Gold in Their Holds Level 100. Item Level 0. Rare. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Uncharted waters proved deadly to these sailors, who still roam the area as murderous ghosts. That said, they were well paid before their deaths.. Rewards: 5000 XP. 250 Gold 750 Gold
  • Hand-Me-Downs Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Pretend you're getting them from a big brother or sister. But give them a thorough scrubbing before you put them on. Just in case.. Rewards: 4750 XP. 1x Baleful Mail Gauntlets 5000 XP. 1x Baleful Mail Gauntlets
  • Heart of the Sea Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. These radiant and perilous waters absorbed their magical properties from precious stones lining the sea floor. Such a gem would make a powerful necklace.. Rewards: 2000 XP 3000 XP. 1x Baleful Pendant
  • Heavy Metal Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. These battleships are so overburdened with cargo, their sailors hardly need to swab the decks. Teach them the value of caution, and lighten their load.. Rewards: 4750 XP. 1x Baleful Plate Gauntlets 5000 XP. 1x Baleful Plate Gauntlets
  • Hotter Than Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • Hotter Than Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • Hotter Than Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • Hotter Than Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • Hotter Than Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • If a Tree Falls in the Forest Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Iron Horde forces have landed in Tangleheart, endangering its rich soil and plentiful timber. Also its powerful ancients. Who were already pretty angry.. Rewards: 5000 XP. 100 Gold 700 Gold
  • If It Shines, It's Mine Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. This vessel is carrying plenty of plate armor; Alliance soldiers just happen to be wearing it. Why are you letting Alliance scum wear your armor?. Rewards: 1000 XP. 1x Baleful Plate Girdle 2000 XP. 1x Baleful Plate Girdle
  • It's a Boat, It's a Plane, It's... Just a Riverbeast. Level 100. Item Level 0. Rare. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. The Iron Horde swooped in when they identified a rogue submarine closing in on their stronghold. Unfortunately for them, it was just a riverbeast.. Rewards: 5000 XP. 1x Mudback Riverbeast
  • It's a Trap Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. This destroyer looks to be disabled far from land. But our scouts report this is just an act: a submarine is circling in the waters below.. Rewards: 1000 XP. 1x Baleful Leather Girdle 2000 XP. 1x Baleful Leather Girdle
  • It's All the Rage Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Orcish cloth armor is just as soft and comfortable as ours. Tell your magi they will seize and wear this cargo. No exceptions, gnomes. Make it work.. Rewards: 1000 XP. 1x Baleful Cloth Girdle 2000 XP. 1x Baleful Cloth Girdle
  • Look Good in Leather Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. This vessel is taking a cargo full of leather armor to Alliance fighters in Zeth'Kur. Leather shouldn't be wasted on them. Isn't lace more their thing?. Rewards: 8500 XP. 1x Baleful Leather Spaulders 5000 XP. 1x Baleful Leather Spaulders
  • Made for Walking Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. If we steal Alliance-bound boots, and a barefoot Alliance mage trips and dies, would that count as a Horde victory? Why, yes. Plus, hey, new boots.. Rewards: 4300 XP. 1x Baleful Cloth Treads 3000 XP. 1x Baleful Cloth Treads
  • Mail Delivery, Rain or Shine Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. The Earthen Ring kindly requests that all plundered mail armor be divided equally among those who wear it. Otherwise, the elements might become displeased.. Rewards: 4750 XP. 1x Baleful Mail Gauntlets 5000 XP. 1x Baleful Mail Gauntlets
  • Mayhem by the Moonlit Shore Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. Horde vessels wanted for Alliance raid. Must love plunder and long walks on the beach. High tolerance for the colors blue and violet a plus.. Rewards: 4300 XP. 1x Baleful Plate Treads 3000 XP. 1x Baleful Plate Treads
  • Mind Over Metal Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. Thus, skill will be this fight's deciding factor.. Rewards: 8500 XP. 1x Baleful Plate Spaulders 5000 XP. 1x Baleful Plate Spaulders
  • No Loss of Suction Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. While mutineers were seizing this destroyer, storms broke out, and a whirlpool ensnared the ship. That's bad luck. And thanks to us, it's about to get worse.. Rewards: 1000 XP. 20x Sorcerous Air 2000 XP. 20x Sorcerous Air
  • Nothing Gold Can Stay Level 100. Item Level 0. Rare. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Sabotaged by spies, these carriers sank on their way to battle. Denied a glorious death in battle, their ghostly crews sink other ships out of bitterness.. Rewards: 5000 XP. 450 Gold 850 Gold
  • On the Rocks Level 100. Item Level 0. Rare. 2 Followers. Cost: 75 150 Resources. Duration: 8 hrs. This ghost ship lies in wait, attacking unwary sailors who approach the treacherous shoals off Gorgrond's eastern coast.. Rewards: 2000 XP. 325 Gold 3000 XP. 325 Gold
  • Orphaned Aquatic Animal Rescue Level 100. Item Level 0. Rare. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. A young shark has been abandoned in a storm off the coast of Nagrand. Defend it from the Iron Horde and it will likely follow you home.. Rewards: 4500 XP. 1x Left Shark 5000 XP. 1x Left Shark
  • Pedal to the Metal Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. These Horde vessels are rounding Highmaul on their way north. If ogres don't seize their cargo of plate armor, it will soon outfit our enemies. Stop them.. Rewards: 4300 XP. 1x Baleful Plate Treads 3000 XP. 1x Baleful Plate Treads
  • Razorfin Grin Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Take out that enemy supply ship, but act quickly if anyone goes overboard. The orcs don't call it Frostbite Deep for nothing.. Rewards: 1000 XP. 1x Baleful Mail Girdle 2000 XP. 1x Baleful Mail Girdle
  • Ru'klaa Level 100. Item Level 0. 2 Followers. Cost: 50 150 Resources. Duration: 4 hrs. Iron Horde vessels are often attacked by lobstrok here, and so Hellscream means to slay their matriarch. Coming to her aid would be in our best interests.. Rewards: 1000 XP. 1000x Apexis Crystal 2000 XP. 2000x Apexis Crystal
  • Say No to Southern Exposure Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Draenei-crafted plate is just as sturdy as Horde-crafted plate. Tell your soldiers they will seize and wear this cargo, or they will go naked into battle.. Rewards: 4750 XP. 1x Baleful Plate Gauntlets 5000 XP. 1x Baleful Plate Gauntlets
  • Skulls, Spikes, Everything Nice Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. The mail armor in this vessel's cargo hold will serve us well once we spice it up a bit.. Rewards: 8500 XP. 1x Baleful Mail Spaulders 5000 XP. 1x Baleful Mail Spaulders
  • Steel Fist, Silk Glove Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. A shipment of tailored goods from Shadowmoon Valley is headed for our enemies in Stormshield. Intercept it, and share in the spoils.. Rewards: 4750 XP. 1x Baleful Cloth Gauntlets 5000 XP. 1x Baleful Cloth Gauntlets
  • Storm Front Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Shattered Hand forces just dispatched these vessels, which headed straight into a storm. Their recklessness will work to our advantage.. Rewards: 5250 XP. 2000x Apexis Crystal 5000 XP. 5000x Apexis Crystal
  • Take up the Gauntlet Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Hellscream's forces have recently grown scarce along the Orunai Coast. Now the Horde dares to use it as drop-off point for cargo.. Rewards: 4750 XP. 1x Baleful Cloth Gauntlets 5000 XP. 1x Baleful Cloth Gauntlets
  • Talk to the Fist Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. Northwest of Talador, offshore, is an unyielding rock vise called the Colossal's Fist. The Iron Horde hasn't yet discovered it. Arrange an introduction.. Rewards: 1750 XP. 1200x Apexis Crystal 3000 XP. 2500x Apexis Crystal
  • Tastes Like Chicken Level 100. Item Level 0. 2 Followers. Cost: 50 150 Resources. Duration: 4 hrs. Frostangler Bay is a virtual cornucopia of disgusting-looking marine life. But it's palatable enough if you cook it properly. Bring back a fat haul.. Rewards: 1200 XP. 100 Gold 2000 XP. 125 Gold
  • The Burning Glacier Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. Yes, it's constantly snowing here, but it also has volcanic activity. No, it's never a comfortable temperature. Look, you're not going ashore anyway.. Rewards: 8500 XP. 1x Baleful Mail Spaulders 5000 XP. 1x Baleful Mail Spaulders
  • The House Always Wins Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 200 Resources. Duration: 2 days. Although his surprise attacks were legend, Giras the Guileful was just as infamous for his gambling addiction. Even now he's said to enjoy wagering on cards or dice.. Rewards: 8000 XP. 1x Admiral Taylor's Loyalty Ring
  • The Lernaean Shore Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Procuring quality leather can be tedious, but the Horde plans to shell the hydras here and skin them. Exhausting work. Perfect setup for a lucrative win.. Rewards: 1000 XP. 1x Baleful Leather Girdle 2000 XP. 1x Baleful Leather Girdle
  • The Shimmer Moor Level 100. Item Level 0. 2 Followers. Cost: 75 150 Resources. Duration: 8 hrs. The so-called dragons living here are fragile mounts, but foolish draenei pay well for them. Divert their latest cargo of gold to a better cause: ours.. Rewards: 2000 XP. 100 Gold 3000 XP. 180 Gold
  • The Sunset Shore Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 2 days 150 Resources. Duration: 8 hrs. The Iron Horde uses subs to transport gold up and down the western coast. Taking one out would hit Hellscream's pocket and fill our coffers.. Rewards: 6000 XP. 100 Gold 3000 XP. 195 Gold
  • The Tanaan Channel Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. An enemy carrier guards the channel entrance. If we take it out, we can storm Scuttler's Coast to the north, and cut off Alliance shipments to the south.. Rewards: 1000 XP. 1x Baleful Mail Girdle 2000 XP. 1x Baleful Mail Girdle
  • The Touch, the Feel Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. The orcs of Throm'var are supplying the Horde with fine furs and supple leather. Such a pity they'll be used to garb our boorish foes.. Rewards: 4750 XP. 1x Baleful Leather Gauntlets 5000 XP. 1x Baleful Leather Gauntlets
  • The Wave Mistress Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 200 Resources. Duration: 2 days. The deep waters of Draenor's oceans have seen many deaths and precious little peace. This ship and its crew are doomed to wander the seas for eternity.. Rewards: 8000 XP. 1x Signet of the Third Fleet
  • The White Kraken Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Captain Ironbeard is a deadly menace on the seas, but he's obsessed with a kraken that doesn't exist. Distract him and then launch a sneak attack.. Rewards: 4750 XP. 1500x Apexis Crystal 5000 XP. 4000x Apexis Crystal
  • To Fel and Back Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • To Fel and Back Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • To Fel and Back Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • To Fel and Back Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • To Fel and Back Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • Unafraid of Ghosts Level 100. Item Level 0. Rare. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. On the one hand, great riches. On the other hand, furious walking corpses. Oh, come now. We all know what choice you're going to make.. Rewards: 5000 XP. 450 Gold 800 Gold
  • War Is Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • War Is Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • War Is Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • War Is Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • War Is Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • Warspear Fishing Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 8 hrs. Hellscream has posted a sub near the Horde's main base on Ashran. Take that sub out. Alliance, that means you, too. Factional hatreds have no place here.. Rewards: 8500 XP. 100 Gold 3000 XP. 325 Gold
  • With Their Boots On Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. The waters around Shadowmoon Valley are regularly patrolled by Alliance subs, but these two are far from shore. They look lonely. Let's send them company.. Rewards: 4300 XP. 1x Baleful Mail Treads 3000 XP. 1x Baleful Mail Treads
  • You Pull a Gun Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. Driven by bloodlust, orc animals target our carriers even when they're far from Frostfire waters. We won't meekly endure this aggression. Strike back.. Rewards: 8500 XP. 1x Baleful Cloth Spaulders 5000 XP. 1x Baleful Cloth Spaulders
  • Zangar Shore Level 100. Item Level 0. 2 Followers. Cost: 75 150 Resources. Duration: 8 hrs. Several races on Draenor offer excellent pay for these giant mushrooms. That said, the shortsighted Horde will quickly wipe them out if we don't intervene.. Rewards: 2000 XP. 100 Gold 3000 XP. 200 Gold




In Development: PvP Mercenary Mode
Originally Posted by Blizzard (Blue Tracker / Official Forums)
They say, “Keep your friends close, and your enemies closer”—and soon, you’ll be able to do just that.

In an upcoming patch, we’ll be adding a feature that allows you to act as a mercenary for the opposite faction in PvP. Whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds, agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde). These agents will allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

When you compete as a mercenary, you’ll still earn all the same rewards you would have by winning or losing as your own faction (with the exception of faction-specific achievements). You’ll also have your race automatically changed into one appropriate for the opposite faction while you’re still inside the Battleground or Ashran. Perhaps most importantly, however, you’ll experience much shorter queue times, as our matchmaking system will be able to fill up groups much quicker!

Our goal with Mercenary Mode is to allow players who want to participate in Ashran or unrated Battlegrounds the ability to do so without having to wait through long queues, while still maintaining the spirit of the core Alliance vs Horde fantasy. We’ll be testing this feature soon on the Public Test Realm, and look forward to hearing your feedback!

PvP Mercenary Mode Clarifications
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Few points of clarification based on some discussion we've been seeing around the interwebs:

On racials: The current intention is that the system swaps your race entirely, including your racial ability. We recognize that that puts Humans in a weird spot, so we're looking into some options there that aren't "spend your Honor/Conquest on a Medallion."

Only the faction that is currently experiencing a long queue will have the option to act as a Mercenary, and only when those queues reach a certain point (which is still being determined). In the current environment, we expect that to generally be Alliance. Since queues have to reach that threshold before Mercenary Mode becomes available, we don't anticipate an increase in Horde queue times.

Using the Mercenary Mode system is completely opt-in. It's important to us that if you don't choose to participate in Mercenary Mode, it doesn't affect you. Should you be grouped with players who are using the system, they will not be identified to you as mercenaries -- they'll look like just another player from your faction.

Similarly, it's important to note that these are not creating "mixed-faction" scenarios. There will be no Humans fighting alongside Orcs. Again, our intent is that you are completely unaware that the person next to you is secretly a Night Elf.

We don't consider Mercenary Mode to be a replacement for racial balance. We just also don't think that perfectly balanced racials would instantly resolve queue time issues. We also don't think that players should feel forced to faction transfer (potentially away from friends and guildmates) in order to experience reasonable queue times.

The picture in the blog is of one of the NPCs that Alliance players can speak to to activate Mercenary Mode for Battlegrounds. Players who are using Mercenary Mode won't just be wearing a Hallow's End mask, lol.

Ultimately, this system's sole purpose is to help resolve the issue where heavy tilts in faction populations can result in excessively long queue times for unrated PvP content.

Can I queue with my friends that are on horde this way or no?
No. Again, it's only intended to alleviate queue times.

Patch 6.2.1 PTR Patch Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 6.2.1 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion 6.2.1 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 6.2.1 forum.

  • Text in red means it's newly added or has changed since the last update.
  • Crossed out means the change has been reverted since the last update.

PTR Disclaimer
  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.2.1.
  • New information for features that are still in-development will be added as it becomes available.
  • Not all content listed in the PTR Patch Notes may be available for testing or may have a limited test window.

In Development: Flying on Draenor
Flying has been enabled on Draenor for level-90+ characters that have attained the account-wide achievement, Draenor Pathfinder. To help facilitate testing of this feature, accounts that have not yet obtained the achievement will be able to purchase a Manual of Rapid Pathfinding from Flaskataur in their Garrisons on the PTR.

  • Please note there may still be areas or pockets on Draenor where flying has not yet been fully implemented. These areas will be tracked and listed in a forum thread titled "Flight in Draenor – Reported Bugs Thread" on the Patch 6.2.1 PTR forum.

In Development: PvP Mercenary Mode
Players will be able to act as a mercenary for the opposite faction in PvP whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds. Agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde) and allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

While competing as a mercenary, players will automatically have their race changed into one appropriate for the opposite faction. Players will still be able to earn all the same rewards as winning or losing as their original faction (with the exception of faction-specific achievements).

  • This feature is still in development and is not available initially on the PTR. Mercenary Mode will be enabled later in the PTR process.
  • See the blog “In Development: PvP Mercenary Mode” for more information.

Upcoming PvP Rewards Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Since the release of Patch 6.2, we’ve gotten a ton of feedback regarding the Champion’s Strongboxes rewarded from Ashran and Rated Battlegrounds. We’ve been discussing that feedback heavily since the patch released, and wanted to take a moment to clarify some confusion as well as share an upcoming change.

To start, we’d like to clarify exactly what can be found inside a Champion’s Strongbox, as some (though certainly not all) players seemed to be anticipating items that they’d never have been able to get from the Strongboxes anyway:

  • Strongboxes can never reward items that can be purchased with Conquest Points.
  • Strongboxes can never reward cloaks, necks, or rings.
  • Strongboxes can never reward items with set bonuses.

With that said, we definitely recognize that the Strongbox rewards (or rewards from any box, for that matter) are unclear, and that’s something we’re looking to improve upon in the future.

In addition, we’re currently in the process of applying a hotfix that will remove the Versatility belts, boots, and bracers from the Strongboxes, and make them available on the Conquest vendors instead. Once this hotfix is active, Champion’s Strongboxes will only reward helms, chestpieces, gloves, shoulders, and legs, as well as the Accolade random stat trinkets. Remember that armor pieces earned from Strongboxes do not grant set bonuses, so most players will only want to equip one of those pieces.

We feel that this change will allow there to still be a benefit to earning the Champion’s Strongboxes over the course of the season, but due to the fact that you’ll still want to complete your set bonuses, that benefit will be a little extra flexibility in gearing choices instead of simply having Versatility items another player may not have won. This also greatly increases the chances of earning a desirable item from your Strongbox (at least, until you have everything you want from them) by reducing the overall number of possible items you could get.

Thanks again for all of the feedback on this topic. We’re hopeful that this change will greatly improve the gearing experience in Warlords Season 2, and are taking all of your feedback to heart as we plan for future seasons.

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