MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-08-07 05:04 PM

Warlords of Draenor Beta - Build 18689, Character Wipe, Upcoming Raid Testing

Gearing Up to Celebrate 10 Years of World of Warcraft

Zone Preview - Spires of Arak
You can find more screenshots of the zone in our preview.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In our latest Warlords of Draenor zone preview, we turn our gaze upward to the beautiful Spires of Arak. Here, the winged arakkoa plot atop their high perches, well out of the reach of the brutal Shattered Hand orcs and the cursed wingless outcasts below.


Located in the southernmost part of Draenor, the Spires of Arak is a zone of soaring heights and shadow-drenched crags—but as with much of the planet, the beauty of this place hides something sinister. Game Designer Don Adams and Associate Quest Designer Johnny Cash fill us in on what to expect.

What awaits players among the Spires of Arak?
Don Adams: First of all, we love the arakkoa, and we knew players would be excited to see them again. The Spires of Arak is their home territory, so it felt like the right place to really dive in and explore their culture. We already teased the flying arakkoa at BlizzCon, but players might be surprised to find the familiar cursed arakkoa from The Burning Crusade there too, only with a fancy new model. We felt it was important to portray both sides of the arakkoa, and their duality gave us some interesting themes to draw on throughout the zone.


In The Burning Crusade, the arakkoa of Skettis had pretty much fallen entirely into evil, but in Warlords of Draenor we see them at a crossroads. They’re outcasts, hated and oppressed by the flying arakkoa who are torching their villages with an enormous beam weapon fixed atop Skyreach. To make matters worse, the Shattered Hand orcs have begun expanding into the region, killing anyone in their path. These arakkoa outcasts are caught between several enemies, and they really have nobody on their side before you show up.

Over the course of the zone, you’re helping this shady resistance group of cursed arakkoa to make their final stand. You’re learning about the curse they bear, the ancient gods of their land, and the very real threat posed by the Adherents of Rukhmar, the ruling caste of zealous arakkoa in Skyreach. Your adventure leads to two climactic events in the zone: one involving the plight of the outcasts against the flying arakkoa, and another focusing on the Shattered Hand fortress of Bladefist Hold.

What’s the zone’s ambience like?
Don Adams: You first enter the zone through a mountain pass that shows off some of the harsher elements of the landscape. Boulders are suspended overhead by huge thorny vines reaching out from the mountainside. As you progress down the path, arakkoa refugees push past you in a mass exodus from Skettis. You reach a dramatic vista to see Skyreach looming high above a forest canopy stretching out into the horizon.

Skyreach and its satellite spires maintain an imposing presence throughout the entire zone. You can look up and see them from pretty much anywhere—a constant reminder of the threat looming overhead.


Overall, the vibe in the zone is dire and dark, with hints of light scattered throughout. You are helping these underdogs, and they’re extremely shady and creepy, but you can sense some potential within them. Hopefully players will connect with the cursed arakkoa and forgive them for the whole “monstrous kaliri” thing back in Terokkar.

What are some of your favorite locations in the zone?
Don Adams: You can get a great sense of the look and feel of the Spires of Arak from the Artcraft post detailing the zone’s level design and environment art. The forested regions are dark and mysterious, while the sun-bathed coastal plains are blanketed in brilliant wildflowers. There are contrasting visuals throughout the zone, and yet somehow it all feels tied together.

One of my favorite areas has to be Skettis, with its narrow alleys that evoke the feeling of a bustling bazaar; the wild, uprooted terrain; and precarious walls. We wanted to show that a landslide had swept through the city, and you can actually follow the wash all the way down the mountain to find more ruined pieces settled in the ponds below. Skettis is such a great intro to the zone, offering a straight-on view of the glorious Skyreach from the dilapidated slums full of squatting outcasts.

I also absolutely fell in love with the Howling Crag, which is a bonus objective area on the northeastern side of the zone. The canyons, caves, and land bridges crisscrossing through the area create this very cool vertical element with several tiers of gameplay space. The place really feels hidden, and since we don’t explicitly send you there for quests, you get to discover and explore it on your own.

One last area I’d like to call out is Veil Akraz, one of the outcast villages blasted by the Skyreach beam weapon. It’s such a great display of the destructive power in the hands—talons?—of the Adherents of Rukhmar. You really get the sense that this was an idyllic little outcast village, and now it’s an inferno with a scar of glassed earth running through the center.

What outposts will players be able to build in the Spires of Arak, and how do they impact the Garrison?
Johnny Cash: Alliance commanders, your Garrison forces have established Southport on the western coast as your home away from home in the Spires of Arak. Horde, your forces have erected Axefall not far inland. Heroes of both factions, you’ll quickly find that your outpost is struggling to survive.


As you quest through the Spires of Arak, you’ll be presented with the choice to construct an Inn to help you house more soldiers and supplies or a Trading Post to establish trade agreements with friendly locals. Which building you choose to construct also leads to a unique quest line.

Based on your choice, you’ll receive a powerful ability usable within the Spires of Arak. The Inn lets you hearth to your outpost on a very short cooldown and also gives you the ability to gain rested experience anywhere in the zone. The Trading Post grants you the ability to call in a smuggling run, which lets you purchase rare and powerful goods unavailable elsewhere—you’ll find these very helpful as you battle the Adherents of Rukhmar and the Shattered Hand.

To the south of your outpost, Rivett Clutchpop has set off with the Steamwheedle Draenor Expedition on a daring drilling venture. However, something has gone terribly wrong, and you’re the only one who can help. After rescuing Rivett and his crew, you’ll receive blueprints to construct a Salvage Yard at your Garrison. Your Salvage Yard will offer you a daily selection of, well, salvage. Sometimes you’ll get vendor fodder, but there’s always a chance your hardworking salvage crew will find something truly tantalizing.

The zone has a little something for everyone, and there are tons of other surprises waiting as you brave its formidable terrain.
by Published on 2014-08-07 08:37 AM

Warlords of Draenor Beta - Build 18689
Build 18689 went on the beta realms late tonight.

Alliance Chopper
It looks like the Alliance Chopper may cost 100k gold. It is the only item sold by Paulie.



Druid Season 16 Elite



New Creatures


New Icons






Misc Changes
Originally Posted by MMO-Champion
New Strings
  • BATTLEFIELD_BORDER_WARNING - You have left the Battle for %s.\n\nYour reservation will be lost in %s.
  • ERR_NOT_ENOUGH_CURRENCY - You don't have enough currency to do that.
  • GARRISON_MISSION_CHANCE_TOOLTIP_HEADER - Mission Rewards Chance
  • GARRISON_MISSION_CHANCE_TOOLTIP_TEXT - Countering threats and using applicable follower traits increase your chance at getting the mission rewards chest.\n\nFollowers that are lower level than the mission don't contribute as much.
  • LANDING_PAGE_REPORT - Report
  • SLASH_PET_DISMISS1 - /petdismiss
  • SLASH_PET_DISMISS2 - /petdismiss
  • SPELL_FAILED_BUILDING_ACTIVATE_NOT_READY - The building is not ready to be activated.
  • SPELL_FAILED_CUSTOM_ERROR_234 - A Frost Wyrm is already active.
  • SPELL_FAILED_CUSTOM_ERROR_235 - Not enough Runic Power
  • SPELL_FAILED_CUSTOM_ERROR_236 - You are the Party Leader.
  • SPELL_FAILED_CUSTOM_ERROR_237 - Yu'lon is already active.
  • SPELL_FAILED_CUSTOM_ERROR_238 - A Stampede is already active.
  • SPELL_FAILED_GARRISON_FOLLOWER_HAS_ABILITY - That follower already has that ability.
  • SPELL_FAILED_GARRISON_FOLLOWER_NO_OVERRIDEABLE_ABILITY - That follower has no available ability slots.
  • SPELL_FAILED_HAS_MISSION - You already have that mission.
  • SPELL_FAILED_ITEM_NOT_A_WEAPON - Item is not a weapon.
  • SPELL_FAILED_SAME_ENCHANT_VISUAL - Item already has this enchant visual.
  • SPELL_FAILED_SHIPMENTS_FULL - Can't create any more shipments of that type.
  • TRANSMOGRIFIED_ENCHANT - Illusion: %s
  • TRANSMOGRIFIED_HEADER - Transmogrified to:

CharTitle
  • CharTitle #406 - ..., Warlord of Draenor
  • CharTitle #407 - ... the Butcher
  • CharTitle #408 - Orcslayer ...
  • CharTitle #409 - ... the Deathstalker
  • CharTitle #410 - ..., Killer of Kezan
  • CharTitle #411 - Troll Hunter ...
  • CharTitle #412 - ..., Slayer of Sin'dorei
  • CharTitle #413 - ..., Huojin's Fall
  • CharTitle #414 - Stable Master ...
  • CharTitle #415 - Talon King ...
  • CharTitle #416 - Talon Queen ...

Difficulty
  • Difficulty #20 - Event Scenario

Game Text
  • Game Text #74366 - Your father MAY be able to identify what's left of your tiny skull.
  • Game Text #78142 - I will get these orcs to safety and meet with you outside.
  • Game Text #78298 - No, Ga'nar. We are surrounded and exposed. With the help of these strangers, we must fortify.
  • Game Text #78299 - Reckless brother!
  • Game Text #78396 - You have proven yourself loyal to my clan and capable of great things.
  • Game Text #78397 - Our hold on Bladespire Citadel is tenuous, and some of my best warriors have raced off with my reckless brother.
  • Game Text #78398 - I was impressed by your skill in our battle against Dorogg the Ruthless.
  • Game Text #78399 - I would be honored if you continued to fight by our side.
  • Game Text #79397 - Dorogg has fallen! Stay close, Frostwolves - the citadel is not yet ours.
  • Game Text #79400 - Press the attack!
  • Game Text #79401 - The Frostwolves will triumph.
  • Game Text #79402 - This fortress will fall.
  • Game Text #79403 - Do not give up!
  • Game Text #79404 - Gather your strength!
  • Game Text #79451 - Come, friends. If you wish to fight with our clan, we welcome you to receive our blessings.
  • Game Text #79452 - Reach out to the Shamanstone. Embrace the wisdom of this land and the ancestors that came before us.
  • Game Text #79458 - Warriors! Today the tide turns.
  • Game Text #79459 - We will claim Bladespire Citadel as our own.
  • Game Text #79460 - Fight as one. We win this - together!
  • Game Text #79461 - Ga'nar is a great fighter, but he is impatient. He has taken some of our best warriors with him.
  • Game Text #79462 - He never listens. His ruthlessness may cost us.
  • Game Text #79463 - Here - Gor'maul Watch. This will be our foothold. Leave none alive! LOK'TAR OGAR!
  • Game Text #79500 - The battle is joined. Lok-Narash!
  • Game Text #79501 - Reinforcements approach. Attack!
  • Game Text #79502 - The stench of a boar beast. Beware its tusks... Charge!
  • Game Text #79503 - The tower is ours! Regroup and press on!
  • Game Text #79533 - Stand down, Warlord. It is over.
  • Game Text #79536 - ...Fenris?
  • Game Text #79579 - No slave fights with the will of one who is free.
  • Game Text #79585 - They are going retaliate. We must be ready.
  • Game Text #79596 - Come! To Thunder Pass. We are outnumbered 50 to 1. They don't stand a chance!
  • Game Text #79638 - Hold your position, Frostwolves! Let them come to you!
  • Game Text #79640 - Axes up! Here they come again!
  • Game Text #79641 - We can't fight with this cannon fire coming down. Thrall! $p! Take care of that tank!
  • Game Text #79653 - Drek'Thar's in trouble. Ga'nar, get out there and lend him a hand.
  • Game Text #79655 - You go too, $p. Make sure my brother doesn't get himself killed.
  • Game Text #79659 - Fall back! Prepare for the next attack!
  • Game Text #79661 - Spears incoming! Hold your ground!
  • Game Text #79665 - Hero, approach my totem for aid!
  • Game Text #79667 - I'll be waiting.
  • Game Text #79676 - Frostwolves! Stand strong! The battle is nearly done!
  • Game Text #79677 - Drek'Thar! How much time do you need?
  • Game Text #79679 - We are counting on you, shaman!
  • Game Text #79681 - I do. Something big is coming.
  • Game Text #79683 - GRONN!
  • Game Text #79684 - All Frostwolves - charge ahead! Take that thing down!
  • Game Text #81443 - He is right. The Iron Horde will move against us. We must be ready.
  • Game Text #81446 - I will never be okay with this.
  • Game Text #82847 - Furies of the Throne of Elements, we answer your call. How may we serve?
  • Game Text #83312 -
  • Game Text #83324 - What do we have here? A hero? Gorgrond is no place for heroes, my friend.
  • Game Text #86013 - Many leagues of deadly land yet stand between us and the Blackrock.
  • Game Text #86015 -
  • Game Text #87085 -
  • Game Text #87086 -
  • Game Text #87087 - Now, stand perfectly still.
  • Game Text #87088 - This magic is extremely reliable and - maybe a tiny bit fatal. Hold still, I said!
  • Game Text #87089 - I draw my strength, from the HEART of Draenor...
  • Game Text #87090 - Come, Grommash. Drink.
  • Game Text #87091 - I told you - get out!
  • Game Text #87092 - They assault your foundry. They murder your allies. Mine is the only way.
  • Game Text #87093 - Go!
  • Game Text #87095 -
  • Game Text #87096 - I maintain a pair of goblin jumper cables for just such an emergency. Are you well, commander?
  • Game Text #88605 - For Skettis!
  • Game Text #88606 - You trust your eyes too much, fool.
  • Game Text #88942 -
  • Game Text #88945 - Go ahead, Ga'nar. Take the clan. Slay your own brother in cold blood. See who follows you then.
  • Game Text #88946 - You think THIS is what father wanted?
  • Game Text #88948 - My totem will empower you!
  • Game Text #88949 - Stand nearby to use my totem's strength.
  • Game Text #88950 - Stand beside my totem to gain its power.
  • Game Text #89049 -
  • Game Text #89106 -
  • Game Text #89372 - Come! You have your orders. I ride for Tanaan.
  • Game Text #89379 - I only hope my people will understand.

GarrAbility
  • GarrAbility #236 - Hearthstone Pro - A master tactician, and a must-watch. Party members gain exp 35% more quickly.

LFG Entry
  • LFG Entry #888 - The Coliseum

NPC Personal Rep.
  • NPC Personal Rep. #167 - Leorajh is currently your ....

Scenario
  • Scenario #736 - The Last of Us

Taxi
  • Taxi #1559 - Wolf's Stand, Frostfire Ridge



New Items
There were many new items in this build. You can see the full list on the WoWDB Beta site.

Level Type Slot Name
1Junk Autographed Hearthstone Card
1Other Auction Memory Socket
1Other Auction Connecting Valve
1Other Auction A.D.D.O.N.S Installer
1Other Universal Language Compensator
1Other Universal Language Filter
1Other Universal Language Repository
1Other Super Cooling Regulator
1Other Super Cooling Tubing
1Other Super Cooling Coolant
1Other Super Cooling Pump
1Other Cyclical Power Converter
1Other Cyclical Power Housing
1Other Cyclical Power Framing
1Other Cyclical Power Sequencer
1Other Arcane Crystal Casing
1Other Arcane Crystal Conduit
1Other Arcane Crystal Amplifier
1Other Arcane Crystal Focusing Lens
650Quest Ember of the Mountain
650Quest Heart of Stone
650Quest Sliver of Iron
650Quest Sliver of Iron
650Quest Heart of Stone
650Quest Ember of the Mountain
650Quest Sliver of Iron
650Quest Heart of Stone
650Quest Ember of the Mountain
1Quest Crate of Surplus Materials
1Quest Mug of Rousing Coffee
90Quest Salvaged Parts
100Engineering Schematic Schematic: Shrediron's Shredder
100Engineering Schematic Schematic: Oglethorpe's Missile Splitter
100Engineering Schematic Schematic: Megawatt Filament
100Engineering Schematic Schematic: Goblin Glider Kit
100Engineering Schematic Schematic: Findle's Loot-a-Rang
100Engineering Schematic Schematic: World Shrinker
100Engineering Schematic Schematic: Stealthman 54
100Engineering Schematic Schematic: Ultimate Gnomish Army Knife
100Engineering Schematic Schematic: Mechanical Toucan
100Engineering Schematic Schematic: Lifelike Mechanical Frostboar
100Engineering Schematic Schematic: Blackrock Seaforium
100Engineering Schematic Schematic: Personal Hologram
100Engineering Schematic Schematic: Wormhole Centrifuge
100Engineering Schematic Schematic: Swapblaster
100Engineering Schematic Schematic: Blingtron 5000
100Engineering Schematic Schematic: Linkgrease Locksprocket
100Engineering Schematic Schematic: Morden's Magnificent Contraption
100Engineering Schematic Schematic: Didi's Delicate Assembly
100Engineering Schematic Schematic: Gearspring Parts
100Engineering Schematic Schematic: Hemet's Heartseeker
100Engineering Schematic Schematic: Mecha-Blast Rocket
100Engineering Schematic Schematic: Cybergenetic Mechshades
100Engineering Schematic Schematic: Night-Vision Mechshades
100Engineering Schematic Schematic: Plasma Mechshades
100Engineering Schematic Schematic: Razorguard Mechshades
100Engineering Schematic Schematic: Shieldtronic Shield
100Cooking Recipe Recipe Idea: Hearty Elekk Steak
100Cooking Recipe Recipe Idea: Blackrock Ham
100Cooking Recipe Recipe Idea: Pan-Seared Talbuk
100Cooking Recipe Recipe Idea: Braised Riverbeast
100Cooking Recipe Recipe Idea: Rylak Crepes
100Cooking Recipe Recipe Idea: Clefthoof Sausages
100Cooking Recipe Recipe Idea: Steamed Scorpion
100Cooking Recipe Recipe Idea: Grilled Gulper
100Cooking Recipe Recipe Idea: Sturgeon Stew
100Cooking Recipe Recipe Idea: Fat Sleeper Cakes
100Cooking Recipe Recipe Idea: Fiery Calamari
100Cooking Recipe Recipe Idea: Skulker Chowder
100Cooking Recipe Recipe Idea: Talador Surf and Turf
100Cooking Recipe Recipe Idea: Blackrock Barbecue
100Cooking Recipe Recipe Idea: Frosty Stew
100Cooking Recipe Recipe Idea: Sleeper Surprise
100Cooking Recipe Recipe Idea: Calamari Crepes
100Cooking Recipe Recipe Idea: Gorgrond Chowder
100Cooking Recipe Recipe Idea: Feast of Blood
100Cooking Recipe Recipe Idea: Feast of the Waters
100Enchanting Formula Formula: Enchant Cloak - Breath of Critical Strike
100Enchanting Formula Formula: Enchant Cloak - Breath of Haste
100Enchanting Formula Formula: Enchant Cloak - Breath of Mastery
100Enchanting Formula Formula: Enchant Cloak - Breath of Multistrike
100Enchanting Formula Formula: Enchant Cloak - Breath of Versatility
100Enchanting Formula Formula: Enchant Cloak - Gift of Critical Strike
100Enchanting Formula Formula: Enchant Cloak - Gift of Haste
100Enchanting Formula Formula: Enchant Cloak - Gift of Mastery
100Enchanting Formula Formula: Enchant Cloak - Gift of Multistrike
100Enchanting Formula Formula: Enchant Cloak - Gift of Versatility
100Enchanting Formula Formula: Enchant Neck - Breath of Critical Strike
100Enchanting Formula Formula: Enchant Neck - Breath of Haste
100Enchanting Formula Formula: Enchant Neck - Breath of Mastery
100Enchanting Formula Formula: Enchant Neck - Breath of Multistrike
100Enchanting Formula Formula: Enchant Neck - Breath of Versatility
100Enchanting Formula Formula: Enchant Neck - Gift of Critical Strike
100Enchanting Formula Formula: Enchant Neck - Gift of Haste
100Enchanting Formula Formula: Enchant Neck - Gift of Mastery
100Enchanting Formula Formula: Enchant Neck - Gift of Multistrike
100Enchanting Formula Formula: Enchant Neck - Gift of Versatility
100Enchanting Formula Formula: Enchant Ring - Breath of Critical Strike
100Enchanting Formula Formula: Enchant Ring - Breath of Haste
100Enchanting Formula Formula: Enchant Ring - Breath of Mastery
100Enchanting Formula Formula: Enchant Ring - Breath of Multistrike
100Enchanting Formula Formula: Enchant Ring - Breath of Versatility
100Enchanting Formula Formula: Enchant Ring - Gift of Critical Strike
100Enchanting Formula Formula: Enchant Ring - Gift of Haste
100Enchanting Formula Formula: Enchant Ring - Gift of Mastery
100Enchanting Formula Formula: Enchant Ring - Gift of Multistrike
100Enchanting Formula Formula: Enchant Ring - Gift of Versatility
100Enchanting Formula Formula: Enchant Weapon - Mark of the Thunderlord
100Enchanting Formula Formula: Enchant Weapon - Mark of the Shattered Hand
100Enchanting Formula Formula: Enchant Weapon - Mark of Warsong
100Enchanting Formula Formula: Enchant Weapon - Mark of the Frostwolf
100Enchanting Formula Formula: Enchant Weapon - Mark of Shadowmoon
100Enchanting Formula Formula: Enchant Weapon - Mark of Blackrock
100Enchanting Formula Formula: Temporal Shatter
100Enchanting Formula Formula: Luminous Shatter
100Enchanting Formula Formula: Elements of Enchantment
100Enchanting Formula Formula: Enchant Weapon - Mark of Bleeding Hollow
100Other Savage Blood
10HeadHead Tentacled Hat
10HeadHead Hightfish Cap
100Off HandOff Hand Tesseract Timepiece
571ClothHead Hermit's Hood
100ShieldOff Hand Furnace of the Great Machine
100ShieldOff Hand Face of the Guardian
100One-handed AxeOne Hand Elemental Crescent
600Two-handed AxeTwo Hand Orgrimmar Axe
100BowRanged Living Longbow
100GunRanged Crystal-Shot Longrifle
100One-handed MaceOne Hand Bloodmaw Gargoyle
100One-handed MaceOne Hand Equus
100Two-handed MaceTwo Hand Flamegrinder
100PolearmOne Hand Cloudsong Glaive
100One-handed SwordOne Hand Shifting Felblade
100Two-handed SwordTwo Hand Greatsword of the Inferno
100StaffTwo Hand Arcana Shard Spire
100StaffTwo Hand Greatstaff of Infinite Knowledge
100StaffTwo Hand Dimension-Ripper's Staff
100Fist WeaponOne Hand Claws of Creation
100DaggerOne Hand Soul Eater
100DaggerOne Hand Sunblade
15Fishing PoleTwo Hand Ephemeral Fishing Pole
100Potion Pale Vision Potion
620Other Nesingwary's Lost Horn
620Other Scroll of Invoke Yu'lon, the Jade Serpent
100Other Worm Supreme
1Other Follower Retraining Manual


Achievement Changes
Originally Posted by MMO-Champion
Buildings
Garrisons
  • Advanced Husbandry (New) Defeat all mount-in-training targets in Nagrand while carrying the Black Claw of Sethe. 10 points.
  • Even More Plots (New) Upgrade your Garrison to Tier 3. 5 points.
  • Finding Your Waystones (New) Loot 500 Ogre Waystones. Reward: Unlocks Mage Tower/Spirit Lodge, Level 3 Blueprint. 5 points.
  • Intro To Husbandry (New) Complete all of the capture quests at the Stables. 5 points.
  • Keepin' Busy Construct all of the preset buildings listed below. 5 points.
  • Master of Mounts (New) Fully train all six mounts at your Stables. Reward: Unlocks Stables, Level 3 Blueprint. 5 points. Account Wide.
  • More Plots (New) Upgrade your Garrison to Tier 2. Reward: Small & Medium Blueprints, Level 1. 5 points.
  • Nemesis: Deathstalker (New) Complete the quest Nemesis: Deathstalker at the Gladiator's Sanctum. Title Reward: The Deathstalker. 10 points.
  • Nemesis: Draenei Destroyer (New) Complete the quest Nemesis: Draenei Destroyer at the Gladiator's Sanctum. Title Reward: Draenei Destroyer. 10 points.
  • Nemesis: Dwarfstalker (New) Complete the quest Nemesis: Dwarfstalker at the Gladiator's Sanctum. Title Reward: Dwarfstalker. 10 points.
  • Nemesis: Gnomebane (New) Complete the quest Nemesis: Gnomebane at the Gladiator's Sanctum. Title Reward: Gnomebane. 10 points.
  • Nemesis: Huojin's Fall (New) Complete the quest Nemesis: Huojin's Fall at the Gladiator's Sanctum. Title Reward: Huojin's Fall. 10 points.
  • Nemesis: Killer of Kezan (New) Complete the quest Nemesis: Killer of Kezan at the Gladiator's Sanctum. Title Reward: Killer of Kezan. 10 points.
  • Nemesis: Manslayer (New) Complete the quest Nemesis: Manslayer at the Gladiator's Sanctum. Title Reward: Gnomebane. 10 points.
  • Nemesis: Orcslayer (New) Complete the quest Nemesis: Orcslayer at the Gladiator's Sanctum. Title Reward: Orcslayer. 10 points.
  • Nemesis: Scourge of the Kaldorei (New) Complete the quest Nemesis: Scourge of the Kaldorei at the Gladiator's Sanctum. Title Reward: Scourge of the Kaldorei. 10 points.
  • Nemesis: Slayer of Sin'dorei (New) Complete the quest Nemesis: Slayer of Sin'dorei at the Gladiator's Sanctum. Title Reward: Slayer of Sin'dorei. 10 points.
  • Nemesis: Terror of the Tushui (New) Complete the quest Nemesis: Terror of the Tushui at the Gladiator's Sanctum. Title Reward: Terror of the Tushui. 10 points.
  • Nemesis: The Butcher (New) Complete the quest Nemesis: The Butcher at the Gladiator's Sanctum. Title Reward: The Butcher. 10 points.
  • Nemesis: Troll Hunter (New) Complete the quest Nemesis: Troll Hunter at the Gladiator's Sanctum. Title Reward: Troll Hunter. 10 points.
  • Nemesis: Worgen Hunter (New) Complete the quest Nemesis: Worgen Hunter at the Gladiator's Sanctum. Title Reward: Worgen Hunter. 10 points.
  • The Bone Collector (New) Collect 4000 Broken Bones from other players in Player versus Player combat across Draenor. Reward: Unlocks Gladiator's Sanctum, Level 3 Blueprint.
  • The Stable Master (New) Defeat all mount-in-training targets in Nagrand while carrying the Garn-Tooth Necklace. Title Reward: Stablemaster. 10 points.
  • Trapper's Delight Start 50 Work Orders at the Barn by trapping creatures in the world. 5 points. Account Wide. Reward: Unlocks Barn, Level 3 Blueprint. 5 points. Account Wide.
  • Warlord of Draenor (New) Complete all of the Nemesis quests at the Gladiator's Sanctum. Title Reward: Warlord of Draenor. 10 points. Account Wide.
  • Wingman (New) Become a Personal Wingman with one of your Barracks Bodyguards. 5 points.
  • Wingmen (New) Become a Personal Wingman with all of your Barracks Bodyguards. 5 points.
  • Workshop Temp Achievement (New) Do something awesome at the Workshop. Reward: Unlocks Gnomish Gearworks/Goblin Workshop, Level 3 Blueprint. 5 points. Account Wide.

Cooking
Professions

Draenor
Quests

Reputation
  • Mantle of the Talon King Name Changed from The Talon King to Mantle of the Talon King. Complete the Legacy of Terokk Terokk's Legacy storyline and earn Exalted status with the Arakkoa Outcasts. Title Reward: the Talon King/Queen. Account Wide.

Draenor Dungeon
Dungeons & Raids
  • They Burn, Burn, Burn Successfully jump over 5 Firebloom explosion rings within 5 seconds. 10 points. during the Archmage Sol Encounter in The Everbloom on Heroic Difficulty. 10 points.

Feats of Strength
  • Horde Chopper (New) Qualified to receive the winning entry in the Azeroth Choppers competition. Mount Reward: Horde Chopper. Account Wide.

First Aid
Professions

Fishing
Professions

Followers
Garrisons
  • Commander (New) Recruit 40 followers. Reward: Unlocks Inn/Tavern, Level 3 Blueprint. 5 points.
  • Fearless Leader Recruit 20 followers. 5 points. Recruit 25 followers. 5 points.

Garrisons
  • Invasion Ironman - Thunderlord Invasion -[need rest of invasions]- Name Changed from Invasion Ironman - Thunderlord Invasion to Invasion Ironman - Thunderlord Invasion -[need rest of invasions]-. Complete the Thunderlord invasion without dying.5 points.
  • Invasion Specialist Name Changed from Master of Invasions to Invasion Specialist
  • Invasion? What Invasion? (New) Successfully complete 50 Garrison Invasions. 5 points.
  • Save Those Buildings! Name Changed from Save Those Buildings! - Thunderlord Invasion to Save Those Buildings!. Complete a Thunderlord Clan Garrison Invasion without letting any Garrison buildings get destroyed. Complete the invasions listed below without letting any buildings get destroyed. 5 points.
  • Staying Regular Relieve yourself in the garrison outhouse.5 points.

General

Guild Feats of Strength
Guild

Missions
Garrisons

Professions



Spell Changes
Many of these number changes are perks being built into the spells, as perks are now every other level.
Originally Posted by MMO-Champion
Mounts
  • Champion's Treadblade Name Changed from Mount Template 45 to Champion's Treadblade. Summons and dismisses your Mount Template 45 Champion's Treadblade. Account wide. 1.5 sec cast.
  • Hellscream's Hog Name Changed from Mount Template 44 to Hellscream's Hog. Summons and dismisses your Mount Template 44 Hellscream's Hog. Account wide. 1.5 sec cast.

Companions
  • Frostwolf Pup Name Changed from PetTemplate to Frostwolf Pup. Instant. Battle Pet. Instant.
  • Pet Template Name Changed from PetTemplate to Pet Template

Item Set Bonuses

Unknown Class
Major Glyphs
  • Glyph of Holy Nova Teaches you the ability Holy Nova. Causes an explosion of holy light around the caster, causing [ 28.6% of Spell Power ] Holy damage to all enemy targets within 12 yards and healing up to 5 targets within 12 yards for [ 46.2% [ 92.4% of Spell Power ]. Healing is divided among the number of targets healed. These effects cause no threat. Major Glyph.

Death Knight (Forums, Talent Calculator)
  • Blood Boil (Blood) Deals [ 1 + 66.6% 79.92% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit, refreshing them to full duration.
  • Blood Boil (Frost) Deals [ 1 + 66.6% 79.92% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit.
  • Blood Boil (Unholy) Deals [ 1 + 66.6% 79.92% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit.
  • Blood Plague Blood: A disease that deals Shadow damage every 3 sec for 30 sec, and gives your melee attacks on the infected target a 10% chance to make your next Pestilence or Death and Decay cost no runes. Frost, Unholy: A disease that deals Shadow damage every 3 sec for 30 sec. Unlimited range. Instant.
  • Death Coil 30 yd range (40 for friends). 40 yd range.
  • Death Strike (Blood) Focuses dark power into a strike that deals (95% 114% of weapon damage) Physical damage and heals you for 1.
  • Death Strike (Frost, Unholy) Focuses dark power into a strike that deals (95% 114% of weapon damage) Physical damage and heals you for 1.
  • Plague Strike Blood, Frost: A vicious strike that deals (65% of weapon damage) Physical damage and infects the target with Blood Plague. Blood Plague Blood: A disease that deals Shadow damage every 3 sec for 30 sec, and gives your melee attacks on the infected target a 10% chance to make your next Pestilence or Death and Decay cost no runes. Frost, Unholy: A disease that deals Shadow damage every 3 sec for 30 sec. Unholy: A vicious strike that deals (65% of weapon damage) Physical damage and infects the target with Blood Plague and Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Requires Melee Weapon. 1 Unholy. Melee range. Instant.

Perks
  • Improved Soul Reaper Increases Soul Reaper damage by 20%. Your Soul Reaper ability now deals additional Shadow damage to targets below 45% instead of below 35%.

Talents
  • Necrotic Plague A powerful disease that deals [ 1 + 1.5% 1.8% of AP ] Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you. Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead. Death Knight - LvL 0 Talent.

Blood
  • Crimson Scourge Your successful melee attacks on targets infected with your Blood Plague have a 10% chance to make your next Pestilence Blood Boil or Death and Decay cost no runes. Death Knight - Blood Spec.
  • Mastery: Blood Shield Each time you heal yourself with Death Strike while in Blood Presence, you gain 50% 16% of the amount healed as a Physical damage absorption shield. Also increases your attack power by 8%. Death Knight - Blood Spec.
  • Veteran of the Third War Increases your Stamina, critical strike chance, multistrike chance, and haste by 10%. While in combat, you generate 1 Runic Power per second. Increases your chance to dodge by 2%, and reduces your chance to be parried by 3%. Increases the damage of Death Strike by 100%. Death Knight - Blood Spec.
  • Will of the Necropolis Damage taking you below 30% health will instantly grant you an immediate, free Rune Tap. This effect cannot occur more than once every 45 30 sec. Death Knight - Blood Spec.

Unholy
  • Festering Strike (Blood, Frost) Deals (95% Deals (114% of weapon damage) Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
  • Festering Strike (Unholy) Deals (95% Deals (114% of weapon damage) Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
  • Scourge Strike An unholy strike that deals (65% 78% of weapon damage) Physical damage and (35% of weapon damage) Shadow damage. Requires Melee Weapon. Death Knight - Unholy Spec. 1 Unholy. Melee range. Instant.

Druid (Forums, Talent Calculator)
  • Bear Form (Balance, Feral, Restoration) Shapeshift into Bear Form, increasing armor by 600% and Stamina by 40%. 330% and Stamina by 40%.
  • Bear Form (Guardian) Shapeshift into Bear Form, increasing armor by 600% and Stamina by 40%. 330% and Stamina by 40%.
  • Cat Form Shapeshift into Cat Form, increasing movement speed by 25% 30% and allowing the use of Cat Form abilities. Also protects the caster from Polymorph effects and reduces damage taken from falling. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. 3.7% of Base Mana. Instant.
  • Ferocious Bite (Balance, Guardian, Restoration) 1 point : [ 23.8% [ 28.6% of AP ] damage 2 points: [ 47.6% [ 57.1% of AP ] damage 3 points: [ 1 + 71.4% 85.7% of AP ] damage 4 points: [ 1 + 95.2% 114.2% of AP ] damage 5 points: [ 1 + 119% of AP ] damage 142.8% of AP ] damage
  • Ferocious Bite (Feral) 1 point : [ 23.8% [ 28.6% of AP ] damage 2 points: [ 47.6% [ 57.1% of AP ] damage 3 points: [ 1 + 71.4% 85.7% of AP ] damage 4 points: [ 1 + 95.2% 114.2% of AP ] damage 5 points: [ 1 + 119% of AP ] damage 142.8% of AP ] damage
  • Healing Touch (Balance) Heals a friendly target for [ 331.92% of Spell Power ]. [ 398.3% of Spell Power ].
  • Healing Touch (Feral, Guardian, Restoration) Heals a friendly target for [ 331.92% of Spell Power ]. [ 398.3% of Spell Power ].
  • Lifebloom Heals the target for [ 36.7% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 410.7% of Spell Power + 75.2% [ 603.3% of Spell Power + 225.6% of Nature Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time Can't be cast in Moonkin Form. 40 yd range. Instant.
  • Living Seed When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, or Healing Touch you plant a Living Seed on the target. When the target is next attacked, the Living Seed will bloom and heal for 30% 50% of the initial amount healed. Lasts 15 sec. Unlimited range. Instant.
  • Mangle (Balance, Restoration) Mangle the target for (230% 276% of weapon damage) Physical damage, generating 15 Rage. 10 Rage.
  • Mangle (Feral, Guardian) Mangle the target for (230% 276% of weapon damage) Physical damage, reducing the target's movement speed by 50% for 12 sec, and generating 15 Rage. 10 Rage.
  • Moonfire (Balance) A Lunar spell that burns the enemy for [ 1 + 47.25% 56.7% of Spell Power ] Arcane damage and then an additional [ 10 + 33.75% 40.5% of Spell Power ] Arcane damage over 20 sec.
  • Moonfire (Feral, Guardian, Restoration) A Lunar spell that burns the enemy for [ 1 + 47.25% 56.7% of Spell Power ] Arcane damage and then an additional [ 10 + 33.75% 40.5% of Spell Power ] Arcane damage over 20 sec.
  • Shred (Balance, Restoration) Shred the target, causing (245% 294% of weapon damage) Physical damage to the target.
  • Shred (Feral, Guardian) Shred the target, causing (245% 294% of weapon damage) Physical damage to the target and reducing the target's movement speed by 50% for 12 sec.
  • Starfall A Lunar spell that strikes all enemies within 40 yards. Deals [ 24.75% [ 22.32% of Spell Power ] Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form, mounting, or losing of control of your character will cancel the effect. Unlimited range. Instant.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 15.92% [ 1 + 15.92% of AP ] bleed damage and an additional [ 11.39% [ 5 + 11.39% of AP ] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 88.57% 29.23% of AP ] bleed damage and an additional [ 8 + 30.12% 9.94% of AP ] damage over 16 sec. Each time Thrash deals damage, you gain 2 1 Rage. Requires Bear Form. Feral, Guardian. 8 yd range. Instant.
  • Wrath A Solar spell that causes [ 115.5% [ 138.6% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Solar. 8.8% of Base Mana. 40 yd range. 2 sec cast.

Perks
  • Enhanced Tooth and Claw Tooth and Claw now also makes Maul free, and can can now accumulate 1 additional charges. Requires Cat Form, Bear Form.

Talents
  • Lunar Inspiration Moonfire is now usable while in Cat Form, generates 1 combo point, deals damage based on attack power, and costs 30 energy.Druid - LvL 0 Talent.
  • Nature's Vigil While active, all single-target healing spells also damage a nearby enemy target for 16% 30% of the healing done, and all single-target healing and damage spells and abilities also heal a nearby friendly target based on the amount done, 16% for heals, 35% 30% for heals, 40% for damage spells. Druid - LvL 90 Talent. Instant. 1.5 min cooldown.
  • Pulverize A devastating blow that consumes 3 stacks of your Lacerate on the target to deal (300% of weapon damage) Physical damage, generate 15 Rage, and reduce damage taken by 20% for 10 sec. Requires Bear Form. Druid - LvL 0 Talent. Melee range. Instant.

Balance
  • Starfall A Lunar spell that strikes all enemies within 40 yards. Deals [ 24.75% [ 22.32% of Spell Power ] Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form, mounting, or losing of control of your character will cancel the effect. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 15% of Base Mana. Instant. 10 sec cooldown.
  • Starfire A Lunar spell that causes [ 186.75% [ 1 + 224.1% of Spell Power ] Arcane damage to the target. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 7.5% of Base Mana. 40 yd range. 2.7 sec cast. 3 sec cast.

Feral
  • Predatory Swiftness Your finishing moves have a 20% chance per combo point to make your next Healing Touch, Entangling Roots or Rebirth instant, free, and castable in all forms, and to increase the healing done by Healing Touch by 50%. Druid - Feral Spec.
  • Tiger's Fury Increases physical damage done by 15% for 6 8 sec and instantly restores 60 Energy. Requires Cat Form. Druid - Feral Spec. Instant. 30 sec cooldown.

Feral & Guardian
  • Survival Instincts Reduces all damage taken by 70% 50% for 12 sec. Max 2 charges. Druid - Feral & Guardian Spec. Instant. 12 sec cooldown.

Guardian
  • Lacerate Lacerates the enemy target, dealing [ 1 + 115.15% of AP ] bleed damage and an additional [ 15 + 9.74% of AP ] over 15 sec. Stacks up to 3 times. Generates 5 2 Rage and has a 25% chance to reset the cooldown on Mangle. Requires Bear Form. Druid - Guardian Spec. Melee range. Instant.
  • Maul (Balance, Restoration) Maul the target for (100% 120% of weapon damage) Physical damage.
  • Maul (Feral, Guardian) Maul the target for (100% 120% of weapon damage) Physical damage.
  • Maul 30 20 Rage.

Restoration
  • Lifebloom Heals the target for [ 36.7% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 410.7% of Spell Power + 75.2% [ 603.3% of Spell Power + 225.6% of Nature Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec. 4.5% of Base Mana. 40 yd range. Instant.
  • Living Seed When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, or Healing Touch you plant a Living Seed on the target. When the target is next attacked, the Living Seed will bloom and heal for 30% 50% of the initial amount healed. Lasts 15 sec. Druid - Restoration Spec.
  • Regrowth Heals a friendly target for [ 1 + 165.24% 214.81% of Spell Power ] and another [ 6 + 9.1% of Spell Power ] over 12 sec. Regrowth has a 60% increased chance for a critical effect. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec. 18.63% of Base Mana. 40 yd range. 1.5 sec cast.

Hunter (Forums, Talent Calculator)
  • Arcane Shot An instant shot that causes (95% 114% of weapon damage) Arcane damage. Requires Ranged Weapon. Hunter - Beast Mastery & Survival Spec. 30 Focus. 40 yd range.
  • Steady Shot A steady shot that causes (35% 42% of weapon damage) Physical damage and generates 14 Focus. Useable while moving. Requires Ranged Weapon. 40 yd range. 2 sec cast.

Talents
  • Focusing Shot Carefully line up a shot at the target that deals (100% 120% of weapon damage) Physical damage and focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Requires Ranged Weapon. Hunter - LvL 0 Talent. 40 yd range. 3 sec cast.
  • Focusing Shot Carefully line up a shot at the target that deals (100% 120% of weapon damage) Physical damage and focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Requires Ranged Weapon. Hunter - LvL 0 Talent. 40 yd range. 3 sec cast.

Beast Mastery

Beast Mastery & Survival
  • Cobra Shot Deals (35% Deals (42% of weapon damage) Nature damage and generates 14 Focus. Useable while moving. Requires Ranged Weapon. Hunter - Beast Mastery & Survival Spec. 40 yd range. 2 sec cast.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals (255% 306% of weapon damage) Physical damage. Requires Ranged Weapon. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.
  • Bombardment Your critical strikes with Multi-Shot cause your subsequent Multi-Shots to cost 20 25 less Focus and cause 60% additional damage for 5 sec. Hunter - Marksmanship Spec.
  • Chimaera Shot An two-headed shot that hits your primary target and another nearby target, dealing (0% of weapon damage) Nature or Frost damage to each target. Requires Ranged Weapon. Hunter - Marksmanship Spec. 45 35 Focus. 40 yd range. Instant. 9 sec cooldown.
  • Mastery: Sniper Training When you stand still for 0 3 sec, you gain Sniper Training for 6 sec, which increases your damage, shot range, and critical strike damage by 4%. Hunter - Marksmanship Spec.

Survival
  • Black Arrow Fires a Black Arrow at the target, dealing [ 23.6% [ 28.32% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Requires Ranged Weapon. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Lock and Load Fires a Black Arrow at the target, dealing [ 23.6% [ 28.32% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Hunter - Survival Spec.
  • Serpent Sting Targets hit by your Multi-Shot and Arcane Shot are also afflicted by Serpent Sting, dealing [ 25.12% [ 30.14% of AP ] Nature damage over 15 sec. Hunter - Survival Spec.

Mage (Forums, Talent Calculator)
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 18.3% 21.96% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges. 60 yd range. Instant.
  • Frostbolt Heals your Water Elemental for [ 225% [ 270% of Spell Power ]. 40 yd range. 2 sec cast.
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 112.5% [ 135% of Spell Power ] Frostfire damage and slowing the target's movement by 40% for 8 sec. 4% of Base Mana. 40 yd range. 2.8 sec cast.
  • Living Bomb The target becomes a Living Bomb, taking [ 4 + 18.75% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 150% [ 1 + 150% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Unlimited range. Instant.

Perks
  • Improved Water Elemental Your summoned Water Elemental now also knows the Water Jet spell. Water Jet Channels a jet of icy water at the target, dealing [ 32% of Spell Power ] Frost damage to the target over 4 sec. The Mage's Frostbolts and Frostfire Bolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost.

Talents
  • Living Bomb The target becomes a Living Bomb, taking [ 4 + 18.75% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 150% [ 1 + 150% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.

Arcane
  • Arcane Blast Blasts the target with energy, dealing [ 1 + 72.1% 86.52% of Spell Power ] Arcane damage and generating an Arcane Charge. Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150% per Arcane Charge. Mage - Arcane Spec. 1.666667% of Base Mana. 40 yd range. 2.2 sec cast.
  • Arcane Explosion (Arcane) Causes an explosion of arcane magic around the caster, dealing [ 41.25% [ 49.5% of Spell Power ] Arcane damage to all targets within 10 yards.
  • Arcane Explosion (Fire, Frost) Causes an explosion of arcane magic around the caster, dealing [ 41.25% [ 49.5% of Spell Power ] Arcane damage to all targets within 10 yards.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 18.3% 21.96% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).

Fire
  • Dragon's Breath Targets in a cone in front of the caster take [ 40.95% [ 61.42% of Spell Power ] Fire damage and are incapacitated for 4 sec. Any direct damage will cancel the effect. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Fireball Hurls a fiery ball that causes [ 112.5% [ 135% of Spell Power ] Fire damage. Mage - Fire Spec. 4% of Base Mana. 40 yd range. 2.2 sec cast.

Frost
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 112.5% 135% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Mage - Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance Deals [ 60.3% Deals [ 72.36% of Spell Power ] Frost damage to an enemy target. Ice Lance damage is doubled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.
  • Summon Water Elemental Summons a Water Elemental to fight for the caster. Casting Frostbolt on your Water Elemental will heal it for [ 225% [ 270% of Spell Power ]. Mage - Frost Spec. 3% of Base Mana. 1.5 sec cast. 60 sec cooldown.

Monk (Forums, Talent Calculator)
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP - 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ;] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 1,338.8% of Mainhand Min DPS + 283.7% of AP - 10 ] to [ 1,338.8% of Mainhand Max DPS + 283.7% of AP + 10 [ 906.1% of Mainhand Min DPS + 192% of AP - 7 ] to [ 906.1% of Mainhand Max DPS + 192% of AP + 7 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage. [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP - 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP - 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ;] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 1,338.8% of Mainhand Min DPS + 283.7% of AP - 10 ] to [ 1,338.8% of Mainhand Max DPS + 283.7% of AP + 10 [ 906.1% of Mainhand Min DPS + 192% of AP - 7 ] to [ 906.1% of Mainhand Max DPS + 192% of AP + 7 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage. [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP - 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP - 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ;] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 1,338.8% of Mainhand Min DPS + 283.7% of AP - 10 ] to [ 1,338.8% of Mainhand Max DPS + 283.7% of AP + 10 [ 906.1% of Mainhand Min DPS + 192% of AP - 7 ] to [ 906.1% of Mainhand Max DPS + 192% of AP + 7 ;] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 892.5% of Mainhand Min DPS + 446.3% of Offhand Min DPS + 283.7% of AP - 10 ] to [ 892.5% of Mainhand Max DPS + 446.3% of Offhand Max DPS + 283.7% of AP + 10 ] Physical damage. [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP - 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ] Physical damage.
  • Expel Harm (Brewmaster) Heal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP - 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 81.4% of AP - 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 81.4% of AP + 11 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Mistweaver) Heal yourself for [ 2,126% of Mainhand Min DPS + 112.6% of AP - 16 ] to [ 2,126% of Mainhand Max DPS + 112.6% of AP + 16 [ 1,537.1% of Mainhand Min DPS + 81.4% of AP - 11 ] to [ 1,537.1% of Mainhand Max DPS + 81.4% of AP + 11 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Windwalker) Heal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP - 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 81.4% of AP - 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 81.4% of AP + 11 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Brewmaster) Heal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP - 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 81.4% of AP - 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 81.4% of AP + 11 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Mistweaver) Heal yourself for [ 2,126% of Mainhand Min DPS + 112.6% of AP - 16 ] to [ 2,126% of Mainhand Max DPS + 112.6% of AP + 16 [ 1,537.1% of Mainhand Min DPS + 81.4% of AP - 11 ] to [ 1,537.1% of Mainhand Max DPS + 81.4% of AP + 11 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Windwalker) Heal yourself for [ 1,417.4% of Mainhand Min DPS + 708.7% of Offhand Min DPS + 112.6% of AP - 16 ] to [ 1,417.4% of Mainhand Max DPS + 708.7% of Offhand Max DPS + 112.6% of AP + 16 [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 81.4% of AP - 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 81.4% of AP + 11 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Fists of Fury (Brewmaster, Windwalker) Pummel all targets in front of you, stunning them and dealing [ 4,157.3% of Mainhand Min DPS + 2,078.7% of Offhand Min DPS + 2,642.9% of AP + 4,157.3% of Mainhand Max DPS + 2,078.7% [ 1,645% of Mainhand Min DPS + 822.5% of Offhand Min DPS + 1,045.7% of AP + 1,645% of Mainhand Max DPS + 822.5% of Offhand Max DPS ] damage over 4 sec.
  • Fists of Fury (Mistweaver) Pummel all targets in front of you, stunning them and dealing [ 6,236% of Mainhand Min DPS + 2,642.9% of AP + 6,236% [ 2,467.4% of Mainhand Min DPS + 1,045.7% of AP + 2,467.4% of Mainhand Max DPS ] damage over 4 sec.
  • Gift of the Ox Your autoattack multistrikes can trigger Gift of the Ox, summoning a Healing Sphere visible only to you. Moving through this Healing Sphere will heal you for [ 37.5% of AP ]. Unlimited range. Instant. 1. Unlimited range. Instant.
  • Jab Brewmaster, Windwalker: Jab the target, dealing [ 103.4% of Mainhand Min DPS + 51.7% of Offhand Min DPS + 32.9% of AP - 1 ] to [ 103.4% of Mainhand Max DPS + 51.7% of Offhand Max DPS + 32.9% of AP + 1 ] damage and generating 1 Chi. Mistweaver: Jab the target, dealing [ 155.1% of Mainhand Min DPS + 32.9% of AP - 1 ] to [ 155.1% of Mainhand Max DPS + 32.9% of AP + 1 ] damage and generating 1 Chi. Windwalker: Jab the target, dealing [ 103.4% of Mainhand Min DPS + 51.7% of Offhand Min DPS + 32.9% of AP - 1 ] to [ 103.4% of Mainhand Max DPS + 51.7% of Offhand Max DPS + 32.9% of AP + 1 ] damage and generating 1 Chi. Jab has a 8% chance to make your next Tiger Palm or Blackout Kick cost no Chi. Requires Crane Stance, Ox Stance, Tiger Stance. 2.4% of Base Mana / 50 Energy / 40 Energy / 2.4% of Base Mana. Melee range. Instant.
  • Tiger Palm (Brewmaster, Windwalker) Attack with the palm of your hand, dealing [ 376% of Mainhand Min DPS + 188% of Offhand Min DPS + 119.5% of AP - 4 ] to [ 376% of Mainhand Max DPS + 188% of Offhand Max DPS + 119.5% [ 340.9% of Mainhand Min DPS + 170.4% of Offhand Min DPS + 108.3% of AP - 4 ] to [ 340.9% of Mainhand Max DPS + 170.4% of Offhand Max DPS + 108.3% of AP + 4 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [ 1,128% of Mainhand Min DPS + 239% of AP - 8 ] to [ 1,128% of Mainhand Max DPS + 239% $7.584*[ 134.8% of Mainhand Min DPS + 28.6% of AP - 1 ]} to [ 1,022.6% of Mainhand Max DPS + 216.7% of AP + 8 ] damage, and causing your attacks to ignore 30% of armor for 20 sec.

Brewmaster
  • Dizzying Haze You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 50% for 15 sec. Deals a high amount of threat. Requires Ox Stance. Monk - Brewmaster Spec. 20 Energy. 40 yd range. Instant. 40 yd range. Instant.
  • Elusive Brew Consumes all stacks of Elusive Brew to increase your chance to dodge melee and ranged attacks by 30% 35% for 1 sec per stack. Your autoattack critical strikes grant up to 30 35 stacks of Elusive Brew. Requires Ox Stance. Monk - Brewmaster Spec. Instant. 6 sec cooldown.
  • Gift of the Ox Your autoattack multistrikes can trigger Gift of the Ox, summoning a Healing Sphere visible only to you. Moving through this Healing Sphere will heal you for [ 37.5% of AP ]. Monk - Brewmaster Spec. 1. Monk - Brewmaster Spec.
  • Guard Guard against future attacks, absorbing [ 226.7% [ 1,133.5% of AP + 1 ] damage and increasing all heals you apply to yourself by 30%. Lasts 30 sec. Requires Ox Stance. Monk - Brewmaster Spec. 2 Chi. Instant. 30 sec cooldown.
  • Keg Smash (Brewmaster, Windwalker) Smash a keg of brew on the target, dealing [ 898.9% of Mainhand Min DPS + 449.4% of Offhand Min DPS + 285.7% of AP - 10 ] to [ 898.9% of Mainhand Max DPS + 449.4% of Offhand Max DPS + 285.7% of AP + 10 [ 1,040.9% of Mainhand Min DPS + 520.5% of Offhand Min DPS + 330.9% of AP - 12 ] to [ 1,040.9% of Mainhand Max DPS + 520.5% of Offhand Max DPS + 330.9% of AP + 12 ;] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
  • Keg Smash (Mistweaver) Smash a keg of brew on the target, dealing [ 1,348.3% of Mainhand Min DPS + 285.7% of AP - 10 ] to [ 1,348.3% of Mainhand Max DPS + 285.7% of AP + 10 [ 1,561.4% of Mainhand Min DPS + 330.9% of AP - 12 ] to [ 1,561.4% of Mainhand Max DPS + 330.9% of AP + 12 ;] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
  • Stance of the Sturdy Ox Reduces damage taken by 25%, increases Stamina by 20% 40%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm. While in this stance, you will Stagger damage taken. Stagger You shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec. Monk - Brewmaster Spec. Instant.

Feral, Enhancement, Windwalker

Guardian & Brewmaster

Holy, Restoration, Discipline, Holy, Restoration, Mistweaver

Mistweaver
  • Soothing Mist Heals the target for [ 8 + 95.62% 114.75% of Spell Power ] over 8 sec. Surging Mist is instant while channeling this ability. Requires Serpent Stance. Monk - Mistweaver Spec. 0% of Base Mana, plus 0.7% per sec. 40 yd range. 8 sec cast (Channeled). 1 sec cooldown.

Windwalker
  • Fists of Fury (Brewmaster, Windwalker) Pummel all targets in front of you, stunning them and dealing [ 4,157.3% of Mainhand Min DPS + 2,078.7% of Offhand Min DPS + 2,642.9% of AP + 4,157.3% of Mainhand Max DPS + 2,078.7% [ 1,645% of Mainhand Min DPS + 822.5% of Offhand Min DPS + 1,045.7% of AP + 1,645% of Mainhand Max DPS + 822.5% of Offhand Max DPS ] damage over 4 sec.
  • Fists of Fury (Mistweaver) Pummel all targets in front of you, stunning them and dealing [ 6,236% of Mainhand Min DPS + 2,642.9% of AP + 6,236% [ 2,467.4% of Mainhand Min DPS + 1,045.7% of AP + 2,467.4% of Mainhand Max DPS ] damage over 4 sec.

Windwalker & Mistweaver
  • Rising Sun Kick (Brewmaster) You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 [ 636.4% of Mainhand Min DPS + 318.2% of Offhand Min DPS + 202.3% of AP - 7 ] to [ 636.4% of Mainhand Max DPS + 318.2% of Offhand Max DPS + 202.3% of AP + 7 ;] damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
  • Rising Sun Kick (Mistweaver) You kick upwards, dealing [ 2,408.9% of Mainhand Min DPS + 510.5% of AP - 18 ] to [ 2,408.9% of Mainhand Max DPS + 510.5% of AP + 18 [ 954.6% of Mainhand Min DPS + 202.3% of AP - 7 ] to [ 954.6% of Mainhand Max DPS + 202.3% of AP + 7 ;] damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
  • Rising Sun Kick (Windwalker) You kick upwards, dealing [ 1,605.9% of Mainhand Min DPS + 803% of Offhand Min DPS + 510.5% of AP - 18 ] to [ 1,605.9% of Mainhand Max DPS + 803% of Offhand Max DPS + 510.5% of AP + 18 [ 636.4% of Mainhand Min DPS + 318.2% of Offhand Min DPS + 202.3% of AP - 7 ] to [ 636.4% of Mainhand Max DPS + 318.2% of Offhand Max DPS + 202.3% of AP + 7 ;] damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.

None
Tenacity & Tenacious Adaptation
  • Thunderstomp Shakes the ground with thundering force, doing damage [ 37.5% of RAP Nature damage to all enemies within 8 yards. This ability causes a moderate amount of additional threat. None - Tenacity & Tenacious Adaptation Spec. 20 Focus. Melee range. Instant. 10 sec cooldown.

Paladin (Forums, Talent Calculator)
  • Censure (Holy, Retribution) Deals [ 25.7% Deals [ 30.9% of Spell Power ] additional Holy damage over 15 sec.
  • Censure (Protection) Deals [ 5.15% Deals [ 6.18% of Spell Power ] additional Holy damage over 15 sec.
  • Crusader Strike An instant strike that causes (100% 120% of weapon damage) Physical damage. Requires Melee Weapon. 5% of Base Mana. Melee range. Instant. 4.5 sec cooldown.
  • Hammer of the Righteous An instant strike that causes (100% 120% of weapon damage) Physical damage. Requires Melee Weapon. Unlimited range. Instant.
  • Judgment Holy: Causes [ 1 + 50.21% of Spell Power + 60.3% 60.25% of Spell Power + 72.36% of AP ] Holy damage. Requires an active Seal to cast. Protection: Causes [ 1 + 50.21% of Spell Power + 60.3% Retribution: Causes [ 1 + 60.25% of Spell Power + 72.36% of AP ] Holy damage and generates 1 Holy Power. Requires an active Seal to cast. Retribution: Causes [ 1 + 50.21% of Spell Power + 60.3% of AP ] Holy damageand generates 1 Holy Power. Requires an active Seal to cast 5% of Base Mana. 5% of Base Mana. 30 yd range. Instant. 6 sec cooldown.

Perks

Talents
  • Empowered Seals Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals: Judgment of Justice Increases your movement speed by 20% for 20 sec. Judgment of Insight Heals you for 3% 1% of your maximum health every 2 sec for 20 sec. Judgment of Righteousness Increases your attack speed by 30% for 20 sec. Judgment of Truth Increases your attack power by 15% for 20 sec. Paladin - LvL 0 Talent.
  • Eternal Flame 1 sec cooldown.

Holy
  • Denounce Casts down the enemy with a bolt of Holy Light, causing [ 91.5% [ 109.8% of Spell Power ] Holy damage and preventing the target from causing critical effects for the next 4 sec. Paladin - Holy Spec. 40 yd range. 1.5 sec cast.
  • Holy Light Heals a friendly target for [ 1 + 185.3% 222.36% of Spell Power ]. Paladin - Holy Spec. 10.35% of Base Mana. 40 yd range. 2.5 sec cast.

Holy & Retribution
  • Supplication For 8 sec after you kill an enemy that yields experience or honor, your next Flash of Light will be increased by 100% and has 50% 50% and has 100% increased critical strike chance. Paladin - Holy & Retribution Spec.

Holy, Protection, Retribution
  • Flash of Light Heals a friendly target for [ 185.3% [ 222.36% of Spell Power ]. Paladin - Holy, Protection, Retribution Spec. 20.7% of Base Mana. 40 yd range. 1.5 sec cast.

Protection & Retribution

Protection, Retribution, Retribution
  • Hammer of the Righteous Hammer the current target for (35% 42% of weapon damage) Physical damage, causing a wave of light that hits all other targets within 8 yards for (20% 24% of weapon damage) Holy damage. Grants 1 Holy Power. Requires Melee Weapon. Paladin - Protection, Retribution, Retribution Spec. 3% of Base Mana. Melee range. Instant. 4.5 sec cooldown.

Retribution
  • Avenging Wrath Increases all damage and healing caused by 20% for 20 sec. Paladin - Retribution Spec. Instant. 3 min cooldown. 2 min cooldown.
  • Exorcism Blasts the target with Holy Light, causing [ 1 + 117.1% 140.52% of AP ] Holy damage and generating 1 Holy Power. Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism. Paladin - Retribution Spec. 4% of Base Mana. 30 yd range. Instant. 15 sec cooldown.

Priest (Forums, Talent Calculator)
  • Cascade Launch a Holy bolt that grows in power with distance, healing an ally for up to [ 83.05% of Spell Power ], and then bouncing to additional allies 4 times. Each time it bounces, it splits into 2 bolts, never healing the same target twice. 40 yd range. Instant. 100 yd range. Instant.
  • Flash Heal Heals a friendly target for [ 1 + 277.21% 332.66% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 4.14% of Base Mana. 40 yd range. 1.5 sec cast.
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 28.6% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 46.2% [ 92.4% of Spell Power ]. Can't be cast in Shadowform. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 385.4% [ 462.4% of Spell Power ] healing to an ally over 2 sec. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 385.4% [ 462.4% of Spell Power ] healing to an ally over 2 sec. 40 yd range. Instant.
  • Shadow Word: Pain A word of darkness that causes [ 5 + 44.02% of Spell Power ] Shadow damage and an additional 25 Shadow damage over 18 sec. Can be cast in Shadowform. 2.2% 1% of Base Mana. 40 yd range. Instant.
  • Smite Smite an enemy for [ 77.04% [ 92.45% of Spell Power ] Holy damage. Can't be cast in Shadowform. 1.5% of Base Mana. 30 yd range. 1.5 sec cast.

Discipline
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 28.6% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 46.2% [ 92.4% of Spell Power ]. Can't be cast in Shadowform. Priest - Discipline Spec. 1.6% of Base Mana. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 385.4% [ 462.4% of Spell Power ] healing to an ally over 2 sec. Priest - Discipline Spec. 1.2% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.

Discipline & Holy
  • Heal A slow casting spell that heals a single target for [ 277.2% [ 332.64% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 2% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Fire Consumes the enemy in Holy flames that cause [ 1 + 137.61% of Spell Power ] Holy damage and an additional [ 7 [ 9 + 3.32% of Spell Power ] Holy damage over 7 9 sec. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 1% of Base Mana. 30 yd range. Instant. 10 sec cooldown.

Rogue (Forums, Talent Calculator)
  • Ambush (Assassination, Combat) Ambush the target, causing (250% 300% of weapon damage) Physical damage to the target (damage increased 40% if a dagger is equipped).
  • Ambush (Subtlety) Ambush the target, causing (250% 300% of weapon damage) Physical damage to the target (damage increased 40% if a dagger is equipped).
  • Crimson Tempest (Assassination, Combat) Finishing move that slashes at the flesh of all enemies within 8 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 6% of AP ] damage 2 points: [ 3 + 12% of AP ] damage 3 points: [ 3 + 18.1% of AP ] damage 4 points: [ 3 + 24.1% of AP ] damage 5 points: [ 3 + 30.1% of AP ] damage
  • Crimson Tempest (Subtlety) Finishing move that slashes at the flesh of all enemies within 8 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 7.5% of AP ] damage 2 points: [ 3 + 14.9% of AP ] damage 3 points: [ 3 + 22.4% of AP ] damage 4 points: [ 3 + 29.9% of AP ] damage 5 points: [ 3 + 37.3% of AP ] damage
  • Crimson Tempest (Assassination, Combat) Finishing move that slashes at the flesh of all enemies within 8 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 6% of AP ] damage 2 points: [ 3 + 12% of AP ] damage 3 points: [ 3 + 18.1% of AP ] damage 4 points: [ 3 + 24.1% of AP ] damage 5 points: [ 3 + 30.1% of AP ] damage
  • Crimson Tempest (Subtlety) Finishing move that slashes at the flesh of all enemies within 8 10 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : [ 3 + 7.5% of AP ] damage 2 points: [ 3 + 14.9% of AP ] damage 3 points: [ 3 + 22.4% of AP ] damage 4 points: [ 3 + 29.9% of AP ] damage 5 points: [ 3 + 37.3% of AP ] damage
  • Eviscerate (Assassination, Combat) Finishing move that causes damage per combo point: 1 point : [ 1 + 32% 38.4% of AP ] damage 2 points: [ 1 + 64.1% 76.9% of AP ] damage 3 points: [ 1 + 96.1% 115.3% of AP ] damage 4 points: [ 1 + 128.1% 153.7% of AP ] damage 5 points: [ 1 + 160.2% of AP ] damage 192.2% of AP ] damage
  • Eviscerate (Subtlety) Finishing move that causes damage per combo point: 1 point : [ 1 + 39.7% 47.7% of AP ] damage 2 points: [ 1 + 79.4% 95.3% of AP ] damage 3 points: [ 1 + 119.2% 143% of AP ] damage 4 points: [ 1 + 158.9% 190.6% of AP ] damage 5 points: [ 1 + 198.6% of AP ] damage 238.3% of AP ] damage
  • Hemorrhage An instant strike that deals (65% 78% of weapon damage) Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. 30 yd range. Instant.
  • Sinister Strike An instant strike that causes (85% 102% of weapon damage) Physical damage. Requires Melee Weapon. 50 Energy. Melee range. Instant.

Talents
  • Burst of Speed Increases your movement speed by 70% for 4 sec and removes movement slowing effects. Useable while stealthed. Rogue - LvL 60 Talent. 20 Energy. Instant. 25 Energy. Instant.

Assassination
  • Envenom Finishing move that deals instant Nature damage, refreshes the duration of Slice and Dice if it is active, and increases your poison application chance by 15% 30%. Damage and duration increased per combo point. 1 point : [ 30.6% of AP + 1 ] damage, 2 sec 2 points: [ 61.2% of AP + 2 ] damage, 3 sec 3 points: [ 91.8% of AP + 3 ] damage, 4 sec 4 points: [ 122.4% of AP + 4 ] damage, 5 sec 5 points: [ 153% of AP + 5 ] damage, 6 sec Replaces Eviscerate. Requires One-Handed Melee Weapon. Rogue - Assassination Spec. 35 Energy. Melee range. Instant.
  • Venomous Wounds Each time your Rupture deals damage, your poisons on the target have a 75% 100% chance to deal [ 32% of AP ] additional Nature damage and you regain 10 Energy. If an enemy dies while afflicted by your Rupture, you regain up to 120 energy, based on remaining duration. Rogue - Assassination Spec.

Assassination & Subtlety
  • Rupture (Assassination) Lasts longer per combo point: 1 point : [ 32.9% of AP ] over 8 sec 2 points: [ 98.6% of AP ] over 12 sec 3 points: [ 197.3% of AP ] over 16 sec 4 points: [ 328.8% of AP ] over 20 sec 5 points: [ 493.2% of AP ] over 24 sec While you have poisoned your target, this damage has a 75% chance to deal deals [ 32% of AP ] additional Nature damage and grant you 10 Energy. grants you 10 Energy.

Combat
  • Revealing Strike Deals (80% Deals (96% of weapon damage) Physical damage, increasing the effect of your offensive finishing moves on that target by 35%, and giving your Sinister Strike a 20% chance to generate an extra combo point. Lasts 24 sec. Awards 1 combo points. Requires Melee Weapon. Rogue - Combat Spec. 40 Energy. Melee range. Instant.
  • Ruthlessness (New) For each combo point spent, your finishing moves reduce the cooldown on your Adrenaline Rush, Killing Spree, and Sprint by 0 sec, and have a 20% chance to grant a combo point and restore 25 Energy. Rogue - Combat Spec.

Subtlety
  • Backstab Backstab the target, causing (130% 156% of weapon damage) Physical damage. Must not be in front of the target. Awards 1 combo points. Requires Daggers. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
  • Hemorrhage An instant strike that deals (65% 78% of weapon damage) Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. Requires Melee Weapon. Rogue - Subtlety Spec. 30 Energy. Melee range. Instant.

Shaman (Forums, Talent Calculator)
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 45.98% 46% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. 7.1% of Base Mana. 30 yd range. 2 sec cast.
  • Flame Shock Sears the target with fire, causing [ 1 + 26.8% 32.16% of Spell Power ] Fire damage and then an additional [ 6 + 26.8% 32.16% of Spell Power ] Fire damage over 30 sec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Frost Shock Instantly shocks an enemy with frost, dealing [ 1 + 30.5% 36.59% of Spell Power ] Frost damage and reducing the target's movement speed by 50%. Lasts 8 sec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Healing Rain Healing rains blanket the area targeted by the Shaman, restoring [ 81.9% [ 5 + 81.9% of Spell Power ] health to allies in the area over 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 100 yd range. Instant.
  • Healing Rain Healing rains blanket the area targeted by the Shaman, restoring [ 81.9% [ 5 + 81.9% of Spell Power ] health to allies in the area over 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 21.6% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
  • Healing Surge (Elemental) Heals a friendly target for [ 287% of Spell Power ]. [ 344.4% of Spell Power ].
  • Healing Surge (Enhancement, Restoration) Heals a friendly target for [ 287% of Spell Power ]. [ 344.4% of Spell Power ].
  • Lightning Bolt (Elemental, Enhancement) Fires a bolt of lightning at the target, dealing [ 1 + 95.34% 114.4% of Spell Power ] Nature damage.
  • Lightning Bolt (Restoration) Fires a bolt of lightning at the target, dealing [ 1 + 95.34% 114.4% of Spell Power ] Nature damage, and restoring 1.25% of maximum mana
  • Searing Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 1 + 10.33% 14.87% of Spell Power ] Fire damage. Fire Totem. 5.9% of Base Mana. Instant.
  • Stormstrike Strike an enemy, dealing (160% 192% of weapon damage) Physical damage with your main-hand and (160% 192% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Strike an enemy, dealing (160% 192% of weapon damage) Physical damage with your main-hand and (160% 192% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 120% 192% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 120% 192% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 9.372% 1% of Base Mana. 30 yd range. Instant. 7.5 sec cooldown.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 120% 192% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.

Perks
  • Improved Flame Shock Your Flame Shock ticks When your Flame Shock deals damage over time, you have a 15% chance to reset the cooldown of Lava Lash.

Talents
  • Echo of the Elements (Elemental) Your spells and abilities have a chance to cause your next Lava Burst or Frost Shock Frost Shock, or Earthquake not to incur its cooldown.
  • Echo of the Elements (Enhancement) Your spells and abilities have a chance to cause your next Lava Lash, Stormstrike, Frost Shock, or Fire Nova not to incur its cooldown.
  • Echo of the Elements (Restoration) Your spells and abilities have a chance to cause your next Riptide, Healing Rain Unleash Life, or Purify Spirit not to incur its cooldown.

Elemental
  • Earth Shock Instantly shocks the target with concussive force, causing [ 1 + 35.95% 43.14% of Spell Power ] Nature damage. Shaman - Elemental Spec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Mastery: Molten Earth Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 0 Fire damage to your most recently attacked target. Shaman - Elemental Spec. Also increases the damage of your Earthquake by 16%. Shaman - Elemental Spec.

Elemental & Restoration
  • Lava Burst You hurl molten lava at the target, dealing [ 1 + 77.04% 92.45% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Shaman - Elemental & Restoration Spec. 2% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.

Enhancement
  • Lava Lash You charge your off-hand weapon with lava, instantly dealing 260% 312% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to 4 6 enemies within 12 yards. Requires Melee Weapon. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 10.5 sec cooldown.
  • Magma Totem Summons a Fire Totem with 5 health at the feet of the caster for 60 sec that causes [ 8.5% [ 10.2% of Spell Power ] Fire damage to creatures within 8 yards every 2 seconds. Shaman - Enhancement Spec. 21.1% of Base Mana. Instant.
  • Stormstrike Strike an enemy, dealing (160% 192% of weapon damage) Physical damage with your main-hand and (160% 192% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec cooldown.

Restoration
  • Healing Wave Heals a friendly target for [ 287% [ 344.4% of Spell Power ]. Shaman - Restoration Spec. 10.35% of Base Mana. 40 yd range. 2.5 sec cast.

Warlock (Forums, Talent Calculator)
  • Corruption (Affliction) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage.
  • Corruption (Destruction) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage.
  • Corruption (Destruction) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Demonology) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage.
  • Corruption (Destruction) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec.
  • Shadow Bolt (Affliction, Destruction) Sends a shadowy bolt at the enemy, causing [ 1 + 103.5% 124.2% of Spell Power ] Shadow damage.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 103.5% 124.2% of Spell Power ] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 57.53% 69.03% of Spell Power ] Chaos damage and extending the duration of Corruption.
  • Unstable Affliction Causes [ 7 + 21.75% 26.1% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 174% 208.8% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. 100 yd range. 1.5 sec cast.

Perks
  • Enhanced Ember Tap Name Changed from Improved Ember Tap to Enhanced Ember Tap. Your Ember Tap heals you for an additional 20%. also heals your pet demon for 20% as much.
  • Enhanced Havoc Recuces Reduces the cooldown of Havoc by 5 sec.

Talents
  • Searing Flames (New) Ember Tap causes 50% more healing, and costs 50% fewer Burning Embers. Warlock - LvL 15 Talent. 40 yd range.

Affliction
  • Unstable Affliction Causes [ 7 + 21.75% 26.1% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 174% 208.8% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Affliction & Demonology
  • Drain Life Warlock - Affliction & Demonology Spec.

Demonology
  • Hellfire (Affliction, Destruction) Ignites the caster, causing [ 220.5% [ 14 + 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec.
  • Hellfire (Demonology) Ignites the caster, causing [ 220.5% [ 14 + 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec.
  • Hellfire Instant 14 sec cast (Channeled).
  • Improved Demons Increases all damage done by your demon pets by 20%.Warlock - Demonology Spec.

Destruction
  • Conflagrate Target enemy instantly explodes, dealing [ 157.5% [ 189% of Spell Power ] Fire damage and generating Burning Embers. Targets afflicted by Immolate will have 50% reduced movement speed for 5 sec. Warlock - Destruction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Flames of Xoroth (New) The flames of Xoroth instantly revive your last demon. Warlock - Destruction Spec. 1 Burning Ember. Instant. 60 sec cooldown.
  • Shadowburn Instantly blasts a target below 20% health for [ 1 + 325.5% 390.6% of Spell Power ] Shadow damage. Generates Burning Embers if the target dies within 5 sec. Warlock - Destruction Spec. 1 Burning Ember. 40 yd range. Instant.

Warrior (Forums, Talent Calculator)
  • Impending Victory (Arms) Instantly attack the target, causing [ 1 + 92.5% 250% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Impending Victory (Fury, Protection) Instantly attack the target, causing [ 1 + 74% 200% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Raging Blow A mighty blow that deals 115% 138% weapon damage from both melee weapons. Requires Melee Weapon. 100 yd range. Instant.
  • Raging Blow Off-Hand A mighty blow that deals 115% 138% weapon damage from both melee weapons. Requires Melee Weapon. 100 yd range. Instant.
  • Victory Rush (Arms) Instantly attack the target, causing [ 88.8% [ 240% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Victory Rush (Fury, Protection) Instantly attack the target, causing [ 74% [ 200% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Victory Rush (Arms) Instantly attack the target, causing [ 88.8% [ 240% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Victory Rush (Fury, Protection) Instantly attack the target, causing [ 74% [ 200% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Whirlwind Off-Hand (Fury) In a whirlwind of steel you attack all enemies within 8 yards, causing (100% 120% of weapon damage) Physical damage with your main-hand weapon and (100% 120% of weapon damage) Physical damage with your off-hand weapon to each enemy.
  • Whirlwind Off-Hand (Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing (100% 120% of weapon damage) Physical damage with your main-hand weapon to each enemy.

Perks
  • Enhanced Rend (New) Each of your autoattacks causes [ 76.62% of AP ] additional Physical damage from your Rend on the target.
  • Enhanced Whirlwind Whirlwind's effect to increase Raging Blow targets now grants 2 charges per Whirlwind and can stack up to 4 times. have up to 4 charges.

Talents
  • Impending Victory (Arms) Instantly attack the target, causing [ 1 + 92.5% 250% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Impending Victory (Fury, Protection) Instantly attack the target, causing [ 1 + 74% 200% of AP ] damage and healing you for 25% of your maximum health. 15% of your maximum health.
  • Sudden Death Arms: Your autoattack hits have a 10% chance to make your next Execute cost no initial Rage, consume no extra Rage, and be useable on any target, regardless of health level. Fury, Protection: Your autoattack hits have a 10% chance to make your next Execute cost no initial Rage and be useable on any target, regardless of health level. Warrior - LvL 45 Talent.

Arms
  • Execute Attempt to finish off a foe, causing (100% 120% of weapon damage) Physical damage to the target, and consuming up to 30 additional Rage to deal up to (625% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior - Arms Spec. 10 Rage. Melee range. Instant.
  • Mortal Strike A vicious strike that deals (300% 360% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Requires Melee Weapon. Warrior - Arms Spec. 20 Rage. Melee range. Instant. 6 sec cooldown.
  • Rend Wounds the target, causing [ 6 + 76.62% 91.94% of AP ] bleed damage over 18 sec, and a final burst of [ 175.15% [ 210.18% of AP ] bleed damage when the effect expires. Requires Melee Weapon. Warrior - Arms Spec. 5 Rage. Melee range. Instant.

Arms & Fury
  • Whirlwind (Fury) In a whirlwind of steel you attack all enemies within 8 yards, causing (100% 120% of weapon damage) Physical damage with your main-hand weapon and (100% 120% of weapon damage) Physical damage with your off-hand weapon to each enemy.
  • Whirlwind (Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing (100% 120% of weapon damage) Physical damage with your main-hand weapon to each enemy.

Arms & Protection
  • Thunder Clap (Arms) Blasts all enemies within 8 yards for [ 1 + 84% 100.8% of AP ] damage and reduces their movement speed by 50% for 6 sec.
  • Thunder Clap (Fury, Protection) Blasts all enemies within 8 yards for [ 1 + 70% 84% of AP ] damage and reduces their movement speed by 50% for 6 sec.

Fury
  • Bloodthirst Instantly strike the target for (60% 72% of weapon damage) Physical damage, generating 10 Rage, and restoring 1% of your health. Bloodthirst has an additional 30% chance to be a critical strike. Requires Melee Weapon. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Raging Blow A mighty blow that deals (115% 138% of weapon damage) Physical damage with your main-hand weapon and deals (115% 138% of weapon damage) Physical damage with your off-hand weapon. Raging Blow will also extend the duration of your Colossus Smash by 2 sec. Becoming Enraged enables one charge of Raging Blow. Limit 2 charges. Requires Melee Weapon. Warrior - Fury Spec. 10 Rage. Melee range. Instant.
  • Wild Strike A quick strike with your off-hand weapon that deals (150% 180% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 20% chance of granting 3 charges of Wild Strike that cost no Rage. Requires Melee Weapon. Warrior - Fury Spec. 30 Rage. Melee range. Instant.

Fury & Protection
  • Execute (Arms, Protection) Attempt to finish off a wounded foe, causing (210% 252% of weapon damage) Physical damage.
  • Execute (Fury) Attempt to finish off a wounded foe, causing (210% 252% of weapon damage) Physical damage with your main-hand and (210% 252% of weapon damage) Physical damage with your off-hand.

Protection
  • Revenge Instantly attack an enemy and two additional enemies, dealing [ 1 + 185% of AP ] damage to each 222% of AP ] damage to the primary target and 50% damage to the secondary targets, and generating 20 Rage. Your successful dodges and parries reset the cooldown on Revenge. Requires Melee Weapon. Requires Defensive Stance. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.
  • Shield Barrier Raise your shield, absorbing [ 250% absorbing[ 275% of AP ] damage for the next 6 sec. Consumes up to 40 additional Rage to increase the amount absorbed. Requires Shields. Warrior - Protection Spec. 20 Rage. Instant. 1.5 sec cooldown.
  • Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (2.33) + (gte(Level, 80)) * (0.4) + 0.35 * (1.2) + 1 ] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Requires Shields. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.

Major Glyphs
  • Glyph of Spell Reflection Reduces the cooldown on Spell Reflection by 5 sec. Major Glyph. Does not work with Mass Spell Reflection. Major Glyph.

Racials
Dwarf
  • Might of the Mountain Critical strike bonus damage and healing increased by 2%. Requires One-Handed Maces, Two-Handed Maces. Dwarf Racial. Dwarf Racial.

Tauren
  • Brawn Critical strike bonus damage and healing increased by 2%. Requires One-Handed Maces, Two-Handed Maces. Tauren Racial. Tauren Racial.

Professions
Blacksmithing

Cooking
  • Blackrock Barbecue Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Blackrock Ham (5), Grilled Gulper (5), Fireweed.
  • Blackrock Ham Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Raw Boar Meat (5).
  • Braised Riverbeast Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Raw Riverbeast Meat (5).
  • Calamari Crepes Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Rylak Crepes (5), Fiery Calamari (5), Nagrand Arrowbloom.
  • Clefthoof Sausages Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Raw Clefthoof Meat (5).
  • Fat Sleeper Cakes Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Fat Sleeper Flesh (5). 10).
  • Feast of Blood Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Raw Elekk Meat, Raw Boar Meat, Raw Talbuk Meat, Raw Riverbeast Meat, Rylak Egg, Raw Clefthoof Meat. 10), Raw Boar Meat (10), Raw Talbuk Meat (10), Raw Riverbeast Meat (10), Rylak Egg (10), Raw Clefthoof Meat (10).
  • Feast of the Waters Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Sea Scorpion Segment, Abyssal Gulper Eel Flesh, Blind Lake Sturgeon Flesh, Fat Sleeper Flesh, Fire Ammonite Tentacle, Jawless Skulker Flesh. 10), Abyssal Gulper Eel Flesh (10), Blind Lake Sturgeon Flesh (10), Fat Sleeper Flesh (10), Fire Ammonite Tentacle (10), Jawless Skulker Flesh (10).
  • Fiery Calamari Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Fire Ammonite Tentacle (5). 10).
  • Frosty Stew Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Pan-Seared Talbuk (5), Sturgeon Stew (5), Frostweed.
  • Gorgrond Chowder Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Clefthoof Sausages (5), Skulker Chowder (5), Gorgrond Flytrap.
  • Grilled Gulper Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Abyssal Gulper Eel Flesh (5). 10).
  • Grilled Saberfish Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Crescent Saberfish Flesh (5). 10).
  • Hearty Elekk Steak Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Raw Elekk Meat (5).
  • Pan-Seared Talbuk Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Raw Talbuk Meat (5).
  • Rylak Crepes Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Rylak Egg (5).
  • Saberfish Broth Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Crescent Saberfish Flesh (5). 10).
  • Skulker Chowder Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Jawless Skulker Flesh (5). 10).
  • Sleeper Surprise Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Braised Riverbeast (5), Fat Sleeper Cakes (5), Starflower.
  • Steamed Scorpion Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Sea Scorpion Segment (5). 10).
  • Sturgeon Stew Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Blind Lake Sturgeon Flesh (5). 10).
  • Talador Surf and Turf Recipe for 4 servings. Actual number of servings will vary based on cooking skill. You may get a new recipe idea while cooking Cooking. 2 sec cast. Reagents: Hearty Elekk Steak (5), Steamed Scorpion (5), Talador Orchid.

First Aid
  • Antiseptic Bandage Recipe for 4. Actual yield will vary based on first aid skill First Aid. 1 sec cast. Reagents: Sumptuous Fur (5), Sea Scorpion Segment (5).
  • Blackwater Anti-Venom Recipe for 4. Actual yield will vary based on first aid skill First Aid. 1 sec cast. Reagents: Blackwater Whiptail Flesh (3). 10).
  • Fire Ammonite Oil Recipe for 4. Actual yield will vary based on first aid skill First Aid. 1 sec cast. Reagents: Fire Ammonite Tentacle (3). 10).
  • Healing Tonic Recipe for 4. Actual yield will vary based on first aid skill First Aid. 1 sec cast. Reagents: Sea Scorpion Segment (10).

Jewelcrafting
  • Prismatic Focusing Lens Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal. Tools: Jeweler's Kit. Sorcerous Earth (10). Tools: Jeweler's Kit.
  • Reflecting Prism Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), Sorcerous Fire (10). Tools: Jeweler's Kit.



New Beta Build and Character Wipe
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This evening we’ll be releasing a new build for the Warlords of Draenor beta, and due to the nature of the build as well as our intent to continue testing early leveling content, we’ll be wiping all beta characters.

In addition, due to the changes in this build, we’ll be archiving many of the existing beta forums, and launching a new forum structure to collect new feedback. This will allow us to focus on pertinent feedback for this new build onward.

We appreciate your patience and continued assistance in helping us test the Warlords of Draenor expansion!

Raid Testing Schedule - August 7-8
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, August 7, and Friday, August 8, we will continue Warlords raid testing. As always given the nature of beta, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.

Note that this test in particular may end up being canceled. We're hoping to push a new build tonight. If that doesn't happen due to technical reasons, I'll post to reschedule the test.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all Beta servers.

Thurday, August 7
  • Brackenspore- Heroic Highmaul - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Imperator Mar'gok - Heroic Highmaul - 16:00 PDT (19:00 EDT, 01:00 CEST)

Friday, August 8
  • Tectus - Heroic Highmaul - 11:00 PDT (14:00 EDT, 20:00 CEST)
  • Iron Maidens - Heroic Foundry - 14:00 PDT (17:00 EDT, 23:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
by Published on 2014-08-06 05:12 PM

Gearing Up to Celebrate 10 Years of World of Warcraft
It looks like the 100v100 battleground won't be sticking around after the event:


Originally Posted by Blizzard (Blue Tracker / Official Forums)
This November marks the 10-year anniversary of World of Warcraft, and we’re cooking up a few in-game plans to commemorate the occasion. Here’s a quick preview of what’s in store:

Tarren Mill vs. Southshore: The Rematch
If you engaged in PvP early on in WoW, you might have fond memories of—and perhaps a few scars from—the endless tug-of-war between Horde and Alliance players at Tarren Mill and Southshore. To recapture that feeling, we’ll be opening a Team Deathmatch–style Battleground based on that timeless struggle. However, unlike the old days of Tarren Mill vs. Southshore, there will be a clearly defined victor, so you’ll need to work as a team or face crushing defeat.


Molten Core Gets Boosted
Molten Core provided many WoW players with their first taste of WoW raiding. For the anniversary celebration, max-level players will be able to participate in a special 40-player Raid Finder version to relive the experience of hunting down Ragnaros and his minions within his fiery lair. Downing the Firelord will earn you an Achievement and a special Core Hound mount reward (fireproof leg armor not included).





Corgi-licious
Anyone who logs in during the 10-year anniversary event will also be able to claim a feisty, fiery new pet: the Molten Corgi! Just think of the corgi-parade potential when you and your friends summon these wee waddling balls of fire for a walk.


These events and rewards will only be available for a limited time, so make sure to check back with us later for more information on when you can expect to see them in-game. ‘Til then, we’re looking forward to celebrating 10 epic years with you!
by Published on 2014-08-05 08:49 PM

WoW Down to 6.8 Million Subscribers
Blizzard had their Q2 2014 earnings call today, announcing that WoW is down to 6.8 million subscribers. This is down 800k from the Q1 2014 call that listed WoW at 7.6 million subscribers.

  • There are now over 1.5 million preorders for Warlords of Draenor.
  • Hearthstone on the iPad has added millions of new users to Battle.Net.
  • There have been over 20 million copies of Diablo III sold, counting both the base game and Reaper of Souls.
  • There was a decline in subscribers quarter over quarter, which was disproportionately concentrated in the East and was similar to the seasonal decline experienced during the second quarter of 2012, prior to the launch of the most recent expansion later that year.

Don't see a chart? Enable javascript!


by Published on 2014-08-05 05:13 PM

Warlords of Draenor Beta - Build 18663

You're Invited to a Warlords World Premiere - Cinematic and Release Date on August 14

Warlords of Draenor Zone Preview - Nagrand
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Our latest zone preview takes us into the expansive hills and rocky outcroppings of Nagrand, a verdant land located west of Talador and south of Frostfire Ridge. Here, great beasts cause the ground to quake beneath their feet, and the wolf riders of the Warsong—the legendary orc clan led by Grommash Hellscream himself—are always on the prowl. But they’re not the only ones who make this verdant land their home. We sat down with Senior Game Designer Eric Maloof and Associate Game Designer Kurt Sparkuhl to learn more.


(Check back later for music: Coming soon!)


Q. How is the Nagrand of Draenor different from the Nagrand people know from Outland? What’s the story in this zone?

Eric Maloof: I think players will find that the Nagrand of Draenor isn’t really all that different in spirit from the Nagrand of Outland. There are some obvious physical differences—for example, the floating islands aren’t there anymore—but you’ll easily be able to see where those floating islands came from. We very much wanted to respect what people really enjoyed about their experience in Nagrand in The Burning Crusade and capture that, while still providing a twist to what you’ll experience there.


You’ll be led to Nagrand by a quest you’ll receive in your Garrison that involves sending new supplies to the front. The Alliance and the Horde—not working together, of course—are trying to establish a toehold in the zone in order to take on the Warsong clan. The Warsong clan has had problems with the ogres in the past, but they’re really the top power here.

The Alliance will be working alongside characters such as Vindicator Yrel and Rangari D’kaan, Thaelin, and Hansel as they progress through the storyline. The Horde will be working alongside Thrall, Durotan, Draka, and Drek’thar—even Aggra will show up and surprise Thrall.

Kurt Sparkuhl: Players will also have the opportunity to return to the Throne of Elements. Without spoiling too much, the elemental balance has been disrupted, and the elementals upon the plateau have become unstable. It will be up to players to unravel the mystery behind the disturbance before it’s too late.

One of the things that sets Nagrand apart from any other zone is the amount of character-focused stories you’ll encounter. The zone is just filled to the brim with story. There’s the main story and what’s going on in the Throne of Elements, but we’ve added in a lot of additional Easter eggs and tons of cameos and backstory on old favorites, so keep an eye out as you go through the zone. You’ll also meet a new faction here.


Q. How would you describe the zone’s ambience? What’s it like?

Kurt Sparkuhl: It feels like old Nagrand. Out of all the zones, it’s the one that’s supposed to feel the most familiar. When Draenor became Outland, Nagrand was probably the area affected least by the world breaking apart. Now you’ll see all these big canyons and rocky outcroppings all over the zone, implying that after the big explosion happened and Draenor turned into Outland, those floating islands were kind of what was left of those big ridges. There was a conscious effort to make it feel familiar to some extent, while still creating something new.

Eric Maloof: You’ll encounter a lot of new points of interest in this version of Nagrand. There are some things that are no longer there, too—Halaa and Garadar, for example, don’t exist. These were created after Outland became what it did. Highmaul takes up a large portion of the zone, and it houses a Raid instance as well. It’s massive.


Q. Which locations would you say are some of your favorites, and why?

Eric Maloof: This one’s tough. There are so many good places to choose from. I’m definitely partial to Lok-Rath. It’s located outside the main Warsong base and is the Warsong clan’s main presence in the zone. I like the story of what’s happening there and the dynamic change in the questing once you get there. Plus, it’s a beautiful Warsong location.

I also really like the Spirit Woods. In Outland, you had the Spirit Fields. In Warlords of Draenor, the Spirit Woods are what surround Oshu’gun. You get to learn more about the forces that dwell there and what they’re doing—we explain that a bit as you’re taking care of business.

Kurt Sparkuhl: I think the two I like the most are Hallvalor and the Ring of Trials. Hallvalor—which became the ogre-inhabited Burning Blade Ruins in Outland—is super cool; we get to see more of the backstory of the Burning Blade clan, which we haven’t gotten to show before. We get to see how their clan operates and some of their traditions. There are some familiar faces—at least one in particular— that you’re going to get a lot of backstory on.

The great thing about the Ring of Trials is that players get to see it a bit earlier on in its existence and learn more about why it’s there and what its purpose is. It’s been built up as a sort of neutral hub, and players will be able to interact with all sorts of NPCs from all over Azeroth and Draenor—it’s pretty cool, but I don’t want to spoil too much.


Q. What outposts will players be able to build in Nagrand, and how do they impact the Garrison?

Eric Maloof: The Alliance and the Horde get the choice of two different buildings. You’ll get access to this decision early on, though your blueprints are waylaid by the Warsong at the start, so you’re going to need to recover those first. You’ll be able to build either a Corral or a Tankworks for your Garrison.

For the Corral, you’ll get either a Talbuk on the Alliance or Frostwolf on the Horde, which you can ride all the time while you’re in Nagrand—this is where mounted combat comes into play. If you build the Tankworks, the Alliance gets a Siege Engine and the Horde gets a Demolisher.


There’s plenty to see and explore in Nagrand—though we wouldn’t recommend idling too long on the road when the Warsong Outriders are making their rounds.
by Published on 2014-08-05 01:49 AM

You're Invited to a Warlords World Premiere - Cinematic and Release Date on August 14

Update (12:05 PM EST): Added Horde faction hub screenshots.

Warlords of Draenor Beta - Build 18663
Build 18663 will be going on to the beta realms tonight. Unfortunately it looks like it won't have any new character models.

  • An interesting new map was added: Tarren Mill vs Southshore.
  • Gul'dan got a new model
  • Some weapon enchant transmogs were added
  • Season 16 Shaman and Druid sets were added
  • Vol'jin is now on the throne
  • Lots of Tournament PvP gear was added.
  • The Horde faction hub outside of Ashran was updated.

New Map - Tarren Mill vs Southshore


New Maps - Faction Hubs



New Gul'dan Model



New Nhallish Model



New Warchief


New Creatures



Season 16 Druid Elite
This set is currently incomplete.



Season 16 Druid



Season 16 Shaman Elite



Season 16 Shaman




Warspear - Horde Faction Hub Updated
You can see the Alliance hub in our earlier preview.



New Weapon Enchant Transmogs
These are the first of the weapon enchant transmogs to be added!

Level Type Slot Name
100Item Enhancement Illusion - Agility
100Item Enhancement Illusion - Battlemaster
100Item Enhancement Illusion - Berserking
100Item Enhancement Illusion - Butterflies
100Item Enhancement Illusion - Crusader
100Item Enhancement Illusion - Elemental Force
100Item Enhancement Illusion - Executioner
100Item Enhancement Illusion - Fire
100Item Enhancement Illusion - Invisibility
100Item Enhancement Illusion - Landslide
100Item Enhancement Illusion - Lifestealing
100Item Enhancement Illusion - Mongoose
100Item Enhancement Illusion - Poisons
100Item Enhancement Illusion - Power Torrent
100Item Enhancement Illusion - Spellsurge
100Item Enhancement Illusion - Striking
100Item Enhancement Illusion - Unholy


New Items
There were hundreds of items added in this build, only a select few are listed here. Check out the full list on the WoWDB beta site.

Level Type Slot Name
25Paladin Glyph Glyph of Cleanse
25Priest Glyph Glyph of Purification
25Shaman Glyph Glyph of Purify Spirit
25Monk Glyph Glyph of Flying Fists
25Druid Glyph Glyph of the Solstice
100Junk Ashran Strongbox
100Junk Ashran Strongbox
65Junk Bartering Chip
100Junk Horde War Chest
100Junk Alliance War Chest
90Junk Angry Beehive
90Junk Giant Deathwebb Egg
1Companion Pets Fruit Hunter
1Companion Pets Lanticore Spawnling
1Companion Pets Land Shark
1Companion Pets Zangar Spore
1Companion Pets Umbrafen Spore
1Companion Pets Seaborne Spore
1Companion Pets Crimson Spore
1Companion Pets Brilliant Spore
1Companion Pets Hydraling
1Other Blixthraz's Frightening Grudgesolver
100Other Mysterious Shining Lockbox
100Other Disposable Pocket Flying Machine
100Other Disposable Pocket Flying Machine
1Other Highmaul Artifact
1Other Highmaul Relic
1Other Broken Bones
1Other Nat's Lucky Coin
100Other Stormwind Guard Armor Package
1Other Ogre Waystone
1Other Wayfarer's Bonfire
92Other Ogre Brewing Kit
1Other Iron Buccaneer's Hat
100Leatherworking Pattern Recipe: Small Football
100Tailoring Pattern Recipe: Murloc Chew Toy
100Blacksmithing Plans Recipe: Truesteel Reshaper
100Explosives Mecha-Blast Rocket
100Devices Hemet's Heartseeker
10HeadHead Nat's Drinking Hat
90BackBack Heavy Frostwolf Shroud
10ClothHead Field Hat
10ClothChest Red Overalls
12StaffTwo Hand Staff of Dubious Pacts
100BagBag Ogre Diving Cap
90BagBag Clefthoof Hide Satchel
1Consumable Everbloom Seed Pouch
100Consumable Relic of Rukhmar
1Consumable Commander's Battle Standard
1Consumable Commander's Battle Standard
1Consumable Rubber Duck
1Consumable Small Football
1Consumable Murloc Chew Toy
1Consumable Discarded Bone
1Scroll Nat's Draenic Fishing Journal
100Item Enhancement Enchant Weapon - Mark of Bleeding Hollow
100Item Enhancement Mark of the Thunderlord (Hidden)
100Item Enhancement Mark of the Shattered Hand (Hidden)
100Item Enhancement Mark of Shadowmoon (Hidden)
100Item Enhancement Mark of Blackrock (Hidden)
100Item Enhancement Mark of Warsong (Hidden)
100Item Enhancement Mark of the Frostwolf (Hidden)
100Item Enhancement Mark of the Thunderlord (Poisonous)
100Item Enhancement Mark of the Shattered Hand (Poisonous)
100Item Enhancement Mark of Shadowmoon (Poisonous)
100Item Enhancement Mark of Blackrock (Poisonous)
100Item Enhancement Mark of Warsong (Poisonous)
100Item Enhancement Mark of the Frostwolf (Poisonous)
85Other Garrison Resources
1Other Supreme Manual of Dance
85Other Conqueror's Tribute
1Other Counterfeit Coin
90Other Petrification Stone
92Other Spirit of Bashiok


New Icons






















Achievement Changes
Originally Posted by MMO-Champion
Ashran
Player vs. Player

Battle
Pet Battles
  • Draenic Pet Battler (New) Win 1000 pet battles in Draenor. Reward: Unlocks Pet Menagerie, Level 3 Blueprint. 5 points. Account Wide.

Buildings
Garrisons
  • More Plots Upgrade your Garrison to Tier 2. 5 points. Reward: Small & Medium Blueprints, Level 1. 5 points.
  • Salvaging Pays Off (New) Open 100 pieces of Salvage from missions. Reward: Unlocks Salvage Yard, Level 3 Blueprint. 5 points.
  • The Trap Game (New) Start 10 Work Orders at the Barn by trapping creatures in the world. 5 points. Account Wide.
  • Trap Superstar (New) Start 100 Work Orders at the Barn by trapping creatures in the world. 5 points. Account Wide.
  • Trapper's Delight (New) Start 50 Work Orders at the Barn by trapping creatures in the world. 5 points. Account Wide.

Draenor
Quests

Reputation

Draenor Dungeon
Dungeons & Raids

Draenor Raid
Dungeons & Raids
  • Goliaths of Gorgrond Defeat Tarlna the Ageless and the Magnaron in Gorgrond. [NYI] 10 points. Drov the Ruiner in Gorgrond. 10 points.
  • Goliaths of Gorgrond Guild Run Defeat Tarlna the Ageless and the Magnaron Drov the Ruiner in Gorgrond while in a guild group. [NYI] 10 points. 10 points.
  • Mythic: Blackhand's Crucible Name Changed from Mythic: Warlord Blackhand to Mythic: Blackhand's Crucible

Feats of Strength

Fishing
Professions

General

Guild Feats of Strength
Guild
  • Guild Level 10 Reach guild level 10. Reward: Heirloom Cloaks. 10 points. 10 points.
  • Guild Level 15 Reach guild level 15. Reward: Wrap of Unity. 10 points. 10 points.
  • Guild Level 20 Reach guild level 20. Reward: Heirloom Helms. 10 points. 10 points.
  • Guild Level 25 Reach guild level 25. Reward: Reins of the Golden King. 10 points.
  • Guild Level 25 Reach guild level 25. Reward: Reins of the Kor'kron Annihilator. 10 points.
  • Guild Level 5 Reach guild level 5. Reward: Guild Vault Voucher (7th Tab). 10 points. 10 points.

Player vs. Player

Professions



Misc Changes
Originally Posted by MMO-Champion
New Strings
  • BAG_CLEANUP_REAGENT_BANK - Clean Up Reagent Bank
  • BINDING_NAME_TOGGLECOLLECTIONS - Toggle Collections
  • BINDING_NAME_TOGGLECOLLECTIONSMOUNTJOURNAL - Toggle Mount Journal
  • BINDING_NAME_TOGGLECOLLECTIONSPETJOURNAL - Toggle Pet Journal
  • BINDING_NAME_TOGGLECOLLECTIONSTOYBOX - Toggle Toy Box
  • BINDING_NAME_TOGGLEDUNGEONSANDRAIDS - Toggle Dungeons & Raids
  • BINDING_NAME_TOGGLEGARRISONLANDINGPAGE - Toggle Garrison Report
  • BINDING_NAME_TOGGLEGROUPFINDER - Toggle Group Finder
  • BINDING_NAME_TOGGLETOYBOX - Toggle Toy Box
  • CANNOT_DO_THIS_IN_BATTLEGROUND - You can't do this while queued for or in a Battleground or Arena.
  • CANNOT_DO_THIS_IN_LFG_PARTY - You can't do this while in a matchmade group.
  • CANNOT_DO_THIS_IN_PVE_QUEUE - You can't do this while queued for a Dungeon, Raid, or Scenario.
  • CANNOT_DO_THIS_IN_PVP_QUEUE - You can't do this while queued for a Battleground or Arena.
  • CANNOT_DO_THIS_WHILE_LFGLIST_LISTED - You can't do this while your group is listed in Premade Groups.
  • CANNOT_DO_THIS_WITH_LFGLIST_APP - You can't do this while you have active Premade Group applications.
  • CAPACITANCE_SHIPMENT_COOLDOWN - Cooldown: %s
  • CAPACITANCE_SHIPMENT_READY - Shipment ready for pickup!
  • CONFIRM_DELETE_MACRO - Do you want to delete this macro?
  • CONFIRM_RESET_KEYBINDINGS - Do you want to reset all keybindings to their defaults?
  • DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON1 - Train Depot
  • DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON2 - Rafters
  • DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON3 - Rear Train Cars
  • DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON4 - Forward Train Cars
  • DUNGEON_FLOOR_FOUNDRYRAID1 - Dread Grotto
  • DUNGEON_FLOOR_FOUNDRYRAID2 - Heart of the Mountain
  • DUNGEON_FLOOR_FOUNDRYRAID3 - The Workshop
  • DUNGEON_FLOOR_FOUNDRYRAID4 - Foundry Terminus
  • DUNGEON_FLOOR_FOUNDRYRAID5 - The Iron Crucible
  • DUNGEON_FLOOR_FROSTFIRERIDGE6 - Grom'gar
  • DUNGEON_FLOOR_FROSTFIRERIDGE7 - The Savage Crag
  • DUNGEON_FLOOR_FROSTFIRERIDGE8 - Grulloc's Lair
  • DUNGEON_FLOOR_FROSTFIRERIDGE9 - Snowfall Alcove
  • DUNGEON_FLOOR_GORGROND16 - Moira's Bastion
  • DUNGEON_FLOOR_GORGROND17 - The Armory
  • DUNGEON_FLOOR_GORGROND18 - Fissure of Fury
  • DUNGEON_FLOOR_GORGROND19 - Heart of Fury
  • DUNGEON_FLOOR_GORGROND20 - Cragplume Crater
  • DUNGEON_FLOOR_GORGROND21 - Cragplume Depths
  • DUNGEON_FLOOR_HIGHMAULRAID0 - Path of Victors
  • DUNGEON_FLOOR_HIGHMAULRAID1 - Gladiator's Rest
  • DUNGEON_FLOOR_HIGHMAULRAID2 - The Coliseum
  • DUNGEON_FLOOR_HIGHMAULRAID3 - Chamber of Nullification
  • DUNGEON_FLOOR_HIGHMAULRAID4 - Imperator's Rise
  • DUNGEON_FLOOR_HIGHMAULRAID5 - Throne of the Imperator
  • DUNGEON_FLOOR_NAGRANDDRAENOR10 - The Master's Cavern
  • DUNGEON_FLOOR_NAGRANDDRAENOR11 - Stonecrag Gorge
  • DUNGEON_FLOOR_NAGRANDDRAENOR12 - The Underpale
  • DUNGEON_FLOOR_OVERGROWNOUTPOST0 - The Evergrowth
  • DUNGEON_FLOOR_OVERGROWNOUTPOST1 - The Overlook
  • DUNGEON_FLOOR_SHADOWMOONDUNGEON1 - Crypt of the Ancients
  • DUNGEON_FLOOR_SHADOWMOONDUNGEON2 - Altar of Shadow
  • DUNGEON_FLOOR_SHADOWMOONDUNGEON3 - Edge of Reality
  • DUNGEON_FLOOR_SPIRESOFARAKDUNGEON1 - Lower Quarter
  • DUNGEON_FLOOR_SPIRESOFARAKDUNGEON2 - Grand Spire
  • DUNGEON_FLOOR_TALADOR13 - Tomb of Lights
  • DUNGEON_FLOOR_TALADOR14 - Tomb of Souls
  • DUNGEON_FLOOR_UPPERBLACKROCKSPIRE1 - Dragonspire Hall
  • DUNGEON_FLOOR_UPPERBLACKROCKSPIRE2 - The Rookery
  • DUNGEON_FLOOR_UPPERBLACKROCKSPIRE3 - Hall of Blackhand
  • ERR_ALREADY_USING_LFG_LIST - You can't do that while using Premade Groups.
  • ERR_PET_JOURNAL_PET_PENDING_CAGE - That pet is being caged and can't be added to a battle slot.
  • ERR_TOY_USE_LIMIT_REACHED - Toy Use Limit Reached
  • GARRISON_CANCEL_UPGRADE_BUILDING - Are you sure you want to cancel this building upgrade? You will be refunded the cost of the upgrade.
  • GARRISON_EMPTY_PLOT_LARGE - Large Empty Plot
  • GARRISON_EMPTY_PLOT_MEDIUM - Medium Empty Plot
  • GARRISON_EMPTY_PLOT_SMALL - Small Empty Plot
  • GARRISON_LOCKED_PLOT_TOOLTIP - Complete a quest to unlock this building
  • GARRISON_MISSION_ADD_FOLLOWER - Add to Mission
  • GARRISON_MISSION_BASE_XP - |cffffd200Base XP:|r %d
  • GARRISON_MISSION_BASE_XP_PLUS - |cffffd200Base XP:|r %d |cff20ff20(+%d)|r
  • GARRISON_MISSION_ENVIRONMENT - |cffffd200Type:|r %s
  • GARRISON_TOWN_HALL_ALLIANCE_UPGRADE_TIER1_TOOLTIP - %sRequires:%s quest progress within Shadowmoon Valley or Level 93.
  • GARRISON_TOWN_HALL_ALLIANCE_UPGRADE_TIER2_TOOLTIP - %sRequires:%s Level 98.
  • GARRISON_TOWN_HALL_HORDE_UPGRADE_TIER1_TOOLTIP - %sRequires:%s quest progress within Frostfire Ridge or Level 93.
  • GARRISON_TOWN_HALL_HORDE_UPGRADE_TIER2_TOOLTIP - %sRequires:%s Level 98.
  • GUILD_POINTS_TT - Guild Achievements
  • LFG_LIST_AND_MORE - and %d more...
  • MOUNT_JOURNAL_NO_VALID_FAVORITES - You have selected no favorite mounts appropriate for this area.\nRight-Click in the Mount Journal to set Favorites.
  • REAGENT_BANK_HELP - The Reagent Bank gives you additional storage for profession materials.
  • REWARD_ABILITY - You will learn the following:
  • SPELL_FAILED_CANT_OVERRIDE_ENCHANT_VISUAL - That item cannot be modified.
  • SPELL_FAILED_CUSTOM_ERROR_229 - You can only have one waygate open. Disable an activated waygate first.
  • SPELL_FAILED_CUSTOM_ERROR_230 - You can only have two waygates open. Disable an activated waygate first.
  • SPELL_FAILED_CUSTOM_ERROR_231 - You can only have three waygates open. Disable an activated waygate first.
  • SPELL_FAILED_CUSTOM_ERROR_232 - Requires Mage Tower
  • SPELL_FAILED_CUSTOM_ERROR_233 - Requires Spirit Lodge
  • SPELL_FAILED_TOY_USE_LIMIT_REACHED - Toy Use Limit Reached
  • TRACKER_HEADER_OBJECTIVE - Objectives
  • UNITNAME_SUMMON_TITLE26 - %s's Bodyguard
  • WORLD_MARKER6 - |TInterface\TargetingFrame\UI-RaidTargetingIcon_2:14:14|t |cffff7f3fOrange|r World Marker
  • WORLD_MARKER7 - |TInterface\TargetingFrame\UI-RaidTargetingIcon_5:14:14|t |cffaaaaddSilver|r World Marker
  • WORLD_MARKER8 - |TInterface\TargetingFrame\UI-RaidTargetingIcon_8:14:14|t |cffffffffWhite|r World Marker

Titles
  • CharTitle #397 - Blood Champion ...
  • CharTitle #398 - ... the Manslayer
  • CharTitle #399 - Gnomebane ...
  • CharTitle #400 - ... the Dwarfstalker
  • CharTitle #401 - Worgen Hunter ...
  • CharTitle #402 - ..., Scourge of the Kaldorei
  • CharTitle #403 - ..., Draenei Destroyer
  • CharTitle #404 - ..., Terror of the Tushui

CreatureFamily
  • CreatureFamily #151 - Stag

Faction
  • Faction #1731 - Council of Exarchs
  • Faction #1733 - Delvar Ironfirst
  • Faction #1735 - Barracks Bodyguards
  • Faction #1736 - Tormmok
  • Faction #1737 - Talonpriest Ishaal
  • Faction #1738 - Defender Kaluum
  • Faction #1739 - Vivianne
  • Faction #1740 - Aeda Brightdawn
  • Faction #1741 - Leorajh

Game Text
  • Game Text #79708 -
  • Game Text #86970 - Follow me, commander!
  • Game Text #86971 - Once we locate Gul'dan, we may have to move quickly...
  • Game Text #86972 - My eyes are open: Van shalach, om aeschis, khaz'tolim!
  • Game Text #86973 - Come on, come on... Where are you...
  • Game Text #86974 - Wait - here - what...?
  • Game Text #86975 - Hiding! He's countering my spell.
  • Game Text #86976 - Champion, killing Teron'gor must've shaken him up. That's good. But now he knows we're looking for him.
  • Game Text #86977 - We need... more power!
  • Game Text #87018 - I know now how to defeat Gul'dan's magic. But we'll need more power.
  • Game Text #87020 - We will have to tear artifacts from the very heart of the Ogre Empire.
  • Game Text #87021 - I can help you. Let us augment the power of that ring of yours...
  • Game Text #87022 - Hold out your hand, and step into the light!
  • Game Text #87023 - I'm sorry, I should've mentioned that you would be... slightly killed.
  • Game Text #87026 - Marvelous... we have everything we need!
  • Game Text #87027 - Gul'dan will NOT be able to hide from my gaze this time.
  • Game Text #87028 -
  • Game Text #87030 - We have him where we want him!
  • Game Text #87031 - My eyes are open: Val'mir, khar abra, mal ozymius...
  • Game Text #87032 - Come, come, come... I will find you...
  • Game Text #87033 - ...there! Gul'dan! He is -
  • Game Text #87034 - You! The human mage from Tanaan...
  • Game Text #87035 - I have found you!
  • Game Text #87036 - I've been inquiring about you, "Khadgar." It would seem we have a history.
  • Game Text #87037 - Then you know how this ends. Give yourself up.
  • Game Text #87038 - Your clumsy magic works both ways. I have also found you.
  • Game Text #87039 -
  • Game Text #87040 - Foolish mage. Your death will be excruciatingly slow. I only wish I could be there to enjoy it.
  • Game Text #87041 -
  • Game Text #87055 -
  • Game Text #87056 - ... groans in pain.
  • Game Text #87057 -
  • Game Text #87061 - No - no priest. Cordana, stitch me up.
  • Game Text #87072 - Come, this way. This will only hurt - well, quite a bit actually.
  • Game Text #87073 - The power once reserved for the Sorcerer Kings, I place in your hands.
  • Game Text #87074 - Omnivus, al-vitrade! Arcanum totalus!
  • Game Text #87075 -
  • Game Text #87076 - Our friend needs them. The hardest trials are yet to come.
  • Game Text #88712 -

Garrison Abilities
  • GarrAbility #231 - Bodyguard - Increases success chance when in a party. Allows this follower to be assigned to your Tier 3 Barracks to accompany you in Draenor.
  • GarrAbility #232 - Dancer - Your lithe moves help you skip out of danger zones just a bit more quickly.

NPC Personal Rep.
  • NPC Personal Rep. #160 - Tormmok is currently your ....
  • NPC Personal Rep. #162 - Defender Kaluum is currently your ....
  • NPC Personal Rep. #163 - Aeda Brightdawn is currently your ....
  • NPC Personal Rep. #164 - Delvar Ironfist is currently your ....
  • NPC Personal Rep. #165 - Vivianne is currently your ....
  • NPC Personal Rep. #166 - Talonpriest Ishaal is currently your ....

Scenario
  • Scenario #733 - Against The Void
  • Scenario #734 - Lower Blackrock Spires

Taxi
  • Taxi #1553 - Quest Path 4634: Shadowmoon 6.x - "Clutchpop Gearworks": Garrison, Shadowmoon Valley -> Clutchpop Gearworks, Spires of Arak (LWB)
  • Taxi #1554 - Quest Path 4635: Frostfire 6.x - "Clutchpop Gearworks": Garrison, Frostfire -> Clutchpop Gearworks, Spires of Arak (LWB)
  • Taxi #1555 - Quest Path 4636: Shadowmoon Valley, Tier 3 Garrison -> Ashran, Stormshield (Shortcut Path) (CSA)
  • Taxi #1556 - Tranquil Court, Shadowmoon Valley



Spell Changes
Spell tooltips do not show charges, so if cooldowns were completely removed, it is possible the spell got charges instead.
Originally Posted by MMO-Champion
Mounts
  • Albino Armored Boar (PH) Name Changed from Mount Template 14 to Albino Armored Boar (PH). Summons and dismisses your Mount Template 14 Albino Armored Boar (PH. Account wide. 1.5 sec cast.
  • Albino Giant Boar (PH) Name Changed from Mount Template 19 to Albino Giant Boar (PH). Summons and dismisses your Mount Template 19 Albino Giant Boar (PH. Account wide. 1.5 sec cast.
  • Albino Riverbeast (PH) Name Changed from Mount Template 22 to Albino Riverbeast (PH). Summons and dismisses your Mount Template 22 Albino Riverbeast (PH. Account wide. 1.5 sec cast.
  • Armored Frostwolf (PH) Name Changed from Mount Template 37 to Armored Frostwolf (PH). Summons and dismisses your Mount Template 37 Armored Frostwolf (PH. Account wide. 1.5 sec cast.
  • Black Armored Wolf (PH) Name Changed from Mount Template 35 to Black Armored Wolf (PH). Summons and dismisses your Mount Template 35 Black Armored Wolf (PH. Account wide. 1.5 sec cast.
  • Black Talbuk (PH) Name Changed from Mount Template 28 to Black Talbuk (PH). Summons and dismisses your Mount Template 28 Black Talbuk (PH. Account wide. 1.5 sec cast.
  • Blue Armored Boar (PH) Name Changed from Mount Template 12 to Blue Armored Boar (PH). Summons and dismisses your Mount Template 12 Blue Armored Boar (PH. Account wide. 1.5 sec cast.
  • Blue Giant Boar (PH) Name Changed from Mount Template 17 to Blue Giant Boar (PH). Summons and dismisses your Mount Template 17 Blue Giant Boar (PH. Account wide. 1.5 sec cast.
  • Blue Riverbeast (PH) Name Changed from Mount Template 23 to Blue Riverbeast (PH). Summons and dismisses your Mount Template 23 Blue Riverbeast (PH. Account wide. 1.5 sec cast.
  • Brown Armored Boar (PH) Name Changed from Mount Template 13 to Brown Armored Boar (PH). Summons and dismisses your Mount Template 13 Brown Armored Boar (PH. Account wide. 1.5 sec cast.
  • Brown Armored Wolf (PH) Name Changed from Mount Template 36 to Brown Armored Wolf (PH). Summons and dismisses your Mount Template 36 Brown Armored Wolf (PH. Account wide. 1.5 sec cast.
  • Brown Direwolf (PH) Name Changed from Mount Template 40 to Brown Direwolf (PH). Summons and dismisses your Mount Template 40 Brown Direwolf (PH. Account wide. 1.5 sec cast.
  • Brown Giant Boar (PH) Name Changed from Mount Template 18 to Brown Giant Boar (PH). Summons and dismisses your Mount Template 18 Brown Giant Boar (PH. Account wide. 1.5 sec cast.
  • Brown Talbuk (PH) Name Changed from Mount Template 29 to Brown Talbuk (PH). Summons and dismisses your Mount Template 29 Brown Talbuk (PH. Account wide. 1.5 sec cast.
  • Frostwolf (PH) Name Changed from Mount Template 41 to Frostwolf (PH). Summons and dismisses your Mount Template 41 Frostwolf (PH. Account wide. 1.5 sec cast.
  • Garn Nighthowl Name Changed from Mount Template 50 to Garn Nighthowl. Summons and dismisses your Mount Template 50 Garn Nighthowl. Account wide. 1.5 sec cast.
  • Green Riverbeast (PH) Name Changed from Mount Template 24 to Green Riverbeast (PH). Summons and dismisses your Mount Template 24 Green Riverbeast (PH. Account wide. 1.5 sec cast.
  • Grey Armored Wolf (PH) Name Changed from Mount Template 38 to Grey Armored Wolf (PH). Summons and dismisses your Mount Template 38 Grey Armored Wolf (PH. Account wide. 1.5 sec cast.
  • Grey Direwolf (PH) Name Changed from Mount Template 42 to Grey Direwolf (PH). Summons and dismisses your Mount Template 42 Grey Direwolf (PH. Account wide. 1.5 sec cast.
  • Mount Template 50 Name Changed from Mount Template 26 to Mount Template 50. Summons and dismisses your Mount Template 26 50. Account wide. 1.5 sec cast.
  • Mount Template 51 Name Changed from Mount Template 39 to Mount Template 51. Summons and dismisses your Mount Template 39 51. Account wide. 1.5 sec cast.
  • Purple Armored Boar (PH) Name Changed from Mount Template 15 to Purple Armored Boar (PH). Summons and dismisses your Mount Template 15 Purple Armored Boar (PH. Account wide. 1.5 sec cast.
  • Purple Giant Boar (PH) Name Changed from Mount Template 20 to Purple Giant Boar (PH). Summons and dismisses your Mount Template 20 Purple Giant Boar (PH. Account wide. 1.5 sec cast.
  • Purple Talbuk (PH) Name Changed from Mount Template 30 to Purple Talbuk (PH). Summons and dismisses your Mount Template 30 Purple Talbuk (PH. Account wide. 1.5 sec cast.
  • Red Armored Boar (PH) Name Changed from Mount Template 16 to Red Armored Boar (PH). Summons and dismisses your Mount Template 16 Red Armored Boar (PH. Account wide. 1.5 sec cast.
  • Red Giant Boar (PH) Name Changed from Mount Template 21 to Red Giant Boar (PH). Summons and dismisses your Mount Template 21 Red Giant Boar (PH. Account wide. 1.5 sec cast.
  • Red Riverbeast (PH) Name Changed from Mount Template 25 to Red Riverbeast (PH). Summons and dismisses your Mount Template 25 Red Riverbeast (PH. Account wide. 1.5 sec cast.
  • Red Talbuk (PH) Name Changed from Mount Template 31 to Red Talbuk (PH). Summons and dismisses your Mount Template 31 Red Talbuk (PH. Account wide. 1.5 sec cast.
  • Tan Dire Wolf Name Changed from Mount Template 43 to Tan Dire Wolf. Summons and dismisses your Mount Template 43 Tan Dire Wolf. Account wide. 1.5 sec cast.
  • Vicious War Ram (PH) Name Changed from Mount Template 33 to Vicious War Ram (PH). Summons and dismisses your Mount Template 33 Vicious War Ram (PH. Account wide. 1.5 sec cast.
  • Vicious War Raptor (PH) Name Changed from Mount Template 34 to Vicious War Raptor (PH). Summons and dismisses your Mount Template 34 Vicious War Raptor (PH. Account wide. 1.5 sec cast.
  • White Talbuk (PH) Name Changed from Mount Template 32 to White Talbuk (PH). Summons and dismisses your Mount Template 32 White Talbuk (PH. Account wide. 1.5 sec cast.
  • Wings of Light (PH) Name Changed from Mount Template 27 to Wings of Light (PH). Summons and dismisses your Mount Template 27 Wings of Light (PH. Account wide. 1.5 sec cast.

Companions
  • Baby Shark Right Click to summon and dismiss your Baby Shark He really requires water. Battle Pet. Instant (Channeled). Instant (Channeled).
  • Brilliant Spore (New) Right click to summon and dismiss your Brilliant Spore. Battle Pet. Instant.
  • Crimson Spore (New) Right click to summon and dismiss your Crimson Spore. Battle Pet. Instant.
  • Fruit Hunter Name Changed from PetTemplate to Fruit Hunter. Instant. Battle Pet. Instant.
  • Hydraling Name Changed from PetTemplate to Hydraling. Instant. Battle Pet. Instant.
  • Land Shark (New) Right Click to summon and dismiss your land shark. Battle Pet. Instant.
  • Lanticore Spawnling (New) Right Click to summon and dismiss your Lanticore Spawnling. Battle Pet. Instant.
  • Seaborne Spore (New) Right click to summon and dismiss your Seaborne Spore. Battle Pet. Instant.
  • Teroclaw Hatchling Name Changed from Grovestrider Hatchling to Teroclaw Hatchling. Summon and dismiss your Grovestrider Hatchling. Instant. Teroclaw Hatchling. Instant.
  • Umbrafen Spore (New) Right click to summon and dismiss your Umbrafen Spore. Battle Pet. Instant.
  • Zangar Spore (New) Right click to summon and dismiss your Zangar Spore. Battle Pet. Instant.

Item Set Bonuses

Unknown Class
Major Glyphs
  • Glyph of Avenging Wrath While Avenging Wrath is active, you are healed for 1% of your maximum health every 3 sec. Major Glyph. 4 sec. Major Glyph.
  • Glyph of Gag Order Your Pummel and Heroic Throw also silence the target for 3 sec. Does not work against players. This effect can only occur once every 10 sec. Major Glyph. 15 sec. Major Glyph.
  • Glyph of Misdirection (New) When you use Misdirection on your pet, the cooldown on your Misdirection is reset. Major Glyph.
  • Misdirection (New) Major Glyph. Instant.

Minor Glyphs

Death Knight (Forums, Talent Calculator)
Perks
  • Improved Razorice Name Changed from Improved Runeforges to Improved Razorice. Rune of Cinderglacier has 3 additional charges when it triggers. Rune of Razorice deals an additional 12% 4% weapon damage when it triggers.

Talents
  • Blood Tap Death Coil, Frost Strike, and Rune Strike generate 2 Blood Charges, up to a maximum of Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune. Death Knight - LvL 60 Talent. Instant.
  • Necrotic Plague now scales with 1.5% of AP, down from 3%.
  • Runic Corruption Hitting with Death Coil, Frost Strike, or Rune Strike has a 45% chance When you spend Runic Power, you have a 1.50% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec. Death Knight - LvL 60 Talent.
  • Runic Empowerment Hitting with Death Coil, Frost Strike, or Rune Strike has a 45% chance When you spend Runic Power, you have a 1.50% chance per Runic Power spent to activate a random fully-depleted rune. Death Knight - LvL 60 Talent.

Blood
  • Rune Tap now has a 1 sec cooldown, down from 2.5 sec.

Frost
  • Frost Strike now costs 40 Runic Power, up from 35.
  • Howling Blast Blast the target with a frigid wind, dealing [ 1 + 140% [ 120.7% of AP ] Frost damage to that foe, and [ 1 + 70% [ 60.4% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Death Knight - Frost Spec. 1 Frost. 30 yd range. Instant.
  • Might of the Frozen Wastes Wielding a two-handed weapon increases Obliterate damage by 40%, and all melee attacks by an additional 50%, and all melee attacks by 30%. Dual-wielding increases Frost Strike damage by 30% 35% and causes your weapon damage strikes to also strike with your off-hand. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Death Knight - Frost Spec.
  • Threat of Thassarian When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 50% 35%. Requires One-Handed Melee Weapon. Death Knight - Frost Spec.

Runeforging
  • Rune of Razorice Affixes your weapon with a rune that causes 3% 4% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3% 4%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.

Druid (Forums, Talent Calculator)
  • Ferocious Bite (Balance, Guardian, Restoration) 1 point : [ 1 + 35.7% of AP ] damage 2 [ 23.8% of AP ] damage 2 points: [ 47.6% of AP ] damage 3 points: [ 1 + 71.4% of AP ] damage 3 points: [ 1 + 107.1% of AP ] damage 4 points: [ 1 + 142.8% 4 points: [ 1 + 95.2% of AP ] damage 5 points: [ 1 + 178.5% of AP ] damage 119% of AP ] damage
  • Ferocious Bite (Feral) 1 point : [ 1 + 35.7% of AP ] damage 2 [ 23.8% of AP ] damage 2 points: [ 47.6% of AP ] damage 3 points: [ 1 + 71.4% of AP ] damage 3 points: [ 1 + 107.1% of AP ] damage 4 points: [ 1 + 142.8% 4 points: [ 1 + 95.2% of AP ] damage 5 points: [ 1 + 178.5% of AP ] damage 119% of AP ] damage
  • Healing Touch 11.5% 10.35% of Base Mana.
  • Lifebloom Heals the target for [ 12.2% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 136.9% of Spell Power + 75.2% of Nature Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Tree of Life. 5.5% 4.5% of Base Mana. 40 yd range. Instant.
  • Rejuvenation Heals the target for [ 1 + 71.18% of Spell Power ] and an additional [ 4 + 71.18% of Spell Power ] over 12 sec. Can be cast in Tree of Life Form. 10.5% 9.45% of Base Mana. 40 yd range. Instant.

Talents
  • Germination had a typo fixed.
  • Heart of the Wild now only buffs Cat Form melee damage instead of all melee damage.
  • Lunar Inspiration is now a level 100 talent.
  • Stellar Flare A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for [ 1 + 94.5% 75% of Spell Power ] Spellstorm damage, and then an additional [ 10 + 33.75% 25% of Spell Power ] damage over 20 sec. Druid - LvL 0 Talent. 8.4% of Base Mana. 40 yd range. 1.5 sec cast.

Feral
  • Mastery: Razor Claws Increases the damage done by your Cat Form bleed abilities by 25.04%. Druid - Feral Spec.
  • Swipe Swipe nearby enemies, inflicting sw1 sw3 Physical damage. Awards 1 combo points. Deals 20% additional damage against bleeding targets. Requires Cat Form. Druid - Feral Spec. 45 Energy. 8 yd range. Instant.

Guardian
  • Lacerate Lacerates the enemy target, dealing [ 1 + 176.8% 115.15% of AP ] bleed damage and an additional [ 5 + 74.3% [ 15 + 9.74% of AP ] over 15 sec. Stacks up to 3 times. Generates 5 Rage and has a 25% chance to reset the cooldown on Mangle. Requires Bear Form. Druid - Guardian Spec. Melee range. Instant.

Restoration
  • Lifebloom Heals the target for [ 36.7% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 410.7% of Spell Power + 75.2% of Nature Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec. 5% 4.5% of Base Mana. 40 yd range. Instant.
  • Malfurion's Gift The cooldown of your Tranquility spell is reduced to 3 minutes and the cooldown of your Barkskin ability is reduced by 15 sec. Druid - Restoration Spec. Druid - Restoration Spec.
  • Regrowth now costs 18.63% of Base Mana, down from 23%.
  • Swiftmend Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 1 + 428.5% of Spell Power ]. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec. 24.2% 21.78% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Tranquility now costs 18.4% of Base Mana, down from 23%.
  • Wild Growth now costs 44.55% of Base Mana, down from 55%.
  • Wild Mushroom now costs 21.6% of Base Mana, down from 25%.

Hunter (Forums, Talent Calculator)
Marksmanship
  • Chimaera Shot An two-headed shot that hits your primary target and another nearby target, dealing sw3 $171,454sw3 Nature or Frost damage to each target. Requires Ranged Weapon. Hunter - Marksmanship Spec. 45 Focus. 40 yd range. Instant. 9 sec cooldown.

Pets
  • Burrow Attack no longer increases the magic damage taken by the target.
  • Froststorm Breath no longer increases the magic damage taken by the target.
  • Thick Hide When falling below 40% health, the Rhino's Clefthoof's skin will thicken, granting 50% reduced incoming damage for 12 sec. This effect can only occur once every 120 sec. Special Ability. 100 yd range.
  • Wild Strength The Rhino's The Clefthoof's presence inspires your raid, granting them 3% Versatility and 5% multistrike chance. Special Ability. 100 yd range. Instant.

Mage (Forums, Talent Calculator)
  • Living Bomb now scales with 150% of Spell Power, up from 38%.

Perks
  • Improved Blizzard now reduces the cooldown of Frozen Orb by 0.5 sec per tick, down from 1 sec.

Talents

Fire
  • Inferno Blast Blasts the enemy for [ 101.3% of Spell Power ] Fire damage and spreads your Fire damage effects on the target to up to 3 enemies within 10 yards. Inferno Blast will always deal a critical strike. Replaces Fire Blast. Mage - Fire Spec. 2% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Frost
  • Brain Freeze Your Frostbolts have a 60% 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 45% 25%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 60% 25% additional damage, and act as if your target were frozen. Mage - Frost Spec.

Major Glyphs
  • Glyph of Counterspell (New) Your Counterspell can now be cast while casting or channeling other spells, but its cooldown is increased by 4 sec. Major Glyph.

Monk (Forums, Talent Calculator)
  • Chi Torpedo Torpedo forward, dealing [ 2 + 65.6% of AP ] Nature damage to all enemies and 0 healing to all allies in your path. Replaces Roll, and travels farther. Unlimited range. Instant.
  • Chi Torpedo Torpedo forward, dealing [ 2 + 65.6% of AP ] Nature damage to all enemies and 0 healing to all allies in your path. Replaces Roll, and travels farther. Unlimited range. Instant.
  • Expel Harm 3.3% 3% of Base Mana / 40 Energy / 40 Energy / 3.3% of Base Mana. 3% of Base Mana.
  • Surging Mist (Mistweaver) Heals the target for 1and generates 1 Chi. 1 and generates 1 Chi.
  • Surging Mist (Mistweaver) Heals the target for 1and generates 1 Chi. 1 and generates 1 Chi.
  • Surging Mist 5.2% 4.7% of Base Mana / 30 Energy / 30 Energy.

Perks

Talents
  • Chi Torpedo Torpedo forward, dealing [ 2 + 65.6% of AP ] Nature damage to all enemies and 0 healing to all allies in your path. Replaces Roll, and travels farther. Monk - LvL 90 Talent. Instant.
  • Pool of Mists (New) Your Renewing Mist spell now has 3 charges. Your Rising Sun Kick spell now has 3 charges. Monk - LvL 0 Talent.

Mistweaver
  • Detonate Chi Detonate all of your Healing Spheres, causing each of them to heal an ally within 12 yards for 50% of the effect. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Monk - Mistweaver Spec. 8.8% 3% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
  • Renewing Mist You surround the target with healing mists, restoring [ 99% of Spell Power ] health over 18 sec and generating 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured ally within 20 yards, up to 2 times. Requires Serpent Stance. Monk - Mistweaver Spec. 4.9% 4% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Heals all party and raid members within 100 yards for [ 1,193.25% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 5.4% 4.374% of Base Mana. Instant. 3 min cooldown.
  • Soothing Mist Heals the target for [ 8 + 95.62% of Spell Power ] over 8 sec. Surging Mist is instant while channeling this ability. Requires Serpent Stance. Monk - Mistweaver Spec. 0% of Base Mana, plus 0.8% 0.7% per sec. 40 yd range. 8 sec cast (Channeled). 1 sec cooldown.
  • Stance of the Spirited Crane Improves the functionality of Surging Mist, Blackout Kick, and Crackling Jade Lightning. While in this stance, you will gain Eminence. Eminence 35% of all damage you deal including multistrikes, will be converted into healing on an injured ally within 20 yards. Monk - Mistweaver Spec. Instant.

Windwalker & Mistweaver

Major Glyphs

Paladin (Forums, Talent Calculator)
  • Beacon of Light Your heals, including multistrikes on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. 60 yd range. Instant.
  • Consecration Deals [ 1 + 16.76% 33.52% of AP ] Holy damage to enemies within 8 yards. Unlimited range. Instant.
  • Glyph of Avenging Wrath You are healed for 1% of your maximum health every 3 4 sec for 20 sec. 100 yd range. Instant.
  • Jailor's Judgment Name Changed from Jailor's Judgement to Jailor's Judgment. Sends the enemy Player straight to your faction's Prison Stuns the target Player for 6 sec. If the judgment holds for 6 sec, the enemy will be instantly teleported to your jail. 15 yd range. Instant. 3 min cooldown.
  • Seal of Insight Holy: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 29.5% of AP + 29.5% of Holy Spell Power ]. Protection, Retribution: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 23.6% of AP + 23.6% of Holy Spell Power ]. Instant. [ 16% of Spell Power ]. Instant.
  • Seal of Insight Holy: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 29.5% of AP + 29.5% of Holy Spell Power ]. Protection, Retribution: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 23.6% of AP + 23.6% of Holy Spell Power ]. Instant. [ 16% of Spell Power ]. Instant.

Talents
  • Beacon of Faith Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of Light Your heals, including multistrikes on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin - LvL 0 Talent. 60 yd range. Instant. 3 sec cooldown.
  • Blinding Light (New) Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Paladin - LvL 30 Talent. 8% of Base Mana. Instant. 2 min cooldown.
  • Final Verdict Empowers your weapon with holy energy, and performs a devastating strike, dealing sw2 Holy damage. While Seal of Righteousness is active, Final Verdict will also deal 50% as much damage to all other enemies near the target sw1 Holy damage. Also increases the damage and radius of your next Divine Storm by 100%. Replaces Templar's Verdict. Requires Melee Weapon. Paladin - LvL 0 Talent. 3 Holy Power. 10 yd range. Instant.

Holy
  • Beacon of Light Your heals, including multistrikes on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin - Holy Spec. 60 yd range. Instant. 3 sec cooldown.
  • Holy Light Heals a friendly target for [ 185.3% [ 1 + 185.3% of Spell Power ]. Paladin - Holy Spec. 11.5% 10.35% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Radiance Imbues a friendly target with radiant energy, healing that target for [ 151.32% of Spell Power ] and all allies within 10 yards for half that amount. Grants 1 Holy Power. Healing effectiveness diminishes for each player target beyond 6. Paladin - Holy Spec. 44% 35.64% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Shock Deals [ 102% of Spell Power ] Holy damage to an enemy, or [ 122.16% of Spell Power ] healing to an ally, and grants 1 Holy Power. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 7.1% 6.4% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Light's Beacon Your heals, including multistrikes on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin - Holy Spec. 60 yd range.
  • Mastery: Illuminated Healing Your healing spells and their multistrikes also place an absorb shield on your target for 10% of the amount healed lasting 15 sec. Does not trigger from healing caused by Beacon of Light. Paladin - Holy Spec.

Holy, Protection, Retribution
  • Flash of Light Heals a friendly target for [ 185.3% of Spell Power ]. Paladin - Holy, Protection, Retribution Spec. 23% 20.7% of Base Mana. 40 yd range. 1.5 sec cast.

Protection
  • Consecration Consecrates the land beneath you, causing [ 9 + 150.8% 301.7% of AP ] Holy damage over 9 sec to enemies who enter the area. Paladin - Protection Spec. 7% of Base Mana. Instant. 9 sec cooldown.
  • Shining Protector All heals you receive, including multistrikes have a chance equal to your multistrike chance to trigger Shining Protector, healing you for an additional 30% of the triggering heal. Paladin - Protection Spec.

Major Glyphs
  • Glyph of Cleanse Cleanse now has a maximum of 2 charges, but its cooldown is increased by 0 sec. Major Glyph. 4 sec. Major Glyph.
  • Glyph of Protector of the Innocent When you use Word of Glory to heal another target, including multistrikes, it also heals you for 20% of the amount. Major Glyph.

Priest (Forums, Talent Calculator)
  • Devouring Plague Consumes up to 3 Shadow Orbs to deal up to Consumes 3 Shadow Orbs to deal [ 1 + 337.5% of Spell Power ] Shadow damage and then up to an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done. Instant.
  • Flash Heal Heals a friendly target for [ 1 + 277.21% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 4.6% 4.14% of Base Mana. 40 yd range. 1.5 sec cast.
  • Lightwell Renew Restore [ 109.89% Restore [ 1 + 109.89% of Spell Power ] health every 2 sec. Unlimited range. Instant.
  • Power Word: Shield 3.3% 3% of Base Mana.
  • Prayer of Mending Places a spell on the target that heals them for [ 67% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to an ally within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 2.7% 2.4% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

Talents
  • Cascade now costs 2.4% of Base Mana, down from 3%.
  • Clarity of Purpose now costs 4.617% of Base Mana, down from 5.7%.
  • Clarity of Will Shields the target with a protective ward, absorbing [ 595.2% of Spell Power ] damage within 20 sec. Priest - LvL 0 Talent. 3.5% 3.15% of Base Mana. 40 yd range. 2.5 sec cast.
  • Divine Star now costs 2% of Base Mana, down from 2.5%.
  • Halo Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Heals allies for up to [ 287.4% of Spell Power ], with the greatest effect at 25 yds. Can be cast in Spirit of Redemption. Priest - LvL 90 Talent. 4.5% 3.6% of Base Mana. 30 yd range. 1.5 sec cast. 40 sec cooldown.
  • Insanity Mind Flay deals 33% additional damage to your Devouring Plague victims per Shadow Orb spent on the Devouring Plague. Priest - LvL 45 Talent. Consuming Shadow Orbs transforms your Mind Flay into Insanity for 2 sec per Shadow Orb consumed. Insanity deals 100% additional damage. Priest - LvL 45 Talent.
  • Power Word: Solace (Discipline) Strike an enemy with heavenly power, dealing [ 183.48% [ 1 + 183.48% of Spell Power ] Holy damage, an additional [ 2.21% [ 7 + 2.21% of Spell Power ] Holy damage over 7 sec, and restoring 1% of maximum mana.
  • Power Word: Solace (Holy, Shadow) Strike an enemy with heavenly power, dealing [ 183.48% [ 1 + 183.48% of Spell Power ] Holy damage, an additional [ 2.21% [ 7 + 2.21% of Spell Power ] Holy damage over 7 sec, and restoring 1% of maximum mana.
  • Saving Grace Instantly heals a friendly target for [ 1 + 793.6% of Spell Power ]. Reduces your absorbs and healing done by 10% for 10 sec, stacking up to 10 times. Priest - LvL 0 Talent. 3.4% 3% of Base Mana. 40 yd range. Instant.
  • Surge of Darkness Your Vampiric Touch and Devouring Plague damage has a 20% 10% chance to cause your next Mind Spike not to consume your damage over time effects, be instant, and deal 50% additional damage. Can accumulate up to 3 charges. Priest - LvL 45 Talent.
  • Twist of Fate After damaging or healing Discipline, Holy: After healing a target below 35% health, you deal 15% increased damage and healing for 10 sec. Shadow: After damaging a target below 35% health, you deal 15% increased damage and healing for 10 sec. Priest - LvL 75 Talent.
  • Void Entropy Consumes up to Consumes 3 Shadow Orbs to deal up to [ 1 + 36.45% [ 20 + 50% of Spell Power ] Shadow damage every 3 sec for 60 sec over 60 sec. Devouring Plague will refresh this effect to its full 60 sec duration. Priest - LvL 0 Talent. All Shadow Orbs. 40 yd range. 1.5 sec cast.

Discipline
  • Atonement When you deal damage with Smite, Holy Fire, Penance, or Power Word: Solace Power Word: Solace, or their multistrikes you instantly heal a nearby low health friendly target for 100% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%. Priest - Discipline Spec.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 385.4% of Spell Power ] healing to an ally over 2 sec. Priest - Discipline Spec. 1.3% 1.2% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.

Discipline & Holy
  • Heal A slow casting spell that heals a single target for [ 277.2% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 2.3% 2% of Base Mana. 40 yd range. 2.5 sec cast.
  • Prayer of Healing A powerful prayer heals the friendly target's party members within 30 yards for [ 221.66% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 8.8% 7.128% of Base Mana. 40 yd range. 2.5 sec cast.

Holy
  • Binding Heal Heals a friendly target and the caster for [ 133% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 1.8% 1.62% of Base Mana. 40 yd range. 1.5 sec cast.
  • Circle of Healing Heals up to 5 friendly party or raid members within 30 yards of the target for [ 221.67% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.4% 3.564% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Divine Hymn Heals all party or raid members within 40 yards for [ 743% of Spell Power ] over 8 sec, and increases healing done to them by 10% for 8 sec. The Priest must channel to maintain the spell. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 5.4% 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
  • Lightwell Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for [ 329.7% [ 3 + 329.7% of Spell Power ] over 6 sec. Lightwell lasts for 3 min or until 15 heals are expended. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.6% 3.7% of Base Mana. 40 yd range. 0.5 sec cast. 3 min cooldown.
  • Renew (Discipline, Shadow) Heals the target for [ 253.2% [ 4 + 253.2% of Spell Power ] over 12 sec.
  • Renew (Holy) Heals the target for [ 38% [ 1 + 38% of Spell Power ] and then an additional [ 253.2% [ 4 + 253.2% of Spell Power ] over 12 sec.
  • Renew 1.7% 1.53% of Base Mana.

Shadow
  • Devouring Plague Consumes up to 3 Shadow Orbs to deal up to Consumes 3 Shadow Orbs to deal [ 1 + 337.5% of Spell Power ] Shadow damage and then up to an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done. Can be cast in Shadowform. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. Instant.

Major Glyphs
  • Glyph of Purification Purify now has a maximum of 2 charges, but its cooldown is increased by 0 sec. Major Glyph. 4 sec. Major Glyph.

Rogue (Forums, Talent Calculator)
  • Pick Pocket Pick the target's pocket. Requires Stealth. Melee range. Instant.0.5 sec cooldown.

Talents
  • Burst of Speed Increases your movement speed by 70% for 4 sec and removes movement slowing effects. Useable while stealthed. Rogue - LvL 60 Talent. 15 Energy. Instant. 20 Energy. Instant.

Shaman (Forums, Talent Calculator)
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 30.66% 45.98% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. 7.1% of Base Mana. 30 yd range. 2 sec cast.
  • Healing Rain Healing rains blanket the area targeted by the Shaman, restoring [ 81.9% of Spell Power ] health to allies in the area over 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 27% 21.6% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
  • Healing Stream Totem 9.5% 8.6% of Base Mana.
  • Healing Surge 23% 20.7% of Base Mana.
  • Tremor Totem Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for 6 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. This totem may be dropped even while the caster is afflicted with such effects. Earth Totem. 2.3% of Base Mana. Instant. 60 sec cooldown.

Perks
  • Improved Chain Lightning Each target struck by your Chain Lightning or Lava Beam increases the damage done by your next Earthquake by 20%. 25%.

Talents
  • Cloudburst Totem Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects power from all healing spells and their multistrikes. When the Cloudburst Totem is destroyed, replaced, or expires, the stored power is released, healing all injured allies for a total of 0% 20% of all healing done while it was active, split evenly between them. Shaman - LvL 0 Talent. Instant. 30 sec cooldown. 9.5% of Base Mana. Instant. 30 sec cooldown.
  • Elemental Blast Elemental, Restoration: Harness the raw power of the elements, dealing [ 164.51% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, Mastery, Multistrike, or Versatility by 534 or Multistrike by 500 for 8 sec. Enhancement: Harness the raw power of the elements, dealing [ 164.51% of Spell Power ] Elemental damage and increasing your Agility, Critical Strike, Haste, Mastery, Multistrike, or Versatility by 534 or Multistrike by 500 for 8 sec. Restoration: Harness the raw power of the elements, dealing [ 164.51% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec. Also increases your Spirit by 1,000 for 8 sec. Shaman - LvL 90 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.

Elemental
  • Earthquake You cause the earth at the target location to tremble and break, dealing [ 112.5% [ 150% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman - Elemental Spec. 70.3% 3% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.
  • Thunderstorm Calls down a bolt of lightning, dealing [ 590 [ 2 + 34.83% of Spell Power ] Nature damage to all enemies within 10 yards, reducing their movement speed by 0% for 5 sec, and knocking them back from the Shaman. This spell is usable while stunned. Shaman - Elemental Spec. Instant. 45 sec cooldown.

Restoration
  • Chain Heal Heals the friendly target for [ 1 + 81.3% of Spell Power ], then jumps to heal the most injured nearby targets. Healing is reduced by 15% after each jump. Heals 4 total targets. Shaman - Restoration Spec. 17.5% 14.175% of Base Mana. 40 yd range. 2.5 sec cast.
  • Earth Shield Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for [ 42% of Spell Power ]. 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, and only one of your Elemental Shields can be active on you at once. Shaman - Restoration Spec. 14% 12.6% of Base Mana. 40 yd range. Instant.
  • Healing Tide Totem Summons a Water Totem with 10% of the caster's health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing all party or raid members within 40 yards for [ 1 + 91.95% of Spell Power ]. Shaman - Restoration Spec. 7% 5.6% of Base Mana. Instant. 3 min cooldown.
  • Healing Wave Heals a friendly target for [ 287% of Spell Power ]. Shaman - Restoration Spec. 11.5% 10.35% of Base Mana. 40 yd range. 2.5 sec cast.
  • Riptide Heals a friendly target for [ 81.28% [ 1 + 138% of Spell Power ] and an additional [ 38.21% [ 6 + 30% of Spell Power ] over 18 sec. Your Chain Heal spell is 25% more effective when the primary target is affected by your Riptide. Shaman - Restoration Spec. 9% 7.29% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Unleash Life Unleashes elemental forces of Life, healing a friendly target for [ 105% of Spell Power ] and increasing the effect of the Shaman's next direct heal by 30%. Shaman - Restoration Spec. 7.5% 6.8% of Base Mana. 40 yd range. Instant. 15 sec cooldown.

Major Glyphs
  • Glyph of Purify Spirit Purify Spirit now has a maximum of 2 charges, but its cooldown is increased by 0 sec. Major Glyph. 4 sec. Major Glyph.

Warlock (Forums, Talent Calculator)
Talents
  • Cataclysm (Affliction) Conjures a cataclysm at the target location, dealing [ 375% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Agony.
  • Cataclysm (Demonology) Conjures a cataclysm at the target location, dealing [ 375% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Corruption.
  • Cataclysm (Destruction) Conjures a cataclysm at the target location, dealing [ 375% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Immolate.
  • Charred Remains Incinerate and Conflagrate deal 60% less damage but generate 300% 200% more Burning Embers. Fire and Brimstone can now also affect Chaos Bolt. Warlock - LvL 0 Talent.
  • Demonbolt Launch of ball of demonic energy at the target, dealing [ 1 + 200% 250% of Spell Power ] Chaos damage. Each Demonbolt increases the cost of further Demonbolts by 50% amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 60 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 0 Talent. 160 80 Demonic Fury. 40 yd range. 2 sec cast.

Warrior (Forums, Talent Calculator)
  • Hamstring Maims the enemy for sw3 Physical damage, reducing movement speed by 50% for 15 sec. Requires Melee Weapon. Requires Battle Stance. 10 Rage. Melee range. Instant.
  • Impending Victory (Arms) Instantly attack the target, causing [ 92.5% [ 1 + 92.5% of AP ] damage and healing you for 25% of your maximum health.
  • Impending Victory (Fury, Protection) Instantly attack the target, causing [ 74% [ 1 + 74% of AP ] damage and healing you for 25% of your maximum health.
  • Intervene Run at high speed toward an ally, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 yards. Requires Defensive Stance. 25 yd range. Instant. 30 sec cooldown.
  • Spell Reflection Raise your shield, reflecting the next spell cast on you. Lasts 5 sec. Requires Defensive Stance. Instant. 25 sec cooldown. Instant. 25 sec cooldown.

Talents
  • Anger Management Arms, Fury: Every 30 rage that you spend reduces the remaining cooldown of several of your abilities by 1 sec: Avatar Bloodbath Bladestorm Storm Bolt Shockwave Dragon Roar Mocking Banner Heroic Leap 0[Shield Wall Demoralizing Shout Last Stand][Recklessness Die by the Sword] Warrior - LvL 0 Talent. Recklessness Die by the Sword Protection: Every 30 rage that you spend reduces the remaining cooldown of several of your abilities by 1 sec: Avatar Bloodbath Bladestorm Storm Bolt Shockwave Dragon Roar Mocking Banner Heroic Leap Shield Wall Demoralizing Shout Last Stand Warrior - LvL 0 Talent.
  • Impending Victory (Arms) Instantly attack the target, causing [ 92.5% [ 1 + 92.5% of AP ] damage and healing you for 25% of your maximum health.
  • Impending Victory (Fury, Protection) Instantly attack the target, causing [ 74% [ 1 + 74% of AP ] damage and healing you for 25% of your maximum health.
  • Mass Spell Reflection Reflects the next spell cast on you and on all party and raid members within 20 yards for 5 sec. Replaces Spell Reflection. Requires Defensive Stance. Warrior - LvL 75 Talent. Instant. 30 sec cooldown.
  • Ravager Throw a whirling axe at the target location that inflicts [ 1 + 150% of AP ] damage to enemies within 8 6 yards every 1 sec. Lasts 10 sec. Also increases your chance to parry by 30% for 10 sec. Warrior - LvL 0 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Safeguard Run at high speed toward a party or raid member, intercepting the next melee or ranged attack made against them, reducing damage taken by them by 20% for 6 sec, and removing all movement-impairing effects on you. Replaces Intervene. Requires Defensive Stance. Warrior - LvL 75 Talent. 25 yd range. Instant. 30 sec cooldown.
  • Vigilance Protect a party or raid member for 12 sec, reducing damage they take by 30% and allowing you to use Taunt with no cooldown. Requires Defensive Stance. Warrior - LvL 75 Talent. 40 yd range. Instant. 2 min cooldown.

Arms
  • Rend Wounds the target, causing [ 76.63% [ 6 + 76.62% of AP ] bleed damage over 18 sec, and a final burst of [ 175.15% of AP ] bleed damage when the effect expires. Requires Melee Weapon. Warrior - Arms Spec. 10 Rage. Melee range. Instant. 5 Rage. Melee range. Instant.
  • Seasoned Soldier While wielding a two-handed melee weapon, all damage dealt is increased by 25% 15%. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Warrior - Arms Spec.
  • Sweeping Strikes Your melee attacks strike an additional nearby opponent for 50% damage. Lasts 10 sec. Requires Battle Stance. Warrior - Arms Spec. 10 Rage. Instant. 10 sec cooldown.

Arms & Fury
  • Rallying Cry Temporarily grants you and all party or raid members within 30 yards 15% increase to maximum health for 10 sec. After this effect expires, the health is lost. Requires Defensive Stance. Warrior - Arms & Fury Spec. Instant. 3 min cooldown.
  • Whirlwind Requires Battle Stance.

Fury
  • Piercing Howl Snares all enemies within 15 yards, reducing their movement speed by 50% for 15 sec. 10 Rage. Instant. Warrior - Fury Spec. 10 Rage. Instant.
  • Wild Strike A quick strike with your off-hand weapon that deals sw3 Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 20% chance of granting 3 charges of Wild Strike that cost no Rage. Requires Melee Weapon. Requires Battle Stance. Warrior - Fury Spec. 30 Rage. Melee range. Instant.

Protection
  • Mocking Banner Throw down a war banner within 30 yards that forces all enemies within 15 yards of the banner to focus attacks on the Warrior for 6 sec. Lasts 30 sec. You can Intervene to your war banner. Requires Defensive Stance. Warrior - Protection Spec. 30 yd range. Instant. 3 min cooldown.
  • Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (2.33) + (gte(Level, 80)) * (0.4) + 0.35) + 1 ] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Requires Shields. Requires Defensive Stance. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.

Racials
Draenei
  • Gift of the Naaru Heals the target for 20% of the caster's total health over 5 sec. Can be cast in Undead, Spirit of Redemption. Can't be cast in Shadowform. Draenei Racial. 40 yd range. Instant. 3 min cooldown.

Professions
Alchemy
  • Alchemical Catalyst May also generate Sorcerous Fire and/or Sorcerous Water. Alchemy. 2 sec cast. Reagents: Frostweed (20), Blackrock Ore (3). 10).
  • Alchemical Catalyst May also generate Sorcerous Fire and/or Sorcerous Water. Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Frostweed (20), Blackrock Ore (3). 10).
  • Draenic Agility Potion Alchemy. 1.5 sec cast. Reagents: Crescent Oil, Draenor Talbuk Flesh. Raw Talbuk Meat.
  • Draenic Channeled Mana Potion Alchemy. 1.5 sec cast. Reagents: Crescent Oil, Draenor Clefthoof Flesh. Raw Clefthoof Meat.
  • Draenic Multistrike Flask Name Changed from Draenic Multi-Strike Flask to Draenic Multistrike Flask
  • Draenic Strength Potion Alchemy. 1.5 sec cast. Reagents: Crescent Oil, Draenor Boar Flesh. Raw Boar Meat.
  • Greater Draenic Multistrike Flask Name Changed from Greater Draenic Multi-Strike Flask to Greater Draenic Multistrike Flask. Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Fire, Draenic Multi-Strike Flask, Twin-Yolked Egg. Multistrike Flask, Twin-Yolked Egg.
  • UNUSED Name Changed from Greater Draenor Armor Flask to UNUSED
  • UNUSED Name Changed from Greater Draenor Spirit Flask to UNUSED. Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Draenor Spirit Flask, Ancient Moonwillow Leaf. UNUSED, Ancient Moonwillow Leaf.

Blacksmithing
  • Greater Truesteel Weapon and Shield Enhancer Upgrades item level 655 Leatherworking armor to 665. 3 sec cast. Upgrades item level 640 Blacksmithing weapons and shields to item level 655. Blacksmithing. 3 sec cast.
  • Greater Truesteel Weapon and Shield Enhancer Name Changed from Greater Weapon and Shield Enhancer to Greater Truesteel Weapon and Shield Enhancer
  • Truesteel Grinder Name Changed from Truesteel Refinisher to Truesteel Grinder
  • Truesteel Ingot May also generate Sorcerous Fire and/or Sorcerous Earth. Blacksmithing. 2 sec cast. Reagents: True Iron Ore (10 20), Blackrock Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Ingot May also generate Sorcerous Fire and/or Sorcerous Earth. Blacksmithing. 2 sec cast. 1 sec cooldown. Reagents: True Iron Ore (10 20), Blackrock Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Reshaper (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Ancient Moonwillow Leaf. Tools: Blacksmith Hammer.
  • Truesteel Weapon and Shield Enhancer Name Changed from Weapon and Shield Enhancer to Truesteel Weapon and Shield Enhancer
  • Truesteel Weapon and Shield Enhancer Upgrades item level 640 Leatherworking armor to 655. 3 sec cast. Upgrades item level 630 Blacksmithing weapons and shields to item level 640. Blacksmithing. 3 sec cast.

Cooking
  • Blackrock Barbecue Cooking. 2 sec cast. Reagents: Blackrock Ham, Grilled Gulper, Fireweed. 5), Grilled Gulper (5), Fireweed.
  • Blackrock Ham Cooking. 2 sec cast. Reagents: Draenor Boar Flesh. Raw Boar Meat (5).
  • Braised Riverbeast Cooking. 2 sec cast. Reagents: Draenor Riverbeast Flesh. Raw Riverbeast Meat (5).
  • Calamari Crepes Cooking. 2 sec cast. Reagents: Rylak Crepes, Fiery Calamari, Nagrand Arrowbloom. 5), Fiery Calamari (5), Nagrand Arrowbloom.
  • Clefthoof Sausages Cooking. 2 sec cast. Reagents: Draenor Clefthoof Flesh. Raw Clefthoof Meat (5).
  • Fat Sleeper Cakes Cooking. 2 sec cast. Reagents: Fat Sleeper Flesh.5).
  • Feast of Blood (New) Cooking. 2 sec cast. Reagents: Raw Elekk Meat, Raw Boar Meat, Raw Talbuk Meat, Raw Riverbeast Meat, Rylak Egg, Raw Clefthoof Meat.
  • Feast of the Waters (New) Cooking. 2 sec cast. Reagents: Sea Scorpion Segment, Abyssal Gulper Eel Flesh, Blind Lake Sturgeon Flesh, Fat Sleeper Flesh, Fire Ammonite Tentacle, Jawless Skulker Flesh.
  • Fiery Calamari Cooking. 2 sec cast. Reagents: Fire Ammonite Tentacle.5).
  • Frosty Stew Cooking. 2 sec cast. Reagents: Pan-Seared Talbuk, Sturgeon Stew, Frostweed. 5), Sturgeon Stew (5), Frostweed.
  • Gorgrond Chowder Cooking. 2 sec cast. Reagents: Clefthoof Sausages, Whiptail Chowder, Gorgrond Flytrap. 5), Skulker Chowder (5), Gorgrond Flytrap.
  • Grilled Gulper Cooking. 2 sec cast. Reagents: Abyssal Gulper Eel Flesh.5).
  • Grilled Saberfish Cooking. 2 sec cast. Reagents: Crescent Saberfish Flesh.5).
  • Hearty Elekk Steak Cooking. 2 sec cast. Reagents: Draenor Elekk Flesh. Raw Elekk Meat (5).
  • Pan-Seared Talbuk Cooking. 2 sec cast. Reagents: Draenor Talbuk Flesh. Raw Talbuk Meat (5).
  • Rylak Crepes Cooking. 2 sec cast. Reagents: Rylak Egg.5).
  • Saberfish Broth Cooking. 2 sec cast. Reagents: Crescent Saberfish Flesh.5).
  • Skulker Chowder Name Changed from Whiptail Chowder to Skulker Chowder. Cooking. 2 sec cast. Reagents: Blackwater Whiptail Flesh. Jawless Skulker Flesh (5).
  • Sleeper Surprise Cooking. 2 sec cast. Reagents: Braised Riverbeast, Fat Sleeper Cakes, Gorgrond Flytrap. 5), Fat Sleeper Cakes (5), Starflower.
  • Steamed Scorpion Cooking. 2 sec cast. Reagents: Sea Scorpion Segment.5).
  • Sturgeon Stew Cooking. 2 sec cast. Reagents: Blind Lake Sturgeon Flesh.5).
  • Talador Surf and Turf Cooking. 2 sec cast. Reagents: Hearty Elekk Steak, Steamed Scorpion, Talador Orchid. 5), Steamed Scorpion (5), Talador Orchid.
  • UNUSED Name Changed from Starflower Sandwich to UNUSED
  • UNUSED Name Changed from Clefthoof Pot Roast to UNUSED. Cooking. 2 sec cast. Reagents: Draenor Clefthoof Flesh. Raw Clefthoof Meat.
  • UNUSED Name Changed from Salted Skulker to UNUSED
  • UNUSED Name Changed from Nagrand Tempura to UNUSED

Enchanting
  • Accuracy Permanently enchants a cloak to increase crit by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (7). Tools: Runed Copper Rod.
  • Blurred Speed Permanently enchants a pair of boots to increase movement speed slightly and Agility by 7 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Ethereal Shard (2). Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a cloak to increase critical strike by 200 250. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a neck to increase critical strike by 105 131. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a ring to increase critical strike by 75 94. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a neck to increase haste by 105 131. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a ring to increase haste by 75 94. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a cloak to increase haste by 200 250. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a ring to increase mastery by 75 94. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a neck to increase mastery by 105 131. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a cloak to increase mastery by 200 250. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a neck to increase multistrike by 105 131. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a cloak to increase multistrike by 200 250. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a ring to increase multistrike by 75 94. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a neck to increase versatility by 105 131. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a cloak to increase versatility by 200 250. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a ring to increase versatility by 75 94. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Colossus Permanently enchants a melee weapon to make your damaging melee strikes sometimes activate a Mogu protection spell, absorbing up to 375 469 damage. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Ethereal Shard (3). Tools: Runed Copper Rod.
  • Dancing Steel Permanently enchants a melee weapon to sometimes increase your Strength or Agility by 82 103 when dealing melee damage. Your highest stat is always chosen. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (12), Sha Crystal (10). Tools: Runed Copper Rod.
  • Elemental Force Permanently enchants a melee weapon to sometimes inflict 150 188 additional Elemental damage when dealing damage with spells and melee attacks. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod.
  • Exceptional Strength Permanently enchants bracers to increase Strength by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a cloak to increase critical strike by 200 250 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a neck to increase critical strike by 140 175. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a ring to increase critical strike by 100 125. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a neck to increase haste by 140 175. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a cloak to increase haste by 200 250 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a ring to increase haste by 100 125. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a neck to increase mastery by 140 175. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a ring to increase mastery by 100 125. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a cloak to increase mastery by 200 250 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a neck to increase multistrike by 140 175. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a cloak to increase multistrike by 200 250 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a ring to increase multistrike by 100 125. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a neck to increase versatility by 140 175. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a cloak to increase versatility by 200 250 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a ring to increase versatility by 100 125. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Glorious Stats Permanently enchants chest armor to increase all stats by 4 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (2), Mysterious Essence (3). Tools: Runed Copper Rod.
  • Greater Agility Permanently enchants bracers to increase Agility by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Greater Haste Permanently enchants a pair of boots to increase haste by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (2), Mysterious Essence. Tools: Runed Copper Rod.
  • Greater Haste Permanently enchants gloves to increase haste by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4). Tools: Runed Copper Rod.
  • Greater Parry Permanently enchant a shield to increase parry by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (3), Ethereal Shard. Tools: Runed Copper Rod.
  • Greater Precision Permanently enchants a pair of boots to increase crit by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (2), Mysterious Essence. Tools: Runed Copper Rod.
  • Greater Protection Permanently enchants a cloak to increase Stamina by 10 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Ethereal Shard (2). Tools: Runed Copper Rod.
  • Jade Spirit Permanently enchants a melee weapon to sometimes increase your Intellect by 82 103 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 38 47. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (4), Sha Crystal (10). Tools: Runed Copper Rod.
  • Major Dodge Permanently enchants bracers to increase dodge by 8 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (8), Mysterious Essence (2). Tools: Runed Copper Rod.
  • Major Intellect Permanently enchants a shield or off-hand item to increase Intellect by 8 10. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod.
  • Mark of Blackrock Permanently enchants a melee weapon to sometimes increase Bonus armor by 500 for 12 sec. Effect can only occur when you are below 50% health. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
  • Mark of Bleeding Hollow (New) Permanently enchants a melee weapon to sometimes increase mastery by 500 for 12 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
  • Mark of the Shattered Hand Permanently enchants a melee weapon to sometimes bleed your enemy for 6,198 1,500 damage, plus an additional 4,500 damage over 6 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
  • Mastery Permanently enchants bracers to increase mastery by 8 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4). Tools: Runed Copper Rod.
  • Mighty Spirit Permanently enchants chest armor to increase Spirit by 10 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4). Tools: Runed Copper Rod.
  • Pandaren's Step Permanently enchants a pair of boots to increase movement speed slightly and mastery by 7 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4), Mysterious Essence (3). Tools: Runed Copper Rod.
  • River's Song Permanently enchants a melee weapon to sometimes increase your dodge by 82 83 for 7 sec when dealing melee damage. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: River's Heart, Mysterious Essence (50). Tools: Runed Copper Rod.
  • Super Intellect Permanently enchants bracers to increase Intellect by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Super Resilience Permanently enchants chest armor to increase PvP Resilience by 10 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (3), Mysterious Essence. Tools: Runed Copper Rod.
  • Super Strength Permanently enchants gloves to increase Strength by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (3), Mysterious Essence, Ethereal Shard. Tools: Runed Copper Rod.
  • Superior Critical Strike Permanently enchants a cloak to increase critical strike by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence. Tools: Runed Copper Rod.
  • Superior Expertise Permanently enchants gloves to increase haste by 8 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (2). Tools: Runed Copper Rod.
  • Superior Intellect Permanently enchants a cloak to increase Intellect by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (3), Mysterious Essence (3). Tools: Runed Copper Rod.
  • Superior Mastery Permanently enchants gloves to increase mastery by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod.
  • Superior Stamina Permanently enchants chest armor to increase Stamina by 15 19. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4), Mysterious Essence. Tools: Runed Copper Rod.

Engineering
  • Hemet's Heartseeker (New) Engineering. 2 sec cast. Reagents: Gearspring Parts (29), Sorcerous Fire (3), Sorcerous Air (5). Tools: Arclight Spanner.
  • Mecha-Blast Rocket (New) Engineering. 2 sec cast. Reagents: Gearspring Parts (4), Sorcerous Fire. Tools: Arclight Spanner.
  • Shieldtronic Shield (New) Engineering. 2 sec cast. Reagents: Gearspring Parts (4), Sorcerous Fire. Tools: Arclight Spanner.
  • Spinal Healing Injector Permanently attaches a specialized injector kit to your belt, allowing you to heal yourself for 3,000 42,500 every minute. Shares a cooldown with potions. Requires an Engineering skill of 450 or higher to operate. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.

Inscription

Jewelcrafting
  • Greater Multistrike Taladite Name Changed from Greater Multi-Strike Taladite to Greater Multistrike Taladite
  • Multistrike Taladite Name Changed from Multi-Strike Taladite to Multistrike Taladite
  • Taladite Crystal Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit. Reagents: Blackrock Ore (20), True Iron Ore (10). Tools: Jeweler's Kit.
  • Taladite Crystal Jewelcrafting. 1.5 sec cast. 1 sec cooldown. Tools: Jeweler's Kit. Reagents: Blackrock Ore (20), True Iron Ore (10). Tools: Jeweler's Kit.

Leatherworking
  • Draconic Leg Reinforcements Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 14 and critical strike by 8 18 and critical strike by 10. Draconic leg reinforcements cause the item to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Heavy Leg Reinforcements Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 22 and dodge by 8 27 and dodge by 10. Heavy leg reinforcements cause the item to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Primal Leg Reinforcements Permanently attach primal leg reinforcements onto your pants, increasing Agility by 14 and critical strike by 8 18 and critical strike by 10. Primal leg reinforcements cause the item to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Riding Harness Name Changed from Leather Chew Toy to Riding Harness
  • Small Football (New) The two yolk seal is able to resist most pet slobber. Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (2), Twin-Yolked Egg.

Tailoring
  • Master's Spellthread Permanently embroiders your pants with master's spellthread, increasing Intellect by 14 and critical strike by 8 18 and critical strike by 10. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 3. 4 sec cast. Reagents: Eternium Thread (3).
  • Murloc Chew Toy (New) The lily's dye gives just the right color. Tailoring. 2 sec cast. Reagents: Sumptuous Fur (2), Brightwater Lily.
  • Sanctified Spellthread Permanently embroiders your pants with sanctified spellthread, increasing Intellect by 14 and Spirit by 8 18 and Spirit by 10. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 3. 4 sec cast. Reagents: Eternium Thread (3).

Page 10 of 299 FirstFirst ...
8
9
10
11
12
20
60
110
... LastLast

Site Navigation