Patch 5.2 Live This Week
Patch 5.2 is going live this week!
New World Bosses - Nalak and Oondasta Nalak and Oondasta are the two new World Bosses added in Patch 5.2. You can find Nalak on the Isle of Thunder after the final stage has been unlocked and Oondasta on the Isle of Giants north of Kun-Lai Summit. Nalak is the equivalent of the Sha of Anger and Oondasta is tuned for Heroic difficulty raid groups.
Don't forget that the Mists of Pandaria world bosses now all use the new Tap to Faction system, offering anyone on the same faction as the group who tagged it a chance to take part in the kill and receive loot. The respawn time on bosses has also been reduced.
New Raid - Throne of Thunder
Get ready to down the new bosses in the Throne of Thunder by reading the encounter journal and watching guides!
New Reputation Gear
Patch 5.2 adds three new factions: Kirin Tor Offensive (A) and Sunreaver Onslaught (H) with reputation from daily quests and Shado-Pan Assault with reputation from raiding in any difficulty. All of the gear that is item level 496 or higher will cost Valor Points.
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
The story goes on in Patch 5.2: Rise of the Thunder King and so too does the journey with the Black Prince, Wrathion, guiding the way. With the threat of the Thunder King and the mogu, Prince Wrathion seeks to delve even deeper into the source of mogu power. He'll enlist Azeroth’s mightiest heroes once more to aid him in finding out what it is. The search for information will take these heroes into the depths of the Thunder King’s Palace, and pit them against trials of perseverance and skill. Along the way, they’ll unlock the secrets to a new Legendary metagem, Crown of Heaven.
The game is afoot, but who will win in the end?
5.2 Changes and Things to Look Forward to
As with many patches, there will be new additions and changes to the Legendary quest line. Here’s a look at what’s in store (Spoiler Free Zone):
New solo Scenario available to all class types. You’ll be able to aid Wrathion in constructing a weapon at the Thunder Forge
Warlock - Green Fire Quest Line
Patch 5.2 finally adds the Green Fire quest line for Warlocks. After finding the Sealed Tome of the Lost Legion as a somewhat rare drop, you combine the tome with a Healthstone to bind it to you. If you want to test the quest line on the PTR, you can get it as a guaranteed drop from an NPC near the Shado-Pan Garrison.
Isle of Thunder
Upon logging in to Patch 5.2, you will be sent to the Horde camp near Shadopan Garrison, in Townlong Steppes. Scout Captain Elsia will escort you to the Isle of Thunder and then you have a brief conversation with Lor'themar Theron. After speaking with him, he will ask for your help in establishing a base on the island.
Before tackling any daily quests, you need to select your quest set for the day. You can choose between the PvE quests with PvE rewards (slightly slower to complete) or the PvP quests with PvP rewards (slightly faster to complete). The rewards from the final stage of the Isle of Thunder quests are below, but they start out slightly lower.
The PvE quests involve doing a set of four quests in three areas, and then a final quest to kill an elite. While questing in the Ihgaluk Crag, you are transformed into a Saurok, allowing you to run quickly, jump higher, travel without being attacked, and take almost no fall damage. This disguise is dropped whenever you are in combat.
The PvP quests can be done without engaging in combat with any other players, killing guards at the other faction's base instead. If you are on a PvE realm, be aware that taking any of the PvP quests will flag you for PvP while they remain in your logs.
If you really need more rep from them, you are able to apply your bonus reputation from the first Scenario and Heroic Dungeon of the day towards the faction as well, earning an extra 750 reputation from the dungeon and 325 from the scenario.
Troves of the Thunder King Scenario
Patch 5.2 makes use of solo scenarios for several storytelling purposes, but one of the scenarios is purely to give you loot! To enter the scenario, you need to acquire a Key to the Palace of Lei Shen. This key drops very rarely from mobs on the Isle of Thunder, more often from rare spawns on the Isle of Thunder, and in the rare spawn chests that appear on the isle. You can read more about this scenario in this post.
Solo Storytelling Scenarios
Each stage of the Isle of Thunder unlocks another storytelling scenario, which can be played through once. These must all be done, even if the Isle is already unlocked on your realm, allowing everyone to experience the story, even if they got started late. Each faction has a separate but very similar version of the scenario.
You can find these rare spawns in locations along the coast in each zone. The Zandalari Warbringers will require a tank or healer, or both, depending on your gear. So far, they are the only ones that actually drop the mount. The Zandalari Scouts can easily be killed with two players, or even soloed depending on your gear and class.
Isle of Thunder Rare Spawns
The Isle of Thunder has ten rare spawn NPCs that must be killed to earn the Champions of Lei Shen achievement.
Quest / Rare NPC Sharing
When you encounter another player killing a rare spawn or quest flagged NPC, you can just start to help them kill it. Doing so will increase the maximum health of the NPC by 50% and give you a chance to win loot, separate from the other player's chance. If someone else comes along to help out, this will increase the maximum health by another 50%, and give them a chance to win loot as well.
This system allows anyone from either faction, in your group, solo, or in another group to take part in killing these NPCs and get a chance at the loot, without affecting your loot chances. For now, it only works for the new rares and big quest mobs introduced in Patch 5.2. Please note that this does not work for normal quest mobs (Kill 20 of X...), only the bigger ones that are usually named and have an icon on their unit frame.
New Battle Pets
Patch 5.2 brings 23 new Battle Pets to World of Warcraft. They are obtained in many various ways, but they are almost all attached to the new 5.2 content in some way. Unfortunately, Pierre and the Pygmy Direhorn didn't make the cut and are now slated instead for Patch 5.3. In addition to the many balance/functionality changes announced for Battle Pets in the 5.2 Patch Notes, Simca has created an extensive list of Unannounced Battle Pet Changes.
Tiny White Carp, Tiny Red Carp, Tiny Green Carp, and Tiny Blue Carp are the four new Fishing pets in Patch 5.2. The Tiny Blue Carp is found in Vale of Eternal Blossoms, the Tiny Green Carp is found in The Jade Forest, Valley of the Four Winds, and Krasarang Wilds, the Tiny Red Carp is found in Townlong Steppes and Dread Wastes, and the Tiny White Carp is found in Kun-Lai Summit and the coastal regions of Pandaria (saltwater catches in any zone).
Son of Animus, Living Sandling, and Ji-Kun Hatchling all come from the new Throne of Thunder raid. Ji-Kun Hatchling drops from Ji-Kun, the 6th Throne of Thunder boss. Living Sandling's location is not listed specifically in the Pet Journal. Son of Animus drops from Dark Animus, the 9th Throne of Thunder boss.
Gusting Grimoire comes from a new expansion for WoW TCG that came out just under two weeks ago, Betrayal of the Guardian. You can trade for the pet in-game with gold because it is cageable or you can buy it from a site such as WoW TCG Loot.
The new catch up spells will use Ghost Iron Bars to level Blacksmithing from 1 to 500, without requiring any other materials. This makes it no longer necessary to go and find the other ore types, if you are willing to pay or gather the Ghost Iron Ore. Keep in mind this will take a lot of ore, so purchasing old world ore might be cheaper.
Nana Mudclaw has realized she is getting on in years and is looking for someone to take over the Tiller's Union. She asks you to see if Farmer Yoon is willing to take over, which he is! This results in him giving Sunsong Ranch to you for free.
Merchant Greenfield also has received some upgrades, as he now sells bags of seeds that let you plant four patches at once. Each bag costs as much as 30 seeds and has 10 charges, allowing you to plant 40 seeds. Should you already have many seeds in your bags, his new assistant Milly Greenfield will exchange 30 seeds for a bag of seeds.
IcyVeins Updated IcyVeins is in the process of updating their Throne of Thunder encounter guides, but it is never too early to start reading up on the new bosses.
OpenRaid Updated OpenRaid is ready to go for creating your Patch 5.2 raids, with several runs already listed. If you want to try the Patch 5.0 raids with people from other realms, now is your chance!
WoWDB Addon Data Collection
Quickly populating the database with 5.2 additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.
To help out, just click here if you have Curse Client already installed.
When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there. Be sure you have Curse Client open before you close WoW so that the data will upload!
Patch 5.2 Dev Interviews Gamebreaker got yet another chance to interview devs, this time speaking with Ion Hazzikostas and Ghostcrawler. Guildox also had the opportunity to talk to Ion about what to expect in the Throne of Thunder.
Large raid tiers have worked out well and will likely be continued in the future.
Tier 14 had a few too many hard DPS checks on Normal difficulty, so in Tier 15 you should beat Normal difficulty by mastering the mechanics, not having a certain amount of DPS.
The Throne of Thunder ended up linear because of the story being told. Future tiers may have a less linear path, similar to Blackwing Descent.
Players aren't really interested in Patchwerk style fights, as it turns in to fighting a target dummy with some different visuals.
Complex mechanics and a very strict DPS check might be too much for a Normal difficulty encounter, as most players can't flawlessly perform their rotations and avoid standing in the fire.
LFR is supposed to be optional, mostly for players that don't raid with a regular group. The Throne of Thunder LFR gear is slightly better than the normal Tier 14 drops. LFR will have a staggered release schedule, so Normal difficulty raiders shouldn't feel any pressure to do LFR initially.
Limited attempts is about stressing quality and not quantity of attempts. They were out of place in Normal difficulty Icecrown Citadel and the limit of ten was too low. It isn't expected that guild will have alts raids to try more attempts when working towards the World First kill.
You have to be in combat with a LFR boss for a while to actually get the stacking buff, so there are measures in place that will discourage wiping to get stacks of the buff.
There isn't a big concern about people tapping Nalak and then not fully participating in the fight, as this already happens with Sha of Anger. Oondasta is on the Isle of Giants, where there isn't enough player traffic for a player to just encounter a group fighting the boss by chance most likely.
Questing and Scenarios
Daily quests were supposed to be something to do after you finished raiding or other activities, allowing you to progress your character by going out in the world. Players should have been able to not do daily quests if they were not interested, without hurting their group.
The Patch 5.2 solo scenarios are used for storytelling, so you won't be able to run them more than once.
More three player scenarios will be added in future patches.
Blizzard is still figuring out how scenarios fit in to the game, as they haven't lived up to their full potential yet.
Item upgrades returning hasn't been decided upon yet, but it is unlikely that it will come back for PvP gear. It felt good for players to be able to upgrade their blue gear and have a high enough item level to do heroic dungeons or LFR, but it didn't feel good trying to figure out how to spend your Valor Points. Partial refunds or transferring upgrades from one item to another are potential solutions. Item upgrades were helpful in allowing guilds to continue progressing by slowly making the players stronger.
Reverting the silence and crowd control changes from early in the PTR was done to prevent healers from becoming too strong with the various instant heals they have. This kind of a change might be made in the next expansion.
There aren't enough rewards for PvP that are not gear.
The Conquest catch up system wasn't ready for this patch, but it will hopefully be in Patch 5.3.
Kicking turtles on the Tortos encounter and tracing constellations when fighting the Twin Consorts are two of the more interesting raid mechanics in Throne of Thunder.
Guilds that aren't done with Heart of Fear and Terrace of Endless Spring are likely going to run into difficulty keeping up with the fights much past Council of Elders (the third encounter).
No fights are designed to need three tanks this time around.
The Tier 14 progression might have taken longer than you would expect without gating, as the world first kills were often seconds away from being a wipe. The extra weeks allowed players to gear up more than they would have been able to otherwise.
Throne of Thunder Preview
Get ready to down the new bosses by reading the encounter journal and watching guides!
MMO-Champion Forums Moderator Recruitment
Good news everyone! We're recruiting moderators for the forums again! The amount of users and posts keeps increasing and we reached the point where we need some help before the trolls take over and play Whack-a-Mod in the Darkmoon Faire. I know it sounds fun, but I'm going to assume we don't want that.
Please be sure to read the entire post before applying!
Originally Posted by Blizzard Entertainment
Folks, simulated DPS is not DPS. Please don't use it as evidence. We're not going to take it seriously. (Source) Okay if simulated DPS isn't true how do you then chose how to buff or nerf specs? Do you "wing it" and hope it works? BS talk!
Our DPS isn't simulated. But there will always be some guess work because we can't predict perfectly what players will do. (Source) Okay follow up question to that, how do you "find" classes or specs that aren't "where you want" if you don't rely on logs?
If statistics were easy the world wouldn't need statisticians. (Source) So that's confirmed then? you balance around how much a class/spec is represented instead of performance? Fishing for answers!
We look at representation for sure, but that can be driven by a lot of things: class kit, art, tradition. (Source) so do you look at class rep success rates/percentages. Popularity and success are not equal
Both popularity and efficacy are data points. There is a correlation but not often a strong one. (Source)
Every class/spec is viable. Not every class/spec is top for their role. Community too hung up on "the best spec/class".
Hey homie, any chance for certain specs to get some love with the meta? Ele/Destro etc? Crazy some get near 8% and others ~1%.
We are still tweaking those gems. Agree that Ele doesn't benefit enough yet. (Source)
Hunter (Forums / Skills / Talent Calculator) ..shale spider for BM vs crane for MM. Damage buffs were great but bridging the gap between BM's and MM's utility could help
We buffed Chim Shot's healing (which I forgot to mention). It's not group utility per se, but is a thing BM / SV don't have. (Source) your argu to nerf silance shot was removing blanket silance , then u revert blanket again but silance shot is still 24 sec cd
Hunters don't need any PvP buffs IMO. Worried they are trending too good in 5.2. (Source)
If movement does not challenge a hunter in pve now - what can? Tired of the hunter blowing away other ranged when we move.
Yet, they aren't winning meters overall are they? The game is better IMO when everyone has strengths and weaknesses. (Source)
really!!!! Dismiss Pet now has a 3 sec cast time, up from 2. prof you use a dart board to decide what to buff/nerff /facepalm
It is dumb to dismiss pets in PvP in order to get a different CC DR. You'll barely notice in PvE. (Source)
Mage (Forums / Skills / Talent Calculator) Just making sure, you ARE aware that Mages bring nothing but DPS, right? Making us middle = making us get sat. Please fix?
Under that argument who doesn't get sat? Tanks and healers? Is this a hybrid tax deal? (Source) All I'm saying is there's NO POINT to bring a Mage over a Warlock on the current PTR. Is that fair? I sure don't think so.
Raidbots (to use a site you can access) suggests 79K locks and 84K mages in 10H. Let's see if that ratio changes much in 5.2. (Source) GC, I respect you a ton, but please tell me you didn't just compare LIVE ARCANE to LIVE AFFLICTION...
We can't compare the 5.2 pops yet. I'm just citing a "before" so we can see what the "after" looks like in a couple of months. (Source)
Mage gets deep buff(no glyph)+frost dmg buff, keeps 4s ImpCS. Minor nerf to pom ring, sheep anyone? CS>SS Mr Crab
You have to interrupt to keep the 4s CS, and the bomb detonation nerf is major. (Source) Granted on the bomb nerf, though many mages already use tempest instead. I was refering to the 4s silence, not cd redux :3
Fair enough. The duration is the same. The cooldown will often be longer. (Source)
Is it the shield only or the damage portion of Incanter's Ward that can be dispelled, or both? Thanks.
Both IIRC. (Source)
Monk (Forums / Skills / Talent Calculator) Why did you increase surging mist mana cost by 10%? The whole mistweaver community is clueless and angry, please explain
With numbers, we have to include how players perform and not just how they feel. (Source)
Paladin (Forums / Skills / Talent Calculator) Ret is much less viable at high ratings? % of players in glad range is much lower than any other spec/class
It is really hard to isolate the effects of paladins who just go Holy because heals are always good and Holy is a little imba. (Source) The ratio of high rated Rets to total Rets is very low. This proves Rets are weak.
Or that Holy is so OP that any sane paladin goes Holy. Analysis is never that simple or we would have solved all this long ago. (Source) I PVP as a holy paladin and I agree. We've always been a defensive class. It was a mistake to give us so much CC.
But nobody used Holy before because they had no offensive pressure. They do now and they're popular. Just a bit OP. (Source)
Healing is a completely different role in arena. One does not simply switch from Ret for the first time and be 2200+ at Holy.
Of course not. But how many players have heard "No room for Ret - we'll take you if you swap to heals?" Happens all the time. (Source)
Priest (Forums / Skills / Talent Calculator) Do you really think shadow priests are in a good position PVE wise ?? They are rly weak in both actual fights and theory craft
I can't vouch for the theorycraft. Do you have any 5.2 logs? (Source) I'll post raid logs soon. But this is what we still look like single-target. http://t.co/rEXKEv9nyg
Stack ranks of simulation DPS are generally worthless. We have no way to know if each component is built with equal skill. (Source)
Shaman (Forums / Skills / Talent Calculator) Thoughts on Ele/Enh gettings totems back while blanketed? The nerf was class wide when aimed at Resto only, pretty careless...
I've said before that we didn't like it for any shaman. Not okay for a weakish PvP spec to be annoying. That affects everyone. (Source) Seriously offended by this.We pour our blood sweat and tears into Enhance PvP and all we get is "weakish PvP spec is annoying"
I was making a philosophical point, not a shaman point. The argument was "we need this broken thing in order to be viable." (Source) it wasnt broken, it was unique. Remove blink too gc, mechanically its retarded to have short cd trinket.
Broken vs. unique is subjective, which is why we make the calls instead of leaving it up to the community. (Source)
dont you think druid shapeshifting is also broken, if totems were? why double standards?
Mechanics working different isn't double standards. It's mechanics working differently. (Source)
Warlock (Forums / Skills / Talent Calculator) A big problem with locks and pets is that for aff/destro pets don't scale with mastery, which is the best stat for both specs.
That's not really a problem except for talents that let you opt out of having a pet. (Source) do you think sacrifice was a mistake? i personally didnt want to play a warlock till i heard of that talent.
It's asking 2 questions at once: want DPS? Want a pet? (Source)
If you want your pet but Sac is more DPS you feel like you have to lose your pet. (Source) ie: Sac DPS bonus should equal Pet DPS, so it's a choice of style rather than substance.
Or even a DPS loss since it's a convenience plus. (Source) So you're basically admitting that pets are inconvenient? Wouldn't the better design be one that makes them worth having?
Pets are something you have to manage, like embers or cps or mana. Is the game more fun if we remove every such inconvenience? (Source) lol. managing a pet is cool, but maybe DPS buffs (protectors) should affect them so many fights aren't "blizzard hates pets"
Pets are largely immune to raid damage. They have limitations on some fights, but aren't that big a deal to manage IMO. (Source) "Pet's are something you have to manage" - GC and "[pets] aren't that big a deal to manage IMO" - GC WTF?
What are you trying to lawyer here? Yes, you have to manage pets. No, it's not rocket surgery to do so. (Source)
Warrior (Forums / Skills / Talent Calculator) instead of each patch making execute more and more like cata y not just nerf the meta for warriors? instead of gimping for pvp
We looked at the meta, but DPS was still too high. Execute will still be great in PvP. (Source)
Why did Rampage ever got removed from fury warriors? In 10m it's often problematic, same for CM's where we lack buffs.
Feels to me like DPS warriors bring a ton of group utility these days. (Source)
Fury generates more rage in Defensive Stance than Arms. So which one is broken?
Def Stance isn't supposed to be illegal. You should just prefer Battle to max DPS. (Source)
I dont understand, Why do you keep making nerfs that effect prot warriors, we are the lowest DPS tanks by over 10k in parses
Which specifically? Execute? Won't that be like a 2% need for Prot? (Source) Exec, SS and Revenge. The change with SS/Rev are good for offtanking though, but we still dps less than other tank classes.
SS / Revenge should help with MT'ing too. Why do you think DPS is still low? (Source) just look at the logs, we are bottom of the dps. just critted for 3m on elegon and my dps still under the dk tank
They are a little low in 5.1 but that's why we buffed them. (Source)
Curse's WildStar PAX East After Party
If you are going to be at PAX East, you are invited to the WildStar PAX East After Party! There will be live music, a premium bar (with 2 drinks on the house), a loot bag, a red carpet style photo opportunity, as well as stations set up where you can try out the WildStar beta!
The best part? It's completely free! All you have to do is RSVP to receive your ticket.
The Daily Blink - Mingling with the Commonfolk The Daily Blink has a recap of how Battlegrounds with the Blues went.
Patch 5.2 Dev Interviews
The pre-patch dev interviews have started! First up, GameBreaker and Vanion and interviewed Dave Kosak (Lead Quest Designer). There was a lot of elaboration on these points, so if you are interested in the subject, listen to the full interview.
The unannounced feature will be in the last patch of the expansion and give players a lot of new content to play with. (Discussion)
Proving Grounds is still being worked on and will be added if it can be done well.
Hopefully we will continue to see a new patch every two to three months, continuing to alternate with raids and story.
For Mists of Pandaria the quest team originally wanted to do a class quest for every class, but it would have taken as much time as doing an entire zone. The choice came down to doing Townlong Steppes or class quests, and the content that everyone could enjoy won. We might see more class quests for just one class at a time in the future.
There will be no heroic Ragefire Chasm, but the experiments down there will come in to play in the near future.
Going to Northrend is going back in time as far as Dalaran goes. Present day Dalaran is in motion, but it may not be reflected in game.
The team is being organized to try and avoid having a really long final patch before the next expansion.
Shorter and more open scenarios feel better than the longer and more space constrained ones.
Patch 5.2 adds better rewards to the scenario bag and Patch 5.3 will add challenges to scenarios that reward bonuses. These will be something like timed runs or other ways to more skillfully complete it.
The new storytelling scenarios in Patch 5.2 can't be repeated, so make sure to take your time when you get to them. They are unlocked by the server first, and then by your character. This means you will get to see them no matter how late you join the war effort.
Questing and Raids
There isn't a lot of expected abuse of the new rare NPC sharing system expected, and even if players do hit the mob to increase its health, it doesn't make the fight super hard.
The mana changes were to help less well geared healers. The Beast Cleave change was because we felt Survival's multi-target damage was too far ahead. We don't mind good AE as a spec niche, but it shouldn't be so high that you feel like an absolute idiot for not swapping to that spec. (This is the same mentality we used when trying to tone down without destroying Combat rogues being good at cleaving.) The Fire changes were because we needed to nerf Fire to keep other mage specs competitive in PvE in 5.2, but we agree that nerfing Critical Mass unfairly targets less well geared players, and that the spec is just less fun if it crits too rarely. (Long term, we might investigate some of the non-linear percent scaling suggestions players have made.)
OpenRaid - Raid With Affinitii and AskMrRobot
If you are looking for something fun to do this weekend, Openraid is holding two raiding events (US-Horde) with Q&A at the end. Make sure your questions to AskMrRobot aren't already answered in their nice Patch 5.2 Items Recap.
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Tomorrow on the PTR Blizzard employees are going to be storming the Battlegrounds. We're going to be doing some stress testing in preparation of the upcoming 5.2 patch.
For your chance to match steel and spell with some of Blizzard's finest sign on to the PTR realms Friday 3/1/13 from 4:30-6:30pm PST and queue up for Random Battlegrounds.
We'll be queuing as teams, you'll be able to distinguish us by our guilds "Blizzard Horde" and "Blizzard Alliance".
See you on the fields of honor!
Originally Posted by Blizzard Entertainment
PvE Why would tapping be "worse" than griefing?Player gets occasional benefit of a tap, so what?
Because you stand around waiting for the mob to respawn angry that there are other players of your faction nearby. (Source) during dailies it was annoying...now they can grief. It will prove to be disastrous. Please revert this
We had orders of magnitude more complaints about competing to get the first tap. (Source)
Have you considered showing the entire raid what everyone is winning in LFR? It won't fix the problem, but might reduce rage.
Yeah. Initially we were worried about spam + players not understanding system and getting mad that someone took "their" item. (Source)
Would it be so hard to program per-player safeguards against too much bad luck ?
The programming isn't hard. The design is a little harder to prevent weird exploit behavior but is something we're working on. (Source)
If I have 5.0 LFR loot bags in inventory, will waiting until 5.2 to open them give me a chance at extra stuff?
No, you should go ahead and open the bag. Only new ones will benefit. (Source)
will 5.0 normal mode drop rates be buffed in 5.2? Would help organized groups with catch-up.
Drop rates are already 100% in N and H. We are buffing LFR rates and bonus roll chance in all difficulties for 5.0. (Source)
I just enjoy the irony - you design a boss for cutting edge progression guilds, yet tell us it's not part of progression.
I don't honestly remember the conversation any more. Ra-Den is hard. If players complain, imagine us cackling (ominously). (Source) Oh, it's great to throw hardcore raiders a bone like this. Just remember there's no such thing as an "optional" boss to us.
Just don't ask us to nerf it so that you can be a 13/13 guild. (Source)
And that's not my standard. That's standard.
The intent of Ra-Den is to be insanely difficult. Most heroic guilds should not consider him a part of progression. (Source) Those two statements conflict with each others. Also, just because you say people "shouldn't" doesn't mean they won't.
They can consider whatever they want. I'm just stating our design intent and clarifying it publicly. The next move is theirs. (Source) From Ian's blue posts: "Of course I know there's no such thing as an optional boss in progression..."
He and I don't disagree. But we'll probably see a lot of 11/13 guilds because Ra-Den and heroic Lei Shen are very hard. (Source) Still, if one guild kills Ra-Den first and another Lei Shen, which guild will be considered "World First"? My guess: Ra-Den.
That's always an issue. Who wins, the guild who kills the first 3 easy H bosses or the one who skips to the 4th hard H boss? (Source) Shouldn't this not be possible? I thought Ra-Den required killing LS on Heroic (which required a full H clear?)
Yes, that is correct. My point was that I am confused by this weird "Is Ra-Den part of progression or not?" conversation. (Source)
Feel like some saying “We’re a HC guild, ergo we consider Ra-Den part of progress, ergo you have to nerf him to be accessible.” Huh? (Source) Both you and Ian suggest that Ra-den is "optional" to progression, when the raiding community thinks otherwise is gist of it.
We just don't want less hardcore heroic guilds to be sad if they can't beat him. He's not designed for them. (Source)
PvP what happened to 5 man queues to rbg you talked about in the pvp blog?
Still in the plan, just not for 5.2. It's a lot of work, but work we want to do. (Source)
It takes 29 wins to cap conquest in reg bgs. At 50% win ratio that is 58 wins per week, too much?
The idea is really to do RBGs or Arenas to earn Conquest. (Source)
Why is honor gear in next season worse than conquest gear in this season? It was the other way around before. Why the change??
So it isn't the most attractive gear for new 90s to skip over all the PvE content. (Source)
The proliferation of untrinketable CC (RoP, Solar Beam, Fists of Fury...) is a dangerous trend in PvP.
i mean 1 team tied to rating. make more than one team or make another system please so i can play with others too
Yeah, that's what I meant with my tweet a few weeks ago. Teams can be a barrier to playing with friends. (Source)
That new rare technology to increase health per player attacking: possible for Alterac Valley NPCs? Would solve so much.
Potentially, yeah. And then AV is perfect, right? Right? (Source)
Curse is Hiring!
Due to continuing growth, Curse is looking to fill many positions in the near future! If you're looking for a chance to get into the industry, this may be the opportunity you've been seeking. All open positions are on site in Huntsville, AL.
Acid Rain Spits a globule of acid at a random enemy, inflicting 300,000 Nature damage to all players upon impact. The damage of Acid Rain is reduced the further enemies are from the point of impact. Instant.
Biting Cold Blasts an enemy with ice, inflicting 85,000 Frost damage and afflicting them with Biting Cold. Limited to 1 target. 1.5 sec cast. 45 sec cooldown.
Biting ColdInflicting 85,000 Frost damage to all allies within 4 yards every 2 sec. for 30 sec. Instant.
Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Frozen Heads by 10%. This effect stacks. Instant.
Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Flaming Heads by 10%. This effect stacks. Instant.
Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Venomous Heads by 10%. This effect stacks. Instant.
Explosive Slam The golem slams the ground, inflicting 200,000 Fire damage to enemies within 9 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec. 15 yd range. 2.5 sec cast.
Frostbite Blasts an enemy with ice, inflicting 100,000 Frost damage and afflicting them with 5 stacks of Frostbite. 500 yd range. 1.5 sec cast.
FrostbiteInflicting 15,000 Frost damage to all allies within 4 yards every 1 sec. for 30 sec. Standing within 4 yards of allies reduces the stacks of Frostbite. 500 yd range. Instant.
Frozen Bolt Shoots a bolt of frost at a nearby enemy target every 1 sec. dealing 100,000 Frost damage and slowing movement speed by 20% for 2 sec. Limited to 1 target. Instant.
Impale Inflicts normal damage plus 20,000 bleed damage every 1 second. This effect stacks. 20 yd range. Instant.
Lightning Nova Emits a pulse of lightning, inflicting 300,000 Nature damage to enemies within 8 yards every 3 sec. Instant.
QuicksandInflicts 125,000 Nature damage every second. Unlimited range. Instant.
RampageInflicts 45,000 Frost damage to all enemies. The damage of Rampage is increased by 25% for each additional Frozen Head. Instant.
RampageInflicts 45,000 Fire damage to all enemies. The damage of Rampage is increased by 25% for each additional Flaming Head. Instant.
Rampage Horridon goes on a rampage after seeing his master fall, increasing damage dealt by 100% and attack speed by 50%. Instant.
RampageInflicts 45,000 Arcane damage to all enemies. The damage of Rampage is increased by 25% for each additional Arcane Head. Instant.
RampageInflicts 45,000 Nature damage to all enemies. The damage of Rampage is increased by 25% for each additional Venomous Head. Instant.
Rampage Megaera begins to rampage, inflicting 45,000 Elemental damage to all enemies. The damage of each element is increased by 25% for each additional head of that element. Instant.
Reckless Charge Kazra'jin charges recklessly at a player, inflicting 75,000 Nature damage in a line towards his target and knocking all players within 5 yards back when he lands. 100 yd range. Instant.
Reckless Charge Kazra'jin charges recklessly at a player, inflicting 75,000 Nature damage in a line towards his target and knocking all players within 5 yards back when he lands. Instant.
Sand Bolt Hurls a bolt of sand at an enemy, inflicting 150,000 Nature damage to them and all enemies within 5 yards. 300 yd range. Instant.
Sandstorm Summons a deadly sandstorm that inflicts 35,000 Nature damage to all players every second for 8 sec. Instant.
Torrent of Ice Channels a beam of ice at at an enemy, inflicting 42,500 Frost damage at the point of contact every 0.5 sec. for 8 sec. The beam freezes the ground in its wake, inflicting 68,000 Frost damage and slowing movement speed every second to all enemies who touch it. Instant.
Volatile MutationInflicts 2,000,000 Nature damage and grants a harmful mutation. Instant.
Wrath of the Loa Smites an enemy with the wrath of the loa, inflicting 125,000 Holy damage. 300 yd range. 2 sec cast.
Wrath of the Loa Blasts an enemy with the wrath of the loa, inflicting 150,000 Shadow damage. 300 yd range. 2 sec cast.
Isle of Thunder - Final Stage
The last stage of Isle of Thunder unlocked recently, bringing with it the final solo scenario. This unlocks Nalak and the final set of quest rewards. This set of rewards offers another Sunreaver Bounty, more Lesser Charms, and more reputation than the earlier stages did.
Throne of Thunder Preview
Blizzard made a nice post about the fights in Throne of Thunder, along with a little bit about each fight from Ion Hazzikostas.
We'd rather you try out Soothing Mist in a combat situation rather than try to predict how it will feel, but the chi proc chance is 15% plus 15% for each tick that it doesn't proc. The chance to generate chi increases with each tick that doesn't proc and resets when it does.
Could we get some clarification on how the "time since last chance to proc" variable in the RPPM equation interacts with ICDs?
For RPPM procs with ICDs, none of the attacks during the ICD are considered chances to proc. So if I have a 22 sec ICD, the first attack after the ICD ends will have the full capped 10 sec ICD. In other words, option “A”, as you have it working already.
Jabx2 - BOK costs 6% more mana (100% increase), requiring BOK to be preceded by jab to proc muscle memory. The cleave change is a nice mechanic change and will make BOK circumstantially less unviable.
Against a single target, you should pretty much never be using 2 Jabs in a row (at least when efficiency is a concern). To Blackout Kick, you’ll use a Jab plus the chi from Renewing Mist. In a 3+ target situation, you’ll likely want to use Spinning Crane Kick instead of Jab, which is considerably more efficient, and does more damage.
Surging Mist now costs 8.8% of base mana, up from 8%.
It already did cost 8.8% mana by default. The glyphed version was mistakenly still at 8%.
Water Jet is back on the Frostbolt tooltip. As much as I would dearly like this to indicate a return for Water Jet in some form, am I right in assuming this is just a result of a rollback to the tooltip of the version that buffed Frostbolt's damage? (Or, of course, just a datamining error.)
Unfortunately, that is just a persistent tooltip bug. We still are interested in the concept, but are not introducing Water Jet for now.
I would really like to know why Monk healers were given a dps increase and healing decrease?
Assuming you’re talking about fistweaving, that’s always been the intention (and always been the case). Fistweaving is an alternative that provides less HPS in exchange for very significant DPS.
Think about it like this:
Holy priest / Mistweaving monk: 100% healing
Combat rogue / Windwalker monk: 100% DPS
Atonement priest / Fistweaving monk: 50% DPS AND 50% healing at the same time
Standard, yes, this is a roller coaster. Our process is to try things out and iterate if we don't like them. If the churn offends you, just hang on for another week or two.
Undid the buff to Vitality for Combat. It's back to 30% AP.
Partially reverted the -25% nerf to Execute. It's now -15%. (As mentioned previously, we adjust the meta-gem.)
Rising Sun Kick now increases your damage to the target by +10%, down from +15%.
Haunt now increases damage to the target by 30% up from 25%. This is partially in compensation because we also nerfed Sacrifice for Affliction because it was looking too mandatory.
Partially reverted the buffs to Conflag and Immolate. They were +20%, and are now +15%.
We are concerned that fully geared Subtlety, Enhancement and Windwalker DPS are still too high. None of these are particularly easy specs to play, so it might be okay that given that players won't realistically be able to hit their theoretical maxima. Just wanted to let you know they are on our radar.
What I'm wondering, is how long it'll take you to notice/nerf/fix fistweaver monks using agility 2h weapons while fistweaving. Is that going to be intended game play?
Do you have some evidence or numbers of this? We've heard it a few times from the community, but we don't see how it would work.
Raid Testing Schedule - February 27 - March 1
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
On Wednesday, February 27, through Friday, March 1, we will be testing the 25-player Heroic raid encounters in the Throne of Thunder.
Each encounter should be available at approximately the listed times below for all Public Test Realms.
Wednesday, February 27
Jin'rokh the Breaker - 25 Player Heroic - 11:00 PST (14:00 EST, 20:00 CET)
Tortos - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
Ji-Kun - 25 Player Heroic - 15:00 PST (18:00 EST, 00:00 CET)
Durumu the Forgotten - 25 Player Heroic - 16:30 PST (19:30 EST, 01:30 CET)
Thursday, February 28
Council of Elders - 25 Player Heroic - 11:00 PST (14:00 EST, 20:00 CET)
Megaera - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
Primordius - 25 Player Heroic - 15:00 PST (18:00 EST, 00:00 CET)
Dark Animus - 25 Player Heroic - 16:30 PST (19:30 EST, 01:30 CET)
Friday, March 1
Horridon - 25 Player Heroic - 10:30 PST (13:30 EST, 19:30 CET)
Iron Qon - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
Twin Consorts - 25 Player Heroic - 16:00 PST (19:00 EST, 01:00 CET)
As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
Originally Posted by Blizzard Entertainment
PvP I think its about time to remove 2v2 from the game. Too much player feedback is based off of it.
We have been tempted for sure. But in the end, a lot of people enjoy it (even if they do demand balance changes because of it.) (Source)
Would Blizzard ever consider making Arenas cross-realm? Battlegroups seem a little outdated with x-realm RBGs and all that.
We would in fact consider it. Also debating if teams are cool or a hindrance. (Source)
Dear Ghostcrawler, do you think that the add-on "Healers Have To Die" gives an unfair advantage in PVP, or is it reasonable?
It just marks healers, right? That's something you could do yourself manually in like one additional second. (Source)
I would like to share a frustration; leveling through BGs, so frustrating to be 82 and get 1-shot by an 84.
Have you experienced the new mechanics where low levels are bumped per bracket? (Source)
Which 1 is you guys' design concept: the players want world PVP or you THINK the players want world PVP.
A lot of players do want world PvP. Some don't. How to offer both (aside from the obvious: different realms)? (Source)
PVE trinkets looking better than PvP trinks in 5.2, are you gonna make this mistake for the third time?
Many PvE trinket effects are dispellable and have lower proc chances vs. players. (Source)
Starcraft II: Heart of the Swarm Vengeance Trailer
A new trailer was released today, with this description: Sarah Kerrigan embarks on a path of great vengeance and furious anger. While pursuing her revenge, the Queen of Blades also seeks to reclaim her living empire.