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by Published on 2014-08-31 11:44 PM

Elemental Damage Explained, UEE Behind the Scenes, Deadset Gaming's Sanctuary Talk, Lizard Squad Caught?

Weekly News Recap - News, Popular Decks, Community Videos; Top 5 Plays of the Week

Warlords of Draenor - Garrisons: Lumber Mill
Today we are taking a look at the Lumber Mill garrison building.

The Lumber Mill takes up a Medium plot which can also be used for a Barn, Gladiator's Sanctum, Trading Post or Inn / Tavern. Once upgraded to Tier 3, your garrison will have two Medium plots available.

Abilities
This building is good for stockpiling garrison resources.

  • Level 1 - Allows you to mark small trees in Draenor for harvest. Harvested Timber can be converted to work orders for Garrison supplies.
  • Level 2 - Allows you to mark medium trees for additional Timber.
  • Level 3 - Allows you to mark large trees for even more Timber.

Work Orders
The Lumber Mill allows you to mark trees in Draenor for lumberjacks to cut down, which gives you Timber. You can then trade 50 Timber for ~100 Garrison Resources and ~45 Apexis Crystal. Each small tree gives ~5 Timber and medium trees give ~10 Timber.

Learning to mark small trees requires the completion of Easing into Lumberjacking, followed by Sharper Blades, Bigger Timber for medium trees.



Achievements

Name Side Points Reward Category
Choppin' Some Logs Place 10 Work Orders at the Lumber Mill.
5
Buildings
Choppin' Some More Logs Place 50 Work Orders at the Lumber Mill.
5
Title Reward: Lumberjack <Name>
Buildings
Choppin' Even More Logs Place 100 Work Orders at the Lumber Mill.
Alliance 5Buildings
Choppin' Even More Logs Place 100 Work Orders at the Lumber Mill.
Horde 5
Title Reward: Timber Lord <Name>
Buildings
Upgrading the Mill Place 75 Work Orders at the Lumber Mill and complete the quests listed below.
5
Reward: Unlocks Lumber Mill, Level 3 Blueprint
Buildings


Interface Art


Level 1 Alliance Screenshots


Level 1 Horde Screenshots


Level 2 Alliance Screenshots


Level 2 Horde Screenshots



Warlords of Draenor - Garrison Monuments: The King in Green
One of the recent beta builds added a new monument to garrisons, earned from the Time is a Flat Circle achievement. You can see the other garrison monuments here.



Blue Posts
Originally Posted by Blizzard Entertainment
Blood Elf Models
Much like the Draenei, the Blood Elf models are already pretty good. We haven't begun working on the new Blood Elves yet, so I can't comment on the result, but personally I would expect it to be similar to the new Draenei. Of course they'll have higher quality textures and higher polygon counts, overall a big improvement, but not as drastic of an upgrade as the original eight races are seeing with their updates. (Blue Tracker / Official Forums)

Garrison Plot Count
It is intentional that you'll be making some tough decisions on which buildings (and their bonuses) you want. Instead of having a lot of buildings with mediocre bonuses, we reduced the number of plots you have and redesigned the building bonuses to be quite impactful to your gameplay. Overall our design philosophy is that a few meaningful decisions is better than lots of inconsequential ones.

They're all cool in their own way and you'll probably want all of them to varying degrees. You're free to switch buildings if at some point you want to go with something else, but there is of course a cost and time investment to do so to build the new building. Swapping around a lot probably won't be the best way to operate your Garrison (up to you), but the option is definitely there. We're of course keeping an eye on balance of the building bonuses, as well as how the feature could expand in the future, but it is very deliberate that you'll have to make some tough decisions on which buildings you want for the bonuses they provide. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
in general, how happy are you with mechanica/rotations of tanks?They pretty much final? Or a possibility of last minute changes?
.Mechanically, mostly happy. However, tanks are still massively overperforming, and we're planning some significant nerfs. (Celestalon)
Right now we're seeing tanks being alright in dungeons, where they're not chaining cooldowns and using AM well. ... (Celestalon)
But in raids, where they are doing those things, they're nigh-unkillable. Need to bring that back down to sanity. (Celestalon)
Not to mention in a lot of the mythic testing so far, tanks can't just survive forever alone like live, they can get trucked ...
Right. We're having to hit tanks extreeeeeemely hard in order to endanger them at all right now. Going to retune bosses as well. (Celestalon)
Fun fact: Almost every mythic boss currently hits tanks harder than Lei Shen did (proportional to the expansion). That's silly. (Celestalon)

and whats with your obsession over auto attacks and passive damage playing the game for you? ele mastery and searing totem..
Definitely not. It's important that there's some of that, but not too much. Super passive damage in the ~20-40% range is good. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
Now Blood DKs can only choose DeathPact in the Lv75 Tier since DeathSiphon doesnt apply Bloodshield and Conversion new 30RP cost
We chose that number because we think that will balance it, not kill it. We'll see how it turns out; sky-is-falling unhelpful. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
What were the reasons behind removing frostbolt's ability to heal the water elemental?
It was extremely rarely used, and caused a lot of bugs. Very rare that we change something due to bugginess, but happens sometimes (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
sooooo ww monks can't use touch of death on players? Intended? I hope not
It will be usable on players below 10%. Not sure if its in this build or the next one. (holinka)

Priest (Forums / Skills / WoD Talent Calculator)
is shadow word pain spam in WoD intended or not?
Definitely not. (Celestalon)
I hope the solution is fixing Mind Flay's damage, instead of just eliminating SW:P's damage on application.
The solution is a mix. MFlay's damage is being tweaked, and SW:P's direct damage will no longer proc SApps/SInsight. (Celestalon)
But now sw: p on the move will be really really bad if you have Auspicious Spirit.
No, it just won't be any better than normal with Auspicious Spirit. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Will Reincarnation be my only threat-dump as elemental in Warlords? Why remove the little threat-dump we had from Wind Shear?
Because it muddles the purpose of the ability and was completely pointless. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
"Safeguard no longer removes movement-impairing effects." Does it include roots? If so, good change.
It does. (holinka)

Honest question, did you feel it was overpowered to be able to get out of roots once/30 sec through a talent? (safeguard)
Yes, we felt it gave them a counter they didn't need. Charge and Heroic Leap give them the ability to get on target quickly. (holinka)

Character / Items
>transformation items. 20 sec duration for like 10-30 min CD? Not worth it at all. : |
Lately we're doing 1 hour/10 min and that feels ok to me, might check out some older ones and bump them (Muffinus)
is this your philosophy on all "toys?" If so, just stop wasting your time making them. Long CDs already diminish their fun.
You'd rather have no toys at all, than not be able to look like Mr. Smite all the time? Not sure many would agree with you. (Muffinus)

So what about stuff like Savory Deviate Delight? Sure, consumed and has to be "farmed", but laughable effort, considering AH.
Lots of variables here, sellable and consumable, so affected by gold inflation, takes up bag space, and thus limited (Muffinus)

They won't be usable when we enter raids for the first time in WoD, DM Faire isn't until 7 dec
Well, yes. And that affects everyone equally - you'll be able to make one soon after. (WatcherDev)

PvE
Try to remember this, a good mechanic is hard and can be explained within 4 Minutes to everyone.This will be fun!
Writing the Dungeon Journal Overviews has been a good exercise in whether mechanics can be distilled down to a few words. (WatcherDev)

PvP
random ashran thought. Maybe a small tutorial window pop up explaining the features of ashran. Mage tower,mid lane, side objectives
We use our quest system for this type of thing. Definitely open to how current intro quests fall short. (holinka)
effective than quests. Many pvpers rush threw quests to get to pvp and this will just add more quests to that process IMO
Well, those same people will probably ignore a tutorial. Quests give rewards which provide motivation to complete them. (holinka)

Are you bringing back the Arena Pass? Just curious
We are not. (holinka)
Arena Team Names?
Nothing planned for arena names. (holinka)

Hmm just saw call to arms gone for WoD WIll exp be buffed for leveling on randoms? For example AV IoC BfG exp > rest of bgs
Interesting. We'll take a look at the honor earn rates. We buffed the ones with low earn rate recently. (holinka)

UI / Addons
Will combo point UI ever getting an update for the change? P.S. Cloak and Dagger should switch places with and slow your target.
It's something we're considering for the future. (Celestalon)

Garrisons
If you collect these followers with the inn but get rid of it, do you keep them?
Yep! (Muffinus)
Any chance you could have them not as a permanent loss if dismissed, but a chance to get from the Inn again?
If you dismiss them, there's always the chance they'll show up again at your inn (Muffinus)

Thanks! Do you have the plan to increase the followers cap? 20 and 25 seems not enough.
Closely monitoring feedback on this (Muffinus)

Blizzard Art Update
Blizzard has added more pieces to the World of Warcraft: Mists of Pandaria Art gallery.

by Published on 2014-08-30 10:34 AM

Season Now Live!, Achievement Bug Update, Updated Hotfix List, UEE Basics Guide, Legendary Gem Tool

Hearthstone Hotfixes, Deck Talk: Moonstar's Tournament MoonMage, Brode Tweets - Post Naxxramas, Zoo

PAX Prime 2014 Day 1, ESV Championship Series Week 1, Into the Nexus #18

Warlords of Draenor - Garrisons: Trading Post
Today we are taking a look at the Trading Post garrison building. Currently only the first two tiers are accessible on beta.

The Trading Post take up a Medium plot which can also be used for a Barn, Gladiator's Sanctum, Lumber Mill or Inn / Tavern. Once upgraded to Tier 3, your garrison will have two Medium plots available.

Abilities
This building is good for farming and spending excess crafting reagents or garrison materials, using the auction house, earning reputation faster, and transmog gear.

  • Level 1 - Allows the trade of crafting reagents for garrison resources and vice versa, for a profit!
  • Level 2 - Enables access to the auction house. Also grants access to the Shattari Defense or Laughing Skull factions.
  • Level 3 - Increases reputation gain in Draenor by 20%.

Reagent Conversion
Keep in mind this is beta and a server designed to test garrisons, so final numbers can change!

  • Trade ~10 of a randomly selected crafting reagent for 100 garrison resources.
  • Purchase a stack of 5 crafting reagents for 10 - 40 garrison resources.
  • If you purchase the crafting reagents for a work order, you have a net gain of 20 - 80 garrison resources.



Auction House
Access to the auction house doesn't come automatically, as the robot auctioneer is lying on the floor broken. You need to complete the Auctioning for Parts quest, which requires collecting parts to build modules for the robot. The parts come from garrison invasions, dungeons, Ashran, and the mobs in the Draenor zones. You can also purchase the parts, as they are not bind on pickup.



Interface Art



Alliance - Sha'tari Defense Vendor
The Alliance will have access to a Sha'tari Defense vendor in the level 2 and 3 Trading Post. Unfortunately the NPC doesn't appear to be in game yet, so we listed the likely Sha'tari Defense items below.



Level Type Slot Name
600TabardTabard Sha'tari Defense Tabard
600PlateHead Greathelm of the Sha'tari Defense
600PlateShoulders Shoulderguards of the Sha'tari Defense
600PlateChest Breastplate of the Sha'tari Defense
600PlateWaist Belt of the Sha'tari Defense
600PlateLegs Legplates of the Sha'tari Defense
600PlateFeet Boots of the Sha'tari Defense
600PlateWrists Bracers of the Sha'tari Defense
600CosmeticHands Gauntlets of the Sha'tari Defense


Horde - Laughing Skull Vendor
The Horde will have access to a Laughing Skull vendor in the level 2 and 3 Trading Post. This is a list of the items it currently has for sale.


Level Type Slot Name
1Companion Pets Bone Wasp
615TrinketTrinket Maniacal Grimace
600TabardTabard Laughing Skull Orcs Tabard
1ClothHead Frozen Visage of the Laughing Skull
1ClothHead Bloody Visage of the Laughing Skul
1ClothHead Golden Visage of the Laughing Skull
1ClothHead Visage of the Laughing Skull
100Consumable Laughing Skull Elixir


Level 1 Alliance Screenshots


Level 2 Alliance Screenshots


Level 1 Horde Screenshots


Level 2 Horde Screenshots



FEEDBACK: Highmaul - Arcane Sanctum (LFR)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We will soon be opening the second wing of Highmaul Raid Finder (Tectus, Twin Ogron, Ko'ragh), and leaving it open over the weekend. These fights are likely overtuned - Ko'ragh definitely is, but we have some changes in the pipeline that will be picked up by restarts tonight. We'll be watching closely to make the required tweaks to get the experience to where it needs to be.

Blue Posts
Originally Posted by Blizzard Entertainment
Epicurean Change Reverted
Thanks for the feedback. The change to Epicurean is being reverted on Beta.

Yeah, we actually decided not to make some changes we were considering. Epicurean is returning to 100%. - @Celestalon (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
want to bring back the healthstone discussion. Whats the point of making them obsolete? Why must they be weaker than prof items?
"Tonics>Stones" means that both get used. "TonicsCelestalon)
You left one out. What about Tonics = Stones? Also, what utility will Warlocks have? Gateway is nerfed to hell.
then how come LW drums dont follow the same logic? Shouldn't "Drums>BL/TW/Hero" so you ensure both get used? Same logic
No; we don't want Drums to be used normally; they're backups. It'd mandate everyone take Leatherworking. (Celestalon)
Whereas Tonics are created by a profession that everyone can have, and are tradeable and usable by anyone (even w/o FA). (Celestalon)
There's no LW restriction on Drums of Rage. I can go buy them off the AH same as Healing Tonics
Drums are designed to be different. A backup, not a primary source, obsoleting a raid buff brought by several classes. (Celestalon)
I understand that the distinction may be hard to see, but it's very intentional. Tonics are the primary reason for... (Celestalon)
...First Aid to be valuable in Warlords. Healthstones are a minor perk to a class, like Mage food, not a raid buff. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Another related change: Tower of Radiance is supposed to be a consolation prize. Beacon healing should win. (Celestalon)
1 Holy Power is just too strong, nowadays, compared to the Beacon healing. So, we're planning to change... (Celestalon)
...Tower of Radiance to restore Mana instead of Holy Power; a tunable amount. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
Please remove Burst of Speed. It promotes horrible gameplay
Rogues are losing the 10 extra energy from their MoP set bonus. On beta the relative cost of BoS has doubled & regen is lower. (holinka)
15 energy cost from a pool of 110 (13.6%) to 25 energy cost from a pool of 100 (25%). (holinka)
And cloak and dagger is left a dead talent again? Step tier seems healthier and popular.
We won't be changing an entire talent row at this stage. (holinka)

They also have a lvl 90 talent which gives them 15 xtra energy and higher regen... The ability honestly needs to have a CD.
Level 100 but I get you. We think there are other ways to manage it than a cooldown. (holinka)

We just don't have many changes to discuss currently; not ignoring or hating. Rogue talents are less impactful than we'd... (Celestalon)
...like, but aren't causing any problems, so aren't at the top of our priority list to redesign right now. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
New Windstrike/Stormblast animation pales in comparison to the live version...chance we could get it back?
Old one doesn't fit with the wind theme, instead of lightning theme, unfortunately. (Celestalon)
I Err... "the elements. Fire (check). Air (check, lightning falls under this).... " your quote on ele thread.
Wind and Lightning are both part of the 'air' type of Shaman magic. However Lightning is nature damage, wind is physical. (Celestalon)
so the change to physical damage for ascendance was to tone down burst, yes? Is that why it doesn't scale with mastery?
Yes. Scaling burst multipliers are problematic. (Celestalon)
But right now, 20% of our dmg are buffed by 50%.It's just really weak now. Then at least reduce CD to 2min.
Those numbers are not even remotely accurate. It's still quite strong. (Celestalon)

Character / Items
So in WoD what will happen to the valor quest for the cloak?
Removed. (WatcherDev)

Warlords of Draenor Stats
No control over secondary stats, and L100's with different weights - means weak choice of talents: pushes us to one L100 always
But you *do* have a ton of control over secondary stats. (Celestalon)
170 enchants, 200 flask, 50 food = 420 stats, out of ~4k in PvP gear (best case)? 10% stat control. PvE = no control of drops.
A) Those numbers are definitely not accurate. B) You act like you don't have control of stats on gear. Extremely false. (Celestalon)

PvE
is the fix just a numbers nerf? Or are you looking into altering/removing (more) mechanics for the LFR version?
Mostly numbers, plus removing the healing effects of Moss entirely and making Flamethrowers take much longer to overheat. (WatcherDev)

So did the design team decide to go back on Normal 5mans gearing you up for LFR?
I think you misunderstood: Normal Dungeon -> LFR is one path. Heroic Dungeon -> Normal Raid is another. (WatcherDev)

.can we please get more raid trash like Ultraxian and Sindragosa?
I'd always considered those a bit tedious, but if it's what the people want.... (WatcherDev)

can we also defeat the Boss of L/H/N/M after defeated it again in a week? Just no loot, but can farm again?
Not for Mythic, but the other difficulties, yes - they are loot-based lockouts. (WatcherDev)
So it's means that the number of loot based on the number of players who have the right to loot?
Correct. Kill a boss with 25 players, but 20 of them have already killed it once, and you probably only get 1 drop. (WatcherDev)

PvP
I was wondering if you could clarify the future spectator idea. Is the plan to make it so a player can jump into a live game&watch?
No, the idea is for people that want to broadcast tournaments to be able to do so in the live game. (holinka)
any plans on updating the UI to be more new viewer friendly?
Yes but not for release. Just wanted to get this into people's hands as quickly as possible. (holinka)

Ok I still think it'd be really cool to have a client you can jump into live games with.
It has a high implementation cost & in the age of twitch, probably won't see much use. (holinka)

Lore
Why does Kargath die in LFR but live in all other difficulties? Isn't that against the point of "LFR is for the story
It's more "he lived 2 weeks ago when we tested Heroic, but dies now that we're testing LFR." Story change. (WatcherDev)

Will we see any any Worgen lore in WoD? Seems like they got a lot of attention in early cata and have been forgotten since
Worgen are definitely part of the Alliance forces on Draenor, but WoD's story is mostly focused on the Iron Horde threat. (_DonAdams)
I would like to see more Worgen (and Forsaken) lore as well. Their time will come around again, I'm sure. (_DonAdams)

Dear Adams, what's the current status of Ethereals as of WoD? (Really looking forward to seeing more of them!)
They don't really have a presence on Draenor, sorry! They showed up to Outland after it was shattered. (_DonAdams)

So, I'm still unclear with the relationship between the Klaxxi and the Sha. As parts of their god, shouldn't they have been ally?
Klaxxi wanted to maintain their cycle and wait for Y'shaarj himself to come back. They weren't ready to drink the Kool-Aid. (_DonAdams)
So they saw the Empresses inability to resist only an aspect of their god as a weakness and she was deemed unworthy?
Sha is fallout from Y'shaarj's death, but it was still harmful to their cycle (crazy queen, blighted homeland). (_DonAdams)
She was forcing a swarm too soon; corrupting eggs with Sha energy; ruining the kypari. Went off the deep end, threatened cycle. (_DonAdams)
So yes, she was deemed unfit to rule. It's a shame they were ultimately swayed by Y'shaarj's heart, though. (_DonAdams)
Will we ever see them again? Kil'ruk's death quote makes it seem ambiguous if they even die there.
The paragons are near and dear to me, but sadly I think they're actually dead, short of some amber reincarnation miracle. (_DonAdams)

World
could create edges only between the fps you want connected?
I'm fairly sure that that's exactly what it does already. The paths don't exist yet; it'd use them if it did. We'll make them. (Celestalon)

Wowcraft Episode 11 - Warsong Gulch Part 5: Victory!
This is the final episode of Wowcraft for now, as they are taking time to refocus the series.

by Published on 2014-08-29 09:14 AM

Thursday Stream Highlights, First Live Season Begins Tomorrow!, Leveling Tips and Tricks, Legendary Gems Guide

Free Arachnid Quarter Ends Sept. 30th, Versus Series: Fire vs Wuaschtsemme, Naxxramas Speedrun

Hero Rotation for August 26th, Kerrigan Hero Week, Into The Nexus #17 - Draft Mode

Warlords of Draenor - Weapon Enchants
Today we are taking a look at the new weapon enchants and Illusions added in Warlords of Draenor. Three of the new effects listed below are Illusions, which are weapon enchant transmogs available to those who have the Enchanter's Study building in their Garrison. This building doesn't appear to function correctly in the current beta build, but it should offer many enchant transmogs. Flames of Ragnaros is unique, as it is an item and not a crafted Illusion.




Name Description
Mark of the Thunderlord Enchants a melee weapon to sometimes increase your critical strike by 500 for 6 sec. While active, critical heals and attacks may extend the duration.
Mark of the Shattered Hand Enchants a melee weapon to sometimes bleed your enemy for 1,500 damage, plus an additional 4,500 damage over 6 sec.
Mark of Warsong Enchants a melee weapon to sometimes increase haste by 1,000, diminishing by 10% every 2 sec.
Mark of the Frostwolf Enchants a melee weapon to sometimes increases multistrike by 500 for 6 sec. Effect can stack 2 times.
Mark of Shadowmoon Enchants a melee weapon to sometimes increase Spirit by 500 for 15 sec.
Mark of Blackrock Enchants a melee weapon to sometimes increase Bonus Armor by 500 for 12 sec. Effect can only occur when you are below 50% health.
Mark of Bleeding Hollow Enchants a melee weapon to sometimes increase mastery by 500 for 12 sec.
Illusion: Butterflies Makes your weapon appear as if it were enchanted with Butterflies.
Illusion: Poisoned Makes your weapon appear as if it were dripping with Poison.
Illusion: Flames of Ragnaros Makes your weapon appear as if it were imbued with the Flames of Ragnaros.


Warlords of Draenor - Rare Spawn Mount Drops
Muffinus shared some information about the Warlords versions of the Time-Lost Proto-Drake style mount drops.



Warlords of Draenor - Call to Arms Removed
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We've removed Call to Arms in Warlords. Originally, the feature was added to bring some variety to the battleground experience and allow players who like a specific battleground to occassionally binge on it. But, like any feature, we have to weight the benefits with the consequences. Call to Arms has an adverse affect on queue times in a pretty profound way. When certain battlegrounds are up, one faction will tend to queue for Call to Arms while the other tends to avoid it. As a result, we're going to remove it so that the majority of players are queuing through Random Battlegrounds.

Beta Stability Issues - 8/28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're currently aware of the stability issues you folks are seeing on the beta realms: usually presented as either a difficulty staying online for an extended period of time, or getting disconnected when attempting to login to one or more characters.

These issues are known to us, and we're trying to back up to 100% capability. Our Server Engineers are doing a lot of the behind-the-scenes work to fix things like this. I'll be updating this thread with more info and/or any ETAs as I receive them.

So basically there's a few things going on here: The restarts are issued for a number of reasons, sometimes to pickup some code changes that we push out to improve stability, like fixing a client or server crash.

Another issue that has happened the last few days involves some actual hardware. It gets a bit technical, but the short version is that you may run into disconnects or issues loading anytime you try to access the instance server. This also means garrisons are impacted, since they don't "live" on the Draenor continent.

Anyway, the real thing to take away here is that our server folks are working on this and keeping a very close eye on things.

We've completed our maintenance on the Beta Realms, although we'll keep a close eye on the overall stability of the realms.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Mount speed nerfs for DK's/Pala's is this an oversight or legit?
Due to the additive vs multiplicative changes, yes. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
How did you find your time as an Unholy DK yesterday? Speaking as a casual PvPer, interested in seeing how things look post-NS.
Similar to other classes it is nice to have less buttons. Loss of double grip might make Gorefiend's Grip more attractive. (holinka)

Druid (Forums / Skills / WoD Talent Calculator)
Not sure if its been brought to your attention, but resto druid healing seem to be OP-Using only two buttons http://t.co/KsxKgQKAPL
Yes we're bring rampant growth down to 50% perhaps even more if necessary. (holinka)

would it be possible to bring Hibernate back to WoD? It was a pretty fun CC for the druid to have. It definitely was very useful
No we're glad to have removed a lot of those niche use, rarely used CC buttons. (holinka)
Meanwhile: "Think of it as "that niche spell that I sometimes get to use skillfully for great gains"."
Arena players tend to want classes to become increasingly complex, because all arena has for depth is class design. (holinka)
The rest of the game (including PvP parts like battlegrounds and Ashran) does not work this way. (holinka)

Monk (Forums / Skills / WoD Talent Calculator)
Agree, from the looks of it monks were hardly changed. They have way too many ways to disrupt casts.
In comparison to most classes, monks didn't have many abilities. They didn't really need much pruning. (holinka)
Ah ok They have a lot of stuns, disarms and that. I'll keep an eye on notes in case I missed CC changes.
They lost their disarm, their silence & CC break trinkets work better vs fists of fury & ring of peace. (holinka)

Paladin (Forums / Skills / WoD Talent Calculator)
stop that you're going to get us paladins cheesing the beacon macro nerfed. #intended #unfunplaystyle
.Relately, we're going to make a change that skews away from the Beacon macroing: a tiny mana cost. (Celestalon)
Won't be a ton; the intention is that moving your beacon around frequently is still viable and min/maxy. (Celestalon)
Just a bit to nudge away from doing it wastefully. Thinking 1000mana. (Celestalon)

Do the level 90 Holy Paladin talents really need a mana cost(that HIGH)? Similar other class abilities are much cheaper/free.
They should still be very efficient. Cost offsets their high healing, while not being restrictive. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
Rogues will have too many ways to stop casts.Deadly Throw didn't need a buff, it'd be fair if DT replaced Kick.
It wi require 5 pts to interrupt in the next build. (holinka)

Character / Items
there will be *no* Benediction transmog in the 10th MC raid, right?
Nothing Benediction/Anathema-related in the anniversary raid, no. (WatcherDev)

PvE
Is 7min enrage on twin ogron mythic intended as well? We hit that at 30%
Berserk timers are intended; health is artificially high. (WatcherDev)

you said LFR would be smoothing out spikes to make it easier than mists due to not dropping tier - now it’s remaining the same?
Mists LFR wings varied a lot in difficulty. We'll be smoothing out those peaks in Warlords. (WatcherDev)

Will it be possible to go Quest > Normal Dungeon > Heroic Dungeon > Normal Raid in Warlords, or is LFR a required step?
It will not only be possible, but is in fact the expected path for people who want to do organized raiding. (WatcherDev)

PvP
The 'Kick' bonus - how does this help vs. melee? 2pc bonus only valuable vs. casters? I don't understand
PvE bonuses don't work in PvP. Versatility bonuses are all undertuned. (holinka)

small detail in WoD but has a huge impact: being able to take queues while in combat. Queuing arena during Ashran with no worry=win
.Indeed, we think it will be great to participate in Ashran, or the rest of the world for that matter, while you wait in queue. (holinka)

do you envision ashran as something that will be used in future xpaks? Or just WoD
Ashran will be a part of the Warlords of Draenor expansion but much like old raids, it's relevance will diminish afterwards. (holinka)
If it's successful we'd probably do something new based on lessons learned. (holinka)

How long have you invisioned Ashran and why was something like it not made sooner? I'm strictly PvE but not anymore! Thanks #Ashran
A number of reasons. First, some of the technology necessary to pull it off. Second, the design resources to make it. (holinka)
But we think it's great to introduce a new kind of PvP content to the game which we think has broad appeal. (holinka)
I agree. Queing is ok, but jump right in and play is the best! Interesting gameplay I think all PvP/PvE players can enjoy. #Ashran
.A lot of people grinded High Warlord/Grand Marshal back in the day but have no interest in Arena/RBG. So adding Ashran too! (holinka)
What does that mean do we have chance to get those titles from playing ashran?
No those titles are not available from Ashran (holinka)
It means there are people out there who like PvP enough to grind hours for those titles but they don't like instance PvP. (holinka)

World
True story: the original farm supports different outcomes based on weather and seasons, but I cut them to reduce complexity (_DonAdams)
did you just say you dumbed down the farm too? Thanks, Blizz! That would have been awesome!
It *supports* those things, but they were never implemented. That is not dumbing down. (_DonAdams)
I should also point out that the original farm was 6 plots at best. So it's actually way bigger than planned. (_DonAdams)
Not doing a thing you originally wanted to do is the day to day reality of game dev. You cut and trim. (_DonAdams)
In the end I'm very proud of the farm, even if I wanted to do more with it. That's most of our content. (_DonAdams)

Misc
Random question, but do you know why there's such an absence of blue responses on the WoD beta forums? It's very discouraging.
Simply because it's extremely time consuming to do, and there's none of us dedicated to doing it, so only in spare time. (Celestalon)
... monitoring and providing feedback then what the hell is the point? Might as well bury your head in the sand
Reading and Responding are two *extremely* different things. We do read all the feedback, with dedicated people. (Celestalon)

Warlords of Draenor - Tanaris Changes
Forum users CosmicGuitars and Reignac noticed some interesting changes in Tanaris. A new Infinite Vanguard NPC has appeared outside of the Caverns of Time, along with a Black Morass style portal a little bit farther out. A total of 7 new Infinite NPCs were added in Warlords.

by Published on 2014-08-28 01:29 AM

Warlords of Draenor Beta Patch Notes Update - August 27
Originally Posted by Blizzard (Blue Tracker)
Racial Traits
  • Pandaren
    • Epicurean now increases the benefit of Well Fed effects by 75% (down from 100%).

Crowd Control and Diminishing Returns
  • Druid
    • Typhoon now has a range of 15 yards (down from 30 yards).
  • Hunter
  • Priest
    • Silence is now available to Discipline and Shadow Priests.
  • Rogue
    • Deadly Throw now requires 5 Combo Points in order to interrupt spell casting (up from 3 Combo Points).
  • Warrior
    • Safeguard no longer removes movement-impairing effects.

Class Changes

Death Knight
Ability Consolidation and Refinement

Frost Changes
  • Icy Talons now increases attack speed by 20% 35% (down from 45%), and haste by 5% (up from 0%).
  • Might of the Frozen Wastes now increases the damage of Obliterate by 50% (up from 40%) and melee damage by 35% (up from 30%) while wielding a two-handed weapon, and increases the damage of Frost Strike by 50% (up from 35%) while dual-wielding.
  • Razorice now deals 4% additional weapon damage (up from 2%), and increases Frost damage by 2% 4% per stack (down up from 3%).

Blood Changes
  • Improved Blood Presence now increases all damage dealt by 15% 20%, instead of increasing rune regeneration rate.
  • Veteran of the Third War now increases your critical strike chance, Multistrike chance, haste, and Stamina by 10% (up from 9% to Stamina only), reduces the chance for attacks to be parried by 3%, increases the damage of Death Strike by 100%, and grants 1 Runic Power per second while in combat.

Miscellaneous
  • Conversion no longer has an initial tick, and now costs 30 15 Runic Power/second for Blood, 10 Runic Power/second for Frost, and 20 Runic Power/second for Unholy.

Druid
Ability Consolidation and Refinement
  • Barkskin no longer provides pushback protection, but its cooldown has been reduced to 30 seconds.

Talents
  • Nature’s Vigil, while active, increases single-target damage and healing caused by healing spells by 30% (up from 25%), and all single-target damage spells also heal a nearby friendly target for 40% of the damage done (up from 25%). Its healing now targets allies within 40 yards of the Druid (instead of within 40 yards of the target).

Hunter
Ability Consolidation and Refinement
  • Cobra Strikes now has a 20% chance to trigger (up from a 15% chance), but now only grants 1 charge each time it triggers (down from 2 charges).
  • Lock and Load effects have been incorporated into Black Arrow.
  • Black Arrow’s cooldown is reset if it is dispelled.

Rotation Depth and Talents
We’ve changed the combat rotations of each Hunter specialization (primarily through Ability Pruning) with the goal of them being a platform to build upon with talents. To facilitate this, we’ve modified several talents to add additional rotational depth. Hunters had many talent options which added abilities to their rotation, but most of them had quite simple usage, with little interaction with your rotation or other abilities. Now, there should be more of a variety; still some simple talents, but also some talents that create a more engaging combat rotation.
  • Barrage now has a 20 second cooldown (down from 30 seconds), costs 60 Focus (up from 30 Focus), and its damage has been increased by 100%.
  • Murder of Crows has been changed. Its duration, cost, and cooldown have been reduced by 50%. It no longer has a shorter cooldown when used on low health targets. Instead, its cooldown is reset if the target dies.
  • Fervor has been replaced with a new passive ability, Steady Focus.

Survival Changes
Apart from rotational changes through Ability Pruning, changes for Survival Hunters mostly center on Lock and Load. We changed how Lock and Load is triggered to increase the value of Multistrike, provide gameplay depth and the ability to pool damage more. Also note the new passive ability, Survivalist, which increases multistrike chance by 10%, in order to give Survival Hunters some baseline Multistrike chance.
  • (Line moved to Ability Consolidation and Refinement.) Black Arrow now deals 60% more damage, inflicts Shadow damage every 3 seconds (up from every 2 seconds), has a duration of 18 seconds (down from 20 seconds), and triggers Lock and Load on Multistrike hits.
  • (Line moved to Ability Consolidation and Refinement) Lock and Load effects have been incorporated into Black Arrow and have been redesigned.
    • Lock and Load now causes the next Explosive Shot to not trigger its cooldown, but no longer causes it to be free or reset the ability's current cooldown. This effect can stack up to 5 times.
  • Survivalist is a new passive ability learned by Survival Hunters at level 10.
    • Survivalist increases Multistrike damage by 20% the chance to Multistrike by 10%, and causes the Hunter to gain 15% health over 10 seconds after killing a target.

Mage
Ability Consolidation and Refinement
  • Frostbolt can no longer be used to heal the Mage's Water Elemental.

Frost Changes
  • The Brain Freeze effect now increases Frostfire Bolt damage by 25% 15%, and can now stack up to 2 times. It also no longer triggers from the Bomb Talents, and instead has a 10% chance to trigger from Frostbolt casts. Each Multistrike of Frostbolt increases that cast's chance by an additional 25%. (Total of 60% on double-Multistrikes).

Monk
Ability Consolidation and Refinement

Paladin
Ability Consolidation and Refinement

Holy Changes

Priest
Ability Consolidation and Refinement
  • Shadow Word: Pain’s initial damage is now considered direct damage, not periodic damage.
    • Shadowy Apparitions and Shadowy Insight are no longer able to trigger from this initial direct damage.

Holy Changes
  • Divine Providence is a new passive ability for Holy Priests.
    • Divine Providence increases the amount of the Multistrike stat gains from all sources by 5%, and increases the damage and healing of Multistrikes by 20% 25%.

Rogue
Combat Changes

Shaman
Ability Consolidation and Refinement

Elemental and Enhancement Changes
  • Magma Totem’s damage has been increased by 100%, and now ticks faster with Haste.
  • Maelstrom Weapon’s chance to trigger has been reduced by 20%.
  • Searing Totem Searing Bolt now has a 2-second cast time (up from 1.5 seconds), but casts faster with Haste, and its damage has been increased by 120% 65%.
  • Shamanism no longer reduces the cast time of Chain Lightning, but instead now increases the damage of Chain Lightning by 100% (up from 70%).

Warlock
Raid Utility
  • Healthstone's cooldown will now not reset until the player leaves combat. Healing from this ability is now a flat amount (instead of a % of maximum health) and can no longer be a Critical Effect.

Affliction Changes
  • Haunt now increases periodic damage by 30% (down from 35%).

Demonology Changes
We also tweaked the design of Master Demonologist, in order to solve some edge cases, and simplify and clarify its effects.

Warrior
Ability Consolidation and Refinement

Talent Changes
  • Staggering Shout has been removed and replaced with 3 new talents that vary by specialization.
    • Protection: Heavy Repercussions: Shield Slam deals 50% additional damage while Shield Block or Shield Charge is active.

Enrage and Deep Wounds
With the introduction of one of the level-100 Warrior Talents, which deals Fire damage, We also expanded Enrage to affect all damage, not just Physical damage, and increased its duration slightly so that it can cover burst windows like Colossus Smash adequately. We're also making a change to the design of Deep Wounds, to try to limit is effectiveness in PvP, without hurting its effectiveness in PvE.

Blizzard at PAX Prime - August 29 to Sept 1 2014
Originally Posted by Blizzard (Blue Tracker / Official Forums)
If you’re heading out to PAX Prime this weekend, we’d love for you to come by and check out all of the action.

PAX attendees should prepare themselves for 4 epic days of portal storming, card slinging, and Hero playing awesomeness as this year’s booth will feature all-new builds for our most recent and upcoming games, hands-on time at demo stations, and awesome giveaways including a *limited quantity of PAX Prime exclusive pins. Pinny Arcade enthusiasts will be happy to learn that they could collect either the exclusive Elite Tauren Chieftain pin for playing Heroes of the Storm or the Iron Horde symbol for playing the Warlords of Draenor beta while visiting the booth.

What: Hosted annually in Seattle, PAX Prime is a celebration of gaming culture and community

Where: The Washington State Convention Center booth #352 of the Expo Hall

When: August 29- September 1


Come and Play
As an attendee, here’s a taste of what you can expect at this year’s Blizzard booth:
  • Warlords of Draenor hands-on with the live beta featuring updated character models and the intro experience for the upcoming expansion.
  • A chance to find out what’s in the cards for Hearthstone: Heroes of Warcraft, and experience all of the fun of epic card-slinging duels on the PC.
  • Attendees will have the opportunity to play a brand-new demo for Heroes of the Storm, and be among the first to try out three exciting new heroes! New to the game or eager for some clutch tips? The Heroes Community Team will be on-hand to help get you up to speed and ready to brawl!
  • Blizzard developers will be on-hand to chat about your favorite games.
  • And did we mention there will be giveaways, prizes, and more? If not . . . there will be giveaways, prizes, and more!

Be sure to check the prime.paxsite.com for the schedule, hotel and travel information, forums, and more. If you have an iPhone, Android, BlackBerry, or Windows 7 smart phone, you can also download the official PAX Prime 2014 app from Guidebook for free.

We’re looking forward to a great PAX Prime 2014 and can’t wait to see everyone there!

*Pins are available while supplies last to those who visit the booth and play either Heroes of the Storm or Warlords of Draenor.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Hunter (Forums / Skills / WoD Talent Calculator)
.Well we all want to hear it. MM thoughts/impressions?
.I was pleasantly surprised, actually. The Bombardment weaving, Thrill of the Hunt, and Kill Shots added more than I expected. (Celestalon)
You seem to be the only person positive about MM in WoD. Why can't I find any positive reviews about MM changes ?
As a player, I had fun, but I'm coming into it from a very different perspective. Both mine and your perspectives... (Celestalon)
...are valid and valuable. (Mine=inexperienced playing it, at least recently, and yours=very experienced playing it) (Celestalon)
As a *developer* however, those are both perspectives that we need to try to satisfy, and we totally understand... (Celestalon)
...your point of view, and are looking at ways to satisfy both, better. (Celestalon)

are you guys gonna do another pass on talents? I think some hunter talents could use some work.
Unlikely at this stage that talents will be redesigned, but they will definitely be tuned. (holinka)

How come the extra 5 yards and camo not breaking for 6 sec was scrapped from MM and Surv? I thought those was really cool perks.
Range was replaced with Sniper Training. Camo was too strong/frustrating, so was cut. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
so this supposed healer balance patch ignored MW ENTIRELY. Reason behind ignoring in this round of tuning? MW needs help BAD
False. Enveloping down 30%, Uplift up 30%, ChEx down 10%, ChiBrew down 1 tea, Jab cost up 8%, Emin up 43%, Pool Renews up 15%, (Celestalon)
Wait, Uplift got buffed 30%? Don't see that reflected in any patch notes or data mining. I see the rest of them.
Well it wouldn't be in patch notes. Double checked, looks like those two changes are actually in next build, not last. (Celestalon)

Character / Items
hey watcher. You tweeted me months ago about account wide tabards. no updates still?
It's something that will likely accompany a transmog revamp/UI since it's a very similar sort of system (cosmetic appearance). (WatcherDev)

I'll never give up. - This .39% DR and .72% Damage bonus is really terrible as a 4 set...
.The PvP set bonuses with Versatility are completely not tuned. They'll probably end up in the 10% range. (holinka)

PvP
Will there ever be an implementation of RBGs at BlizzCon? In example, a booth where some of the top RBG teams can Vs. One another?
Not this Blizzcon. Something to think about for the future perhaps. (holinka)

Something we're exploring in an upcoming build: Discipline gets Silence baseline. We expect mixed reactions. Please try it on beta. (holinka)
Not much help against mele specs, i think baseline fear still in need.
Warriors and Rogues, no. Ret and DK, yes. Monk and Enhance to a small extent. (holinka)

Misc
how do you feel about ghostcrawlers comment about working on Wow?
Different games have different goals. The best designers align their work with those goals...and Greg is one of the best. (holinka)

Fan Art Update
The World of Warcraft Fan Art Section has been updated with one new piece of fan artwork.

by Published on 2014-08-27 07:23 AM

Patch 2.1 is now Live

Deck Spotlight: Tehstool's Week 5 Priest, Expert Pack Rarity Drop Rates on 11.3k Card Packs, Funny & Lucky Moments #61

Hero Rotation for August 26th, Kerrigan Hero Week, Into The Nexus #17 - Draft Mode

Warlords of Draenor Garrisons - Inn and Tavern
Today we are taking a look at the Inn and Tavern building in the garrison. Currently only the first two tiers are accessible on beta until you earn the Stay Awhile and Listen achievement and unlock the Level 3 Blueprint.

The Inn/Tavern take up a Medium plot which can also be used for a Barn, Gladiator's Sanctum, Lumber Mill or Trading Post. Once upgraded to Tier 3, your garrison will have two Medium plots available.

Abilities
This building is good for earning more followers, novelty items from the daily quests, and gold from the Treasure Hunt missions.

  • Level 1 - Each day, a visitor offering a dungeon quest with generous rewards will spend the day at your inn.
  • Level 2 - Recruits random followers each week. You can specify traits and abilities you're especially interested in.
  • Level 3 - Unlocks the particularly lucrative Treasure Hunt missions.

Follower Recruitment
Once a week you can select a follower with a trait or ability that you are interested in to recruit. You are then offered a choice of three followers.


Interface Art



Level 1 Alliance Screenshots


Level 1 Horde Screenshots



Level 2 Alliance Screenshots


Level 2 Horde Screenshots



Quests
Most quests reward you with a follower, pet, toy, transmog item, or container of supplies. Currently two quests are offered per day and only a few of the quests are flagged as daily quests.

Level Name Rewards Objective
The Headhunter's HarvestRecruit a follower from Akanja in the Frostwall Tavern.
The Headhunter's HarvestRecruit a follower from Lysa Serion in the Lunarfall Inn.
94Budd's Gambit
Daily
Collect a Very Shiny Thing from the Iron Docks.
96Go Fetch
Daily
Collect a Nightmare Bell from Auchindoun.
92Ogre Ancestry
Daily
Collect an Ogre Family Tree from the Bloodmaul Slag Mines.
99Sky Dancers
Daily
Collect a Bottled Windstorm from Skyreach.
100And No Maces!
Collect a Huge Crate of Weapons in Grimrail Depot.
100Aviana's Request
Collect some Pristine Plumage in Skyreach.
100Cenarion Concerns
Collect a Strangely-Glowing Frond from Everbloom.
100Cleaving Time
Find an Iron Limbcleaver in Grimrail Depot.
100Cold Steel
Find an Iron Autocannon in Grimrail Depot.
100Cro's Revenge
Collect a Giant Ogre Head from the Bloodmaul Slag Mines.
100Damsels and Dragons
Collect a Shed Proto-Dragon Claw.
100Family Traditions
Find Finkle's Improved Skinner in Blackrock Spire.
100Feeling A Bit Morose
Collect a barrel of Horribly Acidic Solution from the Iron Docks.
100For the Birds
Find a Tiny Peachick Hatchling in The Everbloom.
100For The Children!
Collect a Miniature Iron Star from Upper Blackrock Spire.
100Gloriously Incandescent
Collect a Sun Crystal in Skyreach.
100Oralius' Adventure
Collect a Spire Flamefly in Upper Blackrock Spire.
100Shadowy Secrets
Collect a Dark Parchment from the Shadowmoon Burial Grounds.
100Subversive Infestation
Recover Phylarch's Research, Xeri'tac's Venom Gland, and 3 Depleted Everbloom Seeds from the Everbloom and return to Phylarch the Evergreen.
100The Brass Compass
Find the Brass Compass at the Iron Docks.
100The Cure For Death
Collect a Soulweave Vessel from Auchindoun.
100The Huntresses
Collect a Silver-Lined Arrow from the Shadowmoon Burial Ground.
100The Soulcutter
Collect a Soulsever Blade from Auchindoun.
100The Void-Gate
Find a Void-Gate Key in the Shadowmoon Burial Grounds.
100Time-Lost Vikings
Collect Olaf's Shield from the Bloodmaul Slag Mines.
100Titanic Evolution
Collect an Overgrown Artifact from The Everbloom.


Warlords of Draenor - Dev Interview
Icy Veins had the chance to talk to Tom Chilton at Gamescom. You can find the full interview transcript on their site.

  • The team hoped to have Warlords of Draenor released a few months ago, but scaling up the team by almost 50% slowed things down.
  • Zones are already in production for the next expansion, so things should finally be better moving forward.
  • If more people start doing challenge mode dungeons then challenge mode raids would be something to consider. The team has to be careful not to spend too much time on content that isn't ever seen by most players.
  • One idea that came up was to make both Northrend and Outland a level 60 to 80 zones at half of their current speed and then allowing players to pick one to level through. Making this change would be fairly time consuming, so it is just an idea for now.
  • After the new character model revamp is done, adding physics and improving the look and feel of combat are options.


Upgrade your Launcher to Battle.net Desktop App!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we had previously announced, an upgrade has been on the way for all World of Warcraft launchers to change to the Battle.net desktop app. We’re excited to say that it is finally the time and that as of today, players will begin automatically upgrading to the Battle.net Launcher!

To read about all the new things which the Launcher offers, check out our desktop app features blog here. We also have a wallpaper you can enjoy by downloading it here!

We also prepared an FAQ in case you have any questions during the transition.

We’ll see you online!

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
/console spellClutter 1 or 0 not working please fix
What are you basing this on? (Celestalon)
being in a raid an never being able to see the ground through consecrate/effo/sanctuary? Idk I though clutter would be gone.
Ground effects are unaffected by spellClutter. We're working on those separately. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
How do you see festerblight Unholy playing? Keeping NP up forever or only long enough for Outreak/Unholy Blight to come off CD?
We're fine with either of those outcomes, so haven't tried to push it one way or another. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
Is the damage on VEnt for Spriests being scaled down to make room for a secondary effect, like cleace or something?
Yes; the Devouring Plague refresh. (Celestalon)
It wasn't worth casting pre-nerf even with DP refresh, what are we missing here?
What are you basing that "worth casting" on? It varies by effective duration, right? (Celestalon)
Wrote up a mathy summary for you, but we have full simulations if you like http://t.co/Khq0GsPiaJ
Not that your conclusion is wrong, but you're making some pretty extreme assumptions in one case. I'd be curious... (Celestalon)
...about what combination of procs can give you a full double damage on DP. And more importantly, you should compare to an avg DP. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
Why did you kill off the Hemo snapshotting? It was adding cool mechanics to the spec...
It was kind of neat how it played out, but very unintuitive, and would eventually favor addons. Trying to go a different route. (Celestalon)

Character / Items
With Justice and Valor going away, assuming Justice vendors will turn to gold?
Yep. (WatcherDev)

Hi, just to know, What will happen to the charms of MoP in WoD ? Will they be made into WoD's charms, or converted in gold ?
We'll likely be giving some new options to spend your excess Lesser Charms in 6.0 - details will follow in a blog or forum post. (WatcherDev)

Warlords of Draenor Stats
For PVE DPS, you'd never take a piece of gear with Vers on it as a pure DPS. It's a worthless stat.
By "never", you mean "only when it's on a higher ilvl piece, or you value significant DR over slight dps loss." (Celestalon)
IS there really any situation where primary stat isnt like 30-50% more valuable than any secondary stats?
Not that I can think of. Primary>Secondary, intentionally. (Celestalon)

PvE
What's the intended number of healers for Mythic? 3-4, 4-5, or 5-6?
5, though 4 or 6 on some fights is something I expect to see. If we see 3 or 7, we'd consider that a tuning error on our part. (WatcherDev)

Would it be better if the Dungeon Journal was more for Dungeons, Normal & LFR Raids. But Heroic & Mythic Raids don't use it.
The number of "the DJ wasn't clear about ____" posts I see from Mythic raiders in our feedback threads would suggest otherwise. (WatcherDev)

Will mythic in 6.0 revert to same-server players only? Not sure because of the systems changes coming for raids to prep for WoD.
Mythic SoO will remain cross-realm, but Highmaul/Foundry Mythic are same-server-only until the next tier releases. (WatcherDev)

Lore
Not sure if that's something we can even say at this point, but my talented friend may have an answer.
No lorewalker equivalent in this expansion, but we're keeping the idea alive for later expansions! (DaveKosak)

Garrisons
I'm confused. Is having an Inn the only way to get followers/nifty followers?
.Many followers come from quests, Inn gets you a few extra of the widest randomness (any race/class/abilities/etc) (Muffinus)
Why isn't the innkeeper in the inn and why doesn't the inn offer rested xp as well?
Actually felt weirder binding you to two points, but I see the argument, will discuss (Muffinus)

Fan Art - Dark Portal Login Screen
KaNNis is back with another login screen fan art.

by Published on 2014-08-26 05:09 AM

2.1 Releases Tomorrow! Patch 2.1 Roundup!

Icy Veins Developer Interview, Arena Issues Update, HyperX Invitational Decklists, Naxx T-Shirt now in the Blizzard Gear Store

Extended Maintenance Tomorrow: No New Content, Skin Spotlight: Master Illidan

Warlords of Draenor - Solar Spirehawk Mount
You may remember the Stormcrow mount which was added to the files during Patch 5.4, but never went live. A similar fiery mount has appeared : Solar Spirehawk.

Some people appear to have forgotten as of late, so keep in mind that this is beta. Animations, models, sounds, and everything else are not final.



Warlords of Draenor - Laughing Skull Helms
The latest beta build added some new Laughing Skull helms. It looks like they will be available to more than just cloth users for transmog.


Level Type Slot Name Model Viewer
1ClothHead Frozen Visage of the Laughing Skull
Modelviewer
1ClothHead Bloody Visage of the Laughing Skul
Modelviewer
1ClothHead Golden Visage of the Laughing Skull
Modelviewer
1ClothHead Visage of the Laughing Skull
Modelviewer


Blue Posts
Originally Posted by Blizzard Entertainment
FEEDBACK: Highmaul - Walled City (LFR)
Highmaul seems to be open (before Twins) so technically he could be the first boss.

Ye but its very wierd that Tectus is simply not there. The achiev is called the Walled City after all and thats clearly the "first floor" of Higmaul. It would be senseless if the second wing started on Tectus and had the other 3 bosses when the area where the last 3 bosses are situated is clearly distinct from the area of the first 4. just make it so that the first wing has Kargath, Tectus, Butcher and Brakenspore and the second wing the other 3 bosses.

We changed the wing structure and the achievement hasn't been updated yet - that's fixed next build.

The first wing consists of these three bosses. The second wing consists of Tectus, Twin Ogron, and Ko'ragh. There will be some obstacles to bar your path when this is all finalized, and the zone-in location logic is currently letting you wander around parts of the city that should be inaccessible. Converting a non-linear layout into a linear path for Raid Finder is nothing new (e.g. the door to Blackfuse being locked when you queue for Underhold, or the entrance to Spoils being closed for Downfall). We want to keep Raid Finder wings to 3 bosses maximum unless we have absolutely no choice, to help keep the time commitment for doing a wing to a reasonable level. (Blue Tracker / Official Forums)

Hunter Feedback
Originally Posted by Celestalon (Blue Tracker / Official Forums)
Hunter (Forums / Skills / WoD Talent Calculator)
Hey all. Please focus on continuing to give good feedback, not the style/amount of our responses to said feedback. We're just extremely busy, not ignoring or spiteing you.

Now then... Yes, the Marksmanship and Survival rotations are simpler than they were before. The goal is to have a simpler baseline rotation, and have meaningful choices that allow you to layer more depth onto that in talents, if you choose.

Hunters have a ton of talents which grant rotational or short CD abilities, to support this design. However, they were lacking in rotational depth. The gameplay of most of them boiled down to "use on cooldown". No need to think about preparing for when you're going to use it, or how it interacts with your rotation, etc. So, we're going to make some tweaks to try to add some rotational depth to several of the talent choices.

  • Barrage is being changed to make it more rotational, with Focus-pooling gameplay required to min/max its benefit. You'll want to pool 60 Focus in anticipation of it coming off cooldown.
  • Barrage now has a 20sec CD (down from 30sec), costs 60 Focus (up from 30 Focus), and deals 100% additional damage.
  • Murder of Crows had a cooldown-shortening effect that hardly mattered in practice; either the fight would likely be over within 1min if used on a low-healh boss, or you'd likely waste most of the damage of the crows if used on a low-health add. Instead, we're changing that mechanic, so that it's primarily useful on those low-health adds. You'll want to time it well to finish off low health targets, while still being as Focus-efficient as possible.
  • Murder of Crows has been changed. Its duration, cost, and cooldown have been reduced by 50%. It no longer has a shorter cooldown when used on low health targets. Instead, its cooldown is reset if the target dies.
  • The gameplay of Fervor and Dire Beast were extremely similar, so we opted to replace Fervor completely. It's rather late in the development process to be doing that, so went with something tried and true: Steady Focus. This iteration of Steady Focus purely increases Focus regeneration, and has a duration short enough to add depth.
  • Fervor has been replaced with Steady Focus: Using Cobra Shot or Steady Shot twice in a row, or using Focusing Shot, increases your Focus Regeneration by 50% for 10 sec.

We think that these changes will allow Hunters of all types to customize their gameplay to their liking.

Oh, completely forgot that another relevant change hasn't made it into one of your builds yet. Apologies.

Lock and Load is returning to the previous version of it, and Multistrikes will simply do more damage for Survival instead.

To clarify.. is it reverting to how it works on Live servers or the version that relies on Black Arrow. I assume the Black Arrow one which I am pretty okay with.
It's changing to... 20% chance on Black Arrow tick (not multistrikes, and guaranteed to get at least 1 proc per Black Arrow cast). Effect is to reset ExS's cooldown, and cause the next two ExSs to cost no focus and trigger no cooldown.

Lots of responses like this so far:

These changes are great. However, they still don't address anything about MM's core issues.
We don't view specs by their baseline untalented rotations, because their baseline untalented rotations never matter. What matters is the complete package. The complete package includes some baseline abilities, some talent on rows where all affect your rotation, and some optional rotation-affecting talents to complicate things further. It makes it very customizable. Most of you are quite experienced and will enjoy significant added rotational complexity, which is available to you.

Oh one more VERY important thing: Will the LnL effect have a 10 second internal cooldown as it does on live? Would be fantastic if it didn't.
No.

This is concerning. It means that "cookie cutter" talent builds are coming back, correct? Despite the possibility to choose, it seems that we'll be stuck at a "superior" talent choice (e.g. the L45 row for warriors)
No, that is not implied in what I said.

Blue Tweets
Originally Posted by Blizzard Entertainment
Racials
Months of beta testing, release 3 months away, yet no changes to EMFH? Still "wait and see" or are you keeping the OP racial as is?
We aren't planning changes to Every Man for Himself. (holinka)

Classes
PSA: On beta, it's very hard for you to have much perspective of how you spec's performance compares to others. The goal is everyone equal. (Celestalon)
.So when you see nerfs/buffs, keep that in mind. Very easy to be overpowered and not realize it, and be surprised by nerfs. (Celestalon)

Although pretty the spell effect for Light of Dawn looks like an explosion, could we get a glyph so it looks less like raid AE?
No need; only you see it like that. (Celestalon)
M'kay still annoying but i assume it won't take long to get used too.
Yeah. We find that people are able to quite easily adapt to their own flashy visuals. No need to tone down your own. (Celestalon)

Healing Tonics heal for 68k, and Healthstones heal for 50k at lvl100. (Celestalon)
Why not make both %healing? That way after first tier they won't be nearly worthless. In MoP Pots went from 20% to ~3%
Hyperbole is a wonderful thing, isn't it?But no, crafted items need to be replaced each expansion. (Celestalon)
I'd like to see how far Versatility takes the Tonic/HS each tier before I call the flat base heal "worthless."
Versatility would indeed affect both of them. (Celestalon)

does the change to improved server responsiveness have any impact on the "not in range" problem with melee?
Somewhat, yes, though not as huge as it does on other issues. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Are y'all going to buff Surging Mist for WW? Because right now, I much rather have my healing orb than weak cast
What you're seeing is not a difference between Healing Sphere and Surging Mist, but rather Mists vs Warlords healing. (Celestalon)

Can BrM get healing spheres back? And/or afterlife glyph effect for BrM too? Hard cast surging mists != the ease of droping orbs
It's just not intended to be used while actively in combat. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Merging two Blessings would free up a keybind for paladins. Is there a reason why we have two of them?
Because the alternative isn't merging, it's removing. Having two blessings is a slight *gain* for Paladins. (Celestalon)

any thoughts of the manditory beacon of faith switching gameplay holy pala got atm? You guys happy with it being as effective?
Happy with it being a minor min/maxy thing, yeah. As long as its impact stays minor. (Celestalon)
BoF is mandatory which makes Glyph of BoL mandatory aswell. Any chance the glyph baseline will become baseline?
Neither of those is true. (Celestalon)
how are we supposed to build HP if not with macroing glyped BoL or BoF with HL/FoL?
The same way you always have. You don't have to go *that* heavy on HoPo abilities, you realize, right? (Celestalon)
Like, if you do that, you're giving up a significant amount of healing elsewhere. That's not insignificant. (Celestalon)
So with casting HR? That's way too expensive. or are you also tuning that with the healer tuning passes?
HR is one tool you have, sure. You also can just use beacons as beacons, and heal. (Celestalon)
I mean, obviously, the quintessential healing style for Paladins is to Beacon a tank, heal the party with HL/WoG/LoD. (Celestalon)
The problem with that is that all our non-HP abilities heal for a pittance currently.
Not if you're actually using your Beacon(s) for healing, instead of HoPo. (Celestalon)
What about the other 100 talents then? Hope you can make those viable as well.
Indeed we can. Talents have strengths and weaknesses. Ignoring them is a bad idea. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
Shadow CC is good? In comparison to what? A Discipline or Holy Priest that forgot to spec their CC talent?
In comparison to most specs in the game. (holinka)

Chastise is more of an interrupt than a CC, it's short and constantly on DR. May change in WoD but maybe make it 4-5s?
It allows you to set up further CC. I don't see us buffing the duration of Chastise. (holinka)

We don't have 4, two are on same tier and why are you brushing aside the weaknesses highlights? Address our concerns!
I'm brushing them aside because they are all totally reasonable "weaknesses." There are 4 in MoP. They left out scream (holinka)
Scream, Fiend, Tendrils, MC, Silence, Horror, Chastise. Shadow=4, Holy=3, Disc=2. Easily counterable is not reasonable!
I'm open to concerns from Disc about CC, but not shadow. They're fine. (holinka)

Shaman (Forums / Skills / WoD Talent Calculator)
is unleash life supposed to help with high movement? If it is, why tie it to a proc talent? It is currently not worth the gcd
It's definitely worth the GCD while moving... And talents provide options. (Celestalon)

what's the point of unleash elements in wod? feels like an ability that should've gone away with pruning, just a buff in wod
Primarily for movement. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
arms mastery affecting the primary target for whirlwind. Feasible? Possible?
No, that's not its intended goal. Masteries work best when they affect *some* of your damage. (Celestalon)
makes mastery seem terrible then in current beta outside of pvp. Especially given cleave situations vs crti/multistrike
Err...That's not even remotely true. (Celestalon)

Why does Siegebreaker replace Intimidating? It's a one second knock-down..on a 45sec CD...
Frequency matters a lot, as does the power of the knockback. We don't want to increase Warrior CC. (Celestalon)

right now it's like 10-15 yards. Honestly put the stun on the end up 1-2 seconds and it fits better where DR is now.
Yeah, it's a knock *back*, of about 10yd. That's a big deal, especially on a Warrior. (Celestalon)
In what scenario would you want to knock them away from you?
When you want to interrupt a cast. When you have Charge up. When you want to knock a target out of an AOE clump, to CC it. (Celestalon)
When you've just Heroic Leaped past them and want to knock them back toward your teammates. When you want to get a mob to a clump. (Celestalon)

.. You should just remove the knock-down then. As that basically makes the talent unusable in pvp. Maybe that's the point but...
Uhh... So very confused. (Celestalon)
Giving up intim is a lot to ask for. You're giving up one ability for another... Trading CC for damage...
And for a different but also quite strong CC. (Celestalon)
Not found of new lvl 100 talent to be honest. It looks like nerfed DR. 1 sec is a strong cc? Not really.
It's not DR'd, and the knockback is the big part of its CC value. (Celestalon)
Why not put it on the stun tier instead if it's meant to be a strong CC?
Because it's a tradeoff, not a direct gain. (Celestalon)

after all these changes, warriors get a new talent because they had a boring passive one. What about venom rush? Thoughts?
That's distinctly *not* why Ignite Weapon was replaced. And it wasn't boring/passive anyway. A passive on each row is a good thing. (Celestalon)
If the passive is good/fun design. Basic resource regeneration for the final tier is underwhelming?
With a bit of gameplay of trying to maintain it on multiple targets? Yes. We like to have one talent that doesn't complexify things. (Celestalon)
I worry you don't realize how big Ignite Weap was for us who -hate- CS pooling gameplay. RB extending CS just further added 2 it
The glyph is there for that gameplay desire. (Celestalon)

Character / Items
I gotta ask, what is design philosophy in making the CD's on Mr Smite's Compass, Manastorm Duplicator, et al so long (2 hours!!!)
So we can add a ton more of them without you annoying your raid by insisting they "check out that noise" on every pull. (Muffinus)

Warlords of Draenor Stats
What's the secondary stat value design philosophy in Warlords? Worth 1/4 as much as Primary stats? 1/2 as much? Equal to?
Generally 1/2. Spirit and Bonus Armor are more in the realm of 3/4. (Celestalon)
Those are rough estimates though; what's important is that secondaries are balanced against each other. (Celestalon)

PvE
abit confused about how WoD lockouts works. Can i do(wipe) mythic with guild and then run heroic with friends for loot?
Yes. Every difficulty has a separate lockout. (WatcherDev)

Will 6.0 Mythic SOO still be cross realm?
Yes. (WatcherDev)

PvP
Melee dodge/parry still too high in beta pvp, some rng ok but having entire rotations dodged/parried without cooldowns is too much.
Yeah we're looking at the values. (holinka)

Hello you, wondering if skirmishes will come with Wod or pre wod patch ?
Pre-WoD patch. (holinka)

What about Parry in PvP? Chances are still very high. Got ~20% DKs should go up to ~35%. Any plans to change this?
We're looking into it (holinka)
why not 100% chance to hit, 0% chance to be dodged, 3% chance to be parried, 3% chance to be blocked for everyone?
Many classes have survivability built around the amount of dodge/parry they receive from stats. (holinka)

Lore
But all the veils were haunted at best during BC - So they were built by ghosts..?
There is one haunted veil in SMV. The rest are live arakkoa. Go check out Terokkar again. (_DonAdams)

Garrisons
Lots of cool rewards from Garrison buildings, do we keep them if we earn them then swap the building out?
For the most part, yes, except passives. Example: not the stables tier 3 global speed bonus, but you do keep the mounts. (Muffinus)

So many 1k+ items in garrison. Blueprints. Farm tools. Any worries it's too expensive?
Get a feel for it when you have multiple buildings producing for you, open to feedback. (Muffinus)

Misc
Why do official notes tend to go up after the builds get pushed live Would it not make alot of these questions alot less common?
They take time. Rather not delay one to wait for the other. (Celestalon)
Fair enough, but is a list not already in existence between the idea and the actual code changes being made?
Yes. There's just a lot of work that goes into getting it into full Patch Note quality. (Celestalon)

So the official story is Gamon died I guess to the heroic fight? Even though you can save him in normal mode.
.Canon is that he survived, and is called Hero of Orgrimmar. You'll find him drinking upstairs in Org Inn, with a lady friend. (Muffinus)

Dark Legacy Comics #454
DLC #454 takes look at how flying in Draenor will work at the start of the expansion.


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