MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2012-12-26 06:15 AM

Archon Guide for Solo Farming, DiabloFans - "Holiday in Sanctuary" Giveaway!, Heart of the Swarm Beta Key Giveaway

Hunter Tier 15 and Season 13 Armor Sets Preview
Keep in mind that this is just a preview and the final sets may be different!







Blue Posts
Originally Posted by Blizzard Entertainment
Mailing Heirlooms to Other Realms
Ok so hierlooms(think thats how you spell it)can not be sent to other servers now the idea behinde these is to help people lv new chars faster right so why cant you send these to other realms,seriously blizz most ppl would like to be able to send them to other realms.This is a small issue that would make a massive difference to alot of people
So, in case we can put this topic to rest...

Regarding the ability to send heirlooms cross-realms, please be aware that it's highly unlikely it'll be implemented during Mists of Pandaria as there're numerous technical hurdles that need to be overcome first in order to happen. (Blue Tracker / Official Forums)

Brawler's Guild Cooldowns
We are happy with the way cooldowns currently work for abilities in the Brawler’s Guild. Most of them should reset by the time the next fight begins (Yes, not all do but most fall into this category). Right now we don’t want to expand what types of content are given the free temporary respec and cooldown resets. Adding these to an element of PvE might lead to a slippery slope.

Um, most 5+ minute cooldowns as well as all battle rez's reset after a raid boss dies or wipes you, as well as killing a boss clearing sated. Its already in PvE. And frankly for a good reason, sitting around waiting for cooldowns isn't fun nor does it add anything
With short queues, it's understandable that this can be frustrating. As it populates though, you shouldn't really notice it. (Blue Tracker / Official Forums)

No Dec 25th Maintenance
Right now there are no plans for maintenance tomorrow. Obviously if something comes up, that could change. If that happens, we'll post something here on the forums. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Players quick to assume balance drives class %s. After looking at 8 years of data, we don't think it's a major factor. (Source)

One of the reasons they have a hard time being objective is that switching costs to another class are very high.
Agree that switching to a new class is tough. Swapping specs is less so and IMO players often overestimate the need to. (Source)

You mentioned in the recent pod cast that There are more ret pallies than rogues. Does that mean Rogue buffs or Ret nerfs?
We think kit, fun, visuals, doing something special and flexibility are probably bigger drivers. (Source)
Then what does your data say about the Lock, Mage, War population right now?
None have changed appreciably since MoP launch. (Source)

i just want to let you know that i stopped playing wow from now because frost dk are op
Everyone is entitled to their opinion, but to be fair that's not one I hear a lot lately. (Source)

Death Knight (Forums / Skills / Talent Calculator)
Hey GC, is the Blood DK Tier 14 4 Piece bonus not supposed to boost blood shield, or is that a bug? Thanks.
It is intended to (in this case, not for every +heal). Should have been fixed in 5.1. (Source)

Hunter (Forums / Skills / Talent Calculator)
You say you want talent options for PvP, yet every Hunter has Silencing Shot, Blink Strike, and Glaive Toss.
Silencing is too good vs. the alternatives. The Glaive Toss problem is that Power Shot isn't reliable enough. Can fix both. (Source)

Mage (Forums / Skills / Talent Calculator)
How you feel about firemages losing there raid spots after recent hotfixes
Haven't seen it happen. Some mages are able to try Arcane and Frost now though. (Source)

You said "come back in a week and we will see how mages are", and yes, firemages are bottom :P
Not seeing Fire on bottom. Happy where Fire is so far. Many mages trying Arcane and Frost, skewing results of sites like raidbots. (Source)
10 man normal: 45,366 parses for Fire, 12,702 for Arcane, 9,776 for Frost. 22,478 are the only good mages?
That's size not bias. Bias is Frost jumping 10K or whatever with no buffs. That means the # for Frost before was not accurate. (Source)

Tweetered you a few days ago, (not nagging but...) please take another look at combustion, it's hardly worth casting anymore.
Off the GCD + free damage... hmmm. (Source)

change to onuse trinket CD will allow mages with 2 on use trinkets to have 1 available for every single deep freeze. intended?
Smaller burst every 30s is easier to survive than a larger burst every 60s. Humans have to give up the not-nerfed proc trinket. (Source)
honestly think mages would be fine if you got rid of the glyph that let them explode their own frost bombs
Yeah, also on the list. Risk might be that Frost Bomb never does damage. (Source)
BTW, why does Frost Bomb have special dispel rules, when other class DoTs such as Devouring Plague do not? Hypocrisy.
Having variety in spells isn't the typical definition of hypocrisy. (Source)

After almost a full weeks raiding do you feel fire mage damage is where it should be or have they been hit a bit too hard?
We're happy with it at the high end. Looking to make sure less geared Fire mages didn't drop too much. (Source)

This week (since the hotfix) fire has twice as many parses than Frost and Arcane combined, how would that skew the results?
Look at Arcane's curve leap skyward. Now considered they were not buffed. (Source)
Your reply implies that min/max moved to Arcane. Those outliers alone don't explain why median numbers for Fire fell so much.
We def nerfed Fire. That was the intent. Just trying to explain that 22nd out of 24 is hyperbole or not reading data well. (Source)
Does this look like hyperbole to you? http://t.co/35U5jM2Hhttp://t.co/x8H5mwTtNotice the sudden dropoff dec 4
Change that chart to just Fire and Frost. (Source)
Why not be transparent and make a reporting site w/ your data? Arguments can actually be solved with fact
Data isn't the problem. Raidbots, World of Logs etc have tons. Analysis is the challenge. (Source)
Do you know what "median" means?
Yes. I also know what sampling bias means. (Source)
thus ANY change on RaidBots is exaggerated due to sampling bias and not always reflective of expected performance
Yes. It doesn't mean the data are useless. It just means you need to be careful. Raidbots site even states that down below. (Source)

Arcane received a buff (Mana cost reduction and boost to damage per stack) Made haste>mastery until high iLevel
That was in 5.1. Arcane jumped since the Fire nerf. (Source)

Paladin (Forums / Skills / Talent Calculator)
I enjoy being kiled in 2 sec on my ret paladin,ty for the nerfs they were needed, rets was completely out of control in pvp...
You probably lost 20% max on heals. Was that really what was keeping you alive? (Source)

Priest (Forums / Skills / Talent Calculator)
Divine Star seems to be an unpopular talent for priests, maybe you should change the mechanic in a way starfall works
We buffed it recently. Want to see what players do with the new numbers. (Source)

Warlock (Forums / Skills / Talent Calculator)
why did you guys remove cataclysm warlock spell since its a good utility, not OP and on top its a dps loss...just curious
It wasn't actually good utility. Melee just stepped away from it until the effect ended. Maybe useful in PvE, but wasn't the goal. (Source)

with the "bring the player, not the class" standing why are warlocks still the only class with health stones? Thanks.
We don't think there is much risk of locks being mandatory just for stones. Some differences are good for the game. (Source)

I did 10 million less damage this week on H Will from chaos wave. Is there anything to compensate this nerf for PVE?
Just curious - why didn't you use Hand of Gul'dan in those instances? (Source)

Warrior (Forums / Skills / Talent Calculator)
Charge has 2 charges, only the 1st one seems to grant 20 rage. Nothing about it in the tooltip. Intended ?
Yes. We wanted the talent to be about movement not rage gain. (Source)

Reputation / Questing
~ Even putting some gear for gold on Honored and Revered would be fine with most people, I believe.
We moved some pieces down quickly after launch. Would have been interesting to see if response if we had done more. (Source)

do you like heirlooms or were they something that was necessary?
We think heirlooms are fun. We don't think they are the only solution to leveling subsequent characters more quickly. (Source)

Can we get a little star on the Reputations tab beside Reputations that have been boosted with Grand Commendations?
We want to do something like that. (Source)

you keep saying that the old way to gain rep is gone most likely forever. Are we going to see meaningful rep gains anywhere?
Yes, it's possible we will experiment with some - just not chain running dungeons to be done in a day or two. (Source)

is there any point in forcing people to be revered with golden lotus to do shado pan dailies?
Didn't want fresh 90s to have to do GL and K and AC and SP and go crazy, then finish in a month and have nothing to do. (Source)

Do you want people to be entertained or do you want people to grind? For many the two are mutually exclusive.
Big challenge to MMO dev: players say they want quality but may also unsubscribe if they don't have enough quantity. (Source)

Hey Greg, what about brining back tabards, and have all the rep you gain from any/all dailies go towards said faction.
What's the goal there? Just speeding rep up or letting you skip quests you don't like? (Source)

The Daily Blink Winter Veil Wallpaper
The Daily Blink met their donation target early and released the Winter Veil Wallpaper for all!

by Published on 2012-12-25 07:22 AM

Happy Holidays From Blizzard and the DiabloFans team!, DiabloFans - "Holiday in Sanctuary" Giveaway!, Heart of the Swarm Beta Key Giveaway

Merry Christmas! - The Pigskin and Foot Ball Christmas Gifts
The Christmas gifts are now available in-game in some regions and you might want to log in to grab this year's gifts: Foot Ball and The Pigskin! If you missed out on the Gaudy Winter Veil Sweater last year, you can purchase it from various Smokywood Pastures vendors.



Patch 5.2 - Throne of Thunder Encounters
Take a look at the upcoming boss fights through the encounter journal entries for Throne of Thunder!



Thanks and Praises to the WoW Community
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we’re about to take a little break for the holidays to spend time with our friends and loved ones, perhaps by the fire with ardent spirits filling our goblets, and frankincense and myrrh nipping at our noses—or really just getting in some much desired game time—we want to wish all of you a very merry journey into the new year!

In a most festive (and potentially damning) fashion, we put together this picture of the North American World of Warcraft community team for you.



Back (from left): Crithto, Bornakk, Zarhym, Rygarius
Front (from left): Brennvin, Daxxarri, Nethaera, Bashiok

If that doesn’t provide you with sufficient joy, here are some unedited individual shots of us. I can’t tell you how ill-advised it would be of me to suggest that you manipulate these images as you see fit. It would be especially inappropriate to then ask that you send your strange interpretations to us on Twitter. That seems quite absurd!


It’s truly been a pleasure for us to represent Blizzard and the World of Warcraft community to each other this past year. We’re anxious to hit the ground running in January, and we look forward to sharing in the adventure with you. Have a lovely holiday, all!
by Published on 2012-12-23 06:03 PM

DiabloFans - "Holiday in Sanctuary" Giveaway!

Druid Tier 15 and Season 13 Armor Sets Preview
Keep in mind that this is just a preview and the final sets may be different!









AskMrRobot Gear Upgrade Support
AskMrRobot now supports gear upgrades, making it possible to easily optimize your gear once again! They are also working on adding a feature that tells you which items to upgrade, as some slots will gain more from an upgrade than others. For the full details on what has changed and what is upcoming, see this blog post.



Patch 5.1 Hotfixes - December 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Quests
  • Shan Kien will now respawn properly.
  • The quest "What's in the Box?" can now always be completed properly.

Items

Dungeons, Raids & Scenarios

Bug Fixes

Blue Posts
Originally Posted by Blizzard Entertainment
Charms and repetition of content
No, All we want is: Remove dailys. Give us tabards to get rep Gain 2 charms every bg/instance u do. Playing a game is for fun. So you forget rl and enjoy the game with friends. Unfortunately some ppl see it as full time job.
So, basically, you want to go back to the Cataclysm model (where dungeons are the source of rewards for several avenues). The very same model the developers have said several times they would like to move away from.

And on top of that, you want to get rid of a feature of the game... just because.
You don't really seem to take into consideration that there's people that actually enjoy running dailies and they'd rather not have to do dungeons ad nauseam (there're players that feel the opposite, as well, as this thread proved).

Also, there're other methods to increase certain reputations if you truly don't want to do dailies (Golden Lotus, Klaxxi, Tillers (for individual friendships), Nat Pagle (of the Anglers) and Order of the Cloud Serpent).

But at the end of the day, it feels like some of these posts have an underlying message: "I only want to do dungeons/raids (but not LFR)". And, just as we've said in the past to PVP players that the developers want them to also experience the PVE part of the game, this should probably be said for those players as well: there's all this content outside dungeons/raiding available to you, that you can do if you so wish to. But, if you're willingly chosing not to take part on *that* content, is it truly fair to ask for everyone else to be forced to do the kind of content you personally enjoy?

That is exactly what I am saying, I wish to go dungeons, raids. You say more content is available out side of these. Where?

Scenario - no healer is need.
Daily Quests - impossible as healer.

Tell me how you wish me to play your game please?

You have two talent specializations. Why not have one for DPS? Even if it's a different healing spec, do you really need it at every single moment of the day? It's your choice to go with two healing specs, and that obviously comes with a downside (just as a tank that decides to go with two different tanking specs and argues his DPS is low on that content).

Proceeding to argue that because you run with a dual healing spec there's no content you can do is not going to get you very far because the answer is simple: use a DPS spec for that content.

No offense meant, but that is quite a arrogant solution. What if said person does not enjoy dpsing? So they are forced to make a dpsspec to do the content? Thats smells more like bad design.
If you are arguing that it's bad design that you're expected to do damage to defeat your foes (which is what you do on daily quests and scenarios) then I have the feeling we're just disagreeing on a fundamental level: what makes this game an (MMO)RPG.

You can't heal your foes to death (at least not yet), so if you don't want to DPS but want to do dailies, nothing short of divine intervention will help you solve your case. It really sounds like we just disagree on the most fundamental level: how the game should be played on its most basic level.

The real question here is - If endgame daily content is only beeing created for 1 role of 3 in the game... what effect does it have on the overall role balance in the game? Are there too many tanks in LFD ? Are there lines of Healers waiting in LFR ? No... and you wonder why?- When the endgame every day grind content is focused for DPS?
Has there ever been daily quests that didn't involve damaging something? (Yes, there's always been quests that require you to gather items, which is still the case). You're trying to relate queue times to daily quest design, but you can't really compare apples to oranges. Some players might not change their spec to do their dailies, but some will actually use their dps off-spec to go through them quicker.

In a world of Dual Talent Specs, NPCs giving you green quality gear to start your off-spec, there's not much reason to say you can't do that content other than *actively* refusing to use the tools at your disposal to make the most out of the game.

Forcing them to go spend time per week doing totally and utterly meaningless daily content in sub par dps gear is just a disgrace.
If it's "utterly meaningless content"... then why bother doing it? Other than the charms, you're not losing anything from not doing that content (you'll gear up slower since you won't be raising your reputations either, but regardless, you'll gear up eventually).

But that does not solve the big issue of the game. The big issue right now is that MOP is very unfriendly to alts and just mean and unfair to multirole characters. That needs to be fixed asap.
While it's probably fair to say that Mists is unfriendly to alts (which is something the developers have tried to ease with the Grand Commendations for Mists reputations, for example); to go and say that is unfair to "multirole characters" when you're screaming at the same time that you're refusing to use the other roles of your character is sheer contradiction.

In the last patch they reduced it from 20 to 5. So now it's even easier to hand them in and get extra rep
Yes. As of 5.1, the repeteable quest for The Klaxxi (Seeds of Fear) now only requires 5 Dread Amber Shards

1) Scenarios - there was no reason to exclude healers from this content, the content can have scaled dependant on the party make up. A tank joins? Then the mobs do need a tank. A healer joins? Then less mobs exist, though they do hit hard enough for a healer to be needed (so in effect the scenario is of the same length time wise, though every one still has a role to play).
You can enter a scenario and heal if that's what you want. Same deal with a tank. It's just not required to complete them, but the game is not going to penalize your group for it. (If anything, both cases might allow more reckless play from the two DPS).

2) Daily Quests - I am not the only healer in WoW so place healing daily quests in the game.
So, what about the classes that don't have a healing spec? They should be excluded from them because they chose the wrong class? While not all classes can heal (or tank), all of them can DPS. (Blue Tracker / Official Forums)

Auction House Purchase Orders
Personally I must say I kind of like this idea, not sure if it would be that easy to implement tough.
Could be something like a simple WTB AH tab, and I supposed a timer would need to be associated with the purchase order as well.

But to be honest I think we would see some sort of reversed undercutting between buyers.

Let’s imagine for example:

Player A: Wants to buy 10 Fight Club at 1337 gold each.
Player B: Sees Player A’s offer and decides he wants to buy 10 Fight Club at 1338 each.
Player C: See’s all the available options and sells to the “highest bidder” = Player B.

I would still have a few concerns though, this would probably bring excessive complexity to the AH, because for example, if you are a seller, you are probably going to end up doing some extra work, not only you will have to check the current AH prices from other sellers (competitors), but you would also check the buyers offers against one another and against the current sellers prices in order to find the option that would benefit you the most.

Buyers would see a similar competition to sellers when they face constant undercutting. This would probably create a certain frustration because when you are a buyer, chances are you need those items more urgently than when you are a seller, since sellers only get gold.
So the sense of urgency from buyers would probably work against the success of this implementation.

Still I think this is a good idea and I’m probably exaggerating a bit when I speculate about the possible consequences. We just need to make sure that ideas are sound before we spend resources on them, we need to be sure that not only they would work, but that enough players would actually benefit and experience better gameplay because of it.

I’ll share the suggestion with the devs, but I suspect this isn’t something new to them, we’ll see. (Blue Tracker / Official Forums)

Justice Points Rewards
Why is it that lvl 85s can earn more JP per hour than a 90 can? The 85 heroics still grant excellent rewards when doing them as 85s. Isn't this somewhat wrong? Should not increasing your level give you an advantage rather than a disadvantage?
Looking at the gear you can get for Justice Points, and knowing that people can hop into heroics at level 90 which rewards better gear than JPs are exchanged for, it makes sense that you don't get or need heaps of JPs once you're level 90.

Having said that, we've acknowledged that parts of the JP system wasn't ideal at the start of MoP. The JP gear would be more useful pre-90, while some people at level cap have mentioned they were sometimes finding JPs stacking up with nothing to spend them on. We'll make tweaks along the way to improve things as needed, based on feedback and monitoring of course. Converting excess VP to JP in 5.2 for those of you who need the points is a nice start. (Blue Tracker / Official Forums)

Curse Launches Gamepedia
Curse has launched a brand new platform to compile information on games like Minecraft, DotA 2, Borderlands 2, WoW, and dozens more. As of now, there are 244,000 articles compiled by over 415,000 users with numbers growing by the minute.

by Published on 2012-12-22 05:38 AM

Patch 5.2 PTR - Build 16408

Patch 5.2 Soon on PTR!
The patch 5.2 unexpectedly hit Blizzard's servers tonight and should be available on test realms soon, although it wouldn't be surprising if it the PTRs were available to players only after the holidays. Among other things this patch has:

  • Throne of Thunder is the new 13 boss raid, with the last boss being Heroic Difficulty only.
  • Warlock will be able to unlock green fire spell effects through the quest line that starts with The Codex of Xerrath.
  • You can now purchase your farm, where several quality of life improvements have been made.
  • Wrathion is back once again and will reward you with a new head enchantment, Crown of the Heavens.
  • There are two new world bosses, both of which will be a more pleasant experience now that anyone from your faction can tag them and everyone will get loot!
  • The Isle of the Thunder King is the new daily questing zone, with the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Doing quests will unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past. Other features will also be unlocked by your realm's participation in the war effort.
  • Four new scenarios have also been added. (Unofficially)
  • New crafted Gladiator gear and heirlooms that scale to level 85 were among the new items added in Patch 5.2.
  • Additionally, a lot of Season 13 and Tier 15 armor sets are already in the game files!



Unofficial Notes
Don't miss our post of all of the changes that didn't make the official notes!



Tier 15 Armor Sets
These are all of the sets currently added, excluding the work in progress Warrior Set. The Shaman and Death Knight sets haven't been added yet.

Druid / Hunter



Mage / Monk



Paladin / Priest



Rogue / Warlock



Season 13 Armor Sets

Death Knight / Druid



Hunter / Mage



Monk / Paladin



Priest / Shaman



Warlock / Warrior



Patch 5.2 PTR Patch Note Preview
The most important note below: Warlocks finally get green fire!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The first World of Warcraft: Mists of Pandaria patch of 2013 is currently in development and this is your chance to see some of the things that are in the works. This patch will include a massive new raid dungeon, a multi-faceted new quest hub, Pet Battle improvements, new world bosses, significant class balance changes, brand new pets and mounts, assorted bug fixes, and more.

Note: The Patch 5.2 PTR is not yet available, but you can feast your eyes on the latest version of the PTR patch notes below. Please keep in mind that these changes are not final, and a great deal could change before the final patch 5.2 release. Look for the 5.2 PTR to become available in early January!

General
  • New Daily Quest Hub: The Isle of the Thunder King.
    • Here players can join the assault to conquer Emperor Lei Shen's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim an arsenal of powerful Mogu artifacts for their faction, and more.
    • Each faction's finest are spearheading the assault: the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
    • After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
    • As the heroes conquer the Isle, they will unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
    • Players on the PTR can teleport to the Isle of the Thunder King at their faction shrines in the Vale of Eternal Blossoms. While the Isle of the Thunder King will be unlocked progressively by each realm based on participation in the war effort, initially only some of the Isle’s features will be unlocked. Future updates will include the Shipyard and the Main Courtyard. Some features, including the Treasure Room, will not yet be available.

  • New Raid: Throne of Thunder
    • Emperor Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.
    • Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Emperor Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
    • The Raid Finder version of the Throne of Thunder will be divided into 4 different wings.
    • Join the Shado-Pan Assault in their singular drive to see Lei Shen, The Thunder King defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
    • Please note: During the 5.2 PTR, this raid dungeon will only be available during a limited testing window. Keep an eye on our PTR Discussion Forum for details.

  • The Legendary Quest Continues:
    • Wrathion must know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverence and skill. Along the way, they'll unlock the secrets to a new headgear enchantment, the Crown of the Heavens.
    • Please note: Initially this quest is not available on the PTR, but will be coming soon.

  • New World Bosses: Nalak, the Storm Lord and Oondasta
    • Nalak, the Storm Lord
      • After the Isle of the Thunder King has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.
    • Oondasta
      • Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.

  • Buy The Farm
    • Players that have grown attached to working the land at Sunsong Ranch can now purchase the land from Farmer Yoon. Once the farm is owned by a player, it becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour in to the farm from factions across Pandaria, and completing a work orders will earn a reputation boost with the issuing faction.
    • Please note: The new Sunsong Ranch features are not available on the PTR, but will be coming soon.

  • New World Boss System
    • All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week, but bonus rolls apply. Bosses will now respawn more frequently as well.

Classes
  • Death Knight (Forums / Skills / Talent Calculator)

  • Druid (Forums / Skills / Talent Calculator)

  • Hunter (Forums / Skills / Talent Calculator)
    • Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
    • Silencing Shot now has a 24 second cooldown (was 20).
    • Binding Shot no longer has a Focus cost.
    • Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
    • Glyph of Marked for Death has been removed, and its effects are now baseline.
    • New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.

  • Mage (Forums / Skills / Talent Calculator)
    • Invocation now removes Evocation cooldown and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage (was 25%) for 1 minute (was 40 seconds) after an Evocation is completed. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
    • Greater Invisibility now has a 90 second cooldown (was 2.5 minutes).
    • Frostbolt cast by Mirror Image now deals 50% more damage.
    • Improved Counterspell has been removed.
    • Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage over time effects spread by Inferno Blast to spread to 1 additional target.
    • Blazing Speed can now be triggered at will.
    • Cold Snap now heals the Mage for 15% of maximum health when used (was 30%).
    • Ice Floes now has a 45 second cooldown (was 1 minute).
    • Scorch now costs 3.5% of base mana (was 0.1%).
    • Arcane
      • Arcane Blast mana cost has been increased to 1.66667% of base mana (was 1.5%).
    • Frost
      • Frostbolt now deals 24% more damage, but its debuff no longer increases subsequent Frostbolt damage.
      • Water Elemental
        • Freeze no longer does damage, and only provides Fingers of Frost on a successful freeze.

  • Monk (Forums / Skills / Talent Calculator)
    • New Level 60 Talent: Ring of Peace
      • Ring of Peace forms a 8 yard Sanctuary around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.
    • New Windwalker and Brewmaster ability added at level 30: Nimble Brew. Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are re-applied by 60% for 6 seconds. It has a 2 minute cooldown.
    • Chi Wave now does 100% more damage and healing, and no longer costs Chi, but now has a 15 second cooldown.
    • Zen Sphere now has a limit of 2 (was 1), now detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi.
    • Chi Burst now does 100% more damage and healing, no longer costs Chi, and now has a 30 second cooldown.
    • Path of Blossoms has been removed.
    • Deadly Reach has been removed.
    • Paralysis is now a physical, non-magical effect, and can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards.
    • Tiger's Lust and Touch of Karma no longer have a Chi cost.
    • Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
    • Charging Ox Wave now has a 30 second cooldown (was 60 seconds).
    • Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
    • Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
    • Chi Torpedo now deals 15% more damage.
    • Healing Sphere now have a duration of 1 minute. Healing Sphere generated by Mastery: Gift of the Serpent now have a duration of 30 seconds.
    • Mistweaver
      • Life Cocoon can no longer be dispelled.
      • Zen Focus, the 4-piece Mistweave set bonus, is now more responsive.
      • It is no longer possible to use Thunder Focus Tea while silenced.
      • Healing Sphere will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
      • Xuen will now fixate on the Monk's original target.
    • Windwalker
      • New Level 75 Ability: Storm, Earth and Fire
        • The Windwalker can summon up to two elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, or that spirit's target dies or otherwise becomes unavailable.
      • Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.
      • New Mastery: Bottled Fury -- Increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
      • Tigereye Brew now increases damage by 1% per stack (was 2%), but is now improved by Bottled Fury.
      • Tigereye Brew now gains 1 charge after spending 2 Chi (was 4 Chi).
      • Tigereye Brew will now stack to 20, but only 10 charges can be consumed per activation.
      • A user interface alert now displays upon reaching 10 stacks of Tigereye Brew.
    • Brewmaster

  • Paladin (Forums / Skills / Talent Calculator)
    • Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.
    • Eternal Flame periodic heal now provides 100% more healing when self-cast.
    • Judgment now costs 5% of base mana.
    • Protection
      • The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.

  • Priest (Forums / Skills / Talent Calculator)
    • Power Word: Solace has been redesigned.
      • Power Word: Solace replaces Holy Fire. It deals the same damage and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.
    • Dominate Mind now has a 1.8 second cast time (was 2.5 seconds).
    • Angelic Feather now has a 6 second duration (was 4 seconds).
    • Body and Soul now has a 3 second duration (was 4 seconds).
    • Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.
    • Discipline
      • Focused Will now reduces damage taken by 15% per stack, with a limit of 2 stacks.
      • Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.
      • Rapture now provides mana equal to 250% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short duration bonuses.

  • Rogue (Forums / Skills / Talent Calculator)
    • Preparation is now a baseline ability learned at level 68.
    • Versatility has been removed.
    • New Level 90 Talent: Marked for Death
      • Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1 minute cooldown.
    • New Level 60 Talent: Cloak and Dagger
    • Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
    • Shuriken Toss now causes the Rogue to Throw shuriken instead of autoattacking for 10 seconds after Shuriken Toss is used.
    • Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).
    • Nerve Strike now reduces the effectiveness of healing provided by the target by 25%.
    • Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
    • PvP set bonuses have been changed:
      • Vigor is now the 4 piece set bonus and increases maximum energy by 50 (was 10).
      • Deadly Brew is now the 2 piece set bonus, and its effects remain unchanged.
    • Combat
    • Subtlety
      • Sanguinary Vein now increases the damage the target takes by 20% (was 16%).

  • Warlock (Forums / Skills / Talent Calculator)
    • The Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3 second blanket Silence.
    • Blood Fear has been redesigned. This ability is now cast on the Warlock, and causes melee attacks that strike within the next 60 seconds to Fear the attacker. When cast, the ability has 1 Charge, costs 20% health to activate, and has a 30 second cooldown.
    • Soul Leech now provides an absorption shield instead of healing.
    • Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).
    • Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed.
    • The passive damage from Archimonde's Vengeance no longer has a visual effect.
    • Grimoire of Sacrifice now increases the damage of abilities by 20% (was 25%) for Destruction, and 45% (was 50%) for Affliction.
    • Grimoire of Sacrifice now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
    • Glyph of Burning Embers has been removed, and its effects are now baseline for Destruction Warlocks.
    • Glyph of Soul Shards has been removed, and its effects are now baseline for Affliction Warlocks.
    • New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 50%.
    • New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%.

  • Warrior (Forums / Skills / Talent Calculator)
    • Shockwave now has a 40 second cooldown (was 20 seconds), striking 3 or more targets will reduce its cooldown by 20 seconds.
    • Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).
    • Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects.
    • Shield Barrier now scales approximately 10% less efficiently with attack power.
    • Storm Bolt now deals 125% weapon damage (was 100%).
    • Enraged Regeneration now costs 30 Rage (was 60).
    • Glyph of Death from Above no longer increases the damage dealt by Heroic Leap.
    • Arms
      • Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage or the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).
      • Slam now deals 220% weapon damage (was 190%).
    • Protection
      • The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.

  • Shaman (Forums / Skills / Talent Calculator)

Quests
  • Warlocks can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those Warlocks determined or fortunate enough to have laid their hands on teh fabled The Codex of Xerrath.

Creatures
  • Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point. The Zandalari can be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, Jade Forest, and Kun-Lai Summit. Zandalari Scouts can be handled by 1 or 2 players, while elite Zandalari Warbringers will likely require a full party of 5 heroes. Defeat Warbringers to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!
  • Galleon now respawns much more frequently, but players can only receive loot from him once per week.
  • Dire Horns have been added as a tameable species for Hunters that have learned the required skill. Aspiring Dire Horn owners should seek out clues regarding these auspicious beasts.

Pet Battles
  • Supercharge now provides a 125% damage bonus (was 150%), and its cooldown is now 4 rounds (was 3).
  • Sprite Darter Hatchling – Evanescence and Arcane Blast have swapped ability positions.
  • Nether Roach is now a real roach and can now survive the apocalypse.
  • Battle Pet Bandages now stack to 25 and are Bind to Account.
  • Battle-Stones now have a chance to be awarded from PVP Pet Battles.
  • Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.
  • Pet levels will now only display on the map when pets are tracked.
  • Taming the World now lists its reward correctly in the Achievements pane.
  • Level capped players will now have a chance to each Lesser Charms of Good Fortune after winning a pet battle versus a Pet within 5 levels of the highest level pet on their team. Higher level pets will offer a better chance to earn a Charm.
  • Winning a pet battle versus a team within 5 levels of the player's highest level pet will now award player experience.
  • Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
  • Disconnecting from a pet battle will once again respawn the pets you were fighting.
  • Any pet that has been killed in a pet battle will now never respawn.
  • A number of new pets can be found on the Isle of Lightning, including Rare spawn drops, wild pets, and raid boss drops.
  • Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. A new quest has been added to track progress as these new pets are hunted down, and defeating that quest will award the new Red Panda pet.
  • Please note: Many of these changes have not yet come to the PTR, but will be available soon.

PvP
  • PvP trinkets that clear loss of control effects will now also clear these effects from the player's pet as well.

Items

Sunsong Ranch
  • Seed bags have been added, that allow planting of crops 4 plots at a time.
  • Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
  • The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.
  • Running the Master Plow across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
  • Wild Crops will now occur less often.

Bug Fixes
  • Classes
    • Druid
      • It is no longer possible for a weaker application of Living Seed to overwrite a stronger one.
    • Paladin
      • It is no longer possible to refresh Inquisition to a lower duration.
    • Mage
      • The cooldown of Cauterize will now properly reset upon entering an Arena.
    • Warlock
      • Grimoire of Service now describes its special abilities on the tooltip.
by Published on 2012-12-22 01:26 AM

Patch 5.2 PTR - Build 16408
A new test build will be deployed on the PTR in January. We will be updating these notes frequently, so keep checking back!

New Models
These are just quick previews, we will update later with a nicer preview.



New Loading Screen


New Maps



New Items
You can see all of the new items on WoWDB, including the new Crafted Gladiator Gear!

Level Type Slot Name
1Junk Dark Portal
20Companion Pets Gusting Grimoire
20Companion Pets Red Panda
60Mount Ghastly Charger's Skull
80Mount Armored Riding Pteradactyl
90Mount Spawn of Horridon
1Key Rusty Prison Key
1Quest Sunreaver Scout Report
1Quest Kirin Tor Agent's Badge
1Quest Sunreaver Agent's Badge
1Quest Sunreaver Torch
90Parts Lightning Steel Ingot
90Parts Lightning Steel Capacitor
1HeadHead Darkmoon Fishing Cap
90Purple Gem Tense Serpent's Eye
90Purple Gem Assassin's Serpent's Eye
90Purple Gem Mysterious Serpent's Eye
90Green Gem Nimble Wild Jade
87Green Gem Nimble Alexandrite
88Green Gem Perfect Nimble Alexandrite
90Green Gem Nimble Adventurine
90Orange Gem Resplendent Serpent's Eye
90Orange Gem Lucent Serpent's Eye
90Orange Gem Willful Serpent's Eye
1Other Darkmoon Game Prize
1Other Darkmoon Top Hat
1TrinketTrinket Forceful Hand of Justice
1TrinketTrinket Piercing Eye of the Beast
1TrinketTrinket Bequeathed Insignia of the Horde
1TrinketTrinket Bequeathed Insignia of the Alliance
1TrinketTrinket Inherited Mark of Tyranny
1Off HandHeld In Off-hand Musty Tome of the Lost
1ClothShoulders Bloodstained Dreadmist Mantle
1ClothShoulders Prestigious Sunderseer Mantle
1ClothChest Bloodstained Dreadmist Robe
1LeatherShoulders Supple Shadowcraft Spaulders
1LeatherShoulders Majestic Ironfeather Shoulders
1LeatherShoulders Wild Feralheart Spaulders
1LeatherShoulders Superior Stormshroud Shoulders
1LeatherChest Majestic Ironfeather Breastplate
1LeatherChest Supple Shadowcraft Tunic
1MailShoulders Awakened Pauldrons of Elements
1MailShoulders Venerated Pauldrons of The Five Thunders
1MailShoulders Adorned Beastmaster's Mantle
1MailShoulders Grand Champion Herod's Shoulder
1MailChest Furious Deathdealer Breastplate
1MailChest Awakened Vest of Elements
1PlateShoulders Brushed Pauldrons of Might
1PlateShoulders Immaculate Lightforge Spaulders
1PlateShoulders Reinforced Stockade Pauldrons
1PlateShoulders Gleaming Spaulders of Valor
1PlateChest Gleaming Breastplate of Valor
1PlateChest Brushed Breastplate of Might
1ShieldOff Hand Flamescarred Draconian Deflector
1ShieldOff Hand Weathered Observer's Shield
1Two-handed AxeTwo Hand Hardened Arcanite Reaper
1BowRanged War-Torn Ancient Bone Bow
1GunRanged Smoothbore Dwarven Hand Cannon
1One-handed MaceOne Hand Crushing Mass of McGowan
1One-handed MaceOne Hand The Sanctified Hammer of Grace
1One-handed MaceOne Hand Pious Aurastone Hammer
1Two-handed MaceTwo Hand Re-Engineered Lava Dredger
1One-handed SwordOne Hand Noble Dal'Rend's Sacred Charge
1One-handed SwordOne Hand Battle-Hardened Thrash Blade
1One-handed SwordOne Hand Gore-Steeped Skullforge Reaver
1Two-handed SwordTwo Hand Battle-Forged Truesilver Champion
1StaffTwo Hand Elder Staff of Jordan
1StaffTwo Hand Refinished Warden Staff
1StaffTwo Hand Scholarly Headmaster's Charge
1Fist WeaponOne Hand Brawler's Bladed Claws
1DaggerOne Hand Vengeful Heartseeker
1DaggerOne Hand Deadly Scarlet Kris



New Client Strings
Originally Posted by MMO-Champion
  • BLACK_MARKET_HOT_ITEM_CURRENT_BID = "Current Bid:"
  • BONUS_BATTLEGROUNDS = "Bonus Battlegrounds"
  • ERR_BATTLEGROUND_JOIN_XP_GAIN = "Cannot join as a group unless all the members of your party have the same XP gain setting."
  • ERR_INSTANCE_GROUP_ADDED_S = "%s has joined the instance group."
  • ERR_INSTANCE_GROUP_REMOVED_S = "%s has left the instance group."
  • ERR_LFG_REMOVED_FACTION_CHANGE = "You have been removed from the queue because you or someone in your group has selected a faction."
  • ERR_LFG_REMOVED_LEVELUP = "You have been removed from the queue because you or someone in your group has gained a level."
  • ERR_LFG_REMOVED_XP_TOGGLE = "You have been removed from the queue because you or someone in your group has toggled experience gain."
  • ERR_NO_LOOT_IN_CHALLENGE_MODE = "You can't loot items while in a Challenge Mode Dungeon"
  • ERR_SOLO_JOIN_BATTLEGROUND_S = "You have joined the queue for %s."
  • FACTION_STANDING_INCREASED_ACH_PART = "(+%.1f bonus)"
  • FACTION_STANDING_INCREASED_REFER_PART = "(+%.1f Refer-A-Friend bonus)"
  • FACTION_STANDING_INCREASED_REST_PART = "(+%.1f Rested bonus)"
  • LOSS_OF_CONTROL_DISPLAY_STUN_MECHANIC = "Stunned"
  • NEXT_BATTLE_LABEL = "Next Battle"
  • OPTION_TOOLTIP_STATUS_TEXT_DISPLAY = "Diplay status text as numbers, percentage, or both."
  • PET_BATTLE_CURRENT_XP_FORMAT_BOTH = "XP: %d/%d (%d%%)"
  • POWER_TYPE_ANIMA = "Anima"
  • POWER_TYPE_FURY = "Fury"
  • POWER_TYPE_MOLTEN_ENERGY = "Molten Energy"
  • POWER_TYPE_MUTATION_LEVEL = "Mutation Level"
  • PVP_TAB_CONQUEST = "Conquest"
  • PVP_TAB_HONOR = "Honor"
  • RANDOM_BATTLEGROUNDS = "Random Battlegrounds"
  • RETRIEVING_TRADESKILL_INFO = "Retrieving information"
  • SPECIFIC_BATTLEGROUNDS = "Specific Battlegrounds"
  • SPELL_FAILED_CUSTOM_ERROR_183 = "Requires the Darkmoon Faire to be open."
  • SPELL_FAILED_CUSTOM_ERROR_184 = "Already at Valor cap"
  • STATUS_TEXT_BOTH = "Both"
  • STATUS_TEXT_VALUE = "Numeric Value"
  • UNLOCKS_AT_LABEL = "Unlocks at"
  • WORLD_BATTLES = "World Battles"



Achievement Changes
Originally Posted by MMO-Champion
Midsummer
World Events

Pandaria
Exploration

Pandaria Raid
Dungeons & Raids

Pet Battles

Player vs. Player
  • Khan (New) Complete the battleground achievements listed below.
  • Khan (New) Complete the battleground achievements listed below.



Spell Changes
Keep in mind that these are not official notes and will include several tooltip updates from all of the Patch 5.1 Hotfixes.
Originally Posted by MMO-Champion
Mounts
Flying
  • Armored Riding Pteradactyl (New) Summons and dismisses a rideable Armored Riding Pteradactyl. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.
  • Corrupted Hippogryph now changes depending on your Riding skill and location
  • Ghastly Charger (New) Summons and dismisses a rideable Ghastly Charger. This is a flying mount. Account wide. 1.5 sec cast.

Ground

Companions

Death Knight (Forums, Talent Calculator)
  • Plague Strike now also infects the target with Frost Fever for Unholy Death Knights.

Talents
  • Conversion now costs 10 Runic Power, plus 5 per sec, down from 10 per sec.
  • Death Siphon now heals the Death Knight for 150% of damage dealt, up from 100%.

Unholy
  • Ebon Plaguebringer now also causes your Plague Strike to also apply Frost Fever.
  • Summon Gargoyle no longer costs Runic Power. Now does Plague damage rather than Nature damage.

Druid (Forums, Talent Calculator)

Talents
  • Cenarion Ward healing and SP scaling doubled.
  • Displacer Beast no longer activates Prowl. Instead increases movement speed by 50% for 4 sec.
  • Force of Nature's tooltip now explains what the treants do for each spec.
  • Mass Entanglement now has a 30 sec cooldown, down from 2 min.
  • Nature's Vigil now has a 1.5 min cooldown, down from 3 min. Now increases all damage and healing done by 10% for 30 sec, down from 20%.
  • Soul of the Forest now grants double the Solar and Lunar energy, 3 Rage rather than 2 Rage, and 75% haste rather than 50%.
  • Typhoon now has a 20 sec cooldown, down from 30 sec.

Feral

Guardian

Hunter (Forums, Talent Calculator)
  • Aspect of the Hawk now increases ranged attack power by 15%, up from 10%.
  • Focused Aim now reduces pushback by 10%, down from 70%.
  • Hunter's Mark is now automatically applied by Arcane Shot, Chimera Shot, Kill Command, and Explosive Shot.
  • Serpent Sting damage and AP scaling doubled.

Talents

Survival
  • Improved Serpent Sting now causes Serpent Sting to also deal instant damage equal to 15% of its total periodic effect, down from 30%.

Major Glyphs
  • Glyph of Liberation replaces Glyph of Marked for Death. When you Disengage, you are healed for 5% of your total health.

Mage (Forums, Talent Calculator)
  • Deep Freeze is broken by spells which benefit from Shatter.
  • Frost Bomb now explodes after 4 sec, down from 6.
  • Frostbolt healing to Water Elemental increased by 7%.

Talents
  • Blazing Speed no longer has a restriction on activation.
  • Cold Snap now heals you for 15% of your maximum health, down from 30%.
  • Frost Bomb now explodes after 4 sec, down from 6.
  • Greater Invisibility now has a 1.5 min cooldown, down from 2.5 min.
  • Ice Floes now has a 45 sec cooldown, down from 60 sec.
  • Rune of Power now your mana regeneration is increased by 75% when standing in the rune, down from 100%.
  • Scorch now costs 3.5% of Base Mana, up from .1%.

Arcane
  • Arcane Blast now costs 1.67% of Base Mana, up from 1.5%. Mana cost is increased by 75% per Arcane Charge, down from 125%.
  • Arcane Charge now grants 25% increased damage per charge, up from 24%.

Fire
  • Critical Mass now multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.3, down from 1.5.
  • Inferno Blast now spreads DoTs to 3 nearby targets, up from 2.
  • Mastery: Ignite now only does damaged based on your direct damage, not all damage.

Frost
  • Frostbolt damage increased by 25%, but stacking debuff no longer increases subsequent Frostbolt damage.
  • Summon Water Elemental Frostbolt healing to Water Elemental increased by 7%.

Major Glyphs
  • Glyph of Inferno Blast replaces Glyph of Fire Blast. Your Inferno Blast spell spreads Pyroblast, Ignite, and Combustion to 1 additional target.

Monk (Forums, Talent Calculator)
  • Chi Burst damage, AP scaling, and healing have been doubled.
  • Chi Torpedo damage and AP scaling increased by 15%.
  • Crackling Jade Lightning mana cost slightly increased. Now grants a 30% chance to generate 1 Chi, down from 35%.
  • Enveloping Mist healing and SP scaling reduced by 35%.
  • Gift of the Serpent creates Healing Spheres that last 60 seconds, down from 3 min.
  • Healing Elixirs causes your next Brew or Tea to also heal you for 15% of your total health, up from 10%.
  • Jab now costs 3.9% of Base Mana, up from 3%.
  • Paralysis now has a 20 yd range, up from melee.
  • Renewing Mist now heals any friendly target, not just raid or party members.
  • Spinning Crane Kick (Brewmaster) now costs 7.15% of Base Mana, up from 5.5%.
  • Zen Sphere now allows for two Zen Spheres to be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled it will detonate.

Talents
  • Charging Ox Wave now has a 30 second cooldown, down from 60 sec.
  • Chi Burst no longer costs Chi. Damage, healing, and AP scaling doubled.
  • Chi Torpedo damage and AP scaling increased by 15%.
  • Chi Wave no longer costs Chi. Now has a 15 sec cooldown, up from 8 sec. AP scaling doubled.
  • Dampen Harm now can be cast while stunned.
  • Healing Elixirs causes your next Brew or Tea to also heal you for 15% of your total health, up from 10%.
  • Ring of Peace (New) is a level 60 talent. Forms a sanctuary around the target for 8 sec, causing all enemies to be silenced and disarmed within 8 yards. 40 yd range. 1.5 min cooldown.
  • Tiger's Lust no longer costs Chi.

Brewmaster

Brewmaster & Windwalker
  • Nimble Brew (New) Clears you of all root, stun and fear effects and reduces the duration of future such effects by 60% for 6 sec. Nimble Brew can be cast while stunned or feared.

Mistweaver
  • Enveloping Mist healing and SP scaling reduced by 35%.
  • Life Cocoon base absorb doubled.
  • Mastery: Gift of the Serpent generated Healing Spheres now last 30 sec, down from 60. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 50% of the effect.
  • Renewing Mist now costs 6.5% of Base Mana, up from 5%. Now will heal any friendly target, rather than just raid and party members.
  • Soothing Mist mana cost slightly increased. Now grants a 30% chance to generate 1 Chi, down from 35%.

Windwalker
  • Brewing: Tigereye Brew has been revamped: For each 2 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 2.60% increased damage for 15 sec. Tigereye Brew can stack up to 20 times, but can only consume up to 10 stacks at a time for 26.00% increased damage.
  • Combo Breaker (New) You have a 12% chance when you Jab to cause your next Tiger Palm or Blackout Kick to cost no Chi within 15 sec.
  • Mastery: Bottled Fury replaces Mastery: Combo Breaker. Grants an additional 1.60% damage per Tigereye Brew stack.
  • Tigereye Brew now increases damage more and has been revamped. See tooltip.
  • Touch of Karma no longer costs Chi.

Paladin (Forums, Talent Calculator)
  • Censure now does 80% less damage for Protection Paladins.
  • Consecration now does 787% more base damage and scales with 8% of AP, down from 9%.
  • Judgment now costs 5% of Base Mana, down from 5.9%.
  • Sanctity of Battle (Protection) now also works with Shield of the Righteous, and Hammer of Wrath for Protection Paladins.
  • Seal of Truth now causes melee attacks to deal 12% additional weapon damage as Holy.
  • Seal of Truth now does 80% less damage for Protection Paladins.
  • Word of Glory (New) Consumes up to 3 Holy Power to heal a friendly target for (5,077 + 49.0% of SP) per charge of Holy Power.

Talents

Holy

Protection
  • Consecration now does 787% more base damage and scales with 8% of AP, down from 9%.

Priest (Forums, Talent Calculator)
  • Divine Star damage and SP scaling increased by 40% and healing and SP scaling increased by 133%.

Talents
  • Angelic Feather now grants increased movement speed for 6 sec, up from 4.
  • Body and Soul now grants increased movement speed for 3 sec, down from 4.
  • Divine Star damage and SP scaling increased by 40% and healing and SP scaling increased by 133%.
  • Power Word: Solace now has a shorter range, cooldown, no cast time, less direct damage, a DoT component, and replaces Holy Fire.

Discipline
  • Divine Aegis now absorbs 50% of the amount healed, up from 30%.
  • Rapture mana bonus proc now excludes short-duration Spirit bonuses.

Major Glyphs
  • Glyph of Holy Fire now increases the range of your Holy Fire, Smite, and Power Word: Solace spells by 10 yards.

Rogue (Forums, Talent Calculator)
  • Detect Traps now has a 1.5 sec cooldown.
  • Preparation is no longer a level 60 talent. It is a baseline skill learned at level 68.

Talents
  • Burst of Speed no longer grants immunity to movement impairing effects being reapplied.
  • Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).
  • Hit and Run (New) Immediately teleport to a targeted location, leaving a shadow of yourself behind. Upon activating the effect a second time, or after 10 sec, you will return to your shadow's location.
  • Marked for Death (New) Mark the target, instantly generating 5 combo points on them. When the target dies, Marked for Death's cooldown is reset.
  • Nerve Strike now also reduces healing done by the target by 25%.
  • Shadow Focus now reduces Energy cost by 75% rather than removing it.
  • Shuriken Toss - If the enemy is farther than 10 yards away, this damage is doubled and your autoattacks will be replaced with shuriken for the next 10 sec, granting them a 30 yd range.

Combat
  • Blade Flurry now cleaves for 25% of normal damage, down from 100%.
  • Vitality now increases your Attack Power by 30%, up from 25%.

Shaman (Forums, Talent Calculator)

Talents

Elemental & Enhancement

Major Glyphs
  • Flame Shock - When you Flame Shock deals damage, it heals you for 30% of the damage dealt.
  • Glyph of Purge - Your Purge dispels 1 additional Magic effect but has a 6,000/1,000 sec cooldown.

Warlock (Forums, Talent Calculator)

Talents
  • Blood Fear now costs 20% of Total Health. Now has a 30 sec cooldown, up from 10. While active, any time an enemy melee attack deals damage to the caster they will become afflicted by Fear. 1 charge. Lasts 60 sec. No longer replaces Fear.
  • Grimoire of Sacrifice now increases the damage of abilities by 20% (was 25%) for Destruction, and 45% (was 50%) for Affliction.
  • Grimoire of Service - The demon will instantly use one of their special abilities when summoned
  • Harvest Life now scales with 17.5% of Spell Power, down from 42.5%.
  • Kil'jaeden's Cunning (New) You can cast and channel while moving, but each cast reduces your movement speed by 15% for 6 sec, stacking up to 2 times.
  • Sacrificial Pact now costs 25% of health, rather than 50%.
  • Soul Leech now provides an absorption shield instead of healing.

Demonology

Pets

Major Glyphs

Warrior (Forums, Talent Calculator)
  • Second Wind now causes you to regenerate 2% health per second, down from 3%.
  • Skull Banner now has a 40 yd range, up from 30.

Talents
  • Enraged Regeneration now costs 30 rage, down from 60.
  • Second Wind now causes you to regenerate 2% health per second, down from 3%. Now generates 15 Rage over 10 sec from being stunned, down from 20 Rage.
  • Shockwave (Arms) now has a 40 sec cooldown, up from 20. Causing damage to 3 or more targets lowers the cooldown of the next Shockwave by 20 sec.
  • Storm Bolt now causes 125% weapon damage, up from 100% and an additional 375% weapon damage, up from 300%.
  • Warbringer now also reduces movement speed by 50% for 15 sec.

Arms
  • Overpower is activated by Taste for Blood.
  • Taste for Blood (New) When your Mortal Strike deals damage or your target dodges any of your attacks you gain 2 uses of Overpower. This effect stacks up to 5 times.

Fury
  • Titan's Grip cannot be combined with wielding staves or polearms.

Protection

Major Glyphs

Professions
Alchemy
  • Zen Alchemist Stone (New) When making this potion, you have a chance to learn other Pandaria alchemy recipes. Discovered recipes can also reveal additional recipes when created.

Jewelcrafting

Raid & Dungeon Abilities
  • Acidic Explosion (New) Inflicts 100,000 Nature damage to all enemies within 5 yards of the target.
  • Arcane Blast Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 24% 25% and mana cost of Arcane Blast is increased by 125%. 75%.
  • Bestial Cry (New) Unleash a savage cry, inflicting 100,000 Physical damage to all enemies and increasing damage done by the caster by 25%.
  • Blazing Sunlight (New) Inflicts 50,000 Fire damage instantly and 10,000 Fire damage every 1 sec. for 30 sec.
  • Blue Rays (New) Inflicts 800,000 Damage divided amongst all targets in the Blue Rays. This damage is increased by 1% each time the victim is hit by this effect. The increased damage taken effect lasts 3 min.
  • Bright Light (New) Inflicts 800,000 Damage divided amongst all targets in the Bright Light. This damage is increased by 1% each time the victim is hit by this effect. The increased damage taken effect lasts 3 min.
  • Caustic Gas (New) Inflicts 1,350,000 Nature damage split evenly between all enemies within a 18 yard cone.
  • Chain Lightning (New) Inflicts 60,000 Nature damage and jumps to another target within 5 yards. Affects 3 total targets, increasing damage by 50% per jump.
  • Deadly Plague (New) Inflicts 10,000 Shadow damage every 3 sec. for 5 min.
  • Disorienting Roar (New) Horridon emits a powerful roar, inflicting 250,000 Physical damage and disorienting all enemies for 6 sec.
  • Double Swipe (New) Inflicts 200,000 Physical damage to targets in a 35-yard cone in front of and behind the caster.
  • Double Swipe (New) Inflicts 200,000 Physical damage to targets in a 35-yard cone in front of and behind the caster.
  • Feed Young (New)
  • Fireball (New) Inflicts 50,000 Fire damage.
  • Frozen Bolt (New) Shoots a bolt of frost at a nearby enemy target every 0.5 sec. dealing 100,000 Frost damage and slowing movement speed by 20% for 2 sec.
  • Hex of Confusion (New) You hit yourself in your confusion, inflicting 50,000 Physical damage.
  • Infrared Light (New) Inflicts 800,000 Damage divided amongst all targets in the Infrared Light. This damage is increased by 1% each time the victim is hit by this effect. The increased damage taken effect lasts 3 min.
  • Lightning Nova (New) Emits a pulse of lightning, inflicting 300,000 Nature damage to enemies within 8 yards every 3 sec.
  • Living Poison (New) Inflicts 100,000 Nature damage to enemies within 4 yards every 0.5 sec.
  • Malformed Blood (New) The target's blood becomes malformed, inflicting 20,000 Nature damage every 3 sec. and causing melee attacks to Congeal Blood, inflicting 20,000 additional damage to Living Fluids and Viscous Horrors.
  • Mortal Strike (New) Inflicts 200% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 8 sec.
  • Mutation (New)
  • Necrotic Plague If this effect is dispeled dispelled, it will lose a stack and jump to a nearby unit.
  • Ooze Explosion (New) Inflicts 50,000 Nature damage to all enemies within 20 yards.
  • Primordial Strike (New) Inflicts 600,000 Physical damage in a cone in front of the caster.
  • Pustule Eruption (New) Inflicts 150,000 Nature damage to enemies within 3 yards of the impact.
  • Quake Stomp (New) Tortos performs a massive stomp that inflicts Physical damage to all enemies equal to 50% of their maximum health and increases the frequency of Rockfalls for 9 sec.
  • Rampage (New) Horridon goes on a rampage after seeing his master fall, increasing damage dealt by 100% and attack speed by 50%.
  • Rending Charge (New) Charge the opponent and strike them, causing them to bleed for 30,000 Physical damage every 1 sec. for 6 sec.
  • Sand Trap (New) A Sand Trap deals 100,000 Nature damage to nearby enemies and grows over time.
  • Scorched (New) Increases Fire damage taken by 20%.
  • Slashing Talons (New) Inflicts 95,000 Physical damage to an enemy every 1 sec. for 12 sec.
  • Sonic Screech (New) A Sonic Shockwave that deals 100,000 Physical damage and silences all enemies in the area for 4 sec.
  • Swipe (New) Inflicts 50,000 Physical damage to targets in a 5-yard cone in front of the caster.
  • Triple Puncture (New) Inflicts 400,000 Physical damage and increases the damage taken from Triple Puncture by 10% for 1.5 min. This effect stacks.
  • Venom Bolt Volley (New) Inflicts 20,000 Nature damage to all enemies instantly, and 10,000 Nature damage every 3 sec. for 60 sec. This effect stacks.
  • Ventral Sacs (New) Sacs located around the frill will periodically erupt, inflicting 15,000 Nature damage to all enemies every 1 sec.
  • Volatile Pathogen (New) Inflicts 100,000 Nature damage to the target every 1 sec. and summons a Living Fluid.



New Icons

















by Published on 2012-12-21 08:14 AM

Update: Another screenshot with a wider angle and no text was released.

Patch 5.2 PTR Early January - The Thunder King is Risen
The Blizzard CM team just sent us this with the following message: Happy Holidays from the World of Warcraft team! Here’s a small present to tide you over until the new year.


Site Navigation