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by Published on 2013-06-16 07:45 PM

Follow WoWDB on Twitter to see a preview of the Siege of Orgrimmar raid!

The Blossoming Ancient Pet Giveaway ends today!

Scheduled Realm Maintenance, Console Version Was Almost a Twin-Stick Shooter, Official Support for Self-Found, Archon's 50 Million Budget Barb

Blue Posts - Spell Targeting, Adrenaline Rush Removed, Currency Systems

Patch 5.4 - Season 14 Death Knight and Druid Armor Sets
Keep in mind that this is just a preview and the final sets may be different!







Patch 5.3 Hotfixes - June 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures
  • Kor'kron Commanders are now immune to charms.

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Lei Shen
      • Bouncing Bolts that do not impact with a player will no longer cause Unharnessed Power to spawn on Raid Finder difficulty.

Pet Battles
  • PvP Pet Battles are now required to last at least a minute before the match is eligible for experience to be awarded

Items

Brawler's Guild
  • Razorgrin should no longer slowly regenerate health.

Blue Posts
Originally Posted by Blizzard Entertainment
Flex Raid Rewards
Nothing is being removed from Raid Finder. In fact, the rewards Ghostcrawler mentioned in his tweets are something brand new that haven’t previously been available in any raid content.

We want there to be some incentives to “make the jump” from Raid Finder into something more organized. However, we’d like to do that in a way that doesn’t take anything away from Raid Finder. So instead of removing set bonuses, trinkets, legendary progress, or anything else along those lines, we decided to come up with something new.

Just to be totally clear: Raid Finder in Patch 5.4 will be itemized with all the same sorts of stuff you’ve come to expect over the last couple of tiers. There will, however, be a brand spanking new type of reward that is only available to players who choose to step up into Flex, Normal, or Heroic raiding. Hope that clears the air a bit! (Blue Tracker / Official Forums)

Sharing Development Progress
There's honestly a lot of reasons why we tend to keep things in extremely early development under wraps. A big one is that players tend to take "we're experimenting with something" as "it will be in the game in a couple months," no matter how many disclaimers or caveats we attach to it.

There's also plenty of situations where we just don't have enough nailed down yet to give players a clear idea of where things are heading. When we can't be clear, players tend to build up expectations about what they think the feature will be... and when it turns out to be something different, they're disappointed (even if the real feature is actually pretty cool). In most cases, we'd rather wait until we have something solid to share and avoid all of that confusion and heartache.

All that being said, we have a much more open development process today than we did when the game first launched. The PTR process starts earlier in the dev cycle, and is far more accessible. We have much more efficient means of gathering player feedback from the forums, fansites, social media, etc. Heck, we even have designers like Greg Street and Brian Holinka actively discussing changes with players on Twitter. We try to be as open as we can about what we can. (Blue Tracker / Official Forums)

Patch 5.4 Shadowform Change
This change (along with the other passive damage reduction changes) is something we're going to balance around. We're just extremely early in the PTR cycle at the moment, so that balancing hasn't taken place yet.

To give some insight as to where we're headed, we wanted to chill out on some of the passive damage reduction in favor of moving to more active sources of mitigation. It just doesn't feel very good to have certain players in your raid (for example) who always take more damage from the big hits than others, even though neither player is doing anything special. We'd rather the players themselves be more in control.

For those concerned about the impact this will have in PvP, there are plenty of other ways we can balance things out that do not carry over into the other parts of the game. Resilience is an obvious example, but there's plenty of knobs that can be tweaked to make that feel right.

You took the reduction from shadow priest and moonkins but not hunters? any reason hunters get love?
We did lower the passive reduction from Aspect of the Iron Hawk a bit, but since it's a talent, it wouldn't make much sense to remove it entirely. We're okay with the passive effect in this case since it's a choice (and we're hoping that this change will help make the other talents in the tier more attractive). (Blue Tracker / Official Forums)

Patch 5.4 PvP Scaling
Just sharing a tweet from Brian H. that you might find particularly interesting:

Q: “The new pvp gear is 522, but whats the point if it will get scaled down to 496?”
Holinka: “The ceiling will slowly go up next season (e.g. 1 point per week) but PvP gear will be exempt from the ceiling.”

What do you guys think of this change? (Blue Tracker / Official Forums)

Pet Battle Experience Bug
We’d like to thank everyone who submitted information to us about this issue. We can confirm that there is a bug currently that prevents Pet Battlers from properly earning experience on characters under level 90 through PvE encounters. While the issue currently persists in game, it has been addressed and should be fixed once realms are restarted.

We appreciate your patience during this time and if there are any other updates we can provide, we'll post them here in this thread.

Not sure if you know or not, but is there a time-frame on when this restart might happen or is that just going to be next Tuesday as usual?
I'd bank on Tuesday, but there's always that slight chance something could crop up and require restarts sooner. If that's the case, Breaking News should be updated to alert players. (Blue Tracker / Official Forums)

PvP Pet Battle Delays
This is actually something we're planning to address in Patch 5.4. Simply put, round timers in PvP Pet Battles will get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn. This change is planned to take effect in a future PTR build, so please be sure to test it out and share your feedback with us! (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Death Knight (Forums / Skills / Talent Calculator)
DPS dks have pretty crap utility compared to DPS warriors
Gorefiend's Grasp and battle rez are pretty potent utility. AMZ blocks a lot of damage if your timing is good. (Source)

Druid (Forums / Skills / Talent Calculator)
Can Boomkins get a buff on hurricane/astral storm pretty please. So weak I might as well heal adds.
It is pretty weak, but we worry part of that is because multi-dotting is just so strong. It's on our list to look at. (Source)

Hunter (Forums / Skills / Talent Calculator)
Is Focus a compelling resource? All it comes down to is Arcane vs. Cobra (compare to more Energy letting you do more stuff).
Feel like when we gave hunters enough focus to do their normal rotation that we made focus just an Arcane delivery tool. (Source)
"We do plan to add quivers and other art assets for hunters so they can have some cool art"... 5.4 or another bait n switch?
If you insist on calling everything a bait and switch, we will be unable to discuss anything until patch notes. Your call. (Source)
I don't even understand how that's a "bait and switch".
I guess broken promise is more accurate but still not actually accurate. (Source)

Hi GC, registered to ask re button bloat vs. removing ablities is sin. What do you think of turning most abilites into glyphs?
If those glyphs feel mandatory then it doesn't help with the button bloat. Consider hunters... (Source)
What would be an optional ability? Serpent Sting? Arcane Shot? Snake Trap? I'd probably glyph the first 2 and not the last. (Source)

Stampede was one of the reasons why I quit Hunter in 5.0. I absolutely hated the direction the class was going.
Can you elaborate? In a burst sense? Because it was one of those (like Titan's Grip) that players campaigned to get... (Source)

Wasn't Blink Strikes changed to reduce some of the button clutter? Does the dev team want to bring that back?
We are pretty happy with the new Blink Strikes. Just want to make sure the other talents are still taken seriously by hunters. (Source)

Mage (Forums / Skills / Talent Calculator)
Do the devs acknowledge the real issues with the Mage class atm? Heavy RNG/Crit scaling on Fire and poor scaling on Frost.
We're happy with the way crit works for Fire. We understand not every player is tolerant of RNG, but Fire's DPS is competitive. (Source)
Frost is as popular as any time I can recall lately esp. in 10s. Any scaling problems it has don't seem to be holding it back. (Source)
Recall, our guidelines for scaling concerns. We only care if gear scaling causes a 5-10% dps loss within a single tier. (Source)

Priest (Forums / Skills / Talent Calculator)
Would the team consider changing Hymn of Hope so that it returns mana to only healers?
Potentially. We'll discuss. (Source)

Rogue (Forums / Skills / Talent Calculator)
Can I demand you revert the change where recuperate sucks? I speak for everyone*! *Also I am a sollipsist today.
We've actually heard the Recuperate feedback a lot lately. We'll look into it. (Source)

Shaman (Forums / Skills / Talent Calculator)
When will Enhancement Shamans get a finishing move, like all the other melee dps have.
I tweeted about homogenization a bit ago. This is a great example where we could give in and give executes to all. Should we? (Source)
Why can't Shamans do extra damage for the first 20% or so? That's a different sort of Execute, but a neat niche?
It is a neat niche... and one already occupied by Marksman.... (Source)

Lava surge procs off crits not ticks. What elemental shaman takes crit? Comon dude. We're in need of QoL changes not nerfs...
This is a cart / horse problem. You don't stack crit b/c it's not a good stat for you. Why not make it a good stat? (Source)

Warlock (Forums / Skills / Talent Calculator)
Can you explain why Warlocks with Glyph of Demon Hunting are receiving the tank-exclusive debuff while carrying flags in RBGs?
We were worried it made them too survivable. Why are you using that glyph in PvP if not for the defensive benefits? (Source)

lock: "Damage mitigation may be the thing to be nerfed, but we will know more when Patch 5.4..." it's a joke right?
No. Guilds tell us they like to bring lots of locks because they require less healing but still bring lots of damage. (Source)

If they aren't a tank spec, why do they receive the tank debuff in RBGs?
Any flag carrier gets a debuff. The one on tanks is stronger to help compensate for their survivability. (Source)
So warlocks can be tagged as tank on pvp? What about a change in DA's PVP. so they get what realy they are? NOT a tank!
I'm trying to understand. Is the concern that DA warlocks make unbeatable flag carriers? (Source)
I thought DA warlocks got the 50% dmg debuff as well.
They do. (Source)

Warrior (Forums / Skills / Talent Calculator)
Are you guys happy with the current situation of arms warriors on pve? It's quite sad that everyone has better dps and utility
Skull Banner and Rallying Cry are pretty nice utility.... (Source)
Nice utillity every spec of warrior has. If your group needs banner or rally, you could just as easily bring fury
If raids feel like they have to bring an Arms and Fury warrior for utility they're going to run out of raid spots quick. (Source)

players dont play it because its not good compared to Fury. Arms got community. in DS most played Arms
Yeah, but every time Arms wins, even a little, all the Fury warriors come out to the forums. It's sort of a no-win situation. (Source)

I think you should read this thread and give people some advice
I don't think the 1.5 GCD is a big PvP balance problem and I'm convinced warriors would complain about empty GCDs. (Source)
I've never understood the fascination with a quicker GCD. If anything, you hand out shorter GCDs too often.
But many warriors hate having empty GCDs and with HS off the GCD, that gets even worse. (Source)
I think their wrists in 10 years will appreciate the empty GCDs! The price we may for responsive game play...
Back in I think it was Cata, warriors used the term RSI in trying to get their rotations improved. (Source)

But isnt that the way Rage has worked since...forever? Take damage=rage to spend on defense and/or offense?
Defensive Stance doesn't do that any longer for similar reasons. Tanking should be about mitigating / avoiding damage. (Source)

Why would any group bring an arms warrior that is struggling with a boss?
Because for nearly every guild, your group comp isn't what's holding you back. It's not meeting the encounter mechanics. (Source)

The problem is that neither fury nor arms are strong. Prot is in a weird spot because pally/monk. What do we do?
Fury is plenty strong in PvE. Arms is probably a little behind, but not so far that you can't play it. (Source)

WoWProgress Launches SimCraft DPS Rankings
Our friends over at WoWProgress have added yet another ranking, SimCraft DPS. This is somewhat better than an item level ranking, as it takes into account how you gem and enchant your gear. You can see the full details here.

by Published on 2013-06-14 07:41 PM

Blossoming Ancient - New Pet Store Exclusive Now Available
A new pet is now available on the Blizzard Store, the Blossoming Ancient! This pet's appearance will change depending on seasons and will get a brand new look every 3 months.


This time around, we will be giving away 10 x Blossoming Ancient pets!

  • The giveaway is for 10 x Blossoming Ancient pets. You can obviously only win one.
  • To enter the giveaway, just reply to this post! Make sure to mention if you play on US or EU servers in your reply.
  • The giveaway will be closed on Sunday at 11:59 PM EST and winners will be chosen randomly.
  • A note will be added to the top of the latest news post after winners have been PMed.





Pet Abilities
  • Poisoned Branch - Instantly deals 12 Elemental damage and Poisons the target for 5 additional Elemental damage per round for 4 rounds.
  • Autumn Breeze - Calls forth a cool autumn breeze, which restores 12 health to all allies and reduces the enemy team's hit chance by 25% for 2 rounds.
  • Stun Seed - Plants a seed in the enemy. After rounds, the seed blooms, causing the current enemy pet to take 30 Elemental damage and be stunned for 1 round.
  • Ironbark - Deals 15 Elemental damage and reduces up to 5 damage from each attack against you for 1 round.
  • Photosynthesis - Restores 6 healing every round. Lasts 5 rounds. Twice as effective in sunny weather.
  • Sunlight - A Solar Beam strikes all enemies, dealing 10 Elemental damage and transforms the weather into a sunny day for 9 rounds. During a sunny day, the maximum health of all pets is increased by 50%. and healing done is increased by 25%.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Azeroth’s keepers use seeds of the ancients to nourish and revitalize the flame-scarred slopes surrounding Mount Hyjal—but this isn’t the only region left scarred by the Cataclysm. The Cenarion Circle seeks worthy champions to spread regrowth across the land by tending to a Blossoming Ancient, a sign of seasonal rebirth.

As each new season begins, this traveling tree changes, bringing new life to its surroundings. Go to the Blizzard Store now to adopt one of these spirited saplings.

Once activated, this in-game pet key applies to all present and future World of Warcraft® characters on a single Battle.net® account.
by Published on 2013-06-14 09:23 AM

Follow WoWDB on Twitter to see things like Corrupted Garrosh's new weapon!

Edriel's Mystic Suggestions: Part 2, Demonic Essences' Drop Rate, Dealing With Constructive Criticism, Archon's E3 Recap

Patch 5.4 - Siege of Orgrimmar Encounters
Many of the bosses have unfinished or placeholder models. You can see a little bit more about why Garrosh looks like this during part of the fight in the encounter journal entries.





Patch 5.4 Item Levels
Ghostcrawler gave us an idea of the item levels we will see on Patch 5.4 loot.



Updated Garrosh Model
Ghostcrawler also replied to a question about new character models. You can reply to his tweet to let him know what you think!



Patch 5.4 Class Changes
Originally Posted by Blizzard Entertainment
Kil'Jaeden's Cunning Feedback
The simple fact is that the constant, passive ability to perform a complete DPS rotation while moving was never intended to be a core feature of the Warlock class. Those who remember the early days of Patch 5.0 will recall that, initially, Kil’Jaeden’s Cunning actually increased cast time whenever it was triggered. In those days, that extra cast time made the talent so unattractive that very few players actually took it. We decided to try it as only a snare instead, but that has had the opposite effect: in Patch 5.3, virtually all Affliction Warlocks are using Kil'Jaeden’s Cunning. Remember, we want talents to be meaningful choices. If one talent is far and away superior to its neighbors, there’s a problem. There were also some very strange side effects (such as the ability to cast something like Fear while ducking in and out of line of sight).

Now, as I mentioned, the ability to always cast on the move wasn’t intended as a core Warlock feature (otherwise, it wouldn’t have been a talent). However, that doesn’t mean we want Warlock DPS to plummet every time there’s a fire on the ground. One thing that may have gone under the radar is the fact that the new version of KJC is not on the global cooldown, and can be cast while another cast is already in process. So, for example, you won’t have to interrupt a Chaos Bolt to activate KJC should you need to react to something in a hurry.

Furthermore, it’s a change that we’re certainly going to balance around. Remember, we’re very early in what is likely to be a lengthy PTR cycle. There’s plenty of time to tweak and tinker with it. In fact, a recent change made internally allows Haunt to be cast while moving by default. The goal is most certainly not that Warlocks lose out on a ton of DPS or lose viability in raid encounters. We do encourage you to hop on the PTR, experiment with it, and tell us what think once you’ve gotten some hands-on time!

I dont know if this is an issue with implementation on the PTR or bad information, I tried the new KJC on the ptr and it was on the GCD and it did interrupt a current spell cast.
If it's acting that way on the PTR currently, it's just an outdated implementation of the spell. Again, we're very early in the PTR cycle. (Blue Tracker / Official Forums)

Patch 5.4 PTR Class Changes
"Moonkin Form no longer reduces all damage taken by 15%"
This is huge nerf for PvP... You need to compensate or something. Else I'm doomed to play arenas on alts again

We removed these because they were causing a lot of problems in PvE situations. Don't fret though as we intend to balance around this change as we can adjust the damage in PvP to compensate for this in many different ways, such as resilience.

To those wondering why Aspect of the Iron Hawk was only reduced in damage reduction rather than removed, this is because it's a talent and it still needs to have a purpose. We are happy that this change will mean that the other talents in that tier will be more attractive now.

In general I think that gamebreaking effects, such as the Warrior one, do not fit into PvP. Even if the chance of proccing is only <1%, it still feels out of place. I think we would get the "5.1 TBF"-situation
The goal is for PvE set bonuses to not be the best choice possible, but not for them to be worthless either. We don't want PvE-focused players to be afraid to set foot in PvP by deactivating these cool set bonuses in PvP. If a PvE set bonus proves problematic though, we'll adjust it accordingly.

What i do not understand though is why now add it all in a certain rating and not giving em gradually like tbc? As you also said there are no rewards for those below the said ratings which is quite high for many so there is no "within reach" goal that will push certain mindset of ppl to try a lil harder every time
This follows the same logic as that of the Challenge mode armor rewards. Since they're a purely cosmetic reward, it doesn't make much sense to reward items one at a time because having several different items of varying colors would look out of place.

This is overpowered. You'll have to be lower it to 20 - 30% off the CDs. Bubble with 2.5 minute CD and divine protection with 30 seconds is stupid. Can't let it go through or you'll have so much complains on these forums.
The reason that this change is occurring is because we felt that Unbreakable Spirit was weak compared to its counterparts. We’ll be keeping a close eye on it, so be sure to test it out on the PTR when it becomes available.

Now that we have a blue in here, whats the idea of making destru, one of the only speccs that has to cast to do damage, lose the only way to get it off? When you were versing 2 melees or hunter - melee as it is, getting casts off wasnt something easy to do, and now with nerfed mobility, how are you ever going to get a chaos bolt off to contribute to a kill?
The reason for this change is that Kil'Jaeden's Cunning just felt too good and over 99% of Affliction Warlocks were taking it. We weren't happy with the snare effect, but when it had a cast time debuff instead, no one used it. Changing it to just be a snare effect ended up making the talent too good. We have a long PTR cycle ahead, there is plenty of time to tinker with it, and Warlocks will be balanced around this.

It’s worth noting that the new Kil'Jaeden's Cunning is off of the global cooldown and can be cast while another spell cast is already in progress. For the Affliction Warlocks worried about this change; one recent change on the 5.4 PTR is that Haunt is now castable while moving.

why rather not worry about the fact that 80% of the arena team above a certain rating are hunter-oriented? And there are changes coming for Hunters as well as the recent hotfixes that stopped pets summoned by Stampede using abilities and giving Blink Strikes a 20 second cooldown. Don't forget also:

We have a long PTR cycle ahead, there is plenty of time to tinker with it
There will be more changes to come, so keep your eyes on the patch notes blog and test out the changes when the 5.4 PTR comes around. Don't take all of these changes as the final ones, there are more to come and those that we have made can change as well. As Ghostcrawler said; "The PTR is our Petri dish and not every experiment works". (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Tier Set Pieces
We currently do not have any plans to remove tier sets from LFR. (Blue Tracker / Official Forums)

Stromgarde Scenario
Just to avoid any further confusion, there is no Stromgarde scenario in patch 5.4, and what you’ve seen datamined is little more than a developer experiment with a stand-in name.

This happens quite often; developers will put something quick together to test out some new tech or functionality, and the remnants occasionally slip through to the PTR files where dataminers can get ahold of them.

So, just to be clear, there is currently nothing related to Stromgarde in production. That’s not to say it’s a location we’ll never revisit, but should that happen, it will not be in 5.4, and the recently datamined files will not be part of it. (Blue Tracker / Official Forums)

Golden Lotus Daily Quests
The world does and will change from time to time and this change is no exception. You'll still have a variety of ways to get Golden Lotus rep, but yeah things won't be the same in the Vale. (Blue Tracker / Official Forums)

Legendary Quest Catch-up
There is no way for the gap to ever be closed as by the time they get the gem - patch 5.4 is out.
By the time they get cloak(which they will have to do old LFR for) everyone will get what i assume is an op weapon and the content will prolly be complete...


When Patch 5.4 is released, the legendary quest items from 5.0/5.1 will drop in Throne of Thunders for players that are on that step of the questline. The developers don't see much value in keeping Tier 14 relevant once Tier 16 is available.

However, in 5.4, if you decide to run Tier 14 raids for those items, you will see a dramatically increased drop chance. (Blue Tracker / Official Forums)

Flexible Raid System Clarifications
Will the lockout be similar to LFR where you can run it again (with only 1 chance per week for loot) or will it be like normal, where you can only kill a boss once per week?
Right now, the idea is to have FR lockouts work very similarly to lockouts in LFR.

You will be able to repeat bosses, and that will actually still be somewhat rewarding, you’ll be able to use additional bonus rolls, earn Valor Points, and potentially loot some shinnies from trash...

There’s something unique about FRs though, I’ll explain it with an example:
Let's say you join a 12man and kill the first boss, leave the raid, and join a 20man, you might have to repeat the first boss.

"Might", so how does that work?
If everyone in the new 20man raid has already killed the first boss just like you did, then that boss will not spawn.
But even if only 1 of the players in that 20man has not killed the first boss, he will spawn again and everyone else will have to repeat the encounter. (Blue Tracker / Official Forums)

What's Cooking In the Hearth?
There were a few Hearthstone updates today, so be sure to check out the full post on Hearthpwn!


Originally Posted by Blizzard Entertainment
  • Explore the world of Hearthstone with Quests: Immerse yourself in new, ever-changing quests that you can complete to acquire valuable Gold. New Quests await you every day!
  • Gold is Hearthstone’s new currency: Use your hard-earned Gold to purchase more packs of cards to complete your collection. Gold can also be used to gain entry into The Forge!
  • Leveling system: Have a favorite class? Level them up to new heights to gain basic and Golden basic cards the more you play. Gain experience for any game you play, win or lose - you’ll gain additional experience for a well-fought victory.
  • Battle your friends: Want to challenge your friends to a friendly fireside duel? You can now add them to your friends list and challenge them to a game. Talk about Hearthstone strategy as well with our added friends chat feature!
  • Updated card frames: We’ve added some lovely new card frames that make each class more visually distinctive at first (and second!) glance.
by Published on 2013-06-13 10:27 AM

Follow WoWDB on Twitter for Patch 5.4 updates!

D3's PS3 Multiplayer Trailer, PS3 Custom Skin Giveaway, Blue Posts, E3 Photo Gallery

Hearthstone Soundtrack

Patch 5.4 - Updated Garrosh Model
Along with the corrupted looking Garrosh model, Patch 5.4 also added an updated version of the normal Garrosh model. This version has a face that can express emotion and hands that have moving fingers.



Patch 5.4 - World Changes
Two of the bigger changes to come to the world in Patch 5.4 are the corruption in the Vale of Eternal Blossoms and increased activity in Orgrimmar and Razor Hill.

The Vale of Eternal Blossoms has been drained dry of any water and corruption has spread throughout most of the Vale, damaging things. Unfortunately the Golden Pagoda did not survive, so you won't be able to do the Golden Lotus daily quests anymore! You can also see a new raid entrance under the center of what was once a lake.


Over in Orgrimmar, the Kor'kron Elite have taken over the job of guarding the city and have an increased presence throughout town. Meanwhile, in Razor Hill, you can find some Orgrimmar Refugees camped out, as well as Baine and Vol'jin standing in town with their troops.



Patch 5.3 Hotfixes - June 10
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Hunter (Forums / Skills / Talent Calculator)
    • General
      • Arcane Shot now deals 10% more damage. [Requires a realm restart]
      • Cobra Shot now deals 10% more damage. [Requires a realm restart]
      • Hunter Pets summoned by Stampede now only use auto-attacks against their target. [Requires a realm restart]
      • Steady Shot now deals 10% more damage. [Requires a realm restart]
    • Talents
      • Blink Strikes now has a 10-yard minimum range, and the teleportation effect cannot happen more than once every 20 seconds. [Requires a realm restart]

Quests
  • Destroying the Altars: Master Summoner Zarod should once again drop Master Summoner's Staff, allowing players to complete the quest.
  • The Might of Three: Buffs from the four celestials should now continue to work properly for players entering the Big Blossom Excavation area. [Requires a realm restart]

Creatures
  • Bleeding Hollow Tormentor no longer summons a Bleeding Hollow Worg.

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Durumu the Forgotten
      • Elixir of Detect Lesser Invisibility will no longer allow players to see fog beasts while they are invisible.
      • Fixed an issue where Azure Fog may incorrectly trigger Flash Freeze at the end of the Light Spectrum phase.
    • Ji-Kun
      • Fixed an issue where players intercepting food globules were not properly gaining stacks of Slimed, preventing them from obtaining higher stacks of the Primal Nutrient damage buff.
    • Lei Shen
      • Lei Shen will now always drop a Titan Runestone or Secrets of the Empire for players that are on the legendary quest line. [Requires a realm restart]

Brawler's Guild
  • Ro-Shambo should now properly display the UI for Rock, Paper, Scissors! if the character was casting a spell at the time.

Bug Fixes
  • Rocketway rockets in Azshara should no longer be despawning too quickly after being summoned.
  • Mac
    • Fixed an issue where changing the resolution settings could cause hot corners to not work correctly on Mac OS X 10.8.
    • Fixed an issue where binding a modifier key to a mouse button could cause the modifier key to become stuck.
    • Fixed an issue where certain circumstances could cause the cursor to become smaller than intended on the Retina MacBook Pro.

Blue Posts
Originally Posted by Blizzard Entertainment
Virtual Realms
can someone explain how this works, and which realms will be linked together etc? Will I be seeing people from WRA etc in Stormwind?
We're working on an article currently that will explain more about Virtual Realms in detail. We're hoping to have it out to you all soon and will do our best to answer as many questions as you have as possible.

Keep in mind, we've only released the PTR notes at this point and still have testing, refining, more testing, gathering constructive feedback, testing, and then... when we think it's actually ready, releasing this live. While we have an idea of when we think we are going to have the patch go live, it's no guarantee that everything will go as expected (*crosses her fingers*). This isn't something that's going to be out in a week or anything.

You mean listening to the complaints of the players and then promptly spitting in their faces?
I've never "spit" in anyone's face in my life, I assure you.

Ghostcrawler said it yesterday in a tweet, consider the PTR like a petri dish. We're going to put things on there from time to time to test out how they work. By doing this, we get to see the results without having to commit them and affect a larger population of players in a "permanent" way. Constructive feedback from testers is always a valuable commodity as is just having people go in to the PTR and playing like they normally would so that we can see the effect of the changes.

As I also said, Virtual Realms will not be releasing overnight. There's still time before we go live with them and we still have more to do to make sure they work in a way that makes sense and adds value to the community they serve. Again, I think once we get more details in front of people, and are able to answer more questions about it and what it will do, the more likely many of the concerns I've seen here will be addressed. And if they're not, we'll work to address them as much as possible.

Area 52 currently has queues as high as 1300 just to get on. Are these super high pop realms going to be merged with other super high pop realms? A52 is mostly horde, but if we merge with a mostly alliance server, we're looking at double the queue if we have another 1300 alliance also trying to get on. That's the major concern I have, is population and massive queues, especially with everything being 50% off and more people coming to our already flooded server.
I can't answer about specific realms or how they will be connected (or not) currently, but I can say that we're very aware of the need to balance between a having a healthy population and ending up with queues. We will want to make sure that people can get in and play when they want to and still have people and resources they can rely on to have a great play experience. (Blue Tracker / Official Forums)

Patch 5.4 Set Bonuses
I don't think these will go live in their current state in rated PvP.
You're correct, the numbers on set bonuses are actually just place holders for the moment. At this time try focusing your feedback for set bonuses around the actual mechanics rather than the tuning of the numbers. (Blue Tracker / Official Forums)

LFR and Flex Loot Restriction
Our very own “Crabby” recently tweeted (#1 #2) about loot options in Flexible Raids. Just in case some of you missed it, we’re considering the possibility of having certain pieces of loot drop only in Flexible, Normal and Heroic raids.

We know that Tier and Legendary items are both very appealing to all types of raiders, but removing either of those from LFR at this point in time would tamper with the consistency of this expansion, there are a lot of players that rely solely on LFR to get those items and they are expecting LFR to continue to have the same sort of philosophy and design until at least the end of the expansion. Drastic and unexpected changes that impact negatively on parts of the player base is something we should try to avoid as much as possible.

So, for now, instead of making tier pieces exclusive to F/N/H raids, we’re considering the possibility of giving exclusivity to F/N/H on certain valuable pieces that don’t belong to any Tier. We know this isn’t exactly what some of you have been asking for, and that is doesn’t solve the issue of players going into LFR for a chance to get a piece of Tier, but it does provide more value and exclusivity/prestige to raids other than LFR without undermining players that have been relying exclusively on LFR as their main endgame progression experience since the start of the expansion.

I’d also like to point out that LFR content has always been staggered, and FR follows that same pattern but at an accelerated pace; that will probably make it less likely for raiders to run LFR in search for Tier drops, unless of course, they still prefer the accessibility of LFR over Flexible raids. I know that being time efficient is what drives many players, and having tier bonuses at the cost of a lower ilvl might still look like a better option than having to organize a Flexible raid. In the end we like to give players more options, and despite what some might say, I don’t think they will be overwhelming with the addition of Flexible Raids.

May I ask what the reason is for the stagger in Flexi? Makes sense in LFR, but not so much for Flexi imo!

You didn't exactly say the reason for flexi, only LFR, but maybe its one and the same?

Same reason as LFR I would say. We want to make a distinction between Normal and Heroic from the rest, players shouldn’t feel very compelled to go into LFR or even FR if they’re into more serious raiding, it’s still ok if there’s some appeal to them just as long as it doesn’t feel absolutely mandatory, especially a few weeks after LFR has opened.

I don’t like to generalize that much and I think that sometimes I inadvertently fall into the trap of extreme generalization. What I mean is, not all raiders are the same. There’s players raiding normal at a very slow pace, others that clear content as fast as it opens, so I can’t really say FR or LFR will be appealing to normal or heroic raiders, I can only imagine that guilds with slower progress will probably go into FR and LFR to help with their progression much more often than a guild that clears all normal content in a week, so I suppose we can say that FR and LFR shouldn’t be very appealing to anyone at a moderate to fast progression rate, but it’s ok if others that are struggling a bit more or those that can’t commit to guild raiding schedules for more than 1 or 2 days a week feel more inclined to try FR and LFR. (Blue Tracker / Official Forums)

Hunter Hotfix Concerns
Originally Posted by Blizzard Entertainment
The changes we have coming for Blink Strikes are intended to assist with the regular complaint we hear about peeling Hunter pets. The change will mean that Hunter pets will only be able to Blink Strike once every 20 seconds and there will be a 10 yard minimum range to avoid the pet using it off cooldown when it's already close to the target. We hope that this will help with Hunter pets utilizing large amounts of glue to stick to their targets.

Our plans for Stampede are actually quite simple to explain; we are removing the ability for the pets summoned through Stampede to use any abilities. The end result of this change should be that the pets a Hunter summons from Stampede will only be able to auto-attack. As you are all aware, these changes will result in a quite the reduction of net damage for Hunters, because of this we have also done a minor 15% buff to the damage of Arcane Shot.

So we asked for hunter nerfs since their damage is ridiculously overpowered and instead they're pretty much getting buffed? Not sure if I'm catching your drift.
The damage gained from the buffs you can receive from using Stampede is no longer possible, which lowers Hunter damage. The pets summoned by Stampede can no longer bite/claw/nibble/tickle, they can only use auto-attacks, lowering damage during Stampede. Blink Strikes now has a 20 second cooldown making the pet easier to peel instead of them blinking all over the Arena to their target. These are all nerfs which are heavily targeted at pets which mainly effects Beast Mastery Hunters.

In regards to the "triple trinket" that BM hunters have; we have no plans to remove Bestial Wrath from Readiness at this time. Please continue to present your feedback on these changes though as we're always interested to hear your opinions on them. (Blue Tracker / Official Forums)

We’re aware that the latest round of hotfixes caused some confusion for many Hunters, and want to offer some insight into the logic and reasoning that led to these particular changes.

Patch 5.3 resulted in Hunters feeling a bit stronger in PvP than in 5.2, where we feel they were in a much better place overall. Stampede in particular has been proving troublesome. We originally designed it with an “empty your stables” theme primarily for flavor–we wanted you to be able to see all of your favorite pets. In practice, it turned into more of a “deck building” mini-game, where Hunters were managing their entire stable to bring as much crowd control, raid buffs, etc. as possible. That’s opposite of our intentions with the Mists stable redesign; we want you to be able to pull out whichever pet you feel is ideal for your current situation. If you’re instead filling your stable based on whatever’s ideal for Stampede, you lose that entirely.

Furthermore, this min-maxing led to Stampede being a bit stronger of a DPS cooldown than we’d really like, especially for Beast Masters (who are already quite bursty in PvP). The hotfix lets us tone Stampede back just a little, and once again allows Hunters to keep whichever pets they like in the stable.

With Blink Strikes, our goals with the original 5.3 changes were to reduce Hunter burst for PvP as well as give them a passive talent option. Generally speaking, we prefer active talents to be slightly superior to passive talents in the same tier. No one will choose an active talent if it requires more work for the same reward. So, we wanted Blink Strikes to be DPS-neutral. Instead, it ended up being a PvP buff, hence the hotfix.

Regarding the changes to Arcane Shot, Cobra Shot, and Steady Shot, we had originally only buffed Arcane shot, but there was some risk that it would change Hunter rotations, which wasn’t our intent. We simply wanted to compensate for the Stampede and Blink Strikes changes. Ultimately, our goal with all of these changes is simply to tone back some of the outlying behaviors that were causing Hunters to feel a little too strong in PvP in 5.3, without much impact elsewhere. (Blue Tracker / Official Forums)

Guild Wars 2 Authorized Shoutcaster Program
GW2 is adding an interesting spectator mode to make PvP Shoutcasting easier. It allows authorized shoutcasters to enter matches as a spectator, as well as a Custom Arena to assist them in hosting matches and or creating their own shows.

by Published on 2013-06-12 01:47 AM

Follow WoWDB on Twitter for Patch 5.4 updates!

Update (7:20 AM EST): A few more small fixes to the item sets have been made.
Update (6:00 AM EST): A bug that affected all of the item sets has been corrected. You may need to clear your cache to see the updated image.
Update (4:20 AM EST): A listing of Siege of Orgrimmar bosses was added.
Update (4:00 AM EST): A listing of Tier 16 items was added.
Update (3:15 AM EST): The Hunter Tier 16 is currently missing a helm and shoulders.
Update (2:50 AM EST): Added official Patch 5.4 PTR notes and updated our summary.
Update (2:11 AM EST): Added Rogue Season 14.
Update (1:50 AM EST): Added Death Knight Season 14.
Update (1:40 AM EST): Added Druid and Hunter Season 14.
Update (1:30 AM EST): Added Monk and Paladin Season 14.
Update (1:20 AM EST): Added Priest and Shaman Season 14.
Update (1:10 AM EST): Added Warrior and Warlock Season 14. Keep in mind there are a few bugs with these early previews!
Update (12:55 AM EST): Added Mage and Warlock Tier 16.
Update (12:35 AM EST): Added more new models.
Update (12:20 AM EST): Added the WarNightSaberMount and a few interesting points about the client strings that point to a new type of server merging.
Update (11:55 PM EST): So far we have added Corrupted Garrosh, Sha of Pride, some interesting client strings, and some of the new items.

Patch 5.4 PTR - Build 17056
Build 17056 will be deployed to the PTR realms soon.

  • Patch 5.4 adds Virtual Realms, which will essentially merge lower population realms. This will allow you to keep playing on your current realm, but do arenas, raids, and dungeons with people in your realm group, as well as use a merged Auction House and trade with other players in your realm group.
  • Patch 5.4 also adds Proving Grounds, with four different difficulty levels for trials: Bronze, Silver, Gold, and Endless. Endless difficulty matches you up against enemies of constantly increasing difficulty.
  • Patch 5.4 also adds a new scenario: The Celestial Tournament. Its achievement is listed under Pet Battles.
  • A new Darkmoon boss will make an appearance, a giant Dire Wolf. He appears to drop a pet, a mount, and a transmog weapon.
  • A new pet battle tournament is coming to the Timeless Isle.
  • The chance for awarding loot from kills or bonus rolls has been increased for Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, and Throne of Thunder on Raid Finder difficulty.
  • The chance for awarding loot from using a bonus roll has been increased for Throne of Thunder on Normal difficulty.
  • Players who obtain a realm-best time in a Challenge Mode dungeon will receive a temporary title specific to each dungeon which will persist for as long as a player retains the top time on the realm. They will also receive a Feat of Strength.
  • All permanent item enhancements provided by Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests are now able to be applied to items of any level. The effects of these enchantments will be scaled down to the level of the player using the item.



Mage and Warlock Tier 16
The Hunter Tier 16 is currently missing a helm and shoulders.



Season 14 PvP Sets





Corrupted Garrosh





Sha of Pride





Skeletal Warhorse and War NightSaber Mount



New Models



New Strings
Originally Posted by MMO-Champion
  • BINDING_NAME_TARGETARENA1 - Target Arena Enemy 1
  • BINDING_NAME_TARGETARENA2 - Target Arena Enemy 2
  • BINDING_NAME_TARGETARENA3 - Target Arena Enemy 3
  • BINDING_NAME_TARGETARENA4 - Target Arena Enemy 4
  • BINDING_NAME_TARGETARENA5 - Target Arena Enemy 5
  • COALESCED_REALM_TOOLTIP - Coalesced Realm (*)\nGroup, Whisper
  • COMBAT_TEXT_ABSORB_ADDED - +%s (Absorb)
  • ERR_GUILD_INVITE_SELF - You can't invite yourself to a guild.
  • ERR_MAIL_CANT_SEND_REALM - You can't send mail to that realm.
  • ERR_REALM_NOT_FOUND - Cannot find that realm.
  • FLEX_RAID - Flexible Raid
  • FULL_PLAYER_NAME - %s-%s
  • INTERACTIVE_REALM_TOOLTIP - Interactive Realm (#)\nGroup, Whisper, Mail, Trade, Guild, Arena
  • INTERACTIVE_SERVER_LABEL - (#)
  • OPTION_TOOLTIP_SHOW_COMBAT_HEALING_ABSORB_SELF - Shows a message when you gain a shield.
  • OPTION_TOOLTIP_SHOW_COMBAT_HEALING_ABSORB_TARGET - Display amount of shield you added to the target.
  • POWER_TYPE_DINO_SONIC - Resonance
  • POWER_TYPE_OLD_GOD_ENERGY - Y'shaarj Energy
  • POWER_TYPE_TITAN_ENERGY - Titan Energy
  • SHOW_COMBAT_HEALING_ABSORB_SELF - Shields
  • SHOW_COMBAT_HEALING_ABSORB_TARGET - Shields
  • SPELL_FAILED_CUSTOM_ERROR_197 - You don't have enough currency to do that.
  • SPELL_FAILED_CUSTOM_ERROR_198 - Target cannot benefit from that spell
  • SPELL_FAILED_NO_DUNGEON_ENCOUNTER - Requires engaging %s
  • START_RAID - Start Raid
  • UNITNAME_SUMMON_TITLE22 - %s's Pride



New Map



New Items
A partial list of new items is below, but you can always browse the WoWDB PTR site with filters.

Level Type Spec Slot Name
1Junk Empty Puppy Collar
1Companion Pets Rascal-Bot
1Companion Pets Crafty
20Companion Pets Moon Moon
1Companion Pets Essence of Xuen
1Other Timeless Coin
1Key Key to the Menagerie
1Quest The Scourgelord's Grips
90Leatherworking Pattern Pattern: Hardened Magnificent Hide and Its Uses
90Leatherworking Pattern Schematic: Chief Engineer Jard's Journal
90Tailoring Pattern Pattern: Celestial Cloth and Its Uses
90Blacksmithing Plans Plans: Balanced Trillium Ingot and Its Uses
86Cooking Recipe Recipe: Pandaren Treasure Noodle Cart Kit
86Cooking Recipe Recipe: Deluxe Noodle Cart Kit
86Cooking Recipe Recipe: Grand Noodle Cart Kit
86Cooking Recipe Recipe: Noodle Cart Kit
86Cooking Recipe Recipe: Grand Deluxe Noodle Cart Kit
86Cooking Recipe Recipe: Grand Pandaren Treasure Noodle Cart Kit
90Parts Balanced Trillium Ingot
90Cloth Celestial Cloth
90Leather Hardened Magnificent Hide
1TabardTabard Art Template Cloth Tabard - Tabard_A_01PVPTabard_S14
1Fist WeaponOne Hand Moonfang's Paw
1Consumable Flawless Family Battle-Stone
1Consumable Marked Flawless Battle-Stone
1Consumable Marked Flawless Battle-Stone
1Consumable Marked Flawless Battle-Stone
1Consumable Marked Flawless Battle-Stone
1Consumable Marked Flawless Battle-Stone
1Consumable Marked Flawless Battle-Stone
1Consumable Marked Flawless Battle-Stone
1Consumable Marked Flawless Battle-Stone
1Consumable Marked Flawless Battle-Stone
1Consumable Marked Flawless Battle-Stone
1Consumable Moonfang Shroud
1Consumable Shimmering Moonstone
90Food & Drink Deluxe Noodle Cart Kit
90Food & Drink Pandaren Treasure Noodle Cart Kit
90Food & Drink Grand Noodle Cart Kit
90Food & Drink Grand Deluxe Noodle Cart Kit
90Food & Drink Grand Pandaren Treasure Noodle Cart Kit
85Food & Drink Noodle Soup
85Food & Drink Deluxe Noodle Soup
85Food & Drink Pandaren Treasure Noodle Soup
90Food & Drink Noodle Cart Kit


Tier 16 Sets

Level Type Spec Slot Name
554PlateMeleeChest Breastplate of the All-Consuming Maw
554PlateTankChest Chestguard of the All-Consuming Maw
554PlateMeleeHead Faceguard of the All-Consuming Maw
554PlateMeleeHands Gauntlets of the All-Consuming Maw
554PlateMeleeLegs Greaves of the All-Consuming Maw
554PlateTankHands Handguards of the All-Consuming Maw
554PlateMeleeHead Helmet of the All-Consuming Maw
554PlateTankLegs Legguards of the All-Consuming Maw
554PlateMeleeShoulders Pauldrons of the All-Consuming Maw
554PlateMeleeShoulders Shoulderguards of the All-Consuming Maw
541PlateMeleeChest Breastplate of the All-Consuming Maw
541PlateTankChest Chestguard of the All-Consuming Maw
541PlateMeleeHead Faceguard of the All-Consuming Maw
541PlateMeleeHands Gauntlets of the All-Consuming Maw
541PlateMeleeLegs Greaves of the All-Consuming Maw
541PlateTankHands Handguards of the All-Consuming Maw
541PlateMeleeHead Helmet of the All-Consuming Maw
541PlateTankLegs Legguards of the All-Consuming Maw
541PlateMeleeShoulders Pauldrons of the All-Consuming Maw
541PlateMeleeShoulders Shoulderguards of the All-Consuming Maw
521PlateMeleeChest Breastplate of the All-Consuming Maw
521PlateTankChest Chestguard of the All-Consuming Maw
521PlateMeleeHead Faceguard of the All-Consuming Maw
521PlateMeleeHands Gauntlets of the All-Consuming Maw
521PlateMeleeLegs Greaves of the All-Consuming Maw
521PlateTankHands Handguards of the All-Consuming Maw
521PlateMeleeHead Helmet of the All-Consuming Maw
521PlateTankLegs Legguards of the All-Consuming Maw
521PlateMeleeShoulders Pauldrons of the All-Consuming Maw
521PlateMeleeShoulders Shoulderguards of the All-Consuming Maw
Level Type Spec Slot Name
554LeatherPhysical DPSLegs Breeches of the Haunted Forest
554LeatherSpell SpiritHead Cover of the Haunted Forest
554LeatherSpell DPSHands Gloves of the Haunted Forest
554LeatherPhysical DPSHands Grips of the Haunted Forest
554LeatherPhysical DPSHands Handguards of the Haunted Forest
554LeatherSpell SpiritHands Handwraps of the Haunted Forest
554LeatherPhysical DPSHead Headguard of the Haunted Forest
554LeatherPhysical DPSHead Headpiece of the Haunted Forest
554LeatherSpell SpiritHead Helm of the Haunted Forest
554LeatherSpell DPSLegs Leggings of the Haunted Forest
554LeatherPhysical DPSLegs Legguards of the Haunted Forest
554LeatherSpell SpiritLegs Legwraps of the Haunted Forest
554LeatherSpell SpiritShoulders Mantle of the Haunted Forest
554LeatherPhysical DPSChest Raiment of the Haunted Forest
554LeatherSpell DPSChest Robes of the Haunted Forest
554LeatherPhysical DPSShoulders Shoulderguards of the Haunted Forest
554LeatherSpell DPSShoulders Shoulderwraps of the Haunted Forest
554LeatherPhysical DPSShoulders Spaulders of the Haunted Forest
554LeatherPhysical DPSChest Tunic of the Haunted Forest
554LeatherSpell SpiritChest Vestment of the Haunted Forest
541LeatherPhysical DPSLegs Breeches of the Haunted Forest
541LeatherSpell SpiritHead Cover of the Haunted Forest
541LeatherSpell DPSHands Gloves of the Haunted Forest
541LeatherPhysical DPSHands Grips of the Haunted Forest
541LeatherPhysical DPSHands Handguards of the Haunted Forest
541LeatherSpell SpiritHands Handwraps of the Haunted Forest
541LeatherPhysical DPSHead Headguard of the Haunted Forest
541LeatherPhysical DPSHead Headpiece of the Haunted Forest
541LeatherSpell SpiritHead Helm of the Haunted Forest
541LeatherSpell DPSLegs Leggings of the Haunted Forest
541LeatherPhysical DPSLegs Legguards of the Haunted Forest
541LeatherSpell SpiritLegs Legwraps of the Haunted Forest
541LeatherSpell SpiritShoulders Mantle of the Haunted Forest
541LeatherPhysical DPSChest Raiment of the Haunted Forest
541LeatherSpell DPSChest Robes of the Haunted Forest
541LeatherPhysical DPSShoulders Shoulderguards of the Haunted Forest
541LeatherSpell DPSShoulders Shoulderwraps of the Haunted Forest
541LeatherPhysical DPSShoulders Spaulders of the Haunted Forest
541LeatherPhysical DPSChest Tunic of the Haunted Forest
541LeatherSpell SpiritChest Vestment of the Haunted Forest
521LeatherPhysical DPSLegs Breeches of the Haunted Forest
521LeatherSpell SpiritHead Cover of the Haunted Forest
521LeatherSpell DPSHands Gloves of the Haunted Forest
521LeatherPhysical DPSHands Grips of the Haunted Forest
521LeatherPhysical DPSHands Handguards of the Haunted Forest
521LeatherSpell SpiritHands Handwraps of the Haunted Forest
521LeatherPhysical DPSHead Headguard of the Haunted Forest
521LeatherPhysical DPSHead Headpiece of the Haunted Forest
521LeatherSpell SpiritHead Helm of the Haunted Forest
521LeatherSpell DPSLegs Leggings of the Haunted Forest
521LeatherPhysical DPSLegs Legguards of the Haunted Forest
521LeatherSpell SpiritLegs Legwraps of the Haunted Forest
521LeatherSpell SpiritShoulders Mantle of the Haunted Forest
521LeatherPhysical DPSChest Raiment of the Haunted Forest
521LeatherSpell DPSChest Robes of the Haunted Forest
521LeatherPhysical DPSShoulders Shoulderguards of the Haunted Forest
521LeatherSpell DPSShoulders Shoulderwraps of the Haunted Forest
521LeatherPhysical DPSShoulders Spaulders of the Haunted Forest
521LeatherPhysical DPSChest Tunic of the Haunted Forest
521LeatherSpell SpiritChest Vestment of the Haunted Forest
Level Type Spec Slot Name
554MailPhysical DPSHands Saurok Stalker's Gloves
554MailPhysical DPSHead Saurok Stalker's Headguard
554MailPhysical DPSLegs Saurok Stalker's Legguards
554MailPhysical DPSShoulders Saurok Stalker's Spaulders
554MailPhysical DPSChest Saurok Stalker's Tunic
541MailPhysical DPSHands Saurok Stalker's Gloves
541MailPhysical DPSHead Saurok Stalker's Headguard
541MailPhysical DPSLegs Saurok Stalker's Legguards
541MailPhysical DPSShoulders Saurok Stalker's Spaulders
541MailPhysical DPSChest Saurok Stalker's Tunic
521MailPhysical DPSHands Saurok Stalker's Gloves
521MailPhysical DPSHead Saurok Stalker's Headguard
521MailPhysical DPSLegs Saurok Stalker's Legguards
521MailPhysical DPSShoulders Saurok Stalker's Spaulders
521MailPhysical DPSChest Saurok Stalker's Tunic
Level Type Spec Slot Name
554ClothSpell DPSHands Gloves of the Chromatic Hydra
554ClothSpell DPSHead Hood of the Chromatic Hydra
554ClothSpell DPSLegs Leggings of the Chromatic Hydra
554ClothSpell DPSShoulders Mantle of the Chromatic Hydra
554ClothSpell DPSChest Robes of the Chromatic Hydra
541ClothSpell DPSHands Gloves of the Chromatic Hydra
541ClothSpell DPSHead Hood of the Chromatic Hydra
541ClothSpell DPSLegs Leggings of the Chromatic Hydra
541ClothSpell DPSShoulders Mantle of the Chromatic Hydra
541ClothSpell DPSChest Robes of the Chromatic Hydra
521ClothSpell DPSHands Gloves of the Chromatic Hydra
521ClothSpell DPSHead Hood of the Chromatic Hydra
521ClothSpell DPSLegs Leggings of the Chromatic Hydra
521ClothSpell DPSShoulders Mantle of the Chromatic Hydra
521ClothSpell DPSChest Robes of the Chromatic Hydra
Level Type Spec Slot Name
554LeatherPhysical DPSChest Fire-Charm Chestguard
554LeatherPhysical DPSHead Fire-Charm Crown
554LeatherPhysical DPSHands Fire-Charm Gauntlets
554LeatherPhysical DPSHands Fire-Charm Grips
554LeatherSpell SpiritHands Fire-Charm Handwraps
554LeatherPhysical DPSHead Fire-Charm Headpiece
554LeatherSpell SpiritHead Fire-Charm Helm
554LeatherPhysical DPSLegs Fire-Charm Leggings
554LeatherPhysical DPSLegs Fire-Charm Legguards
554LeatherSpell SpiritLegs Fire-Charm Legwraps
554LeatherSpell SpiritShoulders Fire-Charm Mantle
554LeatherPhysical DPSShoulders Fire-Charm Shoulderguards
554LeatherPhysical DPSShoulders Fire-Charm Spaulders
554LeatherPhysical DPSChest Fire-Charm Tunic
554LeatherSpell DPSChest Fire-Charm Vest
541LeatherPhysical DPSChest Fire-Charm Chestguard
541LeatherPhysical DPSHead Fire-Charm Crown
541LeatherPhysical DPSHands Fire-Charm Gauntlets
541LeatherPhysical DPSHands Fire-Charm Grips
541LeatherSpell SpiritHands Fire-Charm Handwraps
541LeatherPhysical DPSHead Fire-Charm Headpiece
541LeatherSpell SpiritHead Fire-Charm Helm
541LeatherPhysical DPSLegs Fire-Charm Leggings
541LeatherPhysical DPSLegs Fire-Charm Legguards
541LeatherSpell SpiritLegs Fire-Charm Legwraps
541LeatherSpell SpiritShoulders Fire-Charm Mantle
541LeatherPhysical DPSShoulders Fire-Charm Shoulderguards
541LeatherPhysical DPSShoulders Fire-Charm Spaulders
541LeatherPhysical DPSChest Fire-Charm Tunic
541LeatherSpell DPSChest Fire-Charm Vest
521LeatherPhysical DPSChest Fire-Charm Chestguard
521LeatherPhysical DPSHead Fire-Charm Crown
521LeatherPhysical DPSHands Fire-Charm Gauntlets
521LeatherPhysical DPSHands Fire-Charm Grips
521LeatherSpell SpiritHands Fire-Charm Handwraps
521LeatherPhysical DPSHead Fire-Charm Headpiece
521LeatherSpell SpiritHead Fire-Charm Helm
521LeatherPhysical DPSLegs Fire-Charm Leggings
521LeatherPhysical DPSLegs Fire-Charm Legguards
521LeatherSpell SpiritLegs Fire-Charm Legwraps
521LeatherSpell SpiritShoulders Fire-Charm Mantle
521LeatherPhysical DPSShoulders Fire-Charm Shoulderguards
521LeatherPhysical DPSShoulders Fire-Charm Spaulders
521LeatherPhysical DPSChest Fire-Charm Tunic
521LeatherSpell DPSChest Fire-Charm Vest
Level Type Spec Slot Name
554PlateMeleeChest Lightning Emperor's Battleplate
554PlateSpell DPSChest Lightning Emperor's Breastplate
554PlateTankChest Lightning Emperor's Chestguard
554PlateMeleeHead Lightning Emperor's Faceguard
554PlateMeleeHands Lightning Emperor's Gauntlets
554PlateSpell SpiritHands Lightning Emperor's Gloves
554PlateSpell SpiritLegs Lightning Emperor's Greaves
554PlateTankHands Lightning Emperor's Handguards
554PlateSpell SpiritHead Lightning Emperor's Headguard
554PlateMeleeHead Lightning Emperor's Helmet
554PlateTankLegs Lightning Emperor's Legguards
554PlateMeleeLegs Lightning Emperor's Legplates
554PlateSpell SpiritShoulders Lightning Emperor's Mantle
554PlateMeleeShoulders Lightning Emperor's Pauldrons
554PlateMeleeShoulders Lightning Emperor's Shoulderguards
541PlateMeleeChest Lightning Emperor's Battleplate
541PlateSpell DPSChest Lightning Emperor's Breastplate
541PlateTankChest Lightning Emperor's Chestguard
541PlateMeleeHead Lightning Emperor's Faceguard
541PlateMeleeHands Lightning Emperor's Gauntlets
541PlateSpell SpiritHands Lightning Emperor's Gloves
541PlateSpell SpiritLegs Lightning Emperor's Greaves
541PlateTankHands Lightning Emperor's Handguards
541PlateSpell SpiritHead Lightning Emperor's Headguard
541PlateMeleeHead Lightning Emperor's Helmet
541PlateTankLegs Lightning Emperor's Legguards
541PlateMeleeLegs Lightning Emperor's Legplates
541PlateSpell SpiritShoulders Lightning Emperor's Mantle
541PlateMeleeShoulders Lightning Emperor's Pauldrons
541PlateMeleeShoulders Lightning Emperor's Shoulderguards
521PlateMeleeChest Lightning Emperor's Battleplate
521PlateSpell DPSChest Lightning Emperor's Breastplate
521PlateTankChest Lightning Emperor's Chestguard
521PlateMeleeHead Lightning Emperor's Faceguard
521PlateMeleeHands Lightning Emperor's Gauntlets
521PlateSpell SpiritHands Lightning Emperor's Gloves
521PlateSpell SpiritLegs Lightning Emperor's Greaves
521PlateTankHands Lightning Emperor's Handguards
521PlateSpell SpiritHead Lightning Emperor's Headguard
521PlateMeleeHead Lightning Emperor's Helmet
521PlateTankLegs Lightning Emperor's Legguards
521PlateMeleeLegs Lightning Emperor's Legplates
521PlateSpell SpiritShoulders Lightning Emperor's Mantle
521PlateMeleeShoulders Lightning Emperor's Pauldrons
521PlateMeleeShoulders Lightning Emperor's Shoulderguards
Level Type Spec Slot Name
554ClothSpell SpiritHead Cowl of the Exorcist
554ClothSpell DPSHands Gloves of the Exorcist
554ClothSpell SpiritHands Handwraps of the Exorcist
554ClothSpell SpiritHead Hood of the Exorcist
554ClothSpell DPSLegs Leggings of the Exorcist
554ClothSpell SpiritLegs Legwraps of the Exorcist
554ClothSpell SpiritShoulders Mantle of the Exorcist
554ClothSpell SpiritChest Raiment of the Exorcist
554ClothSpell DPSChest Robes of the Exorcist
554ClothSpell DPSShoulders Shoulderguards of the Exorcist
541ClothSpell SpiritHead Cowl of the Exorcist
541ClothSpell DPSHands Gloves of the Exorcist
541ClothSpell SpiritHands Handwraps of the Exorcist
541ClothSpell SpiritHead Hood of the Exorcist
541ClothSpell DPSLegs Leggings of the Exorcist
541ClothSpell SpiritLegs Legwraps of the Exorcist
541ClothSpell SpiritShoulders Mantle of the Exorcist
541ClothSpell SpiritChest Raiment of the Exorcist
541ClothSpell DPSChest Robes of the Exorcist
541ClothSpell DPSShoulders Shoulderguards of the Exorcist
521ClothSpell SpiritHead Cowl of the Exorcist
521ClothSpell DPSHands Gloves of the Exorcist
521ClothSpell SpiritHands Handwraps of the Exorcist
521ClothSpell SpiritHead Hood of the Exorcist
521ClothSpell DPSLegs Leggings of the Exorcist
521ClothSpell SpiritLegs Legwraps of the Exorcist
521ClothSpell SpiritShoulders Mantle of the Exorcist
521ClothSpell SpiritChest Raiment of the Exorcist
521ClothSpell DPSChest Robes of the Exorcist
521ClothSpell DPSShoulders Shoulderguards of the Exorcist
Level Type Spec Slot Name
554LeatherPhysical DPSHands Nine-Tailed Gloves
554LeatherPhysical DPSHead Nine-Tailed Helmet
554LeatherPhysical DPSLegs Nine-Tailed Legguards
554LeatherPhysical DPSShoulders Nine-Tailed Spaulders
554LeatherPhysical DPSChest Nine-Tailed Tunic
541LeatherPhysical DPSHands Nine-Tailed Gloves
541LeatherPhysical DPSHead Nine-Tailed Helmet
541LeatherPhysical DPSLegs Nine-Tailed Legguards
541LeatherPhysical DPSShoulders Nine-Tailed Spaulders
541LeatherPhysical DPSChest Nine-Tailed Tunic
521LeatherPhysical DPSHands Nine-Tailed Gloves
521LeatherPhysical DPSHead Nine-Tailed Helmet
521LeatherPhysical DPSLegs Nine-Tailed Legguards
521LeatherPhysical DPSShoulders Nine-Tailed Spaulders
521LeatherPhysical DPSChest Nine-Tailed Tunic
Level Type Spec Slot Name
554MailPhysical DPSChest Cuirass of the Witch Doctor
554MailSpell SpiritHead Faceguard of the Witch Doctor
554MailSpell DPSHands Gloves of the Witch Doctor
554MailPhysical DPSHands Grips of the Witch Doctor
554MailSpell SpiritHands Handwraps of the Witch Doctor
554MailSpell SpiritChest Hauberk of the Witch Doctor
554MailSpell SpiritHead Headpiece of the Witch Doctor
554MailPhysical DPSHead Helmet of the Witch Doctor
554MailSpell DPSLegs Kilt of the Witch Doctor
554MailPhysical DPSLegs Legguards of the Witch Doctor
554MailSpell SpiritLegs Legwraps of the Witch Doctor
554MailSpell SpiritShoulders Mantle of the Witch Doctor
554MailSpell DPSShoulders Shoulderwraps of the Witch Doctor
554MailPhysical DPSShoulders Spaulders of the Witch Doctor
554MailSpell DPSChest Tunic of the Witch Doctor
541MailPhysical DPSChest Cuirass of the Witch Doctor
541MailSpell SpiritHead Faceguard of the Witch Doctor
541MailSpell DPSHands Gloves of the Witch Doctor
541MailPhysical DPSHands Grips of the Witch Doctor
541MailSpell SpiritHands Handwraps of the Witch Doctor
541MailSpell SpiritChest Hauberk of the Witch Doctor
541MailSpell SpiritHead Headpiece of the Witch Doctor
541MailPhysical DPSHead Helmet of the Witch Doctor
541MailSpell DPSLegs Kilt of the Witch Doctor
541MailPhysical DPSLegs Legguards of the Witch Doctor
541MailSpell SpiritLegs Legwraps of the Witch Doctor
541MailSpell SpiritShoulders Mantle of the Witch Doctor
541MailSpell DPSShoulders Shoulderwraps of the Witch Doctor
541MailPhysical DPSShoulders Spaulders of the Witch Doctor
541MailSpell DPSChest Tunic of the Witch Doctor
521MailPhysical DPSChest Cuirass of the Witch Doctor
521MailSpell SpiritHead Faceguard of the Witch Doctor
521MailSpell DPSHands Gloves of the Witch Doctor
521MailPhysical DPSHands Grips of the Witch Doctor
521MailSpell SpiritHands Handwraps of the Witch Doctor
521MailSpell SpiritChest Hauberk of the Witch Doctor
521MailSpell SpiritHead Headpiece of the Witch Doctor
521MailPhysical DPSHead Helmet of the Witch Doctor
521MailSpell DPSLegs Kilt of the Witch Doctor
521MailPhysical DPSLegs Legguards of the Witch Doctor
521MailSpell SpiritLegs Legwraps of the Witch Doctor
521MailSpell SpiritShoulders Mantle of the Witch Doctor
521MailSpell DPSShoulders Shoulderwraps of the Witch Doctor
521MailPhysical DPSShoulders Spaulders of the Witch Doctor
521MailSpell DPSChest Tunic of the Witch Doctor
Level Type Spec Slot Name
554ClothSpell DPSHands Gloves of the Thousandfold Hells
554ClothSpell DPSHead Hood of the Thousandfold Hells
554ClothSpell DPSLegs Leggings of the Thousandfold Hells
554ClothSpell DPSShoulders Mantle of the Thousandfold Hells
554ClothSpell DPSChest Robes of the Thousandfold Hells
541ClothSpell DPSHands Gloves of the Thousandfold Hells
541ClothSpell DPSHead Hood of the Thousandfold Hells
541ClothSpell DPSLegs Leggings of the Thousandfold Hells
541ClothSpell DPSShoulders Mantle of the Thousandfold Hells
541ClothSpell DPSChest Robes of the Thousandfold Hells
521ClothSpell DPSHands Gloves of the Thousandfold Hells
521ClothSpell DPSHead Hood of the Thousandfold Hells
521ClothSpell DPSLegs Leggings of the Thousandfold Hells
521ClothSpell DPSShoulders Mantle of the Thousandfold Hells
521ClothSpell DPSChest Robes of the Thousandfold Hells
Level Type Spec Slot Name
554PlateMeleeChest Battleplate of the Last Mogu
554PlateTankChest Chestguard of the Last Mogu
554PlateMeleeHead Faceguard of the Last Mogu
554PlateMeleeHands Gauntlets of the Last Mogu
554PlateTankHands Handguards of the Last Mogu
554PlateMeleeHead Helmet of the Last Mogu
554PlateTankLegs Legguards of the Last Mogu
554PlateMeleeLegs Legplates of the Last Mogu
554PlateMeleeShoulders Pauldrons of the Last Mogu
554PlateMeleeShoulders Shoulderguards of the Last Mogu
541PlateMeleeChest Battleplate of the Last Mogu
541PlateTankChest Chestguard of the Last Mogu
541PlateMeleeHead Faceguard of the Last Mogu
541PlateMeleeHands Gauntlets of the Last Mogu
541PlateTankHands Handguards of the Last Mogu
541PlateMeleeHead Helmet of the Last Mogu
541PlateTankLegs Legguards of the Last Mogu
541PlateMeleeLegs Legplates of the Last Mogu
541PlateMeleeShoulders Pauldrons of the Last Mogu
541PlateMeleeShoulders Shoulderguards of the Last Mogu
521PlateMeleeChest Battleplate of the Last Mogu
521PlateTankChest Chestguard of the Last Mogu
521PlateMeleeHead Faceguard of the Last Mogu
521PlateMeleeHands Gauntlets of the Last Mogu
521PlateTankHands Handguards of the Last Mogu
521PlateMeleeHead Helmet of the Last Mogu
521PlateTankLegs Legguards of the Last Mogu
521PlateMeleeLegs Legplates of the Last Mogu
521PlateMeleeShoulders Pauldrons of the Last Mogu
521PlateMeleeShoulders Shoulderguards of the Last Mogu


New Icons



Siege of Orgrimmar Bosses
Originally Posted by MMO-Champion
The tensions stoked by Garrosh Hellscream's arrogance have reached a boiling point with the destruction unleashed upon the Vale of Eternal Blossoms. Leaders of the Alliance and Horde lay siege to Hellscream's capital in order to topple the ruthless Warchief once and for all!

  • Immerseus - Tears of the Vale
  • The Fallen Protectors
  • Norushen - [PH]
  • Sha of Pride - The Seventh Sha [PH]
  • Galakras - Warlord Zaela's proto-drake [PH]
  • Iron Juggernaut
  • Kor'kron Dark Shaman - Haromm and Kardris trained thousands of shaman to whisper reverently to the elements to requisition their aid. The army of Garrosh, however, does not ask - they take what they desire in the name of the True Horde. Dark Shamanism forces the elements into servitude, twisting them into burned-out ash, corrupted waters, and toxic air.
  • General Nazgrim - Once a grunt in service of the former warchief, Thrall, General Nazgrim rose quickly through the ranks after overwhelming victories in Grizzly Hills and the sunken city of Vashj'ir. Fiercly loyal to the Horde and bound by a rigorous code of honor and duty, Nazgrim will hold the line for his warchief until his dying breath.
  • Malkorok
  • Spoils of Pandaria
  • Thok the Bloodthirsty
  • Siegecrafter Blackfuse
  • Paragons of the Klaxxi
  • Garrosh Hellscream - Warchief of the True Horde.



Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles

Collect
Pet Battles

Feats of Strength

Player vs. Player



Spell Changes
Originally Posted by MMO-Champion
Mounts
Ground
  • Moonfang (New) Summons and dismisses a rideable Moonfang. This mount's speed changes depending on your Riding skill. Account wide. 1.5 sec cast.

Companions
  • Crafty (New) Right Click to summon and dismiss Crafty. This pet is awesome. Battle Pet. Instant.
  • Moon Moon (New) Right Click to summon and dismiss Moon Moon. Battle Pet. Instant.
  • Rascal-Bot (New) Right Click to summon and dismiss Pierre. If you give him a moment to heat up, he makes an excellent cooking fire. Battle Pet. Instant.

Item Set Bonuses

Death Knight (Forums / Skills / Talent Calculator)

Druid (Forums / Skills / Talent Calculator)

Hunter (Forums / Skills / Talent Calculator)
  • Item - Hunter T16 2P Bonus (New) Arcane Shot and Multi-shot reduce the cooldown of Rapid Fire by 2 seconds per cast.
  • Item - Hunter T16 4P Bonus (New) Explosive Shot casts have a 40% chance to increase the number of charges your next Lock and Load effect has. Instant Aimed shots reduce the cast time of your next Aimed Shot by 50%. Offensive abilities used during Bestial Wrath increase all damage dealt by 2%, stacking up to 15 times.

Mage (Forums / Skills / Talent Calculator)
  • Item - Mage T16 2P Bonus (New) Arcane Missiles causes your next Arcane Blast within 10 sec to cost 25% less mana, stacking up to 4 times. Consuming Brain Freeze grants 1 charge of Fingers of Frost. Consuming Pyroblast! increases your haste by 750 for 4 sec, stacking up to 5 times.
  • Item - Mage T16 4P Bonus (New) Arcane Missiles has a 20% chance to not consume Arcane Missiles!. Consuming Brain Freeze has a 75% chance to drop an icy boulder on your target. Fireball and Pyroblast have a 10% chance to cause Inferno Blast to have no cooldown for 6 sec.

Monk (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)
  • Item - Priest T16 2P Bonus (New) Serendipity also increases the healing of your next Greater Heal or Prayer of Healing by 50% per stack. While Archangel is active, your critical chance is increased by 10%.
  • Item - Priest T16 4P Bonus (New) Circle of Healing and Prayer of Mending casts increase the effect of your next Holy Word spell by 50%, stacking up to 10 times. While Spirit Shell is active, you gain 10% haste and 3,500 mastery.
  • Item - Priest T16 Shadow 2P Bonus (New) Shadowy Recall effects have their critical damage bonus increased by 100%.
  • Item - Priest T16 Shadow 4P Bonus (New) Each Shadow Orb consumed for Devouring Plague increases the damage of your next Mind Blast, Shadow Word: Death, or Mind Spike cast within 12 sec by 20%.

Rogue (Forums / Skills / Talent Calculator)
  • Item - Rogue T16 2P Bonus (New) When you generate a combo point from Revealing Strike, Honor Amongst Thieves, or Seal Fate, your next combo point generating ability has its energy cost reduced by 5. Stacks up to 5 times.
  • Item - Rogue T16 4P Bonus (New) Killing Spree deals 10% more damage every time it strikes a target. Abilities against a target with Vendetta on it increase your mastery by 250 for 5 sec, stacking up to 20 times. Every 4 Backstabs, your Backstab is replaced with Ambush that can be used regardless of Stealth.

Shaman (Forums / Skills / Talent Calculator)

Warlock (Forums / Skills / Talent Calculator)
  • Item - Warlock T16 2P Bonus (New) Conflagrate has a 20% chance to increase the critical strike chance of Immolate and Incinerate by 15%. Unstable Affliction critical hits have a 40% chance to increase all damaging effects of Malefic Grasp and Drain Soul by 30% for 10 sec. Soul Fire has a 20% chance to increase you and your pet's damage dealt by 20%.
  • Item - Warlock T16 4P Bonus (New) When a Burning Ember fills up, your critical strike chance is increased by 15% for 5 sec. Haunt has a 20% chance to refund its shard when expiring. Shadow Bolt and Touch of Chaos have a 20% chance to also cast Hand of Gul'dan at the target.

Warrior (Forums / Skills / Talent Calculator)

Miscellaneous
  • Item - Shadow PvP 4P Bonus When your Vampiric Touch is dispelled, the dispeller and all nearby enemy targets within 6 yards are is instantly feared in horror for 3 sec.
  • Item - Dragon Soul Legendary Daggers Your melee attacks have a chance to grant Suffering, increasing your Agility by 2 7, stacking up to 50 times.
  • Item - Dragon Soul Legendary Daggers Your melee attacks have a chance to grant Nightmare, increasing your Agility by 5 17, stacking up to 50 times.
  • Item - Dragon Soul Legendary Daggers Your melee attacks have a chance to grant Shadows of the Destroyer, increasing your Agility by 17 57, stacking up to 50 times. Each application past 30 grants an increasing chance to trigger Fury of the Destroyer, which immediately grants 5 combo points and causes your finishing moves to generate 5 combo points. Lasts 6 sec.
  • Item - Mage T7 2P Bonus You gain 25% more mana when you use a mana gem. In addition, using a mana gem grants you 225 5,130 spell power for 15 sec.
  • Red Whelp Gloves: Firebolt 5% chance of dealing 20 2,630 Fire damage on a successful melee attack.

Death Knight (Forums, Talent Calculator)
Blood

Unholy

Major Glyphs
  • Glyph of Enduring Infection makes your diseases undispellable, but their damage dealt is reduced by 15%, down from 30%.
  • Glyph of Mind Freeze now reduces Mind Freeze cooldown by 1 sec, down from 2. Now increases Mind Freeze Runic Power cost by 10, down from 20.
  • Glyph of Outbreak causes Outbreak to no longer have a cooldown, but now it costs 30 Runic Power, down from 40.

Druid (Forums, Talent Calculator)
  • Innervate now grants mana equal to 50% of the caster's Spirit every 1 sec for 10 sec.
  • Wild Mushroom: Bloom healing and SP scaling was tripled.
  • Wrath now costs 12.6% of Base Mana, up from 8.4%.
  • Ysera's Gift (New) Every 5 sec, heals you for 5% of your maximum health. If you are at full health, the most injured nearby ally will be healed instead. Can't be cast in Moonkin Form.

Talents
  • Dream of Cenarius now has spec specific benefits.
  • Force of Nature had Treant damage for Balance druids increased by 25%.
  • Heart of the Wild now increases healing done for all specs.
  • Mass Entanglement no longer lists a 5 target cap.
  • Nature's Vigil now also causes single target healing spells to heal nearby targets, instead of just damage spells.
  • Soul of the Forest had changes made to the Balance, Guardian, and Restoration perks.
  • Ysera's Gift (New) Every 5 sec, heals you for 5% of your maximum health. If you are at full health, the most injured nearby ally will be healed instead. Druid - LvL 30 Talent. 100 yd range.

Balance
  • Eclipse now grants 50% of your maximum mana when triggered, up from 35%.
  • Moonkin Form no longer reduces damage taken by 15%.
  • Starfire now costs 15.5% of Base Mana, up from 10.3%.
  • Starsurge now costs 15.5% of Base Mana, up from 10.3%.
  • Wild Mushroom is now a Balance spell.

Restoration
  • Genesis (New) Targets all party or raid members within 60 yards and accelerates the caster's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Druid - Restoration Spec. 14.5% of Base Mana. 40 yd range. Instant.
  • Nature's Swiftness is now a Restoration spell.
  • Wild Mushroom (New) Grow a magical mushroom with 5 health at the target ally's location. After 6 sec, the mushroom will become invisible. The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing. Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies. Only 1 mushroom can be placed at a time. Can be cast in Tree of Life Form, Moonkin Form. Druid - Restoration Spec. 40 yd range. Instant.
  • Wild Mushroom: Bloom healing and SP scaling was tripled.

Major Glyphs
  • Glyph of Ferocious Bite now causes Ferocious Bite to heal you for 2% of your maximum health for each 10 Energy used, up from 1%.
  • Glyph of Innervate now grants Innervate to both the caster and target, but at 40% reduced effect
  • Glyph of Pounce now increases the range of your Pounce by 8 yards, up from 3.
  • Glyph of Skull Bash now increases the duration of your Skull Bash interrupt by 2 sec, up from 4. Now increases the cooldown by 5 sec, down from 10.
  • Glyph of the Master Shapeshifter now reduces the mana cost of all shapeshifts by 100%, up from 90%.

Hunter (Forums, Talent Calculator)
  • Arcane Shot An instant shot that causes 100% weapon damage plus 2,306 150% weapon damage plus 3,459 as Arcane damage. Requires Ranged Weapon. 20 Focus. 40 yd range. 30 Focus. 40 yd range.

Talents
  • Aspect of the Iron Hawk The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 25%, and reducing all damage taken by 15% 10%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk. Hunter - LvL 45 Talent. Instant. 1 sec cooldown.
  • Binding Shot You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. Requires Ranged Weapon. Hunter - Marksmanship Spec LvL 30 Talent. 30 yd range. Instant. 45 sec cooldown.
  • Spirit Bond While your pet is active, you and your pet will regenerate 2% 3% of total health every 2 sec. Hunter - LvL 45 Talent.

Beast Mastery
  • Exotic Beasts You master the art of beast training, teaching you the ability to tame Exotic pets and reducing the cooldown of your Pet Special Abilities by 0%. Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.

Marksmanship
  • Silencing Shot A shot that silences the target and interrupts spellcasting for 3 sec. Requires Ranged Weapon. Hunter - LvL 30 Talent Marksmanship Spec. 40 yd range. Instant. 24 sec cooldown.

Major Glyphs
  • Glyph of Mend Pet Gives your Mend Pet ability a 50% 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from your pet each tick. Major Glyph.
  • Glyph of No Escape Increases the ranged critical strike chance of all of your attacks on targets affected by your Freezing Trap by 20%. Major Glyph. 100%. Major Glyph.

Mage (Forums, Talent Calculator)
  • Conjure Mana Gem Conjures a Mana Gem that can be used to instantly restore 165 360,000 mana, and holds up to 3 charges. Conjured Items Conjured items disappear if logged out for more than 15 minutes. 18% of Base Mana. 3 sec cast.

Major Glyphs
  • Blink Increases the distance you travel with the Blink spell by 5 yards. Major Glyph. Instant. 8 yards. Major Glyph. Instant.
  • Glyph of Blink Increases the distance you travel with the Blink spell by 5 yards. Major Glyph. 8 yards. Major Glyph.
  • Glyph of Remove Curse Increases the damage you deal by 10% 15% for 10 sec after you successfully remove a curse. Major Glyph.
  • Glyph of Spellsteal Spellsteal now also heals you for 3% 5% of your maximum health when it successfully steals a spell. Major Glyph.

Monk (Forums, Talent Calculator)
  • Chi Torpedo Torpedo a distance in front of you, dealing [ 2,069 + 55.6% of AP ] Nature damage to all enemies and 8,408 healing to all allies in your path. Chi Torpedo replaces Roll. Unlimited range. Instant. and travels farther than Roll. Unlimited range. Instant.
  • Chi Torpedo Torpedo a distance in front of you, dealing [ 2,069 + 55.6% of AP ] Nature damage to all enemies and 8,408 healing to all allies in your path. Chi Torpedo replaces Roll. Unlimited range. Instant. and travels farther than Roll. Unlimited range. Instant.

Talents
  • Chi Torpedo Torpedo a distance in front of you, dealing [ 2,069 + 55.6% of AP ] Nature damage to all enemies and 8,408 healing to all allies in your path. Chi Torpedo replaces Roll. and travels farther than Roll. Monk - LvL 90 Talent. Instant.

Major Glyphs
  • Glyph of Afterlife Increases the chance to summon a Healing Sphere when you kill an enemy while gaining experience or honor by 25%. Major Glyph. 100%. Major Glyph.

None
Cunning
  • Boar's Speed Increases your pet's movement speed by 30%. Pets - LvL 30 Talent. None - Cunning Spec.
  • Bullheaded Removes all movement impairing effects and all effects which cause loss of control of your pet, and reduces damage done to your pet by 20% for 12 sec. Pets - LvL 75 Talent. Instant. 3 min cooldown. None - Cunning Spec. Instant. 3 min cooldown.
  • Roar of Sacrifice Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec. Pets - LvL 75 Talent None - Cunning Spec. 40 yd range. Instant. 60 sec cooldown.

Ferocity
  • Heart of the Phoenix When used, your pet will miraculously return to life with full health. Pets - LvL 60 Talent. Instant. 8 min cooldown. None - Ferocity Spec. Instant. 8 min cooldown.
  • Rabid Increases your pet's attack speed by 70% for 20 sec. Pets - LvL 75 Talent. Instant. 1.5 min cooldown. None - Ferocity Spec. Instant. 1.5 min cooldown.

Ferocity & Cunning
  • Dash Increases your pet's movement speed by 80% for 16 sec. Pets - LvL 15 Talent None - Ferocity & Cunning Spec. 30 Focus. Instant. 32 sec cooldown.

Tenacity
  • Charge Your pet charges an enemy, immobilizing the target for 1 sec, and increasing the pet's melee attack power by 25% for its next attack. Pets - LvL 15 Talent None - Tenacity Spec. 35 Focus. 8-25 yd range. Instant. 25 sec cooldown.
  • Last Stand Your pet temporarily gains 30% of its maximum health for 20 sec. After the effect expires, the health is lost. Pets - LvL 75 Talent. Instant. 6 min cooldown. None - Tenacity Spec. Instant. 6 min cooldown.

Paladin (Forums, Talent Calculator)
  • Execution Sentence A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Unlimited range. Instant. Dispelling the effect triggers the final burst. Unlimited range. Instant.
  • Stay of Execution A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Unlimited range. Instant. Dispelling the effect triggers the final burst. Unlimited range. Instant.
  • Turn Evil The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time. 10.5% of Base Mana. 20 yd range. 1.5 sec cast.15 sec cooldown.

Talents
  • Burden of Guilt Your Judgment hits fill your target with doubt and remorse, reducing movement speed by 50% for 12 sec. Paladin - LvL 30 Talent. Your Turn Evil now also affects Humanoids and Beasts. Paladin - LvL 30 Talent.
  • Execution Sentence A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst. Stay of Execution If used on friendly targets, the falling hammer heals the target for [ 593.6% of Holy Spell Power + 12,989 ] healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Dispelling the effect triggers the final burst. Paladin - LvL 90 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Hand of Purity Places a Hand on the friendly target, reducing damage taken by 10% and damage from harmful periodic effects by an additional 70% 80% (less for some creature attacks for 6 sec. Players may only have one Hand on them per Paladin at any one time. Paladin - LvL 60 Talent. 7% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Unbreakable Spirit When Reduces the cooldown of your Divine Shield, Divine Protection or Lay on Hands are on cooldown, spending Holy Power will reduce the remaining cooldown by 1% per Holy Power spent, up to a maximum of 50% reduction. Paladin - LvL 60 Talent. and Lay on Hands by 50%. Paladin - LvL 60 Talent.

Retribution
  • Guardian of Ancient Kings Summons a Guardian of Ancient Kings to help you deal damage for 30 sec. The Guardian of Ancient Kings will attack your current enemy. Both your attacks and the attacks of the Guardian will infuse you with Ancient Power that is unleashed as Ancient Fury when the Guardian departs. Paladin - Retribution Spec. 30 yd range. Instant. 5 min cooldown. 3 min cooldown.
  • Inquisition Consumes up to 3 Holy Power to increase your Holy Damage by 30% and critical strike chance by 10%. Lasts 10 20 sec per charge of Holy Power consumed. Paladin - Retribution Spec. 1 Holy Power. Instant.

Major Glyphs
  • Glyph of Denounce Your Holy Shocks have a 50% chance to reduce the cast time of your next Denounce by 1.0 sec. Major Glyph. 0.5 sec. This effect stacks up to 3 times. Major Glyph.
  • Glyph of Inquisition Reduces the damage bonus of Inquisition by 15% but increases its duration by 100%. Major Glyph. When you land a killing blow on an opponent that yields experience or honor, the duration of your Inquisition is inscreaded by 30 sec. Major Glyph.
  • Glyph of Turn Evil Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec Redesigned. Major Glyph.
  • Inquisition Reduces the damage bonus of Inquisition by 15% 30% but increases its duration by 100% Major Glyph. Instant. 0% Major Glyph. Instant.
  • Turn Evil Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec. Major Glyph. Instant. 0 sec. Major Glyph. Instant.

Priest (Forums, Talent Calculator)
Talents
  • Angelic Feather Place a feather at the target location. If allies walk through it, they gain 60% 80% increased movement speed for 6 sec. Only 3 feathers can be placed at one time. Accumulates an additional charge once every 10 sec. Priest - LvL 30 Talent. 40 yd range. Instant.
  • Divine Insight Discipline: When you cast Penance, there is a 40% 100% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy: When you cast Greater Heal or Prayer of Healing, there is a 40% 100% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly. Shadow: Periodic damage from your Shadow Word: Pain has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana. Priest - LvL 75 Talent.
  • Twist of Fate After damaging or healing a target below 20% 35% health, you deal 15% increased damage and healing for 10 sec. Priest - LvL 75 Talent.

Shadow
  • Shadowform Assume a Shadowform, increasing your Shadow damage by 25%, reducing all damage done to you by 15%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells while in this form. Priest - Shadow Spec. 2.6% of Base Mana. Instant.

Major Glyphs
  • Glyph of Purify Your Purify spell also heals your target for 3% 5% of maximum health when you successfully dispel a magical effect or disease. Major Glyph.
  • Glyph of Reflective Shield Causes 45% Causes 70% of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat. Major Glyph.
  • Purify Your Purify spell also heals your target for 3% 5% of maximum health. Major Glyph. Instant.

Rogue (Forums, Talent Calculator)
  • Recuperate Finishing move that consumes combo points on any nearby target to restore 3% 4% of maximum health every 3 sec. Lasts longer per combo point: 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds 30 Energy. 100 yd range. Instant.

Talents
  • Cloak and Dagger Your Ambush, Garrote, and Cheap Shot abilities can now be used from 20 30 yards away, and will cause you to appear behind your target. Rogue - LvL 60 Talent.
  • Nightstalker Increases your movement speed while stealthed by 20%, and the damage your abilities deal while stealthed by 25%. Rogue - LvL 15 Talent. 50%. Rogue - LvL 15 Talent.

Combat
  • Killing Spree Step through the shadows from enemy to to an enemy within 10 yards, attacking an enemy it every 0.5 sec with both weapons until 7 assaults are made, and increasing all damage done by 50% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets. Blade Flurry Effect: Killing Spree will teleport to and damage a nearby enemy target every 0.5 sec instead of focusing on your primary target. Requires Melee Weapon. Rogue - Combat Spec. 10 yd range. Instant. 2 min cooldown.

Subtlety
  • Find Weakness Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 100% of that enemy's armor for 10 sec. Rogue - Subtlety Spec. Bypasses less armor on players. Rogue - Subtlety Spec.

Major Glyphs
  • Glyph of Recuperate Increases the healing of your Recuperate ability by an additional 0.5% 1.0% of your maximum health. Major Glyph.
  • Recuperate Increases the healing of your Recuperate ability by an additional 0.5% 1.0% of your maximum health. Major Glyph. Instant.

Shaman (Forums, Talent Calculator)
  • Far Sight Changes the caster's viewpoint to the targeted location. Lasts 60 sec. Only useable outdoors. 3.5% of Base Mana. Unlimited 500 yd range. 60 sec cast (Channeled).
  • Searing Totem Summons a Fire Totem with 5 health at your feet the feet of the caster for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 70 + 11% of Spell Power ] Fire damage. 5.9% of Base Mana. Instant.

Talents
  • Astral Shift Seek haven by shifting partially into the elemental planes, reducing damage taken by 40% for 6 sec. Shaman - LvL 15 Talent. Instant. 2 min cooldown. 1.5 min cooldown.
  • Unleashed Fury Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Elements: Flametongue Weapon Increases the enemy target's damage taken from your Lightning Bolt by 20% 30%, and from your Lava Burst by 10% for 10 sec. Windfury Weapon For 8 sec, your melee autoattacks can trigger Static Shock. Earthliving Weapon Further increases the effectiveness of your next single-target heal on the targeted ally by 50%. Frostbrand Weapon You leech heat from the enemy target, gaining 50% movement speed for 4 sec. Rockbiter Weapon You take 40% reduced damage from the enemy target for 5 sec. Shaman - LvL 90 Talent.

Enhancement
  • Stormstrike Instantly strike an enemy with both weapons, dealing 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells Earth Shock, and Elemental Blast for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.

Restoration
  • Riptide Heals a friendly target for [ 3,735 + 33.9% of Spell Power ] and another [ 10,584 + 16% of Spell Power ] over 18 sec. Your Chain Heal spells are 25% more effective when their primary target is affected by your Riptide. Shaman - Restoration Spec. 16% 12% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

Major Glyphs
  • Fire Elemental Totem Reduces the cooldown and duration of your Fire Elemental Totem by 40%. Major Glyph. Instant. 50%. Major Glyph. Instant.
  • Glyph of Chaining Increases the jump distance of your Chain Heal spell by 100%, but gives the spell a 4 sec cooldown. Major Glyph. 2 sec cooldown. Major Glyph.
  • Glyph of Fire Elemental Totem Reduces the cooldown and duration of your Fire Elemental Totem by 40%. Major Glyph. 50%. Major Glyph.
  • Glyph of Riptide Removes the cooldown of Riptide, but reduces the initial direct healing by 90%. Major Glyph. 75%. Major Glyph.

Warlock (Forums, Talent Calculator)
  • Fel Armor Reduces damage taken by 10%. Increases total health by 10% and the amount of health generated through spells and effects by 10%. Passive.
  • Howl of Terror Howl, causing 5 enemies within 10 yds to flee in fear for 20 sec. Damage caused may cancel Howl of Terror. When hit by a damaging attack, the cooldown on Howl of Terror is reduced by 1 sec. Limited to 5 targets. Warlock - LvL 30 Talent. Instant. 40 sec cooldown. Instant. 40 sec cooldown.
  • Soul Leech (Destruction) Your Incinerate, Fel Flame, Shadowburn and Chaos Bolt spells grant you and your pet a shadowy shield that absorbs 10% of the damage dealt for 15 sec.

Talents
  • Breath of Gul'dan Demonic breath deals 1,068 Shadow damage and applies Shadowflame to all enemies in a 10 yard cone in front of the caster. Shadowflame Reduces movement speed by 30% and deals [ 876 + 13.7% of Spell Power ] Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage Sends a cone of dark energy before you, reducing the movement speed by 0% of all enemy targets within 10 yards for 6 sec. Warlock - LvL 30 Talent. 6% of Base Mana / 100 Demonic Fury. Instant.20 sec cooldown.
  • Kil'jaeden's Cunning You can cast and channel while moving, but each cast reduces your movement speed by 15% for 6 sec, stacking up to 2 times. Warlock - LvL 90 Talent. Warlock - LvL 90 Talent. Instant. 1.5 min cooldown.
  • Mannoroth's Fury Increases the area of your area of effect damage spells by 500%. Warlock - LvL 90 Talent.Instant. 1.5 min cooldown.
  • Soul Leech (Destruction) Your Incinerate, Fel Flame, Shadowburn and Chaos Bolt spells grant you and your pet a shadowy shield that absorbs 10% of the damage dealt for 15 sec.

Warrior (Forums, Talent Calculator)
  • Enrage Mortal Strike, Bloodthirst and Colossus Smash Colossus Smash, Devastate, and Shield Slam critical strikes and critical blocks Enrage you, generating 10 Rage and increasing physical damage done by 10% for 6 sec.
  • Impending Victory (Arms) Instantly attack the target causing [ 1,558 + 70% of AP ] damage and healing you for 15% of your maximum health. 30% of your maximum health.
  • Impending Victory (Fury, Protection) Instantly attack the target causing [ 1,246 + 56% of AP ] damage and healing you for 15% of your maximum health. 30% of your maximum health.
  • Intimidating Shout Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 0 yards to flee. Lasts 8 sec. 8 yd range. Instant. 1.5 min cooldown.
  • Shattering Throw 25 Rage.

Talents
  • Bladestorm 1.5 min cooldown. 60 sec cooldown.
  • Enraged Regeneration Instantly heals you for 5% 10% of your total health, and an additional 5% 10% over 5 sec. Can be used while stunned. Effects are doubled if used while Enraged. Warrior - LvL 30 Talent. Instant. 60 sec cooldown.
  • Impending Victory (Arms) Instantly attack the target causing [ 1,558 + 70% of AP ] damage and healing you for 15% of your maximum health. 30% of your maximum health.
  • Impending Victory (Fury, Protection) Instantly attack the target causing [ 1,246 + 56% of AP ] damage and healing you for 15% of your maximum health. 30% of your maximum health.
  • Storm Bolt Hurl your weapon at an enemy, causing 125% weapon damage and stunning the target for 3 sec. Deals an additional 375% 500% weapon damage to targets that are permanently immune to stuns. Requires Melee Weapon. Warrior - LvL 90 Talent. 30 yd range. Instant. 30 sec cooldown.
  • Vigilance Focus your protective gaze on a party or raid member, transferring 30% of damage taken to you reducing their damage taken by 30% for 12 sec. During the duration of Vigilance, your Taunt has no cooldown. Warrior - LvL 75 Talent. 40 yd range. Instant. 2 min cooldown.
  • Warbringer Your Charge also knocks pins a target to the ground, stunning it for 3 rooting it for 4 sec and reducing movement speed by 50% for 15 sec. Warrior - LvL 15 Talent.

Arms
  • Slam Arms, Fury: Slams the opponent, causing 220% weapon damage plus 2,193. Causes an additional 10% damage to targets affected by your Colossus Smash. Protection: Slams the opponent, causing 220% weapon damage plus 2,193. Requires Melee Weapon. Warrior - Arms Spec. 20 Rage. Melee range. Instant.

Fury
  • Titan's Grip Allows you to dual-wield a pair of two-handed weapons. Cannot be comined with wielding staves or polearms. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Warrior - Fury Spec.

Major Glyphs
  • Glyph of Blitz Your Charge stuns and snares also stuns an additional 2 nearby targets. Major Glyph.

Professions
Blacksmithing
  • Balanced Trillium Ingot (New) Create a Balanced Trillium Ingot from a Trillium Bar. In the process, you may discover a Blacksmithing plan you have yet to learn. This can only be done once a day. Blacksmithing. 2 sec cast. 1 sec cooldown. Reagents: Trillium Bar. Tools: Blacksmith Hammer.
  • New Item Level 476 PvP gear has been added.
  • PH 3.5 sec cast. Reagents: Lightning Steel Ingot (30). Tools: Blacksmith Hammer. Blacksmithing. 3.5 sec cast. Reagents: Balanced Trillium Ingot (28). Tools: Blacksmith Hammer.
  • PH 3.5 sec cast. Reagents: Lightning Steel Ingot (30). Tools: Blacksmith Hammer. Blacksmithing. 3.5 sec cast. Reagents: Balanced Trillium Ingot (28). Tools: Blacksmith Hammer.
  • PH 3.5 sec cast. Reagents: Lightning Steel Ingot (30). Tools: Blacksmith Hammer. Blacksmithing. 3.5 sec cast. Reagents: Balanced Trillium Ingot (28). Tools: Blacksmith Hammer.
  • PH 3.5 sec cast. Reagents: Lightning Steel Ingot (20). Tools: Blacksmith Hammer. Blacksmithing. 3.5 sec cast. Reagents: Balanced Trillium Ingot (21). Tools: Blacksmith Hammer.
  • PH 3.5 sec cast. Reagents: Lightning Steel Ingot (20). Tools: Blacksmith Hammer. Blacksmithing. 3.5 sec cast. Reagents: Balanced Trillium Ingot (21). Tools: Blacksmith Hammer.
  • PH 3.5 sec cast. Reagents: Lightning Steel Ingot (20). Tools: Blacksmith Hammer. Blacksmithing. 3.5 sec cast. Reagents: Balanced Trillium Ingot (21). Tools: Blacksmith Hammer.

Cooking
  • Deluxe Noodle Cart Kit (New) Cooking. 2 sec cast. Reagents: Eternal Blossom Fish (5), Twin Fish Platter (5), Braised Turtle (5), Fire Spirit Salmon (5), Valley Stir Fry (5), Jade Witch Brew (5).
  • Grand Deluxe Noodle Cart Kit (New) Cooking. 2 sec cast. Reagents: Eternal Blossom Fish (10), Twin Fish Platter (10), Braised Turtle (10), Fire Spirit Salmon (10), Valley Stir Fry (10), Jade Witch Brew (10).
  • Grand Noodle Cart Kit (New) Cooking. 2 sec cast. Reagents: Charbroiled Tiger Steak (10), Sauteed Carrots (10), Swirling Mist Soup (10), Shrimp Dumplings (10), Wildfowl Roast (10), Ginseng Tea (10).
  • Grand Pandaren Treasure Noodle Cart Kit (New) Cooking. 2 sec cast. Reagents: Black Pepper Ribs and Shrimp (10), Chun Tian Spring Rolls (10), Mogu Fish Stew (10), Steamed Crab Surprise (10), Sea Mist Rice Noodles (10), Mad Brewer's Breakfast (10).
  • Mango Ice (New) Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2).
  • Noodle Cart Kit (New) Cooking. 2 sec cast. Reagents: Charbroiled Tiger Steak (5), Sauteed Carrots (5), Swirling Mist Soup (5), Shrimp Dumplings (5), Wildfowl Roast (5), Ginseng Tea (5).
  • Pandaren Treasure Noodle Cart Kit (New) Cooking. 2 sec cast. Reagents: Black Pepper Ribs and Shrimp (5), Chun Tian Spring Rolls (5), Mogu Fish Stew (5), Steamed Crab Surprise (5), Sea Mist Rice Noodles (5), Mad Brewer's Breakfast (5).
  • PH (New) Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2).
  • PH (New) Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2).
  • PH (New) Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2).
  • PH (New) Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2).
  • PH (New) Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2).

Engineering
  • Advanced Refrigeration Unit now requires Jard's Peculiar Energy instead of Stabilized Lightning.
  • Frag Belt Attach a miniaturized explosive assembly to your belt, allowing you to detach and throw a thermal grenade every minute. The thermal grenade inflicts 30,000 14,990 to 20,010 Fire damage and incapacitates targets for 3 sec in a 3 yard radius. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
  • Grounded Plasma Shield Permanently attaches grounded plasma generators to your belt, allowing you to activate a powerful shield that absorbs 18,000 64,800 to 79,200 damage. Usable once every 5 minutes. Can only be used on your own belt, and doing so will cause it to become soulbound. Requires at least 450 skill in Engineering to use. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
  • Hand-Mounted Pyro Rocket Permanently attaches a hand-mounted pyro rocket launcher to your gloves, allowing a skilled engineer to deal 1,166 21,010 to 25,670 Fire damage to an enemy at long range. The rocket can only be fired once every 45 sec. Can only be used on the engineer's gloves, and doing so will cause them to become soulbound. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
  • Hyperspeed Accelerators Permanently attaches hyperspeed accelerators to a pair of gloves, allowing a skilled engineer to increase their haste by 240 4,800 for 12 sec. The gloves can only be activated every minute. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
  • Incendiary Fireworks Launcher Permanently attaches a mounted fireworks launcher to your gloves, allowing a skilled engineer to deal 42,000 to 63,000 Fire damage over 3 sec to an enemy at long range. The launcher can only be fired once every 45 sec. Can only be used on the engineer's gloves, and doing so will cause them to become soulbound. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
  • Pierre now requires Jard's Peculiar Energy instead of Stabilized Lightning.
  • Quickflip Deflection Plates Permanently attaches quickflip deflection plates onto gloves, allowing you to increase your armor by 1,500 6,000 for 12 sec. Gloves can only be activated once every minute. Attaching the quickflip plates causes the gloves to become soulbound. An Engineering skill of 450 is required to activate the plates. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
  • Rascal-Bot (New) now requires Jard's Peculiar Energy instead of Stabilized Lightning.
  • Reticulated Armor Webbing Permanently inserts reticulated armor webbing into gloves, allowing you to increase armor by 700 7,000 for 14 sec. Can be used once every minute. Attaching the armor webbing causes the gloves to become soulbound. An Engineering skill of 400 is required to keep the webbing active. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
  • Sky Claw now requires Jard's Peculiar Energy instead of Stabilized Lightning.
  • Spinal Healing Injector Permanently attaches a specialized injector kit to your belt, allowing you to heal yourself for 30,000 2,400,000 every minute. Shares a cooldown with potions. Requires an Engineering skill of 450 or higher to operate. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
  • Stabilized Lightning Source Create a Stabilized Lightning peculiar energy Source from Ghost Iron Bars. This can only be done once a day. Engineering. 2 sec cast. 1 sec cooldown. Reagents: Ghost Iron Bar (10).
  • Synapse Springs Permanently attaches synapse springs to your gloves, allowing you to increase your highest primary statistic by 480 1,920 for 10 sec. The gloves can be activated every minute. Requires at least 450 skill in Engineering to use. Mark I. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
  • Tazik Shocker Permanently attaches a tazik shocker to your gloves, allowing a skilled engineer to deal 4,800 17,280 to 21,120 Nature damage to an enemy at long range. The shocker can only be used once every 2 min. Can only be used on your own gloves, and doing so will cause them to become soulbound. Requires at least 450 skill in Engineering to use. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.

Herbalism
  • Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 70 108 haste for 20 sec. Can be used while stealthed or invisible. Rank 5. Instant. 2 min cooldown.
  • Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 120 144 haste for 20 sec. Can be used while stealthed or invisible. Rank 6. Instant. 2 min cooldown. 3 sec cast. 2 min cooldown.
  • Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 5 4 haste for 20 sec. Can be used while stealthed or invisible. Rank 1. Instant. 2 min cooldown.
  • Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 240 288 haste for 20 sec. Can be used while stealthed or invisible. Rank 7. Instant. 2 min cooldown.
  • Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 480 720 haste for 20 sec. Can be used while stealthed or invisible. Rank 8. Instant. 2 min cooldown.
  • Lifeblood Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 55 94 haste for 20 sec. Can be used while stealthed or invisible. Rank 4. Instant. 2 min cooldown.

Inscription
  • Felfire Inscription Permanently adds 130 Intellect and 25 haste to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Bind on Pick Up. 4 sec cast. Reagents: Blackfallow Ink (4). Instant. Reagents: Blackfallow Ink (4).
  • Inscription of the Earth Prince Permanently adds 195 Stamina and 25 dodge to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Bind on Pick Up. 4 sec cast. Reagents: Blackfallow Ink (4). Instant. Reagents: Blackfallow Ink (4).
  • Lionsmane Inscription Permanently adds 130 Strength and 25 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Bind on Pick Up. 4 sec cast. Reagents: Blackfallow Ink (4). Instant. Reagents: Blackfallow Ink (4).
  • Master's Inscription of the Axe Permanently adds 120 attack power and 15 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Bind on Pick Up. 4 sec cast. Reagents: Snowfall Ink. Instant. Reagents: Snowfall Ink.
  • Master's Inscription of the Crag Permanently adds 60 Intellect and 15 Spirit to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Bind on Pick Up. 4 sec cast. Reagents: Snowfall Ink. Instant. Reagents: Snowfall Ink.
  • Master's Inscription of the Pinnacle Permanently adds 60 dodge and 15 parry to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Bind on Pick Up. 4 sec cast. Reagents: Snowfall Ink. Instant. Reagents: Snowfall Ink.
  • Master's Inscription of the Storm Permanently adds 70 spell power and 15 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Bind on Pick Up. 4 sec cast. Reagents: Snowfall Ink. Instant. Reagents: Snowfall Ink.
  • Swiftsteel Inscription Permanently adds 130 Agility and 25 mastery to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Bind on Pick Up. 4 sec cast. Reagents: Blackfallow Ink (4). Instant. Reagents: Blackfallow Ink (4).

Leatherworking
  • New Item Level 476 PvP gear has been added.
  • Draconic Leg Reinforcements This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 95 and critical strike by 55. Draconic leg reinforcements cause the item to become soulbound and require the wearer to be level 75 or higher to remain active. Rank 2. 5 sec cast. Reagents: Eternium Thread. Rank 2. Instant. Reagents: Eternium Thread.
  • Draconic Leg Reinforcements Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 285 and critical strike by 165. Draconic leg reinforcements cause the item to become soulbound and require the wearer to be level 80 or higher to remain active. Rank 3. 5 sec cast. Reagents: Eternium Thread. Rank 3. Instant. Reagents: Eternium Thread.
  • Draconic Leg Reinforcements This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 37 and critical strike by 22. Draconic leg reinforcements cause the item to become soulbound and require the wearer to be level 65 or higher to remain active. Rank 1. 5 sec cast. Reagents: Eternium Thread. Rank 1. Instant. Reagents: Eternium Thread.
  • Fur Lining - Agility Permanently enchant your bracers to increase Agility by 500. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
  • Fur Lining - Agility This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 130. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
  • Fur Lining - Agility This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 57. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
  • Fur Lining - Intellect This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 57. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
  • Fur Lining - Intellect This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 130. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
  • Fur Lining - Intellect Permanently enchant your bracers to increase Intellect by 500. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
  • Fur Lining - Stamina Permanently enchant your bracers to increase Stamina by 750. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
  • Fur Lining - Stamina This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 195. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
  • Fur Lining - Stamina This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 102. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
  • Fur Lining - Strength This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 130. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
  • Fur Lining - Strength Permanently enchant your bracers to increase Strength by 500. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
  • Fur Lining - Strength This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 57. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
  • Hardened Magnificent Hide (New) Create a Hardened Magnificent Hide from two Magnificent Hides once a day. In the process, your knowledge of Pandaren Leatherworking may increase, resulting in the discovery of a new pattern. Research. 2 sec cast. 1 sec cooldown. Reagents: Magnificent Hide (2).
  • Heavy Leg Reinforcements This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 143 and dodge by 55. Heavy leg reinforcements cause the item to become soulbound and require the wearer to be level 75 or higher to remain active. Rank 2. 5 sec cast. Reagents: Eternium Thread. Rank 2. Instant. Reagents: Eternium Thread.
  • Heavy Leg Reinforcements Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 430 and dodge by 165. Heavy leg reinforcements cause the item to become soulbound and require the wearer to be level 80 or higher to remain active. Rank 3. 5 sec cast. Reagents: Eternium Thread. Rank 3. Instant. Reagents: Eternium Thread.
  • Heavy Leg Reinforcements This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 55 and dodge by 22. Heavy leg reinforcements cause the item to become soulbound and require the wearer to be level 65 or higher to remain active. Rank 1. 5 sec cast. Reagents: Eternium Thread. Rank 1. Instant. Reagents: Eternium Thread.
  • Primal Leg Reinforcements This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently attach primal leg reinforcements onto your pants, increasing Agility by 95 and critical strike by 55. Primal leg reinforcements cause the item to become soulbound and require the wearer to be level 75 or higher to remain active. Rank 2. 5 sec cast. Reagents: Eternium Thread. Rank 2. Instant. Reagents: Eternium Thread.
  • Primal Leg Reinforcements Permanently attach primal leg reinforcements onto your pants, increasing Agility by 285 and critical strike by 165. Primal leg reinforcements cause the item to become soulbound and require the wearer to be level 80 or higher to remain active. Rank 3. 5 sec cast. Reagents: Eternium Thread. Rank 3. Instant. Reagents: Eternium Thread.
  • Primal Leg Reinforcements This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach primal leg reinforcements onto your pants, increasing Agility by 37 and critical strike by 22. Primal leg reinforcements cause the item to become soulbound and require the wearer to be level 65 or higher to remain active. Rank 1. 5 sec cast. Reagents: Eternium Thread. Rank 1. Instant. Reagents: Eternium Thread.

Mining
  • Toughness All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 30. Rank 5. 24. Rank 5.
  • Toughness All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 60. Rank 6. 48. Rank 6.

Skinning
  • Master of Anatomy Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike by 80. Rank 7. 120. Rank 7.
  • Master of Anatomy Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike by 40. Rank 6. 48. Rank 6.
  • Master of Anatomy Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike by 20. Rank 5. 24. Rank 5.

Tailoring
  • Item Level 545 belts and pants have been added.
  • New Item Level 476 PvP gear has been added.
  • Celestial Cloth (New) Weave Celestial Cloth from Bolts of Windwool Cloth once a day. In the process, you may discover a recipe you have yet to learn. Materials. 3.5 sec cast. 1 sec cooldown. Reagents: Bolt of Windwool Cloth (10).
  • Master's Spellthread This recipe automatically improves when you reach 550 skill in Tailoring. Permanently embroiders your pants with master's spellthread, increasing Intellect by 95 and Stamina by 80. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 2. 4 sec cast. Reagents: Eternium Thread (2). Instant. Reagents: Eternium Thread (2).
  • Master's Spellthread This recipe automatically improves when you reach 500 skill in Tailoring. Permanently embroiders your pants with master's spellthread, increasing spell power by 50 and Stamina by 30. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 1. 4 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
  • Master's Spellthread Permanently embroiders your pants with master's spellthread, increasing Intellect by 285 and critical strike by 165. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 3. 4 sec cast. Reagents: Eternium Thread (3). Instant. Reagents: Eternium Thread (3).
  • Sanctified Spellthread This recipe automatically improves when you reach 500 skill in Tailoring. Permanently embroiders your pants with sanctified spellthread, increasing spell power by 50 and Spirit by 20. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 1. 4 sec cast. Reagents: Eternium Thread. Instant. Reagents: Eternium Thread.
  • Sanctified Spellthread Permanently embroiders your pants with sanctified spellthread, increasing Intellect by 285 and Spirit by 165. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 3. 4 sec cast. Reagents: Eternium Thread (3). Instant. Reagents: Eternium Thread (3).
  • Sanctified Spellthread This recipe automatically improves when you reach 550 skill in Tailoring. Permanently embroiders your pants with sanctified spellthread, increasing Intellect by 95 and Spirit by 55. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 2. 4 sec cast. Reagents: Eternium Thread (2). Instant. Reagents: Eternium Thread (2).

Raid & Dungeon Abilities
  • Calamity (New) Calls forth a great Calamity, striking all players for 0% of their maximum health as Shadow damage. This also removes Shadow Word: Bane from all targets. Unlimited range. Instant.
  • Clump Check (New) 200 yd range. Instant.
  • Dark Meditation (New) Sun Tenderheart enters a Dark Meditation, inflicting Shadow damage to all enemies every second. Players take 35% less damage when inside her Meditative Field. Players at a distance greater than 40 yards take increased damage. Unlimited range. Instant.
  • Displaced Energy (New) The power of Y'Shaarj arcs to nearby enemies, inflicting 250,000 Shadow damage every 3 seconds for 9 sec. When displaced energy expires, the energy explodes outward, inflicting 450,000 Shadow damage to all allies within 8 yards. Limited to 2 targets. Instant.
  • Eradicate (New) Kills all nearby enemies. 2 sec cast.
  • Essence of Y'Shaarj (New) Instant.
  • Master of Puppets (New) Instant.
  • Residual Burn (New) Secondary targets are afflicted with Residual Burn, taking 0% increased damage from Inferno Strike for until cancelled. Unlimited range. Instant.
  • Toxic Mist (New) Deals 120,000 Nature damage every 3 sec. for 30 sec and causes growing toxicity in the target. Limited to 2 targets. 2 sec cast.
  • Venom Cloud Inflicts 0 Nature damage to enemies within the cloud A poison cloud inflicts Nature damage to enemies every 2 sec. and reduces healing effects by 90% for the 14 sec. 45 yd range. Instant.
  • Volatile Concoction Consume a Volatile Concoction, increasing damage done by 200% and damage taken by 50%. 2.5 sec cast. damage taken by 50%, and reducing movement speed by 70%. 2.5 sec cast.



Patch 5.4 PTR Official Notes
Originally Posted by Blizzard Entertainment
Patch 5.4 will be available for testing on the Public Test Realms (PTR) soon! Participating on the Public Test Realms lets you test new content before it's available. This patch includes a brand new Raid, a new area: Timeless Isles, class tuning changes, assorted bug fixes, and more.

PTR Disclaimers
  • Please keep in mind that the notes below are not final, and a great deal could change before the release of patch 5.4.
  • Not all the content listed may be available for testing or may only be available during a limited testing window during the 5.4 PTR. When the PTR is available, keep an eye on the PTR Discussion forum for further details.

General
New Raid: Siege of Orgrimmar
  • More information coming soon.

New Feature: Flexible Raid Difficulty
  • This is a new raid difficulty designed for pre-made groups of 10 to 25 players or any number in between. This means it's possible to have raids of 15 or 22 players! Difficulty will adjust automatically based on the number of players present with encounters intended to provide a challenge roughly between Raid Finder and Normal difficulty.
  • Flexible Raid difficulty requires a pre-made group to join but has no minimum item level requirements or role restrictions. Both BattleTag™ and Real ID friends are eligible to participate.
  • Loot quality will be between Raid Finder and Normal difficulty and awarded through a personal loot system (similar to Raid Finder). Bonus rolls and loot specialization will also be supported.
  • Players will be able to earn raid achievements just like in Normal or Heroic difficulty.
  • Flexible Raid difficulty has a lockout that is separate from Raid Finder and Normal difficulty.
  • To learn more about Flexible Raids, please visit our blog titled: A Raid for All Seasons: Flexible Raid Preview.

New Area: Timeless Isle
  • More information coming soon.

New Feature: Proving Grounds
  • Proving Grounds is a new feature for individual players to test and improve their combat skills.
  • At the Proving Grounds, players may undertake trials, designed for Damage, Tank, or Healer roles.
  • It provides a great opportunity to learn how to Tank or Heal, without the need of a group.
  • Each trial is available in four separate difficulties: Bronze, Silver, Gold, and Endless. Harder difficulties include more difficult and varied enemies.
  • Endless mode allows you to test your mettle against increasingly difficult enemies. Compare your best scores to friends and guildmates!
  • [PTR]: Access to the Proving Grounds and more information is coming soon.

New Feature: Virtual Realms
  • Virtual Realms are sets of realms that are fused together, and will behave exactly as if they were one cohesive realm. Players on the same Virtual Realm will be able to join guilds, access a single Auction House, join arena teams and raids, as well run dungeons or group up to complete quests.
  • Players belonging to the same Virtual Realm will have a (#) symbol next to their name.

Classes
  • Fears cast by players no longer increases the target's movement speed.
  • Vengeance gains from being critically hit have been halved.

  • Death Knight (Forums / Skills / Talent Calculator)

  • Druid (Forums / Skills / Talent Calculator)
    • General
      • Innervate now causes the target to gain mana equal to 50% of the casting Druid’s Spirit every second for 10 seconds.
      • Wild Mushroom Restoration version of the ability now summons a single mushroom at the friendly target’s location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing. A single mushroom now heals for as much as what 3 mushrooms combined healed for previously.
      • Wrath has its mana cost increased by 50%.
    • Talents
      • Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now varies by specialization.
        • Balance: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage bonus of the Druid's next Eclipse by 10%.
        • Feral: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch causes the Druid's next Rip to deal 15% increased damage.
        • Guardian: Increases the amount healed by Healing Touch by 20%. Mangle (Bear) critical strikes have a 20% chance to make the next Healing Touch or Rebirth instant, free, and castable in all forms.
        • Restoration: Causes Wrath to deal 20% more damage and heals a nearby friendly target for 100% of the damage done.
      • Heart of the Wild when activated, now also provides a 25% bonus to healing for Restoration Druids.
      • Mass Entanglement no longer has a limit on the number of targets that could be affected, up from 5.
      • Nature's Swiftness is no longer a talent, and is now an ability learned by Restoration Druids at level 30.
      • Nature’s Vigil when activated, causes healing spells now trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.
      • Soul of the Forest has been partially redesigned to make it more attractive to Balance, Guardian, and Restoration Druids.
        • Balance: Wrath, Starfire, and Starsurge casts have a 8% chance to cause the next Astral Communion to instantly advance the Druid to the next Eclipse.
        • Guardian: Increases Rage generation from Mangle (Bear) by 20% instead of 30%, but the bonus now also applies to Rage generated by Primal Fury.
        • Restoration: Now causes the Druid to gain 100% haste (up from 75%) on their next spell after casting Swiftmend.
      • Ysera's Gift, a new talent healing the Druid for 5% of their maximum health every 5 seconds. If the Druid is at full health, it will heal the most injured friendly target nearby instead. This talent fills the spot vacated by Nature's Swiftness.
    • Glyphs
      • New Glyph: Glyph of Efflorescence increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active.
      • Glyph of Innervate now causes Innervate to give both the Druid and the target 60% of the normal effect of the spell if it's cast on a target other than the Druid.
    • Balance
      • Eclipse now energizes the Druid for 50% of their maximum mana when triggered, up from 35%.
      • Moonkin Form no longer reduces all damage taken by 15%.
      • Starfire has its mana cost increased by 50%.
      • Starsurge has its mana cost increased by 50%.
    • Restoration
      • Genesis is a new Restoration spell learned at level 88. Genesis targets all party or raid members within 60 yards and accelerates the casting Druid's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Costs the same amount of mana to cast as Rejuvenation.
      • Swiftmend area-of-effect healing effect is now called Efflorescence.
      • Wild Mushroom: Bloom is no longer capable of critical strikes, and accumulates overhealing done by Rejuvenation by 100%, down from 150%. Overhealing bonus no longer benefits from Naturalist or Mastery: Harmony.

  • Hunter (Forums / Skills / Talent Calculator)
    • General
      • Arcane Shot had its damage and focus cost increased by 50%.
    • Talents
    • Marksman
      • Binding Shot is no longer a Marksman Hunter ability and is once again a talent.

  • Monk (Forums / Skills / Talent Calculator)
    • Talents
      • Ring of Peace has a new visual effect.

  • Paladin (Forums / Skills / Talent Calculator)
    • General
    • Talents
    • Glyphs
      • Glyph of Inquisition has been redesigned. The glyph now increases the duration of Inquisition by 30 seconds (up to a maximum of 2 minutes) each time the Paladin lands a killing blow on targets that yield experience or honor.
    • Retribution
      • Guardian of the Ancient Kings (Retribution version) now has a reduced cooldown of 3 minutes, down from 5 minutes, and the maximum number of stacks has been reduced to 12.
      • Inquisition now lasts 20 seconds per charge of Holy Power consumed, up from 10 seconds.

  • Priest (Forums / Skills / Talent Calculator)
    • General
    • Talents
      • Angelic Feather now increases allies' movement speed by 80%, up from 60% and the feathers have a duration of 10 minutes, up from 5 minutes.
      • Divine Insight for Discipline Priests now has a 100% chance to activate its effect after using Penance, up from 40%.
      • Twist of Fate damage and healing threshold to activate has been increased to 35%, up from 20%.
    • Shadow
      • Shadowform no longer reduces all damage taken by 15%.
    • Class Armor
      • Restoration PvP 4-piece set bonus is no longer an area-of-effect and only affects the character that dispels Vampiric Touch.

  • Rogue (Forums / Skills / Talent Calculator)
    • General
      • Recuperate now restores 4% of maximum health every 3 seconds, up from 3%.
    • Talents
      • Nightstalker now increases damage dealt by abilities while stealthed by 50%, up from 25%.
    • Combat

  • Shaman (Forums / Skills / Talent Calculator)

  • Warlock (Forums / Skills / Talent Calculator)
    • General
      • Fel Armor no longer reduces all damage taken by 10%.
    • Talents
      • Howl of Terror is no longer a talent and is now a baseline skill for all Warlocks.
      • Demonic Breath, a new talent replacing Howl of Terror. The Warlock sends out a cone of Shadow damage, snaring targets, has a 20-second cooldown.
      • Kil'jaden's Cunning is no longer a passive ability. Kil'jaden's Cunning now now has a duration of 15 seconds with a 1.5 minute cooldown.
      • Mannoroth's Fury is no longer a passive ability. Mannoroth's Fury now has a duration of 15 seconds with a 1.5 minute cooldown.


    Warrior (Forums / Skills / Talent Calculator)
    • General
    • Talents
      • Enraged Regeneration now instantly heals the warrior for 10% of their total health (up from 5%), and an additional 10% over 5 seconds (up from 5%).
      • Vigilance no longer transfers damage to the Warrior. The talent now reduces amount of damage the target takes by 30% for 12 seconds.
    • Arms
      • Slam now does an additional 10% damage to targets affected by the warrior’s Colossus Smash.
    • Fury
      • Titan’s Grip now works with polearms.

Quests
  • The Strength of One's Foes: Players should no longer be receiving excess Sigils of Power or Sigils of Wisdom.

Creatures
  • Bonus Roll change: Players that don’t have a coin or elect to not use a Bonus Roll when defeating one of the world bosses (Sha of Anger, Galleon, Nalak, and Oondasta) can come back later that same week to use the Bonus Roll. The limit has not changed and remains one attempt and one bonus roll per boss, per week.

Pet Battles
  • General
    • A new pet battle tournament is available on the Timeless Isle, more details coming soon!
    • Players are now able to trade in any 3 of the same family specific Flawless Battle-Stones for a single Marked Flawless Battle-Stone.
    • Viewable pet battles will now display working health bars.
    • Battle Pet levels are now only shown on the map if you are tracking Battle Pets.
    • Aquatic type's passive effect now reduces damage from damage-over-time effects by 50%, up from 25%.
    • Critter type's passive effect now makes critters immune to roots, stuns, and sleep effects.
    • Dragonkin type's passive effect now activates after an attack brings a target's to below 50% health, up from 25%.
    • Elemental type's passive effect now only affects negative direct effects of weather. (E.g. Sandstorm's accuracy reduction won't be applied, but the damage reduction will.)
    • Magic type's passive effect now caps damage taken at 35% of maximum health, up from 40%.
  • Battle Pets
    • Darkmoon Zeppelin: Several abilities have swapped positions.
    • Mechanical Pandaren Dragonling: Several abilities have swapped positions.
  • Battle Pet Abilities
    • Accuracy now affects the entire team.
    • Dark Simulacrum has been replaced with a new ability, Rot. Rot deals Undead damage and temporarily turns the enemy pet's type into Undead.
    • Trihorn Charge now has a 1-round cooldown.
    • Trihorn Shield now displays the correct amount of damage reduction.

Raids, Dungeons, and Scenarios
  • Raids
    • The chance for awarding loot from kills or bonus rolls has been increased for Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, and Throne of Thunder on Raid Finder difficulty.
    • The chance for awarding loot from using a bonus roll has been increased for Throne of Thunder on Normal difficulty.
  • Dungeons
    • Players who obtain a realm-best time in a Challenge Mode dungeon (group must contain at least 3 people from the same realm to qualify) will receive a temporary title specific to each dungeon (e.g. Siegebreaker for Siege of Niuzao temple, Darkmaster for Scholomance, etc.). This title will persist for as long as a player retains the top time on the realm. Holding a realm-best time at any point will also confer a permanent Feat of Strength to record the accomplishment.

PvP
  • Season 14 Grievous gear is now available. Elite versions of Grievous gear will require a rating of 2000 to purchase.
  • Season 13 Tyrannical gear can now be purchased with Honor Points.
  • Season 12 Malevolent gear can now be crafted.
  • [PTR]: For testing purposes, Grievous Flaskataur will be available near the Niuzao Temple selling standard Grievous gear for gold.

Items
  • All permanent item enhancements provided by Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests are now able to be applied to items of any level. This means all enchantments can now be applied to heirloom items.
    • High level enhancements applied to items equipped by low level players have their power scaled down to be similar to enhancements intended for that level range.
    • Low level enhancements applied to items equipped by high level players do not grow further in power beyond their intended level range.

UI
  • The vestigial Use Hardware sound option has been removed.
by Published on 2013-06-10 10:49 PM

Gul'dan Emotes, Card Races

Battle.net Desktop Client - Services Activated and Beta Test Opt-in
Blizzard finally flipped the switch on the new Battle.net desktop client and it is now available to people selected for the beta. A couple extra features have emerged:

  • You no longer have to log in to WoW, SC2, or D3, as clicking play will automatically log you in.
  • A list of your BattleTag and RealID friends is now shown in a small window in the client.
  • Chat is disabled for this phase of testing, but you will be able to chat with your BattleTag and RealID friends in the future.








Battle.net Launcher Update: Testers Wanted
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're continuing the Battle.net®-related testing we mentioned previously. As part of this, we're now inviting beta testers to help test and refine a new desktop app for Battle.net designed to improve the launcher experience for all Blizzard games and streamline the ability for players to get into their games.

If you’d like to help us with the testing, head to your Battle.net Beta Profile and opt in to at least one of the game universe beta tests (if you haven’t done so already). We’ll be inviting players to the beta test in waves—if you’re selected, your Battle.net account will be flagged automatically and you’ll receive an email with additional details.

For more information, check out the FAQ or visit the beta test forums.

Launcher Update Testing FAQ
Originally Posted by Blizzard (Blue Tracker)
When does the beta test begin? How do I opt-in?
The beta test is now underway. If you’d like a chance to participate, first make sure you’ve created a BattleTag, and then head to your Beta Profile Settings and opt in to any of the Warcraft, StarCraft, or Diablo beta tests. See the Beta Opt-In Instructions for a helpful walkthrough. If you have already opted in for a previous Blizzard beta, you don’t need to opt in a second time.

What platforms and languages are supported?
The Battle.net desktop application is available for Windows and Mac in English, Spanish, Brazilian Portuguese, French, German, Italian, Russian, Polish, traditional Chinese, and Korean.

What regions can participate?
Players in the Americas and Oceania, Europe, Korea, and Taiwan can participate. Players in mainland China will not be able to participate in this beta test. We’ll have more information to share about our plans for the Battle.net desktop app in mainland China in the future.

Is there a non-disclosure agreement?
There is not a nondisclosure agreement for this beta test. Those invited to play are free to take screenshots and discuss the app. Participants can give us feedback in the beta test forums.

How does game patching work through the Battle.net desktop app?
When you’re logged in to the Battle.net desktop app, it automatically downloads and installs updates for all supported games as they become available. You can patch one game at a time; the Battle.net desktop app also allows you to pause the patching process for one game in order to patch another, if needed.

Which Blizzard games are supported in the Battle.net desktop app?
The Battle.net desktop app allows you to launch Diablo III, StarCraft II, and World of Warcraft. Classic Blizzard games such as Diablo II, StarCraft, and Warcraft III are not currently supported, though we’re looking into the possibility of adding support for these games in the future.

I want to use the game-specific launcher for one of my games. How do I do that?
During the beta, you can switch to the previous launcher by uninstalling the Battle.net desktop app. As long as the Battle.net desktop app is installed on your system, you will not be able to access World of Warcraft, StarCraft II, or Diablo III through their standard launchers.

Can I log in to the Battle.net desktop app on multiple computers?
Yes, although the original login will expire if your account is logged in from another computer.

Can I still access the Battle.net website in my browser?
Yes, the Battle.net website will stay the same. The Battle.net desktop app provides a quick, convenient way to access your Blizzard games and certain features of Battle.net account management without opening a web browser.

Will everyone’s launchers eventually be updated to the Battle.net desktop app?
Yes — in the future, every Blizzard gamer will need to use the Battle.net desktop app to play their favorite Blizzard games. The Battle.net desktop app will replace the individual game launchers for World of Warcraft, StarCraft II, and Diablo III, and will act as your gateway to accessing future Blizzard games.

We’ll let players know in advance when we plan to roll the app out to everyone.

I'm having an issue—how can I get help?
Check the Known Issues List or visit the Battle.net desktop app beta forums to see if your issue is mentioned there. During the beta test, if you’re unable to resolve the issue and it’s preventing you from accessing your games, you can uninstall the beta client at any time to go back to using a game’s standard launcher.

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