World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-10-04 04:25 AM

Season 7 ends October 14th, Season 8 starts October 21st

Hearthstone Championship Tour 2016 Last Call Survival Guide

Next Hero Reveal on Thursday, More Zarya Balance Changes, MVP Screen Improvements

Unholy Death Knight Hidden Artifact Appearance
d00mgiv3r found the Unholy Hidden Artifact earlier tonight, but the trigger to obtaining it isn't yet clear.

  • Update: Several other players have found the book now. They have all been able to get it on a training dummy.
  • Artifact Knowledge 6 was obtained by d00mgiv3r.
  • Something triggered Putricide's Journal Area Trigger and caused Professor Putricide's Lost Journal to spawn during a fight.
  • The book allows you to see a trap door in Professor Putricide's room in Icecrown Citadel.
  • In the hidden chamber is the Stitchwork that drops The Bonereaper's Hook
  • There is a hidden tracking achievement that may be releated: Hidden Tracking - Apocalypse Ghouls Summoned - Number of Ghouls Summoned by Unholy DK Artifact
  • Research is ongoing in the thread on the forums.




Mythic Xavius Kill Video
Exorsus has released their world first Mythic Xavius kill video.



Mythic Cenarius Kill Video
Exorsus has released their world first Mythic Cenarius kill video.



Patch 7.0.3 Hotfixes - October 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Dungeons and Raids
(All dungeon and raid hotfixes will take effect with realm restarts in each region.)

  • Black Rook Hold
    • Mythic Keystone target time increased to 38 minutes (was 35 minutes).
  • Eye of Azshara
    • Mythic Keystone target time decreased to 35 minutes (was 36 minutes).
  • Maw of Souls
    • Mythic Keystone target time decreased to 24 minutes (was 25 minutes).
  • Neltharion’s Lair
    • Mythic Keystone target time decreased to 33 minutes (was 35 minutes).
  • Emerald Nightmare
    • Vantus Runes can now be used in Mythic Emerald Nightmare.

Il’gynoth
  • On Mythic difficulty, Il’gynoth’s health has been increased by 200%, but loses one-third of that value each time the Eye of Il’gynoth is defeated.
  • On Mythic difficulty, each Nightmare Explosion now deals 20% more damage to the Eye of Il’gynoth.
    • Developers’ Notes: A common strategy for Mythic Il’gynoth involved using raid compositions that focus on maximizing burst damage to complete the encounter in a single phase. This approach removes huge portions of the encounter and can overly favor a specific set of classes and specializations, causing negative social pressures in groups that have yet to reach this encounter. These changes ensure that raid groups must enter Il’gynoth’s core twice in order to complete the encounter on Mythic difficulty, but offset that change by speeding up the process of destroying the Eye to shorten the overall length of the encounter.

Professions
  • Enchanting
    • Crafted items that upgrade to epic quality should now disenchant into Leylight Shards or Chaos Crystals.

PvP
  • Shaman Totems will no longer take unintended extra damage from players.

Quests
  • Players are now able to turn in "Ritual Ruination" to Calydus in Dreadscar Rift if they don’t take the portal out of the scenario.

Blue Posts
Originally Posted by Blizzard Entertainment
Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Prot Warrior Feedback
Hey all, quick update on this. You will see this reflected in hotfix notes today, but the changes that are coming for Protection are as follow:

o Shield Slam now generates 20 Rage (was 10).
o Ignore Pain’s maximum absorption has been reduced by 33%. (Blue Tracker / Official Forums)

Fury Warrior Feedback
Once again, thanks for the thoughts and feedback on Fury. We are still in the processing of discussing all the feedback we've received, so I don't have any updates to share at this time.

Hoping I can have something to share with you guys this week. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Legion Flying
Will the ability to fly in Legion be gated behind organized raids? As you need them for Pathfinder?
Definitely not. (WatcherDev)
by Published on 2016-10-02 07:57 PM

Season 7 ends October 14th, Season 8 starts October 21st

Popular Decks of the Week for October 2

Incoming Zarya Buff Hotfixes & Hero Bug Fixes

Addon - Angry World Quest
Angry World Quests is another World Quest addon that adds a filterable list of world quests to your quest log.

  • You can filter by quest type, including emissary quests, the different reward types, quests expiring soon, and more.
  • Optionally show all of the world quest markers on the Broken Isles map.
  • Filter out quests that reward loot that is not an upgrade.
  • Filter out quests by time remaining.
  • Sort the quest list by a specific criteria.
  • Keep in mind this addon does not change the icon type on the world map.




Poll - How Many Level 110 Characters Are You Playing?
Are you focusing on just one character in Legion, or do you already have an army of alts?



Darkmoon Faire Returns
The Darkmoon Faire is back in town! There are a few things it offers that you can take advantage of:

  • Take advantage of the profession quests than grant you +5 skill in a profession.
  • Ride the carousel for the WHEE! buff grants a 10% increase to reputation and experience gains.
  • Grab the Darkmoon Top Hat buff that grants a 10% increase to reputation and experience gains.
  • Visit Professor Thaddeus Paleo to pick up Rank 2 and Rank 3 of the Darkmoon Card crafting recipes.
  • You can upgrade the Darkmoon trinkets with Obliterum, just like other crafted items.


Level Name Effect
815 Darkmoon Deck: Dominion
Equip: Increase critical strike by 668-1,336. The amount of critical strike depends on the topmost card in the deck.

Equip: Periodically shuffle the deck while in combat.
815 Darkmoon Deck: Immortality
Equip: Increase bonus armor by 209-628. The amount of bonus armor depends on the topmost card in the deck.

Equip: Periodically shuffle the deck while in combat.
815 Darkmoon Deck: Hellfire
Equip: Periodically shuffle the deck while in combat.

Equip: Increase critical strike by 668-1,336. The amount of critical strike depends on the topmost card in the deck.
815 Darkmoon Deck: Promises
Equip: Periodically shuffle the deck while in combat.

Equip: Reduces the base mana cost of your spells by 166-664. The amount of mana reduction depends on the topmost card in the deck.


Level Type Name Cost
110Inscription Technique Technique: Darkmoon Card of the Legion (Rank 2)50 × 
110Inscription Technique Technique: Darkmoon Card of the Legion (Rank 3)250 × 


Name Description Reagents
Darkmoon Card of the Legion Craft a Darkmoon Card of the Legion. 1 24 50 1
Darkmoon Card of the Legion Reduces the materials required to craft a Darkmoon Card of the Legion. 1 18 40 1
Darkmoon Card of the Legion Greatly reduces the materials required to craft a Darkmoon Card of the Legion. 1 12 30 1


Blue Tweets
Originally Posted by Blizzard Entertainment
Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Throw Glaive dmg was nerfed by 30% by accident even tho you guys struck it from the patch notes.(tooltip is right, dmg isnt)
This is in line with expected behavior. Physical damage is reduced by Armor. It will deal ~30% less than the tooltip vs a Training Dummy.(WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
A long time ago, you mentioned that you would have liked to see threat for Tanks in WoW be something that they geared towards. Obviously that didn't end up happening, but I'm curious as to why you felt that threat was a compelling mechanic. Was it really more fun than, say, Active Mitigation in MoP?
First, understand that I was coming from the point of view of a high-end raiding tank, because that is what I played before going to Blizzard. As a tank, gearing for threat was fun for me. It was interesting to have to consider stats like +hit and other dps-related stats, and not just stack armor and health (and really, the gear options didn't really let you stack armor and health very much) after hitting the defense cap.

While it has changed a lot since those BWL days, generating threat used to be the sign of a skilled tank player. Surviving was more of the sign of a skilled healer, since tanks only had so many tools to keep themselves alive. A lot of the boss fights at the time were designed around tanks having to manage threat, so that's what you focused on.

There were a couple of problems with the threat model, even though I enjoyed it. It was somewhat invisible and even a little game-y. You weren't focused on killing the boss, or even the boss health. You were focused on an invisible number that could be estimated to some extent with third-party mods. In design-speak, it wasn't a very satisfying experience, and the clarity was really poor. In a dungeon, losing threat might temporarily be exciting and the party might CC or blow defensive cooldowns to survive, but in a raid, losing threat was probably a wipe.

Secondly, as a dps spec (and sometimes a healer) the way you were supposed to handle threat was to throttle yourself. Some classes had threat wipes, but others just had to be slow with their dots or hope they didn't crit or something. It was a theoretically interesting tension of how far can you go without going over, but I think for a lot of players, they just felt like the game was constantly throwing a speed limit in front of them while they were trying to drive as fast as they could. The throttle was interesting but it wasn't fun.

Active mitigation was an attempt to get back to a place where tanks cared about their rotation and not just their gear and cooldowns. Why hit Shield Slam if it didn't help your survival, your dps was marginal, and your threat dominance was a foregone conclusion? I tanked less in the last few expansions, so I can't really comment as a player on whether the BWL model or the MOP model was more fun for a tank. So many other things in the game had changed by that point as well that it's hard to really compare the two. (Source)

Do you have any babies aka champions, games, missions, expansions etc that you put extra effort on or loved and had tons of pride in
Pride is a weird thing in this business, because if you love something too much, you may not be objective about whether or not the design is really working. One of the first things I was taught in game design was that you have to be willing to kill your babies. It is sage, if gruesome, advice.

That said, here is a list of things I worked on that I got very attached to (arguably overly attached to):

- The original Death Knight design in WoW
- I loved naming WoW talents in general
- I named a bunch of LK raid items, such as Bryntroll
- The Black Market in WoW
- Dungeon Finder in WoW
- Transmog in WoW

you'll have to let me know what you think of the new DK when you get to play again
Did you add that 4th spec we were always talking about? (Before I break MMOC, it's a JOKE.) (OccupyGStreet)
I had a paper design for the healer DK spec but said something about "not making any sense at all", w/e
We used to brainstorm about a healing mage spec that uses time to unwind wounds. Not that every mage is dying to heal (OccupyGStreet)



Dark Legacy Comics #554
DLC #554 has been released!

by Published on 2016-10-01 10:59 PM

Season 7 ends October 14th, Season 8 starts October 21st

Hearthstone Season 31 Begins - Get That Pie!

Incoming Zarya Buff Hotfixes & Hero Bug Fixes

Arcane Mage Hidden Artifact Appearance
The Order of the Shepherd discord found The Woolomancer's Charge that unlocks a sheep appearance for the Arcane Mage artifact.







Rated PvP Gearing Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we’d previously announced, our intention with gear rewarded from rated PvP in Patch 7.0.3 is for the chance to receive a Warforged/Titanforged piece of gear to increase as your rating increases. We’ve recently discovered a bug that is causing that system not to function. Currently, rated PvP is always rewarding item level 840 gear, regardless of rating. That is not our intent.

We’re currently working on a fix for this issue, and once it’s ready, we’ll apply it during weekly restarts. We want to correct it as quickly as possible, but don’t want to inadvertently punish players who have already collected their weekly bonus chests. We’re also implementing more rigorous testing procedures for future PvP seasons to ensure that this doesn’t happen again.

Realistically, we should have caught this bug during testing, but didn’t. That’s completely our fault, and we apologize. That said, we’re not really happy with the current model for PvP gearing anyway (even ignoring this issue), and we’re planning to make a couple of key changes for Patch 7.1.

For starters, instead of having rating increase the chance for a piece to roll Warforged or Titanforged, it will increase the minimum item level that a piece can be. So, as your rating increases, you will be guaranteed to earn higher item level gear, regardless of whether it Warforges or not. We’re also going to clearly tell you what the minimum item level you can receive is, to remove the guesswork.

Secondly, instead of basing gear off of your current rating, it will be based on the highest rating you earned in the previous week. This means you’ll always be rewarded for your best performance of the week, no matter when exactly that was.

Again, we apologize that we didn’t recognize and correct the issue with the current gearing system sooner, but are hopeful that the changes in Patch 7.1 will result in a better overall experience for everyone.

Patch 7.0.3 Hotfixes - September 30
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Legion Companion App
  • Fixed a bug in iOS 10 that caused notification badge numbers to not clear.
  • The Login button now goes to your character list when possible.
  • The Account Selection button starts a new login with Battle.net.
  • The World Quest icon now shows additional info when using a filter.
  • Fixed a bug that sometimes made it appear that a 100%+ mission failed.

Classes
  • Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Unstable Affliction's dispel kickback damage is now capped at 50% of the Warlock's maximum health, but can still critically strike.
    • Destruction Warlocks that are stuck on the final Artifact acquisition quest "Ritual Ruination" should now find it easier to get through all obstacles. Any Warlock that has the Artifact, but is stuck on a quest objective, can return to Dalaran to get full credit for the quest.

Class Halls
  • New work orders for Seals of Broken Fate will now have a shipment duration of 5 seconds.

Dungeons and Raids
  • Assault on Violet Hold
    • The final encounters in Heroic and Mythic Violet Hold should now be properly reflected in your Statistics page upon completion.
  • Darkheart Thicket
    • (Mythic difficulty) Oakheart should no longer reset once awoken.
  • Emerald Nightmare
    • Xavius
      • Dead players should no longer become stuck if they release their spirit during the teleport to The Emerald Dream after defeating Xavius.

Items
  • Augment Runes will now function in Mythic Keystone dungeons.

Professions
  • Cooking
    • Black Barracuda Angling (Rank 3) should now correctly grant a chance to provide an instant pool catch.
    • Fish that are instantly caught from the Black Barracuda Angling trait are now selected from fishing pools, rather than open water fishing.
  • Herbalism
    • The droprate for seeds has been reduced to 2.5% for all herbs, except Felwort, which remains at a 25% chance to loot a seed.

PvP
  • Ashran
    • All methods of turning in Artifact Fragments should now correctly reward honor at a rate of 1 honor for every 2 Artifact Fragments.
  • The Rated PvP gear weekly bonus rewards are now based on the player's PvP Rating for 2v2, 3v3, and Rated Battlegrounds.
    • Developers’ Notes: Currently, rated PvP is always rewarding item level 840 gear, regardless of rating. That is not our intent. We want to correct this as quickly as possible, but don’t want to inadvertently punish players who have already collected their weekly bonus chests. This fix will be implemented with the next weekly realm maintenance (A.M. PDT on Tuesday, October 4 for North American realms).

Quests
  • These Suramar World Quests now correctly award Nightfallen reputation beyond Honored: “Studying the Reaction”, “Clear the Skies”, “Left for Dead”, and “Fiends of Tel'anor”.
  • (Work in progress) Addressed multiple issues with the World Quest "Electrosnack" regarding tapping and some cosmetic elements.
  • Players who would have otherwise died to falling damage in the Withered Army Training scenario should now be reduced to 1 hp. First Arcanist Thalyssra will now port you back to the front of the ruins.
  • World Quests completed with a Combat Ally will once more correctly award experience to the Follower.

FEEDBACK: Karazhan!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The new Karazhan dungeon is now open for testing on the PTR! It will remain open over the weekend. This is a Mythic-only dungeon, so form a group of 5 players and venture to Deadwind Pass. The entrance to the new dungeon is on the side of the tower, accessed via an elevated bridge (the front door will still take you into the Burning Crusade raid). Player item level will be normalized inside the dungeon for testing purposes.

Please use this thread for your feedback; thanks for testing!

Blue Posts
Originally Posted by Blizzard Entertainment
Warlord's Deathwheel: Horde Availability
I'm still confused as to how the Horde "won", when the bike is no longer available, whereas the Alliance one is. What's the problem with making the Horde one avaliable again for 100k?
There are a few unfortunate legal obligations that have halted a release of the Horde's Deathwheel, from what I understand. Something about "insert legal jargon about prizing".

Again, an unfortunate circumstance, but I'm not sure that anything can be done.

I'll bring this up again next week and see if anything has changed since I last asked about this a few months back. (Blue Tracker / Official Forums)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Yet they will drop everything to tell a death knight that warriors will be nerfed. Maybe think a little before you post.
To be fair, Ignore Pain was a bit* ridiculous before the nerf.

*See: absolutely, incredibly, extraordinarily

Yes, however it is all we have. We can hardly use shield block because we need to get to that IP. If IP was the problem tune that, not our rage.

Edit: If you're still reading please have someone put a patchnote out for the prot warrior hidden appearance hotfix. People have been logging in and out for hours with no indication it doesn't work.

Indeed!

The flip of that: we are discussing a potential hotfix to increase rage generation from Shield Slam and reduce Ignore Pain's maximum absorption, so hopefully that will help with any 'clunky' feeling that Warriors have been noting. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Throw Glaive dmg was nerfed by 30% by accident even tho you guys struck it from the patch notes.(tooltip is right, dmg isnt)
This is in line with expected behavior. Physical damage is reduced by Armor. It will deal ~30% less than the tooltip vs a Training Dummy.(WarcraftDevs)

Hearthstone - Tyrande Whisperwind Available Now for Twitch Prime Members
Twitch Prime members are able to obtain the Tyrande Whisperwind hero in Hearthstone!


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