MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2012-12-05 11:24 AM

PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?

Developer Interviews
Several developer interviews will be coming this week, and Gamebreaker has released their interview with Ghostcrawler. A summary of the main points is below, but watching the full interview is worth it if you want to hear the full answers!


World
  • Mists of Pandaria daily quests have shown that competing with other players for mob tagging and such is not fun. You should be excited when there are other players around, not grumpy! Blizzard is still actively looking for a solution to make it a nice thing to have other people around.
  • It isn't likely that the concept of servers will ever disappear, but solutions for low population realms are still being looked for.
  • There is a lot of variation in realm population as new patches come out, so merging and unmerging realms as the population goes up and down wouldn't make a lot of sense.

Questing / Reputation
  • Blizzard may have overdone the daily quests a little bit in pursuit of the goal of always having something for players to do when they log in. If they had to do it again, something like the Golden Lotus unlocking more and more areas would have been changed to just unlock a new area that replaces the old one, keeping the number of quests that you have to do every day the same.
  • Golden Lotus and Klaxxi have enough daily quests to burn players out, while August Celestial and Shado-Pan have a more reasonable amount of quests.
  • Lowering the rep requirements on some of the rewards was an attempt to make the amount of rep required before you could spend Valor Points more reasonable. If they had to do it again, it might have been nice to lower the requirements on some of the gear more so that there were some things to spend Valor Points on without grinding so many reputations.
  • Historically, players would use alts as something to do after they were mostly finished with what they wanted to do on their main character. Mists of Pandaria's goal was to provide enough to do so that you never ran out of things to do, which is nice with one character, but less nice with many. Solutions to this problem are being looked at, but they want to avoid the extreme of giving every character everything or making everything account wide.
  • One alternative being considered for reputation leveling is bonus reputation from your first scenario of the day.

PvE
  • The difference in difficulty between 10 and 25 man this time around was much smaller than before.
  • When looking at raid DPS parses, you have to be aware of sampling bias. If all of the good players are playing one spec, then the DPS of the other two specs will be lower, as those players are messing around or don't know what they are doing.
  • It isn't okay for a class to be really really bad on certain fights, but it is okay if some classes are somewhat better on some fights. It is more important to have fun encounters than it is to have an encounter where each spec is the best.
  • Ideally we will never see a 5 or 6 boss raid tier again.
  • The new loot system has worked out well, as players don't have any reason to be mad at each other over loot in LFR anymore. It is possible that we could see it being used in dungeons as well, but that is still under discussion.
  • One thing being considered is offering another choice to players that get the same item from a boss repeatedly. This would be some consolation prize like loot, not another item from the boss.
  • The use of PvP gear in PvE is okay, as grinding points to get an item rather than relying on a random drop is an idea that some players like. The item levels are lower than what the player would get in PvE, so the gear isn't overpowered. Players shouldn't have to go and do PvP to get gear to use in PvE or vice versa.
  • Patch 5.2 is going to take a look at what talents are very popular or very unpopular and try and bring them back in line. Overall though, the new talent system is working out well. Ideally there should be at least two talent choices per tier that are good, if not three.

PvP
  • PvP will never be perfectly balanced, but it can be balanced enough to be fun and fair. The balance in Mists of Pandaria still has some tweaking to do before it is at that point.
  • Hybrids could see some PvP power going towards their off role damage or healing. It is okay for a DPS to throw out a few heals, but not okay if they are as good as a healer for their team.
  • It is possible that base resilience could be increased to compensate for the PvP Power increase on Conquest weapons, but they need more than a few days of observation before a decision can be made.
  • We may see some changes in the future to make things better for people who PvP on multiple characters, as far as earning Conquest Points goes.
  • Many of the changes in Patch 5.1 were to address issues of PvP balance, and most didn't have a big impact on PvE.


Patch 5.1 - Old Raid Encounter Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We believe there was a lot of confusion when we originally announced this change and we're certainly at fault for said confusion. The original patch note was very vague to the point of being misleading. It was never our intent to weaken old raid boss encounters to allow anyone to have a chance to solo them, regardless of class, spec, or skill.

What we did change were encounters that were mechanically impossible for one person to accomplish, solely for the purpose of ensuring players have easier access to the hunt for the new rare companion pets -- the drop rates of which are actually set to account for a group of three players, not one.

Moving forward, though, we do not plan to adjust encounters for tougher raid bosses to be solo’able by all classes and specs.

Battleground Queues and Addons
Originally Posted by Blizzard (Blue Tracker / Official Forums)
if you break it down, what does a full oQueue premade bring to the table that is unfair?
I’ll try to break it down as clearly as I can:

Any addon that enables a full, organized Battleground group to queue against a randomly assembled group is creating a scenario where that coordinated group has a huge advantage. That is not in the spirit of the experience we want to provide in the normal Battleground queue. Playing with friends is fun and important, but it shouldn't come at the expense of the spirit of the game nor the fun of others.

The normal Battleground queue is for players to jump in and play against other players in a similar situation. We realize that it's not a perfect system, and we're still looking at ways to improve normal Battleground queues further. Regardless, it's not meant for organized groups to "pug stomp" and get quick Honor. We have built in outlets for players that want to organize--if a competitive, social experience was really the goal, then there are clear ways to achieve that.

The ultimate effect that this kind of queuing has had is to drive players away from PvP. Perhaps it's been a long time since you've been in a random group, but a lot of players will see that they're up against a premade and simply quit. At best, they suffer through it. To an extent premade groups count on this. Heck, one of the popular addons announces opposing players that appear to have rage quit.

Addons aren’t really a viable solution for botting issues, but we do take those issues seriously and we'll continue our work on improvements to the Battleground system, including better ways to deal with botting and other exploitative gameplay.

Now let us be honest, due to these addons and people like Rathamus and Tiny, regular Battleground PVP had picked up and was growing by leaps and bounds. That is what alerted you. More and more people were turning to the "coordinated" PVP and fewer and fewer "random groups" were being formed. The BG's were no longer sitting idle.
False. That is neither what 'alerted' us, nor were Battlegrounds ever even close to sitting idle.

What is true that there's been an increase in pre-made groups disrupting the PvP experience for other players, though. Pre-mades in the normal queue, however they are formed, are not something that we've ever been particularly fond of. It had become more of an issue of late, so we addressed it accordingly.

I know for a fact, that more and more of our games were against other "coordinated" opposing players. Battles became longer, harder and a whole hell of a lot more fun! They were not the Farm fest you claim they were, they were true Player vs Player games. Not scripted, not forced on anyone, not the repetitive grind of the normal wow game.
Perhaps this seemed to be your personal experience, but I assure you that this was far from generally the case. Regardless, what of the games that you played that weren't against other pre-mades? Just hapless casualties to your fun, I suppose?

Based on your enthusiasm for "true Player vs Player" combat, I'm sure that you'll find War Games and Rated Battlegrounds quite compelling.

You gave us everything we needed, including the idea, but then turned around and slapped our hands, pointed a finger, called us a name and said, this is NOT for you, it is for the REAL players.
You've made the assumption that all those things were accomplished expressly so that you could queue into battlegrounds as an organized group against disorganized opponents? That assumption is mistaken. If you want organized PvP against organized opponents, as you claim, that experience is readily available.

No one's wrist was slapped. There have been no suspensions over this issue. We're just making our stance on the subject clear, so that there's no room for misunderstanding.

Fix the bot problem and you'll see the premade "problem" fix itself.
Bots are a separate problem, with a separate solution. Please stop conflating the two, because, and I'll say this as respectfully as I can: this is complete nonsense.

Put simply, this argument is a red herring. For as long as there's been Battleground PvP, there have been players looking for a way to destroy their enemies to quickly and easily get fast rewards with a minimal time investment. That's the bottom line here, or the variety of other options available would be more compelling.

Bots aren't an issue in War Games or Rated Battlegrounds.

We love a premade PvP, and we love challenges. You guys could've come out with a premade PvP random battleground where we can match against other 10m/15m/40m premades PvP and go all out. Provide less honor point/conquest point. It's like an RBG, but without the ratings involved. Doesn't this solves all the problem everyone's having?
We're open to exploring the possibility of creating a pre-made queue for Battlegrounds, or improving the War Game system in some way.

Blue Posts
Originally Posted by Blizzard Entertainment
Battle.net Balance and Blizzard Store
Using Battle.net Balance for more goods and services is certainly something we're working toward. We're kind of in an in-between stage where we have some services working together but not others, and unfortunately it's just not a simple thing to get as many systems and platforms (some dating back to the original release of WoW) as we have updated and integrated into a more cohesive experience. We'll get there though, and in the meantime I do apologize you weren't able to get the Cinder Kitten yet using Battle.net Balance. (Blue Tracker / Official Forums)

Purpose of X.1 Patches
You forgot to mention those patches took months(I think ulduar was 5 month after Wrath launch) where as 5.1 was release in 2 months time. This was never meant to be a raid teir especially considering most people have not even downed most of the normal/heroic bosses.
Yeah, the main difference is really timing. In our quest to provide content faster we've been shaking up the patch cycles and how we approach our content roll out through the life of an expansion. Not wanting to speak too soon, but it looks like the cadence of this expansion is a lot closer to what we've been promising for years. It makes sense to me that if most people are not progressed through the initial content that the first x.1 patch (if it's going to arrive as quickly as 5.1 did) doesn't include an additional tier. And if that then means there are regular content releases thereafter... I don't know, at least for as much time I have to play and as progressed as I am, it sounds pretty good to me. (Blue Tracker / Official Forums)

Patch 5.2 Farm Changes
How about a fishing pond, where we can chum the waters and get a school of fish we want/need? Dunno if that current pool is deep enough. Pfft.
That was actually mentined in our last meeting with the development team. While I can't make you any promises, I can tell you they geeked out a bit thinking about that one. (Blue Tracker / Official Forums)

WoW Graphics Engine
If the game had received absolutely zero graphical updates since release, I could definitely get behind the idea of a complete revamp. But that's really not the case. There's been a steady stream of updates over the course of WoW's existence. A huge number of models and textures have been improved. Yes, character models are still on the to-do list, but we've acknowledged that many times and have said we're working on them. I'm as eager to be sharing news on that with you as you are to hear it, trust me. (Blue Tracker / Official Forums)

Upcoming Transmog Restriction Changes
Yup, definitely planning to lift this restriction down the line. As Zarhym said, we're currently hoping it'll make 5.2, but that's not 100% yet. We're working to allow you to transmogrify items that share animations, such as polearms and staves. (Blue Tracker / Official Forums)

World of Warcraft Mounts - 50% Off
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Saddle up and save big! This week only, you can save 50% off the regular price when you snag the Celestial Steed, Heart of the Aspects, or Winged Guardian flying mounts, making this a great time to round out your mount collection with some exotic new additions, or hook up a friend with the gift of a sweet new ride this holiday season.

Giddy up - this offer ends Monday, December 10 at 11:59 p.m. PST.

Curse Launches Marriland.com: Pokémon Reference
If you are or were interested in Pokémon, then you likely have visited Marriland in the past. Today a new update was released that brought it in to the Curse family of sites and added or improved a lot of the content. If you haven't visited before, there are lots of guides and walkthroughs, videos, updated forums, the wiki, and the Pokedex!



Comics - Dark Legacy Comics #366
DLC #366 has been released.

by Published on 2012-12-04 05:33 PM

Cinder Kitten Arrives in Pet Store
The Cinder Kitten is now available from the pet store! You can find a list of the abilities it can learn here.





Originally Posted by Blizzard (Blue Tracker / Official Forums)
Now up for adoption in the Pet Store: the Cinder Kitten, a fiery little feline looking for a home to warm. Adopt this adorable rascal, and you’ll help bring relief to the victims of Superstorm Sandy in the process.

From now until December 31, 2012 at 11:59 p.m. PST, 100% of the $10 USD adoption fee will be donated to the American Red Cross's Superstorm Sandy relief efforts. This support will enable the Red Cross to provide shelter, food, emotional support, and other assistance to victims of this disaster.

The Cinder Kitten doesn’t just have good looks -- this kitty has claws, and makes a purrfect addition to any Pet Battle team. The Cinder Kitten has Rare-quality stats and is a part of the Elemental family. This not-so-cool cat uses many Beast abilities in addition to Dragonkin and Elemental, and can also Prowl, Leap, and Rend its way to a 3-hit combo against its foes—and look good doing it.

To learn more about the Pet Store, please visit the Pet Store FAQ.
by Published on 2012-12-04 03:28 AM

Upcoming Raid Reward Valor Points Hotfix
Ghostcrawler shared a little bit about the upcoming Valor Point increase that will go live after raids reset.

  • Normal and Heroic raid encounters in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring now award 40 Valor, up from 25. This will take effect after the weekly reset




Pet Battle Hotfixes
A few new pet battle hotfixes are coming soon!



Patch 5.2 Transmogrification Changes
Zarhym mentioned one of the transmogrification rules that may be relaxed in Patch 5.2.



Patch 5.1 Hotfixes - December 3
Originally Posted by Blizzard Entertainment
Classes
Monk (Forums / Skills / Talent Calculator)
  • Mistweaver
    • The absorption effect of Life Cocoon has been increased by 100%. We hope to have this change applied within the next 24 hours.
  • Brewmaster
    • The Power Guard effect now properly increases Guard’s absorption by 15%, up from 5%.

Paladin (Forums / Skills / Talent Calculator)
  • Protection
    • Damage dealt by Holy Wrath now scales properly with Attack Power and Spell Power.

Warlock (Forums / Skills / Talent Calculator)
  • Demonology
    • The damage and Demonic Fury cost of Chaos Wave have been reduced by 33%. The new values will not be reflected in the tooltip until a client patch.

Dungeons, Raids & Scenarios
General
  • Normal and Heroic raid encounters in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring now award 40 Valor, up from 25. This will take effect after the weekly reset.

Mogu’shan Vaults
  • The Spirit Kings now activate in a fixed order.

Blue Posts
Originally Posted by Blizzard Entertainment
Blade Lord Ta'Yak - Tornado warning circle
So, I though I'd bump this old thread to let Shinpukuma (and anyone that is in a similar position) know that the developers will look into this.

Although it's a bit difficult to update spell effects, they try their best to catch these issues and really appreciate detailed reports. So, by all means, keep them coming if you guys are encountering any issues and we'll bring it to their attention in case there's something they can do (Blue Tracker / Official Forums)

Dang kids get off my farm!
Adding something that would let us ... park 1 or 2 of our Pets at the farm to wander around like the nameless Dog dose. Tiny bit of personalization sort of thing
There are some changes we’re hoping to implement in Patch 5.2 regarding Sunsong Ranch. Things we’re considering are ways to lure birds away, creating a resting zone, and perhaps a way to have your friends around (NPCs you’ve gained rep with) giving you tasks to do to gain nice perks. Nothing is guaranteed but those are just some of possibilities currently on the table. (Blue Tracker / Official Forums)

A friend was just offered Brawlers Guild Pass
So, you're creating content that you don't want everyone to experience, but rather just a select "tight-knit" group? But wait, wasn't hardcore raiding, like Sunwell, butchered because you didn't want to create content that not everyone has access too? I'm failing to see the difference.
Everybody that wants to experience it will be able to at some point. Initially though, it's going to grow over time.

If you wanted a tight knit underground feeling, you wouldn't have CRZ'd it.
This only happens when the number of participants is really low, and is also due to the fact that not many guild invites have yet to be distributed. As the guild grows, the participant numbers will stabilize and it's likely to automatically disable CRZ for the guild. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character
The prob with reps is not actually a problem with reps, it's a problem with alts.Your design is not alt friendly
We think this is a legit concern. If we make enough content for the player with 4 alts, then the guy with 1 runs out. (Source)

Class balancing for low levels is not only a waste of time but would make end game balance more difficult.
We disagree. Low level balance is still important (just not as) and it doesn't need to affect high level balance. (Source)

Hey GC - before you stated you wished racials had no gameplay effects. Any design reason that can't made so at this stage?
I think the biggest reason is that a lot of players expect racials to have (minor) gameplay effects. Blame D&D. (Source)

PvE
Can we have Raid Finder groups automatically disband if less than 15 people remain? It's without fail a waste of time then.
We're considering it, but in general this only happens when bosses are too hard for LFR (like Garalon). (Source)

Why cant current tier be done cross realm? Many server dont have a large raiding pool...
Worry about what it would do to guilds. (Source)

PvP
what is pvp mainly balanced around? duels, 3s, bgs?
We try to balance everything, but put the most effort behind Arena 3s and Battlegrounds. Duels are almost impossible to balance. (Source)

why do you want gear to > skill in rated pvp?please dont make the new gear change live.. give us cool transmogs instead
Because WoW is an RPG designed around improving your character. (Source)

I would like to suggest making pvp achiements more fun & more current by making new ones every season to achieve- 2k season 12
The risk of PvP ach's is poorly designed ones can cause bad behavior. Don't want folks grinding ach's instead of trying to win. (Source)

Why not go back to the 1 pvp spec, 2 pve specs approach.I know it gives a little less flavor, but it makes balance much easier
Agree it makes balance easier. Another plus is there's less to remember. The trade-off is e.g. the Arcane mage who wants to PvP. (Source)

Curse Weekly Roundup
In this week's roundup: Firefall's beta key give-away, a quick Minecon 2012 wrap-up and update on the state of Craft, a quick reminder about Farcry 3 coming out and IPL5 in Las Vegas.

by Published on 2012-12-02 09:59 PM

Witch Doctor Budget Guide - 5 Million Gold, Wizard Cosplay, Demon Hunter Fan Art

Update: Hotfixes for the Crow and Darkmoon Glowfly are in flight. Crow captureable, Glowfly at all qualities.

Patch 5.1 Darkmoon Faire Updates
The Darkmoon Faire has started and Patch 5.1 added a few new things. The biggest addition is the new Darkmoon Carousel, which takes the place of one of the large under construction tents. It uses the nice new music that was added in Patch 5.1. Riding it gives you the WHEE! buff, which increases reputation and experience gains by 10%. Unlike some of the other event buffs, it does work with quests as well, so it will be useful for leveling reputation. This buff will last for an hour if you ride long enough but does not persist through death, so be careful!

If you are working on pet battles, the new Darkmoon Pet Battle! daily quest will let you fight a new pet battle trainer, rewarding you with Darkmoon Pet Supplies. The bag has contents that are similar to the Sack of Pet Supplies, but has a rare chance of dropping the Darkmoon Eye battle pet. So far we haven't seen one drop out of our small sample, so it is likely the drop rate is similar to the .2% of Porcupette.

Even if you aren't ready to battle just yet, there are three other new pets at the Darkmoon Faire. The Darkmoon Glowfly can be captured during pet battles on Darkmoon Island. The Crow will also be captured from battles on Darkmoon Island, but is currently bugged and uncapturable. The Darkmoon Hatchling is sold by Lhara for 90 x Darkmoon Prize Ticket.

Lastly, "Dusty" Brandom is now waiting for you at the entrance to let you use one of his Darkmoon Striders on the way down. This is the same model that is used by the Swift Forest Strider, sold for 180 x Darkmoon Prize Ticket.






Blue Posts
Originally Posted by Blizzard Entertainment
A friend was just offered Brawlers Guild Pass
As we've stated in the past, we want the Brawler's Guild to have that tight knit, underground kind of feel to it. So for now, it's going to be a lot tougher to get in. I'm sure you have other friends who would be willing to give you an invite for free or very cheap if they had one. As membership grows in the guild, so will the chance of one of them getting invited and having one to share with you.

Keep in mind, invites also occasionally drop from certain Horde and Alliance NPCs. Good luck! (Blue Tracker / Official Forums)

New Character Models
New character models haven't been forgotten and are still being worked on. Our artists aren't ready to reveal what they got yet. When they're ready, you'll know! (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Any thoughts on boomkins in pve? no blue responses on forums or mentions in patches. feels like we are being ignored as a com
"Ignored" got so over-used that it stopped catching my eye expansions ago. (Source)

Paladin (Forums / Skills / Talent Calculator)
Can't believe I spent all of last raid with Holy Avenger instead of Divine Purpose. Was testing to see if DL/FoL got the 30% bonus. Nope!
I could have told you that! No responses to my bug reports, tickets to tweets to @Ghostcrawler about how Holy Avenger is buggy.

Holy: Looks like HA works with ToR after all. I have concerns, but if it's already working and not abusive, we see no reason to remove it. (Source)

Warrior (Forums / Skills / Talent Calculator)
I'm pretty impressed you guys aren't falling victim to all the people whining about warrior damage. They'll be fine in 5.1 imo
Hard for folks to imagine how 5.1 nerfs feel so people keep falling back to how it feels today. Still broken = nerf plz!

Character
Why a weekly valor cap? I have thought about it and can't come up with a good reason.
Without a cap, progression oriented players might feel the need to play every waking minute. That can lead to just quitting. (Source)

Regarding the alt unfriendliness of MoP. You created a huge requirement sink and refuse to address the elephant in the room
If an alt gets every accomplishment your main has then you have few reasons to play that alt. There has to be a better design.
I disagree Greg. I play dif chars because I want to play a dif class, not to get some achieves. Make them all .net bound.
But what are you going to do on that character if it has everything the main does. Just raid? (Source)

Sometimes I wish WoW had a class system like FFXI. Not saying it would work, but I did like that character devotion
Yeah that's the extreme, where you level the account once and then play any class. (Source)

From the alt discussion, sounds like many think X you only have to do once and Y you should do every character. X and Y vary of course. (Source)

Some view alts as new char to build from scratch. Others see as just playstyle change fr. main, so build = repetitive hassle.
Yep, I agree that is the basic issue. Just concerned that if we make alts too trivial to progress that we lose gameplay. (Source)

What things do you keep in mind when making the decision if something should be account bound?
Many same questions. Does BoA mean the alt has a leg up or the alt is "done?" Leveling alts with no bonuses worked for years. I'm thinking that the role of alts and which accomplishments (inc rep) should be on the character or on the account would make a good blog. (Source)

Isn't the reason most people roll alts is to play different class. Not for achievements
But with enough sharing and XP bonuses you're just getting every class if you max out one. (Source)

So its not OK to expect to be able to taste the content you just lauched?
We make content all the time that isn't available to every player ASAP. In this case, you'll get there at some point. (Source)

I'm a mage and my transmog is the 25m T8. Could we have matching belt/boots we don't have access to, used in game by Rhonin?
We're looking at ways to introduce popular t'mog items that aren't available anymore. (Source)

PvE
Why do nerf cleave on Garalon, it always worked the same, on Zon'ozz for example, why dont nerf it before?
If you get a 400% bonus, the intent is not that your cleaves get that bonus. Rogues etc should be desirable not mandatory. (Source)

PvP
I am getting 1 shotted by either a mage or warrior, when my life is at 180k (half).
That's not the conventional definition of one-shotted. Many abilities hit for 100k. It's when you get to 400k that no counter.
One shotted can also mean dying in one GCD, from full, or as near as as makes no difference. This DOES happen.
No, that's actually the definition we use (one GCD) but from full health and only vs one opponent. (Source)

Based on some of these tweets, I'm thinking some of you won't be happy until the only spell left in PvP is autoattack.
Nice hyperbole....I think most people will be content just not getting instantly globaled by TFB/Stampede type abilities.
Those at least mentioned by several players. If you look at my tweets there are demands to nerf Lava Burst, HoJ, Hellfire... (Source)

Thats akin to having a skill with 99.99% 1 damage and 0.01% 1M damage. Rare doesnt mean TfB is balanced or good design.
It's possible to step into Arena and be crit by every single attack, but we don't balance around what's possible, just reasonable. (Source)

If gladiator players who you always mention think tfb is op then how can you not?...300k in arena should not be possible. done
We don't let players, even expert ones, balance the game for us. We appreciate their feedback, as we do all feedback.
I respect you, Greg Street, but how obvious does it have to be? 1-shotting is not OK no matter how RNG it is. EoD.
I actually agree with that, but nobody is 1-shotting you with TfB (or CB). 5-stack TfB crit does what 250K? 2 or 3 shot maybe.
With everything up and tier 2 it can go over 300k; and heroic strikes not on the GCD so HS+MS = 1 shot
Do you get MS for > 100K for a lot? If it requires every cooldown + MS + mastery proc + 5 TfB then we're in the realm of videos. (Source)

Did you try the approach of Rock paper scissor for PvP ? Or increase it if you consider it live already.
I don't think RPS works for WoW Arena because you've already picked your comp. That does not mean strengths and weaknesses are bad.
RPS on the talent system can work though. Having to figure out which talent set to pick to best defeat a comp is great
I don't honestly think RPS is a great metaphor. Even in RTS, rock can beat paper in the right situations. (Source)

Future
Weren't they supposed to be implementing a "hide enchants" feature? Or is it delayed until Dance Studio?
Dance Studio is just a huge project. Enchants require new code, but not new art or design. Much easier. (Source)

Questing
Do you plan to do something with the daily-reputation system? Many players hate it, and want tabards back
Grinding a rep out in one night by running a dungeon over and over is probably never coming back. (Source)

Without tabard spam dungeons feels really unrewarding past 463. Used to do it all the time in Wrath, hate it now.
We don't think having dungeon rep replace daily rep is the answer, but maybe we can come up with a compromise.
Why not? Seriously greg, it worked well in the previous expansions. Gate it if you want to pace it, but it worked
Disagree that it worked. I get that it was convenient but queuing for instances doesn't feel like a persistent world MMO. (Source)

Misc
Do devs ever make changes to game based on their personal (Live) play xpr? Not to buff themselves, but just improve things.
Sure. We sometimes notice bugs that slipped through or just something that doesn't feel as fun as we thought. (Source)

Wouldn't this encourage people to buy from gold sellers?
We try to give gold value while the best rewards unrelated to gold. A fantasy world with no gold economy would be odd. (Source)

So I'm curious Greg, what other games besides Blizzard's are you playing at the moment, if any?
Borderlands 2, XCOM, a little Arkham City, a replay of ME3 and some dumb iOS games. AC3, Halo4 in the pipe. I play a lot of games.
Do other games affect your design philosophy? I was affected by the openness in skyrim. Changed the way i see games
We play a lot of game and always looking for neat ideas or features that become expected or industry standard. (Source)

WoWDB Addon Data Collection
Finding the drop rate of things like Porcupette or adding new data like the Patch 5.1 Darkmoon Faire additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just install the WoWDB Profiler addon from Curse and check the box in the Curse Client options as seen below. When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon.



Fan Art
Breathing2004 has added a new piece of art and made an updated version of an older one.



by Published on 2012-12-01 10:09 AM

No PvP-Specific Gear, Wizard Budget Guide - MP10 for Under 1 Million, Blue Posts, Project Blackstone

Blizzard Registers Project Blackstone Domain

Burning Treant Form
Druids with Glyph of the Treant got a nice little upgrade in Patch 5.1. Anytime they stand near a Cozy Fire in Treant form, they will catch on fire!



Battleground Queues and Addons
This is in response to an addon that allowed players to form full cross realm premades by all queueing at the same time.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In patch 5.1, we resolved some issues regarding how Addons interact with the Battleground queue system. It is no longer possible to automate queuing for standard or random Battlegrounds in groups larger than 5. We decided to make this change in order to improve the experience for all players who are queueing into random groups normally and expecting to face similarly random groups, only to find themselves crushed by a full team of coordinated opponents.

We understand that players want to enjoy coordinated team play, and we invite those players to queue into Rated Battlegrounds or play Wargames to have that experience. Players can continue to use Addons to queue for Rated Battlegrounds as well.

Patch 5.1 Hotfixes - November 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Hunter (Forums / Skills / Talent Calculator)
  • Serpent Sting damage has been increased by 100%, and its cost has been reduced to 15 Focus (was 25).
  • Survival

Mage (Forums / Skills / Talent Calculator)
  • Fire
    • The periodic damage from Combustion has been reduced by 50%.
    • The critical strike chance multiplier from Critical Mass has been reduced to 1.25 (was 1.5).

Monk (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)
  • Divine Star now deals 40% more damage and 133% more healing, and its radius has been reduced by 33%.

Quests
  • Players that complete the quest "Voice of the Gods" will now only receive one Reliquary Facsimile reward via mail after completing this quest.
  • The drop rate for Bilgewater Blasting Caps required for the quest "Siege Damage" has been increased.
  • Lieutenant Valorcall will now spawn for the quest "Sigil of Arathor".

Creatures
  • Alliance soldiers in the Krasarang Wilds are no longer confused about which side they're on.
  • Troubled Slave Spirits in the Ruins of Ogudei will no longer assist their own kind in battle unprovoked.
  • Fixed an issue that could cause Zan'vess Squad Leaders to evade.

Sunsong Ranch
  • Fixed an issue that could cause crops to become harvestable at inconsistent times. Crops will now always become harvestable at 3:00 a.m PST.

Dungeons, Raids & Scenarios
  • Several classic raid bosses have been adjusted to be more friendly to solo players:
    • Viscidus
      • Viscidus now remains frozen for 30 seconds (was 15), and it takes 30 hits to shatter Viscidus (was 50).
    • The Twin Emperors
      • The recast time for Heal Brother has been increased to 3 seconds (was 2).
    • C'thun
      • Players now have 5 minutes to escape C'thun's stomach and resume the battle before it resets.
    • Al'ar
      • Al'ar and Ember of Al'ar are no longer immune to fire damage.
    • Reliquary of Souls
      • Spirit Shock now has a 15 second recast time (was 0 seconds).
  • The Heart of Fear
    • Imperial Vizier Zor'lok
      • In the Heroic mode version of this encounter, Zor'lok will no longer sometimes spawn multiple Echoes of Attenuation, and will properly transition to his third platform when receiving sufficient damage to cause him to skip his second platform.
    • Wind Lord Mel'jarak
      • Breaking an Amber Prison will now always inflict the Residue debuff.
  • Mogu'shan Vaults
    • Will of the Emperor
      • Jan-xi and Qin-xi will no longer pause while executing their Devastating Combo attack.
  • Mogu'shan Palace
    • Elegon
      • Fixed an issue that could prevent the floor from returning during phase transitions in this encounter.
  • Temple of the Jade Serpent
    • Fixed an issue that could cause Wise Mari to stop using Hydrolance or Call Water.
  • A Little Patience
    • Fixed an issue that could cause Commander Scargash to become uninteractable.

Brawler's Guild
  • Disruptron Mk. 3R-Alpha's attacks will no longer sometimes strike spectators in the Brawl'gar Arena. His attacks will now properly strike opponents standing on the grates in this arena.
  • Dark Summoner's health has been reduced by 10%, and his damage reduced by 35%.
  • Certain short-term buffs, such as Bloodlust, are now cleared when entering the Brawler's Arena. Long term effects, such as Heart of the Wild, will persist.

Professions
  • Engineering
    • The Blingtron 4000 Gift Package now has a higher chance to drop valuable items, and a bonus chance to drop an additional sellable item.
  • Tailoring
    • The Imperial Silk Cocoon is no longer Unique.

Items
  • The Malevolent Gladiator's Ripper can now be upgraded via Conquest Points.
  • Bottled Tornado may no longer be used in areas where flying isn't permitted.
  • Using Bottled Tornado will now always properly put Rocket Jump and Goblin Glider on cooldown.
  • Blood Death Knights will no longer incorrectly receive Kilrak, Jaws of Terror; Scimitar of the Seven Stars; or Elegion, the Fanged Crescent from Raid Finder encounters.
  • Item Enhancements
    • Enchantments using the Real PPM system will now generate two buffs simultaneously, rather than simply refreshing the duration of an existing effect.

Bug Fixes

Blue Posts
Originally Posted by Blizzard Entertainment
LFR Boss Status
The CM's on the US forum are telling me I should complete the LFR for VP anyway, even if I have killed that boss, but why, if I do one heroic a day and 5 LFR's that VP caps me (unless the cap has risen which I have not seen anything on) so why would i want more vp from a boss I've already killed even if that is possible which I don't think you get extra VP for killing a boss twice in one LFR lock out.
You get extra VP for finishing the LFR run you've been placed in, no matter if you've killed the final boss of that run yet or not (you just get 90 VP for the first completion and 45 for all the others).

Getting a queue pop for the last boss only, then queing again for the first 2, only to get the !@#$%^- last boss again.
If you get into an ongoing run and finish it, next time you queue, the system will try to put you on a fresh run. It's not 100% guaranteed, but that's what the game will try to do, rather than have you going against the same last boss again.

Does it mean you might end up keep getting 2/3 bosses LFRs? Or will you be sure to get a fresh run if you already killed the last one?
It might not be 100% sure, but that's what the Raid Finder will try to do.

But to give zero reward for staying in a group with absolutley no benefit to yourself is idiotic especially since you already took a hit first time and joined a 2/3 raid and to even punish those people is even worse.
If you finish that second run, you'll get Valor Points for it. (Blue Tracker / Official Forums)

Old World Boss Changes
Are you sure? I was killed immediately when I was inside C'thun!
Viscidus, Twin Emperors, C'Thun, Al'ar and Reliquary of Souls should be easier to kill now. The developers applied a hotfix during the night. So, if you haven't gone to C'Thun yet today, you should!

Why don't you change Kalecgos? And what are the changes at Al'ar?
Al'ar is no longer immune to fire damage.

Regarding Kalecgos, at this point we don't know if the developers have any plans to change him or any other bosses, but we'll ask them and share with you any news if that's the case.

Yes, as paladin, I am interested in Viscidus changes as well.
He's now easier to freeze and shatter.

RoS won't cast Spirit Shock as often as before.

What about Razorgore? Last time i was in there i noticed his destroy egg ability had no cooldown and that you didn't lose channeltime if hit. But it was still impossible due to the amount of adds that spawn, before you even get to clear half the room Razorgore is dead.
I'd say you need to practice the most effective path and use his ability to sleep dragonkins. Razorgore can also take quite a beating, but at some point you'll need to clear adds off yourself and himself (careful of not blowing him up). (Blue Tracker / Official Forums)

Daily Quest Feedback
Go talk to some congas, Mr. Brown. Your opinion is irrelevant.
Why is it irrelevant? I'm a player too. :(

The more I did the Mists dailies, especially after hitting Revered with Golden Lotus -- that can be a little tedious -- the more I actually enjoyed them. I've never been a huge fan of daily quests, but I seriously like the Mists factions (and dailies) more than any before them. I think there's a nice variety in the setup of each faction's daily quests (i.e. Klaxxi buffs, Shado-Pan companion, etc.) that doesn't make it feel too redundant. This is particularly true since I tend to rotate through a couple of factions week to week. With my work/life schedule I'm someone who doesn't always cap Valor each week, so I know I don't need to do dailies every day if it just means I'll outpace my VP gains. Right now I have at least 3 pieces of epic gear unlocked reputation-wise that I just need to save up for.

While technically you are a player in that you play the game, your opinion and the way you voice it is your job.
Hold up...

Let's get one thing straight. Sure, I work for Blizzard so you can accuse me of bias. But my opinions about the game aren't owned or operated by Blizzard, nor is it the development team's job to dictate to me what my opinions should be. I form my opinions about gameplay the same way as everyone else, though certainly inside info does shape them to a degree (almost always in a positive way like, "OMG, early patch 5.2 design is looking mind blowing!").

As far as enjoying the monotonous dailies the more you do them, I have absolutely no idea how that is possible. Every time I do one daily I feel my blood pressure rise along with my anger at the devs, CM's and people who defend the boring dailies.
Playing off of what I said above, I'll tell you how it's possible. We're discussing subjective elements of what is or isn't fun in a video game.

You and I disagree, and that's okay. But at least I acknowledge that your opinion of dailies is "possible" and understandable. In return it seems you're suggesting that the reason I have the opinion I do is that it's not my own -- that it was somehow force-fed to me.

Look, I've typically shouted down the "dailies are mandatory" whiners ... but for one reason only -- they didn't take much effort and I was able to "get rid of them" quickly. I'd probably feel differently if I actually cared about maintaining an alt.

But let's be honest, questing is the lowest form of content. It is boring, repetitive and not challenging. Dailies, in and of themselves, are just a miserable lowlight in what is an otherwise impressive array of content in MoP. The raiding, challenge modes, brawler's guild, pet battles etc. have all been excellent. Dailies? Not so much.

I just totally disagree. Solo content has come such a long way since vanilla. There are many players out there and in this thread, like me, who enjoy approaching an area filled with quest objectives, looking for the most interesting and efficient ways of tackling those objectives.

You can easily get yourself in gameplay situations that, while maybe a lot shorter in length, are mechanically more interesting than several Raid Finder boss fights, and require more than just your best standard ability rotation. Hell, there are mobs out there that have nearly as many mechanics/abilities as some of the Raid Finder bosses.

When I hit Revered with Golden Lotus I moved onto other factions while waiting for the 5.1 commendations to come out. My gear has improved quite a lot since I hit Revered and, when I went back to do Golden Lotus dailies last night, had more fun than usual pushing myself to be precise, ambitious, and ruthless with pulls.

My enjoyment of Mists of Pandaria has only increased over time, even with the few gripes I've had. I couldn't say the same back in Cataclysm. I still think it was a solid expansion, and I appreciate a lot of what Cataclysm brought to the game, but I sympathized with the people who were feeling burned out. For me, it just felt like maybe it was the result of playing this game for so long. I worried a little bit that my feelings for World of Warcraft were becoming inevitably nostalgic. But Mists changed that for me. The content feels like it just has more soul to it. I've seen a lot of people express similar feelings.

On that note, to the people who outright refuse to pickup quests from a hub with blue exclamation points: you're missing out on some great story and awesome content at Domination Point and Lion's Landing. I think it's a mistake to write that off based on perception alone. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator)
Powershot Bugs
Just wanted to keep you guys updated, we're aware of this issue (when targeting a stationary target), it's already being worked on but unfortunately it's the kind of bug that will probably only be fixed with a client-side patch, probably with 5.2 (please note that this is a very early estimation of when it’s going to get fixed, don’t take it for granted as it might change at any time) (Blue Tracker / Official Forums)

Trading Card Game Art Gallery Update
The Trading Card game art gallery has been updated with ten new pieces.


by Published on 2012-11-30 09:22 PM

Blizzard Registers Project Blackstone Domain
Fusible noticed that ProjectBlackstone.com was recently purchased by Blizzard Entertainment. It doesn't mean much yet but the choice of domain name could point to a side project for Diablo 3 or even pet battles (They also appear to have purchased WarcraftBattles.com last month).

We're mostly reporting this to have a nice point of discussion for it, but nothing really points to it being a major project (= probably not anything Titan related).


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