World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-04-23 07:56 PM

Update (4:25 PM EST): The ability that completes a world quest only works on the smaller quests, not the more challenging and rewarding quests.

First Look at Season 6 Journey, 2nd Batch of BlizzCon Tickets

Old Gods Gameboard Revealed!

April 21st Hotfix - Tychus Grenade & Login Button Fixed

Beta Patch Notes - Apr 21: McCree & Zenyatta Balance, McCree Digital Comic - Train Hopper, Taco Bell Promo

Legion - Order Hall Upgrades
In Legion, your Order Hall has a selection of upgrades you can unlock that help you and your followers.

  • There are 6 tiers of upgrades, with 2 choices for each tier.
  • Each tier must be unlocked before you can access the next one.
  • Switching choices requires the full time and cost that the initial research did.
  • Currently each class has access to a different set of upgrades, but many of the effects are the same.
  • All classes have an identical effect for their final tier, granting them the ability to equip another one of the legendary items coming in Legion.
  • You can see more information on the WoWDB pages, such as the 3 Day cooldown on Frost Wyrm


Originally Posted by MMO-Champion
Research Costs


Originally Posted by MMO-Champion
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Death's Boon (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • Swarm (Tier 1) - Increases mission success chance for every Ghoul or Geist on the mission.
  • Deaths Advance (Tier 2) - Increases success chance of missions with Hazards.
  • Call of the Grave (Tier 2) - Increase the maximum number of Ebon Knights and Ebon Champions you can recruit from 2 to 4.
  • Construct Quarter (Tier 3) - Newly recruited Ghouls become Geists, which have: Endless Horde - Increases success chance of missions by 40%.
  • Live by the Sword (Tier 3) - Newly recruited Ebon Knights become Ebon Champions, which add: Champion of the Ebon Order - Ebon Champions have a spec, and can counter Bosses
  • Dark Horsemen (Tier 4) - Grants access to the Dreadsteed Hitching Post, allowing you to summon a Deathcharger which allows you to perform mounted combat for a short duration.
  • Reanimation (Tier 4) - Chance for a Ghoul or Geist to be recruited whenever you recruit an Ebon Knight or Ebon Champion.
  • Frost Wyrm (Tier 5) - Call down an Frost Wrym to instantly complete a World Quest on your map.
  • Brothers in Arms (Tier 5) - You can place a work order for Champion armaments and equipment.
  • Legends from the Grave (Tier 6) - Increase the number of Legendary items you can equip by 1.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Light's Favor (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • Blessing of Kings (Tier 1) - Increase success chance by 20% on the first mission of the day.
  • Righteous Blessing (Tier 2) - Increase success chance against Spells by 20% on all missions.
  • Argent Call (Tier 2) - Increase the maximum number of Silver Hand Knights and Champions you can recruit from 2 to 4.
  • As One (Tier 3) - Newly recruited Silver Hand Squires become Silver Hand Phalanx, which add: Divine Bulwark - Increases success chance of missions by 20%.
  • Champion of the Silver Hand (Tier 3) - Newly recruited Silver Hand Knights become Silver Hand Champions, which add: Guardians of Kings - Increases success chance when accompnied by Silver Hand Squires or Phalanx.
  • Argent Steed (Tier 4) - Grants access to the Argent Charger Hitching Post, allowing you to summon a Charger which allows you to perform mounted combat.
  • To Arms! (Tier 4) - Chance for a Squire or Phalax to be recruited whenever you recruit a Knight or Champion.
  • Holy Purpose (Tier 5) - Focus the Holy Purpose of the order to instantly complete a World Quest on your map.
  • Plowshares to Swords (Tier 5) - You can place a work order for Champion armaments and equipment.
  • Legends of the Righteous (Tier 6) - Increase the number of Legendary items you can equip by 1.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Odyn's Favor (Tier 1) - Increases the chance for quest rewards to get a rare or epic Bonus Upgrade from non-repeatable quests.
  • Rallying Cry (Tier 1) - Increases the success chance of the first mission you run each day based on the vitality of your troops.
  • Forced March (Tier 2) - Reduce mission duration of all missions by 30%.
  • Abundant Valor (Tier 2) - Increase the maximum number of Shieldmaidens and Val'kyr you can recruit from 2 to 4.
  • Trial by Fire (Tier 3) - Newly recruited Valajar Aspirants become Stormforged Valajar, which add: Thunderstruck - Increased mission success chance by 30% when Minions are present.
  • Ascension (Tier 3) - Newly recruited Shieldmaidens become Valkyra Shieldmaidens, which add: Flight of the Valkyra - Mission duration reduced.
  • Into the Pit! (Tier 4) - You can see and loot the chest rewards contained within the Arena of Glory.
  • Spoils of War (Tier 4) - Completing World Quests with a Combat Ally provides extra Order Hall Resources.
  • Might of Mjolnir (Tier 5) - Unleash the Might of Mjolnir to instantly complete a World Quest on your map.
  • Heavenly Forge (Tier 5) - You can place a work order for Champion armaments and equipment.
  • Legends of Ragnarok (Tier 6) - Increase the number of Legendary items you can equip by 1.



Warcraft Movie Updates
Duncan Jones and Robert Kazinsky shared some pictures and video of the Lion's Pride Inn set on Twitter. There were also a few new shots in an Italian trailer.





Artifact Knowledge
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Max-level players in this build may notice an important new Artifact feature. The researcher/scribe NPC in your Class Hall will offer you a quest to retrieve a set of tomes from around the world. Once these are recovered, you can instruct your researcher to work on deciphering these tomes. Each step of research will require some Order Resources (which are primarily obtained through World Quests), and will grant increased "Artifact Knowledge."

Increasing Artifact Knowledge permanently increases your rate of Artifact Power gains, and this bonus applies to all artifact weapons your character may possess. (And no, Artifact Power items obtained at a lower Knowledge level won't automatically update, so hoarding items for future use won't benefit you.) This system is key to the pacing of overall artifact progression, and to making it easier for players to maintain multiple artifacts if they so desire. For example, at Knowledge Level 7, you would be earning Artifact Power at over triple the base rate. Thus, if you wanted to switch to a spec you hadn't yet tried at that point, you'd find yourself very quickly able to get that artifact up to par with your primary one.

As your scribes progress through their translation and research, you will fill in pages of a great tome in your Class Hall that provides more backstory and information about your artifact (this is not yet fully hooked up for some classes). Finally, in the live game, the speed at which your researchers can work will increase as the expansion progresses, allowing latecomers or alts to catch up on their artifact progress.

The tuning of the experience and Knowledge curves is still in flux.

Does this apply to leveling quest artifact power gains as well as those, atm, give by far best artifact power gains. Right now I see myself avoiding every quest that gives AP tokens until like 2-3 weeks in and getting a massive amount of AP.
A number of non-repeatable sources of power will not be affected by Knowledge for this exact reason - notably level-up quests and treasures. The goal here is a system where the right way to play is to just... do stuff that you enjoy, accruing Artifact Power along the way.

Raid Testing Schedule - April 25-26
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Monday, April 25, and Tuesday, April 26, we will continue our Legion Alpha raid testing.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Mythic, of course, requires 20 and does not scale.

Monday, April 25

Star Augur Etraeus - Heroic Nighthold
13:30 PDT (16:30 EDT, 22:30 CEST)

Krosus - Heroic Nighthold
15:00 PDT (18:00 EDT, 00:00 CEST)

Tuesday, April 26

Xavius - Heroic Emerald Nightmare
13:30 PDT (16:30 EDT, 22:30 CEST)

Skorpyron - Mythic Nighthold
15:00 PDT (18:00 EDT, 00:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of an alpha environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Theorycrafting Questions
Please use this thread to ask questions related to how things work, mechanically (ie, for your theorycrafting projects). We sometimes leave out information that would be important to your modeling, in order to keep things understandable. We'd be happy to clarify any such things, here. Post your questions and we'll do our best to find answers.

Example of the sort of question : What's the proc rate for Agony granting Soul Shards?

This thread is NOT for feedback, discussion of 'why' something is the way it is, what a better mechanic would be, etc. Those topics are great to discuss, and we want to read that feedback, but please post it in different threads. We'll be aggressively pruning this thread as needed to keep it on topic.

There are lots of theorycrafting related replies in this thread. Please see the blue tracker for all the posts. (Blue Tracker / Official Forums)

Secondary Stat Scaling in Legion
That is why we reduced the conversions in this build, as people discovered above. We are going to continue keeping an eye on it, but to answer your question--yes, you will get closer to the "final" values, earlier on, this time. The further gain from increasing ilvls will be much less drastic than in the past. (Blue Tracker / Official Forums)

Feedback Request - Tapping Rules
Because ordinary quests (including dailies, and also you can include here any other types of quests like world quests) cannot be progressed in raid.
How would you feel if you were treated like an ungrouped player when you were in a raid?

When on a quest that requires a unique quest item from a named mob, (Head of XY, Big Slab of Bacon, ...), it occurs very often that the NPC will drop only one of that item.
Amount of people was usually between 2 and 4. So we had to kill him twice or more for everyone to obtain the loot. Being grouped or not does not matter here (we tried both).

This is a bug with the item being collected, please submit a report on the specific item.

Is the tapping system supposed to work with old world content too or just the new Legion areas?
All outdoor areas. (Blue Tracker / Official Forums)

Broken Shore Scenario
Many tuning improvements have been made based on your feedback, please give it another shot! (Blue Tracker / Official Forums)

New Character Pane Stats Window
And in the end, if they provide an "advanced view" with everything, at least it is there as an option.
We're not planning to offer alternative views, but all of the information in the old character sheet will be available in the API.

Tertiary stats will appear on the sheet if you have them on your items. We're also adding a teeny bit more information about the contribution from weapons. (Blue Tracker / Official Forums)

Legion Class Feedback
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Blood Death Knight Feedback -- Build 21531 -- 21-Apr
Death Strike is not moving back to costing Runes. Please advance the discussion to other topics. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Beast Mastery Hunter Feedback -- Build 21531 -- 21-Apr
Also if somebody calls for a "Stop DPS" a BM Hunter has to unequip their weapon or dismiss their pet in order to even attempt to stop Hati from doing anything which is absolutely rediculous.
I'm unsure if the change made it into this build or not, but Hati will respect the normal pet commands you issue and go passive when you want your pet to stop attacking.

The 2 minute debuff is almost entirely there for PvP reasons and should have almost no effect in PvE. I do relaize Hati's health is currently abnormally low, it will be fixed to be higher than what it currently is. (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Mistweaver Monk Feedback -- Build 21531 -- 21-Apr
It wouldn't be surprising if the mastery has to come down a little, in terms of coefficient, after the EF change (what you'd expect for effectively increasing the number of spells affected by a mastery). It would also rein in the mastery benefit to Effuse somewhat. It's not bad at all if the new mechanic introduces some more varied use cases for Effuse, but its tuning implications for will be a little clearer after seeing it in action more. Essence Font enabling those options is fine, but it's important that mana is an important limitation on its uptime.

Effuse cost is already changed for next build, although not by much for now. We like the new mechanic, but Effuse, EF, and Gust of Mists are all pieces of the tuning picture that may shift around as it settles in. The nerf to mastery coefficient is simply to account for the fact that it now encompasses more spells, as would happen with any mastery. In fact, spreading the mastery benefit out slightly is something people have asked for. (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Retribution Paladin Feedback -- Build 21531 -- 21-Apr
Some response on the intention with the Mastery for AoE would be appreciated. We've been asking for this for a while - it doesn't matter when changes are actually made, but some insight into the thought process would be more productive. Hard to give feedback on something that's clearly not working as it will when Legion goes live but it would be possible if we knew what your red lines and design philosophies were. Having the judgment debuff be a buff on the player would solve the issue completely and doesn't go against any stated design philosophies, so there must be something not being said that's the issue.
It's intended that Mastery is a single-target DPS stat for Retribution Paladins, but that the Greater Judgment talent can extend that to AoE. It will be tuned to account for that. This is certainly not the first time that different stats have had wildly different values in different situations, and that's OK.

So we are going with the Clarity of Power route. Glad that's finally been cleared up. Anything to say for Zeal, a talent that's located on the same tier and literally doing the same thing as Greater Judgment (AoE)?
It's worth noting that Fires of Justice does the same thing too. You generate holy power faster and therefore cast more divine storms than you otherwise would. Different damage talents will perform a bit differently in different situations, but in this case none of them are actually purely single-target or AE. (Blue Tracker / Official Forums)

Holy Paladin Feedback -- Build 21531 -- 21-Apr
There are some additional upcoming changes to Holy Paladin talents that did not make it into this build. Next build, we will be trying out 3 new talents, with the intention of giving more options to increase average complexity on Holy, and allowing for certain gameplay elements the class has had in the past (such as timing multiple independent cooldowns).

1) Holy Bolt talent replaced with:
Bestow Faith: Instant, 12s cooldown, costs 6% mana. After 5 seconds, your target is healed for 450%*SP.

2) Sanctified Wrath moved to level 90 to replace Daybreak. Sanctified Wrath’s old slot on level 75 replaced with:
Holy Avenger: Instant, 90s cooldown. Increases your Haste and Holy Shock healing by 30%, for 20sec.

3) Stoicism replaced with:
Fervent Martyr: Passive. Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 35%, stacking up to 3 times.

Thanks!

We discussed both versions of Fervent Martyr (reduces health cost and reduces mana cost). The health cost version is more comforting in a way--you get to ignore the obvious visible downside of Light of the Martyr. That's why we decided we liked it less. Removing LotM's mana cost makes it a very strong and efficient cast to add to your rotation, but you still have to engage with the distinctive mechanic of the spell. If you want to avoid dealing with the downside of LotM, this talent doesn't help you, but if you want to improve its value and potential, it does.

We don't want Bestow Faith to be no-cooldown because that would give Holy a second no-cooldown spammable instant (we explicitly don't want gameplay akin to Rejuv here). A shorter cooldown might be an option for more flexibility and to not be so similar to Holy Shock's cadence, with mana being a more relevant limiter. But this version lets the efficiency and impact be higher when it's used well.

I can see a valid problem with Fervent Martyr being that HL/FoL on Beacon is too infrequent of a trigger (which would be an issue regardless of what the reward was). But, it is okay if the strength of the talent comes out in dungeons or heavy tank healing situations, as SW and JoL are are both solid in normal raid healing. The talent is ultimately similarly tuned whether the cost is health or mana (they're roughly equally important parts of the cost). The mana cost of LotM, while low, is high enough that reclaiming 1/3 of it on each HL/FoL is a significant refund. For example, it effectively reduces the cost of HL-on-tank by 30% and an FoL-on-tank by 22%--very substantial efficiency gains in scenarios where you are healing a tank often. Reducing the health cost would be a more viscerally felt and easily visible reward, to be sure, but we felt keeping the inherent tradeoff of LotM intact was worth setting up the talent primarily as an efficiency reward for people who use it.

With old Stoicism out, we are also going to try a lower health cost on LotM next build.

Have you considered a %current health for a LotM cost? I really would like to not kill myself when I accidentally crit which could happen frequently given how much we value crit.
When LotM's self-damage did not depend on the healing done, that wound up making the strength of the spell rely too much on crit/mastery scaling. And, the damage from each LotM cast is a small % of total health--if the possibility of a crit means you must avoid using the spell below 20% health even if you want to, that's totally fine. You should feel like it's a risk, that you probably want to avoid, to cast it when you're that low.

It's also likely that Paladins aren't very constrained by mana right now compared to everyone else, but we haven't gone through and made more tuning changes yet.

But, yes, we agree--you'd probably never cast LotM when you're below 20% health (you probably wouldn't do that regardless of the crit situation), and that's how it should be. But if you're at 100% and have a tank getting burst, or want to move while some raid members are low, it can easily be chosen over Flash or Light.

The other option for mana is to simply keep Flash of Light being our mana dump, which I am personally fine with. Increase the base healing of Flash of Light and the mana cost a bit to differentiate it from Holy Light.
This is something that's a definite possibility as we look at tuning more--we understand the differentiation between these two may be too low. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Priest Feedback -- Build 21531 -- 21-Apr
I'm not sure the "overheal" argument about Apotheosis is convincing. It's not dramatically more of a healing burst than many cooldowns healers find good use for (e.g. Avenging Wrath, and certainly not Tranquility). There should be ample situations where casting 3 or 4 Serenities or Sanctifies in a 30s period is easy to do effectively. When there aren't, when damage is too flat to make an extra cooldown attractive, CoH and Benediction will fit very well.

We do understand that the cooldown is causing you to cast many more spells without increasing their efficiency (other than the gain from working in a few Holy Words, which are more efficient than normal spells). That's can a dubious benefit in a world where mana is more important limitation. In an upcoming build we're going to try having Apotheosis reduce the cost of Holy Words while it's active.

Activated Spirit of Redemption is not likely to be a good talent for PvE. Its main benefits are 1) mana-free casting (not that unique, and would have to be on the power level of something like Mana Tea) and 2) total immunity to everything (something that usually causes complications PvE context). (Blue Tracker / Official Forums)

Discipline Priest Feedback -- Build 21531 -- 21-Apr
purge the wicked now procs power of the dark side, hooray!

You fixed Power of the Dark Side and Purge the Wicked... what am I supposed to complain about now?
I couldn't deprive you of the excitement of discovering this on your own when the build went out.

It looks like something may be off with Shadowfiend, but in general, the existing bugs that we knew of with Atonement and level scaling should be fixed--please let us know if you see any more issues.

Those situations are relatively rare, and spells like Shadow Mend are perfectly serviceable, if suboptimal (sometimes hardly even suboptimal) ways to get through them. Talents like Penitent, Grace, and CoW can also help a great deal when it comes up.

There's nothing wrong with choosing talents to suit that situation--that's the sort of thing we want to be happening with talents.

Purge still doesn't bounce as it's supposed to (now that we know what it's supposed to do). At least in the open world. I'm adding some mobs with halo, they all stack up and Purge doesn't get spread sometimes.

Next build, PtW should correctly jump to targets that are behind you. (Blue Tracker / Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Phantom Assassin Bug
Agreed. Not intended for Symbols of Death to cost Energy when applied through Phantom Assassin. Fixed in an upcoming build.
It's still not fixed.
With Shadow Dance, or stealth in general? Seems like I forgot to fix it on the stealth side. But should be fine with Shadow Dance. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Restoration Shaman Feedback -- Build 21531 -- 21-Apr
Just wanted to put here that last night in dungeons with a Demo Warlock, my Gift of the Queen was frequently healing exclusively Imps instead of players.
Thanks--we'll make sure it gets standard smart heal targeting.

Gift of the Queen not castable while moving during Spiritwalker's Grace, intended?
Fixed for next build. (Blue Tracker / Official Forums)

Warcraft Movie Panel
There was a Warcraft movie panel at PAX today, and Robert Kazinsky got ahead of some of the complaining on the forum.

by Published on 2016-04-21 09:44 PM

Update (9:15 PM EST): Artifact Knowledge will increase the rate of your Artifact Power gains, making it much faster to catch up an artifact for another spec.

Legion Alpha - Build 21531
A new build is on the way!


Calculators Updated




New Models





New Item Sets
New 8 piece item sets related to the Order Hall were added.



New Character Stats Pane
You will need an addon to view the stats that have been removed.



PvP Prestige Pets
Alliance Enthusiast and Horde Fanatic



Narcissa's Mirror
If you use it on a flying pet, your mini-me will swim through the air after you.



Design Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all,
We have another alpha build going up today. This build includes a variety of revisions and bugfixes all around.

Notable changes focused on classes:

  • New Zone: Suramar!
  • This zone is now open and ready for testing. Please give it a try and let us know what you think!
  • New Dungeon: Court of Stars!
  • This dungeon is now open and ready for testing. Please give it a try and let us know what you think!
  • Class Status – We’ve made many iterations based on feedback and testing. Here are some highlights:
  • Blood Death Knights – Significant revision to core rotation and many talents, to create better gameplay.
  • Windwalker Monks – Further Storm, Earth, and Fire revisions to allow it to become the primary DPS cooldown.
  • All Monks – Healing Elixirs revised to allow active use if desired.
  • Retribution Paladins – Revisions to level 100 talents to make them more competitive.
  • Balance Druids – Stellar Flare revised to simplify its use.
  • Mistweaver Monks – Essence Font revised to add more interaction with other abilities.
  • Restoration Shamans – Unleash Life returned as a talent.
  • All Priests – Masochism and Desperate Prayer revised to be more competitive.
  • Restoration Druids – Cultivation and Abundance talent locations swapped.
  • PvP Talent Status – We’ve also revised several PvP talents:
  • Fire Mages – Burning Determination redesigned.
  • Frost Mages – Burst of Cold, Dense Ice, and Ice Form revised.
  • Havoc Demon Hunters – Imprison revised.
  • Outlaw Rogues – Thick as Thieves replaced Tricks of the Trade.
  • Warlocks – Casting Circle and Essence Drain added.
  • Artifact Trait Status – Nearly all traits are implemented at this point; only a few remain non-functional, or to-be-redesigned. (Tuning is still yet to come, of course.)
  • Havoc Demon Hunters – Fury of the Illidari revised.
  • Restoration Shamans – Gift of the Queen revised.
  • Windwalker Monks – Strike of the Windlord revised.
  • All remaining temporary talents have been replaced.
  • World Quests Updated – Revisions to existing World Quests, and many more added.
  • Order Hall Campaigns – We’re ready to test the campaigns (including Missions) for a couple additional classes:
  • Demon Hunter
  • Mage

Thanks, and we look forward to your feedback!

Also, check out the design notes from the previous build, if you haven't already as well: http://us.battle.net/wow/en/forum/topic/20743224163

New Loading Screens



New Maps



New Icons






New Items
Check out the full list of new items on the WoWDB Beta site.

Level Type Name
100Leatherworking Pattern Skinning Technique: Unbroken Tooth
100Leatherworking Pattern Skinning Technique: Unbroken Claw
100Leatherworking Pattern Skinning Technique: Legion Butchery
100Leatherworking Pattern Skinning Technique: Legion Gutting
100Inscription Technique Technique: Unwritten Legend
110Companion Pets Hungering Claw
110Other Narcissa's Mirror
710Mount Cruel Gladiator's Courser
710Mount Ferocious Gladiator's Courser
710Mount Vindictive Gladiator's Courser
710Mount Fearless Gladiator's Courser
1Junk Crate of Champion Equipment
1Companion Pets Alliance Enthusiast
1Companion Pets Horde Fanatic
1Companion Pets Transmutant
1Companion Pets Untethered Wyrmling
1Companion Pets Lurking Owl Kitten
1Other Marin Noggenfogger's Lucky Coin
700Other Tales of the Broken Isles
1Other Blessing of the Order
1Other Scavenged Supplies
1Other Found Sack of Gems
1Other Harvested Goods
1Other Butchered Meat
1Other Salvaged Armor
1Other Mana-Tinged Pack
1Other Bloodhunter's Quarry
1Other Stormforged Vrykul Horn
100Other Emerald Winds
1Quest Nightshard
1Quest Corrupted Essence


New Artifact Quality Items

Level Type Name
110Junk The Untold Tales of the War of the Ancients
110Junk The Fall of Lordaeron and the Scouring of the Eastweald
110Junk A Hypothetical Examination of the Legion's Weaknesses
110Junk The Untold Tales of the War of the Ancients
110Junk How to Meditate in a Hurricane
110Junk Legends of the Silver Hand
110Junk The Hunt for Light's Wrath
110Junk The Seven Curses of the Southern Seas
110Junk The Fall of the Warchief
110Junk A Hypothetical Examination of the Legion's Weaknesses
110Junk Axe, Blade, and Fist
110Quest Which Came First, the Tree or the Seed?
110Quest The Mysteries of the Wild Gods
110Quest Druids of the Pack
110Quest The Warring Tribes and the Rise of Arathor
110Quest The Winterskorn War
110Quest The Age of Galakrond
110Quest Ancient Magic and How to Wield It Without Destroying the World
110Quest The Fate of Aegwynn
110Quest The Fel Tome of Vorgalus Dor
110Quest The Banishing of the Elemental Lords
110Quest The Song of Scales
110Quest Beyond the Throne of Air
110Quest The Day the Horde Came
110Quest The Codex of the Dead
110Quest The Fel Tome of Vorgalus Dor
110Quest The Secrets of the Void
110Quest The Corruption of the Eredar and the Flight of the Draenei
110Quest Modgud's Doom
110Quest Liber Monasterium
110Quest The Winterskorn War
110Quest The Age of Galakrond
110Quest The Sacrifice of Emperor Shaohao
110Quest The Codex of the Dead
110Quest Beyond the Throne of Air
110Quest The Alliance Expedition to Draenor
110Quest The Mysteries of the Wild Gods
110Quest The False Keeper
110Quest The Last Vestiges of the Illidari
110Quest The Codex of the Dead
110Quest The Fel Tome of Vorgalus Dor
110Quest Ancient Magic and How to Wield It Without Destroying the World
110Quest On Plagues, Curses, and Blights
110Quest The Fel Tome of Vorgalus Dor
750Staff Aluneth


Achievement Changes
Originally Posted by MMO-Champion
Artifacts

Battle
Pet Battles

Broken Isles
Exploration
  • Going Up Ascend to the top of Sotnar's Rest in Stormheim. 5 points. Nasha's Watch in Stormheim. 5 points.

Draenor Dungeon
Dungeons & Raids

Feats of Strength

Guild Feats of Strength
Guild

Honor
Player vs. Player

Legion
Quests
  • Drum Circle Participate in a drum circle at the Thunder Drum in Highmountain.5 points.
  • Hatchling of the Talon (New) Gather 10 Emerald Orbs in a single session of Aviana's challenge in Sylvan Falls. Item Reward: Emerald Winds. 5 points.
  • Pillars of Creation (New) Scour the Broken Isles and recover all five Pillars of Creation. 25 points.
  • Suramar Complete the Suramar storylines listed below. Suramar World Quests. 10 points. Reward: Suramar World Quests Unlocked. 10 points.
  • Vrykul Story, Bro (New) Complete the Stormheim storylines listed below. 10 points.
  • What a Ripoff! (New) Complete all of the Sixtrigger brothers' quests in Stormheim. 5 points.
  • Zoom! Help Zoom win the snail race in Stonedark Grotto. Account Wide. 5 points. Account Wide.

Reputation

Legion Dungeon
Dungeons & Raids
  • A Specter, Illuminated Illuminate and free the Specter of Vengeance in the Vault of the Wardens on Heroic Difficulty. 10 points. or higher. 10 points.
  • Adds? More Like Bads [NYI] Defeat Illysanna Ravencrest without killing any of her allies on Heroic difficulty. 10 points. in Black Rook Hold on Heroic difficulty or higher. 10 points.
  • Arcanic Cling (New) Defeat Ivanyr without taking any damage from Charged Bolt in The Arcway on Heroic difficulty or higher. 10 points.
  • Assault on Violet Hold (New) Defeat the leader of the Assault on Violet Hold. 10 points.
  • Black Rook Hold (New) Defeat Lord Kur'talos Ravencrest in Black Rook Hold. 10 points.
  • Black Rook Moan [NYI] Defeat Amalgam of Souls after killing a Frustrated Soul in Black Rook Hold on Heroic difficulty. 10 points. or higher. 10 points.
  • Burning Down the House Name changed from "Burning Down The House" to "Burning Down the House". Defeat the Shade of Xavius while he has 10 stacks of Apocalyptic Empowerment on Heroic Difficulty. 10 points. in Darkheart Thicket on Heroic difficulty or higher. 10 points.
  • But You Say He's Just a Friend Name changed from "But You Say He's Just A Friend" to "But You Say He's Just a Friend". Defeat Warlord Parjesh without allowing any Hatecoil Shellbreakers to die in Eye of Azshara on Heroic difficulty. 10 points. or higher. 10 points.
  • Can't Eat Just One (New) Defeat Naraxas after she gains 6 stacks of Ravenous in Neltharion's Lair on Heroic difficulty or higher. 10 points.
  • Clean House (New) Defeat Corstilax without any pools of Nightwell Energy expiring in the Arcway on Heroic difficulty or higher. 10 points.
  • Court of Stars (New) Defeat Advisor Melandrus in Court of Stars. 10 points.
  • Darkheart Thicket (New) Defeat the Shade of Xavius in Darkheart Thicket. 10 points.
  • Dropping Some Eaves Witness the conversation between Advisor Melandrus and Grand Magistrix Elisande in the Court of Stars on Heroic difficulty. 10 points. or higher. 10 points.
  • Egg-cellent! Defeat Dresaron after slaying the Hatespawn Abomination in Darkheart Thicket on Heroic difficulty.or higher.
  • Eye of Azshara (New) Defeat the Wrath of Azshara in Eye of Azshara. 10 points.
  • Got to Ketchum All (New) Use the Ketchum Tablet to acquire imprints of all the named snails within Neltharion's Lair on Heroic difficulty or higher. 10 points.
  • Halls of Valor (New) Defeat Odyn in Halls of Valor. 10 points.
  • Helheim Hath No Fury Like a Ferryman Scorned Name changed from "Helheim Hath No Fury Like A Ferryman Scorned" to "Helheim Hath No Fury Like a Ferryman Scorned". Rescue the Captured Val'kyr in the Maw of Souls on Heroic difficulty. 10 points. or higher. 10 points.
  • Heroic: Assault on Violet Hold (New) Defeat the leader of the Assault on Violet Hold on Heroic difficulty or higher. 10 points.
  • Heroic: Black Rook Hold (New) Defeat Lord Kur'talos Ravencrest in Black Rook Hold on Heroic difficulty or higher. 10 points.
  • Heroic: Court of Stars (New) Defeat Advisor Melandrus in Court of Stars on Heroic difficulty or higher. 10 points.
  • Heroic: Darkheart Thicket (New) Defeat the Shade of Xavius in Darkheart Thicket on Heroic difficulty or higher. 10 points.
  • Heroic: Eye of Azshara (New) Defeat the Wrath of Azshara in Eye of Azshara on Heroic difficulty or higher. 10 points.
  • Heroic: Halls of Valor (New) Defeat Odyn in Halls of Valor on Heroic difficulty or higher. 10 points.
  • Heroic: Maw of Souls (New) Defeat Helya in Maw of Souls on Heroic difficulty or higher. 10 points.
  • Heroic: Neltharion's Lair (New) Defeat Dargrul in Neltharion's Lair on Heroic difficulty or higher. 10 points.
  • Heroic: The Arcway (New) Defeat Advisor Vandros in The Arcway on Heroic difficulty or higher. 10 points.
  • Heroic: Vault of the Wardens (New) Defeat Cordana Felsong in Vault of the Wardens on Heroic difficulty or higher. 10 points.
  • I Ain't Even Cold Defeat Ash'Golm while all party members are Fired Up in the Vault of the Wardens on Heroic difficulty. 10 points. or higher. 10 points.
  • I Got What You Mead Splash all four vrykul kings with a Mug of Mead in the Hall of Glory on Heroic difficulty. 10 points. Halls of Valor on Heroic difficulty or higher. 10 points.
  • I Made a Food! Name changed from "I Made A Food!" to "I Made a Food!". Defeat Festerface after slaying a Black Bile on Heroic difficulty. 10 points. in Assault on Violet Hold on Heroic difficulty or higher. 10 points.
  • Instant Karma Defeat Ymiron after defiantly striking down 6 Risen Warriors in the Maw of Souls on Heroic difficulty. 10 points. or higher. 10 points.
  • Maw of Souls (New) Defeat Helya in Maw of Souls. 10 points.
  • Mythic: Assault on Violet Hold (New) Defeat the leader of the Assault on Violet Hold on Mythic difficulty. 10 points.
  • Mythic: Assault on Violet Hold Guild Run (New) Defeat the leader of the Assault on Violet Hold on Mythic difficulty while in a guild group. 10 points.
  • Mythic: Black Rook Hold (New) Defeat Lord Kur'talos Ravencrest in Black Rook Hold on Mythic difficulty. 10 points.
  • Mythic: Black Rook Hold Guild Run (New) Defeat Lord Kur'talos Ravencrest in Black Rook Hold on Mythic difficulty while in a guild group. 10 points.
  • Mythic: Court of Stars (New) Defeat Advisor Melandrus in Court of Stars on Mythic difficulty. 10 points.
  • Mythic: Court of Stars Guild Run (New) Defeat Advisor Melandrus in Court of Stars on Mythic difficulty while in a guild group. 10 points.
  • Mythic: Darkheart Thicket (New) Defeat the Shade of Xavius in Darkheart Thicket on Mythic difficulty. 10 points.
  • Mythic: Darkheart Thicket Guild Run (New) Defeat the Shade of Xavius in Darkheart Thicket on Mythic difficulty while in a guild group. 10 points.
  • Mythic: Eye of Azshara (New) Defeat the Wrath of Azshara in Eye of Azshara on Mythic difficulty. 10 points.
  • Mythic: Eye of Azshara Guild Run (New) Defeat the Wrath of Azshara in Eye of Azshara on Mythic difficulty while in a guild group. 10 points.
  • Mythic: Halls of Valor (New) Defeat Odyn in Halls of Valor on Mythic difficulty. 10 points.
  • Mythic: Halls of Valor Guild Run (New) Defeat Odyn in Halls of Valor on Mythic difficulty while in a guild group. 10 points.
  • Mythic: Maw of Souls (New) Defeat Helya in Maw of Souls on Mythic difficulty. 10 points.
  • Mythic: Maw of Souls Guild Run (New) Defeat Helya in Maw of Souls on Mythic difficulty while in a guild group. 10 points.
  • Mythic: Neltharion's Lair (New) Defeat Dargrul in Neltharion's Lair on Mythic difficulty. 10 points.
  • Mythic: Neltharion's Lair Guild Run (New) Defeat Dargrul in Neltharion's Lair on Mythic difficulty while in a guild group. 10 points.
  • Mythic: The Arcway (New) Defeat Advisor Vandros in The Arcway on Mythic difficulty. 10 points.
  • Mythic: The Arcway Guild Run (New) Defeat Advisor Vandros in Maw of Souls on Mythic difficulty while in a guild group. 10 points.
  • Mythic: Vault of the Wardens (New) Defeat Cordana Felsong in Vault of the Wardens on Mythic difficulty. 10 points.
  • Mythic: Vault of the Wardens Guild Run (New) Defeat Cordana Felsong in Neltharion's Lair on Mythic difficulty while in a guild group. 10 points.
  • Neltharion's Lair (New) Defeat Dargrul in Neltharion's Lair. 10 points.
  • No Time to Waste (New) Defeat Advisor Vandros without killing any Timeless Wraiths in the Arcway on Heroic difficulty or higher. 10 points.
  • Poor Unfortunate Souls Defeat Helya in Maw of Souls while all group members are Poor Unfortunate Souls on Heroic difficulty. 10 points. or higher. 10 points.
  • Ready for Raiding V Name changed from "Ready For Raiding V" to "Ready for Raiding V". Defeat the Wrath of Azshara without being struck by Magic or Frost Resonance in Eye of Azshara on Heroic difficulty. 10 points. or higher. 10 points.
  • Stag Party Defeat a Storm Drake after allowing it to gain 10 stacks of Killing Blow on Heroic difficulty. 10 points. in Halls of Valor on Heroic difficulty or higher. 10 points.
  • Stay Salty Defeat Lady Hatecoil after destroying 11 or more Saltbrine Globules with a single Curse of the Witch in Eye of Azshara on Heroic difficulty. 10 points. or higher. 10 points.
  • Surge Protector Defeat Odyn without any Stormforged Obliterators successfully casting Surge on Heroic difficulty. 10 points. in Halls of Valor on Heroic difficulty or higher. 10 points.
  • The Arcway (New) Defeat Advisor Vandros in The Arcway. 10 points.
  • Vault of the Wardens (New) Defeat Cordana Felsong in Vault of the Wardens. 10 points.
  • Waiting for Gerdo Disable each of the watchposts after Patrol Captain Gerdo signals them and then defeat him in the Court of Stars on Heroic difficulty. 10 points. or higher. 10 points.
  • Who's Afraid of the Dark? Defeat Cordana after successfully navigating Creeping Doom without holding Elune's Light while she is in the air on Heroic Difficulty. 10 points. in Vault of the Wardens on Heroic difficulty or higher. 10 points.
  • You Used to Scrawl Me In Your Fel Tome Name changed from "You Used to Scrawl Me In Your Fel Tome [NYI]" to "You Used to Scrawl Me In Your Fel Tome". Find all entries of Illysanna Ravencrest's diary in Black Rook Hold on Heroic difficulty. 10 points. or higher. 10 points.
  • You're Just Making It WORSE! Defeat Millificent Manastorm after she becomes very cross with you in Violet Hold on Heroic difficulty. 10 points. Assault on Violet Hold on Heroic difficulty or higher. 10 points.

Legion Raid
Dungeons & Raids
  • A Change In Scenery (New) Engage and defeat Spellblade Aluriel in the following areas of The Nighthold on Normal difficulty or higher. She must reach her destination within 120 seconds of entering combat and remain there until defeated: 10 points.
  • Arcing Aqueducts (New) Defeat the following bosses within the base of The Nighthold. 10 points.
  • Betrayer's Rise (New) Defeat Gul'dan atop The Nighthold. 10 points.
  • Darkbough (New) Defeat the following bosses within the clutches of The Emerald Nightmare. 10 points.
  • Elementalry! (New) Defeat Star Augur Etraeus in The Nighthold after having defeated a Well-Traveled Nether Elemental on Normal difficulty or higher. 10 points.
  • Fruit of All Evil Defeat High Botanist Tel'arn in the Nighthold while all members of the raid are afflicted with Arcane Exposure on Normal Difficulty or higher.10 points.
  • Gluten Free Defeat Trilliax in the Nighthold by while eating no more than 20 Toxic Slices on Normal Difficulty or higher. 10 points.
  • Grand Opening Activate all the spotlights around the Nightwell and then defeat the Chronomatic Anomaly in the Nighthold raid. 10 points. on Normal difficulty or higher. 10 points.
  • I Attack the Darkness Defeat a Creature in the Dark during each of phase of the encounter with Xavius. 10 points. in The Emerald Nightmare on Normal difficulty or higher. 10 points.
  • Infinitesimal Name changed from "Infinite(simal)" to "Infinitesimal". Get betrayed by and then defeat an Infinite Whelpling during the Grand Magistrix Elisande encounter, then defeat Grand Magistrix Elisande in the Nighthold raid. 10 points. on Normal difficulty or higher. 10 points.
  • Mythic: Cenarius (New) Defeat Cenarius in the Emerald Nightmare on Mythic difficulty. 10 points.
  • Mythic: Chronomatic Anomaly (New) Defeat Chronomatic Anomaly in The Nighthold on Mythic difficulty. 10 points.
  • Mythic: Dragons of Nightmare (New) Defeat the Dragons of Nightmare in the Emerald Nightmare on Mythic difficulty. 10 points.
  • Mythic: Elerethe Renferal (New) Defeat Elerethe Renferal in the Emerald Nightmare on Mythic difficulty. 10 points.
  • Mythic: Grand Magistrix Elisande (New) Defeat Grand Magistrix Elisande in The Nighthold on Mythic difficulty. 10 points.
  • Mythic: Gul'dan (New) Defeat Gul'dan in The Nighthold on Mythic difficulty. 10 points.
  • Mythic: High Botanist Tel'arn (New) Defeat High Botanist Tel'arn in The Nighthold on Mythic difficulty. 10 points.
  • Mythic: Il'gynoth (New) Defeat Il'gynoth, the Heart of Corruption, in the Emerald Nightmare on Mythic difficulty. 10 points.
  • Mythic: Krosus (New) Defeat Krosus in The Nighthold on Mythic difficulty. 10 points.
  • Mythic: Nythendra (New) Defeat Nythendra in the Emerald Nightmare on Mythic difficulty. 10 points.
  • Mythic: Skorpyron (New) Defeat Skorpyron in in The Nighthold on Mythic difficulty. 10 points.
  • Mythic: Spellblade Aluriel (New) Defeat Spellblade Aluriel in The Nighthold on Mythic difficulty. 10 points.
  • Mythic: Star Augur Etraeus (New) Defeat Star Augur Etraeus in The Nighthold on Mythic difficulty. 10 points.
  • Mythic: Tichondrius (New) Defeat Tichondrius in The Nighthold on Mythic difficulty. 10 points.
  • Mythic: Trilliax (New) Defeat Trilliax in The Nighthold on Mythic difficulty. 10 points.
  • Mythic: Ursoc (New) Defeat Ursoc in the Emerald Nightmare on Mythic difficulty. 10 points.
  • Mythic: Xavius (New) Defeat Xavius in the Emerald Nightmare on Mythic difficulty. 10 points.
  • Nightspire (New) Defeat the following bosses within The Nighthold. 10 points.
  • Rift of Aln (New) Defeat Xavius in The Emerald Nightmare. 10 points.
  • Royal Athenaeum (New) Defeat the following bosses within The Nighthold. 10 points.
  • The Emerald Nightmare Guild Run (New) Defeat the bosses of The Emerald Nightmare on Normal difficulty or higher, while in a guild group. 10 points.
  • The Nighthold Guild Run (New) Defeat the bosses of The Nighthold on Normal difficulty or higher, while in a guild group. 10 points.
  • Took the Red Eye Down (New) Defeat Il'gynoth in The Emerald Nightmare after inflicting 20 Nightmare Explosions on the Eye of Il'gynoth within 10 seconds on Normal difficulty or higher. 10 points.
  • Tormented Guardians (New) Defeat the following corrupted protectors in The Emerald Nightmare. 10 points.
  • Use the Force(s) Name changed from "Use the Forces..." to "Use the Force(s)".
  • Webbing Crashers Defeat Elerethe Renferal in the Emerald Nightmare after destroying all her Egg Sacs during the encounter on Normal Difficulty or higher. 10 points.

Player vs. Player
  • Cruel Combatant (New) Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 3. Reward: Vicious Saddle. 15 points.
  • Cruel Combatant (New) Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 3. Reward: Vicious Saddle. 15 points.
  • Fearless Combatant (New) Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 2. Reward: Vicious Saddle. 15 points.
  • Fearless Combatant (New) Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 2. Reward: Vicious Saddle. 15 points.
  • Ferocious Combatant (New) Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 4. Reward: Vicious Saddle. 15 points.
  • Ferocious Combatant (New) Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 4. Reward: Vicious Saddle. 15 points.
  • Vindictive Combatant (New) Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 1. Reward: Vicious Saddle. 15 points.
  • Vindictive Combatant (New) Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 1. Reward: Vicious Saddle. 15 points.

Quests
Statistics



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Fathom Dweller (New) Summons and dismisses a rideable Fathom Dweller. Can only be used underwater. 1.5 sec cast.

Companions

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Death Strike (Blood, Unholy) Focuses dark power into a strike that deals (0% 1% of weapon damage) Physical damage and heals you for 30% of all damage taken in the last 5 sec, minimum 7% of maximum health.
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 0% of weapon damage [ 2.000 + 1% of weapon damage ] Physical damage and heals you for 30% of all damage taken in the last 5 sec, minimum 7% of maximum health.

Talents
  • Asphyxiate Channel dark energies that lift Lifts the enemy target off the ground, crushing their throat and stunning them for 6 sec, or until your channel ends. Can be channeled while moving with dark energy and stunning them for 5 sec. Unholy Death Knight - Level 60 Talent. 20 yd range. Instant. 2 min cooldown. 45 sec cooldown.
  • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [ 24% of AP ] Frost damage. Frost Death Knight - Level 45 Talent.
  • Blood Tap (New) Consume shadowy essence. Generates 1 Rune. Recharge time reduced by 1 sec whenever a Bone Shield charge is consumed. Blood Death Knight - Level 45 Talent. Instant.
  • Bloodworms Your auto attack critical strikes have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 6 15 sec and then burst, healing you for 20% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you. Blood Death Knight - Level 15 Talent.
  • Bonestorm A whirl of bone and gore batters nearby enemies every 1 sec, dealing [ 450% of AP ] Shadow damage over 6 [ 75% of AP ] Shadow damage every 1 sec, and healing you for 1% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent. Blood Death Knight - Level 100 Talent. 2 Runes. Instant. 60 sec cooldown. 10 Runic Power. Instant. 60 sec cooldown.
  • Defile Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 39.96% of AP ] Shadowfrost damage to them and grows in radius, and increases your Mastery by 0. stacking up to 10 times. While you remain within Defile, your Scourge Strike will hit all enemies near the target. Unholy Death Knight - Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
  • Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [ 150% of AP ] Shadow damage to the infected enemy, and an additional [ 27.5% of AP ] Shadow damage to all other enemies near them. Unholy Death Knight - Level 30 Talent. 1 Runes. Instant.
  • Frozen Pulse While you have no full Runes, your auto attacks radiate intense cold, inflicting Frost [ 1 + 36% of AP [ 1 + 36% of AP ] Frost;] damage on all nearby enemies. Frost Death Knight - Level 30 Talent.
  • Heartbreaker (New) Heart Strike generates 2 additional Runic Power per target hit. Blood Death Knight - Level 15 Talent.
  • Lingering Apparition You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec. Unholy Death Knight - Level 75 Talent. 25 yd range.
  • Mark of Blood Places a Mark of Blood on the enemy. The enemy's damaging an enemy for 25 sec. The enemy's damaging auto attacks will also heal their victim for 4% of maximum health, doubled if the caster is the victim. Lasts 20 sec or up to 20 hits. Blood Death Knight - Level 90 Talent. Melee range. Instant. 3 min cooldown. 2% of maximum health. Blood Death Knight - Level 60 Talent. 30 Runic Power. 15 yd range. Instant.
  • Ossuary While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 80 Runic Power. Blood Death Knight - Level 30 Talent. 5 Runic Power. Additionally, your maximum Runic Power is increased by 10. Blood Death Knight - Level 45 Talent.
  • Purgatory An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min. Blood Death Knight - Level 60 Talent. 100 Talent.
  • Red Thirst Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 2 sec per 10 Runic Power. Blood Death Knight - Level 45 Talent. 60 Talent.
  • Rune Tap Consume a Rune to restore 20% of your health. You may recast Rune Tap within 3 sec without triggering the full cooldown. Blood Death Knight - Level 60 Talent. 1 Runes. Instant. 2 min cooldown. reduce all damage taken by 25% for 3 sec. Blood Death Knight - Level 90 Talent. 1 Runes. Instant.
  • Soulgorge Consume your Blood Plagues within 30 yards, dealing [ 60% of AP ] Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration. Passive: Blood Boil no longer applies Blood Plague. Blood Death Knight - Level 30 Talent. Instant.
  • Spectral Deflection While Dancing Rune Weapon is active, attacks cannot damage you for more than 30% of your maximum health. Blood Death Knight - Level 45 Talent. Attacks that deal more than 25% of your maximum health will consume a second Bone Shield charge to further reduce the damage. Blood Death Knight - Level 30 Talent.
  • Tremble Before Me Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect. Blood Death Knight - Level 75 Talent.

PvP Talents
  • Blood for Blood Blood Heart Strike damage increased by 100%, and no longer costs a Death Rune but 5% of your total Health instead. Blood DeathKnight - Tier 5 PvP Talent.

Blood
  • Asphyxiate (New) Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. Death Knight - Blood Spec. 20 yd range. Instant. 45 sec cooldown.
  • Blood Boil Deals [ 1 + 48% 200% of AP ] Shadow damage and infects all enemies within 10 yards yds with Blood Plague. Blood Plague A shadowy disease that drains 0 health from the target over 24 sec. Death Knight - Blood Spec. Instant.
  • Heart Strike Instantly strike the target and 2 other nearby enemies 1 other nearby enemy, causing (120% of weapon damage) Physical damage, and reducing enemies' movement speed by 30% 50% for 8 sec. Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Blood Death Knight - Level 15 Talent Death Knight - Blood Spec. 1 Runes / 5% of Total Health. Melee range. Instant.
  • Marrowrend Smash the target, dealing (200% of weapon damage) Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, reducing all damage you take by 20% and increasing your Rune regeneration rate Haste by 10%. Each damaging attack consumes a charge. Lasts 30 sec or until all charges are consumed. Death Knight - Blood Spec. 2 Runes. Melee range. Instant.
  • Veteran of the Third War Increases Stamina by 15% 25% and armor by 15%. Death Knight - Blood Spec.

Blood & Unholy
  • Death and Decay (Blood) Corrupts the targeted ground, causing [ 144% of AP ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Blood Strike will hit all enemies near the target. Corrupts the targeted ground, causing [ 158.4% of AP ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit 3 additional targets. will hit all enemies near the target.
  • Death and Decay (Frost, Unholy) Corrupts the targeted ground, causing [ 144% [ 158.4% of AP ] Shadow damage over 10 sec to targets within the area.

Frost
  • Howling Blast Blast the target with a frigid wind, dealing [ 38.52% of AP ;] Frost damage;] to that foe, and [ 30.8% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals [ 378.4% of AP ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight - Frost Spec. 1 Runes. 30 yd range. Instant.
  • Obliterate A brutal attack with both weapons that deals a total of [ 0% of weapon damage [ 2.000 + 1% of weapon damage ] Physical damage. Death Knight - Frost Spec. 2 Runes. Melee range. Instant.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blade Dance Strike all nearby enemies for [ 3.000 [ 100% of weapon damage + 2.000 * 105% of weapon damage + 315% of weapon damage ] Physical damage, and increase your chance to dodge by 100% for 1 sec. 35 Fury. Instant. 10 sec cooldown.
  • Darkness Summons darkness around you in a 15 an 8 yd radius, cloaking friendly targets and reducing the chance they are hit by spells and melee attacks by 50%. Lasts 10 30%. Lasts 8 sec. Instant. 3 min cooldown.
  • Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [ 26.000 * 0% of weapon damage ] Chaos damage over 6 3 sec to all nearby enemies. 40 yd range. Instant. 60 sec cooldown.
  • Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [ 26.000 * 0% of weapon damage ] Chaos damage over 6 3 sec to all nearby enemies. 100 yd range. Instant.
  • Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [ 26.000 * 0% of weapon damage ] Chaos damage over 6 3 sec to all nearby enemies. 100 yd range. Instant.
  • Imprison Name changed from "Imprison Demon" to "Imprison".

Talents
  • Demonic Chaos Nova and Eye Beam transform you into Eye Beam causes you to enter demon form for 5 sec. Havoc Demon Hunter - Level 100 Talent.
  • Feed the Demon Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 2 1 sec. Vengeance Demon Hunter - Level 100 Talent.
  • Fel Barrage Name changed from "Fel Barrage (NYI)" to "Fel Barrage". At your command, unleash Fel, inflicting [ 400% of AP ] Chaos damage to your target and nearby enemies for each charge. Max 5 charges. Your damaging attacks have a chance to generate a charge. Havoc Demon Hunter - Level 100 Talent. 20 yd range. Instant. 30 yd range. Instant.
  • Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [ 10 + 1,100% of AP ] Fire damage over 2 sec. Causing damage also heals you for up to 0 health. Vengeance Demon Hunter - Level 100 Talent. 300 Pain. 20 yd range. 2 sec cast (Channeled). 60 sec cooldown.
  • Fel Eruption Impales the target for [ 1,400% of AP ] Physical Chaos damage and stuns them for 2 sec. Inflicts an additional 100% damage against targets permanently immune to stuns. Demon Hunter - Level 30 Talent. 20 Fury / 200 Pain. 20 yd range. Instant. 25 sec cooldown.
  • First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to [ 9.000 [ 3.000 * 100% of weapon damage + 6.000 * 105% of weapon damage + 3.000 * 315% of weapon damage ] against the first target struck. Havoc Demon Hunter - Level 45 Talent.

PvP Talents
  • Detainment Name changed from "Coming Soon" to "Detainment". This talent has been imprisoned by the Wardens and will be released soon! Imprison can now be used on Humanoids and Beasts, and targets become immune to damage and healing while imprisoned. Havoc DemonHunter - Tier 5 PvP Talent.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Abundance For each Rejuvenation you have active, the cast time of Healing Touch is reduced by 8% 10%, and the critical effect chance of Regrowth is increased by 8%. Restoration Druid - Level 75 Talent. 10%. Restoration Druid - Level 90 Talent.
  • Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [ 54.2% [ 75% of Spell Power ] over 6 sec. Restoration Druid - Level 90 Talent. 75 Talent.
  • Spring Blossoms Each target healed by Efflorescence is healed for an additional [ 20% of Spell Power ] over 8 6 sec. Restoration Druid - Level 90 Talent.
  • Stellar Flare Burns the target for [ 1 + 105% of Spell Power ] Spellstorm 200% of Spell Power ] Astral damage, and then an additional [ 12 + 28% 60% of Spell Power ] damage over 24 sec. Stellar Flare benefits from both Lunar and Solar Empowerments, consuming 1 of each. Balance Druid - Level 75 Talent Starfall's Stellar Empowerment. Balance Druid - Level 75 Talent. 300 LunarPower. 40 yd range. 1.5 sec cast.

PvP Talents
  • Rip and Tear Instantly applies Rake and Rip to the target. Requires Cat Form. Feral Druid - Tier 5 PvP Talent. 60 Energy. Instant. 60 sec cooldown. Melee range. Instant. 60 sec cooldown.

Feral
  • Berserk Reduces the cost of all Cat Form abilities by 50% and increases maximum Energy by 50 for 15 sec. Requires Cat Form. Druid - Feral Spec. Instant. 3 min cooldown.
  • Ferocious Bite (Balance, Guardian, Restoration) Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
  • Ferocious Bite (Feral) Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Black Arrow Fires a Black Arrow at the target, dealing [ 4 + AP ] Shadow damage over 8 sec and summoning a skeletal Dark minion to taunt it for the duration. When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter - Level 30 Talent. 40 Focus. 40 yd range. Instant. 15 sec cooldown.
  • Stomp When your Dire Beasts charge in, they will stomp the ground, dealing [ 1 + 200% 271.4% of AP ] Physical damage to all nearby enemies. Beast Mastery Hunter - Level 30 Talent.

PvP Talents
  • Wild Protector Your Dire Beasts protect Your Pet protects allies within 5 yards, reducing damage taken by 15%. Beast Mastery Hunter - Tier 4 PvP Talent.

Survival
  • Explosive Trap Tosses a fire trap on the ground in front of you that explodes when an enemy approaches, causing [ 500% of AP ] Fire damage and burning all enemies within 5 yards for [ 50% of AP ] additional Fire damage over 10 sec. Trap will exist for 60 sec. Hunter - Survival Spec. 40 yd Melee range. Instant. 30 sec cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Mark of Aluneth Deals [ 1,000% of Spell Power Deals 0;] Arcane damage to all targets within 6 yards. 100 yd range. Instant.
  • Teleport: Hall of the Guardian Teleports you to the Chamber Hall of the Guardian. 0.1% of Base Mana. 10 sec cast. 60 sec cooldown.

Talents
  • Erosion Your attacks erode the target's resistances, increasing all damage the target takes from your spells by 1%, stacking up to 10 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec. Arcane Mage - Level 90 Talent. 40 yd range. 60 sec cooldown.
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 500% [ 800% of Spell Power ] damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.

PvP Talents
  • Burning Determination After being interrupted while casting a spell, you become immune to being interrupted while casting for 30 8 sec. Mage - Tier 2 PvP Talent.
  • Initiation Critical chance increased by 30% on when attacking targets at or above 80% health. Mage - Tier 1 PvP Talent.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 1 + 187.5% of Spell Power ] Arcane damage. Damage increased by 50% per Arcane Charge Hits 1 additional nearby targets targets within 15 yds per Arcane Charge for 50% damage. Consumes all Arcane Charges. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 4.5 sec cooldown.

Fire
  • Combustion Engulfs you in flames for 10 sec, increasing your critical strike chance by 100% and granting you Mastery equal to your Critical Strike stat. Unaffected by the global cooldown and castable while casting. Mage - Fire Spec. 10% of Base Mana. Instant. 2 min cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing [ 2.000 * 750% 1,500% of weapon damage ] damage and reducing movement speed by 50% for 6 sec. 3 0% for 6 sec. 2 Chi. Melee range. Instant. 40 sec cooldown.
  • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing [ 2.000 * 750% 1,500% of weapon damage ] damage and reducing movement speed by 50% 0% for 6 sec. Melee range. Instant.
  • Strike of the Windlord (New) Strike with both Fists of the Heavens at all enemies in front of you, dealing [ 2.000 * 1,500% of weapon damage ] damage and reducing movement speed by 0% for 6 sec. Melee range. Instant.

Talents
  • Healing Elixir Name changed from "Healing Elixirs" to "Healing Elixir". Brewmaster, Windwalker: Heals Drink a healing elixir, healing you for 15% of your maximum health when a damaging attack brings you below 35% health, or when you drink a Brew while injured. Effect can only happen once every 30 sec. Mistweaver: Heals you for 15% of your maximum health when a damaging attack brings you below 35% health, or when you drink a Tea while injured. Effect can only happen once every 30 sec. Instant. Healing Elixir will automatically trigger if you drop below 35% health, and a charge is available. Monk - Level 75 Talent. Instant.
  • Secret Ingredients Tiger Palm has a 30% 50% chance to reset the remaining cooldown on Keg Smash. Brewmaster Monk - Level 45 Talent.

Mistweaver
  • Essence Font Unleashes a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1,002 sec for 3 sec. Each bolt heals a target for [ 110% of Spell Power ], plus an additional [ 12% of Spell Power ] over 6 sec. Gust of Mists will heal affected targets twice. Monk - Mistweaver Spec. 8% of Base Mana. 3 sec cast (Channeled).

Windwalker
  • Combo Breaker You have a 8% chance when you Jab to cause your next Tiger Palm or Tiger Palm to cause your next Blackout Kick to cost no Chi within 15 sec. Monk - Windwalker Spec.
  • Storm, Earth, and Fire Split into 3 elemental spirits for 15 sec, each spirit dealing 33% of normal damage and healing. While active, Spinning Crane Kick deals 100% increased damage 45% of normal damage and healing. You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies. Monk - Windwalker Spec. Instant. 1.5 min cooldown. While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target. Monk - Windwalker Spec. Instant. 1 sec cooldown.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Divine Steed Summons your Holy Charger mount to ride for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. Retribution Paladin - Level 90 Talent. Instant. 45 sec cooldown.
  • Equality Deals Holy damage to up to 3 enemies within 10 yards equal to 100% of your missing health. Damage reduced against enemy players. Cannot be used if you have Forbearance, but does not cause Forbearance. Limited to 3 targets. Retribution Paladin - Level 100 Talent. Instant. 5 min cooldown. 3 min cooldown.
  • Holy Wrath Fires holy bolts at the target, causing [ 1,000% over 2.5 sec, causing [ 1,100% of AP ] Holy damage and generating 5 Holy Power over 2.5 sec. Retribution Paladin - Level 100 Talent. 30 yd range. 2.5 sec cast (Channeled). 2 min cooldown. 60 sec cooldown.
  • The Fires of Justice Reduces the cooldown of Crusader Strike by 1 sec and gives it a 25% chance to reduce the cost of your next damaging or healing Holy Power ability by 1. Retribution Paladin - Level 30 Talent.
  • Word of Glory Heal yourself and up to 5 friendly targets within 15 yards for [ 1 + 700% 1,000% of Spell Power ]. Maximum 2 charges. Retribution Paladin - Level 75 Talent. 3 Holy Power. Instant.

Protection
  • Divine Steed Summons your Holy Charger mount to ride for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. Paladin - Protection Spec. Instant. 45 sec cooldown.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Mind Control Controls a mind up to level 37 1 level above yours for 30 sec. Does not work versus Mechanical beings. Shares diminishing returns with other disorienting effects. Can be cast in Shadowform. 0.5% of Base Mana. 30 yd range. 30 sec cast (Channeled).

Talents
  • Desperate Prayer Heals the caster for [ 22% of Total Health Heals you for 20% of your maximum health, and increases your maximum health by 20%, decreasing by 2% every second;]. Can be cast in Shadowform. Can't be cast in Spirit of Redemption. Holy Priest - Level 30 Talent. Instant. 2 min cooldown. 1.5 min cooldown.
  • Masochism When you cast Shadow Mend on yourself, it deals no damage. Priest - Level 30 Talent. its damage over time effect heals you instead. Priest - Level 30 Talent.
  • Mind Spike Assail the target with shadowy spikes, dealing [ 45% of Spell Power ] Shadowfrost damage and leaving a spike embedded in their mind. Up to 10 spikes may be embedded this way. Mind Blast will detonate these spikes, each dealing an additional 200% of their original damage. Generates 5 Insanity. Shadow Priest - Level 100 Talent. 40 yd range. 1.5 sec cast.

PvP Talents
  • Holy Concentration (New) After being interrupted while casting a spell, you become immune to being interrupted while casting for 20 sec. Priest - Tier 3 PvP Talent.

Holy
  • Holy Fire Consumes the enemy in Holy flames that cause [ 150% of Spell Power ] Holy damage and an additional [ 40% of Spell Power ] Holy damage over 7 sec. Stacks up to 2 times. Can't be cast in Shadowform. Priest - Holy Spec. 1% of Base Mana. 30 40 yd range. Instant. 10 sec cooldown.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Kingsbane (New) Releases lethal poison within The Kingslayers and injects it into your target, dealing [ 2.000 * 500% of weapon damage ] Nature damage instantly and an additional [ 35 + 75% of AP ] Nature damage over 14 sec. Each time you apply Deadly Poison or Wound Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. 100 yd range. Instant.
  • Kingsbane Releases lethal poison within The Kingslayers and injects it into your target, dealing [ 2.000 * 500% of weapon damage ] Nature damage instantly and an additional [ 35 + 75% of AP ] Nature damage over 14 sec. Each time you apply Deadly Poison or Wound Poison to a target affected by Kingsbane, Kingsbane damage increases by 20% damage. Melee range. Instant. 45 sec cooldown.
  • Kingsbane Releases lethal poison within The Kingslayers and injects it into your target, dealing [ 2.000 * 500% of weapon damage ] Nature damage instantly and an additional [ 35 + 75% of AP ] Nature damage over 14 sec. Each time you apply Deadly Poison or Wound Poison to a target affected by Kingsbane, Kingsbane damage increases by 20% damage. 100 yd range. Instant. 100 yd range. Instant.

Talents
  • Agonizing Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 20% chance to poison the enemy for 12 sec, increasing all damage taken from your abilities by 5%, stacking up to 5 times. Damage bonus increased by Mastery: Potent Poisons. Assassination Rogue - Level 90 Talent. 1.5 sec cast. 3 sec cast.
  • Leeching Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min, granting you 10% Leech. Assassination Rogue - Level 60 Talent. 1.5 sec cast. 3 sec cast.
  • Master of Shadows You immediately gain 60 Energy when you enter Stealth. or activate Shadow Dance. Subtlety Rogue - Level 100 Talent.
  • Parley Pacifies the target Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1. Outlaw Rogue - Level 75 Talent. 30 yd range. Instant. 20 sec cooldown.
  • Prey on the Weak Assassination, Subtlety: Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources. Outlaw: Enemies disabled with your Gouge, Blind Blind, Gouge, Cheap Shot, or Sap take 10% increased damage from all sources. Subtlety: Enemies disabled with your Blind, Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources. Rogue - Level 75 Talent.
  • Strike from the Shadows Shadowstrike also stuns your target for 2 sec. Players are Dazed for 5 sec instead. Subtlety Rogue - Level 75 Talent.

PvP Talents
  • Deadly Brew Deadly Poison also applies Wound Poison's reduced healing debuff cause Wound Poison's reduced healing effect. Assassination Rogue - Tier 4 PvP Talent.
  • Dismantle Disarm the enemy, preventing the use of any weapons or shield for 8 sec. Replaces Blind. Outlaw Rogue - Tier 5 PvP Talent. 25 Energy. Melee range. Instant. 45 sec cooldown.
  • Honor Among Thieves Critical hits in combat by allies within 10 15 yards grant you a combo point, but no more often than once every 2 seconds. Rogue - Tier 3 PvP Talent.
  • Shiv Stabs the target with your off-hand weapon, causing (100% of weapon damage) Nature damage, and applies a deadly neurotoxin for 15 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown. Assassination Rogue - Tier 4 PvP Talent. Melee range. Instant. 45 sec cooldown. 25 Energy. Melee range. Instant. 25 sec cooldown.
  • Thick as Thieves (New) Your Tricks of the Trade now increases you and the friendly target's damage by 15% for 6 sec. Outlaw Rogue - Tier 3 PvP Talent.
  • Unfair Advantage Ability Critical strikes on targets with a lower health percentage than you increases your critical strike damage by 20% for 3 sec. Rogue - Tier 3 PvP Talent.

Assassination
  • Crippling Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a 50% chance to poison the enemy, slowing movement speed by 50% for 12 sec. Rogue - Assassination Spec. 1.5 sec cast. 3 sec cast.
  • Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 100.1% of AP ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 12.87% of AP ] Nature damage. Rogue - Assassination Spec. 1.5 sec cast. 3 sec cast.
  • Envenom (Assassination) 1 point : [ 58.7% [ ?s76,803(28 / 100 + 1 * (1.17 * (1 + 0)))(1.17 * (1 + 0)) * 41.7% of AP + 1 ] damage, 2 sec 2 points: [ 117.4% of AP + 2 [ ?s76,803(28 / 100 + 1 * (1.17 * (1 + 0)))(1.17 * (1 + 0)) * 83.4% of AP + 1 ;] damage, 3 sec 3 points: [ 176.1% of AP + 3 [ ?s76,803(28 / 100 + 1 * (1.17 * (1 + 0)))(1.17 * (1 + 0)) * 125.1% of AP + 1 ;] damage, 4 sec 4 points: [ 234.9% of AP + 4 [ ?s76,803(28 / 100 + 1 * (1.17 * (1 + 0)))(1.17 * (1 + 0)) * 166.8% of AP + 1 ;] damage, 5 sec 5 points: [ 293.6% of AP + 5 ] damage, 6 sec [ ?s76,803(28 / 100 + 1 * (1.17 * (1 + 0)))(1.17 * (1 + 0)) * 208.5% of AP + 1 ] damage, 6 sec
  • Envenom (Outlaw, Subtlety) 1 point : [ 43.8% [ ?s76,803(28 / 100 + 1 * (1.00 * (1 + 0)))(1.00 * (1 + 0)) * 41.7% of AP + 1 ] damage, 2 sec 2 points: [ 87.6% of AP + 2 [ ?s76,803(28 / 100 + 1 * (1.00 * (1 + 0)))(1.00 * (1 + 0)) * 83.4% of AP + 1 ;] damage, 3 sec 3 points: [ 131.4% of AP + 3 [ ?s76,803(28 / 100 + 1 * (1.00 * (1 + 0)))(1.00 * (1 + 0)) * 125.1% of AP + 1 ;] damage, 4 sec 4 points: [ 175.1% of AP + 4 [ ?s76,803(28 / 100 + 1 * (1.00 * (1 + 0)))(1.00 * (1 + 0)) * 166.8% of AP + 1 ;] damage, 5 sec 5 points: [ 218.9% of AP + 5 ] damage, 6 sec [ ?s76,803(28 / 100 + 1 * (1.00 * (1 + 0)))(1.00 * (1 + 0)) * 208.5% of AP + 1 ] damage, 6 sec
  • Rupture (Assassination) 1 point : [ 117% [ 4 + 117% of AP ] over 8 sec 2 points: [ 351% [ 12 + 351% of AP ] over 12 sec 3 points: [ 702% [ 24 + 702% of AP ] over 16 sec 4 points: [ 1,170% [ 40 + 1,170% of AP ] over 20 sec 5 points: [ 1,755% of AP ] over 24 sec [ 60 + 1,755% of AP ] over 24 sec
  • Rupture (Outlaw, Subtlety) 1 point : AP [ 4 + AP over 8 sec 2 points: [ 300% [ 12 + 300% of AP ] over 12 sec 3 points: [ 600% [ 24 + 600% of AP ] over 16 sec 4 points: [ 1,000% [ 40 + 1,000% of AP ] over 20 sec 5 points: [ 1,500% of AP ] over 24 sec [ 60 + 1,500% of AP ] over 24 sec
  • Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 13% of AP ] Nature damage and reduces all healing received for 12 sec. Rogue - Assassination Spec. 1.5 sec cast. 3 sec cast.

Subtlety
  • Shadowstrike Strike through the shadows, appearing behind your target and dealing (550% of weapon damage) Physical damage. Awards 1 combo points. Requires Stealth. Rogue - Subtlety Spec. 40 Energy. 30 yd range. Instant. 25 yd range. Instant.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Flametongue Attack Unlimited range. Instant. Scorches your target, dealing [ 1 + 95% of AP ] Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to [ 7.5% of AP ] Fire damage, based on weapon speed. Unlimited range. Instant.

Talents
  • Crashing Waves Tidal Waves generates 1 additional charge when triggered, increases the critical effect chance of Healing Surge by an additional 10% 0%, and reduces the cast time of Healing Wave by an additional 10% 15%. Restoration Shaman - Level 60 Talent.
  • Unleash Life (New) Unleashes elemental forces of Life, healing a friendly target for [ 150% of Spell Power ] and increasing the effect of the Shaman's next direct heal by 30%. Restoration Shaman - Level 15 Talent. 5% of Base Mana. 40 yd range. Instant.
  • Voodoo Totem Summons a totem at the target destination for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are, incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect. Shaman - Level 45 Talent. 10% of Base Mana. 35 yd range. Instant. 30 sec cooldown.

PvP Talents
  • Calming Waters (New) After being interrupted while casting a spell, you become immune to being interrupted while casting for 20 sec. Restoration Shaman - Tier 3 PvP Talent.
  • Windfury Totem Summons a Windfury Totem with 5 health at the target destination for 60 sec. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown. Windfury Totem enchants all allies within 10 yards weapons with wind causing auto-attacks have an attacks to have a 40% chance to generate an additional auto attack. Shaman - Tier 2 PvP Talent. 5% of Base Mana. 40 yd range. Instant. 30 sec cooldown.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 + 500% of Spell Power ] Shadow Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. 40 yd range. Instant. 40 yd range. Instant.
  • Dimensional Rift Rips a hole in time and space, opening a portal that damages your target. 40 yd range. 1.5 sec cast. 1.5 sec cooldown.
  • Drain Life Affliction: Drains life from the target, causing [ 15 + 62.6% of Spell Power ] Shadow damage, and restoring 18% of your health over 6 sec. Demonology, Destruction: Drains life from the target, causing [ 6 + 25.05% of Spell Power ] Shadow damage, and restoring 18% of your health over 6 sec. 3% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Reap Souls Consume all Tormented Souls collected by Ulthalesh, increasing your damage by 10% and, doubling the effect of all of Ulthalesh's passive other traits for 5 sec per soul consumed. Ulthalesh collects Tormented Souls from each target you kill and occasionally escaped souls it previously collected. Instant.
  • Shadow Bolt Affliction, Destruction: Sends a shadowy bolt at the enemy, causing [ 1 + 94.5% 250% of Spell Power ] Shadow damage. 40 yd range. Instant. Demonology: Sends a shadowy bolt at the enemy, causing [ 1 + 250% of Spell Power ] Shadow damage. Generates 1 Soul Shard. 40 yd range. Instant.
  • Thal'kiel's Consumption Thal'kiel drains 10% of the life from your demon servants and unleashes a blast of Shadow damage at your current target equal to the life he stole. 40 yd range. 2 sec cast. 60 sec cooldown. 45 sec cooldown.

Talents
  • Demonbolt Draws energy from your demons and launches a ball of demonic energy at the target, dealing 1 Chaos damage. Damage increased 30% 20% for each demon you have active. Generates 1 Soul Shard. Demonology Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 2 sec cast.
  • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 160% [ 350% of Spell Power ] Shadowflame damage to all enemies within 8 yards. Demonology Warlock - Level 30 Talent. 6% of Base Mana. 40 yd range. Instant.
  • Soul Conduit Every Soul Shard you spend has a 30% 20% chance to be refunded. Warlock - Level 100 Talent.
  • Summon Darkglare Name changed from "Summon Beholder" to "Summon Darkglare". Summons a Beholder Darkglare for 12 sec that launches Eye Lasers at all targets afflicted by your Doom. Demonology Warlock - Level 100 Talent. 0 Soul Shard. Instant. 24 sec cooldown.

PvP Talents
  • Casting Circle (New) Summons a Casting Circle for 20 sec. While within the casting circle, you are immune to silences and interrupts. Limit 1. Warlock - Tier 3 PvP Talent. 5% of Base Mana. 0.5 sec cast. 15 sec cooldown.
  • Essence Drain (New) Whenever you heal yourself with Drain Life, the enemy target deals 10% reduced damage to you for 6 sec. Stacks up to 5 times. Warlock - Tier 3 PvP Talent.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Inspiring Presence You inspire your allies within 60 yards, granting them 3% Leech causing them to be healed for 3% of all damage they deal. Protection Warrior - Level 30 Talent.

Professions
Alchemy
  • Avalanche Elixir Name changed from "Drogbar Elixir" to "Avalanche Elixir".
  • Avalanche Elixir Name changed from "Drogbar Elixir" to "Avalanche Elixir".
  • Avalanche Elixir Name changed from "Drogbar Elixir" to "Avalanche Elixir".
  • Sylvan Elixir Name changed from "Silverscale Elixir" to "Sylvan Elixir".
  • Sylvan Elixir Name changed from "Silverscale Elixir" to "Sylvan Elixir".
  • Sylvan Elixir Name changed from "Silverscale Elixir" to "Sylvan Elixir".

Enchanting
  • Boon of the Butcher Name changed from "Boon of the Gatherer" to "Boon of the Butcher". Perform the Boon of the Gatherer enchantment. Enchanting. 1.5 sec cast. Butchery enchantment to a piece of shoulder armor. This enchantment allows the wearer to obtain Butchered Meat from the corpses of their enemies. Enchanting. 1.5 sec cast.
  • Boon of the Gemfinder Name changed from "Boon of the Favored" to "Boon of the Gemfinder". Perform the Boon of the Favored enchantment. Enchanting. 1.5 sec cast. Gemfinding enchantment to a piece of shoulder armor. This enchantment allows the wearer to obtain Found Sacks of Gems from the corpses of their enemies. Enchanting. 1.5 sec cast.
  • Boon of the Harvester Name changed from "Boon of the Legend" to "Boon of the Harvester". Perform the Boon of the Legend enchantment. Enchanting. 1.5 sec cast. Harvester enchantment to a piece of shoulder armor. This enchantment allows the wearer to obtain Harvested Goods from the corpses of their enemies. Enchanting. 1.5 sec cast.
  • Boon of the Scavenger Name changed from "Boon of the Master" to "Boon of the Scavenger". Perform the Boon of the Master enchantment. Enchanting. 1.5 sec cast. Scavenging enchantment to a piece of shoulder armor. This enchantment allows the wearer to obtain Scavenged Supplies from the corpses of their enemies. Enchanting. 1.5 sec cast.

First Aid
  • Set Bone Grants the ability to treat Injured Adventurers in the Broken Isles.First Aid.
  • Silvery Salve (New) Craft a Silkweave Bandage. Rank 1. 1 sec cast.
  • Silvery Salve (New) Craft a Silkweave Bandage. Rank 1. 1 sec cast.
  • Silvery Salve (New) Craft a Silkweave Bandage. Rank 1. 1 sec cast.
  • Stabilize Grants the ability to treat Gravely Wounded Soldiers in the Broken Isles.First Aid.
  • Treat Burns Grants the ability to treat Felburned Scouts in the Broken Isles.First Aid.

Inscription

Jewelcrafting
  • Raging Furystone Gorget Name changed from "Bloodthirsty Furystone Gorget" to "Raging Furystone Gorget". Craft a Bloodthirsty Raging Furystone Gorget. Jewelcrafting. 1.5 sec cast.
  • Raging Furystone Gorget Name changed from "Bloodthirsty Furystone Gorget" to "Raging Furystone Gorget". Greatly reduces the materials required to craft a Bloodthirsty Raging Furystone Gorget. Jewelcrafting. 1.5 sec cast.
  • Raging Furystone Gorget Name changed from "Bloodthirsty Furystone Gorget" to "Raging Furystone Gorget". Reduces the materials required to craft a Bloodthirsty Raging Furystone Gorget. Jewelcrafting. 1.5 sec cast.



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_DRUID_BALANCE (New) - The Scythe of Elune
  • ARTIFACT_PRIEST_DISCIPLINE (New) - Light's Wrath
  • ARTIFACT_WARLOCK_AFFLICTION (New) - Ulthalesh, the Deadwind Harvester
  • BATTLE_PETS_UNWRAP_TOOLTIP (New) - Open to receive your new pet.
  • BOOST2_ROGUEASSN_GARROTE - Use |cFFFFFFFFGarrote|r from stealth while stealthed on the target dummy. |cFFFFFFFFGarrote|r generates 1 |cFFFFFFFFcombo point|r.
  • CHALLENGE_MODE_COMPLETE_BEAT_TIMER (New) - You beat the timer!
  • CHALLENGE_MODE_COMPLETE_KEYSTONE_UPGRADED (New) - |cff20ff20Keystone Upgraded (+%d)|r
  • CHALLENGE_MODE_COMPLETE_TIME_EXPIRED (New) - Time expired!
  • CHALLENGE_MODE_COMPLETE_TRY_AGAIN (New) - Try again! Beat the timer to upgrade your keystone!
  • CHALLENGE_MODE_WEEKLY_REWARD_AVAILABLE - You've earned a reward chest for last weeks week's performance. Visit your class hall to claim it!
  • COLLECTION_UNOPENED_PLURAL (New) - You have unopened items in your collection.
  • COLLECTION_UNOPENED_SINGULAR (New) - You have an unopened item in your collection.
  • COMBAT_ALLY_END_MISSION (New) - Unassign
  • COMBAT_TEXT_RUNE_DEATH - Death Rune
  • DH_HAVOC_CORE_ABILITY_1 - Melee attack that normally consumes Fury. If it deals a critical strike, no Fury will be consumed. generates Fury.
  • DH_HAVOC_CORE_ABILITY_2 - Area attack with a long cooldown that consumes Fury, damaging and stunning all nearby enemies. Melee attack that consumes Fury. If it deals a critical strike, no Fury will be consumed.
  • DH_HAVOC_CORE_ABILITY_3 - Attack with a short cooldown that charges forward and damages enemies in front of you, generating Fury if it deals any damage. Area attack with a long cooldown that consumes Fury, damaging and stunning all nearby enemies.
  • DH_HAVOC_CORE_ABILITY_4 - Ability with a long cooldown that massively increases Chaos Strike and Demon's Bite damage for its duration. Area attack with a short cooldown that grants a brief dodge bonus.
  • DH_HAVOC_CORE_ABILITY_5 - Ability 5 Attack that charges forward and damages enemies you pass through.
  • DH_HAVOC_CORE_ABILITY_6 - Ability 6 Long cooldown transformation that empowers attacks with deadly speed.
  • DH_VENGEANCE_CORE_ABILITY_1 - Ability with a cooldown that leaps to the destination and damages all nearby enemies. Melee attack that generates Pain and sometimes creates a Lesser Soul Fragment.
  • DH_VENGEANCE_CORE_ABILITY_2 - Ability with a long cooldown that pulls enemy targets to the destination and reduces their movement speed. Melee attack that consumes nearby Soul Fragments to heal you.
  • DH_VENGEANCE_CORE_ABILITY_3 - Ability with a cooldown that generates Pain and damages nearby enemies over time. Consumes Pain, increasing your chance to Parry and reducing Physical damage taken.
  • DH_VENGEANCE_CORE_ABILITY_4 - Ability with a long cooldown that increases your health and generates Pain over time. Reduces the damage you take from a single enemy for a short time.
  • DH_VENGEANCE_CORE_ABILITY_5 - Ability with a cooldown that consumes Pain, increasing your chance to Parry and reducing Physical damage taken. Damages nearby enemies over time and generates Pain.
  • DH_VENGEANCE_CORE_ABILITY_6 - Melee attack that consumes Pain, dealing damage to all enemies in front of you and healing you. Transformation that increases your current and max health, and continually generates Pain while active.
  • DK_BLOOD_CORE_ABILITY_1 - Melee attack that generates bonus Runic Power. hits 2 targets and generates bonus Runic Power.
  • DUNGEON_FLOOR_ULDUARMAGNI1 (New) - The Antechamber of Ulduar
  • DUNGEON_FLOOR_ULDUARMAGNI2 (New) - The Spark of Imagination
  • ERR_AUTH_CHALLENGE_UI_INVALID - [PH] Action cannot be completed at this time.|nPlease disable your addons and try again.
  • ERR_CANT_DO_THAT_CHALLENGE_MODE_ACTIVE (New) - You can't do that while the Challenge is in progress.
  • ERR_CHALLENGE_MODE_FULL - A maximum of five unique players may enter a Challenge mode instance. Resetting the instance also resets this counter.
  • ERR_CLAIMED_CHALLENGE_MODE_REWARD - [PH] You have already claimed your challenge mode reward. You have already claimed your Challenger's Bounty for the week.
  • ERR_NO_CHALLENGE_MODE_REWARD - [PH] There are no challenge mode rewards for you. Complete a Mythic dungeon and earn a Challenger's Keystone to unlock the Challenger's Bounty.
  • ERR_NO_LOOT_IN_CHALLENGE_MODE - You can't loot items while in a Challenge Mode Dungeon the Challenge is active.
  • EXPANSION_NAME6 (New) - Legion
  • ITEM_SET_LEGACY_INACTIVE_BONUS (New) - Legacy Set: Bonus is inactive
  • LOOT_MASTER_LOOTER - Loot: Master Looter Loot: Guild Master Loot
  • ORDER_HALL_COMMANDBAR_CATEGORY_COUNT (New) - %d/%d
  • ORDER_HALL_MISSION_REQUIRED_CHAMPION (New) - Required Champion: %s
  • ORDER_HALL_MISSION_REQUIRED_CHAMPIONS (New) - Required Champions: %s
  • ORDER_HALL_TALENT_UNAVAILABLE_PLAYER_CONDITION - Requires Class Hall Campaign to be completed. Requires completion of Class Hall Campaign.
  • PALADIN_RET_CORE_ABILITY_2 - Short-ranged attack with a short cooldown that generates 1 Holy Power. 2 Holy Power.
  • PVP_TALENTS_BECOME_AVAILABLE_AT_LEVEL (New) - These talents become available at level %d.
  • QUEST_KING_VARIAN_WRYNN (New) - King|nVarian Wrynn
  • QUEST_WARCHIEF_VOLJIN (New) - Warchief|nVol'jin
  • REWARD_AURA - The following spell will be cast on you:
  • REWARD_FOLLOWER - You will gain this follower: these followers:
  • REWARD_SPELL - You will learn:the following:
  • SPELL_FAILED_CUSTOM_ERROR_300 (New) - You cannot shapeshift while riding Stormtalon
  • SPELL_FAILED_CUSTOM_ERROR_301 (New) - You can not change specializations while in Combat Training.



Misc Changes
Originally Posted by MMO-Champion
Adventure Journal
Instances
  • Random Dungeon (New) - Description: "Run a random Legion dungeon to upgrade your character's gear!"

Quests
  • Scouting Map (New) - Description: "You can return to the Scouting Map in your Class Hall to choose assault point quests into different zones."
  • Scouting Map (New) - Description: "You can return to the Scouting Map in your Class Hall to choose assault point quests into different zones."
  • Scouting Map (New) - Description: "You can return to the Scouting Map in your Class Hall to choose assault point quests into different zones."
  • Scouting Map (New) - Description: "You can return to the Scouting Map in your Class Hall to choose assault point quests into different zones."
  • Suramar (New) - Description: "Aid the Nightfallen and uncover the hidden secrets of this ancient elven city."

Animations
  • FlySpecialDual (New)
  • SpecialDual (New)

Archaeology Sites
Broken Isles
  • Digsite: Sundersong Glade - Name changed from "Digsite: Shal'doren Grove" to "Digsite: Sundersong Glade".

Character Titles
  • Battlelord %s - Name changed from "Warbringer %s" to "Battlelord %s".
  • Grandmaster %s - Name changed from "Grand Master %s" to "Grandmaster %s".
  • High Priest %s (New)

Class Specializations
DemonHunter
  • Havoc - DPS spec. Melee DPS A brooding master of warglaives and the destructive power of Fel magic. Mastery: Demonic Presence. Icon:
  • Vengeance - Tank spec. Tank Embraces the demon within to incinerate enemies and protect their allies. Mastery: Fel Blood. Icon:

Creature Families
  • zzOldWater Elemental - Name changed from "MT - Water Elemental" to "zzOldWater Elemental".

Currency Types
Unknown
  • Withered (New) - Withered nightborne elves that have had their bottomless mana-thirst temporarily sated. Max Quantity: 50.
  • Xurious Coin (New) - *rimshot*

Factions
Legion
  • The First Responders (New) - High in their floating home city of Dalaran, Olisarra and Angelique treat the injured, the sick and the quite nearly, fataly wounded. They also sell wares to travelers who are in need of medical supplies.

Game Tips
  • Tip #221 - Tip: Clicking on a player name in the chat window lets you send a private message to them. Level 20-60. Tip: Press the 'M' key to see your map. Level 1-20.
  • Tip #223 - Tip: An item with its name in gray is a poor quality item and generally can should be sold to a vendor. Level 6-60.
  • Tip #229 - Tip: On your character sheet is a reputation tab that tells you your status with different groups. Level 40-60. Tip: If a target on your minimap is gray, it's inside a cave or interior place you aren't currently in.
  • Tip #231 - Tip: The interface options menu has lots of ways to customize your game play. Level 20-60. options. Level 20-60.
  • Tip #239 - Tip: There are a number of different loot options when in a group. The group leader can right-click their own portrait to change the options. Level 60-90. Tip: Don't be shy to help a stranger, you'll both get loot and quest credit!
  • Tip #245 - Tip: If you mouse over a chat pane it will become visible and you can Right Click on the chat pane tab for options. Level 20-90. Tip: Use the mouse wheel on your main map to zoom in for a closer view of a zone.
  • Tip #247 - Tip: You can lock your action bar so you don't accidentally move spells. This is done using the interface options menu. Level 20-90.
  • Tip #251 - Tip: Typing /macro will bring up the interface to create macros. Tip: Completing quests and dungeons are the best way to gain levels. Level 1-20.
  • Tip #256 - Tip: You can change which buffs or debuffs are displayed on yourself or targets in order to get the information you need. Level 40-90. Tip: Right click on the main map to zoom out to the continent or world view, left click to zoom in. Level 1-20.
  • Tip #321 - Tip: If you are having trouble finding something in a capital city, try asking clicking on a guard for directions. Level 10-90. 5-90.
  • Tip #382 - Tip: Pressing both mouse buttons simultaneously will make your character run. is another way to make your character move forward.
  • Tip #387 - Tip: A Blizzard employee will NEVER ask for your password. Level 10-90.
  • Tip #388 - Tip: Clicking an item name that appears bracketed linked by another player in chat will tell you more about the item.
  • Tip #398 - Tip: Ensure that all party members are on the same stage of an escort quest before beginning it. Tip: You can click the numbered quest icons in the quest tracker UI to select which quest to track.
  • Tip #399 - Tip: Quests completed at maximum level award money instead of experience. Level 85-90. gold instead of experience. Level 110-110.
  • Tip #401 - Tip: Your character can eat and drink at the same time. Tip: You can join a party and quest with players from other realms, invite your friends!
  • Tip #404 - Tip: When interacting with other players a little kindness goes a long way! Level 1-90. 110.
  • Tip #406 - Tip: Use the Dungeon Finder tool to quickly travel to dungeons or to find more players for your dungeon group. Level 15-90.
  • Tip #419 - Tip: When a player not in your group damages a monster before you do, it will display a gray health bar and you will get Tip: A monster with a gray health bar will provide no loot or experience from killing it. Level 40-60.
  • Tip #422 - Tip: You can access the map either by clicking the map button in the upper right of the mini-map or by hitting the 'M' key. The map can help you locate where you need to go to complete a quest. Level 10-40.
  • Tip #423 - Tip: Many high level dungeons have a heroic mode setting. Heroic mode dungeons are tuned for higher level players and Tip: High level dungeons often have a heroic difficulty mode. These settings are tuned for powerful players that have improved loot. Level 70-90.
  • Tip #426 - Tip: When using Dungeon Finder, you can teleport into your dungeon. If you are not using Dungeon Finder not, you can use Dungeon meeting stones to summon absent party members. Level 40-90.
  • Tip #427 - Tip: The Parental Controls section of the Account Management site offers tools to help you manage your play time. Level 10-90.
  • Tip #428 - Tip: Quest items that are in the bank cannot be used to complete quests. Level 20-90. Tip: Click World Quests to track more than one. Level 110-110.
  • Tip #430 - Tip: The number next to the quest name in your quest log is how many other party members are on that quest. Level 40-90. 110.
  • Tip #431 - Tip: You cannot advance quests other than (Raid) quests while you are in a raid group. Level 80-90. 110.
  • Tip #432 - Tip: You cannot cancel your bids in the auction house so bid carefully. Level 40-90. 110.
  • Tip #433 - Tip: To enter a chat channel, type /join [channel name] and /leave [channel name] to exit. Level 40-90. 110.
  • Tip #434 - Tip: Mail will be kept for a maximum of 30 days before it disappears. Level 40-90. 110.
  • Tip #435 - Tip: It is possible to change the look of your armor or weapons by visiting a Transmogrifier in major cities. Level 40-90. 110.
  • Tip #438 - Tip: You can repurchase items you have recently sold to a vendor from the buyback tab. Level 20-60. 10-110.
  • Tip #439 - Tip: A group leader can reset their instances or change dungeon difficulty by Right Clicking on their character portrait. Level 60-90. 110.
  • Tip #440 - Tip: You can always get a new Hearthstone from any innkeeper. Level 20-60. 10-100.
  • Tip #441 - Tip: You can open a small map of the current zone either with Shift-M or as an option from the world map. Level 40-90. Tip: Smile early and often! Level 10-110.
  • Tip #442 - Tip: Players cannot dodge, parry, or block attacks that come from behind them. Creatures can dodge, but not parry or block attacks that come from behind them. Level 60-90. Level 60-110.
  • Tip #444 - Tip: You can replace a gem that is already socketed into your item by dropping a new gem on top of it in the socketing interface. Level 60-90. 110.
  • Tip #445 - Tip: If you Right Click on a name in the combat log a list of options will appear. Level 40-90. 110.
  • Tip #446 - Tip: You can only have one Battle Elixir and one Guardian Elixir on you at a time. Level 60-90. 110.
  • Tip #447 - Tip: When you are mousing over an item, you can hold down the shift key and it will also show you the item of that type you have equipped. Level 40-90. 110.
  • Tip #448 - Tip: You can have up to 11 12 characters per realm, with a maximum of 50 characters total across all realms. Level 40-90. 110.
  • Tip #449 - Tip: You can reuse text that you have recently typed. Press Enter, then use + Up Arrow to scroll through your previous messages. Level 40-90. 110.
  • Tip #450 - Tip: Most mounts and pets are shared across all of your characters. Level 20-90. 110.
  • Tip #451 - Tip: Currencies, such as the ones collected from Battlegrounds or Heroic dungeons, are stored in the Currency Page. Level 60-90. Tip: Thank you for playing World of Warcraft, you rock! Level 10-110.
  • Tip #452 - Tip: Some vehicles can carry multiple passengers. Level 40-90. Tip: Conquer the enemy faction to get to Honor Level 50. Level 110-110.
  • Tip #453 - Tip: Flying mounts can be used at higher level. Level 20-90. 50.
  • Tip #454 - Tip: Completing some Achievements may grant unique non-combat items as rewards. Level 40-90. 110.
  • Tip #456 - Tip: Dealing damage, healing or casting spells can generate Threat against a creature. Most creatures will attack the player with the highest Threat against them. When in a group, you want the character with the most Threat to be a tank. Level 20-80. 15-80.
  • Tip #457 - Tip: Creatures four levels above you can hit you with a Crushing Blow for extra damage. Level 40-85. Tip: Mythic dungeons are a great way to have epic (or even Legendary) adventures with your friends! Level 110-110.
  • Tip #458 - Tip: Guns, bows and crossbows do not require ammunition to fire. Level 1-20. Tip: Create a level 110 class trial character to try the class out for an extended period of time. Level 101-110.
  • Tip #459 - Tip: You can have your hair cut, colored or styled in a Barber Shop located in many cities. Level 40-80. 110.
  • Tip #460 - Tip: Recruiting a friend to World of Warcraft can provide rewards for both of you. Level 20-90. 110.
  • Tip #461 - Tip: Heroic Dungeons require a minimum quality of gear before you can enter them with Dungeon Finder. Level 80-90. but you can bypass that requirement with a full group of friends. Level 80-110.
  • Tip #462 - Tip: You can set a Focus Frame by Right Clicking on a unit frame. You can unlock a Focus Frame to move it anywhere around your screen. Level 60-90. Tip: Almost all loot can be awarded with increased power, sometimes greatly. Level 100-110.
  • Tip #463 - Tip: You can set an option to cast spells on yourself or on your Focus target by looking in Interface Options, Combat. Level 40-90. Tip: Legendary items can come from anywhere, but more difficult activities reward them much more often. Level 101-110.
  • Tip #464 - Tip: You can use the Calendar to see upcoming holidays or plan events with your guild or friends. Level 40-90. 110.
  • Tip #465 - Tip: You can Right Click on the Clock to set an alarm or display a stopwatch. Level 20-90. 110.
  • Tip #466 - Tip: Characters with the Inscription profession can inscribe glyphs to improve some of your favorite spells and abilities. Level 25-90. Tip: If you find yourself alone, riding in green fields with the sun on your face, do not be troubled - for you are in Azeroth! Level 20-110.
  • Tip #467 - Tip: If you're looking for something different to do, try to complete some of the more unusual Achievements. Level 60-90. 110.
  • Tip #468 - Tip: You can link quests, items, spells and achievements to chat messages by Shift-Left Clicking in your log. Level 60-90. starting a chat line then Shift-Left Clicking the item. Level 60-110.
  • Tip #469 - Tip: You can track progress on current quests or achievements using shift-click. Level 40-90. 110.
  • Tip #471 - Tip: A Sanctuary is an area in which Player vs. Player combat is prohibited, such as Shattrath or Dalaran. Level 60-90. 110.
  • Tip #472 - Tip: Improving your reputation with a faction can grant access to new quests or items. Level 60-90. items. Level 60-110.
  • Tip #473 - Tip: The Calendar can tell you when raids reset. Your raid leader can choose to extend a raid. Level 80-90. 110.
  • Tip #476 - Tip: You can use the V key to show enemy name plates above the enemy's head. Name plates may help you keep track of enemy health or spell casting, or may make it easier to quickly change targets. Level 40-90. Tip: Targets in your minimap have an up or down carat to indicate that they're above or below you.
  • Tip #479 - Tip: You can use the Equipment Manager feature to quickly swap sets of gear that you find yourself using often. Level 40-90. 110.
  • Tip #481 - Tip: You can enable Arena Enemy Frames to display the unit frames of the enemy team when in Arena matches.Level 70-110.
  • Tip #489 - Tip: If an enemy cast bar is gray or has a shield icon around it, that means you cannot interrupt the spell with your abilities. Level 40-90. 110.
  • Tip #491 - Tip: When the autocomplete feature suggests character names, you can use Tab or Tab to select a name from the list. Level 40-90. 110.
  • Tip #501 - Tip: Emails from Blizzard will always end in either blizzard.com or battle.net. Level 5-90. 110.
  • Tip #504 - Tip: Using a Blizzard Authenticator or the Battle.net Mobile Authenticator will help protect your World of Warcraft account from theft. Level 10-90. 110.
  • Tip #505 - Tip: To avoid account theft, do not login to World of Warcraft on a computer that is shared with the general public. These machines can be infected with malicious software. Level 10-90. 110.
  • Tip #506 - Tip: Be wary of unofficial sites advertising paid World of Warcraft services. These may contain malicious software that can lead to account theft. Level 10-90. 110.
  • Tip #507 - Tip: To avoid account theft, do not use browser add-ons or features that allow scripts to be run in the background. Level 10-90. 110.
  • Tip #508 - Tip: Quest locations and questgivers can be seen on your map. Level 1-60. 20.
  • Tip #539 - Tip: There are many activities you can do at max level, such as improving your reputation with various factions, improving your professions, daily quests, scenarios world quests, dungeons, raids, or battlegrounds. Level 90-90. 110-110.
  • Tip #578 - Tip: The War Games feature allows your group leader to challenge another group to an Arena or Battleground skirmish of their choice. War Games can be started from the Player vs. Player screen . Level 20-90. 90-110.
  • Tip #588 - Tip: It is possible to change the look of your armor or weapons by visiting a Transmogrifier in major cities. Level 40-90. 110.
  • Tip #596 - Tip: Most achievements are account-wide. If you have earned the points on one of your characters, they will all share the points. Level 10-90. 110.
  • Tip #597 - Tip: Visit a Pet Battle Trainer if you want to collect and battle companion pets. Level 10-90. 110.
  • Tip #602 - Tip: You can drag ability icons from the spec page, talent page or core ability spellbook, spec page, talent page down onto your action bars. Level 15-90. 10-100.
  • Tip #603 - Tip: You make a new character to try out a different race, class or faction. Many players call these characters "alts." Level 10-90. 20.
  • Tip #620 - Tip: You can choose to receive loot for a different class specialization by Right Clicking on the character frame and choosing Loot Specialization. Level 60-100. 90-110.
  • Tip #624 - Tip: Normal and Heroic Raids scale to suit groups containing anywhere from 10 to 30 players, including Real ID and BattleTag friends, so no one has to be left out! Level 90-100. 110.
  • Tip #626 - Tip: Look for the Toy Box inside your Collections menu. All your cosmetic items and toys are automatically stored there. Level 10-100. once collected. Level 10-110.
  • Tip #628 - Tip: Profession buildings in your Garrison allow you to craft items from all tradeskills, not just those your character has learned. Level 95-100. 99.
  • Tip #629 - Tip: Your Garrison serves as your base of operations in Draenor. Upgrade it and recruit an army of followers to crush your enemies and earn rewards! Level 91-100. 99.
  • Tip #630 - Tip: Using Dungeon Finder with a group of friends grants you additional bonus gold. Level 91-100. 110.
  • Tip #631 - Tip: Item attributes that are grayed out do not contribute to your character's power. Level 15-100. 110.
  • Tip #632 - Tip: Group Finder allows you to create and find groups for any dungeons, raids or quests. Level 1-100. 60-110.
  • Tip #634 - Tip: Your Garrison serves as your base of operations in Draenor. Upgrade it and recruit an army of followers to crush your enemies and earn rewards! Level 91-100. 99.
  • Tip #635 - Tip: Right-Click on your portrait while in a group to view your party leader's Garrison. Level 91-100. 99.

Item Classes
  • Tradeskill - Name changed from "Item Enhancement!" to "Tradeskill".

Item Name Descriptions
  • Follower Equipment - [color=#00ff00]Follower Follower Equipment
  • Stage 1 of 9 (New) - Stage 1 of 9
  • Stage 2 of 9 (New) - Stage 2 of 9
  • Stage 3 of 9 (New) - Stage 3 of 9
  • Stage 4 of 9 (New) - Stage 4 of 9
  • Stage 5 of 9 (New) - Stage 5 of 9
  • Stage 6 of 9 (New) - Stage 6 of 9
  • Stage 7 of 9 (New) - Stage 7 of 9
  • Stage 8 of 9 (New) - Stage 8 of 9
  • Stage 9 of 9 (New) - Stage 9 of 9
  • Titanforged (New) - Titanforged

Keystone Affixes
  • Overflowing - Name changed from "Decay" to "Overflowing". All players lose 1% of their max health every 2 sec while the challenge is active. Healing in excess of a target's maximum health is instead converted to a heal absorption effect.

Map Areas
Broken Isles
  • Azsuna > Wardens' Redoubt (New)
  • Azsuna > Watchers' Aerie (New)
  • Eye of Azshara > Eye of Azshara (New)
  • Highmountain > Rockaway Shelf (New)
  • Highmountain > Summitcrest Basecamp (New)
  • Stormheim > Ashild's Bay (New)
  • Stormheim > Stony Highlands (New)
  • Stormheim > The Deathbringer (New)
  • Stormheim > The King's Fang (New)
  • Stormheim > Vrekt (New)
  • Suramar > Court of Stars - Name changed from "Suramar > Suramar Noble District" to "Suramar > Court of Stars".
  • Suramar > Evermoon Bazaar (New)
  • Suramar > Evermoon Commons - Name changed from "Suramar > Docks District" to "Suramar > Evermoon Commons".
  • Suramar > Irongrove Retreat - Name changed from "Suramar > Val'Sharan Refuge" to "Suramar > Irongrove Retreat".
  • Suramar > Ley Station Anora - Name changed from "Suramar > Ley Station Tel'Anor" to "Suramar > Ley Station Anora".
  • Suramar > Lunastre Lane (New)
  • Suramar > Midnight Court (New)
  • Suramar > Moonlit Landing (New)
  • Suramar > Siren's Vigil (New)
  • Suramar > Starlit Garden (New)
  • Suramar > The Gilded Market (New)
  • Suramar > The Jeweled Estate (New)
  • Suramar > The Lightbreaker (New)
  • Suramar > The Waning Crescent (New)
  • Suramar > Twilight Vineyards - Name changed from "Suramar > Mana Vineyard" to "Suramar > Twilight Vineyards".
  • Val'sharah > Bladesong's Retreat (New)
  • Val'sharah > Gloaming Reef (New)
  • Val'sharah > Gloomscale Coast (New)
  • Val'sharah > Lightsong - Name changed from "Val'sharah > Tranquility Glen" to "Val'sharah > Lightsong".
  • Val'sharah > Lostlight Grotto - Name changed from "Val'sharah > Moondown Grotto" to "Val'sharah > Lostlight Grotto".
  • Val'sharah > Marrowden - Name changed from "Val'sharah > Xalethar's Lair" to "Val'sharah > Marrowden".
  • Val'sharah > Mistvale - Name changed from "Val'sharah > Sylvan Lake" to "Val'sharah > Mistvale".
  • Val'sharah > Raven's Glory - Name changed from "Val'sharah > Black Rook Hold Arena" to "Val'sharah > Raven's Glory".
  • Val'sharah > Sabermaw Bluff - Name changed from "Val'sharah > Saberwood" to "Val'sharah > Sabermaw Bluff".
  • Val'sharah > Shadowfen - Name changed from "Val'sharah > Mistfall Crag" to "Val'sharah > Shadowfen".
  • Val'sharah > The Hidden Pools (New)
  • Val'sharah > The Undergorge - Name changed from "Val'sharah > Lair of the Bonemelter" to "Val'sharah > The Undergorge".
  • Val'sharah > The Wildwood (New)
  • Val'sharah > Tidal Marsh - Name changed from "Val'sharah > The Tidal Marsh" to "Val'sharah > Tidal Marsh".

Halls of Valor
  • Halls of Valor > The High Gate (New)

The Collapse - Suramar Scenario
  • Suramar (New)

The Emerald Nightmare
  • The Emerald Nightmare - Name changed from "Nightmare Raid" to "The Emerald Nightmare".
  • The Emerald Nightmare > Bough Shadow - Name changed from "Nightmare Raid > Bough Shadow" to "The Emerald Nightmare > Bough Shadow".
  • The Emerald Nightmare > Dream Bough - Name changed from "Nightmare Raid > Dream Bough" to "The Emerald Nightmare > Dream Bough".
  • The Emerald Nightmare > Grizzly Hills - Name changed from "Nightmare Raid > Nightmare Grizzly Hills" to "The Emerald Nightmare > Grizzly Hills".
  • The Emerald Nightmare > Moonglade - Name changed from "Nightmare Raid > Corrupted Moonglade" to "The Emerald Nightmare > Moonglade".
  • The Emerald Nightmare > Mulgore - Name changed from "Nightmare Raid > Shattered Mulgore" to "The Emerald Nightmare > Mulgore".
  • The Emerald Nightmare > Nightmare Raid Emerald Corrupted - Name changed from "Nightmare Raid > Nightmare Raid Emerald Corrupted" to "The Emerald Nightmare > Nightmare Raid Emerald Corrupted".
  • The Emerald Nightmare > NightmareDragonNexus [PH] - Name changed from "Nightmare Raid > NightmareDragonNexus [PH]" to "The Emerald Nightmare > NightmareDragonNexus [PH]".
  • The Emerald Nightmare > Seradane - Name changed from "Nightmare Raid > Seradane" to "The Emerald Nightmare > Seradane".
  • The Emerald Nightmare > The Emerald Dream - Name changed from "Nightmare Raid > The Emerald Dream" to "The Emerald Nightmare > The Emerald Dream".
  • The Emerald Nightmare > The Emerald Dreamway - Name changed from "Nightmare Raid > Emerald Dreamway" to "The Emerald Nightmare > The Emerald Dreamway".
  • The Emerald Nightmare > The Emerald Nightmare - Name changed from "Nightmare Raid > Nightmare Raid Emerald" to "The Emerald Nightmare > The Emerald Nightmare".
  • The Emerald Nightmare > Twilight Grove - Name changed from "Nightmare Raid > Twilight Grove" to "The Emerald Nightmare > Twilight Grove".
  • The Emerald Nightmare > Un'goro Crater - Name changed from "Nightmare Raid > Nightmare Un'Goro Crater" to "The Emerald Nightmare > Un'goro Crater".

The Nighthold
  • The Nighthold > Astromancer's Rise (New)
  • The Nighthold > The Shattered Walkway (New)

Map Difficulties
  • Black Rook Hold - Mythic (New) - Max players: 5.
  • Court of Stars - Challenge Mode (New) - Max players: 5.
  • Court of Stars - Mythic (New) - Max players: 5.
  • Darkheart Thicket - Mythic (New) - Max players: 5.
  • Eye of Azshara - Mythic (New) - Max players: 5.
  • Karazhan Catacombs - Normal Scenario - Name changed from "Kharazan Catacombs - Normal Scenario" to "Karazhan Catacombs - Normal Scenario".
  • Maw of Souls - Mythic (New) - Max players: 5.
  • Neltharion's Lair - Mythic (New) - Max players: 5.
  • Netherlight Temple - Normal Scenario (New) - Max players: 5.
  • The Arcway - Challenge Mode (New) - Max players: 5.
  • The Arcway - Mythic (New) - Max players: 5.
  • Transport: Alliance Ship PhaseableMO (New) - Max players: 5.
  • Transport: Horde Ship PhaseableMO (New) - Max players: 5.
  • Transport: Kvaldir Ship PhaseableMO (New) - Max players: 5.
  • Vault of the Wardens - Mythic (New) - Max players: 5.

Maps
Vanilla
  • Karazhan Catacombs - Name changed from "Kharazan Catacombs" to "Karazhan Catacombs".
  • Transport: Alliance Ship PhaseableMO (New)
  • Transport: Horde Ship PhaseableMO (New)
  • Transport: Kvaldir Ship PhaseableMO (New)

Scenarios
An Eye for a Scepter
  • Step 04: An Unfortunate Accident - Tyranis knows too much, its best he suffers It is easier to get more credit with less help. Tyranis should suffer an unfortunate accident. Break the chain he holds or leave him to his fate.
  • Step 06: A Secret Meeting - Nagaz needs "help with something", probably a trap. Wait for him to spring his trap, then turn the tables. it, then turn the tables.
  • Step 08: The Final Wing - Athrikus Allaris believes the manifest to be here. Accompany him and find it.
  • Step 09: Baradin Hold - The manifest indicates that the target is in Baradin Hold. Go there with Athrikus and find the creature. Allaris and find the creature.

Battle for the Exodar
  • Step 05: A Long Way Down... - Name changed from "Step 05: Revelations..." to "Step 05: A Long Way Down...". Help Prophet Velen rescue O'ros. Confront High General Rakeesh at the Seat of the Naaru.
  • Step 06: Revelations... (New) - Defeat High General Rakeesh.

Black Rook Hold
  • Step 01: Black Rook Hold (New) - Deal with the restless spirits of Black Rook Hold.
  • Step 02: Black Rook Hold (New) - Deal with the restless spirits of Black Rook Hold.

Combat Training
  • Step 08: Healing on the Offense (New) - Learn about Death Strike
  • Step 09: Get Over Here! - Name changed from "Step 08: Get Over Here!" to "Step 09: Get Over Here!".
  • Step 10: Raising Some Friends - Name changed from "Step 09: Raising Some Friends" to "Step 10: Raising Some Friends".
  • Step 11: A Quick Test - Name changed from "Step 10: A Quick Test" to "Step 11: A Quick Test".
  • Step 12: Twice the Challenge - Name changed from "Step 11: Twice the Challenge" to "Step 12: Twice the Challenge".
  • Step 13: Defend Against the Legion Assault - Name changed from "Step 12: Defend Against the Legion Assault" to "Step 13: Defend Against the Legion Assault".
  • Step 14: Assault on Broken Shore - Name changed from "Step 13: Assault on Broken Shore" to "Step 14: Assault on Broken Shore".

Eye of Azshara
  • Step 01: Eye of Azshara (New) - Cleanse the area of Azshara's servants.
  • Step 02: Eye of Azshara (New) - Cleanse the area of Azshara's servants.

Greymane's Gambit
  • Step 04: Bats in the Bomb Bay - Slay Forsaken boarding parties and remove Volatile Flares from Skyfire bomb bay.
  • Step 05: Boarding the Skyfire - Ride with Nathanos to the Skyfire and assault the gunship by placing Volatile Flares and slaying Alliance crew. rig Volatile Flares to the ammunition stockpiles.

Into the Mouth of the Nether
  • Step 02: The Dread Warden - Enslave the jailer Beshtal to free yourself from his cage, then defeat him with Risstyn's aid. Ritssyn's aid.
  • Step 04: Jailbreak - Escape from Jagganoth's prison. Meet with Calydus on the bridge past the fel flame barrier.

Invasion: Azshara
  • Step 02: Defeat the Demon Commander - Defeat the Legion within Mountainfoot Stripmine. Commander threatening Orgrimmar Rear Gate.

The Dark Queen and the Sea
  • Step 05: Destroy the Sea Witch - Defeat Lady Ereen. Zithreen.
  • Step 06: Acquire Sharas'dal - Name changed from "Step 06: Acquire the Caduceus of Azshara" to "Step 06: Acquire Sharas'dal". Pick up the Caduceus. Sharas'dal.

The Dark Riders
  • Step 01: The Downward Spiral - Make your way into into the Dark Riders' catacombs beneath Karazhan.

The Defense of Netherlight Temple
  • Step 01: Join the Battle (New) - Join the battle at Netherlight Temple.
  • Step 01: Join the Battle - Name changed from "Step 01: Defeat the Legion invaders" to "Step 01: Join the Battle". Defeat Ogoroth and Toregal the Souleater, and close 4 Legion portals. Join the battle at Netherlight Temple.
  • Step 02: Defeat Balnazzar's Lieutenants (New) - Defeat Ogoroth and Torenai the Souleater.
  • Step 02: Defeat Balnazzar's Lieutenants (New) - Defeat Ogoroth and Torenai the Souleater.
  • Step 03: Destroy Legion portals. (New) - Destroy 4 Legion portals.
  • Step 03: Destroy Legion portals. (New) - Destroy 4 Legion portals.
  • Step 04: Defeat Balnazzar - Name changed from "Step 02: Defeat Balnazzar" to "Step 04: Defeat Balnazzar".
  • Step 04: Defeat Balnazzar (New) - Slay Balnazzar.

The Invasion of Niskara
  • Step 02: Glide Down to the Rendezvous - Speak with Altruis the Sufferer to deploy your forces and then use your Glide ability to get down to the rendezvous point below. Speak with him again when you land.
  • Step 02: Glide Down to the Rendezvous - Speak with Kayn Sunfury to deploy your forces and then use your Glide ability to get down to the rendezvous point below. Speak with him again when you land.
  • Step 03: Destroy the Legion - Deal with the Legion presence within the vault. Kill Caria and Varedis's lieutenants, and destroy all of the portals they are using to summon in reinforcements.
  • Step 03: Destroy the Legion - Deal with the Legion presence within the vault. Kill Caria and Varedis's lieutenants, and destroy all of the portals they are using to summon in reinforcements.
  • Step 05: Fel Hammer, Fire! - Order the Fel Hammer to move into position and fire upon the other command center. This will bring down the Fel Barrier and allow you to gain entry. entry.
  • Step 05: Fel Hammer, Fire! - Order the Fel Hammer to move into position and fire upon the other command center. This will bring down the Fel Barrier and allow you to gain entry. entry.
  • Step 06: Caria and Varedis At Last - Kill Caria and Varedia Felsoul. Varedis Felsoul.
  • Step 06: Caria and Varedis At Last - Kill Caria and Varedia Felsoul. Varedis Felsoul.

World Safe Locations
Battle of Exodar
  • Stage 06 - GY - Illidan Origins - BFE (New)

Broken Isles
  • 7.0 Val'sharah - Andu'talah (CAG) - Name changed from "7.0 Val'sharah - Ysera's Fall (CAG)" to "7.0 Val'sharah - Andu'talah (CAG)".
  • 7.0 Val'sharah - Bradensbrook (SBV) - Name changed from "7.0 Val'sharah - Gilnean Town (SBV)" to "7.0 Val'sharah - Bradensbrook (SBV)".
  • 7.0 Val'sharah - Emerald Bay (CAG) - Name changed from "7.0 Val'sharah - Ruins of Shala'nir (CAG)" to "7.0 Val'sharah - Emerald Bay (CAG)".
  • 7.0 Val'sharah - Field of Dreamers (CAG) - Name changed from "7.0 Val'sharah - Outside Den of Dreams (CAG)" to "7.0 Val'sharah - Field of Dreamers (CAG)".
  • 7.0 Val'sharah - Grizzleweald (CAG) (New)
  • 7.0 Val'sharah - Lunarwing Shallows (CAG) - Name changed from "7.0 Val'sharah - TEMP NIGHTMARE (CAG)" to "7.0 Val'sharah - Lunarwing Shallows (CAG)".
  • 7.0 Val'sharah - Shala'nir (CAG) - Name changed from "7.0 Val'sharah - Crescent Vale (CAG)" to "7.0 Val'sharah - Shala'nir (CAG)".
  • 7.0 Val'sharah - Starsong Refuge (CAG) - Name changed from "7.0 Val'sharah - Outside Midnight Vale (CAG)" to "7.0 Val'sharah - Starsong Refuge (CAG)".
  • 7.0 Val'sharah - Tangled Cleft (CAG) - Name changed from "7.0 Val'sharah - Outside Twisted-Branch Village (CAG)" to "7.0 Val'sharah - Tangled Cleft (CAG)".
  • 7.0 Val'sharah - The Dreamgrove (CAG) (New)
  • 7.0 Val'sharah - Wisp Exit Point (New)
  • Suramar - Azuregale_island GY (New)

Unknown
  • 7.0 Artifacts - Karazhan Catacombs Scenario - Safeloc (New)
by Published on 2016-04-21 10:58 AM

Update (2:00 PM EST): An Overwatch comic has been released.
Update (1:00 PM EST): A Legion patch is on the way!

Warpath Monster Progression for 2.4.1, Mercy Wings and Overwatch Portrait Clarification

Keeping Hearthstone Fresh - Card Nerfs!

Summer Championship Portraits, Tracer Interactions, Tychus' Grenade & Other Bugs

Overwatch Beta Patch 28697 - Gray Progression Frames Removed, Hanamura Disabled, Route 66 Payload Slowed, Bug Fixes

Destruction Warlock Artifact Intro
Destruction Warlocks have a fairly long intro that features Gul'dan! You can see their artifact weapons here, including the sixth variation.



Heirloom Quality Item Color Change
Legion changed the heirloom quality color from the tan that was shared with Artifacts to a light blue, similar to the WoW Token quality color.



Feedback Request - Tapping Rules
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everyone, we've made a few adjustments to how tapping rules work in Legion, which you've probably already noticed, and would like to get some targeted feedback (and bugs).

Most creatures you'll encounter will now allow up to 5 players on their tap list by default. The mob's name will grey out when you can no longer obtain credit for attacking it.

Parties are a special exception, as we allow your entire party onto the tap list if one person is on the tap list. Please let us know if you find bugs with this, we want you to be able to progress with your group.

Rare spawns, world bosses, and quest bosses will largely continue to allow unlimited tappers, as they have been previously, both to facilitate large group engagements and to remove potential roadblocks.

Thanks!

Why not make tapping unlimited or unlimited per faction?
Once we allow for an unlimited number of tappers, several things happen.

First, loot dropped from the creature is potentially unlimited. Each new person jumping on the tap will increase the loot dropped per server. As a consequence, loot drops might have to scale down to very infrequent drop chances. With a maximum tap limit, we can keep drop chances at a more reasonable value for an individual player.

Second, the "correct" way to play the game becomes a 40-person raid group. While this is awesome for group content like rare elites and world bosses, it would invalidate any interesting spawning or challenge with World Quests that are intended to be completed by a solo player. Limiting the power potential of the group helps retain challenge and gameplay.

Thanks for the feedback, looking forward to further discussion.

Why does this not apply cross-faction?
This is a very good point, let me elucidate the current reasoning for discussion.

Long story short - you're not supposed to like the other faction. You should be encouraged to /shoo them out of the area or initiate PvP, rarely working together unless the threat is a looming and great one (like a world boss).

That said, if there just aren't enough spawns in a quest area, that's a fix we need to make to respawn timers and thresholds and an entirely valid, if separate, point.

By parties we are referring to 5-person groups, sorry for the confusion.

Raid bosses/rare elites/etc. will continue to operate as they have previously, open tap.

Blue Posts
Originally Posted by Blizzard Entertainment
Artifacts and World Quests
On the topic of the Artifact and the role you play on the Broken Isles as a leader of your class, there's a couple of things I can share with you:

First, after getting your Artifact, you do get to play out the role as a leader and important figure within your specific Class Order as a part of your individual class campaign in Legion. Within the space of your individual Class Order, the squabbles and fighting of the Alliance and Horde are put aside for the sake of uniting to battle against the Burning Legion.

Now, as you venture out into the Broken Isles, and into PvP, the external conflict outside of your Class Order will push you, as a player, into some corners where conflict between the factions becomes real and apparent. When working with your Class Order on missions such as these, you are expected to act as, say, a leader of Paladins. This campaign lasts a while over the course of Legion, so the experience of being a leader of your class is not set aside to collect dust so soon.

Second, when you are out in the world, as a leader of your Class Order, other factions in the Broken Isles and beyond may not be willing to respect your order in such a direct way. It's difficult to maintain the expectation of being a leader of this mighty "Order" when the groups you're interacting with care little about your ideals and expectations. All of these factions and groups have their own goals and obligations within themselves. In that sense, you can see how not all factions on the Broken Isles will be addressing you as their leader, or a leader even, as they may not see you as such, or they may be concerning themselves otherwise than paying respects to this "chosen" Paladin of some far off Order that they care little about.

On your notes regarding World Quests - thanks for your feedback! Since the launch of Legion is the first iteration of this system, World Quests will exist only on the Broken Isles. This will help us make sure we can give players plenty to do and see on the Broken Isles! We're really excited about the opportunities the system brings, though, and we love hearing the ideas and feedback on it.

We had 25 pages of mostly-valid feedback on the new Wardrobe system which one would assume (especially all the nay-sayers in the thread) is at a 'final enough stage' to provide answer/reasoning. I understand you can't be everywhere at once, but it does seem kind of odd you (collective) pass over such a Hot Topic while commenting on things like Dwarf Transmogs.

I'm not sure if you're in the Alpha or not, but the Wardrobe system is not currently functioning within the Alpha, which leaves us at a place where responding to feedback on an un-finished system is a little weird. Our developers will definitely be interested to hear all the feedback on the system, though.

There are various reasons why we may not reply to certain topics of feedback, including like I said above in regards to them just not being ready or at a stage where we can say much. There's also a lot of others things we are all doing being the scenes that doesn't see the truest light of day, so we do have to respond as we have time, which means you may not get a reply when you expected.

For this thread, it happened to be at the top of the forums when I came to do some reading today.

A lot of us are working on pretty big projects right now, but I'm sure you'll start seeing a lot more of me in the coming days. (Blue Tracker / Official Forums)

Pet Battles
Legion Pet Battle Tuning
Hi all, thanks for all of the feedback both here and on the pet battle forum.

We have a few updates to share, feedback is welcome!

  • Cleave damage reduced by 25% (no longer has a 1 round cooldown). Dev note: We heard your concerns about adding a cooldown to cleave and agreed that this felt like a better solution.
  • Shell Armor duration reduced from 3 rounds to 2. Dev note: Shell armor was very powerful compared to other flat damage reduction abilities, this should bring it more in line with them.
  • The damage bonus from Howl now only affects one attack.
  • Pandaren Water Spirit's Whirlpool and Geyser now share the same ability slot. Dev note: This is our first iteration at disarming the Howl Bomb strategy in PvE, which has proven to be very powerful in too many situations. The goal is to make PvE battles more interesting and encourage the use of a wide variety of pets.
(Blue Tracker / Official Forums)

Update on Alpha Tuning
Screeching Gears also has a 1 round cooldown.

Thanks for the continued feedback! (Blue Tracker / Official Forums)

PvP
PvP Gear in Legion
You will not be buying PvP gear from a vendor in Legion. Instead, all gear will be acquired through the strongbox system.

Battlegrounds and Skirmishes victories have a chance to reward you with gear on par with heroic level Dungeons.

Arenas and Rated Battleground victories have a chance to reward you with gear on par with Raids. As your rating increases, the ilevel of the gear increases. So a player in the 1700 range may be getting Normal Raid level gear while a Gladiator caliber player will be getting Mythic Raid level gear from Arenas. Each bracket rewards gear based on your rating in that particular bracket.

Each week, the first few victories in each rated bracket will be a guaranteed piece of gear. Currently, we're thinking the first two victories but it may increase to three. This is not enabled on Alpha due to a bug. It's been prioritized to be fixed soon.

Also, keep in mind that in Legion, your stats are predetermined in PvP instances. But your overall ilevel will increase those stats. The base item level at 110 is currently set to 800. If your gear level is 810, your stats will be increased by 1%. So while better gear does offer an advantage, it can be more easily overcome than in the past. (Blue Tracker / Official Forums)

PvP Target Dummy
Could we get some Dummies that flag us as 'PvP combat' so we can test functionality of some talents in a controlled environment?
It's a good idea. We'll look into it. (Blue Tracker / Official Forums)

The World of Warcraft 2016 Road to BlizzCon Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 2016 World of Warcraft Arena World Championship will soon be getting underway! With the recent announcement that the Legion expansion will launch starting on August 30, we wanted to provide more details to help European and North American teams who are looking to compete in this year’s Arena World Championship prepare for battle.

To kick things off, three qualifier cups will be held in both regions to decide the teams advancing to the Regional Championships. These cups will be played in the Warlords of Draenor expansion. After these qualifier cups are complete, we will transition to Legion for the American and European Regional Championships, as well as the World Championships at BlizzCon 2016.

Overview of Rules
As this year’s Road to BlizzCon spans two expansions, we are also making some changes to the rules for 2016.
  • As previously announced, teams may once again have a 4-player roster.
  • Once a team has qualified for their Regionals, the team may make one roster swap of one player.
    • Only one roster swap is allowed, and it must be completed before the 6 p.m. PT on September 14, 2016.
    • The roster swap is available to teams with either 3 or 4 players.
    • A 3-player team may use their roster swap to add a fourth person to their roster.
  • If a player on a 4-player team is unable to attend an in-person tournament, that team may continue as a 3-player team.
    • If the team still has their roster swap available, they may use it to add a new fourth player (up until the roster swap deadline).
    • If the team has already used their roster swap, they may not make further additions.
  • It is no longer necessary for all members of a 4-player team to have played in a tournament match in order for all 4 players to advance to Regionals.
  • There is no Arena rating requirement for entry in 2016.
  • The qualifier cups will each have a prize pool.
    • Teams may continue to play in future cups for their region once they have qualified for Regionals.

More details on eligibility, qualifier dates, and complete official rules will be coming soon!

Dark Legacy Comics #533
DLC #533 has been released.

by Published on 2016-04-21 12:59 AM

Update (10:15 PM EST): Tickets are sold out! Come back Saturday, April 23 at 10 a.m. PT for another chance.

BlizzCon Tickets on Sale in One Hour
Please note that the ticket purchasing guide was updated with additional information in Step 1.
Originally Posted by Blizzard Entertainment
Please note that if ticket demand is high, after clicking Buy Tickets you may see a message indicating that there is a wait before you can proceed to the next step. If you see this message, do not refresh your browser. You will be notified if tickets sell out. If you advance to Step 2, keep in mind that tickets are still not guaranteed.
Originally Posted by Blizzard (Blue Tracker)
The first batch of BlizzCon 2016 tickets will go on sale Wednesday, April 20 at 7 p.m. PDT through Universe—visit www.universe.com/blizzcon2016 at that time for the chance to buy yours.

Click here to buy tickets Wednesday at 7 p.m.!

If you’re going to try for tickets, take some time in advance to read up on this year’s ticket-sales process and what’s new for 2016:

  • BlizzCon Ticket Info page – Get an overview of BlizzCon 2016 general admission tickets.
  • Ticket Purchasing Guide – Contains additional handy details on the ticket-sales process, including what information you’ll need to provide before trying to get tickets.

You’ll have until July 15 to edit attendee information on your tickets, so it’s OK if you just enter your own name and email address for every ticket for now—just remember to go back and update this info before the deadline!

If you don’t get tickets during this first sale, a second batch will go on sale Saturday, April 23 at 10 a.m. PDT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County (CHOC) will go on sale Wednesday, April 27 at 7 p.m. PDT. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.

BlizzCon 2016 will take place November 4 and 5 at the Anaheim Convention Center, and tickets cost $199 each (plus applicable taxes and fees). Tickets to the BlizzCon Benefit Dinner cost $750 each (plus taxes and fees) and include BlizzCon admission. For further information, check out the official BlizzCon site.
by Published on 2016-04-19 05:05 PM

Update (5:10 PM EST): Baby Winston has gone out to those that purchased Overwatch: Origins Edition.

New Diablo Job Listing, Mercy Wings Now Available, Patch 2.4.1 zDPS Support DH

Old Gods Legendary Reveal - Shifter Zerus, Ben Brode Live - Tidbits of Hearthstone

Tracer Pre-Release Patch - April 19th

Overwatch Closed Beta Ends April 25th, Developer Update: Road to Launch

Warcraft Movie Trailer
Another Warcraft Trailer has been released! It contains a few new pieces of footage. You can download a version with less compression here (Trailer 2).





Warlords Price Reduced
Following the announcement of Legion's release date yesterday, the price of Warlords was reduced to $9.99.



BlizzCon Tickets on Sale Wednesday
Originally Posted by Blizzard (Blue Tracker)
The first batch of BlizzCon 2016 tickets will go on sale Wednesday, April 20 at 7 p.m. PDT through Universe—visit www.universe.com/blizzcon2016 at that time for the chance to buy yours.

Click here to buy tickets Wednesday at 7 p.m.!

If you’re going to try for tickets, take some time in advance to read up on this year’s ticket-sales process and what’s new for 2016:

  • BlizzCon Ticket Info page – Get an overview of BlizzCon 2016 general admission tickets.
  • Ticket Purchasing Guide – Contains additional handy details on the ticket-sales process, including what information you’ll need to provide before trying to get tickets.

You’ll have until July 15 to edit attendee information on your tickets, so it’s OK if you just enter your own name and email address for every ticket for now—just remember to go back and update this info before the deadline!

If you don’t get tickets during this first sale, a second batch will go on sale Saturday, April 23 at 10 a.m. PDT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County (CHOC) will go on sale Wednesday, April 27 at 7 p.m. PDT. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.

BlizzCon 2016 will take place November 4 and 5 at the Anaheim Convention Center, and tickets cost $199 each (plus applicable taxes and fees). Tickets to the BlizzCon Benefit Dinner cost $750 each (plus taxes and fees) and include BlizzCon admission. For further information, check out the official BlizzCon site.

Blue Posts
Originally Posted by Blizzard Entertainment
Prestige and Honor Talents
We aren't planning any changes to how Honor Talents and Prestige work in Ranked Play. The cost and conflict is intentional. It's important that in order for Prestige levels to feel prestigious, there is a high cost to doing it. You do not have to Prestige. There is no competitive advantage to doing it. There are rewards but they are entirely cosmetic. If you see someone with a high Prestige level, we want you to know they went through a lot to get it. (Blue Tracker / Official Forums)

Skirmishes in Legion
We've made a change to Skirmish in Legion. Rather than having two separate buttons (2v2 and 3v3), there is only one button and it will put you in either 2v2 or 3v3 depending on a number of factors. Our experience with the separate buttons in Warlords was that you would often end up in 2s match where only one team had a healer or a 3s match with triple DPS. Neither of these situations felt very fun and the reality is there are far less healers playing than damage. We want Skirmishes queues to pop fast but allow for pretty fair fights.

In Legion, healers specs are always placed in 3v3 matches while damage specs are placed in either 2v2 or 3v3 depending on what is available. This means 2v2 skirmishes will never have healers in them and 3v3 matches will always have healers on each team.

So much for couples that liked to play 2's
Ranked 2s is still available. (Blue Tracker / Official Forums)

PvP talents
You can only unlock Honor talents at level 110.

You should remove the "honour" experience bar from low levels then.
Agreed. That is in progress. (Blue Tracker / Official Forums)

Battlegrounds on Beta
Battleground are not launching because there are not enough people queuing for them. Our plan is to temporarily disable skirmishes when we launch beta to get some focused battleground testing while concurrency is high. (Blue Tracker / Official Forums)

Relentless PvP Talent
We think there is a group of players that would prefer to just be in less CC overall. It may not be as attractive at the very highest ratings and that's okay. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Affliction Warlock Feedback -- Build 21466 -- 13-Apr
Not entirely feedback, but there's no good place to ask this and it effects future feedback so:

Can we get a confirmed value on agony's soul shard proc rate for affliction? In previous expansions the information was available in spell data on the nightfall passive, but there doesn't seem to be any spell data for agony's proc rate anymore.

I did a couple thousand tick test awhile back and got an estimate around 13.5% but any modeling of the spec will be estimation without spell data or a confirmed value.

Similar to before, it's a ramping proc chance. The first tick, it's 2.5%. Assuming that fails to proc, next tick it'll be 5%, then 7.5%, etc. When it does proc, the next tick returns to 2.5%.

So in a general sense, its proc rate is: TicksSinceLastSuccessfulProc * 2.5%

That averages out to ~13.15%, but much smoother and reliable that a simple 13.15% proc chance.

Now that we got some Blue posting in Affliction feedback thread. Can we get an explanation to the Legion re-design of Unstable Affliction spamming. I've leveled a 3rd Affliction lock on alpha, and I am already seeing myself incredibly bored and unappealed with this weird focus of spamming Frostbolt---I mean UA.

Sidenote: I play 3 Aff locks on live, I need to know if I have the tolerance to fast level 3 Aff locks at launch.

Anyways... Was this design solely made on paper, and not exercised prior to presenting it to the Affliction Warlock playerbase? I don't feel like a warlock, I feel like a Frost Mage. I love the talent tree, it has so much potential depth. I love the tanky-ness, does give me a more resilient. That UA spamming though... I don't know how long I can muster playing that style of DPS. One of the reasons I rolled out of Mage in p1.8 and embraced the Affliction in 1.9. ALL HAIL! THE ONE TRUE GOD, FOREDOOMED!

I've heard this feedback many times, and have yet to have it make any sense. As far as gameplay goes, you do something like one UA every ~8sec (single target). That doesn't really jive with the 'spamming UA sucks' feedback. You may very well do several back to back, but then go a long period with casting none. So where is this 'spamming UA sucks' feedback coming from?

Is the ramping soulshard proc chance on agony different for each individual agony or is it based on all agony's you have out?
All Agonys you have out. (Blue Tracker / Official Forums)

Warcraft Movie Banner
Another promotional image has been released!


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