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Keys from Week 1 have been released! Check the status page to see if you won.

by Published on 2015-04-06 05:05 PM

Update (Tuesday 10:45 PM EDT): The token is now down to 27.7k
Update (Tuesday 5:00 PM EDT): The token is now up to 31.2k
Update (Tuesday 4:00 PM EDT): The token is now up to 30.9k. The price has been going up 1% per hour.
Update (Tuesday 3:00 PM EDT): The token is now up to 30.6k. The price appears to be adjusted hourly.
Update (Tuesday 2:00 PM EDT): Tokens are live and working in the US. The price has already gone up to 30.3k.
Update (9:15 PM EDT): Added tonight's hotfixes

WoW Token Releases April 7 in the US - $20 or 30k Gold
The WoW Token is finally here this week!

  • You can purchase the WoW Token with gold without an active Subscription.
  • The gold price for tokens is set by Blizzard based on supply and demand, not by players.
  • Purchasing a WoW Token from the AH makes it Soulbound - it cannot be resold.
  • The Token grants 30 days of game time.
  • You can only buy 10 Tokens each month.
  • Tokens listings are region wide and are not limited to just your realm.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Update: The WoW Token will be going live in the Americas region (North America, Latin America, Australia, and New Zealand) on April 7 when maintenance concludes, at approximately 10 a.m. PDT. The WoW Token will be available for $20 USD/$25 AUD from the in-game Shop, and will be set at a starting price of 30,000 gold in the Auction House across the Americas region. From that point forward, the gold price will automatically fluctuate based on player supply and demand. To start we’ll be limiting the number of Token purchases to 10 within a 30-day period, but this limit may be adjusted over time. While Tokens will be available immediately from the Shop, please note that there may be a delay before Tokens put up for sale on the Auction House become available for purchase with gold.


We’ll announce additional regional details closer to the launch of the WoW Token in other regions.

Patch 6.1.2 Hotfixes - April 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
  • Blackrock Foundry
    • Blackhand
      • Fixed an issue that was causing Blackhand's Slag Bombs to incorrectly explode instantly and the Slagged debuff to incorrectly persist on a character.
  • Legacy
    • Dragon Soul, Warmaster Blackhorn: Fixed an issue that could cause the encounter to not drop loot if Goriona was damaged too quickly during the transition to Stage Two.

Collections
  • Toy Box
    • Fruit Basket should no longer incorrectly have a chance to trigger trinket effects.

Items
  • Checkered Flag mount speed bonus no longer works while inside of an instance such as dungeons, raids, Arenas, or Battlegrounds.
by Published on 2015-04-06 04:39 AM

Era 3 Has Started (NA), Crusader Summary for 2.2

Top Constructed Decks of the Week & March, Mekkatorque's Workshop - Zul'Gurub Wing 2

Heroes of the Dorm Fantasy Portrait, Epic Plays #24, Into the Nexus #45

Darkmoon Faire Races
This month brings some more races to the Darkmoon Faire, in addition to the other Patch 6.1 changes. The first race uses the same course as last month, allowing you to earn Rocketeer: Gold and the Everlasting Darkmoon Firework fairly easily.

The other two races use a new course that is more challenging. These reward Big Rocketeer: Gold (Race MiniZep Controller) and Big Race Roadhog (Checkered Flag). Keep in mind that the Checkered Flag only has 50 charges and that is the more difficult of the two achievements to complete. This can be done solo if RNG lines up just right or with the help of a friend.

The new course has new powerups as well. Everything other than the speed boots and coins rotates through the buffs, so they are constantly changing. There are two new buffs, one being a rocket that shoots you up in the air and the other being a small blue portal that rushes you ahead like Disengage. You can collect coins to power your final ability. There is also a new obstacle on this course, mini-zeppelins. These will shoot you and slow you down if you get too close to them.





Armory Stats - Darkmoon Faire
This month's Darkmoon Faire has just started, but we can take a look at how people did during the last Faire. Today's sample is of 3.2 million players and 6.4 million characters.

Don't see a chart? Enable javascript!
Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
any plans to make the challenge mode gear from MoP account wide?
No plans at this time. (WarcraftDevs)

hi guys, love your game. wondering why there is no heirloom mount that works for new Pandaren characters, is that intended?
This is a side-effect of the chauffeured mount being affiliated w/ Alliance or Horde. It’ll work once you choose a faction. (WarcraftDevs)

with Heirlooms now going up to lvl 100, can we have them drop from Garrosh again? Main draw of those was look/90-100 scaling.
Those were a reward for doing the content when it was relevant, and there are no plans to bring them back at this time. (WarcraftDevs)

Could the Polished Helm of Valor possibly get a change? Both it and the Might have Haste, which the Valor set is Crit-based.
Thank you for the feedback. This and other Heirloom stat changes are being addressed in an upcoming patch. (WarcraftDevs)

Can the Follower Trait and Follower Ability Retraining items stack please?
Items that don't have a high stack amount are our gentle way of encouraging their frequent use. (WarcraftDevs)

WoW Sale
The Battlechest is 50% off and Warlords is 25% off.



Dark Legacy Comics #484
DLC #484 has been released!

by Published on 2015-04-03 07:08 PM

Azeroth Armory: Forging Gorehowl


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Watch legendary Hollywood blacksmith Tony Swatton (of Man at Arms) stoke the fires of his forge to bring the hellacious weapon Gorehowl to life — only to unleash its fearsome power on some unsuspecting foes. Ouch!

Do you have a favorite weapon you’d like to see emerge from the forge? Share yours with us in the comments below.
by Published on 2015-04-03 07:49 AM

PTR Leaderboard Reset and Hotfixes, Blizzard's B'Motes, Gavel of Judgement on 2.2

Blackrock Depths Heroic Boss Deck Guides - Grim Guzzler, Dark Iron Arena, Thaurissan

Hero Rotation Update, Funny Bunny Murky Now Available, Big Head Mode

Azeroth Armory
Several Twitter accounts posted a preview of something coming tomorrow, including the official Warcraft account, Michele Morrow, SwordAndStone, and more.





Patch 6.1.2 Hotfixes - April 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
PvP
  • Chauffeured Chopper should no longer incorrectly allow players to mount up while holding a flag or orb.
  • Ashran
    • Ashran Paladin Captains (Vanguard Samuelle and Avenger Turley) should no longer bubble hearth when they have low health. This should make the Take Them Out achievement more obtainable.

Items
  • Robo-Rooster should correctly only be allowing one Robo-Rooster to be active at a time once more.

Patch 6.1.2 - Build 19831
Originally Posted by Blizzard (Blue Tracker)
Bug Fixes
  • Implemented a client-side fix for a character name and chat filter issue. Additional work server side will be required and the issue will be resolved with realm restarts.

Blue Posts
Originally Posted by Blizzard Entertainment
Racials and Faction Balance in PvP
There's an interesting social phenomenon surrounding racial balance in highly rated PvP. I don't think that equal representation (or even close) is actually possible at the top end of the rankings.

Let me preface this by saying that I'm not going to make the argument that racials are perfectly balanced. I honestly don't have much info to share in terms of actual racial balance other than it's something we talk about fairly regularly. So, don't take this as me saying "racials are fine," just providing a secondary viewpoint on racial distribution at the highest skill levels in PvP. Racial balance is something we constantly investigate and it's entirely possible we will make further adjustments in the future.

Now that we've got that out of the way: top-rated PvP'ers like to be able to play with each other. If we're looking at the top 500 PvP'ers, 500 people is a small enough community that, if I want to be sure I can always find a solid teammate, I'm going to want to pick whichever faction other people are playing.

Interestingly enough, in Mists of Pandaria, the vast majority of top-rated PvP'ers in the North American region were Horde, while the opposite was true in Europe, where most of the top-rated PvP'ers were Alliance. In NA, we saw a ton of feedback that Alliance racials (other than Human) were weak and needed buffs. In EU, we saw the same feedback, but for the Horde races. Both regions were playing the exact same game, but were giving opposing feedback -- and overwhelmingly so.

Then, Warlords released, and we made a few balance tweaks to racials that ended up being mostly buffs on the Alliance side (most notably to Stoneform), and nerfs for Horde (some of which were later reverted, e.g. Will of the Forsaken). In the wake of this, a ton of top-end North American PvP'ers faction changed to Alliance.

Now, you could make the argument that all of those players independently decided that Alliance racials were buffed so much that they should faction transfer. It's certainly possible. I think that at least some number of those players weren't faction transferring over racials, though. I think they were faction transferring because their friends and teammates were.

I guess the points I'm trying to make here are:
  • People want to play with their friends, which is pretty obvious but also has interesting social effects.
  • When you're looking at a sample size as small as 500, those social effects will amplify game balance issues, even if the actual difference is minor (or heavily influenced by perception, as the MoP example shows).

All that being said, I'll bring up racials to the design team again. Can't guarantee I'll have any info to share, just that I'll ask about it. I just think that the extreme top end is always going to skew towards one faction, even if racials are perfectly balanced. (Blue Tracker / Official Forums)

PvP Issues
Ultimately, I think we'd rather people be able to use their actual characters (who they've put the effort into leveling, collecting achievements, earning fancy titles, etc) for something like this, instead of requiring you to access a separate realm and make a new character that you probably don't care about as much.

That said, we've certainly experimented with some ideas along these lines. For example, you may remember the Trial of the Gladiator concept we were considering for Warlords of Draenor, which would have been a scheduled period of ladder matches that required the use of Tournament gear. There were several, very valid, concerns about what the actual implementation of that idea would have done to the normal ladders, but I think the core concept is smart, and it's possible we'll revisit that idea in the future.

Standard caveat applies that I am not a designer and am not a direct part of those decisions, so I'm mostly just spitballin' here, but I think it's a cool idea.

(Side note: although the discussion itself is fine, please avoid referring to third-party hacks by name, as it only encourages others to use them.)

A separate realm would solve a lot and make things easier as far as balance.
Realistically, I don't think we'd want to put up a separate realm that has individual balance changes that only apply there. If it's a good change, it makes sense that it should be applied to PvP on live realms as well. In cases where a change has potentially negative effects in PvE but positive ones for PvP, I think we'd rather make the change only apply in PvP situations (and have done so on several occasions).

So, in the most vaguest, hypothetical terms, if there's an ability that is ridiculously broken in PvP, like Hunter Murder of Crows, but nerfing it would hurt PVE, what are the steps taken to decide whether to nerf it or how such changes are made?
So long as we can agree we're speaking in hypotheticals here (reminder once again that I am not a designer):

We've actually done PvP-only nerfs to damage abilities many times in the past. Colossus Smash and Chaos Bolt are examples that immediately come to mind. Colossus Smash's armor reduction is lower on players, and until very recently, Chaos Bolt's damage was lowered against players.

So, using your example, if the design team were to decide that Murder of Crows needed a PvP-only nerf, they could easily make it deal less damage to players without affecting PvE in the slightest. The reason such a nerf hasn't happened isn't because the designers have decided that "PvE is more important" or anything like that, it's just because they haven't decided to make that change.

Specifically looking at Hunters -- and it's possible I'm reading into your question a little too much here -- I think a lot of people have misunderstood the intentions of the recent Tranq Shot nerf. Obviously, increasing the Focus cost will have a small impact on Hunter damage when facing comps where dispelling is important. So, it's understandable why a player upset about Hunter damage would come to the conclusion that increasing the Focus cost of Tranq Shot was intended as a PvP-specific damage nerf.

However, the potential (and minor at most) damage loss in PvP wasn't really the point of the change. Tranq Shot was nerfed because the design team felt that Tranq Shot was too powerful. The potential impact to PvP damage is just an acceptable side effect. If the goal was to reduce Hunter damage in PvP, they would have done something else entirely (possibly even the Murder of Crows nerf you've suggested).

That got a lot wordier than I was expecting, but hopefully I was at least able to answer your question.

Really, you're claiming they nerfed tranq shot for PVE reasons? It was already a lost global and 20 focus of lost dps. If PVE is truly why it was nerfed it was a nonsensical change to an already balanced ability.
Er, no. It was nerfed primarily because the designers felt it was too easy for Hunters to dispel in PvP. It just wasn't nerfed for damage reasons.

It does have an extremely minor effect in PvE, but that wasn't the focus (pun not intended). (Blue Tracker / Official Forums)

CC Consolidation in PvP
This suggestion comes up a lot, and I know there are other games that have experimented with the idea. We don't think it's necessarily the right choice for WoW PvP though. Coordinating and maximizing CC is a huge part of PvP gameplay, especially in Arenas.

While there have certainly been cases of CC chains getting out of control, and it's possible that some comps still have a little too much potential for non-stop CC, we don't think removing the interaction between different CC categories entirely is the right way to resolve that. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
We don’t currently have plans to do that. We like heirlooms being targeted to specific roles. (WarcraftDevs)
Would be fantastic for my Holy Paladin to level with full set of plate intellect gear!
This is a thing we think would be super cool! (WarcraftDevs)

Misc
If RAF recruit uses token to pay for subscription, does it count for reward the same as prepaid card/subscription?
Any form of game time counts toward rewards for the Recruit A Friend system. (WarcraftDevs)

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