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by Published on 2013-09-13 05:18 AM

Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and more

The Coin - An Inside Look, Blue Tweets

Siege of Orgrimmar - Garrosh Normal 10 Video
Congratulations to Availed of US-Anvilmar for being the first to defeat Garrosh on 10 player normal difficulty!





Diablo III: Reaper of Souls Datamining
Our friends over at Diablofans have started going through the Reaper of Souls expansion and posted a lot of interesting things. There are strings for guilds, clans, new models, new game modes, transmogrification, Crusader lore videos, and so much more!



BlizzCon 2013 Virtual Ticket On Sale Now
Originally Posted by Blizzard (Blue Tracker / Official Forums)
BlizzCon 2013 is just two months away, and we know everyone’s excited to see what’s in store. Even if you’re not attending in person, you can experience of the sights and sounds of the show from home with the BlizzCon Virtual Ticket, available to order now at www.blizzcon.com. Now you can be a part of Blizzard’s epic two-day gaming convention without having to wear pants—unless, of course, you’ve invited friends over to watch.

The BlizzCon Virtual Ticket will give you live online HD coverage of the event, taking place Friday, November 8 and Saturday, November 9 at the Anaheim Convention Center. You’ll get access to both days of the show via two exclusive channels, including the developer panels, exclusive interviews, community contests, and the closing ceremony, along with on-demand replays and DVR functionality. Note that Virtual Ticket coverage will be available in English language only, so keep that in mind before you purchase.

Bonus Loot

Since we know everyone likes epic loot, anyone who orders a Virtual Ticket will also receive this year’s BlizzCon-exclusive in-game goodies for World of Warcraft®, StarCraft II, Diablo III, and Hearthstone™: Heroes of Warcraft™ (details coming soon).

You’ll also get access to an exclusive, limited-time online pre-BlizzCon merchandise sale featuring a selection of commemorative items that will be available for purchase at the show.* This special pre-BlizzCon sale is scheduled to take place over a 5-day period in the weeks leading up to the show, and will be followed by a public sale offering a more limited selection of items. We’ll have more details on the pre-sale in the coming weeks.

Free WCS and Warcraft eSports Tournament Streams

Even if you don’t purchase a Virtual Ticket, you’ll still be able to catch plenty of BlizzCon action online for free. Coverage of the BlizzCon opening ceremony and this year’s BlizzCon eSports tournaments—including the StarCraft II World Championship Series Global Finals and the World of Warcraft Arena Global Invitational—will be streamed for free in HD at www.blizzcon.com and the official WCS website.

For more information on the Virtual Ticket, check out the Virtual Ticket page or read the FAQ.

*While supplies last. All orders placed in the online pre-BlizzCon merchandise sale will be shipped from the United States; international shipping rates may apply.

Connected Realms Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We wanted to update everyone on the next steps for the implementation of Connected Realms. We plan to begin the rollout of this feature with just a couple of realms, and have determined that the first realms that will be connected will be Boulderfist and Bloodscalp—we’ll provide another update once we’ve finalized the date. Beyond that, we are in the process of determining a complete realm-connection schedule, and will be releasing more details as we progress.

For more information on Connected Realms, please read the preview blog post here.

Looking at the two realms above though it seems they're both fairly (3:1) Horde dominated. My data may well be out of date though. Is faction balance not an important consideration for PvP servers?
I think it's best to take outside data with a grain of salt. I don't have data on the faction balance on those realms myself, but it's worth noting that often enough, outside data is skewed a bit from what we have.

Only request I have on this feature is that RP servers get merged with other RP servers.
We intend to keep like matched with like as much as we possibly can. I think once we get a "complete" list and schedule out to everyone, there will be less theory crafting or conspiracy theories ... then again.. maybe not.

We'll just try to keep everyone in the know as well as we can.

Hey Nethaera i have a question.... along with the type of server being matched together, will evening out horde to alliance ratios be another goal of connected realms? so a realm with that is horde favored be matched with another alliance favored server to bring the two together?

I'm not sure as of yet. The caveat to doing this is there's no guarantee that once those realms were connected, that the balance wouldn't skew again. We'll see how it goes though.

Patch 5.4 Hotfixes: September 12
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Quests
  • A Pandaren Legend: Lorewalker Cho should no longer confuse Worgen and Alliance Pandaren players as being part of the Horde while retelling their story.
  • A Time-Lost Treasure: This quest no longer has a faction requirement with Order of the Cloud Serpent.
  • The Path of the Mistwalker: Completing this daily quest now awards 250 reputation with the Emperor Shaohao faction. In addition, Southsea Plunderer and Southsea Lookout elites now award credit towards completing this quest.
  • The Temple of the Jade Serpent: Fixed an issue where players were unable to move after the cutscene.

Creatures
  • Ordos
  • Kor'kron related NPCs and creatures in Northern Barrens should be neutral to players below level 85 once more.
  • Highwind Albatross already carrying a player will no longer have its flight path interrupted when attacked by other players. Players who have been picked up by an Albatross can still interrupt its flight by attacking it.
  • Lil' Canny is back after a tune-up and is wandering around in the Shrine of Seven Stars once more.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Siegecrafter Blackfuse
      • Players standing on the conveyor belt should now be able to see Shockwave Missile and its damage effect regardless of the Shockwave Missile's position in the room.
    • Garrosh Hellscream
      • Farseer Wolf Rider can no longer be hit multiple times by the same Iron Star.
      • Kor'kron Warbringer can no longer deal critical strikes to players.

Items
  • Fixed an issue where many mana regeneration drinks was not regenerating mana.
  • For Death Knights, the Endurance of Niuzao effect from the Qian-Le legendary cloak should now activate before triggering Purgatory.

Timeless Isle

Bug Fixes
  • The Release Spirit prompt should no longer pop up after performing a reloadui after dying and resurrecting.
  • Players dying and releasing while inside the Siege of Orgrimmar raid instance should no longer see the loading bar multiple times before arriving at the graveyard.
  • Tracked quests, achievements, and tutorials should now be saving correctly after relogging.

Shaohao Rep Gain
Originally Posted by Blizzard (Blue Tracker / Official Forums)
One hotfix we're applying that should help a bit:

Completing the daily quest "Path of the Mistwalker" now awards a player with 250 reputation with Emperor Shaohao.

Just for perspective, our intent with the implementation of this rep was to focus on the more difficult creatures on the island, as well as the ones that thematically are the most threatening to the island's residents.

It's definitely different from some of the more recent reputations added to the game, and harkens a bit more back to reps like Timbermaw or Hydraxian -- though we'd argue is still less painful.

Gaining Shaohao rep is largely for flavor and not something everyone is going to want, and certainly not need, to do. That said, we'll keep an eye on community progression and feedback, and make further adjustments if we feel it's necessary.

Not enough npc's in that tiny zone also, single target classes like rogues should get more rep from a kill than say a hunter or a caster who can kill 5 at a time while I can only do one target at a time. I don't mind grinding but don't like having to fight for targets with casters who can target multiple npc's at once and I cant in a tiny little space. Although having stealth I can at least hit one and be killing it while they attack it for 3 seconds not knowing I already tagged it first ... a little payback at least. But they still have the other 4 or 5 to deal with anyways I can have my one at a time.
One of the biggest challenges any MMO developer faces -- you can find evidence of this in virtually every MMO on the market -- is designing open-world content that isn't completely stifled by huge populations when it's first released, but also isn't a ghost town with stuff that's nigh impossible to do as the general population moves onto other things.

We understand Timeless Isle has a lot of that going on as loads of people login to check out the new patch, but we designed the island from the ground up in such a way to try and minimize both the overcrowding and ghost town effects as much as possible, even down to the actual size of the island itself.

And for those of us who completed the quest, but are still struggling with neutral? Will it retroactively assist us?
No, you won't retroactively be awarded rep based on changes made after the fact to how it's distributed. But yes, going forward completing this quest will award rep.

IMO the problem is that only Yaungols give rep. Make it so that every island creatures gives some rep and it will be fine.

You make something extremely hard/long/painful for its release and sometime later you make it super easy: 5.0 Reps, first steps of legendary Quest line, getting loot from past patches. and the excuse is " Oh oh, we've been monitoring the community and we are not satisfied with this so we gonna make it easier." or "We feel that served its purpose" Or something like that. Give your players some respect. I understand some of the reasons but I can't help but feeling I just lost a bunch of time doing that stuff. If you gonna change this rep DO IT NOW because there's already people working their asses for this and it will be frustrating if you make it easier in one or two months. Or don't change it and make it clear that you will not to. Thank you.

The first change happened within 48 hours of the patch going live. If we think there's a problem we'll take steps to address it.

But I'm not comfortable comparing this to 5.0 reps or the legendary questline. First, the changes made to them were mostly for very different reasons. The way so many reward systems tied together in 5.0 reps made it more difficult to address by applying a hotfix or two. It required patches. And the primary changes to the legendary questline have been calculated and gradual, to allow players an opportunity to catch up without having to repeatedly run content for which it's increasingly difficult to find groups, while also not trivializing the overall effort needed to complete the chain now.

You seem to be implying we should take a "nerf first, think about the implications later" approach. That's not good for the game or the community. If we make any mistakes in the process, it becomes a lot harder to take something away from players, and we want to avoid repeatedly swinging the pendulum to opposite extremes in that regard.

Ultimately, a lot of this feedback ends up being a little shorthand, not that it's being discounted entirely. But there a sense of, “There’s a thing I want and I don’t have it yet; fix it so I have it now,” going around. Shaohao rep definitely has a grind attached to it, but as other players will happily point out, there are a lot of other repeatable, random, and other mechanisms and systems at play that make the Isle as a whole very rewarding. If we gated all the good stuff behind the rep, that’d be a more serious concern, but it isn’t. The rep is just one progression among many parallel ones.

I can't help but view Thunder Island, Battlefield Barrens, and Timeless Isle as being three parts in a continuing experiment.
This is true to a large extent. We're trying out types of endgame content other than repeatable quests. Timeless Isle is the most direct "sandbox, evergreen" environment we've created so far. The Isle content as a whole isn't nearly as strict or linear as dailies. There are many things you can take at your own pace. Needless to say, we're very interested in the feedback -- not just what we're hearing now, but what we'll be hearing two months from now.

Resuming Flex Raids
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There has been some confusion about a couple aspects of Flexible mode raiding which we’re hoping to clarify for you here:

If all members of a Flexible mode raid have killed specific bosses within a wing, when they queue up again the next day, they will begin where they left off.

Example: All 14 players in the raid on day one have defeated Immerseus, but only 12 continued on to take down the Fallen Protectors. If that same group of 14 were to re-queue for the same wing the following day, they would begin at the Protectors with Immerseus remaining defeated. If they returned with the original 12 that downed the first two bosses, they’d carry on to Norushen.

While Flexible mode will never scale in difficultly below 10 players, you can still queue up and begin clearing the instance with as few as 7 players in the raid.

Example: You have 9 guild members and friends who are online and ready to rock Flexible mode, but the other 5 members of the raid are running a bit behind. You can still form a raid group and queue for Flexible Siege of Orgrimmar, and then head inside to begin taking down trash as you wait for the others to log in.

Blue Posts
Originally Posted by Blizzard Entertainment
Siege of Orgrimmar Flex Difficulty
I honestly didn't have to really pay attention to anything, mechanics were harmless for the most part, if you simply respect Kill adds > Kill boss order bosses just fall over.
Siege of Orgrimmar has a much smoother progression than Throne of Thunder, so we expect most groups that were able to get even halfway through ToT to be able to deal with the first few bosses without too much trouble.

Secondly though, it sounds and -checking your gear- looks like Flex isn't for you, and you should stick to Normal/Heroic where you're already comfortable progressing. (Blue Tracker / Official Forums)

Siege of Orgrimmar Difficulty
I mean I was fine that SoO had catch up mechanics for the legendary quests...only natural given where we are...but common at least make it so you have to kill Garrosh for the bloody thing....
We thought it'd be cooler to actually be able to use the cloak while progressing in 5.4 content rather than get it when you're all done.

That brings me to the next point...so far the difficulty of SoO seems a joke. I feel like normal is under-tuned and it's like we were running flex. One shot first two
Tuning of the first few bosses in Siege of Orgrimmar is intentional. Keep going. (Blue Tracker / Official Forums)

Legendary Cloak and Timeless Isle Access
blizz seems to think its funny to close off half of the timeless isle to anyone without the legendary cloak
It is correct that you need the legendary cloak to fight Fire-God Ordos. It's not half of the Timeless Isle. It's one boss -- literally one thing on the isle you can't access without the legendary cloak. You can still get to the area surrounding Ordos using the Albatrosses.

It wasn't designed this way to give us a laugh. The vast majority of the Timeless Isle is open to everyone at level 90, including the four celestials you can fight.

We feel that rewarding those who have invested time into the entire legendary quest chain with access to fight Ordos is justifiable. He's analogous to Oondasta and Galleon in terms of difficulty and loot quality, but isn't just another really rare spawn that can be zerged by everyone in the area, or friends being invited and summoned in.

The original implementations of Galleon and Oondasta were both a little problematic. We wanted to try out a different type of barrier to entry for players who want to fight this boss. And it's fitting that the people who have progressed through the legendary quest chain as it's unfolded, and completed the chain as soon as it was possible to do so (today), get access to him first.

After all, if you haven't been working on the legendary quest chain and/or aren't all that into raiding, it's probably not super important for you to fight this particular raid boss on the first day he's even in the game.

Fortunately you can still complete the legendary quest chain if you want access to the inner-sanctum where Ordos is hanging out (the area you defined as "half of the Timeless Isle"). And it's still perfectly viable to complete the quest chain with all of the updates to it in patch 5.4.

But seriously it's one boss you might want to do at least once or twice for some loot. You're not missing out on much and you can always just like Goblin Glider over to the area to see it (unless they fixed that since the last time I was on the PTR which is highly likely).
It's possible to get to the area where Ordos is through select means, but there's a frequent pulse that kicks everyone without a cloak out of the area.

It is really a way to make casual gamers feel they are worthless yet again.
You can absolutely be a casual gamer and still get the legendary cloak. It was specifically designed to work that way (i.e. items that drop in raids still drop in LFR).

I consider myself a very casual gamer and have still been steadily making progress on the quest chain, none of which was done through anything higher than LFR raid difficulty. (Blue Tracker / Official Forums)

Mogu Rune of Fate Cost
The basic items that drop from everywhere on the Timeless Isle are 496. Quite a few people have reported filling every slot on an alt in the first day with these 496 items, and that's also the ilvl requirement for Siege of Orgrimmar LFR. So even with no other gear from other sources or upgrades, you will be able to jump straight into Siege of Orgrimmar just by playing around, exploring, and killing stuff on the Timeless Isle for a while, which really makes Mogu Runes of Fate quite unnecessary if you're just looking to progress through the new content.

When Mogu Runes of Fate were introduced, Elder Charms of Good Fortune were changed to drop on the Isle of Thunder. They drop randomly and you may get 20 in one day or 0. This time we're taking some of the randomness out of it and simply allowing you to be on the island and constantly be picking up Timeless Coins and working toward purchasing Mogu Runes of Fate.

But as I said if you've seen all you want of ToT and are just looking to progress, just getting those gear tokens off the island are probably a better bet.

So we brought up your guys' feedback to the designers about this just a bit ago, everyone agrees Mogu Runes of Fate are too expensive, and we'll be adjusting the cost in an upcoming hotfix that should probably go out today or tomorrow. (Blue Tracker / Official Forums)

Timeless Isle monsters - Um...ouch
Is anyone else finding that these monsters are extraordinarily hard to kill and they hit like a mac truck?
They're definitely challenging. There are a variety of additional buffs and such on the Isle that should help. The mobs also have visual cues on their more damaging "ouch" worthy abilities as well that should help you with avoiding that damage and taking them down. It also doesn't hurt to grab a friend or two to help you out if they happen to be around and available.

Brute-force, no-thought-required developer solution for MMO gameplay: make the content suck so much that you're forced to group. Because Blizzard says grouping is fun. So if you're not having fun, you're doing it wrong.
This is incorrect. The intent of the island is that you can solo most of the content. My suggestion to group with someone was simply advice for those that may be finding difficulty with them to make it a less (potentially) frustrating experience. It wasn't meant as anything else.

It's also worth noting that we're still keeping an eye on things now that the patch is live and a larger pool of people are experiencing the content. I'm sure that if it's determined that adjustments need made, they will be. (Blue Tracker / Official Forums)

PvE Realms - World PvP and Timeless Isle
the point is, that we shouldn't be able to be flagged on TI, it should be neutral territory not contested.
Plenty of people that are on PvE servers like to engage in PvP sometimes, as you apparently can tell by the number of people flagged on the island on your realm. Avoiding flagging yourself is usually fairly simple, but mistakes do happen, and you may die, and you may need to wait for the 5min PvP flag to disappear. Just be a bit careful about what you're clicking on/targeting and you shouldn't have any problems. (AoE attacks will not flag you unless you have a flagged player targeted) (Blue Tracker / Official Forums)

Patch 5.4 PvP Gear
I'll jump in because I think I understand the question:

when the conquest gear becomes honor, will that conquest gear that will be honor be upgraded into better honor gear come next week? o.O
The season 13 Tyrannical gear was changed to be available for Honor so that the new season 14 gear could become the gear purchasable for Conquest.

So the answer to your question, if I understand it correctly, is no. There won't be any changes to the stats or item level on the season 13 Tyrannical or season 12 Malevolent sets when the new season 14 gear becomes available. You will need to follow the normal upgrade path for your gear, buying the Honor gear (Tyrannical) and then replacing those pieces with the Conquest gear (Grievous). I hope that this answers your question, please feel free to rephrase it to make the question more clear if I didn't. (Blue Tracker / Official Forums)

Patch 5.4 PvP Changes
Blizzard said it was 10% damage reduction not a portion of resilience.GG inc PVE TRINKETS ONCE again
While not being exactly 10% damage reduction, it's still a rather hefty decrease in damage done to your character. When you consider the amount of damage reduction that the trinkets provide, coupled with the additional ten item levels and the fact that the procs and stats you see on the PvE trinkets don't properly reflect what they do when in a PvP instance, you may feel differently about how powerful these trinkets are.

You have to remember that all of the PvE items will be down-scaled to 496 Ilvl, increasing by one Ilvl per week up to a maximum of 512. So to take for example the PvE trinkets that decrease the duration of six of your major cooldowns; while the number may be reasonably high at first glance, in PvP the decrease is only around 20%. The same goes for the other trinkets which have special procs, all of them have their effects greatly reduced in a PvP instance and as such their effect will not be as major as you may think.

We'll be sure to continue monitoring the state of PvE items in PvP. If we find that a certain item is affecting gameplay in a major way, we’ll make adjustments as we deem them necessary.

PvE items are scaled down to 496 ilevel and PvP to 512 so doubt that PvE trinkets will be better
This is actually incorrect, PvP items have no cap in patch 5.4. This means that Conquest gear will keep its 522 Ilvl stats but PvE items on the other hand will be lowered to a 496 Ilvl cap. Every week after the new season commences, that cap will increase by 1 to a maximum of 512 which it will stay at for the rest of the season.

So you're correct that PvP gear will have a higher Ilvl in instanced PvP, but the information you provided was incorrect. I hope that this clears up any misunderstandings and explains how the Ilvl ceiling works in patch 5.4. (Blue Tracker / Official Forums)

Path of the Last Emperor in 5.4
You'll still get the quest after you've done Blood in the Snow and Dark Heart of Pandaria (as a part of the quests from Lorewalker Cho.) (Blue Tracker / Official Forums)

AskMrRobot Updated
AskMrRobot has been updated for Patch 5.4, so get started picking out your upgrades! They also have a new addon which will let you export information from the site for use in game.



Gamepedia Next Gen Console Games Giveaway
Our friends over at Gamepedia are giving away some games for next gen consoles and other prizes to wiki contributors.



This Week Only - 50% Off Mists of Pandaria
Originally Posted by Blizzard (Blue Tracker)
Pandaria needs you! Garrosh Hellscream’s rise to tyrannical power can’t go unchecked any longer, and heroes from both factions need your help to end his evil reign. If you haven’t upgraded to Mists of Pandaria yet, now’s the perfect time—because this week only, Mists of Pandaria is 50% off. Hurry, though—this sale ends September 17, 2013 at 11:59 p.m. PDT.

Blizzard Mailing Free Copies Mists of Pandaira
It seems Blizzard is mailing out copies of Mists of Pandaria and a free week of gameplay to old subscribers to let them try the expansion. If you want to take advantage of the free seven days and have been inactive for 30 days or more on on 8/27/13, see the official promo site.

by Published on 2013-09-12 03:46 AM

New Warchief Revealed, Garrosh Defeat Cutscene, Patch 5.4 Hotfixes

Siege of Orgrimmar - Garrosh Defeat: Horde Cinematic
Spoilers ahead! This version is very similar to the Alliance version, but shows the conversation that was taking place across the room that you can't hear in the Alliance version. Congratulations to Apophasis for getting the 4th kill, the second Horde kill, and being the first to stream the Horde cinematic!

by Published on 2013-09-12 01:11 AM

New Warchief Revealed
Spoilers ahead! Congratulations to Availed of US-Anvilmar for being the first to defeat Garrosh on 10 player normal difficulty!









Vale of Eternal Blossoms - Garrosh Defeat Cutscene
After Garrosh's defeat, there is an extra cutscene in the Vale of Eternal Blossoms.



Patch 5.4 - Visions of Time: Courting Destiny
Patch 5.4 adds a quest line on the Timeless Isle that involves working for Kairoz of the Keepers of Time. He is on the Timeless Isle because the Bronze Dragonflight is not as powerful as it once was, only being able to catch furtive glimpses through time. He has created an hourglass that will allow for a window into the timeways, but you must collect 50 x Epoch Stones to make it usable.

After collecting the stones, you embark on a series of weekly quests to use the Vision of Time in different locations to calibrate the Vision of Time. Kairoz eventually will reveal that there is a traitor among the Bronze Dragonflight.

As the hourglass grows more powerful, he will send you to the Temple of the White Tiger to see a glimpse of Garrosh and Anduin, which is the scene you see below.



Patch 5.4 Hotfixes: September 11
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Quests

Creatures
  • Burning Berserkers and Eternal Kilnmasters no longer use Fiery Charge on targets who are not in combat.
  • Dread Ship Vazuvius now deals less damage with its Cannon Barrage, the range of its knockback ability has been reduced, and can apply its Eerie Fog effect more readily.
  • Nomi should now have the correct conversation text for players on the appropriate reputation level.
  • Zarhym should now properly despawn after a player has started the event to search for his body.
  • Rare creatures in the Vale of Eternal Blossoms should now follow the correct tapping mechanics.

Raids, Dungeons, and Scenarios

Items

Timeless Isle

Bug Fixes
  • Players in the Silent Sanctuary area in Vale of Eternal Blossoms should no longer be put into an incorrect phase.
  • Items that starts a quest with Tina Mudclaw should now be dropping at the appropriate friendship faction levels.
  • Fixed an issue where the Healer Proving Grounds had a chance to cause the realm to crash.

Patch 5.4 Recap
If you didn't make it through our Patch 5.4 Recap, you can find the Patch 5.4 highlights in the video below.

by Published on 2013-09-09 03:20 AM

Patch 5.4 Live This Week
The Siege of Orgrimmar begins this week!





WoWDB Modelviewer
If you are tired of seeing armor set previews on the Human Male, we have some good news for you! We are now ready to start testing a modelviewer on WoWDB which will let you preview armor sets on the different races. This modelviewer will also work for regular items and NPCs. This will also allow us to let you see new models even faster with new PTR builds, rather than having to wait for our normal high quality previews.

Keep in mind this is a beta version! There are some bugs that need to be fixed still.

To use the modelviewer, you must have hardware acceleration turned on in Flash. Click the image below to open a version check, right click on the version, open the settings, and be sure the box is checked, similar to the image below.

After you have that working, go ahead and give it a try with Pierre by clicking the View in 3D link on WoWDB!



Patch 5.4 Notes
The final Patch 5.4 notes have been released!









New World Bosses - Ordos and the August Celestials
You can find Ordos on the Timeless Isle, but to access him you will need a legendary cloak on one of the characters on your account. Ordos drops item level 559 gear and is the more challenging boss of the new bosses, similar to Oondasta.

You can find the August Celestials in the Celestial Court in the middle of Timeless Isle. You can kill all four every week, but you will only receive loot from the first one. They all share the same loot table, which consists of item level 522 PvP gear and item level 553 PvE gear. The Celestials are the less challenging world bosses of the new bosses, similar to Nalak.



New Raid - Siege of Orgrimmar
Get ready to fight your way to Garrosh by reading the encounter journals and watching guides! Normal and Flex Wing 1 open on Tuesday.











Connected Realms
Patch 5.4 will connect low population realms into groups to form a single Connected Realm.

  • Players from the other realms will be treated as if they were on your realm, so you can trade, raid, and join guilds with the other players.
  • This solution gives all the benefits of server merges without having to give up your character or guild names.
  • In the process of grouping low population realms, faction balance will be taken into account as much as possible.
  • Connected Realms won't be applied to all of the realms that need it on patch day, but will be applied to a small group of realms as a test first. If everything works well, it will be applied to other realms similar to the release timeline of Cross-Realm Zones.
  • For more information, take a look at the connected realms preview below, as well as the information from developer interviews.



Flexible Raid Difficulty
Patch 5.4 will add a a new raid difficulty:

  • Bring anywhere from 10 to 25 people to your raid and the difficulty will automatically scale.
  • Works with battletags, so you can bring friends from other realms.
  • Item level of loot (540) is between Raid Finder (528) and Normal (553) and loot is awarded with the Raid Finder style loot system.
  • Separate lockout from Raid Finder and Normal, allowing you to do all three difficulties.
  • The Glory of the Orgrimmar Raider meta achievement for Siege of Orgrimmar can be completed in Flex difficulty.



Proving Grounds
Proving Grounds is a way for players to practice new specs and get better at their current spec in an environment that doesn't inconvenience other players.

  • There are four difficulties: Bronze, Silver, Gold, and Endless. Endless just keeps getting harder every wave and your highest Endless score is stored as a statistic.
  • DPS must kill of the enemy mobs in the time allotted while dealing with different PvE mechanics such as kiting and stuns.
  • Tanks must protect a single healer NPC while dealing with different PvE mechanics like knockbacks and fire.
  • Healers must keep a party of NPCs alive while dealing with different PvE mechanics like dispelling. Some of the NPCs even like to stand in the fire!
  • For more information, videos, and the official preview, see the link below!



Armor Sets






New Garrosh Models
Several new models of Garrosh were added for the raid, including one that may be a preview of the new Orc character model.



Legendary Cloak Guide
If you already have your item level 600 cloak and are in a hurry to get your legendary cloak on Tuesday, this guide should help!



Legendary Quest Line Updated
Wrathion is back again in Patch 5.4, first asking you to meet him at the Tavern. He has learned of the new Timeless Isle added in Patch 5.4 and wants to further augment your cloak by "time-locking" it.

You will have to head to Timeless Isle and collect 5000 x Timeless Coin for one step in the quest. While you are there, you can also defeat the four August Celestials of Pandaria in combat, which is the other step of the process.

Once you have completed both steps, you head to the Seat of Knowledge so that Wrathion can give you the Timeless Essence of the Black Dragonflight to upgrade your cloak with.

These cloaks have a nice proc spell effect, as well as a spell effect that appears at random, even on druids! You will need a cloak on your account to access Ordos, the new world boss.

If you aren't caught up yet, you can collect Sigil of Power and Sigil of Wisdom from all of the Throne of Thunder bosses. If you are a little further along, you can collect Sigil of Power, Sigil of Wisdom, Secrets of the Empire, and Titan Runestone from the first eight bosses in Siege of Orgrimmar.






Level Type Spec Slot Name
600BackTankBack Qian-Le, Courage of Niuzao
600BackTankBack Qian-Ying, Fortitude of Niuzao
600BackMeleeBack Gong-Lu, Strength of Xuen
600BackSpell SpiritBack Jina-Kang, Kindness of Chi-Ji
600BackPhysical DPSBack Fen-Yu, Fury of Xuen
600BackSpell DPSBack Xing-Ho, Breath of Yu'lon


Timeless Chests Guide
One of the main sources for the Timeless Isle Armor is the chests located around the island.



Timeless Isle Events and Rare Spawns
There are almost no daily quests for you to complete on the Timeless Isle, so you are able to explore the island, take part in events, and hunt rare spawns!



Timeless Isle Vanity Items
The Timeless Isle adds more than 50 new items for you to collect!



Timeless Isle Armor Sets
The Timeless Isle will allow players to obtain item level 496 and 535 gear through drops found around the island.

The items used to create the 496 armor are found all over the island in chests and dropped by mobs, similar to the items used to create armor in Battlefield: Barrens. The Burden of Eternity is a rare drop from mobs, found in the Blazing Chest, or in one of Kukuru's chests.

The item level 535 version of the gear is called "Timeless" and is obtained by using a Burden of Eternity on an item that creates armor, such as a Timeless Leather Helm. You cannot use the Burden of Eternity to upgrade existing gear.

Patch 5.4 normal difficulty gear has an item level of 553, while flex gear is 540, and raid finder gear is 528. This makes the 535 Timeless gear a nice upgrade for players that will only raid in Raid Finder difficulty and a temporary upgrade for players who will be raiding Flex difficulty.

Type Role Normal (496) Timeless (535)
Plate ArmorStrength TankElder TortoiseshellElder Tortoiseshell
Plate ArmorStrength DPSCliffbreakerCliffbreaker
Plate ArmorIntellect HealerEverbrightEverbright
Mail ArmorAgility DPSCrimsonscaleCrimsonscale
Mail ArmorIntellect DPS/HealerOrdon Legend-KeeperOrdon Legend-Keeper
Leather ArmorAgility Tank/DPSCranefeatherCranefeather
Leather ArmorIntellect DPS/HealerFire-ChanterFire-Chanter
Cloth ArmorPure Intellect DPSCloudscorcherCloudscorcher
Cloth ArmorIntellect DPS/HealerAmaranthineAmaranthine
Timeless LavalliereAllNecklacesNecklaces
Timeless CloakAllCloaksCloaks
Timeless SignetAllRingsRings



Timeless Isle - Timeless Coins Armor and Weapons
First up we have the armor and weapons that you can purchase for Timeless Coins, which are gathered by taking part in activites on the Timeless Isle. The cache items are used to create a random 496 item for your spec, as seen in the Armor Sets table above.

Level Type Spec Slot Name Cost
496TrinketTrinket Time-Lost Artifact7500 × 
535None Burden of Eternity50000 × 
535TrinketPhysical DPSTrinket Discipline of Xuen50000 × 
535TrinketSpell DPSTrinket Yu'lon's Bite50000 × 
535TrinketSpell DPSTrinket Contemplation of Chi-Ji50000 × 
535TrinketMeleeTrinket Alacrity of Xuen50000 × 
535TrinketTrinket Resolve of Niuzao50000 × 
496Other Timeless Plate Armor Cache7500 × 
496Other Timeless Mail Armor Cache7500 × 
496Other Timeless Leather Armor Cache7500 × 
496Other Timeless Cloth Armor Cache7500 × 
476ShieldTankOff Hand Daylight Protectorate10000 × 
476One-handed MaceMeleeOne Hand Pandaren Peace Offering10000 × 
476StaffSpell DPSTwo Hand Cloudscorcher Greatstaff20000 × 
476ShieldSpell DPSOff Hand Shield of the Eternal Noon10000 × 
476StaffPhysical DPSTwo Hand Contemplation of Shaohao20000 × 
476Fist WeaponPhysical DPSOne Hand Hozen Can Opener10000 × 
476PolearmMeleeTwo Hand Yak-Herder's Longstaff20000 × 
476DaggerSpell DPSOne Hand Ordon Sacrificial Dagger10000 × 
476BowPhysical DPSRanged Featherdraw Longbow20000 × 
476DaggerPhysical DPSOne Hand Scavenged Pandaren Dagger10000 × 


Timeless Isle - Timeless Coins Vanity and Misc Items
Next is the set of vanity and miscellaneous items that you can purchase with Timeless Coins.

Level Type Slot Name Cost
1Consumable Magical Pet Biscuit500 × 
90Mount Reins of the Heavenly Golden Cloud Serpent100000 × 
1Key Kukuru's Cache Key500 × 
1Other Censer of Eternal Agony1000 × 
1Other Mask of Fear500 × 
1Other Mask of Hatred500 × 
1Other Mask of Doubt500 × 
1Other Mask of Violence500 × 
1Other Mask of Anger500 × 
1Other Scroll of Challenge500 × 
1Other Celestial Defender's Medallion2500 × 
1Other "Dapper Gentleman" Costume500 × 
1Other "Little Princess" Costume500 × 
1Other "Dread Pirate" Costume500 × 
1Other Big Pink Bow500 × 
1Junk Time-Worn Journal500 × 
90Inscription Technique Technique: Glyph of Shifted Appearances4000 × 
1Other Harmonious Porcupette7500 × 
1Companion Pets Sky Lantern7500 × 
1Companion Pets Flimsy Sky Lantern500 × 
1Other Golden Glider2500 × 


Timeless Isle - Bloody Coins
Patch 5.4 adds Speaker Gulan, who will sell you a Censer of Eternal Agony, which allows you to become hostile to all players (including your own faction) and kill them for Bloody Coins, which are used to purchase the items below.

Level Type Slot Name Cost
1Other Fire-Watcher's Oath50 × 
1Other Black Ash1 × 
1Other Vengeful Porcupette100 × 
90Mount Reins of the Ashhide Mushan Beast500 × 
496TrinketTrinket Pouch of White Ash20 × 


Reduced Cost Vendor Gear
Patch 5.4 converted many of the items that currently cost Valor Points to Justice Points. This excludes the Shado-Pan Assault items, which were discounted by 34% from their previous prices.



New Mounts
Patch 5.4 adds several new mounts, including the very popular Sky Golem!



New Battle Pets
Patch 5.4 adds several new pets, including Pierre and Rascal-Bot!



World Changes
Orgrimmar and the Vale of Eternal Blossoms have seen some significant changes in Patch 5.4!



Visions of Time
Patch 5.4 adds a new quest line that involves working for Kairoz of the Keepers of Time. He has created an hourglass that will allow for a window into the timeways, but you must collect 50 x Epoch Stones to make it usable.

After collecting the stones, you embark on a series of weekly quests to use the Vision of Time in different locations to calibrate the Vision of Time. As the hourglass grows more powerful, he will send you to look at different timeways.



RPPM Changes
Patch 5.4 will be changing RPPM procs to not double dip on haste. This means procs that give a stats increase will no longer have a proc rate that scales with haste. Also, your RPPM time since last proc will be reset to 120 seconds. That means the more frequent procs will still be more or less guaranteed to go off, but the rarer (and more powerful) procs will just have a high chance.

For full details, check out the blue posts in this topic and the table below.




New Cosmetic Glyphs
Patch 5.4 adds lots of cosmetic and fun glyphs for your minor glyph slots!


Level Type Slot Name
25Warrior Glyph Glyph of the Weaponmaster
25Paladin Glyph Glyph of the Exorcist
25Paladin Glyph Glyph of Pillar of Light
25Rogue Glyph Glyph of Headhunting
25Rogue Glyph Glyph of Improved Distraction
25Priest Glyph Glyph of Angels
25Priest Glyph Glyph of the Sha
25Priest Glyph Glyph of Shifted Appearances
25Priest Glyph Glyph of Inspired Hymns
25Death Knight Glyph Glyph of the Skeleton
25Shaman Glyph Glyph of Spirit Raptors
25Shaman Glyph Glyph of Lingering Ancestors
25Shaman Glyph Glyph of Spirit Wolf
25Shaman Glyph Glyph of Flaming Serpent
25Shaman Glyph Glyph of the Compy
25Shaman Glyph Glyph of Elemental Familiars
25Shaman Glyph Glyph of Astral Fixation
25Shaman Glyph Glyph of Rain of Frogs
25Mage Glyph Glyph of the Unbound Elemental
25Mage Glyph Glyph of Evaporation
25Mage Glyph Glyph of Condensation
25Druid Glyph Glyph of One with Nature


New Combat Glyphs
There are also some new Glyphs that will affect combat.

Level Type Slot Name
25Warrior Glyph Glyph of Impaling Throws
25Warrior Glyph Glyph of the Executor
25Warrior Glyph Glyph of the Raging Whirlwind
25Warrior Glyph Glyph of the Subtle Defender
25Warrior Glyph Glyph of the Watchful Eye
25Paladin Glyph Glyph of Divine Shield
25Paladin Glyph Glyph of Hand of Sacrifice
25Death Knight Glyph Glyph of Swift Death
25Death Knight Glyph Glyph of Loud Horn
25Death Knight Glyph Glyph of Regenerative Magic
25Death Knight Glyph Glyph of Festering Blood
25Death Knight Glyph Glyph of the Long Winter
25Shaman Glyph Glyph of Purging
25Shaman Glyph Glyph of Eternal Earth
25Druid Glyph Glyph of the Sprouting Mushroom


Blacksmithing
The Balanced Trillium Ingot and Accelerated Balanced Trillium Ingot have been added as world drops. This reagent is needed to craft the new epic item level 553 gear. A new item level 476 crafted PvP set has also been added.

Name Reagents
Blessed Trillium Greaves  Balanced Trillium Ingot × 28
Protector's Trillium Legguards  Balanced Trillium Ingot × 28
Avenger's Trillium Legplates  Balanced Trillium Ingot × 28
Blessed Trillium Belt  Balanced Trillium Ingot × 21
Protector's Trillium Waistguard  Balanced Trillium Ingot × 21
Avenger's Trillium Waistplate  Balanced Trillium Ingot × 21

Engineering
Patch 5.4 finally adds several of the items that originally appeared in Patch 5.2, including the new and improved version of the Sky Claw, the Sky Golem! These are all crafted using Jard's Peculiar Energy Source, which is taught by Schematic: Chief Engineer Jard's Journal, a random world drop.

Blingtron 4000 Gift Package now also has the chance to contain a Lil' Bling.


Name Reagents
Jard's Peculiar Energy Source  Ghost Iron Bar × 10
Sky Golem  Jard's Peculiar Energy Source × 30 ,  Living Steel × 30
Pierre  Jard's Peculiar Energy Source × 15 ,  Living Steel × 15
Advanced Refrigeration Unit  Jard's Peculiar Energy Source × 5 ,  Living Steel × 5
Rascal-Bot  Jard's Peculiar Energy Source × 15 ,  Living Steel × 15

Inscription
Many new glyphs have been added, as well as a recipe for crafting a item level 476 PvP trinket. Some of the glyph recipes are world drops, some drop from Timeless Isle rare spawns, and one comes from a vendor.

Name Reagents
Crafted Malevolent Gladiator's Medallion of Tenacity  Ghost Iron Bar × 10

Leatherworking
Leatherworkers also have a new reagent for crafting item level 553 gear, a Hardened Magnificent Hide. This can be made daily or more frequently with Accelerated Hardened Magnificent Hide. The pattern for this is a world drop.

The Drums of Rage have also been added, allowing anyone to provide a weaker version of Bloodlust. The pattern for the drums is also a world drop.

New item level 476 crafted PvP gear has also been added.

Name Reagents
Pennyroyal Leggings  Hardened Magnificent Hide × 28
Krasari Prowler Britches  Hardened Magnificent Hide × 28
Snow Lily Britches  Hardened Magnificent Hide × 28
Gorge Stalker Legplates  Hardened Magnificent Hide × 28
Pennyroyal Belt  Hardened Magnificent Hide × 21
Krasari Prowler Belt  Hardened Magnificent Hide × 21
Snow Lily Belt  Hardened Magnificent Hide × 21
Gorge Stalker Belt  Hardened Magnificent Hide × 21
Hardened Magnificent Hide  Magnificent Hide × 2
20 Drums of Rage  Magnificent Hide × 1
Accelerated Hardened Magnificent Hide  Magnificent Hide × 2 ,  Spirit of War × 1

Tailoring
Tailors also have a new reagent for crafting item level 553 gear, Celestial Cloth. This can be made daily or more frequently with Accelerated Celestial Cloth. The pattern for this is a world drop.

New item level 476 crafted PvP gear has also been added.

Name Reagents
Celestial Cloth  Bolt of Windwool Cloth × 10
Accelerated Celestial Cloth  Bolt of Windwool Cloth × 10 ,  Spirit of War × 1
White Cloud Leggings  Celestial Cloth × 28
Leggings of the Night Sky  Celestial Cloth × 28
White Cloud Belt  Celestial Cloth × 21
Belt of the Night Sky  Celestial Cloth × 21

Darkmoon Faire Updates
Moonfang is the new boss added to the Darkmoon Faire in Patch 5.4. There is a mount, pet, transmog weapon, and a few novelty items in the loot table:


Level Type Slot Name
20Companion Pets Moon Moon
90Quest Moonfang's Pelt
1Fist WeaponOne Hand Moonfang's Paw
1Consumable Moonfang Shroud
20Consumable Shimmering Moonstone
1Consumable Moonfang's Paw


New Music and Audio
The patch has lots of new music and audio; even Gamon has some lines!


Developer Interviews
The developers were interviewed by many different sites over the past few weeks, giving us some interesting information. Here is a very short recap of the recaps:

Proving Grounds
  • As long as Proving Grounds works out well, it could be used as a lower level training environment in the future.
  • Proving Grounds could even be used to replace item level as the gating requirement for Raid Finder or other things that use matchmaking.
  • Every spec in the game can get Gold in Proving Grounds for the appropriate role. Not every spec will be able to get deep into Endless. When comparing performance in Endless mode, it may be best to compare yourself to other players of the same class and spec rather than everyone.

Siege of Orgimmar
  • The heirloom weapons that drop from Garrosh are personal loot in Flex, Normal, and Heroic difficulty.
  • The first heirloom weapon that drops for you will be for your current loot spec, but after that you will get one at random
  • The Kor'kron Dark Shaman cosmetic armor will drop off of mobs in Flex, Normal, and Heroic difficulty Siege of Orgrimmar. The armor already existed for NPCs, so adding it is a cool bonus for Shaman. We may see more in the future if a similar situation arises
  • There might be some changes made to Orgrimmar in a future patch, but there won't be any dramatic changes right away.
  • The Horde version of the cinematic after Garrosh will show the process of the Warchief selection. The Alliance version will be slightly different.

Connected Realms
  • Connected Realms will roll out fairly quickly after Patch 5.4 is released, similar to the release timeline of Cross-Realm Zones.
  • The population targets for Connected Realms are between an average and full realm, providing enough players that you can do PuG Flex mode raids from trade chat or see a real population in the capital city, but not so many people that you have a login queue.

Future Plans
  • Normal difficulty raids and scenarios are good candidates for applying the Flex tech to in the future, but Normal raids are tuned tighter than Flex, so this isn't a promise at all.
  • There will be some kind of content and event between now and the next expansion, but the patch number isn't determined yet.
  • An item level squish is likely for the next expansion and is already being tested internally.
  • The team size has increased 40% and another 40% increase is planned, which will hopefully allow for a new content patch every month, a new raid tier every three to five months, and an annual expansion.
  • The technology for scaling up old content is mostly in place now, but the devs haven't come up with a good rewards scheme for scaled up old dungeons and raids yet. Today, players can go back and solo old content for transmog gear, but if they were going to go back and do it in an appropriately sized group, they would expect something useful other than transmog gear.
  • The character models are roughly 20 or 25% done. It is unlikely that all of the new models will be released at once. The ones that are done will be released and then more will be added throughout the patch cycle.
  • The new Garrosh model has a lot of bones and facial animation that could be similar to what we see in new character models. Garrosh also provides a nice test case to see if players want their character to look like that.



Battle.Net Desktop Client
If you are just coming back, you may have missed the new Battle.Net Desktop client. It is a launcher for WoW, SC2, D3, and Hearthstone that allows you to skip typing your username and password every time you play. You can find out more in our original preview or download it below.



Class Forum Guides
Several of the class forum guides are already updated for 5.4! If you don't see your class or spec represented, feel free to contribute your own guide or assist in updating an existing one.




IcyVeins Updated
IcyVeins is in the process of updating their Siege of Orgrimmar encounter guides, but it is never too early to start reading up on the new bosses.



OpenRaid Updated
OpenRaid is ready to go for creating your Patch 5.4 raids, with several runs already listed. If you want to try Throne of Thunder or Flex difficulty Siege of Orgrimmar with people from other realms, now is your chance!



AskMrRobot Updating
AskMrRobot is still in the process of updating for Patch 5.4, but in the mean time they have a helpful blog post!



WoWDB Addon Data Collection
Quickly populating the database with 5.4 additions is done with the help of many players. The more people that contribute data, the more accurately and quickly we can update the database with things like NPC locations and drop rates.

To help out, just click here if you have Curse Client already installed.

When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there. If you don't normally leave it open, be sure you open Curse Client once in a while so that the data will upload!

by Published on 2013-09-07 11:56 AM

Console Difficulty Settings, Blue Posts, New Wallpaper: "The Crusader"

Music for Duelists - Part 2

Patch 5.4 - Season 14 Warlock Armor Set
Keep in mind that this is just a preview and the final set may be different!



Patch 5.4 - Raid Finder Call to Arms
Patch 5.4 adds the Call to Arms feature to Raid Finder. There is a new Satchel of Cosmic Mysteries to go with it, which likely contains similar items to the Misty Satchel of Exotic Mysteries. Keep in mind that Patch 5.4 allows you to queue for multiple LFR wings at once!



Patch 5.4 - Spoils of Pandaria and Thok the Bloodthirsty Preview
Spoils of Pandaria and Thok the Bloodthirsty are the tenth and eleventh bosses in the Siege of Orgrimmar. Both encounters take place under Ragefire Chasm.





FEEDBACK: Downfall (Raid Finder)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The final wing of Siege of Orgrimmar will shortly be available on Raid Finder mode, and will remain available through the weekend. Note that Garrosh is not accessible. Thus, groups that defeat the Paragons of the Klaxxi encounter are functionally done with the wing, and will have to leave the group manually at that point.

Please use this thread to provide feedback on any of the bosses being tested in this wing, including group makeup (premade, random, mixed) and Determination stack count.

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 5.4 Currency Resets
Only Conquest is being converted to Honor when Patch 5.4 goes live. There will be no changes to Justice or Valor Points.(Blue Tracker / Official Forums)

Siege of Orgrimmar Raid Testing
I will test this out with my guild this weekend, I'm sure, but why exactly are we getting LFR testing instead of Flex? Why is Garrosh not active in LFR testing? If Flex comes available this evening, will Garrosh be accessible in that testing environment?
We don't have plans for additional Flexible testing. As for Garrosh in particular, we want him to be defeated for the first time on the live servers, where it counts. In the past, several final bosses such as Yogg-Saron or the Lich King were never publicly tested on any difficulty at all, for just this reason.

As for Flexible tuning, we're satisfied with the current state of tuning for the first three wings, and we can heavily extrapolate from Normal tuning and how that plays out when it comes to nailing down the Flex tuning for the final wing. Flexible mode has much, much more in common with Normal than with Raid Finder -- all mechanics are present, the zone entails a gear and difficulty progression, and so forth. In the case of Raid Finder, on the other hand, specific mechanics may need to be profoundly reworked or removed entirely to accommodate the dynamics of randomly matchmade groups, so making sure that we see as many fights as possible in LFR on PTR is a priority. (Blue Tracker / Official Forums)

An Evening on the Timeless Isle
Originally Posted by Blizzard (Blue Tracker)
The following travelogue comes to us courtesy of officer and gentleman, Major Payne, who is—according to the bio he sent us—one of Azeroth’s noblest and most beloved icons of honor and humility. Enjoy.

It’s dawn and something just doesn’t feel right. It’s almost as if the axis of Azeroth wobbled a bit overnight, and this time it had nothing to do with me smackin’ Oondasta upside the head. I have an uneasy feeling, and if you know me, I won’t stop until I’ve figured out what the problem is, found a way to resolve it, and made sure someone went home crying. You like my style, don’t you?

Well, whaddya know? I’ve just entered the Vale of Eternal Blossoms and can feel my journal rustling about inside my satchel. It appears a mysterious person has magically scribbled a note titled “A Flash of Bronze” and that I’m to seek out my old friend Chromie. As much as I like to flirt with cute little gnomes who can gnaw my face off, I opt to avoid long conversation and put these uneasy feelings to rest. She hands me a Curious Bronze Timepiece which I quizzically ponder for a moment: I guess there’s no harm in me using its powers to see what happens. I’ll just hold it in one hand and wave the other over the top, and . . . *FWOOSH*

Now see, according to my Gnomish Army Knife’s compass and my calculations of the stars that have suddenly appeared above, I’m southeast of the Jade Forest on what I’m being told is Tushui Landing on the Timeless Isle. Hmmm, this wasn’t here yesterday when I swam by doing my daily laps around Pandaria. Methinks a challenge is afoot! And it goes without saying—but I’ll say it anyway—my existence and the glory of my presence must be felt by every living creature on this planet. So off I go!


I’m not on the Isle for two seconds before I notice an Ancient Spineclaw giving me the crook-eye. To arms, you clot! I engage in battle with the angry crustacean, who actually scratches my precious armor with its Claw Flurry. Unacceptable! Following a mighty swing of my hammer, it lets out a screech and keels over. Much to my surprise and delight, however, it’s carrying a new kind of currency I’ve never seen before: Timeless Coins! And as if that wasn’t sweet enough, it’s even coughed up a Lesser Charm of Good Fortune. Cha-ching!

No time to admire things that aren’t quite as impressive as I am: With gusto, I head off deeper into the forest away from the Timeless Shore in search of more challenging adventures. Felling limbless reptiles, rabid cranes, and really angry yaks, I discover the Celestial Court. It’s surrounded by denizens of Pandaria, vendors, hozen, and—oh look—there’s Chen and Li Li Stormstout! And there’s the infamous Fo Sho Knucklebump, and the Monkey King, Old Hillpaw, and wow, even Ling of the Six Pools! She’s a legend around Icecrown for her love of cheese.


That’s when I happen upon Master Li. He offers me the opportunity to face some of my fellow champions in an epic Pet Battles tournament, and I happily accept. Wrathion, Blingtron 4000, Shademaster Kiryn . . . all of them fall to my remarkable team. Can you feel it?!

Up next are the children of the Celestials, which—if I may say so myself—are quite impressive. Sadly, not as impressive as me! Down they go, one by one, and I’m rewarded with a few Celestial Coins. Turns out, Master Li also holds these same children as pets I’m able to adopt, and since I showed them who’s boss in the arena, I choose Yu’la, Broodling of Yu’lon. Come on, who wouldn’t want a dragon to follow them around?!

Directly west of my position I can smell hops and barley, but it really isn’t all that pleasant. In fact, it’s rather more like Eau de Highlands Skunk. I turn and head into Old Pi’jiu where I find several Skunky Brew Alementals. Skunky . . . who’d a thunk it? Smashin’ and dashin’, I lay waste to these stinky beings only to fill up a giant cask summoning Zhu-Gon the Sour, an even bigger stinky being. Heh, not a problem. KAPOW! SMASH! BOOM! Down it goes, and in the stain it leaves on the grass? My very own Skunky Alemental pet! I may mix up my team now . . . stop it, Grizzle, I’m kidding!

Whew, this adventuring is almost making me tired. I said almost! And that’s when I hear it. Bleating. Pathetic, miserable noises that can only be categorized as bleating because really, aren’t yaungol just a bunch of sheep? Especially the ones around the Firewalker Ruins. Just as I’m about to smite a whole village of these flea-bitten mongrels, I notice a really big chest tucked behind the wall. STOMP! With the yaungol all stunned, I quickly open the chest and go back to finishing each of them off. When the fracas is all said and done, I realize I’ve collected some sort of epic loot! It’s just an item, but the inscription tells me I can create a piece of armor if I were to channel its power. New kicks for Payne!


Seriously, the amount of land to cover and creatures to lay waste to is far too immense to even explain. I won’t even begin to tell you about Ordos and why flaming bits of him are stuck to my shield. Let’s just say I’ve made this island my—ouch! One of the yaungol’s fleas bit me and now I have an itch. Anyway, my tales tend to cause minds to melt very quickly, so I’ll leave you with this: Whispershade Hollow, Red Stone Run, the Blazing Way, the Cavern of Lost Spirits, a mysterious floating skull, and a ghostly world riddled with chests. There are countless events, encounters, smelly animals, and delicious noms for you to enjoy. SO GET MOVIN’!!

The Siege Fundraiser - Method vs Midwinter
GamingForGood is trying to raise the last $500,000 this weekend for Save the Children, and along with all of the other streams going on this weekend, you can see Method and Midwinter race through Heroic Throne of Thunder! The race begins at 2PM EST / 7 PM CET on Sunday.


Originally Posted by Blizzard (Blue Tracker)
Before laying siege to Orgrimmar with the release of Patch 5.4 next week, take some time to clean the Tortos juice off your kicks and tune into Athene’s World of Warcraft marathon live streams this Saturday and Sunday. Hosted on Gamingforgood.net, this event will feature a number of popular Twitch streamers doing what they do best all weekend long, including a live race between top-ranked guilds Method and Midwinter through 25-player Heroic Throne of Thunder.

To help celebrate the impending release of Mists of Pandaria’s last major content patch, Athene will be offering more than[/b] $10,000 in prizes[/b] to current and returning players alike, including 60-day time codes and digital keys for the WoW Battle Chest, Cataclysm, and Mists of Pandaria.

“The Siege” officially begins at 5 a.m. PDT (2 p.m. CEST) Saturday, September 7 and will go all weekend, though the fun is already underway. Hit the button below to get to the main event page and begin your quest.

Starcraft Universe
StarCraft Universe is a fan created Starcraft II mod that aims to create a MMO-RPG style game within Starcraft. It tells a story set in an alternate reality, where Kerrigan wasn't able to stop the hybrid’s assault, and the protoss are overwhelmed and defeated

The dev team is currently running a Kickstarter campaign and has released a multiplayer demo, so be sure to give it a try if you are interested!

by Published on 2013-09-06 06:40 AM

New Interview From Gamescom, Wyatt Cheng on the Mystic, Blue Posts

Beta Opt-In Wave For US, Blue Posts, Fireside Chat Reminder

Patch 5.4 - Season 14 Shaman Armor Set
Keep in mind that this is just a preview and the final set may be different!





Patch 5.4 - Kor'kron Juggernaut Mount
The Kor'kron Juggernaut mount is a reward for killing Garrosh on Heroic difficulty.



Blue Posts
Originally Posted by Blizzard Entertainment
Rated Battlegrounds
you can say: wait? what the difference with Random battlegrounds?
Indeed and that is exactly the issue. Rated BG's have higher rewards than random BG's because of the organisation that is involved in getting the group together and coordinating them for success against another organised group.

Also you are always forced to go on a communication program like teamspeak what not everyone likes to do.
This is one of the parts involved in trying to run an organised group, not all information can be given through chat, especially quick commands for targets and CC. This is not to say it's required, but it's definitely recommended to improve your chances of victory.

So when you hit 90, and want to pvp. you first have to farm all honor gear, witch is a REAL REAL PAIN to do. Because everything 2 shots you and you hit like a wet towel.
The damage received by freshly dinged players is generally the same as those who are fully geared, depending on what you gem and enchant. This is because of the implementation of base resilience to all players. The main difference is the damage or healing you do, but that doesn't mean that you're unable to contribute.

And random BG's is swarmed with bot's. i'm not even start talking about this.
I'll just touch on it quickly and say that we are constantly dealing with the issue of bots and are doing everything we can to lower and remove the impact they have on your experience in World of Warcraft. Also; if bots are something that concerns you in random BG's, then creating a queuing system for rated BG's would also feed this across to the conquest grind as well.

We understand that there are benefits behind having a queue for rated BG's and that there are people that would like to see this implemented, but we also feel that there are more positives than negatives behind keeping it restricted to premade groups only. This is not to say that the discussion is closed, we greatly appreciate any feedback that you have on the subject. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Professions
Made an account just to ask this; Are there any plans to update crafting professions to keep up with the leveling process?
Yes, but no immediate announcements. We agree it's a problem. (Source)

are we definetly going to see the sky golem next patch?
I can never say definitely until the patch ships, because sometimes there are last minute changes. At the moment, it looks good. (Source)

UI / Addons
I wonder, do you use addons for raiding or you're confident about original UI? #notgoingtoabuseyoureanswer
It varies. I'm responsible for UI so I feel an obligation to experience the game sans mods. I like to see why mods are popular too. (Source)
I'd argue (and do, as a game designer and lecturer) that WoW's mods are important - can config UI as people like!
Oh, totally agree. I meant specific mods that gain a lot of popularity. (Source)

Character / Items
Concerned about valor points in 5.4... got 11 90's running out of stuff to buy in 5.3, so what will we spend valor on in 5.4?
Upgrading your best gear. (Source)

ok so dumb question....why is it harder to get justice points than it is to get valor points?
We didn't do at great job of integrating justice points into the MoP reward tapestry. (Source)

Why no mastery at low level? Shouldn't players have more time to get used to stat effects/usefulness?
We find new and low level players have plenty of things to learn. (Source)

Why no siege weapons have no cool procs?
We wanted the heirlooms to be very competitive, which would be tough if there were procs competing with them. (Source)
Procs are cool. We will do them again. The SoO trinkets are pretty cool in the meantime. (Source)

restricting dailies is a terrible idea. Make the REP they give accountwide, not the quests.
What about the concern that if player X does 100 dailies a day, I have to as well to keep up? (Source)
I just don't want to have to unlock the quartermaster 10x over. Is that asking too much?
In vanilla, many of us had 1-2 characters. Now many have 5-10. They don't want to do something 5-10 times, understandably. (Source)
We know some players want to be able to raid on all their alts without having to spend much time gearing them up. (Source)
But if you're trying to level up alts now, I would skip the quatermasters and do Barrens in 5.3 or Timeless Isle in 5.4. (Source)
The issue here, as it always is, is how much commitment should the second (and so on) character require? (Source)
if cataclysm was too alt friendly, I think mop shifted that paradigm slightly too far in the other direction.
We agree with that. Our main goal for MoP was to make sure players always had plenty to do. (Source)
If you have one character, that should work fine for you. If you have five, I can see how it was overwhelming. (Source)
5.4 is pretty alt-friendly though, in the same way the final patch of past expansions were. (Source)
Our goal is to make the second take less than the first, but still not zero. We know that won't make some players happy. (Source)
Which quartermaster is a problem? If you had to do it 5 times in 5.0, then that is a problem, as we've said. (Source)
Blacksmith needs Klaxxi. Tailor/Enchanter August Celestials. LW need Golden Lotus. Thank you for listening.
Does it demean your effort if every player with several 90s had access to all those recipes once they did it on 1 character? (Source)

Honestly all I want is my Cloud Serpent Riding.
We might change the riding requirement to account-wide in 5.4. Feels like it has served its purpose. (Source)

Expansions every year in future? So people who hate leveling should just quit? FYI leveling is awful for some.
It is a problem for sure. We lose a lot of folks who never make it to max level (or even expansion min level). (Source)

Your stated design intent: legendaries useful for a whole expansion. Reality: 5.0-5.1 legs useless in 5.4. Please revise.
I believe that design intent was about weapons. Regardless, your meta gem will still work. (Source)
Having every orange item stick around 5.4 would be too much power difference between haves and have nots. It's huge as it is. (Source)

Misc
i've been wondering like forever...what does "lead systems designer" entail exactly? i can see many overlaps.
We use systems as in contrast to content. Content does levels and quests. Systems does features and combat. (Source)
Encounter designers are part of the systems team, largely because they are so combat focused. (Source)
Overall there is a ton of overlap. A systems designer may help out on pet battles. We all contribute to scenarios. Etc. (Source)

I asked what he does focus on as the lead dev, not what should he.
Spend most of my time making sure other designers aren't blocked, ideas for future content, systems work with programmers. (Source)

Because every blue post seems to be "well I don't think so" or "maybe someday". If you cant answer something don't even bother
Players get upset if you never answer but very few of our answers are going to be "We agree! Change incoming!" Kind of a catch 22. (Source)

Could make the case that WoW has enough cognitive difficulty that mechanical difficulty in leveling would be wasted
I like leveling being challenging personally. The problem is our attempts to make leveling faster also made it easier. (Source

Dark Legacy Comics #405
A special hand drawn edition of DLC has been released!


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