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by Published on 2016-06-10 07:03 AM

Update (4:30 PM ET): The Warcraft movie may have a $31M opening in the US. Projections in China now $200M-$250M. The movie needs $500M to break even.
Update (3 PM ET): Added one more interview recap.

Legion Summit - Dev Interviews
Several fansites and influencers had the opportunity to interview the developers at an event this week!

  • There are three raid tiers coming in Legion! Two raids are are coming with release, another raid in Patch 7.2 and one more raid in a later patch.
  • There are solid plans for at least three content patches in Legion already.
  • Patch 7.1 contains a new dungeon and will go on the PTR around the time that Legion is shipping. It should be released fairly quickly.
  • Your loot specialization will control what legendary items can drop for you in Legion.
  • Caster animations are on the list to improve. The team wants to use feedback on the melee updates to inform the caster animation changes.
  • Improved social features won't be in at release, but hopefully soon afterwards.
  • The devs recognize that BRF came out too quickly and release pacing in Warlords wasn't great. There is a plan in place to make it better in Legion.
  • Another stat squish is coming in the expansion after Legion.
  • There will be a new animated series in Legion called Harbingers, similar to the Lords of War series in Warlords. It tells the story of Illidan and the Illidari.


Tom Chilton and Chris Robinson
We had the opportunity to talk to Tom Chilton and Chris Robinson.

Cosmetic Class Accessories and Armor Sets
  • In Legion, there will be less mirroring, symmetrical armor sets, and sets that use the same few 3D shapes we have seen forever.
  • There will be asymmetrical armor and custom 3D shapes on things like gloves and chests.
  • Only a fraction of the ideas from the Cosmetic Class Accessories blog made it into Legion. The rest is on hold for now.
  • After the team posted the blog, they started talking about Legion and Artifacts and how it would impact this idea. They were able to use some of the ideas for Artifacts or part of Artifacts.
  • What we have seen so far in Legion is about as far as the cosmetic class accessories will go for the Artifact portion of it.
  • There is still a lot of opportunity for the other cosmetic accessories that are less obvious choices than librams and quivers, such as accessories for Rogues.
  • In the future, rather than just giving every class a cosmetic accessory, the team will build on the theme of the set. If a Rogue set would work really well with poison vials, the team may add the poison vials to the set belt.
  • The original approach felt too formulaic and hacked on. They talked about adding a few different variations of the accessory you could earn, but it didn't feel great.

Artifact Weapons
  • The fishing artifact is already implemented and in the game, so you should be able to earn it once Legion releases.
  • The artifact skins that aren't in the UI yet don't have final sources yet. They will probably be rewarded from achievements somehow, likely tied to new content as it is released.
  • The team is still in the process of figuring out what is working about the current artifact unlock sources and what isn't. Whatever works will inform the decisions on how future skins are unlocked.
  • We might see more Artifact skins in later legion patches depending on how the initial set of skins is received.
  • The artists have a guideline of time they can spend on a weapon model based on the rarity, with an epic weapon taking something like three days.
  • Most of the artifacts with one skin took around four days, with a couple hours for each color variation after that.
  • The team initially thought doing artifacts would be great! Rather than creating tons of weapon models they would just have to do a few weapons per class and some color variants.
  • As the Artifact Weapon system was actually implemented, they realized a few weapons per class wouldn't work, they would have to weapons for each spec.
  • After that they realized they would need multiple models and colors per spec.
  • This ended up not saving them any time at all, probably costing some. It did allow them to really focus on each weapon and put lots of love and care into each one.
  • Normally the team builds a weapon and moves on, but doing Artifacts allowed them to respond to player feedback, going back and adjusting color or theme to get things right.
  • People have a fondness for the Vanilla armor sets. Those sets aren't very visually complex and didn't have high quality textures, but players became accustomed to wearing their set for a long time.
  • You will have your Artifact for the entire expansion, so hopefully you will enjoy seeing it and the variations you can unlock. When you look back at Mists of Pandaria, do you remember the many weapons you had over the expansion?

Professions
  • There are profession quest lines for every profession in the game, starting at level 100 and going through 110.
  • There is more content in Legion for professions than there has been in a long time.
  • It isn't time-gated content like we had in Warlords.
  • The hope for Warlords was to allow more people to keep up with their professions, as you wouldn't have to work on professions all of the time. It turns out there are people that want to do professions all of the time and those people didn't have stuff to do or stuff to sell, because everyone was able to do it.
  • In Legion, professions are geared more towards the players that really love getting invested in professions.

Class Trials
  • The team got a lot of feedback from players that would use a Character Boost and then realize that they didn't really like that class the best.
  • A boost is an expensive investment, so the team wanted to give players the opportunity to try before they buy.
  • You can try a character out and play through the Broken Shore, Artifact acquisition, and your starting up your Order Hall during the trial.
  • If you like it, you can use a boost to unlock it and make it a permanent character.


John Hight (Legion Production Lead)
We had the opportunity to talk to John Hight.

Social Features
  • The team upgraded WoW to the Battle.Net infrastructure that Diablo and Overwatch use, allowing them to add more advanced social features to the game.
  • The team isn't happy with where the improved social features are right now, so it isn't a feature that will be going out with Legion.
  • The improved social features will be part of Legion, hopefully not too far after release.
  • Legion will add an advanced social queuing system that helps you find things to do with friends.
  • The system will take a slightly different form than what was talked about in the past, but it is still under development.
  • There are a lot of people that play WoW and so do their friends on Facebook, but they may not even realize they are both playing.
  • Many guilds have set up guild Facebook pages for communication.
  • The Battle.Net Facebook login is completely optional and helps to facilitate communication and share your WoW experience on Facebook.

Content Pacing and World Quests
  • The raids and other content will absolutely be paced better in Legion to help avoid such a long content drought.
  • Legion will do better than any previous expansion at catering to both players who have burned through all of the content in a new patch in a couple months and those that took significantly longer with shorter play sessions.
  • World quests offer progression in smaller time increments than doing a dungeon or raid.
  • World quests will remain relevant for raiders throughout the entire expansion.
  • The quests currently list rewards like "item level 810+" with the item level being determined by your current item level.
  • One big source of Artifact Power is world quests, so everyone will want to do them.
  • World quests also provide the Order Resources you will need for your Order Hall campaign.
  • It will take closer to months rather than weeks for players to max out their Artifact Traits.

Dungeons
  • Dungeons in Legion are a very important way to play the game.
  • Legion is the most dungeon focused expansion the team has done in a long time.
  • The way that they are structuring the expansion, dungeons will remain relevant for a long time.
  • If more dungeons will be added in patches or not is not something they are talking about right now. They aren't willing to say that no more are coming and they aren't willing to rule it out.

WoW Token and Character Services
  • When asked about bulk character transfers: "The team has done a lot of things to make it easier for you to do quests, dungeons, and raids with friends on other realms. Scaling zones during leveling in Legion should also make it easier to play with friends."
  • The team has been excited about the reception to the WoW Token. Players that had time on their hands but couldn't afford to play every month now have a way to play and players that don't have time to earn a lot of gold are able to do that.
  • Expanding on the WoW token in the future is a possibility, but the team has to be careful to avoid messing up the economy or making something that is pay to win.


James Waugh (Story and Development)
We had the opportunity to talk to James Waugh with FinalBossTV.


  • Lore enthusiasts will be surprised most by Anduin's story in Legion. We will see a big leap in his development, with a young prince having to step up and make decisions that he hasn't been forced to make before. He has been looked at as a very pacifist character over the years, looking for peace between the Horde and Alliance, but as he gets older it won't be so easy. Players will come to understand his father's more aggressive approach. He is a character the team really wants to build out.
  • We will most likely be waiting to see more of Illidan until a later content patch. There will be a lot of Illidan at a certain point.
  • The Legion is tethered to something bigger and darker than the Old Gods.
  • Sargeras sees infestation and corruption throughout the universe. He has fallen to the wrong approach, but there are issues in the universe and his approach is to eradicate it all.
  • The current cycle of the game is in a place where we are facing really big and dark threats and only the heroes of Azeroth can save us.
  • The nature of serialized storytelling is that there has to be a big threat, but the team could take a step back and look at smaller stories.
  • Med'an is out adventuring in the universe, doing big important things that will one day com to fruition. He just isn't around right now.
  • There will be lots of Khadgar in Legion.
  • Waugh had no idea if Broxigar or Freya will appear in Legion.
  • Some heroes are dying off in Legion, but there will be a lot of changes with existing characters, with some being put in positions you never would have assumed they would be put in.


Ion Hazzikostas and J. Allen Brack
FinalBossTV and Slootbag did this interview with Ion Hazzikostas and J. Allen Brack.


Artifacts
  • Artifact Power investment in the first few weeks puts extra pressure on the team to be careful with class balance changes.
  • For example, if Fire ends up 15% stronger than the other Mage specs, the team would reduce it by 10%. This way you still would have made the same choice with your Artifact Power, and overall class balance is fixed.
  • Artifact Knowledge should give you the ability to keep the progression of alt spec artifact weapons fairly close to your main spec weapon, but keeping them equally progressed will be challenging.
  • You should very easily be able to keep off spec weapons up to 80% of your main spec's weapon unlock progression, with the same number of gold traits unlocked. This makes you a few percent less effective, but still not a huge deal.
  • Multi-spec has been a huge part of WoW for many years, so they will support it in a good and meaningful way.
  • Once you have maxed out all of your Artifact traits, the final trait gives you a raw increase in health, damage, or healing depending on your spec.
  • The cost of this final trait continues to increase, so you may have to decide if you want to put another point into your main spec weapon to get half a percent increase or if you want to get a few ranks in your off-spec weapon that is a little bit behind to get a couple of percent increase.

Player Power and Gear
  • How quickly player power increases with gear isn't a huge problem right now.
  • Hellfire Citadel has gotten to a point where some silly things are taking place, like how fast can 16 Arcane Mages kill a boss.
  • It is important that there is power progression from gear.
  • It is hard to have gear help people overcome a skill deficit without content eventually becoming easier than the more skilled players would prefer.
  • Top end tanks may find it hard to die right now, but there are plenty of people progressing on Mythic Archimonde who are still dying easily. It is important for those people to experience the content eventually.

Patches and Content Releases
  • The team won't say how many raid tiers are planned for Legion, but they weren't happy with how patches worked out for Warlords.
  • Legion has a lot more patches and different things planned, along with different sized patches!
  • Emerald Nightmare release dates will be shared shortly before Legion launches.
  • The team is happy with how Highmaul's release schedule worked out, so it should be fairly similar.
  • Base level Mythic dungeons will be available at release, but the keystones won't be attainable until raids open and the PvP season starts.
  • Blackrock Foundry probably came out too soon.
  • Warlords made dungeon content obsolete far too quickly. This is something the team wants to fix in Legion, which can be done with the various new dungeon systems.
  • If the team were to add a dungeon in a later patch, the new systems in Legion mean it could co-exist with older dungeons rather than obsoleting them like new dungeons have in previous expansions.

Professions and Legendary Items
  • The team still needs to do a pass on professions to have parity across all of them in terms of player power, so that it isn't just Jewelcrafting with a player power increase. In general, professions shouldn't have a player only power increase.
  • Your loot specialization will control what legendary items can drop for you in Legion.


Tom Chilton and Chris Robinson
Towelliee had the opportunity to talk to Tom Chilton and Chris Robinson.


  • There are catch up mechanics for alts, other specs, and for everyone as time passes for leveling Artifact weapons.
  • There is the Nightmare raid and Suramar raid that make up the first raid tier of the expansion.
  • There is a raid tier planned to come out with Patch 7.2 and another raid tier in a future patch after that.
  • Dungeons will be released throughout the patch cycle.
  • Patch 7.1 will go on the PTR very quickly around the time that Legion is shipping. It will be released pretty quickly after Legion comes out, containing a new dungeon.
  • There aren't any plans for a dungeon set from Mythic+ dungeons right now, but it is a possibility during the patch content. it depends on how players react to the dungeons and if that is something they want.
  • There are plans to bring small attunements back. Right now there are only attunements for two dungeons at launch, but there are plans to have one for the Patch 7.1 dungeon
  • Another stat squish is probably coming in the next expansion. The team wanted to do one for this expansion but didn't have time.
  • The team looks at all of the art in every expansion and tries to fix things that look dated and out of place. Spell animations were the target of this for Legion, with lots of new spell animations.
  • A few of the race specific movements in attack animations went away with the new spell animations.
  • The team has a really good patch plan for Legion, modeled more around the Mists of Pandaria style patches than what we saw in Warlords.
  • The team is trying to correctly anticipate how long the next expansion would take. They thought Legion would be ready much sooner than it is going to be, which resulted in the long content drought. Legion content should be paced better.
  • The rewards offered by world quests will keep scaling up with your item level, up to heroic dungeons, then mythic dungeons, but beyond that we will have to see.


Ion Hazzikostas and J.Allen Brack
Towelliee and Slootbag had the opportunity to talk to Ion Hazzikostas J.Allen Brack.

Professions
  • Professions and crafting are something the team will be updating in both big and smaller patches over the course of the expansion.
  • The intent is for professions and crafting to be parallel to the available content.

World Quests
  • In the future, the team may use the world quest system in other spaces and have more of the world be a playground, but for Legion the focus is on the Broken Isles.
  • In an upcoming build, World Quest rewards will start at item level 805 rather than 810. Rewards were a little too powerful compared to dungeons.

Gear and Dungeons
  • You can get gear with an item level that is competitive with the very best Mythic raid loot from dungeons, but there are some specific trinkets, set bonuses, and other things that you will have to go into raids to get.
  • The Challenge Mode model of scaling down your item level, disabling set bonuses, and disabling raid trinkets effects was one option that could have been used for Mythic+ dungeons, but it felt like you were nerfed as soon as you walked in.

Melee and Ranged
  • The team keeps in mind the ranged vs melee advantages when they are designing fights.
  • Most players have a preferred play style, either melee or ranged. You don't see a lot of players that do both.
  • The melee loving population will probably be divided between more classes and specs now, rather than mages suddenly deciding to play Demon Hunter.
  • Melee rosters will probably shift around a little bit, but the melee and ranged composition of raid groups isn't likely to change.

Artifact Weapons
  • When you hit Level 102, there is a quest in your Order Hall that allows you to pick a second Artifact weapon if you want.
  • It is intended that the best way to use Artifact Power is to spend it as soon as you get it, rather than holding on to it.

Tanking
  • There is still room for improvement as far as having both tanks actively doing something rather than swapping back and forth.
  • There is a PvP mechanic that lets tanks safeguard another player and share a portion of their damage. The team has looked at bringing that mechanic into raiding.
  • In the long ago past, the team just made fights that needed a specific number of tanks. Tank swapping is one solution so that all of your tanks have a role in an encounter.
  • The long term goal is to make tanking engaging for all of the tanks, giving them tank things to do beyond a DPS rotation on the boss.

Talent and Spec Swapping
  • The change to talent swapping comes down to which situations the team wants you to be able to respec in. Lots of them to consider.
  • Should players be able to respec for a rare encounter out in the world?
  • Should players be able to respec for trash packs and bosses in the dungeon?
  • In battlegrounds, you are forced to play one spec for the entire game, rather than changing your spec to run the flag and then another for defense. The talent and spec choices need to be meaningful.
  • The talent changing consumable is pretty similar to the food and flasks that raids have been using for years.
  • The final system gives a nice default experience for a player. You can change your talents in town. There isn't any need to make or buy a reagent from a vendor or carry it around for most players.
  • Legion already makes changing specs easier and more flexible.
  • You can change to any spec, your action bars are remembered between specs, you can change talents in town for free, the UI has been improved.


Tom Chilton and Chris Robinson
JudgeHype had the opportunity to talk to Tom Chilton and Chris Robinson.


  • If additional Artifact weapon models are added in the future, their design won't necessarily have to follow the theme of the new raids. The primary focus is the spec the Artifact belongs to.
  • It is very unlikely that someone will get all of the legendary items or the absolute highest item level from Mythic+ dungeons.
  • The team isn't sure what will happen to Artifacts after Legion. Some of it depends on how the players feel about them at the end of the expansion.
  • The team tries to go back and replace buildings in previous expansion content when they create new ones, such as when they create new Troll buildings.
  • The Nightborne buildings don't really fit in the old world anywhere, so you will only see them in the Broken Isles for now.
  • The pre-expansion patch will contain things like class changes and the new transmog system. A couple of weeks after it is released, the Demon Hunters, Broken Shore event, and demon invasions will be unlocked. The demon invasions will get more intense as time goes on.
  • The team talks about doing an expansion without more levels when developing each expansion, but haven't decided to do it yet. There is something lost for many players without leveling up and something would need to replace leveling.
  • The team has talked about doing a replay system for arenas or battlegrounds, but just haven't gotten around to it yet.
  • The art team is working on new caster animations right now. The feedback on the new melee animations will help to inform what they are going to do with caster animations.
  • There currently aren't any plans to change the legendary ring, but if it is still too powerful at level 110 they will do something about it.
  • No major redesigns are planned for any classes as of now, but there is still plenty of tuning and tweaking to be done.
  • The two dungeons in Suramar have a mini attunement, requiring you play through Suramar to gain access.
  • There are no plans to add surnames to characters.
  • The team looked at keeping your horns and tattoos in Metamorphosis form, but were unable to do so.


Tom Chilton and Chris Robinson
Vanion and WowChakra had the opportunity to talk to Tom Chilton and Chris Robinson.


  • Legendary relics are likely to be added at some point, changing the Artifact more than the current relics.
  • The gap between Highmaul and Blackrock Foundry was too short. The gap between Blackrock Foundry and Hellfire Citadel was too long.
  • Legion has a better content pacing plan, even if that means the content is finished and put in the game, just not available.
  • The team has a tentative date in mind for the pre-expansion patch, but they aren't ready to share just yet.
  • The team doesn't want you to feel like you should change your talents for every group of mobs or boss.
  • The Obliterum forge is there to allow you to still make use of crafted items that aren't the best for you. You can upgrade your crafted items by destroying the crafted items that you make that aren't the best for you.
  • The dungeons in Suramar reward loot that is the same as all of the other dungeons but require you to complete the mini-attunement first, which feels wrong. This is something they will fix.
  • The team has a very solid plan for the first three content patches in Legion.
  • There are no plans to create a new engine for WoW, as that would abandon all of the work they have done so far. Making incremental improvements each expansion is working very well. A lot of the newer features in other engines wouldn't make a huge difference in WoW due to the art style.
  • Legendary items come from dungeon bosses, raid bosses, and world quest caches. In the future the team may expand where they can come from, such as from world quests that reward an item.
  • The main reason the honor system was changed is to add more depth to your PvP progression. The gear based model used before made it hard to give you things that felt fresh and new. Another version of your boots that was exactly the same but with a higher item wasn't exciting.
  • As soon as you get your Artifact weapon, you can start increasing knowledge levels. This increases the power you get from Artifact Power sources, for all characters. There is also a multiplier on this based on time since the expansion released.


Misc Information
Towelliee, SpartySmallwood, and Slootbag recapped their interviews on their streams.


  • It is likely that world quests will continue to be added in future expansions.
  • The team doesn't want Ancient Mana to become useless quickly after release.
  • The team doesn't want you to be able to swap around relics, which is why putting in a new relic destroys the old one.
  • There won't be any legendary items outside of the random drop items.
  • Legendary items will be enabled at all times in raids and Mythic dungeons. The team wants you to be able to use the gear you get.
  • You can only equip one legendary item at the start of the expansion. This limit will be increased as time goes on.
  • The first tier is balanced around most players not having a legendary item.
  • Later tiers will be tuned around most players having a legendary item.
  • It should be nearly impossible to get a duplicate legendary item.
  • Some level of bad luck streak protection also applies to legendary items.
  • Breaking down legendary items to create a new one is something the team has talked about.
  • In the future, the team is looking to put everything on personal loot and avoid group loot or master loot. This isn't forced.
  • If an item that drops via personal loot is the same or lower item level than what you have equipped, it will be eligible to be traded to other members in the raid.
  • There are no cosmetic rewards for players that reach the highest item level rewards in Mythic+.
  • Holy will probably remain the main healing spec, with Discipline main healing up to base level Mythic dungeons and playing more of a support role in higher end content.
  • Mythic+ dungeon gear will probably cap around Heroic raid item level plus five. The gear from the weekly cache will scale up to mythic raid gear item levels.
  • Raid testing will start back up again very soon.
  • No Gul'dan testing! This didn't work out well for Ra-den, but they have come a long way since then.
  • Launch day should be smoother than the Warlords launch.

Elvine shared some profession information on Twitter.
  • Blood of Sargeras will remain Bind on Pickup.
  • The Jewelcrafting gems that give 600 in a stat will be Bind on Equip.
  • Profession materials are meant to be far more scarce in Legion compared to Warlords.
  • Players will not experience Gul'dan on any difficulty during Legion Beta and will have to wait until Legion is live

BlizzardWatch had some new information.
  • You will be able to see the outline of important NPCs through crowds, making it easier for you to click on them.
  • Warlords of Draenor provided an opportunity to learn more about the Arakkoa and the Shadow Council, but the story had to move towards the end of Warlords of Draenor.
  • They don't want to rush the Broken Isles story and miss out on any lore this time.
  • Goblin and Worgen model updates aren't high priority yet. Legion has lots of new art and combat animations.

MethodDarrie collected some information from various parts of the summit.
  • There is new tracking in place for high population zones, allowing the automatic creation of new instances of that zone. For example, if there are lots of Demon Hunters in the starting zone, a new instance of the zone will automatically be created. There were lots of lessions learned from previous launch day starting zone experiences, such as Blood Elves, Death Knights, and Monks.
  • The team talks about doing a MOBA style battleground at least several times a year. There is a learning curve for players that aren't familiar with all of the aspects of MOBA games, such as lanes and turrets. The team still isn't comfortable having so many aspects to a battleground, which is why all of the battlegrounds after Alterac Valley have had simple and focused goals.
  • The goal is to not have login queues for even the highest population realms.
  • The team wants to see how scaling zones works out in this expansion before looking at scaling zones from previous expansions.
  • The pre-launch event is designed for max level characters, but characters of all levels will be able to participate to some extent.
  • There won't be a new World PvP zone in Legion.
  • There are no plans to scale Wintergrasp and Tol Barad. There are problems just beyond scaling, such as how instanced world PvP works. The team would rather spend time trying something new rather than revisiting the past.
  • There aren't any big changes coming to Mythic raiding. Boss fights and artwork have been great recently and the team is happy with how they are working out.
  • Mythic dungeons should give even top end progression guilds additional content that they can do and focus on skill and precision.
by Published on 2016-06-09 02:01 PM

Update: Modified post to contain current rewards, which may not be correct or final.
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Legion Features List Updated
The features section on the Legion site was recently updated. One of the Legion dev interviews mentioned an example of a feature under development to alert you when friends join a queue so you could join with them. It also talked about improving communication between multiple groups of friends.

  • Old - as well as improved support for in-game communities
  • New - as well as ways to make it easier to play with your friends
  • Removed - Create social circles with friends that have shared interests, and form the perfect group to play your way.



Demon Invasion Event Test June 9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, June 9, starting at 10:00 a.m. PDT, we will activate a new realm in the Legion Beta. This Beta realm will be named “Demon Invasion", and it will be dedicated to testing the pre-expansion demon invasion event with as many testers as possible for approximately 24 hours. We expect to remove the realm after 24 hours.

We ask that all Beta testers please join us in focusing testing on the “Demon Invasion” realm when it is available. While you may see demon invasions on other Beta realms, testing this content requires that your character remain at level 100, so we ask that you test on the “Demon Invasion” realm only.

Please direct your pre-Legion event feedback to the Beta General Discussion forum, and please direct any feedback you have about other Legion subjects to the appropriate dedicated subforum.

Thank you very much! We’ll see you at the defense of Azeroth!

Legion - Demon Invasion
The Demon Invasion event is going to have focused testing today, here is what we already know:

  • Several zones are going to be invaded: Tanaris, Westfall, Northern Barrens, Hillsbrad Foothills, Mulgore, and Azshara.
  • The Wetlands and Dun Morogh also have invasions in the data, but aren't referenced by the achievement.
  • Each invasion is a scenario entered by any Level 100-101 character that moves in to the invasion area.
  • Each scenario has 4 steps:
    • Defend against a general invasion at a point, such as Orgrimmar Rear Gate or Tarren Mill.
    • Defeat two lieutenants and a commander at that point.
    • Defeat the various invading forces marked on the map. Currently this seems to be a zone wide objective, will a fraction of a percent progress per NPC.
    • Defeat a boss NPC at the original invasion point that requires a group.
  • Completing the scenario rewards Stand Against the Legion.
  • Completing all of the invasion scenarios rewards Defender of Azeroth: Legion Invasions
  • You will also obtain Large Legion Chest and Small Legion Chest the first time that you complete all the stages.
  • The chests contain Nethershard and item level 685 armor and item level 700 weapons.
  • The weapons can be upgraded to item level 725 with Coalesced Fel.
  • Doing each scenario will reward you with some Nethershard
  • Nethershard may come from other sources as well, as there is a vendor that sells item level 700 neck, finger, trinket, and back items, as well as armor set transmogs.
  • Killing a Dread Infiltrator is a good idea, as they have a chance to drop Pocket Fel Spreader






Level Type Name Cost
1Other Felstone3 × 
1Elixir Potion of Fel Protection3 × 
1Bandage Battle-Mender's Dressing1 × 
1Companion Pets Felbat Pup150 × 
700Neck Infernal Cord50 × 
700Trinket Mo'arg Clan Token50 × 
700Finger Legion Bound Ring50 × 
700Trinket Felstalker Spine50 × 
700Trinket Inquisitor's Talisman50 × 
700Back Demon Commander's Drape50 × 
100None Coalesced Fel150 × 
700Neck Legionnaire's Fel Pendant50 × 
700Finger Nether Twisted Band50 × 
100Other Ensemble: Felforged Plate Armor200 × 
100Other Ensemble: Fel-Chain Mail Armor200 × 
100Other Ensemble: Felshroud Leather Armor200 × 
100Other Ensemble: Fel-Infused Cloth Armor200 × 


Warcraft Movie - China Box Office Update
The Warcraft Movie continues to do well internationally, with Deadline posting numbers for China:

  • The movie had a $46 million opening day in China.
  • This is the largest non-weekend movie opening of all time.
  • The previous record holder was Age Of Ultron with $28.3 million.
  • The midnight screenings accounted for $7.6 million, close to the all time record of Furious 7 ($7.9 million).
  • IMAX pre-sales also set a new record at $8.2 million.
  • The movie set another record by playing on 67.5% of all screens.
  • Projections were $122 million - $152 million for the opening week in China, but the movie may do even better than that.
  • The international total so far is around $121 million.


Blue Posts
Originally Posted by Blizzard Entertainment
World Quest Rewards
I spy with my little eye a world quest that gives 33k gold
This is an incorrect value and has already been fixed for future builds. Thanks! (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Shaman Artifact and Order Hall Feedback
I still do not like the 20 brimstone requirement as it will make me level up mining probably on my main to help get some early on as soon as I hit 110 as this is a limited reagent based on how many characters you can get to 110 with 300 mining to spawn the quest. It does not appear to spawn every day either. This is unlike other class quests which may have higher material requirements, but is not limited by time. I don't see this changing, however.
We also don't really like how the Infernal Brimstone requirement is working out, so we're going to change that step of the chain to ask for 10 Blood of Sargeras instead. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Is artifact knowledge global? Used an 80 token with 10% boost on offspec artifact, only gained 80, not 88 I would on main art.
Should be. Where did that 80 token come from, if you remember? (WatcherDev)

Warcraft Movie Premiere Event
The Warcraft movie premiere had influencers and the some of the cast show up for interviews before a screening of the movie. Jamie Lee Curtis and Leeroy Jenkins also made an appearance!





Warcraft: Bonds of Brotherhood Graphic Novel Available Now!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Discover how three of Azeroth’s greatest champions forged their first alliance in Warcraft: Bonds of Brotherhood, the official graphic prequel to the Warcraft movie from Legendary, Universal Pictures, and Blizzard Entertainment.


In a fantasy-action epic set decades before the film, the young and headstrong Llane, Lothar, and Medivh embark on a mission of vengeance that will forge them into heroes . . . the kind of heroes Azeroth will need in its darkest hour.

Written by Paul Cornell and Chris Metzen, with art by Mat Broome, Michael O’Hare, Eddie Nunez, Roy Allan Martinez, Ale Garza, and Mike Bowden, this 112-page hardcover graphic novel is destined to become a part of your collection.

Buy it now on Amazon.com, Barnes & Noble, and at other fine booksellers.

Final Boss - Shadow Priest Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-06-08 05:07 AM

Legion Beta - Build 21874
A new late night build is on the way!

Build 21874 - High Visibility Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Wanted to call out 3 specific known issues that are going into this build; hopefully not gameplay breaking but since they're very visible you'll run into them soon after logging into the build.

  • Demon hunter horns and blindfolds can become detached from the character model.
  • Addon textures are disabled and appear green.
  • Spell decals are not rendering correctly (things like ground effects may fail to render, or render as jagged lines).

We're seeing if we can fix this via hotfix or a client build, but for now please be aware of these while testing.

Calculators Updated




New Music



New Items
You can see the full list of new items on the WoWDB Beta site.

Level Type Name
100Other Tome of the Clear Mind
110Other Ancient Divining Rod
110Inscription Technique Technique: Tome of the Clear Mind
110Inscription Technique Technique: Codex of the Clear Mind
1Explosives and Devices Assorted Glyphs
100Other Codex of the Clear Mind
110Other Shimmering Ancient Mana Cluster
110Other Ancient Keeper's Brooch
110Other The Arcanist's Codex
110Other Fel-Touched Tome
110Other Arcane Trap Power Core
110Other Moon Guard Focusing Stone
110Other Insignia of the Nightborne Commander
110Other Love-Laced Arrow
110Other Brand of a Blood Brother
110Other Deepwater Blossom
110Other The Valewatcher's Boon
110Other Key to the Bazaar
110Other Night Devint: The Perfection of Arcwine
110Other Cobalt Amber Crystal
110Other Titan-Forged Locket
110Other Valewalker Talisman
110Other Free Floating Ley Spark
110Other Mana-Injected Chronarch Power Core
110Other Residual Manastorm Energy
110Other The Valewalker's Blessing


Achievement Changes
Originally Posted by MMO-Champion
Collections

Legion
Exploration

Promotions
Feats of Strength



Spell Changes
Originally Posted by MMO-Champion
Companions
  • Test Pet (New) Right Click to summon and dismiss Test Pet. Battle Pet. Instant.
  • Test Pet (New) Right Click to summon and dismiss Test Pet. Battle Pet. Instant.
  • Test Pet (New) Right Click to summon and dismiss Test Pet. Battle Pet. Instant.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Talents
  • Abomination's Might Obliterate critical strikes have a chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead. Frost Death Knight - Level 58 Talent. 60 Talent.
  • Asphyxiate Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. Death Knight - Blood Spec Unholy Death Knight - Level 60 Talent. 20 yd range. Instant. 45 sec cooldown.
  • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [ AP [ 1 + AP ;] Frost damage. Frost Death Knight - Level 75 Talent. 58 Talent.
  • Blighted Rune Weapon Your next 4 auto attacks infect your target with 2 Festering Wounds. Unholy Death Knight - Level 75 57 Talent. Instant. 60 sec cooldown.
  • Blinding Sleet Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect. Frost Death Knight - Level 58 60 Talent. Instant. 60 sec cooldown.
  • Castigator Each Festering Strike critical strike applies 2 additional Festering Wounds. Each Scourge Strike critical strike bursts 1 additional Festering Wound. Unholy Death Knight - Level 57 Talent. 58 Talent.
  • Clawing Shadows Deals (1% of weapon damage) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight - Level 57 58 Talent. 1 Runes. 30 yd range. Instant.
  • Corpse Shield For the next 10 sec, 90% of all damage you take is transferred to your ghoul. If your ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds. Unholy Death Knight - Level 60 75 Talent. Instant. 60 sec cooldown.
  • Dark Arbiter Summon a Val'kyr to attack the target for 15 sec. The Val'kyr will gain 1% increased damage for every 1 Runic Power you spend. Unholy Death Knight - Level 75 100 Talent. 30 yd range. Instant. 3 min cooldown.
  • Debilitating Infestation Outbreak reduces the movement speed of all affected enemies by 50% for 3 sec. Unholy Death Knight - Level 58 Talent. 60 Talent.
  • Defile Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 39.96% of AP ] Shadowfrost damage to them and grows in radius, and increases your Mastery by 0 1, stacking up to 10 times. While you remain within Defile, your Scourge Strike will hit all enemies near the target. Unholy Death Knight - Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
  • Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [ 150% of AP ] Shadow damage to the infected enemy, and an additional [ 27.5% of AP ] Shadow damage to all other enemies near them. Unholy Death Knight - Level 100 Talent. 1 Runes. Instant. 57 Talent. 1 Runes. Instant.
  • Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 5 Runic Power instantly and every 1.5 sec for 9 sec. Frost Death Knight - Level 75 58 Talent. Instant. 3 min cooldown.
  • Icecap Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec. Frost Death Knight - Level 75 Talent. 58 Talent.
  • Lingering Apparition You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec. Unholy Death Knight - Level 60 Talent. 75 Talent.
  • Permafrost When you deal damage with auto attacks, gain an absorb shield equal to 30% of the damage dealt. Frost Death Knight - Level 60 Talent. 75 Talent.
  • Pestilent Pustules Every fifth Festering Wound you burst grants you 1 Rune. Unholy Death Knight - Level 75 Talent. 57 Talent.
  • Sludge Belcher Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities. Unholy Death Knight - Level 58 Talent. 60 Talent.
  • Spell Eater Your Anti-Magic Shell is 20% larger and lasts 5 sec longer. Unholy Death Knight - Level 60 Talent. 75 Talent.
  • Unholy Frenzy When a Festering Wound bursts, you gain 100% increased attack speed for 2 sec. Unholy Death Knight - Level 57 Talent. 58 Talent.
  • Volatile Shielding Your Anti-Magic Shell turns your enemies' pathetic magic against them, absorbing 35% more damage, but generating no Runic Power. When it expires, 25% of all damage absorbed is dealt as Arcane damage divided among nearby enemies. Frost Death Knight - Level 60 Talent. 75 Talent.
  • White Walker You take 20% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 50% for 3 sec. Frost Death Knight - Level 60 Talent. 75 Talent.
  • Winter is Coming Enemies struck 5 times by Remorseless Winter while your Pillar of Frost is active are stunned for 4 sec. Frost Death Knight - Level 58 Talent. 60 Talent.

PvP Talents
  • Anti-Magic Zone Places an Anti-Magic Zone for 5 10 sec that reduces spell damage taken by party or raid members by 60%. DeathKnight Any2 Role - Tier 2 PvP Talent. 30 yd range. Instant. 2 min cooldown.
  • Cadaverous Pallor You have a 30% 20% chance when struck by a magical spell for it to be completely absorbed and converted into a disease on yourself, dealing Nature damage over time. DeathKnight Any2 Role - Tier 2 PvP Talent.
  • Decomposing Aura All enemies within 10 yards slowly decay, losing 2% 3% of their max health every 5 sec. Stacks up to 10 times. Lasts for 5 sec. DeathKnight Any2 Role - Tier 3 PvP Talent.
  • Necrotic Aura All enemies within 10 yards take 5% 8% increased magical damage. DeathKnight Any2 Role - Tier 3 PvP Talent.
  • Reanimation Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move torwards your target. If it reaches your target, it explodes stunning all enemies within 5 yards for 3 sec and dealing [ 1 + 200% of AP 12% of enemies health in;] Shadow damage. Unholy DeathKnight - Tier 5 PvP Talent. 2 Runes. 40 yd range. Instant. 5 sec cooldown.

Blood
  • Death's Caress Reach out with necrotic tendrils, dealing [ AP [ 1 + AP ;] Shadow damage and applying Blood Plague to your target. Blood Plague A shadowy disease that drains 0 health from the target over 24 sec. Death Knight - Blood Spec. 1 Runes. 30 yd range. Instant.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Darkness Summons darkness around you in an 8 yd radius, cloaking friendly targets and reducing the chance they are hit by spells and melee attacks by 20% granting a 15% chance to avoid all damage from an attack. Lasts 8 sec. Instant. 3 min cooldown.
  • Eye Beam Blasts all enemies directly in front of you for [ 9 + 765% of AP ] Chaos damage 546.3% of AP ] Chaos damage. This ability always crits. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown.

Talents
  • Demon Blades Your auto attack has a attacks have a 50% chance to deal additional Shadow damage and generate Fury. Havoc Demon Hunter - Level 100 Talent.
  • Fel Mastery Increases the critical strike chance of Fel Rush by 100% Increases Fel Rush damage by 50%, and grants 25 Fury when Fel Rush damages at least one target. Havoc Demon Hunter - Level 99 Talent.
  • Prepared Reduces the cooldown of Vengeful Retreat by 10 sec, and generates 75 Fury over 6 40 Fury over 5 sec if you damage at least one enemy with Vengeful Retreat. Havoc Demon Hunter - Level 100 Talent.

PvP Talents
  • Cover of Darkness (New) Increases the chance for you and allies to avoid damage while within your Darkness effect by 50%. DemonHunter Any2 Role - Tier 2 PvP Talent.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Tranquility Heals all allies within 40 yards for [ 750% [ 5 + 750% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. Limited to 60 targets. 40 yd range. Instant.

Talents
  • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 300% [ 240% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid - Level 100 Talent. 60 LunarPower, plus 120 per sec. 40 yd range. Instant. 60 sec cooldown.
  • Galactic Guardian Your damage has a 50% 10% chance to trigger a free automatic Moonfire on that target. When this occurs, the next Moonfire you cast generates 15 Rage. Guardian Druid - Level 75 Talent.
  • Shooting Stars Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing [ 42% [ 1 + 42% of Spell Power ] Astral damage and generating 5 Astral Power. Balance Druid - Level 90 Talent.

PvP Talents
  • Entangling Claws Entangling Roots is now an instant cast spell with a 6 second cooldown but with a 10 yard range. It can also be cast while in shapeshift forms. Guardian Druid - Tier 5 PvP Talent.
  • King of the Jungle For every target enemy you have Rip active on, your damage and movement speed is increased by 5% for until cancelled 4%. Stacks to 3 times. Feral Druid - Tier 4 PvP Talent.
  • Leader of the Pack Shred heals all nearby allies within 10 yards of the target for 0 1. Feral Druid - Tier 2 PvP Talent.
  • Sharpened Claws While in Bear Form, Thrash deals 50% 100% more initial damage but now costs 15 Rage. Guardian Druid - Tier 4 PvP Talent.
  • Thorns Sprout thorns, causing [ 300% [ 50% of Spell Power ] Nature damage to attackers when hit. Lasts 15 sec. Restoration Druid - Tier 2 PvP Talent. 12% of Base Mana. Instant. 45 sec cooldown. 40 yd range. Instant. 45 sec cooldown.

Balance
  • Lunar Strike Call down a strike of lunar energy, causing [ 300% [ 270% of Spell Power ] Arcane damage to the target, and [ 54% [ 48.6% of Spell Power ] Arcane damage to all other enemies within 5 yards. Generates 10 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. 2.5 sec cast.
  • Solar Wrath Hurl a ball of solar energy at the target, dealing [ 1 + 210% 190% of Spell Power ] Nature damage. Generates 6 Astral Power. Can be cast in Moonkin Form. Druid - Balance Spec. 40 yd range. 1.5 sec cast.
  • Starfall Calls down waves of falling stars at the targeted area, dealing [ 360% [ 9 + 360% of Spell Power ] Astral damage over 8 sec. Also applies Stellar Empowerment to each target, which increases damage taken from your Moonfire and Sunfire by 20%. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 600 LunarPower. 40 yd range. Instant.
  • Starsurge Launch a surge of stellar energies at the target, dealing [ 1 + 500% 470% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively. You can accumulate up to 3 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 400 LunarPower. 40 yd range. Instant.

Restoration
  • Solar Wrath Causes [ 220% Causes [ 1 + 220% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Druid - Restoration Spec. 3.5% of Base Mana. 40 yd range. Instant.
  • Tranquility Heals all allies within 40 yards for [ 750% [ 5 + 750% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. Can be cast in Tree of Life Form. Druid - Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Serpent Sting Targets hit by your Raptor Strike and Carve are also affected by Serpent Sting, dealing [ 87% [ 5 + 87% of AP ] Nature damage over 15 sec. Survival Hunter - Level 90 Talent.

PvP Talents
  • Dragonscale Armor Magical periodic damage Magical damage over time effects deal 20% less damage to you. Hunter Any2 Role - Tier 2 PvP Talent.
  • Trueshot Mastery Reduces the cooldown of Trueshot by 0 sec, and Trueshot also restores 100% Focus. Marksmanship Hunter - Tier 5 PvP Talent.

Beast Mastery

Pets
  • Burrow Attack The Worm burrows into the earth and shakes the ground above, dealing [ 46.1% [ 8 + 46.1% of RAP ] Nature damage over 8 sec. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled). 14 sec cooldown.
  • Froststorm Breath The Chimera channels a frozen breath attack, causing [ 14.4% [ 1 + 14.4% of RAP ] Froststorm damage every 2 sec for 8 sec to all enemies within 12 yards. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled).
  • Spirit Mend The Spirit Beast heals the current friendly target for [ 189.1% [ 1 + 189.1% of RAP ] plus an additional [ 126% [ 1 + 126% of RAP ] over 10 sec. Can be cast in Spirit of Redemption. Exotic Ability. 5 Focus. 25 yd range. Instant. 30 sec cooldown.

Survival
  • Flanking Strike (Beast Mastery) A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 442.5% of RAP ] Physical damage. [ 2 + 442.5% of RAP ] Physical damage.
  • Flanking Strike (Marksmanship) A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 375% of RAP ] Physical damage. [ 2 + 375% of RAP ] Physical damage.
  • Flanking Strike (Survival) A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 375% of RAP ] Physical damage. [ 2 + 375% of RAP ] Physical damage.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 210% 185% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. 60 yd range. Instant.
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [ 150% [ 1 + 150% of Spell Power ] Frost damage to the target and [ 93.75% [ 1 + 93.75% of Spell Power ] Frost damage to all other enemies within 10 yards. Unlimited range. Instant.
  • Ice Barrier Shields you for 60 sec, absorbing [ 1,000% [ 10 + 1,000% of Frost Spell Power ] damage. While the shield holds, spellcasting will not be interrupted by damage. 3% of Base Mana. Instant. 25 sec cooldown.

Talents
  • Firestarter Your Fireball spell always deals a critical strike when the target is above 90% 85% health. Fire Mage - Level 15 Talent.
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [ 150% [ 1 + 150% of Spell Power ] Frost damage to the target and [ 93.75% [ 1 + 93.75% of Spell Power ] Frost damage to all other enemies within 10 yards. Frost Mage - Level 90 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast.
  • Lonely Winter You can no longer summon your Water Elemental, but Frost Bolt, Ice Lance, Frozen Orb, and Icicles deal 15% and Frozen Orb deal 30% increased damage. Frost Mage - Level 15 Talent.

PvP Talents
  • Burst of Cold Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 400% 600% for 6 sec. Frost Mage - Tier 5 PvP Talent.
  • Concentrated Coolness Frozen Orb's damage is increased by 20% 50% and is now castable at a location with a 40 yard range but no longer moves. Frost Mage - Tier 5 PvP Talent.
  • Deep Shatter Your Frostbolt deals 200% 300% additional damage to Frozen targets. Replaces Fingers of Frost (Passive). Frost Mage - Tier 4 PvP Talent.
  • Time Anomaly Name changed from "Time Anomoly" to "Time Anomaly".

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 1 + 150% 130% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge Hits 1 additional targets within 10 yds per Arcane Charge for 50% damage. Consumes all Arcane Charges. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 4.5 sec cooldown.
  • Arcane Blast Blasts the target with energy, dealing [ 165% [ 155% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3.2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [ 5 + 210% 185% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
  • Mage Armor Increases your Mastery by 0 5. The duration of all harmful Magic effects used against you is reduced by 25%. Mage - Arcane Spec.

Fire
  • Dragon's Breath Enemies in a cone in front of you take [ 250% [ 1 + 250% of Spell Power ] Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Fireball Throws a fiery ball that causes [ 1 + 160% 170% of Spell Power ] Fire damage. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [ 1 + 330% 400% of Spell Power ] Fire damage. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast.

Frost
  • Blizzard Ice shards pelt the target area, dealing [ 264.2% [ 8 + 264.2% of Spell Power ] Frost damage over 0 and reducing movement speed by 30% for 15 sec. Mage - Frost Spec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Cone of Cold Targets in a cone in front of you take [ 28.62% [ 1 + 28.62% of Spell Power ] Frost damage and have movement slowed by 70% for 5 sec. Mage - Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 178.7% 165% of Spell Power ] Frost damage and slowing movement speed by 30% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 50% [ 1 + 50% of Spell Power ] Frost damage. Ice Lance damage is doubled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Breath of Fire Breathe fire on targets in front of you, causing [ 2 + 200% of AP ] Fire damage. Targets affected by Keg Smash will also burn for [ 8 + 30% [ 30% of AP ] Fire damage over 8 sec. Unlimited range. Instant.
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 302.5% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Crackling Jade Lightning Channel Jade lightning, causing [ 4 + 175% 17.5% of AP ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. 40 yd range. 4 sec cast (Channeled).
  • Exploding Keg Hurls a flaming keg at the target's location, dealing [ 1 + 250% of AP ] Fire damage to the target and target location, dealing [ 1 + 1,000% of AP ] Fire damage to nearby enemies and causing them to miss their next attack melee attacks for the next 3 sec. Artifact. 40 yd range. Instant. 1.2 min cooldown.
  • Renewing Mist Surrounds the target with healing mists, restoring [ 75% [ 10 + 75% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Unlimited range. Instant.

Talents
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 302.5% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% of AP ] Nature damage to all enemies, and [ 275% [ 1 + 275% of AP ] healing to the Monk and all allies in its path.

PvP Talents
  • Counteract Magic Renewing Mist heals for 100% 200% more when the target is affected by a damaging periodic magic effect. Mistweaver Monk - Tier 4 PvP Talent.
  • Guided Meditation The cooldown of Zen Meditation is reduced by 50%. While Zen Meditation is active, all harmful spells cast against your allies within 40 yards are redirected to you. Zen Meditation is no longer cancelled when being struck by a melee attack. Brewmaster Monk - Tier 4 PvP Talent.
  • Healing Sphere Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for [ 400% [ 1 + 400% of Spell Power ] and dispelled of all harmful periodic magic effects. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Mistweaver Monk - Tier 5 PvP Talent. 1.9% of Base Mana. 40 yd range. Instant.

Brewmaster
  • Breath of Fire Breathe fire on targets in front of you, causing [ 2 + 200% of AP ] Fire damage. Targets affected by Keg Smash will also burn for [ 8 + 30% [ 30% of AP ] Fire damage over 8 sec. Monk - Brewmaster Spec. 2 Chi. Instant. 15 sec cooldown. Instant. 15 sec cooldown.

Mistweaver
  • Life Cocoon Encases the target in a cocoon of Chi energy for 12 sec, absorbing [ 3,116.4% of Spell Power Power + 1 ;] damage and increasing all healing over time received by 50%. Monk - Mistweaver Spec. 2.4% of Base Mana. 40 yd range. Instant. 3 min cooldown.
  • Renewing Mist Surrounds the target with healing mists, restoring [ 75% [ 10 + 75% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk - Mistweaver Spec. 2.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Heals all party and raid members within 40 yards for [ 600% [ 1 + 600% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Ancient Fury Unleash the fury of ancient kings, causing [ 10.7% [ 100 + 10.7% of Spell Power ] Holy damage per application of Ancient Power, divided evenly among all targets within 10 yards. Instant.
  • Arcing Light Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 103.2% of Spell Power ] Holy damage to enemies and heals up to 6 allies for [ 50% [ 1 + 50% of Spell Power ]. 100 yd range. Instant.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 300% of Spell Power ] Holy damage and radiates [ 200% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed for [ 400% [ 1 + 400% of Spell Power ] and radiates [ 225% [ 1 + 225% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 300% of Spell Power ] Holy damage and radiates [ 200% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed for [ 400% [ 1 + 400% of Spell Power ] and radiates [ 225% [ 1 + 225% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Shock Blasts the target with Holy energy, causing [ 350% [ 1 + 350% of Spell Power ] Holy damage to an enemy, or [ 400% [ 1 + 400% of Spell Power ] healing to an ally. 100 yd range. Instant.
  • Holy Shock Blasts the target with Holy energy, causing [ 350% [ 1 + 350% of Spell Power ] Holy damage to an enemy, or [ 400% [ 1 + 400% of Spell Power ] healing to an ally. 100 yd range. Instant.

Talents
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 300% of Spell Power ] Holy damage and radiates [ 200% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed for [ 400% [ 1 + 400% of Spell Power ] and radiates [ 225% [ 1 + 225% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. Holy Paladin - Level 75 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 103.2% of Spell Power ] Holy damage to enemies and heals up to 6 allies for [ 50% [ 1 + 50% of Spell Power ]. Holy Paladin - Level 15 Talent. 40% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Seraphim The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 0 1,000. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Protection Paladin - Level 100 Talent. Instant. 30 sec cooldown.

Holy
  • Holy Shock Triggers a burst of Light on the target, dealing [ 350% [ 1 + 350% of Spell Power ] Holy damage to an enemy, or [ 400% [ 1 + 400% of Spell Power ] healing to an ally. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy
  • Holy Nova Causes an explosion of holy light around you, dealing [ 144% [ 180% of Spell Power ] Holy damage to all enemies within 12 yds. Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit. Can't be cast in Shadowform. Priest - Holy Spec. 1.6% of Base Mana. Instant.

Shadow
  • Dispersion Disperse into pure Shadow energy for 6 sec, reducing all damage you take by 60%, but you are unable to attack or cast spells. Castable while stunned, feared, or silenced. Clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. Voidform does not drain Insanity while dispersed. Priest - Shadow Spec. Instant. 2 min cooldown.
  • Shadowy Apparitions When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [ 30% [ 1 + 30% of Spell Power ] Shadow damage. Priest - Shadow Spec.
  • Voidform (Discipline, Holy) Activate Voidform, increasing damage by 30% 25% and granting an additional 1% Haste every 1 sec.
  • Voidform (Shadow) Activate Voidform, increasing damage by 30% 25%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 110% [ 24 + 110% of AP ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 14.2% of AP ] Nature damage. 100 yd range. Instant.
  • Wound Poison Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [ 13% [ 15 + 13% of AP ] Nature damage and reduces the effect of healing received for 12 sec. 100 yd range. Instant.

Talents
  • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [ 600% [ 6 + 600% of AP ] Physical damage over 1.8 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue - Level 90 Talent. 35 yd range. Instant. 60 sec cooldown.
  • Swordmaster Sabre Saber Slash has a 15% increased chance to strike an additional time. Outlaw Rogue - Level 15 Talent.

Assassination
  • Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 110% [ 24 + 110% of AP ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 14.2% of AP ] Nature damage. Rogue - Assassination Spec. 3 sec cast.
  • Poisoned Knife Throws a poison-coated knife, dealing 1 [ 60% of AP damage and applying your active Lethal and Non-Lethal Poisons. Awards 1 combo points. Rogue - Assassination Spec. 40 Energy. 30 yd range. Instant.
  • Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 13% [ 15 + 13% of AP ] Nature damage and reduces all healing received for 12 sec. Rogue - Assassination Spec. 3 sec cast.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Fire Nova Causes the Shaman's Flame Shocked targets to emit a wave of flames, inflicting [ 48.07% [ 1 + 48.07% of Spell Power ] Fire damage to enemies within 10 yards of each. 100 yd range. Instant.

Talents
  • Elemental Blast Harnesses the raw power of the elements, dealing [ 600% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 0 5 for 10 sec. Elemental Shaman - Level 60 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.
  • Elemental Mastery Elemental forces empower you with 30% haste for 20 sec. Instant. 2 min cooldown. Elemental Shaman - Level 90 Talent. Instant. 2 min cooldown.
  • Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 10%. Ember Totem Increases Flame Shock damage over time by 20%. Tailwind Totem Increases your haste by 2%. Elemental Shaman - Level 15 Talent. 40 yd range. Instant. 30 sec cooldown.

PvP Talents

Elemental
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 120% 130% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Generates 4 Maelstrom per target hit. Shaman - Elemental Spec. 40 yd range. 2 sec cast.
  • Earth Shock Instantly shocks the target with concussive force, causing up to [ 1,000% [ 900% of Spell Power ] Nature damage based on Maelstrom spent. Shaman - Elemental Spec. 10 Maelstrom. 40 yd range. Instant.

Restoration
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 144% 180% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Shaman - Restoration Spec. 1% of Base Mana. 40 yd range. 2 sec cast.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 1 + 270% 285% of Spell Power ] Nature damage. Shaman - Restoration Spec. 40 yd range. Instant.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Create Healthstone Creates a Healthstone that can be consumed to restore 0 15 health. 5% of Base Mana. 3 sec cast.
  • Drain Life Drains life from the target, causing [ 6 + 25.05% 25% of Spell Power ] Shadow damage over 6 sec, and healing you for 600% of the damage done. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Rain of Fire Calls down a rain of hellfire, dealing [ 520% [ 400% of Spell Power ] Fire damage over 8 sec to enemies in the area. 100 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 120% [ 1 + 120% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Unlimited range. Instant.
  • Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [ 50% [ 1 + 50% of Spell Power ] Fire damage and stunning all enemy targets in the area for 2 sec. The Infernal will serve you for 25 sec, dealing strong area-of-effect damage. Guardian. 0 Soul Shard. 30 yd range. Instant. 3 min cooldown.

Talents
  • Drain Soul Drains the target's soul, causing [ 6 + 300% 264% of Spell Power ] Shadow damage over 6 sec, and healing you for 300% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Soul Effigy Creates a Soul Effigy bound to the target, which is attackable only by you. 50% 40% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min. Limited to 1 target. Warlock - Level 100 Talent. 40 yd range. 1.5 sec cast.

Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ 90 + 40% 38% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 120% [ 1 + 120% of Spell Power ] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Limited to 5 targets. Warlock - Affliction Spec. 4.5% of Base Mana. 40 yd range. 2.5 sec cast.

Demonology
  • Doom Inflicts impending doom upon the target, causing [ 1 + 600% 500% of Spell Power ] Shadow damage after 20 sec. Doom damage generates 1 Soul Shard. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant.
  • Soul Link 20% of all damage you take is split with your demon pet taken by your demon pet instead. Soul Leech also heals you for 5% and your pet for 20% of the absorption granted it grants. Warlock - Demonology Spec. 100 yd range.

Destruction
  • Immolate Burns the enemy, causing 1 [ 1 + 120% of Spell Power Fire damage immediately and an additional [ 5 + 49.5% 65% of Spell Power ] Fire damage over 15 sec. 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes. Warlock - Destruction Spec.
  • Immolate Burns the enemy, causing 1 [ 1 + 120% of Spell Power Fire damage immediately and an additional [ 5 + 49.5% 65% of Spell Power ] Fire damage over 15 sec. 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 1.5 sec cast.
  • Rain of Fire Calls down a rain of hellfire, dealing [ 520% [ 400% of Spell Power ] Fire damage over 8 sec to enemies in the area. Warlock - Destruction Spec. 0 Soul Shard. 35 yd range. 8 sec cast (Channeled).

Pets
  • Lash of Pain Lashes the target for [ 90.7% [ 1 + 90.7% of Spell Power ] Shadow damage. (Right-Click to toggle) Basic Attack. 60 Energy. 20 yd range. Instant.
  • Meteor Strike The infernal releases a powerful burst of flames, dealing [ 50% [ 1 + 50% of Spell Power ] Fire damage to nearby targets, and stunning them for 2 sec. Unlimited range. Instant. 60 sec cooldown.
  • Whiplash Deals [ 46% Deals [ 1 + 46% of Spell Power ] Shadow damage and knocks back all enemies within 5 yards. Special Ability. 40 Energy. 30 yd range. Instant. 25 sec cooldown.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Ravager (Arms, Fury) Throws a whirling weapon at the target location that inflicts [ 10 + 1,777% [ 7 + 1,750% of AP ] damage to all enemies within 6 yards over 10 sec. 8 yards over 7 sec.
  • Ravager (Protection) Throws a whirling weapon at the target location that inflicts [ 10 + 1,777% [ 7 + 1,750% of AP ] damage to all enemies within 6 yards over 10 sec. 8 yards over 7 sec. Also Increases your parry chance by 30% while active. for 12 sec.

Talents
  • Ravager (Arms, Fury) Throws a whirling weapon at the target location that inflicts [ 10 + 1,777% [ 7 + 1,750% of AP ] damage to all enemies within 6 yards over 10 sec. 8 yards over 7 sec.
  • Ravager (Protection) Throws a whirling weapon at the target location that inflicts [ 10 + 1,777% [ 7 + 1,750% of AP ] damage to all enemies within 6 yards over 10 sec. 8 yards over 7 sec. Also Increases your parry chance by 30% while active. for 12 sec.

Arms
  • Tactician Mortal Strike, Slam, Whirlwind, and Execute have a 10% chance per target hit You have a 0.65% chance per Rage spent to reset the remaining cooldown on Colossus Smash and Mortal Strike. Warrior - Arms Spec.

Racials
Draenei
  • Heroic Presence Increases your Strength, Agility, and Intellect by 0 1 (scales with level). Draenei Racial.

Orc
  • Blood Fury Increases your spell power by 0 5. Lasts 15 sec. Orc Racial. Instant. 2 min cooldown.
  • Blood Fury Increases your melee attack power by 0 3 and your spell power by 0 5. Lasts 15 sec. Orc Racial. Instant. 2 min cooldown.
  • Blood Fury Increases attack power by 0 3. Lasts 15 sec. Orc Racial. Instant. 2 min cooldown.

Tauren
  • Endurance Increases your Stamina by 0 1 (scales with level). Tauren Racial.

Professions
Inscription

Leatherworking

Raid & Dungeon Abilities
  • Chicken Swarm Rockets Miniature rockets swarm out of the Thorium Rocket Chicken every 5 sec, striking all players and inflicting 49,875 Fire damage. Instant. 37,406 Fire damage. Instant.
  • Chicken Swarm Rockets Periodically releases a swarm of missiles at all players, inflicting 49,875 37,406 Fire damage. 100 yd range. Instant.
  • Crackle Creates a line of lightning that inflicts 112,200 135,000 Nature damage every 1 sec to players standing within the area. Instant.
  • Deepening Shadows Creates a pool of Deepening Shadows at the victim's feet that grows outward. These shadows will recede if their source is covered in Elune's Light. Standing in the shadows causes the victim to suffer 250,000 200,000 Shadow damage every second. 200 yd range. Instant.
  • Deepening Shadows Creates a pool of Deepening Shadows at the victim's feet that grows outward. These shadows will recede if their source is covered in Elune's Light. Standing in the shadows causes the victim to suffer 250,000 200,000 Shadow damage every second. 100 yd range. Instant.
  • Frigid Nova Inflicts 2,500,000 Frost damage to all players. Each player's damage taken is reduced for each other player standing within 5 yards. Instant. up to a maximum of four other players. Instant.
  • Growing Paranoia The Shade of Xavius heightens the fears of paranoia in his enemies. Enemies affected take 240,000 Shadow damage and are Horrified for 5 sec if they stand close to allies. 200 yd range. 1.5 sec cast. 2.5 sec cast.
  • Immolation The caster's soul radiates Fel Energy, burning nearby targets every 5 sec with 36,923 70,000 Fire damage. 100 yd range. Instant.
  • Pulse The caster creates a pulse of energy that will bounce around the room until it comes into contact with either a player or the caster. Coming into contact with the Pulse results in the victim suffering 213,000 142,000 Arcane damage. 100 yd range. Instant.
  • Pulse The caster creates a pulse of energy that will bounce around the room until it comes into contact with either a player or the caster. Players Coming into contact with the Pulse results in all players within 8 yards suffering 213,000 take 142,000 Arcane damage. If the pulse hits Glazer, Glazer will take 213,000 142,000 Arcane damage instead. 100 yd range. Instant.
  • Savage Blade Skovald lashes out at his current target inflicting 665,000 Physical damage and applies Ragged Slash if the target is not using protected with active mitigation. 10 yd range. 1.9 sec cast. 3 sec cooldown.
  • Tormenting Swipe Slashes at all enemies in front of caster, inflicting 1,300,000 0 Shadow damage. Anyone hit gains 0 10 Nightmare Corruption. Next melee. Limited to 30 targets. 15 yd range. Instant.
  • Unleash Fury Inflicts 500,000 Fire damage to all nearby enemies. 3 sec cast. 5 sec cast.
  • Vengeful Shear A deadly attack shears the target, inflicting 945,000 Physical damage. Additionally, increases damage taken by 15% for 25 sec if the target is not using protected with active mitigation. This effect stacks. Unlimited range. 2 sec cast.
  • Vengeful Shear A deadly attack shears the target, inflicting 945,000 Physical damage. Additionally, increases damage taken by 15% for 25 sec if the target is not using protected with active mitigation. This effect stacks. Unlimited range. 2.5 sec cast.
  • Voidburst Fires a bolt of void energy at the target, inflicting 50,000 Shadow damage immediately, and 0 Shadow damage every 5 every 2 sec. for 6 sec. When Voidburst expires, it will jump to two other targets, who will each receive half of the stacks that it had when it expired. Unlimited range. Instant.



Misc Changes
Originally Posted by MMO-Champion
Artifact Appearances
Mage (Frost) - Ebonchill, Greatstaff of Alodi
  • Frostfire Remembrance #1: Ebonchill, Greatstaff of Alodi - Name changed from "Frostfire Rememberance #1: Ebonchill, Greatstaff of Alodi" to "Frostfire Remembrance #1: Ebonchill, Greatstaff of Alodi".
  • Frostfire Remembrance #2: Ebonchill, Greatstaff of Alodi - Name changed from "Frostfire Rememberance #2: Ebonchill, Greatstaff of Alodi" to "Frostfire Remembrance #2: Ebonchill, Greatstaff of Alodi".
  • Frostfire Remembrance #3: Ebonchill, Greatstaff of Alodi - Name changed from "Frostfire Rememberance #3: Ebonchill, Greatstaff of Alodi" to "Frostfire Remembrance #3: Ebonchill, Greatstaff of Alodi".
  • Frostfire Remembrance #4: Ebonchill, Greatstaff of Alodi - Name changed from "Frostfire Rememberance #4: Ebonchill, Greatstaff of Alodi" to "Frostfire Remembrance #4: Ebonchill, Greatstaff of Alodi".

Currency Types
Legion
  • Curious Coin - Name changed from "Xurious Coin" to "Curious Coin". *rimshot* This unusual coin is warm to the touch and vibrates gently in your hand. Used to procure items from Xur'ios in Dalaran.

Game Tips
  • Tip #458 - Tip: Create a level 110 100 class trial character to try the class out for an extended period of time. Level 101-110.
  • Tip #476 - Tip: Targets in your minimap have an up or down carat caret to indicate that they're above or below you.

Item Name Descriptions
  • Akaari's Will (New) - Akaari's Will
  • Al'burq (New) - Al'burq
  • Alra'ed (New) - Alra'ed
  • Anguish (New) - Anguish
  • Artifact Power - [color=#ff8000]Artifact Artifact Power
  • Fate (New) - Fate
  • Fortune (New) - Fortune
  • Frostreaper (New) - Frostreaper
  • Gorefang (New) - Gorefang
  • Helya's Wrath (New) - Helya's Wrath
  • Icebringer (New) - Icebringer
  • Muramas (New) - Muramas
  • Odyn's Fury (New) - Odyn's Fury
  • Sorrow (New) - Sorrow
  • Verus (New) - Verus

Map Areas
Broken Isles
  • Azsuna > El'dranil Peak (New)
  • Stormheim > Cave of the Undying - Name changed from "Stormheim > Cave of the Enduring" to "Stormheim > Cave of the Undying".

Death Knight Campaign - Light's Hope Chapel
  • Death Knight Campaign Flight Bounds (New)

Unknown
  • Antonidas Memorial - Name changed from "Dalaran > Antonidas Memorial" to "Antonidas Memorial".
  • Circle of Wills - Name changed from "Dalaran > Circle of Wills" to "Circle of Wills".
  • Dalaran City - Name changed from "Dalaran > Dalaran City" to "Dalaran City".
  • Dalaran Floating Rocks - Name changed from "Dalaran > Dalaran Floating Rocks" to "Dalaran Floating Rocks".
  • Dalaran Island - Name changed from "Dalaran > Dalaran Island" to "Dalaran Island".
  • Deadwind Pass > Dalaran - Name changed from "Dalaran" to "Deadwind Pass > Dalaran".
  • Krasus' Landing - Name changed from "Dalaran > Krasus' Landing" to "Krasus' Landing".
  • Magus Commerce Exchange - Name changed from "Dalaran > Magus Commerce Exchange" to "Magus Commerce Exchange".
  • Runeweaver Square - Name changed from "Dalaran > Runeweaver Square" to "Runeweaver Square".
  • Sewer Exit Pipe - Name changed from "Dalaran > Sewer Exit Pipe" to "Sewer Exit Pipe".
  • Sewer Exit Pipe - Name changed from "Dalaran > Sewer Exit Pipe" to "Sewer Exit Pipe".
  • Sunreaver's Sanctuary - Name changed from "Dalaran > Sunreaver's Sanctuary" to "Sunreaver's Sanctuary".
  • The Eventide - Name changed from "Dalaran > The Eventide" to "The Eventide".
  • The Silver Enclave - Name changed from "Dalaran > The Silver Enclave" to "The Silver Enclave".
  • The Underbelly - Name changed from "Dalaran > The Underbelly" to "The Underbelly".
  • The Violet Citadel - Name changed from "Dalaran > The Violet Citadel" to "The Violet Citadel".
  • The Violet Citadel Spire - Name changed from "Dalaran > The Violet Citadel Spire" to "The Violet Citadel Spire".
  • The Violet Hold - Name changed from "Dalaran > The Violet Hold" to "The Violet Hold".
  • Vargoth's Retreat - Name changed from "Dalaran > Vargoth's Retreat" to "Vargoth's Retreat".
  • Violet Citadel Balcony - Name changed from "Dalaran > Violet Citadel Balcony" to "Violet Citadel Balcony".

Warden Prison DH Quests
  • Escape from the Vault (New)

Map Difficulties
  • Death Knight Campaign - Light's Hope Chapel - Normal Scenario - Max players: 5. 1.
  • Death Knight Campaign - Undercity - Normal Scenario - Max players: 5. 1.
  • Netherlight Temple - Normal Scenario - Max players: 5. 1.

Scenarios
The Sword of Kings
  • Step 10: The Warbreaker - Zakajz has been defeated again, but it is not permanent. Take up Stromkar Strom'kar and deal the final true blow.

The Twinblades of the Deceiver
  • Step 03: Wrath of the Illidari - Destroy the wards protecting Varedis' personal sanctum. and absorb the souls of his minions.

World Safe Locations
Boost Experience - Alliance
  • Boost Experience - Alliance - Name changed from "Boost 2.0 R&D Start" to "Boost Experience - Alliance".

Broken Isles
  • 7.0 Azsuna - (23) El'dranil Peak (New)
  • Pet Battle: Azsuna (New)
  • Pet Battle: Highmountain (New)
  • Pet Battle: Val'Sharah - Grove of Cenarius (New)

Kalimdor
  • Broken Shore Scenario - Horde Exit (Orgrimmar) (New)

Northrend
  • The Nexus - Exit Target (Scenario) (New)

Transport: Boost Experience - Horde Gunship
  • Boost Experience - Horde (New)
  • Tutorial_HordeGunshipGraveyard (New)

Unknown
  • 7.0 R-OHC - "The Imposter" Personal Phase Graveyard (ELM) (New)
  • Broken Shore Scenario - Alliance Exit (Stormwind) (New)



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood

Frost

Unholy

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Havoc

Vengeance

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance

Feral

Guardian

Restoration

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery

Marksmanship

Survival

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane

Fire

Frost

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
  • Adjunct Advantage (Rank 1) Increases damage done by Breath of Fire by 5%. Increases the damage of Breath of Fire's periodic burning effect by 25%, and causes it to also reduce the target's damage done to you by 2%.
  • Adjunct Advantage (Rank 2) Increases damage done by Breath of Fire by 10%. Increases the damage of Breath of Fire's periodic burning effect by 50%, and causes it to also reduce the target's damage done to you by 4%.
  • Adjunct Advantage (Rank 3) Increases damage done by Breath of Fire by 15%. Increases the damage of Breath of Fire's periodic burning effect by 75%, and causes it to also reduce the target's damage done to you by 6%.
  • Adjunct Advantage (Rank 4) Increases damage done by Breath of Fire by 20%. Increases the damage of Breath of Fire's periodic burning effect by 100%, and causes it to also reduce the target's damage done to you by 8%.
  • Adjunct Advantage (Rank 5) Increases damage done by Breath of Fire by 25%. Increases the damage of Breath of Fire's periodic burning effect by 125%, and causes it to also reduce the target's damage done to you by 10%.
  • Adjunct Advantage (Rank 6) Increases damage done by Breath of Fire by 30%. Increases the damage of Breath of Fire's periodic burning effect by 150%, and causes it to also reduce the target's damage done to you by 12%.
  • Artificial Damage (Rank 1) Damage dealt increased by 1.00% for every trait purchased.up to 34 traits.
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased.up to 34 traits.
  • Dark Side of the Moon (Rank 1) Activating Blackout Strike reduces damage you take by 5% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 2%.
  • Dark Side of the Moon (Rank 2) Activating Blackout Strike reduces damage you take by 10% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 4%.
  • Dark Side of the Moon (Rank 3) Activating Blackout Strike reduces damage you take by 15% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 6%.
  • Dark Side of the Moon (Rank 4) Activating Blackout Strike reduces damage you take by 20% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 8%.
  • Dark Side of the Moon (Rank 5) Activating Blackout Strike reduces damage you take by 25% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 10%.
  • Dark Side of the Moon (Rank 6) Activating Blackout Strike reduces damage you take by 30% from the next auto attack that strikes you. Blackout Strike also reduces the damage of the target's next auto attack against you by 12%.
  • Dragonfire Brew (Rank 1) Breath of Fire surrounds you with flame, burning nearby enemies for 0 Fire damage over 0 and reducing all damage you take by 0%. After using Breath of Fire, you breathe fire 2 additional times, each dealing 0 Fire damage.
  • Exploding Keg (Rank 1) Hurls a flaming keg at the target's location, dealing [ 1 + 250% of AP ] Fire damage to the target and target location, dealing [ 1 + 1,000% of AP ] Fire damage to nearby enemies and causing them to miss their next attack. melee attacks for the next 3 sec.
  • Face Palm (Rank 1) Tiger Palm has a 15% chance to 10% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 2) Tiger Palm has a 30% chance to 20% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 3) Tiger Palm has a 45% chance to 30% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 4) Tiger Palm has a 60% chance to 40% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 5) Tiger Palm has a 75% chance to 50% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Face Palm (Rank 6) Tiger Palm has a 90% chance to 60% chance to deal 0% of normal damage and reduce the remaining cooldown of your Ironskin Brew and Purifying Brew by 0 additional sec.
  • Full Keg (Rank 1) Increases damage dealt by Keg Smash by 15%. 10%.
  • Gifted Student (Rank 1) Increases healing done by Healing Spheres You gain 1% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 3%.
  • Gifted Student (Rank 2) Increases healing done by Healing Spheres You gain 2% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 6%.
  • Gifted Student (Rank 3) Increases healing done by Healing Spheres You gain 3% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 10%.
  • Gifted Student (Rank 4) Increases healing done by Healing Spheres You gain 4% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 13%.
  • Gifted Student (Rank 5) Increases healing done by Healing Spheres You gain 5% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 16%.
  • Gifted Student (Rank 6) Increases healing done by Healing Spheres You gain 6% Critical Strike chance for until cancelled after dodging or healing from Gift of the Ox by 20%.
  • Healthy Appetite (Rank 1) Increases maximum health by 5%. 1%.
  • Healthy Appetite (Rank 2) Increases maximum health by 10%. 2%.
  • Healthy Appetite (Rank 3) Increases maximum health by 15%. 3%.
  • Healthy Appetite (Rank 4) Increases maximum health by 20%. 4%.
  • Healthy Appetite (Rank 5) Increases maximum health by 25%. 5%.
  • Healthy Appetite (Rank 6) Increases maximum health by 30%. 6%.
  • Obsidian Fists (Rank 1) Increases the critical strike chance of Blackout Strike by 5%. 3%.
  • Obsidian Fists (Rank 2) Increases the critical strike chance of Blackout Strike by 10%. 6%.
  • Obsidian Fists (Rank 3) Increases the critical strike chance of Blackout Strike by 15%. 9%.
  • Obsidian Fists (Rank 4) Increases the critical strike chance of Blackout Strike by 20%. 12%.
  • Obsidian Fists (Rank 5) Increases the critical strike chance of Blackout Strike by 25%. 15%.
  • Obsidian Fists (Rank 6) Increases the critical strike chance of Blackout Strike by 30%. 18%.
  • Overflow (Rank 1) Each time Gift of the Ox generates a Healing Sphere, it has a 10% 5% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 2) Each time Gift of the Ox generates a Healing Sphere, it has a 20% 10% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 3) Each time Gift of the Ox generates a Healing Sphere, it has a 30% 15% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 4) Each time Gift of the Ox generates a Healing Sphere, it has a 40% 20% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 5) Each time Gift of the Ox generates a Healing Sphere, it has a 50% 25% chance to instead generate a Greater Healing Sphere that heals for twice as much.
  • Overflow (Rank 6) Each time Gift of the Ox generates a Healing Sphere, it has a 60% 30% chance to instead generate a Greater Healing Sphere that heals for twice as much.

Mistweaver

Windwalker

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy

Protection
  • Artificial Damage (Rank 1) Damage dealt increased by 1.00% for every trait purchased.up to 34 traits.
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased.up to 34 traits.
  • Bastion of Truth (Rank 1) Name changed from "Heart of the Avenger (Rank 1)" to "Bastion of Truth (Rank 1)". Increases damage dealt by Avenger's Shield by 3%. Increases Block chance by 2%.
  • Bastion of Truth (Rank 2) Name changed from "Heart of the Avenger (Rank 2)" to "Bastion of Truth (Rank 2)". Increases damage dealt by Avenger's Shield by 6%. Increases Block chance by 4%.
  • Bastion of Truth (Rank 3) Name changed from "Heart of the Avenger (Rank 3)" to "Bastion of Truth (Rank 3)". Increases damage dealt by Avenger's Shield by 10%. Increases Block chance by 6%.
  • Bastion of Truth (Rank 4) Name changed from "Heart of the Avenger (Rank 4)" to "Bastion of Truth (Rank 4)". Increases damage dealt by Avenger's Shield by 13%. Increases Block chance by 8%.
  • Bastion of Truth (Rank 5) Name changed from "Heart of the Avenger (Rank 5)" to "Bastion of Truth (Rank 5)". Increases damage dealt by Avenger's Shield by 16%. Increases Block chance by 10%.
  • Bastion of Truth (Rank 6) Name changed from "Heart of the Avenger (Rank 6)" to "Bastion of Truth (Rank 6)". Increases damage dealt by Avenger's Shield by 20%. Increases Block chance by 12%.
  • Bulwark of Order (Rank 1) Avenger's Shield also shields you for 0, absorbing 20% as much damage as it dealt.
  • Forbearant Faithful (Rank 1) Each active Forbearance you have caused increases the cooldown recovery rate of all your Forbearance causing abilities by 20%. 50%.
  • Hammer Time (Rank 1) Increases damage done by Hammer of the Righteous and Blessed Hammer by 3%. 5%.
  • Hammer Time (Rank 2) Increases damage done by Hammer of the Righteous and Blessed Hammer by 6%. 10%.
  • Hammer Time (Rank 3) Increases damage done by Hammer of the Righteous and Blessed Hammer by 10%. 15%.
  • Hammer Time (Rank 4) Increases damage done by Hammer of the Righteous and Blessed Hammer by 13%. 20%.
  • Hammer Time (Rank 5) Increases damage done by Hammer of the Righteous and Blessed Hammer by 16%. 25%.
  • Hammer Time (Rank 6) Increases damage done by Hammer of the Righteous and Blessed Hammer by 20%. 30%.
  • Resolve of Truth (Rank 1) Increases maximum health by 2%. 1%.
  • Resolve of Truth (Rank 2) Increases maximum health by 4%. 2%.
  • Resolve of Truth (Rank 3) Increases maximum health by 6%. 3%.
  • Resolve of Truth (Rank 4) Increases maximum health by 8%. 4%.
  • Resolve of Truth (Rank 5) Increases maximum health by 10%. 5%.
  • Resolve of Truth (Rank 6) Increases maximum health by 12%. 6%.
  • Righteous Crusader (Rank 1) Increases damage dealt by Shield of the Righteous by 3%, and Shield of the Righteous reduces damage you take by an additional 0%. 1%.
  • Righteous Crusader (Rank 2) Increases damage dealt by Shield of the Righteous by 6%, and Shield of the Righteous reduces damage you take by an additional 0%. 2%.
  • Righteous Crusader (Rank 3) Increases damage dealt by Shield of the Righteous by 10% 9%, and Shield of the Righteous reduces damage you take by an additional 0%. 3%.
  • Righteous Crusader (Rank 4) Increases damage dealt by Shield of the Righteous by 13% 12%, and Shield of the Righteous reduces damage you take by an additional 0%. 4%.
  • Righteous Crusader (Rank 5) Increases damage dealt by Shield of the Righteous by 16% 15%, and Shield of the Righteous reduces damage you take by an additional 0%. 5%.
  • Righteous Crusader (Rank 6) Increases damage dealt by Shield of the Righteous by 20% 18%, and Shield of the Righteous reduces damage you take by an additional 0%. 6%.
  • Truthguard's Light (Rank 1) Increases Holy damage dealt by 8%. 5%.

Retribution

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Discipline

Holy

Shadow

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Assassination

Outlaw

Subtlety

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental

Enhancement

Restoration

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Affliction

Demonology

Destruction

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms
  • Artificial Stamina (Rank 1) Stamina increased by 0.75% for every trait purchased.up to 34 traits.
  • Exploit the Weakness (Rank 1) Slam has a 2% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 10% more Rage.
  • Exploit the Weakness (Rank 2) Slam has a 4% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 20% more Rage.
  • Exploit the Weakness (Rank 3) Slam has a 6% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 30% more Rage.
  • Exploit the Weakness (Rank 4) Slam has a 8% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 40% more Rage.
  • Exploit the Weakness (Rank 5) Slam has a 10% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 50% more Rage.
  • Exploit the Weakness (Rank 6) Slam has a 12% increased chance to cause Tactician to reset the remaining cooldown on Colossus Smash. Tactitian's chance to trigger is increased as if you spent 60% more Rage.

Fury

Protection



Strings Changes
Originally Posted by MMO-Champion
  • DEMONHUNTER_TATTOO_STYLE - Tattoos Tattoo Style
  • ILLIDAN_ORIGINS_RL_ABILITY_ARCANE_SIPHON_01 - Use |cFFFFFFFFArcane Siphon|r to regain health and mana. mana and to unlock new abilities!
  • LEVEL_UP_WORLD_QUEST_LINK (New) - |cffFF4E00|Hworldquest:|h[World Quests]|h|r\nOpen your World Map to view
  • LEVEL_UP_WORLD_QUESTS (New) - World Quests
  • LEVEL_UP_WORLD_QUESTS_INSTRUCTIONS (New) - Open your World Map to view World Quests
  • NPE_USEHEARTHSTONE - |cFF00FFFFRight-Click|r {Atlas||NPE_RightClick:16 {Atlas|NPE_RightClick:16} the Hearthstone |TInterface\Icons\inv_misc_rune_01:16|t in your bag to teleport back to your home location.
  • ORDER_HALL_MISSION_TUTORIAL_CURSED - Cursed will not provide a bonus loot if not countered. If not countered, Cursed will prevent bonus loot from being won.
  • ORDER_HALL_MISSION_TUTORIAL_DISORIENTING - Disorienting increases the mission cost if not countered. If not countered, Disorienting increases the mission cost.
  • ORDER_HALL_MISSION_TUTORIAL_LETHAL - Lethal will always kill a troop if not countered. If not countered, Lethal will kill all troops, regardless of their vitality.
  • ORDER_HALL_MISSION_TUTORIAL_SLOWING - Slowing increases the mission duration if not countered. If not countered, Slowing increases the mission time.
  • RELIC_SLOT_INVALID (New) - This slot doesn't match that relic type.
  • TALENT_TOOLTIP_ADD_REST_ERROR_PVP - Talents can only be changed while in a rest XP area, or during the begining of a PvP match. beginning of a PvP match.
  • UNDELETE_CONFIRMATION - Are you sure? You can only undelete one character every %d |4day:days;. %s.
  • UNDELETE_TOOLTIP_COOLDOWN - You must wait %d |4day:days %s; before restoring another deleted character.



Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
  • Mining Trait - Profession Unlocks mining carts and boosts work order production when assigned to the Mine..
by Published on 2016-06-06 06:53 PM

Beta Week 2: We are still selecting and verifying winners, check back later.

Update: T-Mobile is giving US Postpaid subscribers a free Warcraft movie ticket.

Blizzard Adding Facebook Login and Facebook Live Streaming

Jay Wilson Leaving Blizzard
Jay Wilson has been at Blizzard for over 10 years, working on Diablo and World of Warcraft during his time there. We wish him the best on his new journey!

by Published on 2016-06-06 02:17 PM

Warcraft Movie Updates, Legion Talent Changes, 7 Million Overwatch Players, Foxtrot

Blizzard Adding Facebook Login and Facebook Live Streaming
Originally Posted by Blizzard Entertainment
Blizzard Entertainment and Facebook are working together to provide gamers around the world with new ways to connect and share their gaming experiences, while bringing more high-demand entertainment content to Facebook’s global platform.

The companies announced today that a major step in their ongoing collaboration will begin later this month with the integration of Facebook Login in Blizzard’s PC games. This will enable players to sign up for and log in to games such as World of Warcraft®, Heroes of the Storm®, Hearthstone®, Diablo® III, StarCraft® II, and Blizzard’s most recent blockbuster release, Overwatch®, using their Facebook accounts.

Adding Facebook Login will pave the way for new social functionality in Blizzard games while highlighting Facebook’s capabilities as a platform for sharing, viewing, and discussing AAA game content. As an example, Blizzard is in the process of incorporating Facebook’s Live API in order to create its own “Go Live” streaming functionality for its games. When this functionality is implemented, players will for the first time be able to livestream their Blizzard-gaming sessions directly to their Facebook timelines, and friends will be able to subscribe and be notified when new streams are available.

“Blizzard games are best when played with friends, so it’s important to us to provide our players with features and services that make it easy and fun to share their experiences with each other,” said Gio Hunt, executive vice president of corporate operations at Blizzard Entertainment. “We’re working closely with Facebook on this integration for Overwatch, as well as our other games, and we look forward to sharing further details on our plans as development progresses.”

As part of the collaboration between the two companies, Blizzard recently hosted multiple livestreams via Facebook. The first series of streams centered on Heroes of the Dorm™, Blizzard’s collegiate tournament featuring its popular team-brawler Heroes of the Storm. Last week, Blizzard hosted a livestreamed launch event for Overwatch on Facebook.

“Blizzard has a passionate community of players, and an incredible track record for launching innovative and high-quality gaming experiences,” said Leo Olebe, global games partnerships director at Facebook. “Our collaboration on Overwatch demonstrates Facebook’s commitment to partnering with AAA game companies, while further empowering Blizzard gamers to connect and share the content they're most passionate about with the friends they play with around the world.”

In preparation for the Overwatch launch, Facebook worked with Blizzard on a comprehensive mix of Facebook and Instagram marketing solutions—including Carousel ads, Canvas, and Instagram Marquee. Using the platforms’ powerful targeting capabilities, Facebook helped Blizzard present the game to a broad set of gaming and entertainment audiences within Facebook’s and Instagram's global audiences of 1.65 billion and 400 million people respectively. On Facebook, more than 650 million people play games connected to Facebook every month across web, mobile, and console.
by Published on 2016-06-05 10:48 PM

Affix and Item Optimization Analysis & Diablo/Half-Life Twitter Tease

Weekend Wacky Wild Decks - Take a Break from Standard!

Haunted Mines Rework Not This Year, Fall Championship Details, Anniversary Bundle Tip

More than 7 Million Overwatch Players Worldwide!

Warcraft Movie Videos
Even more Warcraft movie related videos were released at the end of the week.









Warcraft Movie Box Office Update
The Warcraft Movie continues to do well internationally, with Deadline posting updated numbers for this weekend:

  • The movie did $31.8 million in the 20 markets from the first weekend release.
  • It opened in 8 more markets since then, adding a total of $29 million through Sunday.
  • It was the number one movie in seven of the eight new markets.
  • Warcraft is still the #1 movie after 9 days in Germany and still at #2 in Russia.
  • The international release has a total of $69.1 million so far.
  • The movie opens in China on Wednesday, where pre-sale numbers look strong.


Warcraft Movie Premiere Live Stream on June 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Warcraft movie will swoop into theaters on June 10, but we’re inviting you to join us on June 6 for the premiere live stream, direct from Hollywood! Hosts Jesse Cox and Michele Morrow will be joined by Warcraft movie director Duncan Jones, movie cast members, and many more special guests as part of this Legendary event.

Join us here and on the official Warcraft Twitch channel for the live stream beginning at 5pm PDT on June 6. You won’t want to miss it!

Legion Talent Changes
Blizzard has hotfixed talents on the beta realms to make changes to talent choices and positions. These changes are reflected in our talent calculator.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all.

The last two Beta builds have included a number of changes to talents for many specs, most of which involved rearranging the talent trees, and/or tweaking some talents to be useful in more situations. I'd like to give a little context about those changes, and discuss the further implications of them.

Goals and Obstacles
One of the goals of talents in Legion is to provide more meaningful choice than before, with a focus on customizing your gameplay to suit your tastes. More than ever before, there are options to add or remove complexity, skew what your spec excels at, or opt into alternative rotation styles.

We've moved away from talent rows containing 3 flavors of the same thing, to choices that are impactful in completely different ways. We're not going back on that, but trying out differences as extreme as we were has revealed some new problems. In many cases, the difference between talents was so stark in common situations that it became more of a 'test', and less of a choice.

The Current Situation
There are no hard and fast rules to what makes a good talent row or talent tree, and there are legitimate exceptions to nearly every idea about good talent design, but one of the biggest sticking points is around multi-target damage. Talents can have a huge variety of impacts on damage, falling on a spectrum that ranges from purely increasing single target damage (such as Pyromaniac), to being awesome in mass-AoE but having no value at all against a single target (such as Fire and Brimstone). The majority of talents are somewhere in the middle, offering solid value in most situations.

In many cases, we had talent rows that pitted talents at opposite ends of the spectrum against each other, such as the Arcane level 15 row, where you had the choice of two purely single-target talents against a talent that offered only a little against a single target, but massive value in AoE. This wasn't an interesting choice, it was just a test of whether you could pick the right talent for the situation, and the difference was so strong that you felt punished for having the wrong one.

The Solution and Further Implications
However, we don't want to go back to a world where a talent row is about picking which slightly different flavor of AoE you want. We've opted to rearrange things such that you have more choices that mix generally useful talents vs the more specialized talents. Hopefully that line between the theoretical best talent and the others will be a bit more blurry now, and the talent you do choose won't feel like a wasted talent point in many situations.

As you may have guessed, these changes are going to require a cascade of other related changes, mostly around tuning. Not every talent row is equally valuable (nor are they intended to be), and with new talents competing with each other, adjustments will have to be made. Talents that moved, and their competition, will have to be retuned to become viable choices. Additionally, the overall strength of some specs in common situations will be adjusted to account for talents now offering more or less in those situations. An example of this is Assassination Rogues, whose baseline AoE damage was low, but had an extremely strong AoE talent in Blood Sweat, creating one of those obvious 'test' problem cases. We opted to remove Blood Sweat, adding choice to that talent row, and will be improving their baseline AoE capabilities instead.

We'd love to hear your feedback about these changes, and what you think about talent choices in general at this point. Thanks!

Blue Posts
Originally Posted by Blizzard Entertainment
Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Protection Paladin Feedback -- Legion Beta Feedback
FYI, one talent tweak didn't make it into this build. To allow Blessed Hammer to still mostly act as a filler, it'll have 3 charges, up from the 2 you currently see. (I believe I said previously that that was planned, but there was a bug with it that delayed it until the next build.) (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline Priest -- Legion Beta Feedback
PW:s sounds loud now and I don't like it
This should be fixed next build--various Holy school spells are incorrectly playing the Guardian Spirit sound. A similar bug with Druid Nature spells should also have been fixed in today's build. (Blue Tracker / Official Forums)

Warcraft Movie–Inspired Transmog Items Update
An update was made to how mailing the movie transmog items works, converting them if you mail them to a character on the other faction.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Warcraft movie is almost here, and we’ve been celebrating by equipping heroes of the Horde and the Alliance with a set of movie-inspired transmogrification items. Players who log in through to August 1 will receive special Warcraft movie-themed items on the first Alliance and Horde character to log in. To help with making sure you’re able to transfer your items between factions, we’ve applied a small update.

Items that are mailed to an opposite faction characters will now convert to the opposite faction items. You can mail these items to alternate characters on a different faction to receive their version of each item. For example, mailing the Alliance sword to a Horde character turns it into the Horde axe. This should also address issues that some have experienced with duplicate items allowing them to be sent to other characters and converted.

Once the updated Transmogrification system releases with Legion, items received during the promotional period will be automatically added to the Wardrobe even if they have been deleted from your inventory.

Don’t miss out on collecting these items. Log in today!

North American Road To BlizzCon Format Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We wanted to provide some additional clarity on the format and logistics for this year’s North America Qualifier cups. This post will be updated with additional information as needed.

Seeding:
Seeding will be based on the average ladder rating of the highest rated three players on the team. This will be based on a ladder snapshot that will always take place at 2pm Pacific on the Monday prior to the Round of Eight broadcast.

Following the ladder snapshot, the brackets will be seeded and released by the end of the Wednesday prior to the Round of Eight broadcast.

Match Schedule:
All matches leading up to the Round of Eight will be played starting from 7pm Eastern on the Thursday and Friday nights prior to the Round of Eight broadcast.

Once the brackets are seeded and released, the schedule will be available. Teams must be online and ready within 30 minutes of their scheduled match time. Subsequent matches will be scheduled once the matches required are completed. All matches will be Best of Five.

Rules:
All the rules can be found on the MLG Gamebattles Tournament Page, and on the official blog. Please familiarize yourself with the rules. Admins from GCDTV and MLG will be on hand to assist you with any disputes or issues.

Overwatch - More Than 7 Million Players
Overwatch is off to a great start, with more than 7 million players already!



Foxtrot - Theater Rep
The Warcraft movie was mentioned in this week's Foxtrot comic!


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