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by Published on 2013-03-04 08:17 AM

Update 3: Notes changed out to the official notes. No mention of the engineering items.
Update 2: Ghostcrawler shared some last minute notes and changes.
Update: Throne of Thunder Raid Schedule added!

Patch 5.2 Live This Week
Patch 5.2 is going live this week!





New World Bosses - Nalak and Oondasta
Nalak and Oondasta are the two new World Bosses added in Patch 5.2. You can find Nalak on the Isle of Thunder after the final stage has been unlocked and Oondasta on the Isle of Giants north of Kun-Lai Summit. Nalak is the equivalent of the Sha of Anger and Oondasta is tuned for Heroic difficulty raid groups.

Don't forget that the Mists of Pandaria world bosses now all use the new Tap to Faction system, offering anyone on the same faction as the group who tagged it a chance to take part in the kill and receive loot. The respawn time on bosses has also been reduced.




New Raid - Throne of Thunder
Get ready to down the new bosses in the Throne of Thunder by reading the encounter journal and watching guides!









Armor Sets





New Reputation Gear
Patch 5.2 adds three new factions: Kirin Tor Offensive (A) and Sunreaver Onslaught (H) with reputation from daily quests and Shado-Pan Assault with reputation from raiding in any difficulty. All of the gear that is item level 496 or higher will cost Valor Points.




Shado-Pan Assault

Level Type Spec Slot Name
522NeckTankNeck Vanguard's Battletags
522NeckMeleeNeck Striker's Battletags
522NeckSpell SpiritNeck Mender's Battletags
522NeckPhysical DPSNeck Flanker's Battletags
522NeckSpell DPSNeck Destroyer's Battletags
Level Type Spec Slot Name
522TrinketTrinket Steadfast Talisman of the Shado-Pan Assault
522TrinketTrinket Vicious Talisman of the Shado-Pan Assault
522FingerTankFinger Loop of the Shado-Pan Assault
522FingerMeleeFinger Band of the Shado-Pan Assault
522FingerSpell SpiritFinger Ring of the Shado-Pan Assault
522FingerPhysical DPSFinger Seal of the Shado-Pan Assault
522TrinketPhysical DPSTrinket Brutal Talisman of the Shado-Pan Assault
522FingerSpell DPSFinger Signet of the Shado-Pan Assault
522TrinketSpell DPSTrinket Soothing Talisman of the Shado-Pan Assault
522TrinketSpell DPSTrinket Volatile Talisman of the Shado-Pan Assault
522ClothSpell SpiritWrists Bracers of Shielding Thought
522ClothSpell DPSWrists Troll-Burner Bracers
522LeatherSpell SpiritWrists Hearthfire Armwraps
522LeatherPhysical DPSWrists Willow-Weave Armbands
522MailSpell SpiritWrists Spiritcaller Cuffs
522MailPhysical DPSWrists Powderburn Bracers
522PlateTankWrists Axebinder Wristguards
522PlateMeleeWrists Bonecrusher Bracers
522PlateSpell SpiritWrists Softscar Armplates
Level Type Spec Slot Name
522BackTankBack Many-Layered Scalecloak
522BackMeleeBack Spikeshard Greatcloak
522ClothSpell SpiritLegs Wisp-Weave Pantaloons
522ClothSpell SpiritHands Ghostbinder Grips
522BackSpell SpiritBack Dreamweaver Drape
522BackPhysical DPSBack Longshot Forestcloak
522ClothSpell DPSLegs Charfire Leggings
522ClothSpell DPSHands Flameweaver Handwraps
522BackSpell DPSBack Shadowspike Cloak
522LeatherPhysical DPSLegs Legguards of Hidden Knives
522LeatherPhysical DPSHands Daggerfinger Clutches
522LeatherSpell DPSLegs Trousers of Waning Shadow
522LeatherSpell DPSHands Gloves of Enduring Renewal
522MailPhysical DPSLegs Homeguard Leggings
522MailPhysical DPSHands Gauntlets of the Longbow
522MailSpell DPSLegs Kilt of Rising Thunder
522MailSpell DPSHands Totemshaper Gloves
522PlateTankLegs Thunderbreaker Legplates
522PlateTankHands Stoneward Handguards
522PlateMeleeLegs Vaultbreaker Greaves
522PlateMeleeHands Bloodstained Skullsqueezers
522PlateSpell DPSLegs Legguards of Renewal
522PlateSpell DPSHands Touch of Soothing Mists
Level Type Spec Slot Name
522ClothSpell SpiritChest Robes of Misty Bindings
522ClothSpell SpiritWaist Girdle of Glowing Light
522ClothSpell DPSChest Fire Support Robes
522ClothSpell DPSWaist Firestrike Cord
522LeatherSpell SpiritChest Raiment of Silent Stars
522LeatherSpell SpiritWaist Martiean's Splitleaf Girdle
522LeatherPhysical DPSChest Roofstalker Shadowwrap
522LeatherPhysical DPSWaist Darkfang Belt
522MailSpell SpiritChest Skinsealer Tunic
522MailSpell SpiritWaist Cracklebite Links
522MailPhysical DPSChest Carapace of Segmented Scale
522MailPhysical DPSWaist Nightflight Chain
522PlateTankChest Breastplate of Brutal Strikes
522PlateTankWaist Reinforced Spiritplate Girdle
522PlateMeleeChest Gianttooth Chestplate
522PlateMeleeWaist Swordhook Slingbelt
522PlateSpell SpiritChest Hauberk of Gleaming Fire
522PlateSpell SpiritWaist Waistplate of Channeled Mending
Level Type Spec Slot Name
522ClothSpell SpiritShoulders Halo-Graced Mantle
522ClothSpell DPSShoulders Frost-Kissed Shoulderwraps
522ClothSpell DPSShoulders Shoulders of Demonic Dreams
522LeatherSpell SpiritShoulders Heartroot Shoulderguards
522LeatherPhysical DPSShoulders Wallwalker Spaulders
522MailSpell SpiritShoulders Lightning Strike Mantle
522MailPhysical DPSShoulders Targetblinder Spaulders
522PlateTankShoulders Sparksmasher Pauldrons
522PlateMeleeShoulders Sightblinder Shoulderguards
522PlateSpell SpiritShoulders Shoulderguards of Potentiation

Kirin Tor Offensive / Sunreaver Onslaught

Level Type Spec Slot Name Req. Standing
476ClothSpell SpiritWaist Shan'ze Scholar's GirdleHonored
476ClothSpell DPSWaist Pain-Binder GirdleHonored
476ClothSpell DPSWaist Belt of Loa CharmsHonored
476LeatherSpell SpiritWaist Cinch of the Dead Forest's VigilHonored
476LeatherPhysical DPSWaist Skumblade-Tooth GirdleHonored
476MailSpell SpiritWaist Skumblade Ritualist LinksHonored
476MailPhysical DPSWaist Rotting Bog CinchHonored
476PlateTankWaist Thunder Caressed WaistguardHonored
476PlateSpell SpiritWaist Girdle of Shan'ze GloryHonored
496BackTankBack Cloak of the Immortal GuardianRevered
496BackMeleeBack Shan'ze Partisan's GreatcloakRevered
496BackSpell SpiritBack Shan'ze Gravetender CloakRevered
496BackPhysical DPSBack Thunder-Chaser CloakRevered
496BackSpell DPSBack Static-Collecting CloakRevered
496FingerTankFinger Ancient Overlord's Onyx BandExalted
496FingerMeleeFinger Refurbished Seal of JinExalted
496FingerSpell SpiritFinger Ancient Primalist's SealExalted
496FingerPhysical DPSFinger Refurbished Band of JinExalted
496FingerSpell DPSFinger Restored Hexxer's SignetExalted
90Mount Reins of the Golden Primal DirehornExalted
Level Type Spec Slot Name Req. Standing
476ClothSpell SpiritWaist Shan'ze Scholar's GirdleHonored
476ClothSpell DPSWaist Pain-Binder GirdleHonored
476ClothSpell DPSWaist Belt of Loa CharmsHonored
476LeatherSpell SpiritWaist Cinch of the Dead Forest's VigilHonored
476LeatherPhysical DPSWaist Skumblade-Tooth GirdleHonored
476MailSpell SpiritWaist Skumblade Ritualist LinksHonored
476MailPhysical DPSWaist Rotting Bog CinchHonored
476PlateTankWaist Thunder Caressed WaistguardHonored
476PlateSpell SpiritWaist Girdle of Shan'ze GloryHonored
496BackTankBack Cloak of the Immortal GuardianRevered
496BackMeleeBack Shan'ze Partisan's GreatcloakRevered
496BackSpell SpiritBack Shan'ze Gravetender CloakRevered
496BackPhysical DPSBack Thunder-Chaser CloakRevered
496BackSpell DPSBack Static-Collecting CloakRevered
496FingerTankFinger Ancient Overlord's Onyx BandExalted
496FingerMeleeFinger Refurbished Seal of JinExalted
496FingerSpell SpiritFinger Ancient Primalist's SealExalted
496FingerPhysical DPSFinger Refurbished Band of JinExalted
496FingerSpell DPSFinger Restored Hexxer's SignetExalted
90Mount Reins of the Crimson Primal DirehornExalted


Legendary Quest Line Updated
Patch 5.2 adds some more story and some new legendary meta gems!

Audio



Achievements

Name Side Points Reward Category
Chapter III: Two Princes Discover the secrets of the mogu with Wrathion, and deliver to him the heart of the Thunder King.
25
Pandaria
Chapter IV: Judgement of the Black Prince [Coming Soon...]
25
Pandaria

Quests

Level Name Objective
90Meet Me UpstairsMeet Wrathion upstairs on the second floor of the Tavern in the Mists in the Veiled Stair.
90Secrets of the First EmpireCollect 20 Secrets of the Empire and 40 Trillium Bars.
90I Need a ChampionEarn Exalted Reputation with the Black Prince by defeating mogu, Zandalari, and saurok enemies on the Isle of the Thunder King.
90The Thunder ForgeProgress through the Isle of Thunder until you unlock the Thunder Forge. Meet Wrathion outside the Thunder Forge and complete his task.
90Spirit of the Storm LordProgress through the Isle of the Thunder King until you unlock the final courtyard. Obtain a Tempered Lightning Lance by thrusting the lance into Storm Lord Nalak and killing it.
90Echoes of the TitansCollect 12 x Titan Runestone from raid bosses in the Chambers of Flesh-Shaping and the Halls of Thunder.
90Heart of the Thunder KingSlay the Thunder King in the Halls of Thunder and collect the Heart of the Thunder King.
90The Crown of HeavenMeet Wrathion atop Mason's Folly in the Veiled Stair and collect your reward.
90A ReckoningContact Wrathion once your faction is ready to make its move. [To Be Continued in Patch 5.3...]

Rewards


Originally Posted by Blizzard (Blue Tracker / Official Forums)
The story goes on in Patch 5.2: Rise of the Thunder King and so too does the journey with the Black Prince, Wrathion, guiding the way. With the threat of the Thunder King and the mogu, Prince Wrathion seeks to delve even deeper into the source of mogu power. He'll enlist Azeroth’s mightiest heroes once more to aid him in finding out what it is. The search for information will take these heroes into the depths of the Thunder King’s Palace, and pit them against trials of perseverance and skill. Along the way, they’ll unlock the secrets to a new Legendary metagem, Crown of Heaven.



The game is afoot, but who will win in the end?

5.2 Changes and Things to Look Forward to
As with many patches, there will be new additions and changes to the Legendary quest line. Here’s a look at what’s in store (Spoiler Free Zone):


Warlock - Green Fire Quest Line
Patch 5.2 finally adds the Green Fire quest line for Warlocks. After finding the Sealed Tome of the Lost Legion as a somewhat rare drop, you combine the tome with a Healthstone to bind it to you. If you want to test the quest line on the PTR, you can get it as a guaranteed drop from an NPC near the Shado-Pan Garrison.

Once bound, you begin with a quest to find the origins of the tome by speaking with your demons. Each demon will tell you something different about it. You then take the tome to a Warlock Trainer to find out more.

Your Warlock trainer will recognize that the tome is important to the Council of the Black Harvest, and ask you to read through Part One of Legacy of the Masters.

You will then need to look through Jubeka's Journal and find fragments in Hellfire, Blade's Edge, Netherstorm, and Shadowmoon Valley. At three of the fragments, you will witness a memory, of which you can find the text below.


You then follow the soulstone that was created by the fragments to the gates of the Black Temple, find the mark on the door, and enter the scenario. After defeating Kanrethad, you are granted Green Fire!



Isle of Thunder
Upon logging in to Patch 5.2, you will be sent to the Horde camp near Shadopan Garrison, in Townlong Steppes. Scout Captain Elsia will escort you to the Isle of Thunder and then you have a brief conversation with Lor'themar Theron. After speaking with him, he will ask for your help in establishing a base on the island.

Upon completing the The Assault on Zeb'tula (Video) or The Assault on Shaol'mara, you have established a small base on the island. The isle contains the new daily quests, raid, and rare spawns, as well as quartermasters for all of the new factions.


Before tackling any daily quests, you need to select your quest set for the day. You can choose between the PvE quests with PvE rewards (slightly slower to complete) or the PvP quests with PvP rewards (slightly faster to complete). The rewards from the final stage of the Isle of Thunder quests are below, but they start out slightly lower.

PvE Daily Quests
PvP Daily Quests

The PvE quests involve doing a set of four quests in three areas, and then a final quest to kill an elite. While questing in the Ihgaluk Crag, you are transformed into a Saurok, allowing you to run quickly, jump higher, travel without being attacked, and take almost no fall damage. This disguise is dropped whenever you are in combat.


The PvP quests can be done without engaging in combat with any other players, killing guards at the other faction's base instead. If you are on a PvE realm, be aware that taking any of the PvP quests will flag you for PvP while they remain in your logs.

Assuming it is part of the PvP quest set every day, it is a good idea to complete Charged Moganite first, as it gives you a 5% move speed buff for 15 minutes. Keep in mind that you have to carry the object back from the center of the island without mounting or dying. The remaining quests are fairly simple, kill NPCs/players, rescue scouts, plant bombs, and infiltrate the other faction's base to retrieve an object.

The final quest will reward you with a Sunreaver Bounty or Arcane Trove. This can contain a Great Pandaren Banquet, Shan'ze Ritual Stone, Shado-Pan Assault Insignia, Sunreaver Onslaught Insignia, Mote of Harmony, and Elder Charm. Keep in mind that Elder Charms are only used for the Patch 5.0 raids and items used in the Troves of the Thunder King scenario, not the new Patch 5.2 raids.

The new factions don't sell any gear for Valor Points, only gold. You can earn more reputation from them by using Sunreaver Onslaught Insignia / Greater Sunreaver Onslaught Insignia. The 25 Rep insignia can be found in the Sunreaver Bounty or purchased for 1 x Tattered Historical Parchments. The 250 Rep insignia can be purchased for 10 x Tattered Historical Parchments. The Parchments are looted from chests in the Troves of the Thunder King scenario.

If you really need more rep from them, you are able to apply your bonus reputation from the first Scenario and Heroic Dungeon of the day towards the faction as well, earning an extra 750 reputation from the dungeon and 325 from the scenario.


Thunder Forge
Unlocking the Thunder Forge is part of the 5.2 legendary quest line and will allow you to begin crafting Lightning Steel Ingots for the new replica Blacksmith weapons.



Troves of the Thunder King Scenario
Patch 5.2 makes use of solo scenarios for several storytelling purposes, but one of the scenarios is purely to give you loot! To enter the scenario, you need to acquire a Key to the Palace of Lei Shen. This key drops very rarely from mobs on the Isle of Thunder, more often from rare spawns on the Isle of Thunder, and in the rare spawn chests that appear on the isle. You can read more about this scenario in this post.





Solo Storytelling Scenarios
Each stage of the Isle of Thunder unlocks another storytelling scenario, which can be played through once. These must all be done, even if the Isle is already unlocked on your realm, allowing everyone to experience the story, even if they got started late. Each faction has a separate but very similar version of the scenario.





New Pandaria Rare Spawns
Patch 5.2 brings us some new rare spawn mobs along the coast of the zones in Pandaria. They drop a Big Bag of Zandalari Supplies that contains Sha Crystal, Ethereal Shard, Mysterious Essence, and Spirit Dust. They also drop a Small Bag of Zandalari Supplies that contains gold, ores, and motes.

You can find these rare spawns in locations along the coast in each zone. The Zandalari Warbringers will require a tank or healer, or both, depending on your gear. So far, they are the only ones that actually drop the mount. The Zandalari Scouts can easily be killed with two players, or even soloed depending on your gear and class.



Isle of Thunder Rare Spawns
The Isle of Thunder has ten rare spawn NPCs that must be killed to earn the Champions of Lei Shen achievement.


Ra'sha is the eleventh rare spawn. He is somewhat weaker than the others, not an elite, and drops Ra'sha's Sacrificial Dagger.

The rest of the rare spawns have a chance to drop a Key to the Palace of Lei Shen and Shan'ze Ritual Stone. Every kill also will reward you with a Tome of Valor. You can find a description of the encounter on the NPC pages.



Quest / Rare NPC Sharing
When you encounter another player killing a rare spawn or quest flagged NPC, you can just start to help them kill it. Doing so will increase the maximum health of the NPC by 50% and give you a chance to win loot, separate from the other player's chance. If someone else comes along to help out, this will increase the maximum health by another 50%, and give them a chance to win loot as well.

This system allows anyone from either faction, in your group, solo, or in another group to take part in killing these NPCs and get a chance at the loot, without affecting your loot chances. For now, it only works for the new rares and big quest mobs introduced in Patch 5.2. Please note that this does not work for normal quest mobs (Kill 20 of X...), only the bigger ones that are usually named and have an icon on their unit frame.



Isle of Giants
The Isle of Giants is full of many colors and types of dinosaurs, as well as the new Heroic difficulty world boss, Oondasta. All of them have several million health and drop a few Giant Dinosaur Bones, which can be turned in for gold, Mote of Harmony, Spirit of Harmony, Spectral Porcupette, or a Reins of the Bone-White Primal Raptor.

Each dinosaur will drop 1 to 9 bones, depending on luck and how much health they have. See the quest tables below for the amounts required for the rewards.

The Zandalari Dinomancers found on the Isle of Giants also have a chance to drop some of the new pets and tome needed to tame the Direhorns found there.



Level Name Rewards Money
90Giant Dinosaur Bone1 98
90More Giant Dinosaur Bones
1 98
90Many More Giant Dinosaur Bones
1 98
90A Large Pile of Giant Dinosaur Bones
1 98
90A Mountain of Giant Dinosaur Bones
1 98




PvP Changes



New Battle Pets
Patch 5.2 brings 23 new Battle Pets to World of Warcraft. They are obtained in many various ways, but they are almost all attached to the new 5.2 content in some way. Unfortunately, Pierre and the Pygmy Direhorn didn't make the cut and are now slated instead for Patch 5.3. In addition to the many balance/functionality changes announced for Battle Pets in the 5.2 Patch Notes, Simca has created an extensive list of Unannounced Battle Pet Changes.

Baby Pandas


Red Panda is the reward from completing the new quest Beasts of Fable, which requires you to defeat ten legendary 'elite' Battle Pets around Pandaria. Mountain Panda, Snowy Panda, and Sunfur Panda sometimes come from Fabled Pandaren Pet Supplies, which is the reward for completing the daily quest version of Beasts of Fable.

Baby Zandalari Raptors


From left to right, they are Zandalari Anklerender, Zandalari Toenibbler, Zandalari Kneebiter, and Zandalari Footslasher. These baby raptors drop from Zandalari Dinomancers on the Isle of Giants. On the PTR, the drop rate was extremely high (~25%), but it is unclear if it will remain that way on Live.

Tiny Carps


Tiny White Carp, Tiny Red Carp, Tiny Green Carp, and Tiny Blue Carp are the four new Fishing pets in Patch 5.2. The Tiny Blue Carp is found in Vale of Eternal Blossoms, the Tiny Green Carp is found in The Jade Forest, Valley of the Four Winds, and Krasarang Wilds, the Tiny Red Carp is found in Townlong Steppes and Dread Wastes, and the Tiny White Carp is found in Kun-Lai Summit and the coastal regions of Pandaria (saltwater catches in any zone).

Isle of Thunder Pets


Thundertail Flapper, Swamp Croaker, Electrified Razortooth, and Elder Python are located throughout the Isle of Thunder. They are all quite easy to find, though the highest concentrations of them are in the center 'jungle' portion of the island.

Throne of Thunder Raid Pets


Son of Animus, Living Sandling, and Ji-Kun Hatchling all come from the new Throne of Thunder raid. Ji-Kun Hatchling drops from Ji-Kun, the 6th Throne of Thunder boss. Living Sandling's location is not listed specifically in the Pet Journal. Son of Animus drops from Dark Animus, the 9th Throne of Thunder boss.

Other Patch 5.2 Pets


Spectral Porcupette is obtained by turning in 1000 Giant Dinosaur Bones, which requires you to kill a massive amount of dinosaurs on the Isle of Giants.

Spawn of G'nathus is a drop from G'nathus in Townlong Steppes, a massive underwater eel.

Sunreaver Micro-Sentry is a drop from a rare mob on the Isle of Thunder, Haywire Sunreaver Construct.

Gusting Grimoire comes from a new expansion for WoW TCG that came out just under two weeks ago, Betrayal of the Guardian. You can trade for the pet in-game with gold because it is cageable or you can buy it from a site such as WoW TCG Loot.


Alchemy
Alchemists can now discover the recipe for Zen Alchemist Stone.

Archaeology
Patch 5.2 adds Mantid Archaeology, with digsites in Dread Wastes and Townlong Steppes.


Blacksmithing
The new catch up spells will use Ghost Iron Bars to level Blacksmithing from 1 to 500, without requiring any other materials. This makes it no longer necessary to go and find the other ore types, if you are willing to pay or gather the Ghost Iron Ore. Keep in mind this will take a lot of ore, so purchasing old world ore might be cheaper.

Another addition is the Burning Crusade replica weapons, bringing back things like Stormherald, Reborn! The first tier of these weapons are unlocked when your server unlocks the Thunder Forge.

There are also the crafted eight slot item level 458 PvP sets to help you get started in PvP without farming lots of honor.

Finally, there are the new crafted item level 522 epic items for the Head and Foot slots, which require a new reagent Haunting Spirit, which is a likely successor to the Blood Spirits.



Engineering
Nothing appears in the official notes for Engineering, so it is possible that none of the items below made it in to Patch 5.2.

Engineers might be able to make a few new things in Patch 5.2, but sadly Pierre won't be in this patch.


Jewelcrafting
Jewelcrafters got a few new things in Patch 5.2:


Leatherworking
Leatherworkers get Leather and Mail item level 522 epic PvE gear and item level 458 PvP sets.

There are also two new ways to craft Magnificent Hide: one using 20 x Exotic Leather and the other using 20 x Prismatic Scale. Seven Magnificent Hides are needed to craft the new Magnificent Hide Pack.


Tailoring
Tailors can look forward to new item level 522 PvE gear that uses the new Haunting Spirit. There are also new item level 458 PvP gear sets.


Patch 5.2 - Darkmoon Faire Updates
In Patch 5.2, the Darkmoon Faire daily quests no longer reward a Darkmoon Prize Ticket directly, but instead reward a Darkmoon Game Prize.

This usually contains a Darkmoon Prize Ticket, but also has the chance to contain a Darkmoon Top Hat. If you aren't lucky enough to get one out of the prize, you can purchase one from Gelvas Grimegate for Darkmoon Prize Ticket x 10.

Patch 5.2 also adds the Darkmoon Fishing Cap, but no source has been determined for it yet.



Sunsong Ranch Work Orders
These quests will use eight plots of dirt each, allowing you to do two quests per day, and reward you with 400 rep each.

Level Name Rep Objective
90Work Order: Dominance Offensive IPlant 8 Red Blossom Leak Seeds on Sunsong Ranch.
90Work Order: Dominance Offensive II
Daily
400 Harvest 8 Ripe Red Blossom Leak plants and provide 40 Red Blossom Leaks for Domination Offensive.
90Work Order: Operation: Shieldwall IPlant 8 Witchberry Seeds on Sunsong Ranch.
90Work Order: Operation: Shieldwall II
Daily
400 Harvest 8 Ripe Witchberry plants and provide 40 Witchberries for Operation: Shieldwall.
90Work Order: Golden Lotus IPlant 8 White Turnip Seeds on Sunsong Ranch.
90Work Order: Golden Lotus II
Daily
400 Harvest 8 Ripe White Turnip plants and provide 40 White Turnips for the Golden Lotus.
90Work Order: Shado-Pan IPlant 8 Green Cabbage Seeds on Sunsong Ranch.
90Work Order: Shado-Pan II
Daily
400 Harvest 8 Ripe Green Cabbage plants and provide 40 Green Cabbages for the Shado-Pan
90Work Order: The August Celestials IPlant 8 Striped Melon Seeds on Sunsong Ranch.
90Work Order: The Klaxxi IPlant 8 Mogu Pumpkin Seeds on Sunsong Ranch.
90Work Order: The August Celestials II
Daily
400 Harvest 8 Ripe Striped Melon plants and provide 40 Stripped Melons for the August Celestials.
90Work Order: The Klaxxi II
Daily
400 Harvest 8 Ripe Mogu Pumpkin plants and provide 40 Mogu Pumpkins for the Klaxxi.


Sunsong Ranch Improvements
Along with the previously mentioned Work Orders, some other changes have come to Sunsong Ranch in Patch 5.2.

Nana Mudclaw has realized she is getting on in years and is looking for someone to take over the Tiller's Union. She asks you to see if Farmer Yoon is willing to take over, which he is! This results in him giving Sunsong Ranch to you for free.

Once you own the farm, the Work Orders board will appear and allow you to begin earning rep with various factions.

Merchant Greenfield also has received some upgrades, as he now sells bags of seeds that let you plant four patches at once. Each bag costs as much as 30 seeds and has 10 charges, allowing you to plant 40 seeds. Should you already have many seeds in your bags, his new assistant Milly Greenfield will exchange 30 seeds for a bag of seeds.



UI Changes
Patch 5.2 adds indicators to the UI for the new reputation improvements and overhauls the PvP UI. The default unit frames also show the amount your current shields will absorb.



AskMrRobot Updated
AskMrRobot is in the process of updating for Patch 5.2, so get started picking out your upgrades!



IcyVeins Updated
IcyVeins is in the process of updating their Throne of Thunder encounter guides, but it is never too early to start reading up on the new bosses.



OpenRaid Updated
OpenRaid is ready to go for creating your Patch 5.2 raids, with several runs already listed. If you want to try the Patch 5.0 raids with people from other realms, now is your chance!



WoWDB Addon Data Collection
Quickly populating the database with 5.2 additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have Curse Client already installed.

When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there. Be sure you have Curse Client open before you close WoW so that the data will upload!

If you have any WoWDB related feedback, you can post in this thread or send us an email.

by Published on 2013-03-02 09:39 AM

Improvement of Item Affixes, More on Console vs PC, Fan Creation of the Week: Silk Art

Patch 5.2 Dev Interviews
Gamebreaker got yet another chance to interview devs, this time speaking with Ion Hazzikostas and Ghostcrawler. Guildox also had the opportunity to talk to Ion about what to expect in the Throne of Thunder.

Gamebreaker - Dungeons and Raids
  • Large raid tiers have worked out well and will likely be continued in the future.
  • Tier 14 had a few too many hard DPS checks on Normal difficulty, so in Tier 15 you should beat Normal difficulty by mastering the mechanics, not having a certain amount of DPS.
  • The Throne of Thunder ended up linear because of the story being told. Future tiers may have a less linear path, similar to Blackwing Descent.
  • Players aren't really interested in Patchwerk style fights, as it turns in to fighting a target dummy with some different visuals.
  • Complex mechanics and a very strict DPS check might be too much for a Normal difficulty encounter, as most players can't flawlessly perform their rotations and avoid standing in the fire.
  • LFR is supposed to be optional, mostly for players that don't raid with a regular group. The Throne of Thunder LFR gear is slightly better than the normal Tier 14 drops. LFR will have a staggered release schedule, so Normal difficulty raiders shouldn't feel any pressure to do LFR initially.
  • Limited attempts is about stressing quality and not quantity of attempts. They were out of place in Normal difficulty Icecrown Citadel and the limit of ten was too low. It isn't expected that guild will have alts raids to try more attempts when working towards the World First kill.
  • You have to be in combat with a LFR boss for a while to actually get the stacking buff, so there are measures in place that will discourage wiping to get stacks of the buff.
  • There isn't a big concern about people tapping Nalak and then not fully participating in the fight, as this already happens with Sha of Anger. Oondasta is on the Isle of Giants, where there isn't enough player traffic for a player to just encounter a group fighting the boss by chance most likely.

Questing and Scenarios
  • Daily quests were supposed to be something to do after you finished raiding or other activities, allowing you to progress your character by going out in the world. Players should have been able to not do daily quests if they were not interested, without hurting their group.
  • The Patch 5.2 solo scenarios are used for storytelling, so you won't be able to run them more than once.
  • More three player scenarios will be added in future patches.
  • Blizzard is still figuring out how scenarios fit in to the game, as they haven't lived up to their full potential yet.

PvP
  • Item upgrades returning hasn't been decided upon yet, but it is unlikely that it will come back for PvP gear. It felt good for players to be able to upgrade their blue gear and have a high enough item level to do heroic dungeons or LFR, but it didn't feel good trying to figure out how to spend your Valor Points. Partial refunds or transferring upgrades from one item to another are potential solutions. Item upgrades were helpful in allowing guilds to continue progressing by slowly making the players stronger.
  • Reverting the silence and crowd control changes from early in the PTR was done to prevent healers from becoming too strong with the various instant heals they have. This kind of a change might be made in the next expansion.
  • There aren't enough rewards for PvP that are not gear.
  • The Conquest catch up system wasn't ready for this patch, but it will hopefully be in Patch 5.3.
  • Skirmishes are still on the todo list.

Guildox
  • Kicking turtles on the Tortos encounter and tracing constellations when fighting the Twin Consorts are two of the more interesting raid mechanics in Throne of Thunder.
  • Guilds that aren't done with Heart of Fear and Terrace of Endless Spring are likely going to run into difficulty keeping up with the fights much past Council of Elders (the third encounter).
  • No fights are designed to need three tanks this time around.
  • The Tier 14 progression might have taken longer than you would expect without gating, as the world first kills were often seconds away from being a wipe. The extra weeks allowed players to gear up more than they would have been able to otherwise.

Throne of Thunder Preview
Get ready to down the new bosses by reading the encounter journal and watching guides!









MMO-Champion Forums Moderator Recruitment
Good news everyone! We're recruiting moderators for the forums again! The amount of users and posts keeps increasing and we reached the point where we need some help before the trolls take over and play Whack-a-Mod in the Darkmoon Faire. I know it sounds fun, but I'm going to assume we don't want that.

Please be sure to read the entire post before applying!



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Folks, simulated DPS is not DPS. Please don't use it as evidence. We're not going to take it seriously. (Source)
Okay if simulated DPS isn't true how do you then chose how to buff or nerf specs? Do you "wing it" and hope it works? BS talk!
Our DPS isn't simulated. But there will always be some guess work because we can't predict perfectly what players will do. (Source)
Okay follow up question to that, how do you "find" classes or specs that aren't "where you want" if you don't rely on logs?
If statistics were easy the world wouldn't need statisticians. (Source)
So that's confirmed then? you balance around how much a class/spec is represented instead of performance? Fishing for answers!
We look at representation for sure, but that can be driven by a lot of things: class kit, art, tradition. (Source)
so do you look at class rep success rates/percentages. Popularity and success are not equal
Both popularity and efficacy are data points. There is a correlation but not often a strong one. (Source)

Every class/spec is viable. Not every class/spec is top for their role. Community too hung up on "the best spec/class".
Agree. (Source)

Hey homie, any chance for certain specs to get some love with the meta? Ele/Destro etc? Crazy some get near 8% and others ~1%.
We are still tweaking those gems. Agree that Ele doesn't benefit enough yet. (Source)

Hunter (Forums / Skills / Talent Calculator)
..shale spider for BM vs crane for MM. Damage buffs were great but bridging the gap between BM's and MM's utility could help
We buffed Chim Shot's healing (which I forgot to mention). It's not group utility per se, but is a thing BM / SV don't have. (Source)
your argu to nerf silance shot was removing blanket silance , then u revert blanket again but silance shot is still 24 sec cd
Hunters don't need any PvP buffs IMO. Worried they are trending too good in 5.2. (Source)

If movement does not challenge a hunter in pve now - what can? Tired of the hunter blowing away other ranged when we move.
Yet, they aren't winning meters overall are they? The game is better IMO when everyone has strengths and weaknesses. (Source)

really!!!! Dismiss Pet now has a 3 sec cast time, up from 2. prof you use a dart board to decide what to buff/nerff /facepalm
It is dumb to dismiss pets in PvP in order to get a different CC DR. You'll barely notice in PvE. (Source)

Mage (Forums / Skills / Talent Calculator)
Just making sure, you ARE aware that Mages bring nothing but DPS, right? Making us middle = making us get sat. Please fix?
Under that argument who doesn't get sat? Tanks and healers? Is this a hybrid tax deal? (Source)
All I'm saying is there's NO POINT to bring a Mage over a Warlock on the current PTR. Is that fair? I sure don't think so.
Raidbots (to use a site you can access) suggests 79K locks and 84K mages in 10H. Let's see if that ratio changes much in 5.2. (Source)
GC, I respect you a ton, but please tell me you didn't just compare LIVE ARCANE to LIVE AFFLICTION...
We can't compare the 5.2 pops yet. I'm just citing a "before" so we can see what the "after" looks like in a couple of months. (Source)

Mage gets deep buff(no glyph)+frost dmg buff, keeps 4s ImpCS. Minor nerf to pom ring, sheep anyone? CS>SS Mr Crab
You have to interrupt to keep the 4s CS, and the bomb detonation nerf is major. (Source)
Granted on the bomb nerf, though many mages already use tempest instead. I was refering to the 4s silence, not cd redux :3
Fair enough. The duration is the same. The cooldown will often be longer. (Source)

Is it the shield only or the damage portion of Incanter's Ward that can be dispelled, or both? Thanks.
Both IIRC. (Source)

Monk (Forums / Skills / Talent Calculator)
Why did you increase surging mist mana cost by 10%? The whole mistweaver community is clueless and angry, please explain
With numbers, we have to include how players perform and not just how they feel. (Source)

Paladin (Forums / Skills / Talent Calculator)
Ret is much less viable at high ratings? % of players in glad range is much lower than any other spec/class
It is really hard to isolate the effects of paladins who just go Holy because heals are always good and Holy is a little imba. (Source)
The ratio of high rated Rets to total Rets is very low. This proves Rets are weak.
Or that Holy is so OP that any sane paladin goes Holy. Analysis is never that simple or we would have solved all this long ago. (Source)
I PVP as a holy paladin and I agree. We've always been a defensive class. It was a mistake to give us so much CC.
But nobody used Holy before because they had no offensive pressure. They do now and they're popular. Just a bit OP. (Source)

Healing is a completely different role in arena. One does not simply switch from Ret for the first time and be 2200+ at Holy.
Of course not. But how many players have heard "No room for Ret - we'll take you if you swap to heals?" Happens all the time. (Source)

Priest (Forums / Skills / Talent Calculator)
Do you really think shadow priests are in a good position PVE wise ?? They are rly weak in both actual fights and theory craft
I can't vouch for the theorycraft. Do you have any 5.2 logs? (Source)
I'll post raid logs soon. But this is what we still look like single-target. http://t.co/rEXKEv9nyg
Stack ranks of simulation DPS are generally worthless. We have no way to know if each component is built with equal skill. (Source)

Shaman (Forums / Skills / Talent Calculator)
Thoughts on Ele/Enh gettings totems back while blanketed? The nerf was class wide when aimed at Resto only, pretty careless...
I've said before that we didn't like it for any shaman. Not okay for a weakish PvP spec to be annoying. That affects everyone. (Source)
Seriously offended by this.We pour our blood sweat and tears into Enhance PvP and all we get is "weakish PvP spec is annoying"
I was making a philosophical point, not a shaman point. The argument was "we need this broken thing in order to be viable." (Source)
it wasnt broken, it was unique. Remove blink too gc, mechanically its retarded to have short cd trinket.
Broken vs. unique is subjective, which is why we make the calls instead of leaving it up to the community. (Source)

dont you think druid shapeshifting is also broken, if totems were? why double standards?
Mechanics working different isn't double standards. It's mechanics working differently. (Source)

Warlock (Forums / Skills / Talent Calculator)
A big problem with locks and pets is that for aff/destro pets don't scale with mastery, which is the best stat for both specs.
That's not really a problem except for talents that let you opt out of having a pet. (Source)
do you think sacrifice was a mistake? i personally didnt want to play a warlock till i heard of that talent.
It's asking 2 questions at once: want DPS? Want a pet? (Source)
If you want your pet but Sac is more DPS you feel like you have to lose your pet. (Source)
ie: Sac DPS bonus should equal Pet DPS, so it's a choice of style rather than substance.
Or even a DPS loss since it's a convenience plus. (Source)
So you're basically admitting that pets are inconvenient? Wouldn't the better design be one that makes them worth having?
Pets are something you have to manage, like embers or cps or mana. Is the game more fun if we remove every such inconvenience? (Source)
lol. managing a pet is cool, but maybe DPS buffs (protectors) should affect them so many fights aren't "blizzard hates pets"
Pets are largely immune to raid damage. They have limitations on some fights, but aren't that big a deal to manage IMO. (Source)
"Pet's are something you have to manage" - GC and "[pets] aren't that big a deal to manage IMO" - GC WTF?
What are you trying to lawyer here? Yes, you have to manage pets. No, it's not rocket surgery to do so. (Source)

Warrior (Forums / Skills / Talent Calculator)
instead of each patch making execute more and more like cata y not just nerf the meta for warriors? instead of gimping for pvp
We looked at the meta, but DPS was still too high. Execute will still be great in PvP. (Source)

Why did Rampage ever got removed from fury warriors? In 10m it's often problematic, same for CM's where we lack buffs.
Feels to me like DPS warriors bring a ton of group utility these days. (Source)

Fury generates more rage in Defensive Stance than Arms. So which one is broken?
Def Stance isn't supposed to be illegal. You should just prefer Battle to max DPS. (Source)

I dont understand, Why do you keep making nerfs that effect prot warriors, we are the lowest DPS tanks by over 10k in parses
Which specifically? Execute? Won't that be like a 2% need for Prot? (Source)
Exec, SS and Revenge. The change with SS/Rev are good for offtanking though, but we still dps less than other tank classes.
SS / Revenge should help with MT'ing too. Why do you think DPS is still low? (Source)
just look at the logs, we are bottom of the dps. just critted for 3m on elegon and my dps still under the dk tank
They are a little low in 5.1 but that's why we buffed them. (Source)

Curse's WildStar PAX East After Party
If you are going to be at PAX East, you are invited to the WildStar PAX East After Party! There will be live music, a premium bar (with 2 drinks on the house), a loot bag, a red carpet style photo opportunity, as well as stations set up where you can try out the WildStar beta!

The best part? It's completely free! All you have to do is RSVP to receive your ticket.



The Daily Blink - Mingling with the Commonfolk
The Daily Blink has a recap of how Battlegrounds with the Blues went.

by Published on 2013-03-01 07:29 AM

Travis Day On The Salvation of Diablo 3

If you have been having recent connection issues to MMO-Champion, please report them in this thread

Patch 5.2 Dev Interviews
The pre-patch dev interviews have started! First up, GameBreaker and Vanion and interviewed Dave Kosak (Lead Quest Designer). There was a lot of elaboration on these points, so if you are interested in the subject, listen to the full interview.

Future
  • The unannounced feature will be in the last patch of the expansion and give players a lot of new content to play with. (Discussion)
  • Proving Grounds is still being worked on and will be added if it can be done well.
  • Hopefully we will continue to see a new patch every two to three months, continuing to alternate with raids and story.
  • For Mists of Pandaria the quest team originally wanted to do a class quest for every class, but it would have taken as much time as doing an entire zone. The choice came down to doing Townlong Steppes or class quests, and the content that everyone could enjoy won. We might see more class quests for just one class at a time in the future.
  • There will be no heroic Ragefire Chasm, but the experiments down there will come in to play in the near future.
  • Going to Northrend is going back in time as far as Dalaran goes. Present day Dalaran is in motion, but it may not be reflected in game.
  • The team is being organized to try and avoid having a really long final patch before the next expansion.

Scenarios
  • Shorter and more open scenarios feel better than the longer and more space constrained ones.
  • Patch 5.2 adds better rewards to the scenario bag and Patch 5.3 will add challenges to scenarios that reward bonuses. These will be something like timed runs or other ways to more skillfully complete it.
  • The new storytelling scenarios in Patch 5.2 can't be repeated, so make sure to take your time when you get to them. They are unlocked by the server first, and then by your character. This means you will get to see them no matter how late you join the war effort.

Questing and Raids
  • There isn't a lot of expected abuse of the new rare NPC sharing system expected, and even if players do hit the mob to increase its health, it doesn't make the fight super hard.
  • The Sealed Tome of the Lost Legion for the Warlock green fire quest will be a rare drop from the new rare spawns, bosses, and mobs on the Isle of Thunder. Later patches will likely increase the drop rate so that unlucky Warlocks will be able to get it.
  • There is no gating for Normal and Heroic mode, but Raid Finder will open up over a few weeks, starting "a couple weeks" after the patch launch and then opening another every "couple weeks".
  • Mists of Pandaria set out to provide lots of things for you to do, but daily quests ended up feeling more mandatory than they wanted. The Patch 5.2 daily quests feel less mandatory.

Gamebreaker
  • Old age killed Lei Shen the first time he died.
  • The dinosaurs came from the islands in the South Seas.
  • Patch 5.3 will focus on how the events in Pandaria have changed the factions back in Azeroth. After that, there is a coup within the Horde, the previously announced Siege of Orgrimmar in Patch 5.4.
  • The seventh Sha will eventually be revealed. (Discussion)
  • No hints relating to if Ra-den dies at the end of the fight or not, so we have to wait for someone to get that far.
  • The Titans are more interesting when they are cryptic.
  • There may have been too many cutscenes in Cataclysm, so now they are reserved for the bigger events.
  • Lor'themar Theron was mentioned as a potential future warchief.
  • Draenei lore and story will be revisited at some point in the future hopefully.
  • The stories being told need gameplay to go with them, so they have to pick and choose what will be the best choice for the more rapid patch releases.

PTR Class Balance
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here are some recent changes:


The mana changes were to help less well geared healers. The Beast Cleave change was because we felt Survival's multi-target damage was too far ahead. We don't mind good AE as a spec niche, but it shouldn't be so high that you feel like an absolute idiot for not swapping to that spec. (This is the same mentality we used when trying to tone down without destroying Combat rogues being good at cleaving.) The Fire changes were because we needed to nerf Fire to keep other mage specs competitive in PvE in 5.2, but we agree that nerfing Critical Mass unfairly targets less well geared players, and that the spec is just less fun if it crits too rarely. (Long term, we might investigate some of the non-linear percent scaling suggestions players have made.)

OpenRaid - Raid With Affinitii and AskMrRobot
If you are looking for something fun to do this weekend, Openraid is holding two raiding events (US-Horde) with Q&A at the end. Make sure your questions to AskMrRobot aren't already answered in their nice Patch 5.2 Items Recap.




Battlegrounds With The Blues Friday
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings Champions!

Tomorrow on the PTR Blizzard employees are going to be storming the Battlegrounds. We're going to be doing some stress testing in preparation of the upcoming 5.2 patch.

For your chance to match steel and spell with some of Blizzard's finest sign on to the PTR realms Friday 3/1/13 from 4:30-6:30pm PST and queue up for Random Battlegrounds.

We'll be queuing as teams, you'll be able to distinguish us by our guilds "Blizzard Horde" and "Blizzard Alliance".

See you on the fields of honor!

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
Why would tapping be "worse" than griefing?Player gets occasional benefit of a tap, so what?
Because you stand around waiting for the mob to respawn angry that there are other players of your faction nearby. (Source)
during dailies it was annoying...now they can grief. It will prove to be disastrous. Please revert this
We had orders of magnitude more complaints about competing to get the first tap. (Source)

Have you considered showing the entire raid what everyone is winning in LFR? It won't fix the problem, but might reduce rage.
Yeah. Initially we were worried about spam + players not understanding system and getting mad that someone took "their" item. (Source)

Would it be so hard to program per-player safeguards against too much bad luck ?
The programming isn't hard. The design is a little harder to prevent weird exploit behavior but is something we're working on. (Source)

If I have 5.0 LFR loot bags in inventory, will waiting until 5.2 to open them give me a chance at extra stuff?
No, you should go ahead and open the bag. Only new ones will benefit. (Source)

will 5.0 normal mode drop rates be buffed in 5.2? Would help organized groups with catch-up.
Drop rates are already 100% in N and H. We are buffing LFR rates and bonus roll chance in all difficulties for 5.0. (Source)

I just enjoy the irony - you design a boss for cutting edge progression guilds, yet tell us it's not part of progression.
I don't honestly remember the conversation any more. Ra-Den is hard. If players complain, imagine us cackling (ominously). (Source)
Oh, it's great to throw hardcore raiders a bone like this. Just remember there's no such thing as an "optional" boss to us.
Just don't ask us to nerf it so that you can be a 13/13 guild. (Source)

And that's not my standard. That's standard.
The intent of Ra-Den is to be insanely difficult. Most heroic guilds should not consider him a part of progression. (Source)
Those two statements conflict with each others. Also, just because you say people "shouldn't" doesn't mean they won't.
They can consider whatever they want. I'm just stating our design intent and clarifying it publicly. The next move is theirs. (Source)
From Ian's blue posts: "Of course I know there's no such thing as an optional boss in progression..."
He and I don't disagree. But we'll probably see a lot of 11/13 guilds because Ra-Den and heroic Lei Shen are very hard. (Source)
Still, if one guild kills Ra-Den first and another Lei Shen, which guild will be considered "World First"? My guess: Ra-Den.
That's always an issue. Who wins, the guild who kills the first 3 easy H bosses or the one who skips to the 4th hard H boss? (Source)
Shouldn't this not be possible? I thought Ra-Den required killing LS on Heroic (which required a full H clear?)
Yes, that is correct. My point was that I am confused by this weird "Is Ra-Den part of progression or not?" conversation. (Source)
Feel like some saying “We’re a HC guild, ergo we consider Ra-Den part of progress, ergo you have to nerf him to be accessible.” Huh? (Source)
Both you and Ian suggest that Ra-den is "optional" to progression, when the raiding community thinks otherwise is gist of it.
We just don't want less hardcore heroic guilds to be sad if they can't beat him. He's not designed for them. (Source)

PvP
what happened to 5 man queues to rbg you talked about in the pvp blog?
Still in the plan, just not for 5.2. It's a lot of work, but work we want to do. (Source)

It takes 29 wins to cap conquest in reg bgs. At 50% win ratio that is 58 wins per week, too much?
The idea is really to do RBGs or Arenas to earn Conquest. (Source)

Why is honor gear in next season worse than conquest gear in this season? It was the other way around before. Why the change??
So it isn't the most attractive gear for new 90s to skip over all the PvE content. (Source)

The proliferation of untrinketable CC (RoP, Solar Beam, Fists of Fury...) is a dangerous trend in PvP.
Agree. (Source)

i mean 1 team tied to rating. make more than one team or make another system please so i can play with others too
Yeah, that's what I meant with my tweet a few weeks ago. Teams can be a barrier to playing with friends. (Source)

That new rare technology to increase health per player attacking: possible for Alterac Valley NPCs? Would solve so much.
Potentially, yeah. And then AV is perfect, right? Right? (Source)

Curse is Hiring!
Due to continuing growth, Curse is looking to fill many positions in the near future! If you're looking for a chance to get into the industry, this may be the opportunity you've been seeking. All open positions are on site in Huntsville, AL.


For more information on working at Curse, please head to our Jobs page.


The Daily Blink - The Society of Creative Arcan-onism
The Daily Blink shares a reenactment of Vanilla with us. Click through for the full comic.

by Published on 2013-02-27 10:03 PM

Patch 5.2 Trailer - The Thunder King

Patch 5.2 PTR - Build 16650
Build 16650 will be deployed to the PTR realms soon.

New Items
Almost all of these items are Oondasta's loot table!

Level Type Spec Slot Name
90Junk Tome of Valor
522NeckTankNeck Lootraptor's Amulet
522FingerTankFinger Achillobator Ring
522NeckMeleeNeck Overcompensating Chain of the Alpha Male
522FingerMeleeFinger Ring of King Kangrom
522NeckSpell SpiritNeck Choker of Stygimolochy
522FingerSpell SpiritFinger Ring of Shamuru
522NeckPhysical DPSNeck Necklace of the Hazillosaurus
522FingerPhysical DPSFinger Forzarra's Last Meal
522NeckSpell DPSNeck Amulet of the Titanorex
522FingerSpell DPSFinger Eye of Oondasta
522ClothSpell SpiritChest Robes of Zalmoxes
522ClothSpell SpiritHands Gloves of Varsoon the Greater
522ClothSpell DPSChest Waistband of Elder Falcarius
522ClothSpell DPSWaist Girdle of Dimorphodontics
522ClothSpell DPSWaist Terrorful Weave
522ClothSpell DPSHands Gloves of Tyranomancy
522LeatherSpell SpiritChest Fancifully Frilled Tunic
522LeatherSpell SpiritWaist Belt of Crushed Dreams
522LeatherPhysical DPSChest Vest of the Bordomorono
522LeatherPhysical DPSWaist Girdle of the Derrodoccus
522LeatherPhysical DPSHands Gloves of Gastric Rumbling
522LeatherSpell DPSHands Gloves of Unliving Fossil
522MailSpell SpiritChest Mail of the Mosschopper
522MailSpell SpiritWaist Belt of the Arch Avimimus
522MailPhysical DPSChest Gorgoraptor Scale Chest
522MailPhysical DPSWaist Belt of the Dying Diemetradon
522MailPhysical DPSHands Therapsid Scale Gloves
522MailSpell DPSHands Orndo Mando's Gloves
522PlateTankChest Breastplate of the Iguanocolossus
522PlateTankWaist Voolar's Bloodied Belt
522PlateMeleeChest Tyrant King Battleplate
522PlateMeleeWaist Belt of the Tyrannotitan
522PlateMeleeHands Vulcanodon Gauntlets
522PlateMeleeHands Carnotaur Battlegloves
522PlateSpell SpiritChest Scorched Spiritfire Drape
522PlateSpell DPSWaist Waistband of Furious Stomping
522PlateSpell DPSHands Skullsmashing Gauntlets


Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)
Frost
  • Icy Talons now increases melee attack speed by 25%, up from 15%.

Mage (Forums, Talent Calculator)

Arcane

Fire
  • Critical Mass now multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.20, down from 1.3.

Monk (Forums, Talent Calculator)
Windwalker
  • Rising Sun Kick debuff causes all targets within 8 yards to take an increased 10% damage from your abilities, down from 15%.

Paladin (Forums, Talent Calculator)
Retribution
  • Sword of Light now increases the damage you deal with two-handed melee weapons by 15%, up from 10%.

Rogue (Forums, Talent Calculator)
Combat
  • Vitality now increases your Attack Power by 30%, down from 35%.

Warlock (Forums, Talent Calculator)
Talents
  • Grimoire of Sacrifice Affliction and Demonology now share a tooltip, with Affliction sacrifice increasing the power of many of your single target spells by 30%, down from 35%.

Affliction
  • Haunt debuff now increases all damage done by your spells on the target by 30% for 8 sec, up from 25%.

Destruction

Warrior (Forums, Talent Calculator)
  • Execute damage and AP scaling increased by 13%.

Raid & Dungeon Abilities
  • Acid Rain Spits a globule of acid at a random enemy, inflicting 300,000 390,000 Nature damage to all players upon impact. The damage of Acid Rain is reduced the further enemies are from the point of impact. Instant.
  • Biting Cold Blasts an enemy with ice, inflicting 85,000 94,000 Frost damage and afflicting them with Biting Cold. Limited to 1 target. 1.5 sec cast. 45 sec cooldown.
  • Biting Cold Inflicting 85,000 Inflicting 115,000 Frost damage to all allies within 4 yards every 2 sec. for 30 sec. Instant.
  • Cosmic Barrage Channeling a Cosmic Barrage. 3.5 3 sec cast (Channeled). 10 sec cooldown.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Frozen Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Flaming Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Venomous Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Explosive Slam The golem slams the ground, inflicting 200,000 175,000 Fire damage to enemies within 9 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec. 15 yd range. 2.5 sec cast.
  • Frostbite Blasts an enemy with ice, inflicting 100,000 110,000 Frost damage and afflicting them with 5 stacks of Frostbite. 500 yd range. 1.5 sec cast.
  • Frostbite Inflicting 15,000 Inflicting 22,000 Frost damage to all allies within 4 yards every 1 sec. for 30 sec. Standing within 4 yards of allies reduces the stacks of Frostbite. 500 yd range. Instant.
  • Frozen Bolt Shoots a bolt of frost at a nearby enemy target every 1 sec. dealing 100,000 80,000 Frost damage and slowing movement speed by 20% for 2 sec. Limited to 1 target. Instant.
  • Impale Inflicts normal damage plus 20,000 bleed damage every 1 40,000 bleed damage every 2 second. This effect stacks. 20 yd range. Instant.
  • Lightning Nova Emits a pulse of lightning, inflicting 300,000 200,000 Nature damage to enemies within 8 yards every 3 sec. Instant.
  • Quicksand Inflicts 125,000 Inflicts 137,500 Nature damage every second. Unlimited range. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Frost damage to all enemies. The damage of Rampage is increased by 25% for each additional Frozen Head. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Fire damage to all enemies. The damage of Rampage is increased by 25% for each additional Flaming Head. Instant.
  • Rampage Horridon goes on a rampage after seeing his master fall, increasing damage dealt by 100% 50% and attack speed by 50%. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Arcane damage to all enemies. The damage of Rampage is increased by 25% for each additional Arcane Head. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Nature damage to all enemies. The damage of Rampage is increased by 25% for each additional Venomous Head. Instant.
  • Rampage Megaera begins to rampage, inflicting 45,000 52,000 Elemental damage to all enemies. The damage of each element is increased by 25% for each additional head of that element. Instant.
  • Reckless Charge Kazra'jin charges recklessly at a player, inflicting 75,000 90,000 Nature damage in a line towards his target and knocking all players within 5 yards back when he lands. 100 yd range. Instant.
  • Reckless Charge Kazra'jin charges recklessly at a player, inflicting 75,000 90,000 Nature damage in a line towards his target and knocking all players within 5 yards back when he lands. Instant.
  • Sand Bolt Hurls a bolt of sand at an enemy, inflicting 150,000 165,000 Nature damage to them and all enemies within 5 yards. 300 yd range. Instant.
  • Sandstorm Summons a deadly sandstorm that inflicts 35,000 38,500 Nature damage to all players every second for 8 sec. Instant.
  • Torrent of Ice Channels a beam of ice at at an enemy, inflicting 42,500 60,000 Frost damage at the point of contact every 0.5 sec. for 8 sec. The beam freezes the ground in its wake, inflicting 68,000 Frost damage and slowing movement speed every second to all enemies who touch it. Instant.
  • Volatile Mutation Inflicts 2,000,000 Inflicts 100,000 Nature damage and grants a harmful mutation. Instant.
  • Wrath of the Loa Smites an enemy with the wrath of the loa, inflicting 125,000 140,000 Holy damage. 300 yd range. 2 sec cast.
  • Wrath of the Loa Blasts an enemy with the wrath of the loa, inflicting 150,000 165,000 Shadow damage. 300 yd range. 2 sec cast.
by Published on 2013-02-27 05:19 PM

Patch 5.2: The Thunder King
The Patch 5.2 trailer is finally here!


Originally Posted by Blizzard

Show/Hide


Pandaria, her hills of gold
In dark and mournful times of old
Did once a hopeless horror hold

When from her sacred veil did spring
With storm and flash, a monstrous thing
His name Lei-Shen, the Thunder King

His thunder boomed across the land
And none who dared and fought could stand
Against the iron tyrant’s hand

A palace grand, a walled domain
Such mighty works born of his reign
Built by slaves, their hearts in chains

But seasons change and tyrants die
His fury spent in times gone by
The thunder slept beneath Kun Lai

By Zandalari hands he has been taken
By Zandalari voice he has awakened

Gather heroes, sound the drums
The Thunder King comes
The Thunder King comes
by Published on 2013-02-27 07:21 AM

Ask the Devs on Itemization Likely Coming in March, Blizzard on Consoles, Blue Posts

Isle of Thunder - Final Stage
The last stage of Isle of Thunder unlocked recently, bringing with it the final solo scenario. This unlocks Nalak and the final set of quest rewards. This set of rewards offers another Sunreaver Bounty, more Lesser Charms, and more reputation than the earlier stages did.





Throne of Thunder Preview
Blizzard made a nice post about the fights in Throne of Thunder, along with a little bit about each fight from Ion Hazzikostas.



NPC Sharing and Griefing
There was some worry about griefing with the upcoming Rare / Quest NPC sharing being implemented in Patch 5.2, and Ghostcrawler briefly addressed it today. It has been a popular topic on the forum! You can join in the discussion here.



PTR Class and Set Bonus Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Monk (Forums / Skills / Talent Calculator)
  • We'd rather you try out Soothing Mist in a combat situation rather than try to predict how it will feel, but the chi proc chance is 15% plus 15% for each tick that it doesn't proc. The chance to generate chi increases with each tick that doesn't proc and resets when it does.

Could we get some clarification on how the "time since last chance to proc" variable in the RPPM equation interacts with ICDs?
For RPPM procs with ICDs, none of the attacks during the ICD are considered chances to proc. So if I have a 22 sec ICD, the first attack after the ICD ends will have the full capped 10 sec ICD. In other words, option “A”, as you have it working already.

Jabx2 - BOK costs 6% more mana (100% increase), requiring BOK to be preceded by jab to proc muscle memory. The cleave change is a nice mechanic change and will make BOK circumstantially less unviable.
Against a single target, you should pretty much never be using 2 Jabs in a row (at least when efficiency is a concern). To Blackout Kick, you’ll use a Jab plus the chi from Renewing Mist. In a 3+ target situation, you’ll likely want to use Spinning Crane Kick instead of Jab, which is considerably more efficient, and does more damage.

Surging Mist now costs 8.8% of base mana, up from 8%.
It already did cost 8.8% mana by default. The glyphed version was mistakenly still at 8%.

Water Jet is back on the Frostbolt tooltip. As much as I would dearly like this to indicate a return for Water Jet in some form, am I right in assuming this is just a result of a rollback to the tooltip of the version that buffed Frostbolt's damage? (Or, of course, just a datamining error.)
Unfortunately, that is just a persistent tooltip bug. We still are interested in the concept, but are not introducing Water Jet for now.

I would really like to know why Monk healers were given a dps increase and healing decrease?
Assuming you’re talking about fistweaving, that’s always been the intention (and always been the case). Fistweaving is an alternative that provides less HPS in exchange for very significant DPS.

Think about it like this:

Holy priest / Mistweaving monk: 100% healing
Combat rogue / Windwalker monk: 100% DPS
Atonement priest / Fistweaving monk: 50% DPS AND 50% healing at the same time

DPS Tuning
  • Standard, yes, this is a roller coaster. Our process is to try things out and iterate if we don't like them. If the churn offends you, just hang on for another week or two.
  • Undid the buff to Vitality for Combat. It's back to 30% AP.
  • Partially reverted the -25% nerf to Execute. It's now -15%. (As mentioned previously, we adjust the meta-gem.)
  • Rising Sun Kick now increases your damage to the target by +10%, down from +15%.
  • Sword of Light now increases damage by 15% up from 10%.
  • Haunt now increases damage to the target by 30% up from 25%. This is partially in compensation because we also nerfed Sacrifice for Affliction because it was looking too mandatory.
  • Partially reverted the buffs to Conflag and Immolate. They were +20%, and are now +15%.
  • We are concerned that fully geared Subtlety, Enhancement and Windwalker DPS are still too high. None of these are particularly easy specs to play, so it might be okay that given that players won't realistically be able to hit their theoretical maxima. Just wanted to let you know they are on our radar.

What I'm wondering, is how long it'll take you to notice/nerf/fix fistweaver monks using agility 2h weapons while fistweaving. Is that going to be intended game play?
Do you have some evidence or numbers of this? We've heard it a few times from the community, but we don't see how it would work.

Raid Testing Schedule - February 27 - March 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Wednesday, February 27, through Friday, March 1, we will be testing the 25-player Heroic raid encounters in the Throne of Thunder.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Wednesday, February 27
  • Jin'rokh the Breaker - 25 Player Heroic - 11:00 PST (14:00 EST, 20:00 CET)
  • Tortos - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
  • Ji-Kun - 25 Player Heroic - 15:00 PST (18:00 EST, 00:00 CET)
  • Durumu the Forgotten - 25 Player Heroic - 16:30 PST (19:30 EST, 01:30 CET)

Thursday, February 28
  • Council of Elders - 25 Player Heroic - 11:00 PST (14:00 EST, 20:00 CET)
  • Megaera - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
  • Primordius - 25 Player Heroic - 15:00 PST (18:00 EST, 00:00 CET)
  • Dark Animus - 25 Player Heroic - 16:30 PST (19:30 EST, 01:30 CET)

Friday, March 1
  • Horridon - 25 Player Heroic - 10:30 PST (13:30 EST, 19:30 CET)
  • Iron Qon - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
  • Twin Consorts - 25 Player Heroic - 16:00 PST (19:00 EST, 01:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
I think its about time to remove 2v2 from the game. Too much player feedback is based off of it.
We have been tempted for sure. But in the end, a lot of people enjoy it (even if they do demand balance changes because of it.) (Source)

Would Blizzard ever consider making Arenas cross-realm? Battlegroups seem a little outdated with x-realm RBGs and all that.
We would in fact consider it. Also debating if teams are cool or a hindrance. (Source)

Dear Ghostcrawler, do you think that the add-on "Healers Have To Die" gives an unfair advantage in PVP, or is it reasonable?
It just marks healers, right? That's something you could do yourself manually in like one additional second. (Source)

I would like to share a frustration; leveling through BGs, so frustrating to be 82 and get 1-shot by an 84.
Have you experienced the new mechanics where low levels are bumped per bracket? (Source)

Which 1 is you guys' design concept: the players want world PVP or you THINK the players want world PVP.
A lot of players do want world PvP. Some don't. How to offer both (aside from the obvious: different realms)? (Source)

PVE trinkets looking better than PvP trinks in 5.2, are you gonna make this mistake for the third time?
Many PvE trinket effects are dispellable and have lower proc chances vs. players. (Source)

Starcraft II: Heart of the Swarm Vengeance Trailer
A new trailer was released today, with this description: Sarah Kerrigan embarks on a path of great vengeance and furious anger. While pursuing her revenge, the Queen of Blades also seeks to reclaim her living empire.


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