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by Published on 2014-08-05 05:13 PM

Warlords of Draenor Beta - Build 18663

You're Invited to a Warlords World Premiere - Cinematic and Release Date on August 14

Warlords of Draenor Zone Preview - Nagrand
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Our latest zone preview takes us into the expansive hills and rocky outcroppings of Nagrand, a verdant land located west of Talador and south of Frostfire Ridge. Here, great beasts cause the ground to quake beneath their feet, and the wolf riders of the Warsong—the legendary orc clan led by Grommash Hellscream himself—are always on the prowl. But they’re not the only ones who make this verdant land their home. We sat down with Senior Game Designer Eric Maloof and Associate Game Designer Kurt Sparkuhl to learn more.


(Check back later for music: Coming soon!)


Q. How is the Nagrand of Draenor different from the Nagrand people know from Outland? What’s the story in this zone?

Eric Maloof: I think players will find that the Nagrand of Draenor isn’t really all that different in spirit from the Nagrand of Outland. There are some obvious physical differences—for example, the floating islands aren’t there anymore—but you’ll easily be able to see where those floating islands came from. We very much wanted to respect what people really enjoyed about their experience in Nagrand in The Burning Crusade and capture that, while still providing a twist to what you’ll experience there.


You’ll be led to Nagrand by a quest you’ll receive in your Garrison that involves sending new supplies to the front. The Alliance and the Horde—not working together, of course—are trying to establish a toehold in the zone in order to take on the Warsong clan. The Warsong clan has had problems with the ogres in the past, but they’re really the top power here.

The Alliance will be working alongside characters such as Vindicator Yrel and Rangari D’kaan, Thaelin, and Hansel as they progress through the storyline. The Horde will be working alongside Thrall, Durotan, Draka, and Drek’thar—even Aggra will show up and surprise Thrall.

Kurt Sparkuhl: Players will also have the opportunity to return to the Throne of Elements. Without spoiling too much, the elemental balance has been disrupted, and the elementals upon the plateau have become unstable. It will be up to players to unravel the mystery behind the disturbance before it’s too late.

One of the things that sets Nagrand apart from any other zone is the amount of character-focused stories you’ll encounter. The zone is just filled to the brim with story. There’s the main story and what’s going on in the Throne of Elements, but we’ve added in a lot of additional Easter eggs and tons of cameos and backstory on old favorites, so keep an eye out as you go through the zone. You’ll also meet a new faction here.


Q. How would you describe the zone’s ambience? What’s it like?

Kurt Sparkuhl: It feels like old Nagrand. Out of all the zones, it’s the one that’s supposed to feel the most familiar. When Draenor became Outland, Nagrand was probably the area affected least by the world breaking apart. Now you’ll see all these big canyons and rocky outcroppings all over the zone, implying that after the big explosion happened and Draenor turned into Outland, those floating islands were kind of what was left of those big ridges. There was a conscious effort to make it feel familiar to some extent, while still creating something new.

Eric Maloof: You’ll encounter a lot of new points of interest in this version of Nagrand. There are some things that are no longer there, too—Halaa and Garadar, for example, don’t exist. These were created after Outland became what it did. Highmaul takes up a large portion of the zone, and it houses a Raid instance as well. It’s massive.


Q. Which locations would you say are some of your favorites, and why?

Eric Maloof: This one’s tough. There are so many good places to choose from. I’m definitely partial to Lok-Rath. It’s located outside the main Warsong base and is the Warsong clan’s main presence in the zone. I like the story of what’s happening there and the dynamic change in the questing once you get there. Plus, it’s a beautiful Warsong location.

I also really like the Spirit Woods. In Outland, you had the Spirit Fields. In Warlords of Draenor, the Spirit Woods are what surround Oshu’gun. You get to learn more about the forces that dwell there and what they’re doing—we explain that a bit as you’re taking care of business.

Kurt Sparkuhl: I think the two I like the most are Hallvalor and the Ring of Trials. Hallvalor—which became the ogre-inhabited Burning Blade Ruins in Outland—is super cool; we get to see more of the backstory of the Burning Blade clan, which we haven’t gotten to show before. We get to see how their clan operates and some of their traditions. There are some familiar faces—at least one in particular— that you’re going to get a lot of backstory on.

The great thing about the Ring of Trials is that players get to see it a bit earlier on in its existence and learn more about why it’s there and what its purpose is. It’s been built up as a sort of neutral hub, and players will be able to interact with all sorts of NPCs from all over Azeroth and Draenor—it’s pretty cool, but I don’t want to spoil too much.


Q. What outposts will players be able to build in Nagrand, and how do they impact the Garrison?

Eric Maloof: The Alliance and the Horde get the choice of two different buildings. You’ll get access to this decision early on, though your blueprints are waylaid by the Warsong at the start, so you’re going to need to recover those first. You’ll be able to build either a Corral or a Tankworks for your Garrison.

For the Corral, you’ll get either a Talbuk on the Alliance or Frostwolf on the Horde, which you can ride all the time while you’re in Nagrand—this is where mounted combat comes into play. If you build the Tankworks, the Alliance gets a Siege Engine and the Horde gets a Demolisher.


There’s plenty to see and explore in Nagrand—though we wouldn’t recommend idling too long on the road when the Warsong Outriders are making their rounds.
by Published on 2014-08-05 01:49 AM

You're Invited to a Warlords World Premiere - Cinematic and Release Date on August 14

Update (12:05 PM EST): Added Horde faction hub screenshots.

Warlords of Draenor Beta - Build 18663
Build 18663 will be going on to the beta realms tonight. Unfortunately it looks like it won't have any new character models.

  • An interesting new map was added: Tarren Mill vs Southshore.
  • Gul'dan got a new model
  • Some weapon enchant transmogs were added
  • Season 16 Shaman and Druid sets were added
  • Vol'jin is now on the throne
  • Lots of Tournament PvP gear was added.
  • The Horde faction hub outside of Ashran was updated.

New Map - Tarren Mill vs Southshore


New Maps - Faction Hubs



New Gul'dan Model



New Nhallish Model



New Warchief


New Creatures



Season 16 Druid Elite
This set is currently incomplete.



Season 16 Druid



Season 16 Shaman Elite



Season 16 Shaman




Warspear - Horde Faction Hub Updated
You can see the Alliance hub in our earlier preview.



New Weapon Enchant Transmogs
These are the first of the weapon enchant transmogs to be added!

Level Type Slot Name
100Item Enhancement Illusion - Agility
100Item Enhancement Illusion - Battlemaster
100Item Enhancement Illusion - Berserking
100Item Enhancement Illusion - Butterflies
100Item Enhancement Illusion - Crusader
100Item Enhancement Illusion - Elemental Force
100Item Enhancement Illusion - Executioner
100Item Enhancement Illusion - Fire
100Item Enhancement Illusion - Invisibility
100Item Enhancement Illusion - Landslide
100Item Enhancement Illusion - Lifestealing
100Item Enhancement Illusion - Mongoose
100Item Enhancement Illusion - Poisons
100Item Enhancement Illusion - Power Torrent
100Item Enhancement Illusion - Spellsurge
100Item Enhancement Illusion - Striking
100Item Enhancement Illusion - Unholy


New Items
There were hundreds of items added in this build, only a select few are listed here. Check out the full list on the WoWDB beta site.

Level Type Slot Name
25Paladin Glyph Glyph of Cleanse
25Priest Glyph Glyph of Purification
25Shaman Glyph Glyph of Purify Spirit
25Monk Glyph Glyph of Flying Fists
25Druid Glyph Glyph of the Solstice
100Junk Ashran Strongbox
100Junk Ashran Strongbox
65Junk Bartering Chip
100Junk Horde War Chest
100Junk Alliance War Chest
90Junk Angry Beehive
90Junk Giant Deathwebb Egg
1Companion Pets Fruit Hunter
1Companion Pets Lanticore Spawnling
1Companion Pets Land Shark
1Companion Pets Zangar Spore
1Companion Pets Umbrafen Spore
1Companion Pets Seaborne Spore
1Companion Pets Crimson Spore
1Companion Pets Brilliant Spore
1Companion Pets Hydraling
1Other Blixthraz's Frightening Grudgesolver
100Other Mysterious Shining Lockbox
100Other Disposable Pocket Flying Machine
100Other Disposable Pocket Flying Machine
1Other Highmaul Artifact
1Other Highmaul Relic
1Other Broken Bones
1Other Nat's Lucky Coin
100Other Stormwind Guard Armor Package
1Other Ogre Waystone
1Other Wayfarer's Bonfire
92Other Ogre Brewing Kit
1Other Iron Buccaneer's Hat
100Leatherworking Pattern Recipe: Small Football
100Tailoring Pattern Recipe: Murloc Chew Toy
100Blacksmithing Plans Recipe: Truesteel Reshaper
100Explosives Mecha-Blast Rocket
100Devices Hemet's Heartseeker
10HeadHead Nat's Drinking Hat
90BackBack Heavy Frostwolf Shroud
10ClothHead Field Hat
10ClothChest Red Overalls
12StaffTwo Hand Staff of Dubious Pacts
100BagBag Ogre Diving Cap
90BagBag Clefthoof Hide Satchel
1Consumable Everbloom Seed Pouch
100Consumable Relic of Rukhmar
1Consumable Commander's Battle Standard
1Consumable Commander's Battle Standard
1Consumable Rubber Duck
1Consumable Small Football
1Consumable Murloc Chew Toy
1Consumable Discarded Bone
1Scroll Nat's Draenic Fishing Journal
100Item Enhancement Enchant Weapon - Mark of Bleeding Hollow
100Item Enhancement Mark of the Thunderlord (Hidden)
100Item Enhancement Mark of the Shattered Hand (Hidden)
100Item Enhancement Mark of Shadowmoon (Hidden)
100Item Enhancement Mark of Blackrock (Hidden)
100Item Enhancement Mark of Warsong (Hidden)
100Item Enhancement Mark of the Frostwolf (Hidden)
100Item Enhancement Mark of the Thunderlord (Poisonous)
100Item Enhancement Mark of the Shattered Hand (Poisonous)
100Item Enhancement Mark of Shadowmoon (Poisonous)
100Item Enhancement Mark of Blackrock (Poisonous)
100Item Enhancement Mark of Warsong (Poisonous)
100Item Enhancement Mark of the Frostwolf (Poisonous)
85Other Garrison Resources
1Other Supreme Manual of Dance
85Other Conqueror's Tribute
1Other Counterfeit Coin
90Other Petrification Stone
92Other Spirit of Bashiok


New Icons






















Achievement Changes
Originally Posted by MMO-Champion
Ashran
Player vs. Player

Battle
Pet Battles
  • Draenic Pet Battler (New) Win 1000 pet battles in Draenor. Reward: Unlocks Pet Menagerie, Level 3 Blueprint. 5 points. Account Wide.

Buildings
Garrisons
  • More Plots Upgrade your Garrison to Tier 2. 5 points. Reward: Small & Medium Blueprints, Level 1. 5 points.
  • Salvaging Pays Off (New) Open 100 pieces of Salvage from missions. Reward: Unlocks Salvage Yard, Level 3 Blueprint. 5 points.
  • The Trap Game (New) Start 10 Work Orders at the Barn by trapping creatures in the world. 5 points. Account Wide.
  • Trap Superstar (New) Start 100 Work Orders at the Barn by trapping creatures in the world. 5 points. Account Wide.
  • Trapper's Delight (New) Start 50 Work Orders at the Barn by trapping creatures in the world. 5 points. Account Wide.

Draenor
Quests

Reputation

Draenor Dungeon
Dungeons & Raids

Draenor Raid
Dungeons & Raids
  • Goliaths of Gorgrond Defeat Tarlna the Ageless and the Magnaron in Gorgrond. [NYI] 10 points. Drov the Ruiner in Gorgrond. 10 points.
  • Goliaths of Gorgrond Guild Run Defeat Tarlna the Ageless and the Magnaron Drov the Ruiner in Gorgrond while in a guild group. [NYI] 10 points. 10 points.
  • Mythic: Blackhand's Crucible Name Changed from Mythic: Warlord Blackhand to Mythic: Blackhand's Crucible

Feats of Strength

Fishing
Professions

General

Guild Feats of Strength
Guild
  • Guild Level 10 Reach guild level 10. Reward: Heirloom Cloaks. 10 points. 10 points.
  • Guild Level 15 Reach guild level 15. Reward: Wrap of Unity. 10 points. 10 points.
  • Guild Level 20 Reach guild level 20. Reward: Heirloom Helms. 10 points. 10 points.
  • Guild Level 25 Reach guild level 25. Reward: Reins of the Golden King. 10 points.
  • Guild Level 25 Reach guild level 25. Reward: Reins of the Kor'kron Annihilator. 10 points.
  • Guild Level 5 Reach guild level 5. Reward: Guild Vault Voucher (7th Tab). 10 points. 10 points.

Player vs. Player

Professions



Misc Changes
Originally Posted by MMO-Champion
New Strings
  • BAG_CLEANUP_REAGENT_BANK - Clean Up Reagent Bank
  • BINDING_NAME_TOGGLECOLLECTIONS - Toggle Collections
  • BINDING_NAME_TOGGLECOLLECTIONSMOUNTJOURNAL - Toggle Mount Journal
  • BINDING_NAME_TOGGLECOLLECTIONSPETJOURNAL - Toggle Pet Journal
  • BINDING_NAME_TOGGLECOLLECTIONSTOYBOX - Toggle Toy Box
  • BINDING_NAME_TOGGLEDUNGEONSANDRAIDS - Toggle Dungeons & Raids
  • BINDING_NAME_TOGGLEGARRISONLANDINGPAGE - Toggle Garrison Report
  • BINDING_NAME_TOGGLEGROUPFINDER - Toggle Group Finder
  • BINDING_NAME_TOGGLETOYBOX - Toggle Toy Box
  • CANNOT_DO_THIS_IN_BATTLEGROUND - You can't do this while queued for or in a Battleground or Arena.
  • CANNOT_DO_THIS_IN_LFG_PARTY - You can't do this while in a matchmade group.
  • CANNOT_DO_THIS_IN_PVE_QUEUE - You can't do this while queued for a Dungeon, Raid, or Scenario.
  • CANNOT_DO_THIS_IN_PVP_QUEUE - You can't do this while queued for a Battleground or Arena.
  • CANNOT_DO_THIS_WHILE_LFGLIST_LISTED - You can't do this while your group is listed in Premade Groups.
  • CANNOT_DO_THIS_WITH_LFGLIST_APP - You can't do this while you have active Premade Group applications.
  • CAPACITANCE_SHIPMENT_COOLDOWN - Cooldown: %s
  • CAPACITANCE_SHIPMENT_READY - Shipment ready for pickup!
  • CONFIRM_DELETE_MACRO - Do you want to delete this macro?
  • CONFIRM_RESET_KEYBINDINGS - Do you want to reset all keybindings to their defaults?
  • DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON1 - Train Depot
  • DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON2 - Rafters
  • DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON3 - Rear Train Cars
  • DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON4 - Forward Train Cars
  • DUNGEON_FLOOR_FOUNDRYRAID1 - Dread Grotto
  • DUNGEON_FLOOR_FOUNDRYRAID2 - Heart of the Mountain
  • DUNGEON_FLOOR_FOUNDRYRAID3 - The Workshop
  • DUNGEON_FLOOR_FOUNDRYRAID4 - Foundry Terminus
  • DUNGEON_FLOOR_FOUNDRYRAID5 - The Iron Crucible
  • DUNGEON_FLOOR_FROSTFIRERIDGE6 - Grom'gar
  • DUNGEON_FLOOR_FROSTFIRERIDGE7 - The Savage Crag
  • DUNGEON_FLOOR_FROSTFIRERIDGE8 - Grulloc's Lair
  • DUNGEON_FLOOR_FROSTFIRERIDGE9 - Snowfall Alcove
  • DUNGEON_FLOOR_GORGROND16 - Moira's Bastion
  • DUNGEON_FLOOR_GORGROND17 - The Armory
  • DUNGEON_FLOOR_GORGROND18 - Fissure of Fury
  • DUNGEON_FLOOR_GORGROND19 - Heart of Fury
  • DUNGEON_FLOOR_GORGROND20 - Cragplume Crater
  • DUNGEON_FLOOR_GORGROND21 - Cragplume Depths
  • DUNGEON_FLOOR_HIGHMAULRAID0 - Path of Victors
  • DUNGEON_FLOOR_HIGHMAULRAID1 - Gladiator's Rest
  • DUNGEON_FLOOR_HIGHMAULRAID2 - The Coliseum
  • DUNGEON_FLOOR_HIGHMAULRAID3 - Chamber of Nullification
  • DUNGEON_FLOOR_HIGHMAULRAID4 - Imperator's Rise
  • DUNGEON_FLOOR_HIGHMAULRAID5 - Throne of the Imperator
  • DUNGEON_FLOOR_NAGRANDDRAENOR10 - The Master's Cavern
  • DUNGEON_FLOOR_NAGRANDDRAENOR11 - Stonecrag Gorge
  • DUNGEON_FLOOR_NAGRANDDRAENOR12 - The Underpale
  • DUNGEON_FLOOR_OVERGROWNOUTPOST0 - The Evergrowth
  • DUNGEON_FLOOR_OVERGROWNOUTPOST1 - The Overlook
  • DUNGEON_FLOOR_SHADOWMOONDUNGEON1 - Crypt of the Ancients
  • DUNGEON_FLOOR_SHADOWMOONDUNGEON2 - Altar of Shadow
  • DUNGEON_FLOOR_SHADOWMOONDUNGEON3 - Edge of Reality
  • DUNGEON_FLOOR_SPIRESOFARAKDUNGEON1 - Lower Quarter
  • DUNGEON_FLOOR_SPIRESOFARAKDUNGEON2 - Grand Spire
  • DUNGEON_FLOOR_TALADOR13 - Tomb of Lights
  • DUNGEON_FLOOR_TALADOR14 - Tomb of Souls
  • DUNGEON_FLOOR_UPPERBLACKROCKSPIRE1 - Dragonspire Hall
  • DUNGEON_FLOOR_UPPERBLACKROCKSPIRE2 - The Rookery
  • DUNGEON_FLOOR_UPPERBLACKROCKSPIRE3 - Hall of Blackhand
  • ERR_ALREADY_USING_LFG_LIST - You can't do that while using Premade Groups.
  • ERR_PET_JOURNAL_PET_PENDING_CAGE - That pet is being caged and can't be added to a battle slot.
  • ERR_TOY_USE_LIMIT_REACHED - Toy Use Limit Reached
  • GARRISON_CANCEL_UPGRADE_BUILDING - Are you sure you want to cancel this building upgrade? You will be refunded the cost of the upgrade.
  • GARRISON_EMPTY_PLOT_LARGE - Large Empty Plot
  • GARRISON_EMPTY_PLOT_MEDIUM - Medium Empty Plot
  • GARRISON_EMPTY_PLOT_SMALL - Small Empty Plot
  • GARRISON_LOCKED_PLOT_TOOLTIP - Complete a quest to unlock this building
  • GARRISON_MISSION_ADD_FOLLOWER - Add to Mission
  • GARRISON_MISSION_BASE_XP - |cffffd200Base XP:|r %d
  • GARRISON_MISSION_BASE_XP_PLUS - |cffffd200Base XP:|r %d |cff20ff20(+%d)|r
  • GARRISON_MISSION_ENVIRONMENT - |cffffd200Type:|r %s
  • GARRISON_TOWN_HALL_ALLIANCE_UPGRADE_TIER1_TOOLTIP - %sRequires:%s quest progress within Shadowmoon Valley or Level 93.
  • GARRISON_TOWN_HALL_ALLIANCE_UPGRADE_TIER2_TOOLTIP - %sRequires:%s Level 98.
  • GARRISON_TOWN_HALL_HORDE_UPGRADE_TIER1_TOOLTIP - %sRequires:%s quest progress within Frostfire Ridge or Level 93.
  • GARRISON_TOWN_HALL_HORDE_UPGRADE_TIER2_TOOLTIP - %sRequires:%s Level 98.
  • GUILD_POINTS_TT - Guild Achievements
  • LFG_LIST_AND_MORE - and %d more...
  • MOUNT_JOURNAL_NO_VALID_FAVORITES - You have selected no favorite mounts appropriate for this area.\nRight-Click in the Mount Journal to set Favorites.
  • REAGENT_BANK_HELP - The Reagent Bank gives you additional storage for profession materials.
  • REWARD_ABILITY - You will learn the following:
  • SPELL_FAILED_CANT_OVERRIDE_ENCHANT_VISUAL - That item cannot be modified.
  • SPELL_FAILED_CUSTOM_ERROR_229 - You can only have one waygate open. Disable an activated waygate first.
  • SPELL_FAILED_CUSTOM_ERROR_230 - You can only have two waygates open. Disable an activated waygate first.
  • SPELL_FAILED_CUSTOM_ERROR_231 - You can only have three waygates open. Disable an activated waygate first.
  • SPELL_FAILED_CUSTOM_ERROR_232 - Requires Mage Tower
  • SPELL_FAILED_CUSTOM_ERROR_233 - Requires Spirit Lodge
  • SPELL_FAILED_TOY_USE_LIMIT_REACHED - Toy Use Limit Reached
  • TRACKER_HEADER_OBJECTIVE - Objectives
  • UNITNAME_SUMMON_TITLE26 - %s's Bodyguard
  • WORLD_MARKER6 - |TInterface\TargetingFrame\UI-RaidTargetingIcon_2:14:14|t |cffff7f3fOrange|r World Marker
  • WORLD_MARKER7 - |TInterface\TargetingFrame\UI-RaidTargetingIcon_5:14:14|t |cffaaaaddSilver|r World Marker
  • WORLD_MARKER8 - |TInterface\TargetingFrame\UI-RaidTargetingIcon_8:14:14|t |cffffffffWhite|r World Marker

Titles
  • CharTitle #397 - Blood Champion ...
  • CharTitle #398 - ... the Manslayer
  • CharTitle #399 - Gnomebane ...
  • CharTitle #400 - ... the Dwarfstalker
  • CharTitle #401 - Worgen Hunter ...
  • CharTitle #402 - ..., Scourge of the Kaldorei
  • CharTitle #403 - ..., Draenei Destroyer
  • CharTitle #404 - ..., Terror of the Tushui

CreatureFamily
  • CreatureFamily #151 - Stag

Faction
  • Faction #1731 - Council of Exarchs
  • Faction #1733 - Delvar Ironfirst
  • Faction #1735 - Barracks Bodyguards
  • Faction #1736 - Tormmok
  • Faction #1737 - Talonpriest Ishaal
  • Faction #1738 - Defender Kaluum
  • Faction #1739 - Vivianne
  • Faction #1740 - Aeda Brightdawn
  • Faction #1741 - Leorajh

Game Text
  • Game Text #79708 -
  • Game Text #86970 - Follow me, commander!
  • Game Text #86971 - Once we locate Gul'dan, we may have to move quickly...
  • Game Text #86972 - My eyes are open: Van shalach, om aeschis, khaz'tolim!
  • Game Text #86973 - Come on, come on... Where are you...
  • Game Text #86974 - Wait - here - what...?
  • Game Text #86975 - Hiding! He's countering my spell.
  • Game Text #86976 - Champion, killing Teron'gor must've shaken him up. That's good. But now he knows we're looking for him.
  • Game Text #86977 - We need... more power!
  • Game Text #87018 - I know now how to defeat Gul'dan's magic. But we'll need more power.
  • Game Text #87020 - We will have to tear artifacts from the very heart of the Ogre Empire.
  • Game Text #87021 - I can help you. Let us augment the power of that ring of yours...
  • Game Text #87022 - Hold out your hand, and step into the light!
  • Game Text #87023 - I'm sorry, I should've mentioned that you would be... slightly killed.
  • Game Text #87026 - Marvelous... we have everything we need!
  • Game Text #87027 - Gul'dan will NOT be able to hide from my gaze this time.
  • Game Text #87028 -
  • Game Text #87030 - We have him where we want him!
  • Game Text #87031 - My eyes are open: Val'mir, khar abra, mal ozymius...
  • Game Text #87032 - Come, come, come... I will find you...
  • Game Text #87033 - ...there! Gul'dan! He is -
  • Game Text #87034 - You! The human mage from Tanaan...
  • Game Text #87035 - I have found you!
  • Game Text #87036 - I've been inquiring about you, "Khadgar." It would seem we have a history.
  • Game Text #87037 - Then you know how this ends. Give yourself up.
  • Game Text #87038 - Your clumsy magic works both ways. I have also found you.
  • Game Text #87039 -
  • Game Text #87040 - Foolish mage. Your death will be excruciatingly slow. I only wish I could be there to enjoy it.
  • Game Text #87041 -
  • Game Text #87055 -
  • Game Text #87056 - ... groans in pain.
  • Game Text #87057 -
  • Game Text #87061 - No - no priest. Cordana, stitch me up.
  • Game Text #87072 - Come, this way. This will only hurt - well, quite a bit actually.
  • Game Text #87073 - The power once reserved for the Sorcerer Kings, I place in your hands.
  • Game Text #87074 - Omnivus, al-vitrade! Arcanum totalus!
  • Game Text #87075 -
  • Game Text #87076 - Our friend needs them. The hardest trials are yet to come.
  • Game Text #88712 -

Garrison Abilities
  • GarrAbility #231 - Bodyguard - Increases success chance when in a party. Allows this follower to be assigned to your Tier 3 Barracks to accompany you in Draenor.
  • GarrAbility #232 - Dancer - Your lithe moves help you skip out of danger zones just a bit more quickly.

NPC Personal Rep.
  • NPC Personal Rep. #160 - Tormmok is currently your ....
  • NPC Personal Rep. #162 - Defender Kaluum is currently your ....
  • NPC Personal Rep. #163 - Aeda Brightdawn is currently your ....
  • NPC Personal Rep. #164 - Delvar Ironfist is currently your ....
  • NPC Personal Rep. #165 - Vivianne is currently your ....
  • NPC Personal Rep. #166 - Talonpriest Ishaal is currently your ....

Scenario
  • Scenario #733 - Against The Void
  • Scenario #734 - Lower Blackrock Spires

Taxi
  • Taxi #1553 - Quest Path 4634: Shadowmoon 6.x - "Clutchpop Gearworks": Garrison, Shadowmoon Valley -> Clutchpop Gearworks, Spires of Arak (LWB)
  • Taxi #1554 - Quest Path 4635: Frostfire 6.x - "Clutchpop Gearworks": Garrison, Frostfire -> Clutchpop Gearworks, Spires of Arak (LWB)
  • Taxi #1555 - Quest Path 4636: Shadowmoon Valley, Tier 3 Garrison -> Ashran, Stormshield (Shortcut Path) (CSA)
  • Taxi #1556 - Tranquil Court, Shadowmoon Valley



Spell Changes
Spell tooltips do not show charges, so if cooldowns were completely removed, it is possible the spell got charges instead.
Originally Posted by MMO-Champion
Mounts
  • Albino Armored Boar (PH) Name Changed from Mount Template 14 to Albino Armored Boar (PH). Summons and dismisses your Mount Template 14 Albino Armored Boar (PH. Account wide. 1.5 sec cast.
  • Albino Giant Boar (PH) Name Changed from Mount Template 19 to Albino Giant Boar (PH). Summons and dismisses your Mount Template 19 Albino Giant Boar (PH. Account wide. 1.5 sec cast.
  • Albino Riverbeast (PH) Name Changed from Mount Template 22 to Albino Riverbeast (PH). Summons and dismisses your Mount Template 22 Albino Riverbeast (PH. Account wide. 1.5 sec cast.
  • Armored Frostwolf (PH) Name Changed from Mount Template 37 to Armored Frostwolf (PH). Summons and dismisses your Mount Template 37 Armored Frostwolf (PH. Account wide. 1.5 sec cast.
  • Black Armored Wolf (PH) Name Changed from Mount Template 35 to Black Armored Wolf (PH). Summons and dismisses your Mount Template 35 Black Armored Wolf (PH. Account wide. 1.5 sec cast.
  • Black Talbuk (PH) Name Changed from Mount Template 28 to Black Talbuk (PH). Summons and dismisses your Mount Template 28 Black Talbuk (PH. Account wide. 1.5 sec cast.
  • Blue Armored Boar (PH) Name Changed from Mount Template 12 to Blue Armored Boar (PH). Summons and dismisses your Mount Template 12 Blue Armored Boar (PH. Account wide. 1.5 sec cast.
  • Blue Giant Boar (PH) Name Changed from Mount Template 17 to Blue Giant Boar (PH). Summons and dismisses your Mount Template 17 Blue Giant Boar (PH. Account wide. 1.5 sec cast.
  • Blue Riverbeast (PH) Name Changed from Mount Template 23 to Blue Riverbeast (PH). Summons and dismisses your Mount Template 23 Blue Riverbeast (PH. Account wide. 1.5 sec cast.
  • Brown Armored Boar (PH) Name Changed from Mount Template 13 to Brown Armored Boar (PH). Summons and dismisses your Mount Template 13 Brown Armored Boar (PH. Account wide. 1.5 sec cast.
  • Brown Armored Wolf (PH) Name Changed from Mount Template 36 to Brown Armored Wolf (PH). Summons and dismisses your Mount Template 36 Brown Armored Wolf (PH. Account wide. 1.5 sec cast.
  • Brown Direwolf (PH) Name Changed from Mount Template 40 to Brown Direwolf (PH). Summons and dismisses your Mount Template 40 Brown Direwolf (PH. Account wide. 1.5 sec cast.
  • Brown Giant Boar (PH) Name Changed from Mount Template 18 to Brown Giant Boar (PH). Summons and dismisses your Mount Template 18 Brown Giant Boar (PH. Account wide. 1.5 sec cast.
  • Brown Talbuk (PH) Name Changed from Mount Template 29 to Brown Talbuk (PH). Summons and dismisses your Mount Template 29 Brown Talbuk (PH. Account wide. 1.5 sec cast.
  • Frostwolf (PH) Name Changed from Mount Template 41 to Frostwolf (PH). Summons and dismisses your Mount Template 41 Frostwolf (PH. Account wide. 1.5 sec cast.
  • Garn Nighthowl Name Changed from Mount Template 50 to Garn Nighthowl. Summons and dismisses your Mount Template 50 Garn Nighthowl. Account wide. 1.5 sec cast.
  • Green Riverbeast (PH) Name Changed from Mount Template 24 to Green Riverbeast (PH). Summons and dismisses your Mount Template 24 Green Riverbeast (PH. Account wide. 1.5 sec cast.
  • Grey Armored Wolf (PH) Name Changed from Mount Template 38 to Grey Armored Wolf (PH). Summons and dismisses your Mount Template 38 Grey Armored Wolf (PH. Account wide. 1.5 sec cast.
  • Grey Direwolf (PH) Name Changed from Mount Template 42 to Grey Direwolf (PH). Summons and dismisses your Mount Template 42 Grey Direwolf (PH. Account wide. 1.5 sec cast.
  • Mount Template 50 Name Changed from Mount Template 26 to Mount Template 50. Summons and dismisses your Mount Template 26 50. Account wide. 1.5 sec cast.
  • Mount Template 51 Name Changed from Mount Template 39 to Mount Template 51. Summons and dismisses your Mount Template 39 51. Account wide. 1.5 sec cast.
  • Purple Armored Boar (PH) Name Changed from Mount Template 15 to Purple Armored Boar (PH). Summons and dismisses your Mount Template 15 Purple Armored Boar (PH. Account wide. 1.5 sec cast.
  • Purple Giant Boar (PH) Name Changed from Mount Template 20 to Purple Giant Boar (PH). Summons and dismisses your Mount Template 20 Purple Giant Boar (PH. Account wide. 1.5 sec cast.
  • Purple Talbuk (PH) Name Changed from Mount Template 30 to Purple Talbuk (PH). Summons and dismisses your Mount Template 30 Purple Talbuk (PH. Account wide. 1.5 sec cast.
  • Red Armored Boar (PH) Name Changed from Mount Template 16 to Red Armored Boar (PH). Summons and dismisses your Mount Template 16 Red Armored Boar (PH. Account wide. 1.5 sec cast.
  • Red Giant Boar (PH) Name Changed from Mount Template 21 to Red Giant Boar (PH). Summons and dismisses your Mount Template 21 Red Giant Boar (PH. Account wide. 1.5 sec cast.
  • Red Riverbeast (PH) Name Changed from Mount Template 25 to Red Riverbeast (PH). Summons and dismisses your Mount Template 25 Red Riverbeast (PH. Account wide. 1.5 sec cast.
  • Red Talbuk (PH) Name Changed from Mount Template 31 to Red Talbuk (PH). Summons and dismisses your Mount Template 31 Red Talbuk (PH. Account wide. 1.5 sec cast.
  • Tan Dire Wolf Name Changed from Mount Template 43 to Tan Dire Wolf. Summons and dismisses your Mount Template 43 Tan Dire Wolf. Account wide. 1.5 sec cast.
  • Vicious War Ram (PH) Name Changed from Mount Template 33 to Vicious War Ram (PH). Summons and dismisses your Mount Template 33 Vicious War Ram (PH. Account wide. 1.5 sec cast.
  • Vicious War Raptor (PH) Name Changed from Mount Template 34 to Vicious War Raptor (PH). Summons and dismisses your Mount Template 34 Vicious War Raptor (PH. Account wide. 1.5 sec cast.
  • White Talbuk (PH) Name Changed from Mount Template 32 to White Talbuk (PH). Summons and dismisses your Mount Template 32 White Talbuk (PH. Account wide. 1.5 sec cast.
  • Wings of Light (PH) Name Changed from Mount Template 27 to Wings of Light (PH). Summons and dismisses your Mount Template 27 Wings of Light (PH. Account wide. 1.5 sec cast.

Companions
  • Baby Shark Right Click to summon and dismiss your Baby Shark He really requires water. Battle Pet. Instant (Channeled). Instant (Channeled).
  • Brilliant Spore (New) Right click to summon and dismiss your Brilliant Spore. Battle Pet. Instant.
  • Crimson Spore (New) Right click to summon and dismiss your Crimson Spore. Battle Pet. Instant.
  • Fruit Hunter Name Changed from PetTemplate to Fruit Hunter. Instant. Battle Pet. Instant.
  • Hydraling Name Changed from PetTemplate to Hydraling. Instant. Battle Pet. Instant.
  • Land Shark (New) Right Click to summon and dismiss your land shark. Battle Pet. Instant.
  • Lanticore Spawnling (New) Right Click to summon and dismiss your Lanticore Spawnling. Battle Pet. Instant.
  • Seaborne Spore (New) Right click to summon and dismiss your Seaborne Spore. Battle Pet. Instant.
  • Teroclaw Hatchling Name Changed from Grovestrider Hatchling to Teroclaw Hatchling. Summon and dismiss your Grovestrider Hatchling. Instant. Teroclaw Hatchling. Instant.
  • Umbrafen Spore (New) Right click to summon and dismiss your Umbrafen Spore. Battle Pet. Instant.
  • Zangar Spore (New) Right click to summon and dismiss your Zangar Spore. Battle Pet. Instant.

Item Set Bonuses

Unknown Class
Major Glyphs
  • Glyph of Avenging Wrath While Avenging Wrath is active, you are healed for 1% of your maximum health every 3 sec. Major Glyph. 4 sec. Major Glyph.
  • Glyph of Gag Order Your Pummel and Heroic Throw also silence the target for 3 sec. Does not work against players. This effect can only occur once every 10 sec. Major Glyph. 15 sec. Major Glyph.
  • Glyph of Misdirection (New) When you use Misdirection on your pet, the cooldown on your Misdirection is reset. Major Glyph.
  • Misdirection (New) Major Glyph. Instant.

Minor Glyphs

Death Knight (Forums, Talent Calculator)
Perks
  • Improved Razorice Name Changed from Improved Runeforges to Improved Razorice. Rune of Cinderglacier has 3 additional charges when it triggers. Rune of Razorice deals an additional 12% 4% weapon damage when it triggers.

Talents
  • Blood Tap Death Coil, Frost Strike, and Rune Strike generate 2 Blood Charges, up to a maximum of Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune. Death Knight - LvL 60 Talent. Instant.
  • Necrotic Plague now scales with 1.5% of AP, down from 3%.
  • Runic Corruption Hitting with Death Coil, Frost Strike, or Rune Strike has a 45% chance When you spend Runic Power, you have a 1.50% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec. Death Knight - LvL 60 Talent.
  • Runic Empowerment Hitting with Death Coil, Frost Strike, or Rune Strike has a 45% chance When you spend Runic Power, you have a 1.50% chance per Runic Power spent to activate a random fully-depleted rune. Death Knight - LvL 60 Talent.

Blood
  • Rune Tap now has a 1 sec cooldown, down from 2.5 sec.

Frost
  • Frost Strike now costs 40 Runic Power, up from 35.
  • Howling Blast Blast the target with a frigid wind, dealing [ 1 + 140% [ 120.7% of AP ] Frost damage to that foe, and [ 1 + 70% [ 60.4% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Death Knight - Frost Spec. 1 Frost. 30 yd range. Instant.
  • Might of the Frozen Wastes Wielding a two-handed weapon increases Obliterate damage by 40%, and all melee attacks by an additional 50%, and all melee attacks by 30%. Dual-wielding increases Frost Strike damage by 30% 35% and causes your weapon damage strikes to also strike with your off-hand. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Death Knight - Frost Spec.
  • Threat of Thassarian When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 50% 35%. Requires One-Handed Melee Weapon. Death Knight - Frost Spec.

Runeforging
  • Rune of Razorice Affixes your weapon with a rune that causes 3% 4% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3% 4%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.

Druid (Forums, Talent Calculator)
  • Ferocious Bite (Balance, Guardian, Restoration) 1 point : [ 1 + 35.7% of AP ] damage 2 [ 23.8% of AP ] damage 2 points: [ 47.6% of AP ] damage 3 points: [ 1 + 71.4% of AP ] damage 3 points: [ 1 + 107.1% of AP ] damage 4 points: [ 1 + 142.8% 4 points: [ 1 + 95.2% of AP ] damage 5 points: [ 1 + 178.5% of AP ] damage 119% of AP ] damage
  • Ferocious Bite (Feral) 1 point : [ 1 + 35.7% of AP ] damage 2 [ 23.8% of AP ] damage 2 points: [ 47.6% of AP ] damage 3 points: [ 1 + 71.4% of AP ] damage 3 points: [ 1 + 107.1% of AP ] damage 4 points: [ 1 + 142.8% 4 points: [ 1 + 95.2% of AP ] damage 5 points: [ 1 + 178.5% of AP ] damage 119% of AP ] damage
  • Healing Touch 11.5% 10.35% of Base Mana.
  • Lifebloom Heals the target for [ 12.2% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 136.9% of Spell Power + 75.2% of Nature Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Tree of Life. 5.5% 4.5% of Base Mana. 40 yd range. Instant.
  • Rejuvenation Heals the target for [ 1 + 71.18% of Spell Power ] and an additional [ 4 + 71.18% of Spell Power ] over 12 sec. Can be cast in Tree of Life Form. 10.5% 9.45% of Base Mana. 40 yd range. Instant.

Talents
  • Germination had a typo fixed.
  • Heart of the Wild now only buffs Cat Form melee damage instead of all melee damage.
  • Lunar Inspiration is now a level 100 talent.
  • Stellar Flare A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for [ 1 + 94.5% 75% of Spell Power ] Spellstorm damage, and then an additional [ 10 + 33.75% 25% of Spell Power ] damage over 20 sec. Druid - LvL 0 Talent. 8.4% of Base Mana. 40 yd range. 1.5 sec cast.

Feral
  • Mastery: Razor Claws Increases the damage done by your Cat Form bleed abilities by 25.04%. Druid - Feral Spec.
  • Swipe Swipe nearby enemies, inflicting sw1 sw3 Physical damage. Awards 1 combo points. Deals 20% additional damage against bleeding targets. Requires Cat Form. Druid - Feral Spec. 45 Energy. 8 yd range. Instant.

Guardian
  • Lacerate Lacerates the enemy target, dealing [ 1 + 176.8% 115.15% of AP ] bleed damage and an additional [ 5 + 74.3% [ 15 + 9.74% of AP ] over 15 sec. Stacks up to 3 times. Generates 5 Rage and has a 25% chance to reset the cooldown on Mangle. Requires Bear Form. Druid - Guardian Spec. Melee range. Instant.

Restoration
  • Lifebloom Heals the target for [ 36.7% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 410.7% of Spell Power + 75.2% of Nature Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec. 5% 4.5% of Base Mana. 40 yd range. Instant.
  • Malfurion's Gift The cooldown of your Tranquility spell is reduced to 3 minutes and the cooldown of your Barkskin ability is reduced by 15 sec. Druid - Restoration Spec. Druid - Restoration Spec.
  • Regrowth now costs 18.63% of Base Mana, down from 23%.
  • Swiftmend Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 1 + 428.5% of Spell Power ]. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec. 24.2% 21.78% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Tranquility now costs 18.4% of Base Mana, down from 23%.
  • Wild Growth now costs 44.55% of Base Mana, down from 55%.
  • Wild Mushroom now costs 21.6% of Base Mana, down from 25%.

Hunter (Forums, Talent Calculator)
Marksmanship
  • Chimaera Shot An two-headed shot that hits your primary target and another nearby target, dealing sw3 $171,454sw3 Nature or Frost damage to each target. Requires Ranged Weapon. Hunter - Marksmanship Spec. 45 Focus. 40 yd range. Instant. 9 sec cooldown.

Pets
  • Burrow Attack no longer increases the magic damage taken by the target.
  • Froststorm Breath no longer increases the magic damage taken by the target.
  • Thick Hide When falling below 40% health, the Rhino's Clefthoof's skin will thicken, granting 50% reduced incoming damage for 12 sec. This effect can only occur once every 120 sec. Special Ability. 100 yd range.
  • Wild Strength The Rhino's The Clefthoof's presence inspires your raid, granting them 3% Versatility and 5% multistrike chance. Special Ability. 100 yd range. Instant.

Mage (Forums, Talent Calculator)
  • Living Bomb now scales with 150% of Spell Power, up from 38%.

Perks
  • Improved Blizzard now reduces the cooldown of Frozen Orb by 0.5 sec per tick, down from 1 sec.

Talents

Fire
  • Inferno Blast Blasts the enemy for [ 101.3% of Spell Power ] Fire damage and spreads your Fire damage effects on the target to up to 3 enemies within 10 yards. Inferno Blast will always deal a critical strike. Replaces Fire Blast. Mage - Fire Spec. 2% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Frost
  • Brain Freeze Your Frostbolts have a 60% 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 45% 25%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 60% 25% additional damage, and act as if your target were frozen. Mage - Frost Spec.

Major Glyphs
  • Glyph of Counterspell (New) Your Counterspell can now be cast while casting or channeling other spells, but its cooldown is increased by 4 sec. Major Glyph.

Monk (Forums, Talent Calculator)
  • Chi Torpedo Torpedo forward, dealing [ 2 + 65.6% of AP ] Nature damage to all enemies and 0 healing to all allies in your path. Replaces Roll, and travels farther. Unlimited range. Instant.
  • Chi Torpedo Torpedo forward, dealing [ 2 + 65.6% of AP ] Nature damage to all enemies and 0 healing to all allies in your path. Replaces Roll, and travels farther. Unlimited range. Instant.
  • Expel Harm 3.3% 3% of Base Mana / 40 Energy / 40 Energy / 3.3% of Base Mana. 3% of Base Mana.
  • Surging Mist (Mistweaver) Heals the target for 1and generates 1 Chi. 1 and generates 1 Chi.
  • Surging Mist (Mistweaver) Heals the target for 1and generates 1 Chi. 1 and generates 1 Chi.
  • Surging Mist 5.2% 4.7% of Base Mana / 30 Energy / 30 Energy.

Perks

Talents
  • Chi Torpedo Torpedo forward, dealing [ 2 + 65.6% of AP ] Nature damage to all enemies and 0 healing to all allies in your path. Replaces Roll, and travels farther. Monk - LvL 90 Talent. Instant.
  • Pool of Mists (New) Your Renewing Mist spell now has 3 charges. Your Rising Sun Kick spell now has 3 charges. Monk - LvL 0 Talent.

Mistweaver
  • Detonate Chi Detonate all of your Healing Spheres, causing each of them to heal an ally within 12 yards for 50% of the effect. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Monk - Mistweaver Spec. 8.8% 3% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
  • Renewing Mist You surround the target with healing mists, restoring [ 99% of Spell Power ] health over 18 sec and generating 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured ally within 20 yards, up to 2 times. Requires Serpent Stance. Monk - Mistweaver Spec. 4.9% 4% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Heals all party and raid members within 100 yards for [ 1,193.25% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 5.4% 4.374% of Base Mana. Instant. 3 min cooldown.
  • Soothing Mist Heals the target for [ 8 + 95.62% of Spell Power ] over 8 sec. Surging Mist is instant while channeling this ability. Requires Serpent Stance. Monk - Mistweaver Spec. 0% of Base Mana, plus 0.8% 0.7% per sec. 40 yd range. 8 sec cast (Channeled). 1 sec cooldown.
  • Stance of the Spirited Crane Improves the functionality of Surging Mist, Blackout Kick, and Crackling Jade Lightning. While in this stance, you will gain Eminence. Eminence 35% of all damage you deal including multistrikes, will be converted into healing on an injured ally within 20 yards. Monk - Mistweaver Spec. Instant.

Windwalker & Mistweaver

Major Glyphs

Paladin (Forums, Talent Calculator)
  • Beacon of Light Your heals, including multistrikes on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. 60 yd range. Instant.
  • Consecration Deals [ 1 + 16.76% 33.52% of AP ] Holy damage to enemies within 8 yards. Unlimited range. Instant.
  • Glyph of Avenging Wrath You are healed for 1% of your maximum health every 3 4 sec for 20 sec. 100 yd range. Instant.
  • Jailor's Judgment Name Changed from Jailor's Judgement to Jailor's Judgment. Sends the enemy Player straight to your faction's Prison Stuns the target Player for 6 sec. If the judgment holds for 6 sec, the enemy will be instantly teleported to your jail. 15 yd range. Instant. 3 min cooldown.
  • Seal of Insight Holy: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 29.5% of AP + 29.5% of Holy Spell Power ]. Protection, Retribution: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 23.6% of AP + 23.6% of Holy Spell Power ]. Instant. [ 16% of Spell Power ]. Instant.
  • Seal of Insight Holy: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 29.5% of AP + 29.5% of Holy Spell Power ]. Protection, Retribution: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 23.6% of AP + 23.6% of Holy Spell Power ]. Instant. [ 16% of Spell Power ]. Instant.

Talents
  • Beacon of Faith Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of Light Your heals, including multistrikes on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin - LvL 0 Talent. 60 yd range. Instant. 3 sec cooldown.
  • Blinding Light (New) Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Paladin - LvL 30 Talent. 8% of Base Mana. Instant. 2 min cooldown.
  • Final Verdict Empowers your weapon with holy energy, and performs a devastating strike, dealing sw2 Holy damage. While Seal of Righteousness is active, Final Verdict will also deal 50% as much damage to all other enemies near the target sw1 Holy damage. Also increases the damage and radius of your next Divine Storm by 100%. Replaces Templar's Verdict. Requires Melee Weapon. Paladin - LvL 0 Talent. 3 Holy Power. 10 yd range. Instant.

Holy
  • Beacon of Light Your heals, including multistrikes on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin - Holy Spec. 60 yd range. Instant. 3 sec cooldown.
  • Holy Light Heals a friendly target for [ 185.3% [ 1 + 185.3% of Spell Power ]. Paladin - Holy Spec. 11.5% 10.35% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Radiance Imbues a friendly target with radiant energy, healing that target for [ 151.32% of Spell Power ] and all allies within 10 yards for half that amount. Grants 1 Holy Power. Healing effectiveness diminishes for each player target beyond 6. Paladin - Holy Spec. 44% 35.64% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Shock Deals [ 102% of Spell Power ] Holy damage to an enemy, or [ 122.16% of Spell Power ] healing to an ally, and grants 1 Holy Power. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 7.1% 6.4% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Light's Beacon Your heals, including multistrikes on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin - Holy Spec. 60 yd range.
  • Mastery: Illuminated Healing Your healing spells and their multistrikes also place an absorb shield on your target for 10% of the amount healed lasting 15 sec. Does not trigger from healing caused by Beacon of Light. Paladin - Holy Spec.

Holy, Protection, Retribution
  • Flash of Light Heals a friendly target for [ 185.3% of Spell Power ]. Paladin - Holy, Protection, Retribution Spec. 23% 20.7% of Base Mana. 40 yd range. 1.5 sec cast.

Protection
  • Consecration Consecrates the land beneath you, causing [ 9 + 150.8% 301.7% of AP ] Holy damage over 9 sec to enemies who enter the area. Paladin - Protection Spec. 7% of Base Mana. Instant. 9 sec cooldown.
  • Shining Protector All heals you receive, including multistrikes have a chance equal to your multistrike chance to trigger Shining Protector, healing you for an additional 30% of the triggering heal. Paladin - Protection Spec.

Major Glyphs
  • Glyph of Cleanse Cleanse now has a maximum of 2 charges, but its cooldown is increased by 0 sec. Major Glyph. 4 sec. Major Glyph.
  • Glyph of Protector of the Innocent When you use Word of Glory to heal another target, including multistrikes, it also heals you for 20% of the amount. Major Glyph.

Priest (Forums, Talent Calculator)
  • Devouring Plague Consumes up to 3 Shadow Orbs to deal up to Consumes 3 Shadow Orbs to deal [ 1 + 337.5% of Spell Power ] Shadow damage and then up to an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done. Instant.
  • Flash Heal Heals a friendly target for [ 1 + 277.21% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 4.6% 4.14% of Base Mana. 40 yd range. 1.5 sec cast.
  • Lightwell Renew Restore [ 109.89% Restore [ 1 + 109.89% of Spell Power ] health every 2 sec. Unlimited range. Instant.
  • Power Word: Shield 3.3% 3% of Base Mana.
  • Prayer of Mending Places a spell on the target that heals them for [ 67% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to an ally within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 2.7% 2.4% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

Talents
  • Cascade now costs 2.4% of Base Mana, down from 3%.
  • Clarity of Purpose now costs 4.617% of Base Mana, down from 5.7%.
  • Clarity of Will Shields the target with a protective ward, absorbing [ 595.2% of Spell Power ] damage within 20 sec. Priest - LvL 0 Talent. 3.5% 3.15% of Base Mana. 40 yd range. 2.5 sec cast.
  • Divine Star now costs 2% of Base Mana, down from 2.5%.
  • Halo Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Heals allies for up to [ 287.4% of Spell Power ], with the greatest effect at 25 yds. Can be cast in Spirit of Redemption. Priest - LvL 90 Talent. 4.5% 3.6% of Base Mana. 30 yd range. 1.5 sec cast. 40 sec cooldown.
  • Insanity Mind Flay deals 33% additional damage to your Devouring Plague victims per Shadow Orb spent on the Devouring Plague. Priest - LvL 45 Talent. Consuming Shadow Orbs transforms your Mind Flay into Insanity for 2 sec per Shadow Orb consumed. Insanity deals 100% additional damage. Priest - LvL 45 Talent.
  • Power Word: Solace (Discipline) Strike an enemy with heavenly power, dealing [ 183.48% [ 1 + 183.48% of Spell Power ] Holy damage, an additional [ 2.21% [ 7 + 2.21% of Spell Power ] Holy damage over 7 sec, and restoring 1% of maximum mana.
  • Power Word: Solace (Holy, Shadow) Strike an enemy with heavenly power, dealing [ 183.48% [ 1 + 183.48% of Spell Power ] Holy damage, an additional [ 2.21% [ 7 + 2.21% of Spell Power ] Holy damage over 7 sec, and restoring 1% of maximum mana.
  • Saving Grace Instantly heals a friendly target for [ 1 + 793.6% of Spell Power ]. Reduces your absorbs and healing done by 10% for 10 sec, stacking up to 10 times. Priest - LvL 0 Talent. 3.4% 3% of Base Mana. 40 yd range. Instant.
  • Surge of Darkness Your Vampiric Touch and Devouring Plague damage has a 20% 10% chance to cause your next Mind Spike not to consume your damage over time effects, be instant, and deal 50% additional damage. Can accumulate up to 3 charges. Priest - LvL 45 Talent.
  • Twist of Fate After damaging or healing Discipline, Holy: After healing a target below 35% health, you deal 15% increased damage and healing for 10 sec. Shadow: After damaging a target below 35% health, you deal 15% increased damage and healing for 10 sec. Priest - LvL 75 Talent.
  • Void Entropy Consumes up to Consumes 3 Shadow Orbs to deal up to [ 1 + 36.45% [ 20 + 50% of Spell Power ] Shadow damage every 3 sec for 60 sec over 60 sec. Devouring Plague will refresh this effect to its full 60 sec duration. Priest - LvL 0 Talent. All Shadow Orbs. 40 yd range. 1.5 sec cast.

Discipline
  • Atonement When you deal damage with Smite, Holy Fire, Penance, or Power Word: Solace Power Word: Solace, or their multistrikes you instantly heal a nearby low health friendly target for 100% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%. Priest - Discipline Spec.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 385.4% of Spell Power ] healing to an ally over 2 sec. Priest - Discipline Spec. 1.3% 1.2% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.

Discipline & Holy
  • Heal A slow casting spell that heals a single target for [ 277.2% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 2.3% 2% of Base Mana. 40 yd range. 2.5 sec cast.
  • Prayer of Healing A powerful prayer heals the friendly target's party members within 30 yards for [ 221.66% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 8.8% 7.128% of Base Mana. 40 yd range. 2.5 sec cast.

Holy
  • Binding Heal Heals a friendly target and the caster for [ 133% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 1.8% 1.62% of Base Mana. 40 yd range. 1.5 sec cast.
  • Circle of Healing Heals up to 5 friendly party or raid members within 30 yards of the target for [ 221.67% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.4% 3.564% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Divine Hymn Heals all party or raid members within 40 yards for [ 743% of Spell Power ] over 8 sec, and increases healing done to them by 10% for 8 sec. The Priest must channel to maintain the spell. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 5.4% 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
  • Lightwell Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for [ 329.7% [ 3 + 329.7% of Spell Power ] over 6 sec. Lightwell lasts for 3 min or until 15 heals are expended. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.6% 3.7% of Base Mana. 40 yd range. 0.5 sec cast. 3 min cooldown.
  • Renew (Discipline, Shadow) Heals the target for [ 253.2% [ 4 + 253.2% of Spell Power ] over 12 sec.
  • Renew (Holy) Heals the target for [ 38% [ 1 + 38% of Spell Power ] and then an additional [ 253.2% [ 4 + 253.2% of Spell Power ] over 12 sec.
  • Renew 1.7% 1.53% of Base Mana.

Shadow
  • Devouring Plague Consumes up to 3 Shadow Orbs to deal up to Consumes 3 Shadow Orbs to deal [ 1 + 337.5% of Spell Power ] Shadow damage and then up to an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done. Can be cast in Shadowform. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. Instant.

Major Glyphs
  • Glyph of Purification Purify now has a maximum of 2 charges, but its cooldown is increased by 0 sec. Major Glyph. 4 sec. Major Glyph.

Rogue (Forums, Talent Calculator)
  • Pick Pocket Pick the target's pocket. Requires Stealth. Melee range. Instant.0.5 sec cooldown.

Talents
  • Burst of Speed Increases your movement speed by 70% for 4 sec and removes movement slowing effects. Useable while stealthed. Rogue - LvL 60 Talent. 15 Energy. Instant. 20 Energy. Instant.

Shaman (Forums, Talent Calculator)
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 30.66% 45.98% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. 7.1% of Base Mana. 30 yd range. 2 sec cast.
  • Healing Rain Healing rains blanket the area targeted by the Shaman, restoring [ 81.9% of Spell Power ] health to allies in the area over 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 27% 21.6% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
  • Healing Stream Totem 9.5% 8.6% of Base Mana.
  • Healing Surge 23% 20.7% of Base Mana.
  • Tremor Totem Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for 6 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. This totem may be dropped even while the caster is afflicted with such effects. Earth Totem. 2.3% of Base Mana. Instant. 60 sec cooldown.

Perks
  • Improved Chain Lightning Each target struck by your Chain Lightning or Lava Beam increases the damage done by your next Earthquake by 20%. 25%.

Talents
  • Cloudburst Totem Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects power from all healing spells and their multistrikes. When the Cloudburst Totem is destroyed, replaced, or expires, the stored power is released, healing all injured allies for a total of 0% 20% of all healing done while it was active, split evenly between them. Shaman - LvL 0 Talent. Instant. 30 sec cooldown. 9.5% of Base Mana. Instant. 30 sec cooldown.
  • Elemental Blast Elemental, Restoration: Harness the raw power of the elements, dealing [ 164.51% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, Mastery, Multistrike, or Versatility by 534 or Multistrike by 500 for 8 sec. Enhancement: Harness the raw power of the elements, dealing [ 164.51% of Spell Power ] Elemental damage and increasing your Agility, Critical Strike, Haste, Mastery, Multistrike, or Versatility by 534 or Multistrike by 500 for 8 sec. Restoration: Harness the raw power of the elements, dealing [ 164.51% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec. Also increases your Spirit by 1,000 for 8 sec. Shaman - LvL 90 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.

Elemental
  • Earthquake You cause the earth at the target location to tremble and break, dealing [ 112.5% [ 150% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman - Elemental Spec. 70.3% 3% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.
  • Thunderstorm Calls down a bolt of lightning, dealing [ 590 [ 2 + 34.83% of Spell Power ] Nature damage to all enemies within 10 yards, reducing their movement speed by 0% for 5 sec, and knocking them back from the Shaman. This spell is usable while stunned. Shaman - Elemental Spec. Instant. 45 sec cooldown.

Restoration
  • Chain Heal Heals the friendly target for [ 1 + 81.3% of Spell Power ], then jumps to heal the most injured nearby targets. Healing is reduced by 15% after each jump. Heals 4 total targets. Shaman - Restoration Spec. 17.5% 14.175% of Base Mana. 40 yd range. 2.5 sec cast.
  • Earth Shield Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for [ 42% of Spell Power ]. 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, and only one of your Elemental Shields can be active on you at once. Shaman - Restoration Spec. 14% 12.6% of Base Mana. 40 yd range. Instant.
  • Healing Tide Totem Summons a Water Totem with 10% of the caster's health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing all party or raid members within 40 yards for [ 1 + 91.95% of Spell Power ]. Shaman - Restoration Spec. 7% 5.6% of Base Mana. Instant. 3 min cooldown.
  • Healing Wave Heals a friendly target for [ 287% of Spell Power ]. Shaman - Restoration Spec. 11.5% 10.35% of Base Mana. 40 yd range. 2.5 sec cast.
  • Riptide Heals a friendly target for [ 81.28% [ 1 + 138% of Spell Power ] and an additional [ 38.21% [ 6 + 30% of Spell Power ] over 18 sec. Your Chain Heal spell is 25% more effective when the primary target is affected by your Riptide. Shaman - Restoration Spec. 9% 7.29% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Unleash Life Unleashes elemental forces of Life, healing a friendly target for [ 105% of Spell Power ] and increasing the effect of the Shaman's next direct heal by 30%. Shaman - Restoration Spec. 7.5% 6.8% of Base Mana. 40 yd range. Instant. 15 sec cooldown.

Major Glyphs
  • Glyph of Purify Spirit Purify Spirit now has a maximum of 2 charges, but its cooldown is increased by 0 sec. Major Glyph. 4 sec. Major Glyph.

Warlock (Forums, Talent Calculator)
Talents
  • Cataclysm (Affliction) Conjures a cataclysm at the target location, dealing [ 375% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Agony.
  • Cataclysm (Demonology) Conjures a cataclysm at the target location, dealing [ 375% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Corruption.
  • Cataclysm (Destruction) Conjures a cataclysm at the target location, dealing [ 375% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Immolate.
  • Charred Remains Incinerate and Conflagrate deal 60% less damage but generate 300% 200% more Burning Embers. Fire and Brimstone can now also affect Chaos Bolt. Warlock - LvL 0 Talent.
  • Demonbolt Launch of ball of demonic energy at the target, dealing [ 1 + 200% 250% of Spell Power ] Chaos damage. Each Demonbolt increases the cost of further Demonbolts by 50% amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 60 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 0 Talent. 160 80 Demonic Fury. 40 yd range. 2 sec cast.

Warrior (Forums, Talent Calculator)
  • Hamstring Maims the enemy for sw3 Physical damage, reducing movement speed by 50% for 15 sec. Requires Melee Weapon. Requires Battle Stance. 10 Rage. Melee range. Instant.
  • Impending Victory (Arms) Instantly attack the target, causing [ 92.5% [ 1 + 92.5% of AP ] damage and healing you for 25% of your maximum health.
  • Impending Victory (Fury, Protection) Instantly attack the target, causing [ 74% [ 1 + 74% of AP ] damage and healing you for 25% of your maximum health.
  • Intervene Run at high speed toward an ally, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 yards. Requires Defensive Stance. 25 yd range. Instant. 30 sec cooldown.
  • Spell Reflection Raise your shield, reflecting the next spell cast on you. Lasts 5 sec. Requires Defensive Stance. Instant. 25 sec cooldown. Instant. 25 sec cooldown.

Talents
  • Anger Management Arms, Fury: Every 30 rage that you spend reduces the remaining cooldown of several of your abilities by 1 sec: Avatar Bloodbath Bladestorm Storm Bolt Shockwave Dragon Roar Mocking Banner Heroic Leap 0[Shield Wall Demoralizing Shout Last Stand][Recklessness Die by the Sword] Warrior - LvL 0 Talent. Recklessness Die by the Sword Protection: Every 30 rage that you spend reduces the remaining cooldown of several of your abilities by 1 sec: Avatar Bloodbath Bladestorm Storm Bolt Shockwave Dragon Roar Mocking Banner Heroic Leap Shield Wall Demoralizing Shout Last Stand Warrior - LvL 0 Talent.
  • Impending Victory (Arms) Instantly attack the target, causing [ 92.5% [ 1 + 92.5% of AP ] damage and healing you for 25% of your maximum health.
  • Impending Victory (Fury, Protection) Instantly attack the target, causing [ 74% [ 1 + 74% of AP ] damage and healing you for 25% of your maximum health.
  • Mass Spell Reflection Reflects the next spell cast on you and on all party and raid members within 20 yards for 5 sec. Replaces Spell Reflection. Requires Defensive Stance. Warrior - LvL 75 Talent. Instant. 30 sec cooldown.
  • Ravager Throw a whirling axe at the target location that inflicts [ 1 + 150% of AP ] damage to enemies within 8 6 yards every 1 sec. Lasts 10 sec. Also increases your chance to parry by 30% for 10 sec. Warrior - LvL 0 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Safeguard Run at high speed toward a party or raid member, intercepting the next melee or ranged attack made against them, reducing damage taken by them by 20% for 6 sec, and removing all movement-impairing effects on you. Replaces Intervene. Requires Defensive Stance. Warrior - LvL 75 Talent. 25 yd range. Instant. 30 sec cooldown.
  • Vigilance Protect a party or raid member for 12 sec, reducing damage they take by 30% and allowing you to use Taunt with no cooldown. Requires Defensive Stance. Warrior - LvL 75 Talent. 40 yd range. Instant. 2 min cooldown.

Arms
  • Rend Wounds the target, causing [ 76.63% [ 6 + 76.62% of AP ] bleed damage over 18 sec, and a final burst of [ 175.15% of AP ] bleed damage when the effect expires. Requires Melee Weapon. Warrior - Arms Spec. 10 Rage. Melee range. Instant. 5 Rage. Melee range. Instant.
  • Seasoned Soldier While wielding a two-handed melee weapon, all damage dealt is increased by 25% 15%. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Warrior - Arms Spec.
  • Sweeping Strikes Your melee attacks strike an additional nearby opponent for 50% damage. Lasts 10 sec. Requires Battle Stance. Warrior - Arms Spec. 10 Rage. Instant. 10 sec cooldown.

Arms & Fury
  • Rallying Cry Temporarily grants you and all party or raid members within 30 yards 15% increase to maximum health for 10 sec. After this effect expires, the health is lost. Requires Defensive Stance. Warrior - Arms & Fury Spec. Instant. 3 min cooldown.
  • Whirlwind Requires Battle Stance.

Fury
  • Piercing Howl Snares all enemies within 15 yards, reducing their movement speed by 50% for 15 sec. 10 Rage. Instant. Warrior - Fury Spec. 10 Rage. Instant.
  • Wild Strike A quick strike with your off-hand weapon that deals sw3 Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 20% chance of granting 3 charges of Wild Strike that cost no Rage. Requires Melee Weapon. Requires Battle Stance. Warrior - Fury Spec. 30 Rage. Melee range. Instant.

Protection
  • Mocking Banner Throw down a war banner within 30 yards that forces all enemies within 15 yards of the banner to focus attacks on the Warrior for 6 sec. Lasts 30 sec. You can Intervene to your war banner. Requires Defensive Stance. Warrior - Protection Spec. 30 yd range. Instant. 3 min cooldown.
  • Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (2.33) + (gte(Level, 80)) * (0.4) + 0.35) + 1 ] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Requires Shields. Requires Defensive Stance. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.

Racials
Draenei
  • Gift of the Naaru Heals the target for 20% of the caster's total health over 5 sec. Can be cast in Undead, Spirit of Redemption. Can't be cast in Shadowform. Draenei Racial. 40 yd range. Instant. 3 min cooldown.

Professions
Alchemy
  • Alchemical Catalyst May also generate Sorcerous Fire and/or Sorcerous Water. Alchemy. 2 sec cast. Reagents: Frostweed (20), Blackrock Ore (3). 10).
  • Alchemical Catalyst May also generate Sorcerous Fire and/or Sorcerous Water. Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Frostweed (20), Blackrock Ore (3). 10).
  • Draenic Agility Potion Alchemy. 1.5 sec cast. Reagents: Crescent Oil, Draenor Talbuk Flesh. Raw Talbuk Meat.
  • Draenic Channeled Mana Potion Alchemy. 1.5 sec cast. Reagents: Crescent Oil, Draenor Clefthoof Flesh. Raw Clefthoof Meat.
  • Draenic Multistrike Flask Name Changed from Draenic Multi-Strike Flask to Draenic Multistrike Flask
  • Draenic Strength Potion Alchemy. 1.5 sec cast. Reagents: Crescent Oil, Draenor Boar Flesh. Raw Boar Meat.
  • Greater Draenic Multistrike Flask Name Changed from Greater Draenic Multi-Strike Flask to Greater Draenic Multistrike Flask. Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Sorcerous Fire, Draenic Multi-Strike Flask, Twin-Yolked Egg. Multistrike Flask, Twin-Yolked Egg.
  • UNUSED Name Changed from Greater Draenor Armor Flask to UNUSED
  • UNUSED Name Changed from Greater Draenor Spirit Flask to UNUSED. Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Draenor Spirit Flask, Ancient Moonwillow Leaf. UNUSED, Ancient Moonwillow Leaf.

Blacksmithing
  • Greater Truesteel Weapon and Shield Enhancer Upgrades item level 655 Leatherworking armor to 665. 3 sec cast. Upgrades item level 640 Blacksmithing weapons and shields to item level 655. Blacksmithing. 3 sec cast.
  • Greater Truesteel Weapon and Shield Enhancer Name Changed from Greater Weapon and Shield Enhancer to Greater Truesteel Weapon and Shield Enhancer
  • Truesteel Grinder Name Changed from Truesteel Refinisher to Truesteel Grinder
  • Truesteel Ingot May also generate Sorcerous Fire and/or Sorcerous Earth. Blacksmithing. 2 sec cast. Reagents: True Iron Ore (10 20), Blackrock Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Ingot May also generate Sorcerous Fire and/or Sorcerous Earth. Blacksmithing. 2 sec cast. 1 sec cooldown. Reagents: True Iron Ore (10 20), Blackrock Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Reshaper (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), Ancient Moonwillow Leaf. Tools: Blacksmith Hammer.
  • Truesteel Weapon and Shield Enhancer Name Changed from Weapon and Shield Enhancer to Truesteel Weapon and Shield Enhancer
  • Truesteel Weapon and Shield Enhancer Upgrades item level 640 Leatherworking armor to 655. 3 sec cast. Upgrades item level 630 Blacksmithing weapons and shields to item level 640. Blacksmithing. 3 sec cast.

Cooking
  • Blackrock Barbecue Cooking. 2 sec cast. Reagents: Blackrock Ham, Grilled Gulper, Fireweed. 5), Grilled Gulper (5), Fireweed.
  • Blackrock Ham Cooking. 2 sec cast. Reagents: Draenor Boar Flesh. Raw Boar Meat (5).
  • Braised Riverbeast Cooking. 2 sec cast. Reagents: Draenor Riverbeast Flesh. Raw Riverbeast Meat (5).
  • Calamari Crepes Cooking. 2 sec cast. Reagents: Rylak Crepes, Fiery Calamari, Nagrand Arrowbloom. 5), Fiery Calamari (5), Nagrand Arrowbloom.
  • Clefthoof Sausages Cooking. 2 sec cast. Reagents: Draenor Clefthoof Flesh. Raw Clefthoof Meat (5).
  • Fat Sleeper Cakes Cooking. 2 sec cast. Reagents: Fat Sleeper Flesh.5).
  • Feast of Blood (New) Cooking. 2 sec cast. Reagents: Raw Elekk Meat, Raw Boar Meat, Raw Talbuk Meat, Raw Riverbeast Meat, Rylak Egg, Raw Clefthoof Meat.
  • Feast of the Waters (New) Cooking. 2 sec cast. Reagents: Sea Scorpion Segment, Abyssal Gulper Eel Flesh, Blind Lake Sturgeon Flesh, Fat Sleeper Flesh, Fire Ammonite Tentacle, Jawless Skulker Flesh.
  • Fiery Calamari Cooking. 2 sec cast. Reagents: Fire Ammonite Tentacle.5).
  • Frosty Stew Cooking. 2 sec cast. Reagents: Pan-Seared Talbuk, Sturgeon Stew, Frostweed. 5), Sturgeon Stew (5), Frostweed.
  • Gorgrond Chowder Cooking. 2 sec cast. Reagents: Clefthoof Sausages, Whiptail Chowder, Gorgrond Flytrap. 5), Skulker Chowder (5), Gorgrond Flytrap.
  • Grilled Gulper Cooking. 2 sec cast. Reagents: Abyssal Gulper Eel Flesh.5).
  • Grilled Saberfish Cooking. 2 sec cast. Reagents: Crescent Saberfish Flesh.5).
  • Hearty Elekk Steak Cooking. 2 sec cast. Reagents: Draenor Elekk Flesh. Raw Elekk Meat (5).
  • Pan-Seared Talbuk Cooking. 2 sec cast. Reagents: Draenor Talbuk Flesh. Raw Talbuk Meat (5).
  • Rylak Crepes Cooking. 2 sec cast. Reagents: Rylak Egg.5).
  • Saberfish Broth Cooking. 2 sec cast. Reagents: Crescent Saberfish Flesh.5).
  • Skulker Chowder Name Changed from Whiptail Chowder to Skulker Chowder. Cooking. 2 sec cast. Reagents: Blackwater Whiptail Flesh. Jawless Skulker Flesh (5).
  • Sleeper Surprise Cooking. 2 sec cast. Reagents: Braised Riverbeast, Fat Sleeper Cakes, Gorgrond Flytrap. 5), Fat Sleeper Cakes (5), Starflower.
  • Steamed Scorpion Cooking. 2 sec cast. Reagents: Sea Scorpion Segment.5).
  • Sturgeon Stew Cooking. 2 sec cast. Reagents: Blind Lake Sturgeon Flesh.5).
  • Talador Surf and Turf Cooking. 2 sec cast. Reagents: Hearty Elekk Steak, Steamed Scorpion, Talador Orchid. 5), Steamed Scorpion (5), Talador Orchid.
  • UNUSED Name Changed from Starflower Sandwich to UNUSED
  • UNUSED Name Changed from Clefthoof Pot Roast to UNUSED. Cooking. 2 sec cast. Reagents: Draenor Clefthoof Flesh. Raw Clefthoof Meat.
  • UNUSED Name Changed from Salted Skulker to UNUSED
  • UNUSED Name Changed from Nagrand Tempura to UNUSED

Enchanting
  • Accuracy Permanently enchants a cloak to increase crit by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (7). Tools: Runed Copper Rod.
  • Blurred Speed Permanently enchants a pair of boots to increase movement speed slightly and Agility by 7 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Ethereal Shard (2). Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a cloak to increase critical strike by 200 250. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a neck to increase critical strike by 105 131. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Critical Strike Permanently enchant a ring to increase critical strike by 75 94. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a neck to increase haste by 105 131. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a ring to increase haste by 75 94. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Haste Permanently enchant a cloak to increase haste by 200 250. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a ring to increase mastery by 75 94. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a neck to increase mastery by 105 131. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Mastery Permanently enchant a cloak to increase mastery by 200 250. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a neck to increase multistrike by 105 131. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a cloak to increase multistrike by 200 250. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Multistrike Permanently enchant a ring to increase multistrike by 75 94. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a neck to increase versatility by 105 131. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a cloak to increase versatility by 200 250. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Versatility Permanently enchant a ring to increase versatility by 75 94. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Colossus Permanently enchants a melee weapon to make your damaging melee strikes sometimes activate a Mogu protection spell, absorbing up to 375 469 damage. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Ethereal Shard (3). Tools: Runed Copper Rod.
  • Dancing Steel Permanently enchants a melee weapon to sometimes increase your Strength or Agility by 82 103 when dealing melee damage. Your highest stat is always chosen. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (12), Sha Crystal (10). Tools: Runed Copper Rod.
  • Elemental Force Permanently enchants a melee weapon to sometimes inflict 150 188 additional Elemental damage when dealing damage with spells and melee attacks. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod.
  • Exceptional Strength Permanently enchants bracers to increase Strength by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a cloak to increase critical strike by 200 250 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a neck to increase critical strike by 140 175. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Critical Strike Permanently enchant a ring to increase critical strike by 100 125. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a neck to increase haste by 140 175. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a cloak to increase haste by 200 250 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Haste Permanently enchant a ring to increase haste by 100 125. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a neck to increase mastery by 140 175. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a ring to increase mastery by 100 125. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Mastery Permanently enchant a cloak to increase mastery by 200 250 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a neck to increase multistrike by 140 175. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a cloak to increase multistrike by 200 250 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Multistrike Permanently enchant a ring to increase multistrike by 100 125. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a neck to increase versatility by 140 175. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a cloak to increase versatility by 200 250 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Versatility Permanently enchant a ring to increase versatility by 100 125. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Glorious Stats Permanently enchants chest armor to increase all stats by 4 5. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (2), Mysterious Essence (3). Tools: Runed Copper Rod.
  • Greater Agility Permanently enchants bracers to increase Agility by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Greater Haste Permanently enchants a pair of boots to increase haste by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (2), Mysterious Essence. Tools: Runed Copper Rod.
  • Greater Haste Permanently enchants gloves to increase haste by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4). Tools: Runed Copper Rod.
  • Greater Parry Permanently enchant a shield to increase parry by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (3), Ethereal Shard. Tools: Runed Copper Rod.
  • Greater Precision Permanently enchants a pair of boots to increase crit by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (2), Mysterious Essence. Tools: Runed Copper Rod.
  • Greater Protection Permanently enchants a cloak to increase Stamina by 10 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Ethereal Shard (2). Tools: Runed Copper Rod.
  • Jade Spirit Permanently enchants a melee weapon to sometimes increase your Intellect by 82 103 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 38 47. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (4), Sha Crystal (10). Tools: Runed Copper Rod.
  • Major Dodge Permanently enchants bracers to increase dodge by 8 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (8), Mysterious Essence (2). Tools: Runed Copper Rod.
  • Major Intellect Permanently enchants a shield or off-hand item to increase Intellect by 8 10. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod.
  • Mark of Blackrock Permanently enchants a melee weapon to sometimes increase Bonus armor by 500 for 12 sec. Effect can only occur when you are below 50% health. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
  • Mark of Bleeding Hollow (New) Permanently enchants a melee weapon to sometimes increase mastery by 500 for 12 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
  • Mark of the Shattered Hand Permanently enchants a melee weapon to sometimes bleed your enemy for 6,198 1,500 damage, plus an additional 4,500 damage over 6 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
  • Mastery Permanently enchants bracers to increase mastery by 8 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4). Tools: Runed Copper Rod.
  • Mighty Spirit Permanently enchants chest armor to increase Spirit by 10 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4). Tools: Runed Copper Rod.
  • Pandaren's Step Permanently enchants a pair of boots to increase movement speed slightly and mastery by 7 9. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4), Mysterious Essence (3). Tools: Runed Copper Rod.
  • River's Song Permanently enchants a melee weapon to sometimes increase your dodge by 82 83 for 7 sec when dealing melee damage. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: River's Heart, Mysterious Essence (50). Tools: Runed Copper Rod.
  • Super Intellect Permanently enchants bracers to increase Intellect by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Sha Crystal (3). Tools: Runed Copper Rod.
  • Super Resilience Permanently enchants chest armor to increase PvP Resilience by 10 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (3), Mysterious Essence. Tools: Runed Copper Rod.
  • Super Strength Permanently enchants gloves to increase Strength by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (3), Mysterious Essence, Ethereal Shard. Tools: Runed Copper Rod.
  • Superior Critical Strike Permanently enchants a cloak to increase critical strike by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence. Tools: Runed Copper Rod.
  • Superior Expertise Permanently enchants gloves to increase haste by 8 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (2). Tools: Runed Copper Rod.
  • Superior Intellect Permanently enchants a cloak to increase Intellect by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (3), Mysterious Essence (3). Tools: Runed Copper Rod.
  • Superior Mastery Permanently enchants gloves to increase mastery by 9 11. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod.
  • Superior Stamina Permanently enchants chest armor to increase Stamina by 15 19. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Spirit Dust (4), Mysterious Essence. Tools: Runed Copper Rod.

Engineering
  • Hemet's Heartseeker (New) Engineering. 2 sec cast. Reagents: Gearspring Parts (29), Sorcerous Fire (3), Sorcerous Air (5). Tools: Arclight Spanner.
  • Mecha-Blast Rocket (New) Engineering. 2 sec cast. Reagents: Gearspring Parts (4), Sorcerous Fire. Tools: Arclight Spanner.
  • Shieldtronic Shield (New) Engineering. 2 sec cast. Reagents: Gearspring Parts (4), Sorcerous Fire. Tools: Arclight Spanner.
  • Spinal Healing Injector Permanently attaches a specialized injector kit to your belt, allowing you to heal yourself for 3,000 42,500 every minute. Shares a cooldown with potions. Requires an Engineering skill of 450 or higher to operate. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.

Inscription

Jewelcrafting
  • Greater Multistrike Taladite Name Changed from Greater Multi-Strike Taladite to Greater Multistrike Taladite
  • Multistrike Taladite Name Changed from Multi-Strike Taladite to Multistrike Taladite
  • Taladite Crystal Jewelcrafting. 1.5 sec cast. Tools: Jeweler's Kit. Reagents: Blackrock Ore (20), True Iron Ore (10). Tools: Jeweler's Kit.
  • Taladite Crystal Jewelcrafting. 1.5 sec cast. 1 sec cooldown. Tools: Jeweler's Kit. Reagents: Blackrock Ore (20), True Iron Ore (10). Tools: Jeweler's Kit.

Leatherworking
  • Draconic Leg Reinforcements Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 14 and critical strike by 8 18 and critical strike by 10. Draconic leg reinforcements cause the item to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Heavy Leg Reinforcements Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 22 and dodge by 8 27 and dodge by 10. Heavy leg reinforcements cause the item to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Primal Leg Reinforcements Permanently attach primal leg reinforcements onto your pants, increasing Agility by 14 and critical strike by 8 18 and critical strike by 10. Primal leg reinforcements cause the item to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Riding Harness Name Changed from Leather Chew Toy to Riding Harness
  • Small Football (New) The two yolk seal is able to resist most pet slobber. Leatherworking. 2 sec cast. Reagents: Raw Beast Hide (2), Twin-Yolked Egg.

Tailoring
  • Master's Spellthread Permanently embroiders your pants with master's spellthread, increasing Intellect by 14 and critical strike by 8 18 and critical strike by 10. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 3. 4 sec cast. Reagents: Eternium Thread (3).
  • Murloc Chew Toy (New) The lily's dye gives just the right color. Tailoring. 2 sec cast. Reagents: Sumptuous Fur (2), Brightwater Lily.
  • Sanctified Spellthread Permanently embroiders your pants with sanctified spellthread, increasing Intellect by 14 and Spirit by 8 18 and Spirit by 10. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 3. 4 sec cast. Reagents: Eternium Thread (3).
by Published on 2014-08-04 04:13 PM

Save the Date! You’re Invited to a Warlords World Premiere (Cinematic and Release Date)
EU players at Gamescom may also see the cinematic at the same time, during the Gamescom World of Warcraft Show & Warlords of Draenor Special Event at 9 AM PDT.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A storm of iron is headed Azeroth’s way—be among the first to witness its fury at the world premiere of the Warlords of Draenor cinematic! Join Blizzard’s Mike Morhaime, Chris Metzen, and World of Warcraft designers Ion Hazzikostas and Brian Holinka for the grand unveiling, streamed live from the Ace Theatre in Los Angeles. But that’s not all—we’ll also host a live interview with the WoW developers, announce the Warlords of Draenor launch date, and debut the first episode of a new animated lore mini-series: Lords of War. You won’t want to miss it!


When: Thursday, August 14 at 9:30 a.m. PDT

Where: Join us on WorldofWarcraft.com to watch the live stream, or attend** the event live at the Theatre at Ace Hotel, located at 929 South Broadway in Los Angeles. (Doors open at 8:30 a.m.)

Live Attendee Bonus: Anyone who joins us live and in person in L.A. will also receive a beta key for Warlords of Draenor.*

*Doors open at 8:30 a.m. Seating is limited and will be available on a first-come, first-served basis, so be sure to get there early! Beta keys will be given out to everyone who comes down for the live event.

**Please note: World of Warcraft is rated T for Teen; some content on display at the event may not be suitable for children ages of 12 or younger. Anyone 12 years of age or under must be accompanied by an adult.
by Published on 2014-08-03 08:46 PM

Patch 2.1 - Legendary Item Changes, DH Cosplay Interview, Legendary Gems for Demon Hunters

Weekly News Recap, Deck Spotlight: Crusher's Egg-Watcher, New Hearthstone Feedback Survey Details

Update on Artifacts and Talent Unlocks - Artifacts Being Removed

Warlords of Draenor - Garrison Monuments
Along with all of the other features in your garrison, there is a spot for monuments. These statues are currently earned through achievements and only some of the monuments have faction specific art. You can see the existing statues and achievements required to earn them below.




Warlords of Draenor - Orc Posture
Chris Robinson mentioned that the straighter Orc posture would be optional, if and when it is introduced.



Warlords of Draenor - Black Market Auction House Update
Kalidiar has been keeping an eye out for new BMAH items, and spotted the Kor'kron Shaman's Treasure up for sale. This is the Shaman transmog set from Siege of Orgrimmar.




Blue Posts
Originally Posted by Blizzard Entertainment
Garrison Lumber
We're watching the spawns and experiences people are having. It's an easy enough number to tune. The question is: Are you just hanging around one zone or are you moving around? What tier is your LM? At level 1 it's going to be more difficult to fill your work orders since you can only log small timber. Also, timber spawns are much more plentiful in Spires/Nagrand.

Good feedback. Few notes:

  • Lumber Mill level 2 (and all medium plot blueprints for that matter) unlock at level 98 on the blueprint vendor. You can also get a token for a medium building by completing the Spires of Arak building quest chain.
  • Small timber exists in every zone (except Frostfire). Spires is probably the most densely spawned with small timber, with Talador a close second.
  • You can currently use timber to buy a few more things and we'll try to add more. At the very least if you ever manage to get Phylarch you'll likely want a steady supply on hand for Everbloom Seeds.

That said, we'll take a look at the spawn points. (Blue Tracker / Official Forums)

Next Beta Build
We weren't able to get a new full build deployed this week (aside from the minor fastpatch we did on Wednesday to fix some Garrison issues), but we're hoping to get a beta build out to you all early next week.

Thanks for being patient, and thanks for testing! (Blue Tracker / Official Forums)

Blood Elf Model Delay
yes but it was expected to be more than one race. Not having half done for the release actually feels better to me than leaving out one.
Yeah I understand that, feeling like the odd one out. But just think about that patch when you do get your updated model. Everyone else's models will be common by then, everyone will have been seeing them every day. But when the new Blood Elf model goes in it's going to be a new thing, and everyone will be focused on you and how fancy you look.

Sounds like the kind of 'fashionably late' style a Blood Elf would appreciate. (Blue Tracker / Official Forums)

Warlords of Draenor Theorycraft Discussion
On beta, haste is not affecting Healing Stream Totem nor Healing Tide Totem tics. Is that intended?
Rejoice, for we have rebuilt Healing Stream Totem and Healing Tide Totem. They now will function 100% like any other periodic effect. No more fuzzy haste breakpoints due to server laziness of despawning totems. You even get partial ticks of them due to haste.

Check it out in the next beta build. (Blue Tracker / Official Forums)

US Connected Realms - Update 8/01
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms. Here's a continuously updated list that contains currently planned connections, future plans, and completed realm connections, all in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Next Connections
We will be connecting the realms listed below on Thursday, August 7 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.
  • Shadowmoon and Detheroc

We will be connecting the realms listed below on Thursday, August 14 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.>
  • Burning Legion and Agamaggan, Archimonde, Jaedenar, and The Underbog

Future Connections
We do not have a date for the following realm connections, but will update this post when we do.
  • Shattered hand and Dark Iron

*Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
this is the same for most hybrids, 1 gcd vs scores to throw out rejuvs, healing touches
We absolutely do not balance utility by expecting anyone to switch to primarily healing. (Celestalon)
The fact that a Boomkin could stop DPSing and throw Rejuvs on the raid does not factor into it at all. (Celestalon)
The fact that they could keep DPSing and let Ysera's Gift or Nature's Vigil do a ton of healing *does* though. (Celestalon)
Sorry if I ever gave the impression that we are counting "stop DPSing and Flash of Light" as raid utility. (Celestalon)
Dream of Cenarius, Heart of the Wild? If NV healing is = increased healing from amp magic, that's nice.
Heart of the Wild is a separate beast of its own. It's an option to provide *WAY* more utility, at a DPS loss. (Celestalon)
The availability of HotW is not what Druid utility is based around. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
In the simplest possible terms, using other abilities other than Frost Strike is punitive and inefficient.
Not if it doesn't cause you to lose Frost Strikes... (Celestalon)
Except it does, runic power becomes runes, runes become RP, it is all connected, inefficient in 1 area affects all
The conversion from RP to Dmg/Runes is better for Frost than the others. But so what? They're balanced around it (Celestalon)
It's a leaky bucket. As long as it never overflows, it doesn't matter whether you pull RP or Runes out first. (Celestalon)

What would your response be to nixing 2H out of Frost entirely? Would save yourself from further headaches.
Response would be "No." (Celestalon)
May I ask why? I am honestly trying to figure out the need for both, no trolling.
Because that's the defined style of the spec. Changing that now would be gigantic. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
This makes 2 niche talents for Feral at level 100. Are you that confident that the majority of Ferals will be happy with LI?
I don't understand. Shirvallah is the opposite of a niche talent. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Why not just make the Divine Storm free of cost? That way it's less clunky and people who want DS happy?
That'd make it used for single target. (Celestalon)

I'm curious is there any reason why DS shouldn't be allowed single target? I mean both DK's and Warriors AoE single target.
It's not that it's AoE so much as it's added complication. That talent is intended to be the one with minimal gameplay impact. (Celestalon)
However, I'm not quite sure how the Divine Storm proc from Final Verdict being free would add much more complication.
It adds an additional button to your single target rotation. That's pretty objectively added complication. (Celestalon)
True, but would it not be more confusing to people to see they have a Divine Storm proc that they *Shouldn't* use single target?
A fair question. It's something we're weighing. (Celestalon)

So for AoE you want to weave in Final Verdicts everytime you want to Divine Storm? Or is the proc worth it ST?
Proc will not make it worth it, single target. But it will make it so you want to alternate them for AoE. (Celestalon)
wait...if it's a 100% buff, isn't it a complete wash compared to just using DS exclusively?
Except you can do it ahead of time, and you also got the FV damage too. (Celestalon)

So, Rets had too much raid utility...if that were true they'd be guaranteed spots in raid/wanted a lot more.
No, damage throughput has a lot to do with that too. (Celestalon)

Don't know how I feel about this...I would like to ask you why remove raid utility from a hybrid but give to a pure dps?
Because pure vs hybrid isn't relevant to this. The goal is parity for all. Anyone we removed it from had too much. Some had none. (Celestalon)
Do you value all utility as equal or is there more to it?
The value of utility is very hard to balance; commonly totally subjective. Tough calls to make, but we try. (Celestalon)
You are taking away from a class that sees little play and giving to a class that was already well off.
There are no 'giving from one to the other' things here. And many other changes are involved. (Celestalon)
Remember, the goal is *balance*. Equality. That should be what you want. (Celestalon)
Devo Aura was the only reason Rets were used in MoP. We will be in less raids now.
You lost Devo... Others lost a ton too. Overall raid cooldown utility went way down. Again: *balance*. (Celestalon)

... I understand if offheals are far stronger than live/healers weaker but ret flash of light vs smoke bomb?
Ret utility is easy to overlook because it's not as blatant as Smoke Bomb. (Celestalon)
There is, however, a ton of it. Many are situational, but some subsection is always useful. (Celestalon)
Hand of Sacrifice. Hand of Protection. Hand of Purity. Double all those Hands. Sacred Shield. Lay on Hands. ...(cont) (Celestalon)
Lay on Hands. Level 90 talents' offhealing. Hand of Freedom. Divine Shield. (Celestalon)
So how do you balance this? Do we do more damage than rogues seeing as we trade massive dmg for our utility compared?
What? How do you trade "massive damage" for your utility? (Celestalon)
Considering you count exec sentence as part of our utility, which is a pretty large dmg loss to use that way.
I was mostly referring to Light's Hammer (or Holy Prism, if we tune that better). (Celestalon)
That's still a single target dmg loss to take those...(I assume you wouldn't tune them better single target)
But most fights are not single target. Light's Hammer is the top simcraft DPS talent on many fights, anyway. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Tremor is not an immunity, it pulses every second to break fears. You can definetly be feread again during Tremor's duration...
It pulses every second. In one way it's better than immunity as it will put you on DR. (holinka)

Warrior (Forums / Skills / WoD Talent Calculator)
Even Gladiator Warriors dislike Bonus Armor despite being touted as "Best DPS Stat for Gladiator" By Celestalon himself.
Bonus Armor isn't competing with Strength. Strength doesn't give Armor. (Celestalon)
Stat priorities:PrimaryStats > Spirit/BonusArmor > AttunedSecondary > OtherSecondariesSome flexibility to that, but rare. (Celestalon)

Art
Claws of Shirvallah female model?
It's something we're considering for the future, but didn't have a female equivalent ready in the available time. (Celestalon)

I dont get why the Claws of Shirvallah model has to use all fours. Makes more sense to stand upright but love it regardless.
It runs on all fours, fights while standing (hunched forward a bit). (Celestalon)

I've just seen the warrior elite pvp set. who am i buying drinks for to repay them?
We haven't really assigned the art for the PvP gear yet. The Elite set will share a model with Mythic. (holinka)
wasn't it scraped a few days ago? same model mythic = elite pvp? Thought it was canceled^^
I think some models are getting datamined as elite but we really haven't setup all the armor yet (holinka)

Lore
Which gods is the Raven Mother referring to here? Rukhmar and Anzu? http://t.co/w6VLUVxp9Y
She is referring to Rukhmar and Sethe. (_DonAdams)
Are Rukhmar and Anzu children of the Raven Mother?
No, the Raven Mother is Anzu's consort - a demigod he left in charge of the ravens. (_DonAdams)

So Terokk and Anzu were definitely presented as evil in tBC. Now they're painted in a much more positive light. So, what happened? Did they turn evil in those 30 years? Or are we missing something?
Sorry if it's not totally clear! It's a story-heavy zone, and we are missing a few events to help explain things. (_DonAdams)
They are both grappling with the curse and on the downward spiral. In BC Anzu is called back by the Sethekk. (_DonAdams)
Terokk was pretty dark in his final days. Ultimately it's the player who sways the arakkoa away from evil in the WoD timeline. (_DonAdams)
Without you they have no champions. They become increasingly dire and desperate. The Sethekk gain power. It just spirals from there (_DonAdams)

did garrosh want to come to our timeline? Or he wanted to come to 35 years ago azeroth (first war) and kairoz changed it?
Yes, Garrosh wants to come after US, in the present. (DaveKosak)

UI / Addons
I know was investigating combat log working in all phases. Maybe he can comment. I deferred merging because of that.
There are a number of technical issues still to work through; wouldn't count on it for 6.0, alas. (WatcherDev)

World
Why not work on both cities? Maybe patch Bladespire and Karabor later on to fortify our presence on Draenor?
If we had infinite time might be a fun thing to return to in patches for sure. (Muffinus)

I'm also not a fan of how the Ashran hubs use 100% Garrison assets. It doesn't feel unique or fun. It feels forced and stale.
Happy to report that lots of level design work still being done here! (Muffinus)

There is level 100 content in all the Draenor zones. We gotta portal to get back there. Boy, Ashran bases sure are near the fun.
Your garrison is the centerpoint between all of these things, and is really your main "hub," filled with many races/factions. (Muffinus)
I really don't get why "Garrison 2" is better than interaction between the garrison and the important location it is defending.
Totally agree with you, needs to feel important to the world, lots of work still being done on this! (Muffinus)
You CAN'T make it important to the world. It's a second, public garrison. All it does is make YOUR garrison feel LESS important.
Oh, you meant Ashran, I meant Garrisons in general (Muffinus)

Uhh... I've seen Stormshield, and I've seen Karabor... You tell me which is more aesthetically pleasing.
Karabor will have vendors, and you can go there and do w/e you want, it's not going anywhere. Not sure why the anger on this. (Muffinus)
I just think players are tired of the Orcs and Humans thing. It'd be really cool to see Kara/BSF actually being used by players.
TBH If I had infinite time, I'd rather do a shared hub in Auchindoun or somewhere new/cool that has that Shatt/Dal vibe. (Muffinus)

Poll - Orc Posture
Which posture would you use for an Orc?


Dark Legacy Comics #450 - Climb Every Mountain
DLC #450 takes a look at how the clones are keeping busy while waiting for the next expansion.


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