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by Published on 2013-08-22 10:06 PM

Patch 5.4 PTR - Build 17325
Build 17325 will be deployed to the PTR realms soon.

Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)
Blood
  • Soul Reaper now does 130% weapon damage, up from 100%. Damage and AP scaling increased by 20%.

Frost
  • Soul Reaper now does 130% weapon damage, up from 100%. Damage and AP scaling increased by 20%.

Unholy
  • Soul Reaper now does 130% weapon damage, up from 100%. Damage and AP scaling increased by 20%.

Paladin (Forums, Talent Calculator)
  • Light of the Ancient Kings now heals the target of your heals for 30% of the amount healed, rather than the target of your heals and allies within 10 yards of the target.

Holy
  • Guardian of Ancient Kings no longer heals nearby friendly targets. Now heals for an additional 30% of the amount healed, up from 10%.

Shaman (Forums, Talent Calculator)

Elemental & Restoration
  • Lava Burst base damage increased by 11%. SP scaling no longer listed.

Enhancement
  • Fire Nova damage and SP scaling increased by 82%.
  • Lava Lash now does 300% weapon damage, up from 260%.

Raid & Dungeon Abilities
  • Blade of the Hundred Steps Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 354,000 413,000 Nature damage to enemies within 4 yards and stun them for 2 1.5 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown. Unlimited range. Instant.
  • Caustic Blood Injects the victim with poison, inflicting 0 Nature damage every second. This effect stacks up to 10 times. This effect fails to apply to tanks using their Active Mitigation abilities. Unlimited range. 3 sec cast. 10 yd range. 3 sec cast.
  • Corrosive Blood Inflicts 0 Nature damage initially, and then 0 Nature damage every 2 seconds. Limited to 1 target 2 targets. 300 yd range. 3 sec cast.
  • Embodied Doubt Inflicts 150,000 Shadow damage to all enemies within the realm of Y'Shaarj. Increases damage taken by Embodied Doubt by 2% 25%. Stacks. 1,000 yd range. 2 sec cast.
  • Falling Ash Summons a core of smouldering ash that will fall over 30 15 sec. Deals 999,999 Fire damage to enemies within 17 yards and 0 Fire damage to all enemies on impact. 3 sec cast.
  • Foul Stream Deals 200,000 Deals 300,000 Nature damage to all enemies on a line. 50 yd range. 3 sec cast.
  • Poison Bolt Inflicts 100,000 Inflicts 200,000 Nature damage. Limited to 1 target. 40 yd range. 2.5 sec cast.
  • Serrated Slash The sawblade slashes nearby targets, inflicting 50 250,000 Physical damage and knocking them back. Instant.
  • Serrated Slash The sawblade slashes nearby targets, inflicting 50 250,000 Physical damage and knocking them back. 300 yd range. Instant.
  • Shock Pulse A mighty seismic eruption knocks enemies back and inflicts 75,000 Nature damage. 4 sec cast.12 sec cooldown.
  • Sundering Blow Inflicts 0 Physical damage and sunders the target's armor, reducing armor by 10% for 60 30 sec. Generates 5 rage per stack of Sundering Blow on the target. Next melee. Melee range. 3 sec cast.
  • Toxic Storm Summons a powerful toxic storm that deals 200,000 300,000 Nature damage to enemies within 9 yards every 2 sec. and periodically creates Toxic Tornadoes. Instant.
  • Toxic Tornado Toxic winds deal 200,000 300,000 Nature damage to enemies within 5 yards every 1 sec. and knocks them up. Instant.



Blue Posts
Originally Posted by Blizzard Entertainment
Battlefield: Barrens and Path of the Last Emperor
What about the quest leading up to the Battlefield barrens that offer the 502 boots?
Hi there. The quest, 'Path of the Last Emperor' will not be going away when patch 5.4 goes live. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator)
Patch 5.4 Resto Shaman Concerns
So first off, yes, these changes are indeed being made as measures to help with the input lag problem. We obviously recognize that they're pretty big changes and we're going to have to do some additional tuning as a result (and that goes for everyone effected, not just Shaman).

Looking at some of the Shaman-specific concerns we've seen come up:

Earthliving Weapon: We recognize that the changes mean less opportunity for Earthliving to proc, but we're not sure it's overall a big deal. Given Earthliving's duration and the fact that the new, "smart" Healing Rain will still be hitting several targets (just not all at once), we still expect that most people standing in a Healing Rain will still wind up with Earthliving active. If there is a negative impact, we don't expect it to be a big one. It is something we'll keep an eye on, though.

Ancestral Vigor: This we consider to be a good deal more important, as keeping Vigor active on as many targets as possible is one of Resto's strengths (and feels good as part of their overall kit). Due to the ramp-up time, we feel that having Vigor fall off is a much bigger setback than Earthliving. We haven't made a final call on exactly what we'll do here yet; one idea we've discussed is extending Ancestral Vigor's duration, but that could easily change as we continue tuning.

Ancestral Guidance/Ascendance: We're not sure there's actually a problem here. Currently, past 6 targets, Healing Rain's actual healing output is reduced per player it affects. The end result is that roughly the same amount of raw healing is going out if it only hits 6 players as it would if it were hitting 25. In fact, in many cases, it could actually be more. If even one of those 25 players were already at full (say they've got a bunch of absorbs on them, or used something like Divine Shield or Dark Bargain), that amount that previously would have just been overhealing will instead be allocated to someone else that actually needs it.

Again, we recognize that these changes are going to require some extra tuning, so we'll be keeping a close eye on how things shake out in continued testing. (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator)
Patch 5.4 Windwalker Feedback
We’re definitely getting very, very different results from you guys in our own testing. For clarity, I’m not just talking about simulations – we’re getting much higher performance, in tier 16 gear, in actual playtesting on the 5.4 PTR client. We’ve even gone so far as to make duplicates of several of your characters just to be certain we’re testing under the same exact conditions.

This leads us to believe one of two things:

  • There’s some sort of bug we haven’t caught yet that’s causing a massive DPS increase somewhere unexpected (which is possible, and we’re investigating, but haven’t found anything to suggest that’s the case), or
  • We’re doing something that the community isn’t, which could possibly be due to inaccurate simulations (which in turn lead to incomplete testing of alternative builds or rotations)
One trend in particular that we’ve noticed is that PTR Windwalkers are placing far more emphasis on Haste than we are. There’s a few minor rotational and talent differences as well when we compare our parses to yours (most of which come from the lower haste), but the biggest difference by far seems to be in how we’re prioritizing secondary stats.

Again, these are results we’re able to replicate in the same test environment you guys have, using the same gear, with the same buffs/debuffs and so forth.

We're not comparing 5.4 Windwalker to 5.3 Windwalker, we're comparing 5.4 Windwalker to 5.4 everyone else. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Misc
The bit about hardcore players not always caring about the long term interests of the game is spot on. (Source)
But it's not the players' job to make a good game. It's the devs' job. So not sure you can blame even HC players. (Source)

The screenshot with four class specs and a tinker class is fake. We can't confirm/deny every rumor but this one is just a clever fake. (Source)
Thanks for clarifying that. Is the Tinker a class that you feel would fit into WoW? I'd love to see it.
Not sure. Might be a little too whimsical for WoW. Would depend on the treatment. (Source)

any comments on the controversy behind alleged trademarking of The Dark Below?
Players seem very confident in their ability to CONFIRMED! these days. (Half Life 3 - CONFIRMED!) (Source)

Please, Greg... tell me we'll get to see the real scope of Azjol-Nerub someday.... soon™?
I am personally a huge Azjol-Nerub nerd, but I can't ram through my pet projects single handedly. Maybe someday. (Source)

Dear WoW community, the pitchfork and torches strategy has never been an effective one for fomenting class change. (Source)
I've been doing this long enough (15 years!) to know that players love the revolution narrative: (Source)
The downtrodden unite into a resistance movement that rises up against The Man and gets much needed change for their neglected characters. (Source)
It's a charming story and probably reassuring when the developers in truth have almost all the decision making power. (Source)
how about unsubbing? Is that effective?
Out of protest? I don't think so. Too hard for that message to get through. (Source)

I know you like good args., but it's hard to know what counts. You do ignore some good args. for reasons you can't say in pub.
Sure. And sometimes we agree with an argument and still won't make a change for other reasons. (Source)
We aren't going to answer "What can I do to make an argument so good that you will 100% make a change?" (Source)
And also part of what you're seeing is just the impossibility for us to publicly address every argument or even every popular one. (Source)

Any chance you'll ever release a copy of your internal sim (if you have it) to give us a tool to bypass those problems?
No. Everyone would invest too much energy trying to prove our tool wrong. It's how these things go. (Source)

Took a look at your twitter for the first time ever. I do not envy you. People are rough. Curious, do you raid on a raid team?
Yes. I'm on a heroic 25 team. I have been raiding just about since I dinged 60. (Source)
Do your guildies know who you are? How do you respond to their criticism?
Many know. I let them bitch away. It's not fair not to be able to just because I joined them. (Source)
I would bet he plays a lock.Fire mages nerfed 60% afflic/destro buffed. #numbersshowlockswerealreadyahead
.Do you guys realize I would actually get fired if I just kept buffing my characters all the time? (Source)
I think creators should not play thier own game , and yes we do believe you favor buffs of the toons you play .I
I think I'd be pretty out of touch if I didn't play my own game. How would I know what to fix? Who yells the loudest? (Source)

I hear you're on a 25H team. Roughly how much of your day/week is WoW related? work wise and personal play time.
I play WoW entirely too much when I'm not working, but I feel like I need to in order to stay in touch. (Source)

Ola, Mr. Street. just a thought; do you JUST work on WoW? if so, anything else at Blizzard you'd like a crack at?
I spend 90% of my time on WoW. I help out on other games, usually feedback or brainstorming, when those teams ask. (Source)
I worked on RTS games for years so I have a soft spot for SC and I have always been a Diablo fan. (Source)
by Published on 2013-08-21 05:49 PM

Diablo III: Reaper of Souls Revealed

Preparing for Patch 5.4: Siege of Orgrimmar - September 10


Originally Posted by Blizzard (Blue Tracker / Official Forums)
World of Warcraft Patch 5.4: Siege of Orgrimmar is almost upon us. To help you prepare, we’ve provided an overview of vital information you need to know so things go smoothly when patch day arrives. You can also review the current Public Test Realm patch notes, or even download and play on the PTR itself for a taste of what’s to come.

The new patch brings a new raid, many class changes, a new PvP season, and a whole new questing area. It also marks the end of the Battlefield: Barrens event. Read on to learn how you can be best prepared to dive into the adventure when Patch 5.4: Siege of Orgrimmar hits.

Class Changes
There are changes coming to every class in Patch 5.4, including glyphs and abilities, as well as alterations to established mechanics like Vengeance. This is an excellent time to head over to the Public Test Realm patch notes to begin familiarizing yourself with what to expect when you log in on patch day. Do keep in mind however that the PTR notes aren’t final, and things could still change before the patch.

Don’t forget to check out Ghostcrawler’s Dev Watercooler: Dissecting Patch 5.4 Class Changes, where the doughty crab drops some knowledge on the reasons behind the class updates you’ll be seeing.

Currency Conversions
Justice and Valor won’t be converted in Patch 5.4, but with the PvP Season turnover, you can expect your Conquest to be converted to Honor as usual.

Please be aware that the conversion cost of Justice to Honor is going up, and it will cost 500 Justice to purchase 250 Honor.

Where’s the New Valor Gear?
There won’t be a new Valor Quartermaster come 5.4. Instead, we invite those of you intent on gearing up quickly to face Patch 5.4’s challenges to visit the new Timeless Isle. You can get a taste of what’s to come by reading Bashiok’s Timeless Isle preview.

The Ethereals who offer Item Upgrades are sticking around, so you’ll still be able to spend your Valor on upgrading your existing gear.

PvP Updates
Season 14 Begins!
PVP Season 14 arrives with Patch 5.4, which means a few different things. First, Season 14 Grievous gear will become available. Elite versions of Season 14 Grievous will also be available as a mark of prestige for players that reach a personal rating of 2,000 and earn 27,000 Conquest Points over the course of the season, and the non-Elite pieces will no longer be a pre-requisite to purchase them. The prior season’s Season 13 Tyrannical gear will be available for purchase with Honor Points, while Season 12 Malevolent gear can now be crafted. Finally, equipping any pair of PvP trinkets from Season 12 or later will grant a 10% reduction in damage taken from other players.

New Arena System
Big, big changes are coming to how Arenas are organized in Patch 5.4. The most important part is that players will no longer need to create or join an Arena team to compete. Similar to the Rated Battleground system, players in a party of the appropriate size (even cross-realm!) can queue for an Arena bracket of the same size as their party (2v2, 3v3, or 5v5).

For the details regarding how Arenas work in 5.4, check out Daxxarri’s blog on the subject: Patch 5.4 Arena Update.

Be Prepared
The Vale of Eternal Blossoms and the Golden Lotus
You might already be aware that Garrosh’s callous actions will bring great destruction to the Vale of Eternal Blossoms. This also means that the majestic pagoda that once housed the Golden Lotus will be no more.

While this is truly a tragedy, the Golden Lotus fight on. You can still complete quests for them, as well as earn reputation with the Golden Lotus by slaying their enemies in the Vale. Get the details from Nethaera’s write up: Patch 5.4: Destruction of the Vale of Eternal Blossoms

Battlefield: Barrens
The conflict that has been occurring in the Barrens is culminating in the Siege of Orgrimmar raid, but that also means that the various quests offered there, as well as the Darkspear Rebellion Quartermaster, will no longer be available once the patch hits. If you want any of the items that the Quartermaster provides, such as Xan’tish’s Flute or Latent Kor’Kron armors, then your time grows short!

While the quests and the Quartermaster will be gone, the Kor’kron and their camps will remain in the Barrens (though it will no longer be possible to get the various Battlefield: Barrens supplies from them), and those foes will now drop Gahz’rooki’s Summoning Stone, Raptorhide Boxing Gloves, and the Kor’Kron Supply Satchel.

Attention title hounds! The Battlefield: Barrens exclusive titles, Hordebreaker (Alliance) and Darkspear Revolutionary (Horde) disappear with this patch! If you want either one, you’d better get out there and finish the quest line before it’s gone.

Attention Transmogrification enthusiasts! Griftah’s Authentic Troll Shoes are disappearing with Patch 5.4! They may return again at some point in the future, but if you want to be sure to have them, this would be a great time to visit the Barrens and help out the Darkspear Rebellion.

Wowhead has posted a useful guide that can help you make sure to get the most from Battlefield: Barrens before it’s gone.

Professions
Archaeology
The Mantid Artifact Sonic Locator is seeing some changes (you can read the PTR patch notes for details), but the big news for now is that it will be more difficult to obtain in the future, so you maybe want to grab yours now.

New Craftable Raid & PvP Gear
New for 5.4 crafting materials will be usable to craft new Raid and PvP gear. You’ll be able to learn how to create the new crafting materials via recipes that drops from creatures in Pandaria. Be sure to check out the Professions section of the patch notes to see if it might be a good idea to hold onto some of the mats that you’ve already got stashed.

Fishing
With the destruction in the Vale of Eternal Blossoms, Jewel Danios have been airlifted to their new habitat on the Timeless Isle... where you can fish them up!

Patching Smoothly
It’s easy to make sure that you’re ready to play when the realms become available on patch day. If you haven’t played in a while, then one of the simplest things you can do is open the World of Warcraft launcher, and allow the updater to download the latest available game files. If you use approved User Interface AddOns, make sure you have the latest versions and that they’re updated and ready to go for the new patch. This is also a good time to update your video card’s drivers, to ensure that there aren’t any compatibility issues.

If you experience any patching issues, there’s a technical support forum thread all about patching that could help. You can also follow @BlizzardCS on Twitter for the latest support-related news.

Getting Additional Account Help
Help with account and in-game issues is just a few clicks away. There may already be a post that addresses your concern on the Customer Support forum, and reading the posts there can be very helpful; the stickied posts at the top are a good first stop, and will help you get the most out of the forum.

The Blizzard Support site provides options like searching through available solutions, or, if the self-help options don’t do the trick, submitting a support ticket might help you get back into the game fast.

Good luck, and we’ll see you in Azeroth!
by Published on 2013-08-21 03:29 PM

Tier 16 Priest, 5.4 Dev Interviews, 5.4 PTR Notes Update, Raid Testing, Blue Posts

Diablo III: Reaper of Souls Revealed
You can read more on Diablofans!


Originally Posted by Blizzard Entertainment
A presence more sinister than any demon hangs over Sanctuary….

It watched from the shadows as a hero of nephalem lineage struck down Diablo, the Prime Evil, and trapped the demon lord within the Black Soulstone.

It waited in silence as the mortal armies of Sanctuary crushed the leaderless remnants of the Burning Hells and scattered them into the stinging winds of Kehjistan.

Now, as hope springs anew, its long vigil has ended.

Shrouded in mystery and imbued with a power as ancient as the universe itself, it comes to the war-torn world of Sanctuary. It cannot be stopped. There is no escape.

In its wake, only death will remain.

The next chapter in Sanctuary's epic saga has been unveiled. Prepare to take on Death itself in Diablo III's upcoming expansion set: Reaper of Souls.

In Reaper of Souls, players will explore haunting new environments and face down fearsome new enemies within and beyond the world of Sanctuary as they seek to unlock the mysteries of Malthael, the Angel of Death.

Stalwart adventurers can choose to continue their journey as one of five existing heroes—the Barbarian, Demon Hunter, Monk, Witch Doctor, or Wizard—or adopt the mantle of a new class: the Crusader, a fierce melee warrior whose command of the battlefield is matched only by his unwavering conviction.


Advance through additional levels of supremacy, mastering bold new powers of raw, demon-slaying potential along the way. Customize your strengths with an improved Paragon system. Battle your way through newly randomized 3D maps and epic new quests in Act V. And test your mettle in all-new game modes—including Loot Runs and Nephalem Trials—designed to provide players with a highly replayable (and highly rewarding) end-game experience.


For more information, check out the official press release and be sure to visit the new Diablo III: Reaper of Souls web page for feature details, screenshots, concept art, gameplay teaser trailer, and more.

Gameplay Teaser

by Published on 2013-08-21 04:32 AM

Loyalty Giveaway Concluded, 9 Wins in the Hearthstone Arena, Gelbin Missing Animations

Patch 5.4 - Tier 16 Priest Armor Set
Keep in mind that this is just a preview and the final set may be different.





Patch 5.4 Developer Interviews
Horde for Life had the chance to interview Marco Koegler (Technical Director) recently. You can find information from previous interviews on our Patch 5.4 Developer Interviews page.


Technical Aspects
  • Developing WoW with countries that have poor network connectivity in mind is part of the reason why you can play WoW relatively well on a poorer connection.
  • Making the game feel like you are playing locally by compensating for latency on the client and server end has always been an important part of development.
  • Fixes that took days in the past now take a matter of hours thanks to the advancement in how patching is done.
  • Whenever new features are added, people on older hardware are kept in mind to make sure the game is playable for them still. It is a painful process to maintain that kind of compatibility, but Blizzard doesn't want people to be unable to play the game due to new features.

Gameplay
  • The BMAH has been successful at giving players that are focused on earning gold items to purchase, such as mounts, pets, transmog sets, and other things. It was also useful in phasing in access to the Brawler's Guild. There aren't any changes to the BMAH planned. It isn't decided yet if new locations will be added outside of Pandaria in the future.
  • CCP allows players to run somewhat more freely with the economy, but Blizzard is interested in making sure that no one has a severe impact on other players.

Experiments and the Economy
  • The Guardian Cub was an experiment in allowing people to sell an item purchased with real currency for gold. If it would have been hugely popular, we might have seen more things like it. Playing with an established economy is dangerous though, so the devs are careful not to do anything major.
  • There are currently no plans to directly sell gold to players. It wouldn't be popular with players or good for the game.
  • The new items added to the in game store in Patch 5.4 are really only targeted at Asia as time saving conveniences. Blizzard definitely doesn't want to venture into the pay to win territory or change the current business model. It is an experiment, similar to the Guardian Cub.

Previous Expansions
  • At one point in developing the water effects for Cataclysm the oceans were 3D, moving up and down and side to side, but it looked odd with characters swimming in it. Having the waves move players or making them less visible under waves didn't work out well, so the team went with a 2D water surface with a ripple effect.
  • Vashj'ir made it difficult to place spells in a 3D environment. There was also an underwater wave effect that gave some people motion sickness, which was addressed by making the effect less pronounced in the center of the screen.


Patch 5.4 PTR Patch Notes Update - August 20
Originally Posted by Blizzard (Blue Tracker)
General
Battlefield: Barrens
  • Vol’jin and his forces move beyond gathering supplies and into a full assault on the Horde capital. As such, the Battlefield: Barrens weekly quest will no longer be available once the invasion on Orgrimmar begins in 5.4.
  • Ravika, the Darkspear Rebellion Quartermaster, will no longer be available.
  • Latent Kor'kron armor tokens will no longer drop or be available for purchase. Players who still have a Radical Mojo will continue to be able to combine it with existing Latent Kor'kron armor tokens.
  • Gahz'rooki's Summoning Stone and Raptorhide Boxing Gloves are now available as a rare drop from Kor’kron, and other associated creatures in Northern Barrens.

Classes
Death Knight (Forums / Skills / Talent Calculator)
  • Frost
    • Frost Strike now deals 115% weapons damage (up from 105% weapon damage).
    • Obliterate now deals 250% weapon damage (up from 230% weapon damage).

Rogue (Forums / Skills / Talent Calculator)
  • Glyphs
    • Major Glyphs

Shaman (Forums / Skills / Talent Calculator)
  • General
  • Enhancement
    • Lava Lash now deals 260% weapon damage (down from 300% weapon damage).
  • Talents
    • Echo of the Elements' spell duplication effect can no longer occur more than once every 4 seconds when used against hostile players, and their pets or guardians.

Warlock (Forums / Skills / Talent Calculator)
  • Affliction
    • Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 3 seconds (down from 20 seconds).

Warrior (Forums / Skills / Talent Calculator)
  • Arms
    • Slam now deals 25% more damage, but the Rage cost has been increased by 25% as well. While Sweeping Strikes is active, Slam will deal 35% of damage dealt against the primary target to all other enemies within 2 yards, and targets affected by Colossus Smash receives 10% more damage.

General
  • Surprise Attack!: Fixed an issue where players may sometimes not receive credit for defeating Hei Feng.

Battlegrounds and Arenas
  • All non-gladiator gear in Battlegrounds, Rated Battlegrounds, and Arenas will be scaled down to an item level ceiling of 496.
    • Grievous Gladiator gear is exempt from this item level ceiling.
    • The item level ceiling will increase at a rate of 1 item level point per week until it reaches a maximum of 512.

Raid Testing Schedule - August 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Wednesday , August 21, we will continue testing raid encounters in the Siege of Orgrimmar raid.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Wednesday , August 21
  • Norushen - 25 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)
  • Thok the Bloodthirsty- 25 Player Normal - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Garrosh Hellscream - 25 Player Normal - 16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Change to RPPM Mechanics
As an update to this, as part of our continued balancing, we're going to increase the "time since last proc" reset on boss pulls to 120 seconds. (Blue Tracker / Official Forums)

Experience Increase Potions
Hold your horses. The in-game store items that you mentioned may be popular in Asia, but we have to see what pans out here in Europe and the US. They may not make it into the game at all if we don't feel it's the right thing to do. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
IMO sets that become classics are ones that embody a class in some way. T16 has coherent theme accross all sets, but doesn't -
I see what you're saying, but polls of best sets always skew towards early ones, which makes me think nostalgia plays a big role. (Source)

Please rethink this RPPM change. Fun trinkets like UVLS are now having stupid low uptimes. Better yet, go to back to ICD.
ICD trinkets just feel passive. Every 10 sec, you get 1000 stats like clockwork. With RPPM we wanted to recapture fun double procs. (Source)

quick q: do you guys nerf drop rates anywhere near as often as people think you do without telling us in patch notes?
No. (Source)

the expansion is coming to an end and for the first time in the last 3 I don't have all classes at level cap. Alts != fun atm.
Many players got so many maxed out alts during the final patch in ICC and DS. (Source)
mostly the gear hump once you ding 90. Takes so much maintenance to be current. Wish valor ot Ancients stacked
If you go Flex or Heroic Scenarios, there is no ilevel. If you want higher ilevel for that or other content try Timeless Isle (Source)
Hscenario takes ilvl I'm almost sure.
In 5.3. Not in 5.4. We concluded that premade content generally doesn't need those requirements, (Source)
You seem to miss that many heroic scenario groups are being built using the trade chat. It's infact not premade
Premade is premade. If you invite even a stranger you have a chance to vet or kick them. (Source)

will the item upgrade NPC stay with the release of 5.4?
That is what we are thinking at the moment. (Source)

So, will I be able to send heirlooms to a connected realm?
The goal of connected realms is to give you folks to play with, not to give you more alts. (Source)
I'm not saying it won't happen, but just keep the goal in mind -- that's our priority. (Source)

Also did you play pre-reforge version of WOW? believe me no one wants it back reforge became core of wow's end game style.
Can you explain why? Nobody is making interesting decisions, except possibly healers. Everyone else follows a website or calculator. (Source)
Reforging is good because it means the gap between BiS and everything else is smaller. "Interesting" isn't relevant.
Interesting decisions are much more important to the developers than the gap between BiS and not BiS. YMMV. (Source)
the only real gap exists between "interesting for developers" and "interesting for players".
They are sometimes at odds since the player mindset is typically to remove obstacles and the developers' is to add them. (Source)
It may be counter intuitive, but obstacles are fun. Curving tracks with hills and koopas > straight drag strips. (Source)

For hardcore raiders, having highly geared "Alts" is needed.
That's a choice very competitive guilds make. I don't see why we'd need to make alts easier to level and gear just for them. (Source)

Then stop adding flavor items that players can't collect. Do you expect people to farm for items then trash them?
Inventory space is a resource. It has been since vanilla. (Source)

And that's different from the current legendaries how? You created the sense of entitlement by making them readily available
The cloaks are just a different cat entirely. Nearly everyone can get them. The original question was class-specific weapons. (Source)
In some ways, we thought glaives worked better than daggers, when rogues could sort of know the date they would be completed. (Source)

25 Death Knight Mogu'shan Vaults
OpenRaid and #Acherus will be running an Alliance-US Mogu'shan Vaults this weekend with only Death Knights!

by Published on 2013-08-20 07:19 AM

Glance at D3's Gamescom Booth, Interview With Josh Mosqueira, UnidColor's Diablo 2 Fan Art

Quests and Dailies, Weekly News Recap, Source of Hearthsteed Mount

Patch 5.4 - Tier 16 Warlock Armor Set
Keep in mind that this is just a preview and the final set may be different.





Patch 5.4 Developer Interviews
There were several interviews with the developers last week and a lot more coming this week! You can find information from previous interviews on our Patch 5.4 Developer Interviews page.



Mamytwink
  • The devs are happy with how the legendary item system worked out, and Cory wouldn't be surprised to see them continue with the same kind of system. However, this doesn't mean they won't do legendary items the old way ever again.
  • The future of the in game store items that appeared in the store is uncertain. Those kind of items may be popular in Asia, but may not be very popular in the US/EU. They will only be added if it feels right for the game and is the right thing to do, so the items may not even make it into the game.
  • There aren't any plans for class specific quests in the near future.
  • Achievements will be the only reward for Proving Grounds, as they are mostly aimed at learning new specs or challenging yourself. They are fun on their own.
  • The DotA Battleground could happen, but may never happen. It isn't being worked on anymore.
  • There will be a smaller pre-expansion event patch, but anything beyond that is not set in stone. Patch 5.4 is the conclusion of the Pandaria storyline.
  • Battlefield: Barrens was pretty successful and the developers were happy with the outcome.



The Instance
  • The tech is in place to be able to change how flex encounters work for each additional player that is in the raid. Some things like NPC health or damage scale well and can easily be changed per player, but generally things that don't scale well like the number of adds just change for every few people that are added to the raid.
  • Removing the item level restriction on enchants was done to make the process of preparing an item for use simpler, eliminating one of the research steps that needed to be done.
  • Proving Grounds will give players an opportunity to try other specs and see if they enjoy them without impacting other players. By the time you have gone through to gold with a spec, you should be ready to queue up for things and play decently.
  • Proving Grounds has a lot of potential and can be expanded upon if it is well received by players.
  • Garrosh has been built up over several expansions from a smaller character to the final raid boss of an expansion. Arthas was cool, but people already knew a lot about him because he was from Warcraft III. For the final raid boss, the developers want players to really want to kill him. This requires players to know what he has done in the past and why you are here killing him. The team has worked hard to explain over the past few patches what Garrosh is doing to Pandaria, why it is so bad, and what his plans are for the Horde.
  • It was a tough decision to destroy the Vale permanently in Patch 5.4 rather than doing it as a phase or part of the raid only, but it really adds to the impact of the patch.



WoWCrendor
  • Timeless Isle is intended for exploration, looking for rare spawns, and taking place in events, so there are only 2 daily quests on the island. It should feel less like a grind than anything that has been added recently.
  • One of the downsides of the new talent system is that it is challenging to provide something new and rewarding every time someone levels. On the upside, the decision process for returning players is much easier and the choices everyone makes are more meaningful.
  • Passive talents that gave you something like 1% hit just weren't exciting or interesting, especially as they had almost no impact on the leveling process.
  • Connected Realms has been in development for a very long time. They could have just merged servers in the past, but that wouldn't have been the right solution for the game.
  • Connected Realms is a big piece of tech for WoW and it will grow and get more features over time.
  • As far as future additions to the pet battle system, the system may not need more qualities, pet levels, or changes to the core dynamics.
  • People enjoy pet battles as they are, so in the future more content will be added. This includes more pets, pets with unique abilities that are strong against new pet trainers, more pets from bosses, more pet battle quest lines, and other content.



Gamona
  • Trinkets that relied on the ICD were becoming boring, so RPPM was an attempt to make trinket procs a little bit more random and interesting.
  • The changes made to RPPM and Haste will hopefully address the issue of procs on pull and other issues with the new mechanic.
  • Casting while moving is a complex problem, as the game works better when there is less casting while moving, but being inactive when movement is required is a problem as well. Allowing players to do lower damage while moving is a decent solution to the problem.
  • The developers will watch carefully and make sure that Flex does not feel too mandatory.
  • The heirloom weapons on Garrosh are a reason for players to keep coming back and killing him, even when a new expansion is approaching.


WoWInsider
  • Removing the daily quest cap made players feel like that doing all of the daily quests available was mandatory.
  • Daily quests may return in the future, but not to the extent of the Patch 5.0 daily quest options.
  • Permanently damaging the Vale was the right thing to do and addressed the concerns of players that want a more dynamic world. Phasing wasn't practical because of how the zone was initially designed.
  • Patch 5.4 won't show the results of the ongoing war in the world, but there is an event between 5.4 and the next expansion.


Blizzplanet
  • There might be some changes made to Orgrimmar over time, but there won't be any dramatic changes right away.
  • Players aren't directed to everything on the Timeless Isle via daily quests so that there is more of a sense of exploration and discovery.
  • The Timeless Isle armor being looted in a random way from chests is a departure from the normal slow grind towards a guaranteed item to go along with the other new things being tried on the isle.


Patch 5.3 Hotfixes - August 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Twin Consorts
      • Lu'lin should now always be casting at least two Ice Comets before Suen begins channeling Nuclear Inferno on Heroic difficulty.

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Lag
This is some pretty awesome sleuthing here, great work! We've been doing some similar testing over the past couple of weeks and we agree -- it looks like healing is the culprit of the dreaded "raid lag" that many guilds have been experiencing.

We do have a few adjustments coming down the pipe for 5.4 that should help. We're changing AoE heals to no longer affect insignificant guardians like Voodoo Gnomes or Wild Imps. We're also making a few adjustments to Healing Rain, Light's Hammer, Spinning Crane Kick, and Holy Word: Sanctuary that should hopefully clean things up a bit as well. Plus, now that we know the source of the issue, it'll be easier to make further adjustments if necessary.

Thanks again for putting so much effort into testing this! (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator)
Patch 5.4 Hunter Changes
1. There would be compensation for the removal of readiness; can you clarify.
We've already made all of the adjustments we had planned in the wake of the Readiness nerf. Yes, this means that you'll be less effective in certain situations (such as BM burst in Arenas). That was the point.

2. It was acknowledged that Hunter DPS was low and that this would be specifically addressed
We're still monitoring performance and tuning appropriately, and that will continue. It's important to remember that changes to other classes will have an effect on where you stand in overall performance. Comparing 5.4 PTR Hunter DPS to, say, 5.3 Fire Mage DPS would be silly, as Fire has been brought down considerably.

3. It was promised that there would be work done to make significant differentiation between all three Hunter specs
Indeed, that's something we're planning to do; and as I mentioned when I first brought it up, that'll happen sometime after 5.4.

4. MM was to be made viable again, or at least on par with the other specs
I haven't said anything along these lines, but keeping similar specs in line with each other is always a goal of ours. That said, players will always tend to gravitate towards whatever the "best" spec happens to be in a given patch cycle, even if the differences are very minor. If Survival ends up doing even as little as 2% more damage than Marksmanship, I suspect we'll still see many claims that Marks is "not viable."

5. Our mechanics (things like pet patching and glitching) would be addressed (edit: this has been pushed off)
I thought I was pretty clear when I brought this up initially: there is no blanket fix to pet pathing. The vast majority of the time, it has to do with how an encounter functions or how an environment is built, and nothing to do with the pet AI at all. The issues aren't unfixable, but we need to know specifically when and where your pets are struggling. "Fix pet pathing" doesn't help us (or you). (Blue Tracker / Official Forums)

Raid Testing Schedule - August 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Tuesday, August 20, we will continue testing raid encounters in the Siege of Orgrimmar raid.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Tuesday, August 20
  • Immerseus - 25 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)
  • Siegecrafter Blackfuse - 25 Player Normal - 12:00 PDT (15:00 EDT, 21:00 CEST)
  • Spoils of Pandaria - 25 Player Normal - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Paragons of the Klaxxi- 25 Player Normal - 15:00 PDT (18:00 EDT, 24:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Website Cleanup Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks to everyone who provided feedback on our earlier website-cleanup plan announcement. We read through all of your thoughts and suggestions, and based on that we’re making a number of changes to our initial plan. While our goal remains to clean up parts of the website that require frequent updates but don’t see a lot of traffic, we heard some great reasons to keep specific sections around, and in some cases we've come up with creative solutions to make that happen.

Features Being Retired or Changed
  • Game Guide
    • Pets & Mounts Gallery
      • You’ll still be able to browse/show off individual character collections, but we’ll leave catalogues of all available pets to fan sites like Warcraft Pets or Wowhead.
  • Factions
    • This will be replaced with a general overview of what factions are.
  • Professions
    • Profession pages will remain, but we will be removing the item lists.
  • Guild Profiles
  • Perks and Rewards sections
    • This list will be gone, but you can still check them out in-game.

Features Staying
  • Character Profiles
    • Pets & Mounts
    • Hunter Pets
      • You’ll still be able to look at Hunter pet stables.
      • We will be removing the Hunter pet talent information showing how each pet is specced.
    • Professions
    • Reputations
      • Reputation lists and tracking for characters will remain.
      • Individual faction pages will link to Wowhead and Wowpedia.

One common question we heard after the previous announcement was whether these changes would affect the website API, which is largely how fansites access data about the game and characters for use on their own pages. These changes in no way affect the API—they only affect the information we’re choosing to display on the official site. We’re committed to providing all of the site-builders out there with tools they need to make their WoW resources great, and we plan to keep providing them with the same level of API information and support.

Thanks again for all of your feedback, and for helping us ensure the World of Warcraft website continues to provide you with the information you seek.

Weekly News Recap
Another very busy week full of news, so here is your chance to catch up!

by Published on 2013-08-18 07:28 PM

Teaser From One of D3's Biggest Chinese Fan Sites, Console Version TV Spot, Comics Contest, Curse Weekly Roundup

Beta Day One Recap, Game Systems Previews, Blue Posts

Patch 5.4 PTR - Build 17314
Build 17314 will be deployed to the PTR realms soon.

Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator)

Frost

Unholy
  • Unholy Might now increases your Strength by 25%, up from 10%.

Druid (Forums, Talent Calculator)

Balance

Mage (Forums, Talent Calculator)

Frost
  • Frostbolt damage reduced by 9%.
  • Mastery: Icicles now stores 16% (was 14%) of the damage done by Frostbolt and Frostfire Bolt. Now increases the damage of your Water Elemental's Waterbolt by 16%, up from 14%.

Monk (Forums, Talent Calculator)
Talents

Paladin (Forums, Talent Calculator)
Holy
  • Holy Shock now costs 8% of base mana, down from 16%.

Major Glyphs

Priest (Forums, Talent Calculator)

Shadow

Rogue (Forums, Talent Calculator)
Assassination

Combat
  • Vitality now increases your Attack Power by 40%, up from 35%.

Major Glyphs
  • Glyph of Redirect now reduces the cooldown of Redirect by 50 seconds, rather than removing it.

Shaman (Forums, Talent Calculator)
Talents
  • Conductivity now increases Healing Rain's duration by 4 sec, up from 2 sec.

Warrior (Forums, Talent Calculator)
Arms
  • Slam now costs 25 Rage, down from 30. Now does 275% weapon damage, down from 330%. Additional damage reduced by 30%.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
what 3 spell abilities do you feel were spread too much? imo:1. MS 2. Pets 3. CC (close with dots).
For me, 1. MS, 2. Interrupts, 3. Cast while moving. (Source)

Do you think that now that classes have similar toolkits, players fixate on small dps/hps deltas more now?
Yes. 200% used to be the "unacceptable" delta. Then it became 30%. Now maybe 10% or less. (Source)

Why are warrior/DK buffs still 5 min duration? Other class buffs are always-on passives or 60 mins. There a reason?
They also provide resources so the intent is supposed to be you use them fairly frequently. (Source)
Isn't this just adding to bloat? A 5-min standard buff, even granting resources, is just another bind. Does it add flavor?
We could turn all buffs into passive like Trueshot Aura. Is that better for the game? (Source)

We know, now we are just scared that this will be nerfed. As last time you buffed swp it did not last too long.
The trick is not to view in progress patch notes as final. You can't lose something you technically never had. (Source)

While I understand different healers are ok to have different reliance on spirit, how far do you think that should go?
The less Spirit users should not be able to just stack throughout stats and then outheal the more Spirit users. (Source)

You have the numbers. I'm sure there's more than MM too. No reason to bring a SP vs a mage/lock in 5.2 progression though.
Mage and lock ended up being too good in 5.2. (Source)

Why? Valid argument is valid by definition. Tell us what to focus on. Millions of players, use us to make your job easier.
Players as a collective are always going to want more changes than the game can handle. (Source)
Would you be excited about 200 pages of patch notes for 5.4? As a player, I would find that really intimidating. (Source)
And typically you can't just focus on your class. You often need to know how other classes changed. (Source)
So even when arguments are good, we're often not going to make a change unless we think it's pretty important. (Source)

Then why did Warlocks get such massive changes, then? Constantly hearing "Hunters are fine" from the devs gets old.
It was an experiment. Warlocks consistently among the least popular classes. Wanted to see if big changes changed that. (Source)
Probably too early to tell still, but we're not sure it had much effect and we probably lost some locks over the changes. (Source)
One the other hand, hunters have consistently been among the most popular, so more risk if we overhauled them. (Source)
Consider we still get a fair amount of feedback that focus, ammo, min range and aspect changes were bad. (Source)

Druid (Forums / Skills / Talent Calculator)
Ooooo goodie!! ... Wait... Does it include any Feral stuff? You know since we're totally confused about what's going on!
No major new Feral changes in the blog. ATM we also think their damage in 5.4 is also fine. (Source)

Lore said you were planning on giving Spriests and Boomkins active mitigation abilities. Where is this ability?
This was a miscomm somewhere along the line. We meant that mitigation was too high not that we wanted to swap passive for active. (Source)

You had said you were getting rid of passive Dmg reduction in turn for cooldowns will balance get any? Barkskin is weak.
No, we said we were getting rid of passive damage reduction on some of the ranged specs. They felt too tanky to us. (Source)
(And we understand those of you playing those specs disagree.) (Source)

Instead of nerfing the Balance T16 4Set because we were being capped on SS procs, why not consider letting SS procs stack to N
We considered that, but it procs so fast we thought you'd never be able to burn through all the stacks. (Source)

Can you actually give some insight into the Balance change and whether you will compensate? to calm the masses.
On the PTR we were seeing a rotation with almost no Starfire or Wrath usage. (Source)

Hunter (Forums / Skills / Talent Calculator)
I'm sorry if this was already answered but was readiness removal for hunters needed for pve or pvp reasons?
In this case, both. (Source)

(my reply was referring to general hunter nerfs i've read about. not the idea about applying dot via arcane shot.)
I just meant we're not thrilled with the idea of hunters bringing the perceived best MS if it's easy to apply from range. (Source)
I don't get it. It's baked into warrior attacks why not bake it into hunter ones? what exactly is the diff?
Range. (Source)
given how many distance closers you've given warriors (and melee in general) it's pretty easy for them to apply ms as well
Good. It was originally their ability. If anyone needs the best MS, it should be warriors. (Source)

Mage (Forums / Skills / Talent Calculator)
on subject of mages, an you guys do something new with arcane mastery next xpac? And their kit as well?
Unlikely. (Source)

on the subject of mages, an you guys come up with something better mastery wise for the next xpac? Thought passive dmg was bad
What is a spec that you think has a good mastery? I ask bc some players want passive dps, while others want procy mechanics. (Source)

is the reasoning for fire nerfs to force us to play another spec because you "worked so hard on frost mastery".
No. Fire's damage was just unacceptably high in our 5.4 testing. (Source)
Combustion was a good thing to hit since it causes such huge swings based on perfect timing and a little luck. (Source)
I don't play Fire, so I have no axe to grind. You are aware that currently combustion is doing 100% of ignite dmg though ?
Yeah, just a bug. It isn't worth delaying every PTR build until we catch every bug, or we'd release far fewer. (Source)

I mean I get how insanely hard fire is to balance without killing lower ilvls. Maybe time for a redesign?
As I mentioned in the blog, we have concerns about Critical Mass and AT + Combustion that we'd like to solve eventually. (Source)

Monk (Forums / Skills / Talent Calculator)
Not a mention of revival, why do you think it's so strong that it deserves to hit for what a TFT uplift does?
It is instant. (Source)

Paladin (Forums / Skills / Talent Calculator)
The reason paladins are so high is borked scaling. Too weak at low or no vengeance but OP at high veng. Examine.
We don't really see them weak at low V and only a problem in "I'll tank it all mode" which should be fixed now. (Source)

It feels like the EF mastery nerf was intended to redirect us to SH or SS but it's ending up as a mastery nerf instead
We'd be open to buffing mastery. We don't like the gameplay of using a hot to constantly refresh it though. (Source)

It has felt like we've been given tools then had them arbitrarily taken away because of a vision we don't have access to
You have EF. We just thought the interaction between EF and mastery was a bit degenerate. (Source)
Which is why I have a hard time with the "now paladins don't have an identity because we can't roll bubbles with hots." (Source)
My hope is that anyone who has stuck with us for very long would understand why that violated our design intent on many levels. (Source)

Again we hear that EF doesn't fit the style you want for holy without saying what style you want. Help?
EF is fine to use. If every paladin uses it, it is no longer fine. (Source)

Priest (Forums / Skills / Talent Calculator)
Dear Shadow, we buffed you because you weren't at our 5.4 targets. We did not buff you because you campaigned for buffs. #nothowthisworks (Source)
don't act like we didn't need it
That's the whole point. Shadow in 5.4 did need it. It wasn't because anyone asked for it. #stillnothowthisworks (Source)
Is this what happens when Devs don't want to admit they were wrong and the players were right?
I don't feel that claim holds water. We admit when we're wrong all the time. (Source)

Players argued that spriest needed buffs. Devs crunch numbers and buff spriests. Players were right.
I think I've seen players of every spec arguing for buffs this AM. Surely they can't all be right, can they? (Source)
If so, how do you know which players to listen to? You use your judgment, which is what we do. (Source)

I have no reason to doubt you. Still, 10-man is the majority of groups, and atm shadow doesn't fit well.
In 10s, I am pretty sure there are more Shadow priests raiding than Fury and Ret combined. They are fitting in somewhere. (Source)
In 10s lots of Rets went Prot b/c Prot is OP w/ same gear. Look at diff in Ret representation between 10s and 25s.
Not sure that's true. We agree Prot is too good on live, but some Rets just want to be Rets. (Source)

Thought to replace PoH for Priest: make it a low power Halo and replace Halo with Holy/Shadow Nova. Comment?
We would like not to turn PoH into yet another smart heal. A pox on smart heals! (Source)

In my dreams I see SW:P buffs and castable-while-moving Mindflays. I'm so happy here in my dreams, but is it time to wake up?
SW:P is a good place to buff if we conclude they need it. Mind Flay on the move would be too good. You'd be very mobile. (Source)
We could do a Spiritwalkers treatment, but really everyone with Spiritwalkers is just more class homogenization. (Source)
We'd rather Shadow just be strong in other places if they're weaker on the move. (Source)
Agree moving Flay is too good. Maybe turn Spike into a shadowy Scorch/Fel Flame?
Possibly, but does every caster need a Scorch analogue like every melee has a Kick clone? (Source)
Overall, we're worried we have been too kind with the "but I need X ability" to the point of class over-similarity. (Source)
I guess as long as you refrain from strengthening class niches people are going to ask for equal tools
But if class niches are too strong, that's not cool either. Leads to class stacking etc. (Source)
Is that really done by anyone other than high-performance players and some copycats?
The impression from the forums / twitter is that many even fairly casual guilds are worried about being benched. (Source)

FDCL is a lackluster talent capable of fixing our movement issues, if you'll let it. Community would embrace it.
How do you make FDCL useful for movement without just beating Insanity all the time? (Source)
Sp community quiet because a lot of them were asked to go disc.Shadow utility and dps in bad place
Skeptical. Shadow is one of the most popular DPS specs for raiding. (Source)
Rep doesn't tell you everything but it can help tell if someone is being benched. (Source)
So we have to be underrepresented before you consider bringing Shadow on par (Single Tar.) with other casters?
I was just arguing against the questionable claim that we get little Shadow feedback because they were all asked to respec. (Source)
I guess because most Theorycrafters addressed you once and then said "He has the data, his move." instead of mass QQing.
Shadow vs. e.g. hunters or Elemental in 5.2. looks pretty good. (Source)
And we believe the data suggests Shadow is competitive except against locks and mages, whose DPS is too high. (Source)
You keep saying lock and mage dps is too high yet you do nothing to adjust that. You might aswell buff Shadow.
If we hotfix buffs to everyone else, then you can suddenly beat all the content quickly and there is no progression. (Source)
If we hotfix nerfs to outlier specs, it risks a group being unable to beat a boss they previously had on farm. (Source)
Obviously those are two extremes and we do make adjustments despite the risks, but we want to be careful. (Source)

Neither do I. I've never said broken, just +10% undertuned vs our direct raid spot competition.
Priests looking for more competitive damage in 5.4 should be happy. The ones with long lists of mechanic redesigns will not. (Source)

So its main reason why Shadow just ignored? I like shadow but you force me to reroll
If you think Shadow is horribly flawed, you're likely looking for something different out of the spec than we are. (Source)
When you completely gut a spec in PvP and give no compensation, Expect a plethora of tweets and complaints.
Shadow is performing really well in PvP. We don't see the 5.4 nerfs as gutting. (Source)

Lore said you were planning on giving Spriests and Boomkins active mitigation abilities. Where is this ability?
This was a miscomm somewhere along the line. We meant that mitigation was too high not that we wanted to swap passive for active. (Source)

Why play shadow when everything else has an advantage over it. Those who played it for years tell you and u brush them off.
It's one of those cry wolf deals where we hear so regularly how all 34 specs are doomed that it just becomes background noise. (Source)
FWIW, the most common mistakes we see are downplaying your own spec's advantages or comparing yourself to an overpowered spec. (Source)

Oh, is this like WotLK where you infamously said "Shadow is fine." yet had to give them a huge buff next patch?
We haven't finished our 5.4 tuning. I'm not sure what you're arguing about. (Source)

what was wrong with the SW: D change? i played with it on the ptr and it made execute so smoother i almost cried of happiness
There was more backlash than we expected. If changes are controversial and not critical then we have to be careful. (Source)

No other caster class has the ramp up time of shadow; orb generation precombat will not hurt any more than it has for balance?
We'd kill it for Balance if it was easy. If the intent was to start fully loaded, we'd have them generate out of combat. (Source)

Rogue (Forums / Skills / Talent Calculator)
Binding recuperate to a single spec would be very bad news for rogues
Remember, that was a totally off the cuff example of how rogues could change. It's nowhere near an announcement, (Source)
Not sure it would be Sub only, but we heard lots of feed that it was cool when Sub used it a lot. (Source)
Misunderstood your post. It was interesting to utilize another finisher. Being forced 2 keep Slice/Recup up sucked
Yeah, for sure. One pitch is to parcel out Rupture, SnD and Recup, but maybe that is still too similar of a maintain X feel. (Source)
How about,all specs keeps slice and rupture, but focus on adding exciting moves with short cooldowns,or limited use?
So many rogues complain about SnD maintenance that giving them an opt out would be nice. (Source)

One question: Why 10 seconds on Evasion now?
We thought the <100% was too RNG (you can almost count on it but not quite). But the duration at 100% felt too long with Prep. (Source)

And you are happy with rogue population too, cause thay are falling down??? Changes need to hapen cause thay are outdated...
They have been dropping almost since launch. We've looked at the issue a lot, and two things seemed to hasten the decline. (Source)
First, it became harder to gank someone from stealth in the world. Second, we introduced DKs. (Source)
In any case, we're not sold on the idea that overhauling rogues leads to a population increase. Not sure that worked for locks. (Source)

Looking at the 1st round of DPS tuning: Are you guys intending assassination to shine again in execute range? If so, thanks!
Partially, but really just Assassination was lower than intended on 5.4. I'm not sure I can explain why that is relative to 5.3. (Source)

Shaman (Forums / Skills / Talent Calculator)
Hey, was healing on my shaman again on PTR. Could you please rethink stacking Earth Shields?! Huge QoL issue, seems outdated.
The effectiveness of healing (the first part) applies to any Earth Shield, not just yours. (Source)

I don't get why shamans were the only class to get all nerfs and no buffs this update...I feel a tad sick right now.
You'll be fine. If that's your reaction to patch notes, you might be obsessing about patch notes a smidge too much. (Source)

Then revert the healing rain change. Pretty sure that falls under the "but mah niche" buff section
The problem for Shaman was that they had big weaknesses in ranged or movement fights. (Source)
We'd rather offset a weakness (assuming it isn't debilitating) rather than remove that weakness. (Source)

Concerning Stormblast and Elemental Blast, why not give them the Colossus Smash treatment instead of affecting sustained PVE?
We were concerned about Elemental DPS being too high in PvE as well. The numbers aren't final though. (Source)
Im pretty sure he meant enhance. But it still seems odd when he did that coffee break thing saying enhance was fine
Sorry for the confusion, but it applies to both shaman DPS specs. (Source)
Explain going from "we think shamans are fine in pve" and then nerfing them almost immediately nerf them to that extent?
More raid testing happened. I was careful to caveat in the blog that 5.4 hadn't yet shipped and nothing was set in stone. (Source)

Hey GC please reassure me the Enhancement tweaks are bad data mining by MMOC ?
No, their damage was too high in both PvP and PvE. We nerfed SS largely because there have 30 different damage sources. (Source)

Warlock (Forums / Skills / Talent Calculator)
I think the Warlock KJC flip-flop inspired this round. You guys were so set and then reverted it after outcry.
Not really. We listened to arguments and made some changes. 5.4 KJC is not 5.3 version. (Source)

any chance breath does dmg? get rid of void ray? back it in as a dot into old style sflame? goes with the tier talents kinda.
If it does damage, then locks will feel like they are supposed to squeeze it into their rotation somehow. (Source)

Warrior (Forums / Skills / Talent Calculator)
remove heroic strike coz now specially after hamstring buff its useless , remove Op stack , stacking op is really boring.
HS may not have a role for Arms anymore. Fury and Prot use it. (Source)
Why the push to remove HS all the sudden? Unless you make Slam take its place, HS IS essential to rage managemt
Only for brief periods IMO. Usually it was at X gear level, you now have rage to spam HS as well as your normal rotation. (Source)
We think more rage management is more fun, but we have to balance that with players who want to fill every GCD. (Source)
If you are GCD limited it's hard to also be resource limited. (Source)
But without HS, at those X gear levels, you'd have no way to bleed that rage. Would feel bad to sit at 100 rage all the time.
Not disagreeing. I'm saying rage management needs to be a core piece of gameplay not something you gear out of. (Source)
Before the MoP rage changes, warriors were rage starved until X, then overpowered and felt understandably they had earned it. (Source)
But then it sucked to be a warrior before X, and sucked to be everyone else after. Not a stellar design. (Source)
Due to the HR glyph, using Shield Block is defensively AND offensively best. HS is in a pretty dire spot.
We'd agree but there are several examples of this when we considered tank dps more optional so made glyphs for it. (Source)
The logic is that survival glyphs are mandatory, but these days tank dps is Kind of a Big Deal, so they aren't optional either. (Source)

coz its not Op , or buff Ms damage , slam is not the way to make warrior good , it will hurt pvp and pve for most , you like .
It's tough with Arms (PvE and PvP) to keep either OP or Slam from being ignored. With more OP dmg you might not Slam at all. (Source)
But if Slam does too much damage, you just save all rage for it. (Source)

Is it possible to just see Sunder Armor become a part of CS for 5.4? I don't think I have pushed this button all xpac.
Not for 5.4 but maybe eventually we'll just merge it with Devastate and CS. (Source)

I like the concept of Meat Cleaver. It's just that Cleave has no part in our AOE rotation. Too much rage cost, too little dmg.
We could cut Cleave and just let you WW and RB. (Source)

Most warriors I know don't have it on their hotbar even. Second point: Fury aoe feels clunky at best. Anything to smooth it up
Hmm. We really like Fury AE. Meat Cleaver is fun. (Source)

So, how serious were you about removing Cleave? I'd think only prot warriors would complain as they actually use it.
It's an iconic spell and one warriors have had forever, but if it is superfluous, it's hard to justify. (Source)

making Thunder Clap have no CD for Prot would solve everything, allow us to get agro on pack of mobs all the time
So would a no CD Challenging Shout, but we don't want to take all the skill out of tanking. (Source)
you mean mocking banner.cause banner doesnt fixate big adds and bosses. again.fixate not taunt.
No, I actually meant CS. The idea is to give tanks tools and let them use them, not to make it trivial to do anything. (Source)
Back when threat control was trickier, there was a place for CS. These days threat is easy. (Source)
If you can't pick up every add instantly, that's okay. You'll still beat the encounter. (Source)

Can I ask why, when Arms Warriors need sustained damage buffs, you buff slam and not MS/OP?
Common feed we hear is all the attacks feel about the same. We think Slam can hit harder w/out the rotation just being Slam spam. (Source)
DW buff = sustained damage. BTW I've always thought OP should be free, Slam as rage dump with HS emergency rage dump
OP didn't work well as free because it let warriors ignore all rage generation but MS. (Source)

Are you after a rotation where Slam is better than Overpower under Colossus Smash? Bank rage for SD so HS dies?
I wouldn't use HS much as Arms unless you need a hit ASAP for some reason or have tons of rage from e.g. Zerk stance. (Source)

how do you intend Slam to function in the Arms rotation in 5.4?
It does more damage during CS, so in PvE use it then. In PvP you can use it anytime you need a big hit and have the rage. (Source)

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