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by Published on 2014-06-10 04:59 AM

[Datamined] Patch 2.0.6 Class Changes & Strings, Josh: 'Ladders at E3... Confirmed', Blizzard Aiming For More Item-Based Builds

Deck Spotlight: Mercenary Mind, Funny & Lucky Moments, This Week's Tournaments

Warlords of Draenor - Old World Dungeon Revamps
Warlords of Draenor brings us updated versions of some lower level dungeons. These include Blackfathom Deeps, Razorfen Downs, and Razorfen Kraul. Tonight we are taking a look at Blackfathom Deeps and Razorfen Downs.

Blackfathom Deeps



Razorfen Downs





Warlords of Draenor - Orc Clan Armor Sets
Today we are taking a look at another one of the Orc Clan armor sets, the Shadowmoon Clan. These sets are currently not available to players.



Patch 5.4.8 Hotfixes - June 9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Quests
  • Borrowed Brew: Resolved an issue that could cause players to be unable to see Lorewalker Cho after consuming Mouthwatering Brew.

Bug Fix

Warlords of Draenor Theorycraft Discussion
Originally Posted by Celestalon (Blue Tracker / Official Forums)
One of the new mechanics in Warlords of Draenor for tanks is Resolve. It is similar in design to Vengeance, except without the offensive component. Incoming damage increases the effectiveness of your self-healing, so that things like Shield Block and Shield Barrier stay competitive with each other, both in solo questing, and mythic raiding.

Resolve: Increases your healing and absorption done to yourself, based on Stamina and damage taken (before avoidance and mitigation) in the last 10 sec.

Resolve from Stamina
  • You always get a baseline amount of Resolve, based on Stamina
  • This uses the formula: Stamina / (250 * ItemScaling[PlayerLevel])
  • ItemScaling is a table with a value for each player level, that you can find in the DBC files. Ex: ItemScaling[100]=261
  • This updates dynamically with temporary stamina buffs.

Resolve from Damage Taken
  • You also get some based on damage taken, as a % of Max Health , and decaying over time
  • The server remembers your damage taken events for the last 10 sec.
  • This portion is recalculated every 1.0 seconds and on every damage taken event.
  • Each damaging event grants 0.25 * [ Damage * 2 * ( 10 - ( Now - DamageTimestamp ) ) / 10 ] / MaxHealth
  • This averages to ~Damage/MaxHealth
  • This calculation uses the damage before damage reduction (% damage reduction effects, and armor).
  • Damage that is not mitigated by armor (Spell and Bleed damage) grants 2.5x as much Resolve.
  • Auto-attack damage that is avoided counts as the average amount of damage that that auto-attack would have done.
  • MaxHealth does not include increased max health from temporary multipliers like Last Stand, or Ursa Major.

Additional Notes:
  • Resolve is multiplicative: A heal of size X becomes size X*(1+Resolve).
  • Resolve does not affect percent-based heals (i.e. "heals you for 20% of your life" would be unaffected.
  • There is no quick-ramp-up mechanism or taunt-transfer mechanism
  • Resolve will persist through shapeshifts.
  • Resolve only affects self-heals and self-absorbs
  • It will still have diminishing returns when attacked by multiple mobs (same formula/logic as Vengeance had)

Another opaque mechanic that someone just asked me about on Twitter:
Gift of the Serpent Proc Chance

Gift of the Serpent has a proc chance based on Mastery, and then some spells have a reduced chance per heal. Here is the multiplier on that proc chance for each heal.

  • Renewing Mists = 0.25
  • Chi Wave = 0.25
  • Zen Sphere (Periodic) = 0.25
  • Zen Sphere (Detonate) = 0.15
  • Chi Burst = 0.15
  • Soothing Mists = 0.30
  • Soothing Mists (Statue) = 0.15
  • Enveloping Mist = 0.20
  • Uplift = 0.25
  • Eminence (Self & Xuen) = 0.20
  • Eminence (Statue) = 0.10
  • Chi Torpedo = 0.15
  • Spinning Crane Kick Heal = 0.10
  • All Others = 1.0

Clarification on leveling perks, are they consistently worded to show additive/multiplicative?

  • Improved Raging Blow: Increases damage by 20% --- Multiplicative
  • Improved Unwavering Sentinel: Now increases your armor by an additional 15% -- Additive
  • Bonus question: Anger management, here to stay/gone? If sticking around, will it reduce the same abilities that eye of galakras reduces?

Yes, we've been consistent with the wording on the perks; those guesses are both correct. If you find any counterexamples, they'd be considered bugs, but I don't know of any offhand.

Anger Management will include a list of affected abilities on its tooltip, instead of the reference to Readiness. Undecided which abilities exactly that'll be, yet.

Balance Druids: Mastery procs interacting with Eclipse (+ CA).

Currently, Balance druids have a small issue with Mastery procs. Due to the Eclipse Bonus buff being tied to Mastery, trinket procs may greatly increase the strength of our DOTs (with DOTs making up ~30% of our damage, in the sims I've run, using T17N profile.) My concern comes with Balance of Power, where you get maximum Eclipse Bonus on your first set of DOTs. It's very easy to maintain your original DOTs too. Given a trinket procs Mastery, this will definitely inflate Balance of Power's strength.

But BOP isn't my concern, it's our DOTs snapshotting Mastery procs. I know I've brought it up in the past via twitter, but have you given it more thought on possible solutions? Or are you okay with Mastery procs existing as they currently are (allow the snapshot)?

(Given a Mastery proc trinket exists, I will need to include it in the action list for simcraft, as it does change a few things -- given it does snapshot)


Currently, Eclipse (including Mastery) is effectively snapshotted for Balance. We're considering making it snapshot your Balance Energy, and then dynamically translating that to an Eclipse multiplier on the fly, so that Mastery isn't snapshotted. However, we don't think that that has a particularly large impact in the general case. It very well may with Balance of Power, however. Let me know if you have any calculations on how much that will matter.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
for bonus armor: will it be like spirit where tanks will want only some or will we stack it heavily?
You'll likely want it wherever you can get it, but it'll only be found on accessory slots (jewelry, etc.). (WatcherDev)

Druid (Forums / Skills / WoD Talent Calculator)
Does the partial tick of a Moonfire/Sunfire DoT have the same chance to trigger Shooting Stars like a "full" tick?
If it comes an issue, we'll make it have a partial proc chance as well. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
Please explain why devs are so adamant on keeping flameglow. No mage ever uses it now, how will it be any different in wod? cont
Flameglow's unpopularity is a result of it being undertuned. We think an increase to its effectiveness will solve it. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
wondering why ElementalShields (besides ES) and WeaponEnchantmentSpells are not becoming passive for Shaman in WoD. Pruning?
Weapon Imbues are becoming passives. (Celestalon)

Character / Items
One question. The Dev Article doesn't mention gems and sockets and "Warforged" gear. Is all of that staying bonus?
Yes, bonus sockets and Warforged are unchanged from their prior announced status. (WatcherDev)

There once was a time (most of Classic, some TBC) when no one worried about BiS and just went after upgrades.
To be fair, they were often one and the same. You might only have a single item in the game for your class in a slot. (WatcherDev)

This will not support the World First race in anyway, it's actually destroying it. RNG with loot and you win.
It averages out. The more subtle variation, the more even it ends up. Weapon/trinket drop RNG is a much bigger deal. (WatcherDev)

Is BiS still reasonably achievable in a raid tier with the new system?
Every item with your preferred stats, Warforged and socketed with the tertiary of your choice? Zero people will have that. (WatcherDev)

Warlords stat changes are going to require a pretty big mentality shift as far as BiS gear. The question is whether or not it'll be fun.
IMO the concept of BiS mostly means every other piece that ISN'T BiS feels worse. It's not a net positive effect. (WatcherDev)
People focus a lot on BiS also because it's achievable. When it's not achievable (i.e. D3), each upgrade is more rewarding.
Not just more rewarding, but more frequent. Players will more commonly have the experience of looting and equipping new items. (WatcherDev)

You say that as if BiS is going away. It's just a lot harder to attain now.
There is a spectrum of better and worse. And you'll chase upgrades. (WatcherDev)

true, all the work that has to go into temp upgrades makes them seem not worth the trouble
Right. Most pieces will now be pick-up-and-wear, on the spot. No trip to town, no gold sink. (WatcherDev)

So then the fun question is: how many CQP gear options will we get? Ringmail/Linked/Mail still
Well set bonuses change per spec (even on pure dps classes). Variety will be secondary stats (holinka)
So with that, hunters will have different set bonuses for BM, Marks, and Surv?
Where it makes sense yes (holinka)
it isn't a goal to ensure every spec has a different set bonuses. (holinka)
just that a design constraint is gone now that we can change it per spec. (holinka)

Dark Legacy Comics - #443
DLC #443 has been released!

by Published on 2014-06-09 03:42 AM

5 Hours of Goblins, Blue Posts, Artisan Spotlight: Malthael by Kookabura

This Week's Decks, News, and Videos; Top 5 Plays of the Week

Skin Spotlight: Wrath Sonya

Warlords of Draenor - New Mage Spells
We are starting off our look at new spell effects with the new Mage spells. This includes Comet Storm, Ice Nova, Arcane Orb, Supernova, Meteor, Evanesce, Amplify Magic, and Prismatic Crystal.

Update (5:15 PM EST): Celestalon shared a few notes about the mage visuals - Meteor still missing a warning visual, Evanesce has a newer visual, and Prismatic Crystal is missing its damage pulse visual. Additionally, allies see much much more subdued versions (less visual clutter).



Warlords of Draenor - Orc Clan Armor Sets
Today we are taking a look at another of the Orc Clan armor sets, the Thunderlord and Frostwolf Clans. These sets are currently not available to players.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Druid (Forums / Skills / WoD Talent Calculator)
No instant starsurge affects DPS on the move alot.Most moonkins use starsurge instant cast procs as a 1 second time of movement
We decided to go with trying Instant Starsurges. (Celestalon)

Will Moonkin be able to show their armor or are we destined to always be owl beast models from duskwood no matter the gear?
Did you miss Glyph of Stars? (Celestalon)

Sine-wave is very forgiving to timing. The bonus damage is minute due to it. And it's very, very easy to learn&master.
FYI, based on testing, we're going to try a 40sec long cycle (still 20sec with Euphoria). DoT base duration raised to 20sec too. (Celestalon)
It also pauses at the ends now (most of the added time).Nerdy details: Now a sine wave between -110 and 110, capped at -100/100 (Celestalon)
This change makes it less stressful, not really less skillful. Skill is still strong. (Celestalon)
Starsurge and Astral Communion usage are the biggest high end skill differentiators now. (Celestalon)
DoT uptime and Wrath/Starfire are solid core mechanics to master. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Would u consider cutting two seconds off freezing trap and scatter so they can coexist in WoD? Scatter is ideal for landing traps.
We'll see how the change works out in testing. There is a benefit of getting rid of an instant CC button. (holinka)

Paladin (Forums / Skills / WoD Talent Calculator)
will the base damage increase to tanks be enough to make leveling as prot viable?
Absolutely. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
Doesn't that mean in effect, that Devouring Plague still technically snapshots?
Yes, for [6/Haste] sec. Little snapshots like that are fine. (Celestalon)

Character / Items
Hey, Will we ever see new weapons with cool 'equip' or 'chance on hit' effects like the ones from DS?
Potentially. We try to mix it up. Some tiers we go a little more crazy with trinkets, sometimes weapons, etc. (Celestalon)

not sure what the state of tier bonuses is in WOD, but will Mythic tier have the same bonuses as Normal/Heroic tier?
Yes. (Celestalon)

Achievements
Herald of the Titans achieve/title still going to be available in WoD?
Should be, yes. (WatcherDev)

PvP
Will garrisons have any PvP aspects/benefits/gameplay involved? Thanks!
still discussing (holinka)

Wtf Heart of the Valorous? How about Honorable Heart or Hear of the Conqueror for a bit? (C'mon you knew it was coming)
Valor and Conquest serve very different purposes. Valor doesn't give you gear. Conquest does. (holinka)
There are already tremendous catch-up mechanics in place for PvP: rating inflation and catch-up cap. (holinka)

One of the issue's with Ret in PvP atm is that Templar's Verdict is too weak as a finisher. Outside of major cd's Ret is no threat.
"Outside of cooldowns I'm not threat" is a complaint we here from every spec with cooldowns. It's why we're removing many of them. (holinka)

Just wondering if you guys have put any thought into scaling gear up in pvp (bgs) before WoD?
No there is tech involved to do this that's coming in Warlords. (holinka)

Will PvP set bonuses change as we change spec in WoD?
yes (holinka)

is chaos bolt damage reduced by 25% against player?
Yes it's damage is reduced against players in Mists. Possibly not in Warlords. (holinka)
In WOD pvp crit reduction means CB does 25% less against players anyway, doesn't it?
yes (holinka)
Dont you think crit and other stats should be downscaled in PVE too? To have the same rules for PVE and PVP?
Crits are awesome so you can say "woah HUGE number" but gameplay dictates different magnitudes in two modes (holinka)

could we see some news on Ashran soon? Would love to see some more in-depth discussion about the "Ashran Only" weapons.
We're getting to a point where we think we'll have a lot more to share soon. But we're early on in that process. (holinka)

Garrisons
Out of curiosity, will our friends in the farm become followers in our garrison?
The Panda farm? They don't... really want to go through that portal. Best to stay near a brewery. (Muffinus)

Fan Art - Warlords of Draenor Login Screen
Some more nice fan art of the Dark Portal was recently posted. Keep in mind that this is fan art, not the actual login screen.



Weekly News Recap
Lots of news this week, so here is your chance to catch up!

by Published on 2014-06-07 11:03 AM

Suggestions For New Rift Guardians Wanted, Blizzard Looking For Feedback On 'Leaderboards', MM Fire Wiz Guide, New Short Story

May Win Rates by Hearthstats, Noxious' Naxx Card Talk: Voidcaller

Warlords of Draenor - Bloodmaul Slag Mines
Our friends over at Fatboss took a look at Bloodmaul Slag Mines today, the only instance currently available in alpha.



Warlords of Draenor - No Silvermoon Update
After yesterday's news that Stormwind may be repaired for Patch 6.0, Mumper also mentioned that Silvermoon is not getting an update.



Warlords of Draenor Alpha Invites
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're generally not going to provide estimates or dates for when more invites will go out as it is purely based on testing requirements, which can change from day to day. Invites will continue to roll out as needed, in very small amounts to start, and increasing as we near launch. It's worth keeping in mind that test invites overall will be limited, especially in comparison to Mists of Pandaria, where the vast majority of invites were based on the Annual Pass benefits.

EU Connected Realms - Update 6/6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following realms are due to be connected next week:

English Realms
  • (PvE) Aggramar and Hellscream
  • (RP) Darkmoon Faire and Earthen Ring

German Realms
  • (PvE) Ambossar and Kargath

The following realms are due to be connected after the realms above:

German Realms
  • (PvE) Ysera and Malorne

Plans for these connections may change at any time. We’ll provide additional updates for future connections here as soon as we can.

US Connected Realms - Update 6/6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.
*Please note this list does not encompass all potential future connections. Please check back for further updates.

Future Connections
We will be connecting the realms listed below on Thursday, June 12 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.

  • Azuremyst and Staghelm
  • Drenden and Arathor
  • Duskwood and Bloodhoof
  • Nagrand and Caelestrasz

We will be connecting the realms listed below on Thursday, June 19 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.

  • Blackwater Raiders and Shadow Council
  • Grizzly Hills and Lothar
  • Tanaris and Greymane

We do not have a date for the following realm connections, but will update this post when we do.

  • Alterac Mountains and Balnazzar, Gorgonnash, The Forgotten Coast,and Warsong
  • Gnomeregan and Moonrunner

*Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Blue Posts
Originally Posted by Blizzard Entertainment
Q&A
Happy Friday! I thought it'd be nice to throw answers at all of these. The focus of your WoW gaming (judging by the questions at least) seems to be really focused on "completionist" activities, which is awesome, but of course the majority of our efforts are going to be focused on making Warlords at the moment, and releasing the expansion, so some answers are just going to be "no plans", hopefully that makes good logical sense for where we're spending our time. Anyway, here we go.

Are there any plans to make the BoP profession patterns from BT/Hyjal/Sunwell/Ulduar/etc BoE?
No current plans.

Are there any plans to remove the class requirements for Sunwell engineering patterns?
No current plans.

Are there any plans to revisit Been Waiting a Long Time for This (25 player) and (10 player) to make them more doable like you did with Sinestra?
No plan to do so – it’s still quite doable with the new dispel system and a couple of players. Sinestra’s actual mechanics were changed because the fight demanded spam-dispelling in some cases.

Are there any plans to create a mount and/or pet preview window by shift clicking?
It’s a cool idea, and something we’d like to do at some point. Pretty sure there are some addons that do this right now, though.

Are there any plans to display missing mounts/pets (greyed out) in the mounts/pet tabs?
Yes! This is possible in Warlords, including brief instruction on where they can be found.

Are there any plans to give the Thunderfury, Blessed Blade of the Windseeker feat of strength for Thunderfury's created on characters that can't equip it now that achievements are account-wide?
The FoS is to be a “wielder” and does require equipping it. No plans to change that.

Are there any plans to create reputation achievements for serious reputation grinders? The possible exalted reputation count has far exceeded the associated reputation achievements for some time, making it somewhat unrewarding to receive these achievements the day they are released. Currently sitting at 75 exalted and the last achievement was for 60, which was achievable before MoP.
We’ll probably update Rep achievements again in Warlords.

Are there any plans to increase the cap on amount of battle-tag friends?
It's something our Battle.net team is working on. Due to the complexity of each separate Blizzard game on Battle.net needing to adopt the same increase, as well as other technical requirements I don’t myself understand, it's not a simple change.

Are there any plans to convert the hearthstone into a spell so it doesn't take up a bag slot? It's been doing so since 2004, I'm about to start charging it rent.
Turning items into clickable spells can be great, but it can also decrease the sense that you're actually interacting with tangible objects within the world, and instead are a person at a computer clicking on buttons. We don't want to reduce everything about existing in this virtual world to a binary button or mechanic. It’s an iconic part of the game, and it’s really just a single slot out of many slots.

Are there any plans to prune the currency tab? It is getting convoluted again.
Potentially. In the meantime there is the ability to set a currency as inactive through the UI, which helps keep some from being front and center.

Are there any plans to add Domination Point Commisions to the currency tab?
No, they're gained and spent quickly, and aren't intended to be an ongoing currency. Would recommend either spending them now or deleting what you have, they're not likely to see any more or less use in the future. If you ever want to get more in the future they’re pretty quick to farm up.

Are there any plans to handle archaeology artifacts in the same way as fragments? My bag space is precious.
This falls in line with the answer for the hearthstone question above. Hopefully we can free up a lot of that bag space for you though in Warlords.

Are there any plans to implement a search function for achievements?
It's something we want to add, but it's not currently scheduled. Wish list item at the moment. We want to make some larger Achievement UI changes, and this could be a part of that. But again, it’s not something we’re actively working on for this expansion.

Are there any plans to make older Jewelcrafting recipes (Wrath/Cata) more obtainable? Those dailies are painful.
Not at the moment. They're not required, and so are really only a test of will for those that want to be completionists. And that's probably ok.

Are there any plans to add Classic, Burning Crusade, and/or Wrath raids to the Dungeon Journal?
It's still on our to-do list. We continue to make some progress here and there as we go, but obviously a large majority of our effort goes toward upcoming content so it’s just finding the time to do all the nice-to-haves.

Are there any plans to allow me to have more than 25 quests?
We are making some changes to the quest log, but they don't generally include a higher limit. For most people, having a large list of tasks--usually around 15-20--can start to feel overwhelming, and for a lot of those people being overwhelmed is a deterrent to playing at all. With Cataclysm, and certainly with newer zones in Mists and Warlords, it's very rare you'll have that many quests at any one time. The quest limit is generally only an issue for those looking to go back and do older content where they vacuum an entire zone, or for those times when leveling when you're outpacing the content and should probably drop quests and move on instead of keeping a bunch of grey ones. That's a separate problem though, and not best solved by increasing the amount of XP-less grey quests you can hold on to. Anyway, no, we know some people would like to be able to store a ton of quests, but it would be a big issue for a lot of players if they ever accidentally got to that point.

Are there any plans to completely remove deprecated quests? I have an alt with a Cataclysm opening quest completed but the quest turn-in NPC is no longer available.
We do have passes that will remove quests from people's logs, but sometimes those things slip through the cracks (especially with the radical Cataclsym changes) as we update content. What’s the name of the quest? I can see about getting it bugged.

nothing really tangible about a Hearthstone at that point, except for the fact that it takes up that bag slot.
That's kind of as tangible as things can get for a lootable object, so we're going to hang onto it. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Racials
Why didn't you implement this change after the racials have been pass through? Seems rather pointless.
Racials, like any alpha change, should not be taken as final at this point. Anything is subject to change. (holinka)
sorry it you get asked a lot, but I miss my Hordies <3 they just don't feel as strong compared with that double trinket.
This is always highly debated. Many top players value the Horde Racials more in the absence of super powerful PvE trinkets. (holinka)

Classes
...be designed to put tanks in jeopardy without forsaking the new methodical, efficiency based healing philosophy?
Tanks will provide less of the healing they need to survive. (Celestalon)
Meaning Resolve won't provide as much healing power as Vengeance does? Or tanks won't have the abilities to do so?
The abilities just aren't tuned as strong. Tanks in Mists could survive with no external healing too well. (Celestalon)
I hope incoming damage is still tuned high. Part of the fun of tanking is being in real danger of dying.
We 100% agree. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Shred now has a 50% increased critical strike chance when used from stealth against targets over 80% health.(and rogues ambush?)
No, that was just adding in part of what Ravage did. (Celestalon)

Considered adding starsurge to balance of power? On low haste, you’d need to skip ss, to extend for a full cycle.
No, it should already be more than enough to maintain on a single target. (Celestalon)
You get 5 SF, 7.5 wrath in a 30s cycle, for a 30 sec ext. on both dots. Add in ss, and one of them drops off 4-6 sec to early
Nobody has 0 haste though. And there's 32sec of slack involved (on Moonfire, 16sec on Sunfire). (Celestalon)

so just to confirm, starfall hits all in-combat targets every 1 sec for 10 secs?
We're going to try removing the combat check, since Guided Stars is available. But yes, all of them, every 1s for 10s. (Celestalon)
that. is. AWESOME!! It'll totally be scary when trying not to over-pull, but this is bringing it back to W3 and Wrath days.
Aye. The feeling of hitting Starfall and running around a cave, pulling *everything* is something we want to recapture. (Celestalon)

what is the purpose behind buffing HT when boomies self-cast?
That's part of a widespread reduction to downtime between pulls for many specs. (Celestalon)
so with all these changes, are you trying to make me fall in love w/ my boomie again? Cause its working
I admit it. Yes. (Celestalon)

DOT snapshots are gone in WoD, right? So a Moonfire cast at 1% Lunar will hit harder with successive ticks as Eclipse grows?
No... DoT snapshotting in general is gone, but Eclipse specifically is snapshotted (which is why it's worded that way). (Celestalon)
Is Eclipse going to be the only exception to the no-snapshotting rule, or are you considering others, like Soulburn: Haunt?
Nah, there are specific cases throughout; most specs who had some form of important snapshotting before have ~1 thing now. (Celestalon)

is +150% mana regen bundled into moonkin/starform going to be equivalent to live's Eclipse mana boost?
It'll be enough to maintain the DPS rotation. (Celestalon)
hurricane mana cost nerf was good. but still no idea why astral storm must have 50k mana cost. why cant i spam aoe...
They have the same (lower) mana cost in 6.0. (Celestalon)

Perhaps I'm being a pessimist, but the new Balance mechanics seem like they'll hinder our movement in a big way in PvP.
We're gunna try making Starsurge always instant. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
what is intent behind 'heal on kill' buff for hunters?
We added some self-sustainability like that to several classes who were lacking in that department, lately. (Celestalon)

is a mobile stable for hunters possibly on the cards? 5 pet limit seems arbitrary and doesn't add any value.
Hmmm... that sounds like a potentially really fun hunter epic quest. Probably not for 6.0, love the idea though. (Muffinus)

Hook wasps now wasps due to similarity. Rylaks now tamable. New pet class? If so, can't you apply same logic and add to chimeras?
It's got ground anims, and in practice doesn't look at all like a Chim, hence the new family. (Muffinus)

Another quick question: is Focusing Shot damage supposed to be increased by the Draenor perk (Improved Steady/Cobra Shot)?
Yes, though you always have the relevant perk when you can get Focusing Shot, so it doesn't really matter; tuned as such. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
What about Incanter's Flow with Mage Bombs, though?
That one, no. The rotational procs are the intended thing to use during Incanter's Flow peaks. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Hello! For Monks. What will determine the "frontal cone" of the statue w/ Breath of the Serpent since it rotates?
It faces toward you. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
So will only 3 stack ef's proc IH?
No, all will. It just isn't worth doing 1HoPo EF blanketing for Mastery anymore. (Celestalon)

Is the duration reduction on EF poor datamining or intended?
It's a change, not a reduction. Heals for 3*X per tick for HoPo*10sec, instead of HoPo*X per tick for 30sec. Same result. (Celestalon)
Except 1HoPo EFs don't last 30sec, so we can afford to let it trigger Mastery again. (Celestalon)
Sweet!
Might be too strong, we'll see. We think it's worth a try. (Celestalon)
so 2 HoPo EF's and 3 HoPo EF's won't trigger IH? Or am I missunderstanding?
Misunderstanding. (Celestalon)
lol so vague, so all EF's will trigger IH? Even though the duration of 2HoPo and 3HoPo EF is 20/30 seconds?
It all will trigger IH. (Celestalon)
The idea is to make it a significant resource cost to keep shields refreshed for 30s rather than a trivial one, yes?
Yes. (Celestalon)

Warlords of Draenor Alpha - Garrison Dance Hat
One of the fun things to do in your garrison that was mentioned was forming a conga line with NPCs. You can do this with the Dance Hat purchased from Guh. The music in this video is not the in game music, just filler for the silence.

by Published on 2014-06-06 09:51 AM

Seasonal Legendaries Will Drop For Normal Chars After a Season Ends, Blizzard Looking to Improve Clan Communication, DH Build

Ben Brode on the Word Random

Datamined Unreleased Heroes Update, Town Hall #16

Warlords of Draenor - Stormwind Repairs
It looks like progress on the Stormwind repairs may be made during Warlords of Draenor!



Warlords of Draenor Alpha - Reagent Bank
Warlords of Draenor will add another tab to your regular bank with 98 slots to store profession reagents. Keep in mind that profession reagents will now form much larger stacks, with many stacking to 200.



Warlords of Draenor Alpha - Void Storage Size Increase
Warlords of Draenor also increases the size of Void Storage, adding a second tab with the same number of slots as the first.



Warlords of Draenor Alpha - Garrison Blueprint Prices
If you choose to avoid questing or other activities that reward blueprints for your garrison while leveling, you can still purchase blueprints for the buildings at level 100.

Currently every building's blueprint costs 5,000 gold, with the exception of the stables, which cost 1,000 gold. Keep in mind that this is early alpha, so prices can and will likely change before release.



Warlords of Draenor Alpha - New Quests
Several new quests were added in the latest build, many of them being tracking quests or quests for rare spawns and treasure found in the world.

We have listed the others below, but you can find the full list of new quests on the WoWDB Beta site and our original Warlords quest preview here.

Level Name Objective Zone
The Rise of Aku'maiKill Aku'mai the Devourer
Looking For HelpFind a local fisherman that can help our cause.
Blingtron 5000
Daily
100Darkmoon Iron DeckReturn the Iron Deck to the Darkmoon Faire when it comes to town.
100Darkmoon Moon DeckReturn the Moon Deck to the Darkmoon Faire when it comes to town.
100Darkmoon Visions DeckReturn the Visions Deck to the Darkmoon Faire when it comes to town.
100Darkmoon War DeckReturn the War Deck to the Darkmoon Faire when it comes to town.
Fire Ammonite
Daily
Mak'jin wants you to collect 10 Fire Ammonite Eggs from Frostfire Ridge.
90Avenge and ReclaimSlay Kadar's killer and retrieve the book.
90Breakers Invasion!Speak with Legionaire Grimjaw in your garrison.
90Starting a Work OrderGive the alchemist's assistant enough Blackrock Ore and Frostweed to start your first Alchemy Lab work order.
90The Mysterious FlaskSpeak to the Lo'nash at your garrison.
90The AlchemistFind Kadar.
90The ApprenticeRescue Ang'kra.
90Honor and RememberGather Frostweed and Fireweed seeds.
90What We NeedCollect 10 Drudgeboat Salvage.
90What We GotHave Skaggit get the peons working, collect Lady Sena's Stash of Stone, find and learn Gazlowe's missing blueprints.
90We Require More MaterialsGather 50 Materials.
90We Need An ArmySpeak with High Overlord Saurfang.
91The Ogron Live?Slay Groog.
90Mission ProbableUse the Command Table to send Olin Umberhide on a mission.
25The Rise of Aku'maiKill Aku'mai the Devourer Blackfathom Deeps
Cordana Summon Talador
92SlumberbloomUse rocks to destroy the slumberblooms Shadowmoon Valley
92Oath of Shadow Hunter Rala Frostfire Ridge
92Mulverick's Offer of Service Frostfire Ridge
92We Be Needin' SuppliesSpeak with Shadow Hunter Rala at Darkspear's Edge in Frostfire Ridge. Frostfire Ridge
90The Land ProvidesCollect 30 Frozen Plant Matter. Frostfire Ridge
92The Dark Lady's Gift Frostfire Ridge
91The Bounty of BladespireTake your share of the plunder for Durotan's chest. Frostfire Ridge
90The Den of SkogKill Skog. Frostfire Ridge
90The Den of SkogKill Skog. Frostfire Ridge
94It's a Matter of StrategySpeak to Hol'wud to secure a flight to Talador. Frostfire Ridge
93Basic SkulltakingTake the skulls from 5 dead Skulltakers. Gorgrond
93Skulltaker's RevengeKill 10 Fungal Lurchers. Gorgrond
93Mysterious PodBring the Glowing Red Pod to Grulkor at Red Zangar in Gorgrond. Gorgrond
93Rangari StationFollow the Broken Road to Rangari Station. Gorgrond
93The Fara FaucetSlay 6 Seed Sentries. Gorgrond
96Krikka and Vakora Tracking Spires of Arak
100Bonus Objective: Cleaning Out the Pale The Forgotten Caves


World of Warcraft 10th Anniversary Reward
Hogs will be one of the 10th Anniversary rewards this year. Right now it uses a smaller version of Hogger's model.



Warlords of Draenor Alpha - New Items
Some new items were added to the database today, including the gear from Frostfire Ridge and some other items listed below.

Level Type Slot Name
100Book A Treatise on Mining in Draenor
100Book A Compendium of the Herbs of Draenor
100Book A Guide to Skinning in Draenor
100Book Fishing Guide to Draenor
100Alchemy Recipe A Treatise on the Alchemy of Draenor [TEMP]
10ClothHead Magic Bunny Hat
10ClothWrists Lasso Bracers, Powerup
10ClothWrists Lasso Bracers, Humanoid
1Consumable Dance Hat


Warlords of Draenor Alpha - Stat Squish Status
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Those in our Alpha will immediately notice that the stats on your gear, as well as your base health, have been scaled down as part of our broad "stat squish" that we have previously discussed.

All content in Draenor is currently suited to these new values, and Siege of Orgrimmar has actually been converted to use the new raid structure (since I know that the absolute first thing everyone will want to do upon getting access to our Alpha is to go run Siege). But if you find yourself in any other locations in the old world, beware that while creature health and melee damage has been "squished," the damage values of their abilities/spells has not yet been. So a yaungol's Fireball that used to hit you for 50,000 still hits you for 50,000. (But you of course have far less health now.)

We're making sure that we're completely happy with the state of numbers before taking the final step of locking in those values for all old content, since it's a lot of data to touch. So in the meantime, if you decide to do something like visit Timeless Isle, or Throne of Thunder, or other pre-Warlords content, it will not go well for you. But please don't be alarmed or concerned that you'll be unable to do older content as a result of the squish. The current state of affairs is temporary, and we'll let you know once Azeroth has been fully updated to reflect the new stat values.

Azeroth Choppers Vote
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I saw enough people--and it's been my task to develop and watch much of the social support surrounding Choppers--saying they play Alliance but would be voting for the Horde bike. It wasn't a negligible amount, either. Probably a good indicator that this wasn't just a "vote for your faction" situation for everyone, and enough people voted for the bike they just liked the looks of better to make a difference.

I think it would have been cool to have people pick which faction they play for, as well as which bike they like better, so we could see what that data breakdown is, but that just wasn't the purpose or scope of the project.

I have never, ever seen a more one-sided poll in my life. This is obviously fabricated.
If it were fabricated it would have been much closer, as there could have been some drama built up over a close proximity of voting percentages. Having such a one-sided result left us with a less exciting way to present a result. So, no, it being so one-sided was decidedly less than ideal. But hey, that's the risk you run with a popular vote.

The goal was to have the community vote for which bike should be in-game, and that's what happened.

Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor Professions and Character Boosts
With the 90 boosts we want to ensure getting professions to a point where they're usable by your character supports where you want to be in the game, and doesn't require things like going back to low level zones to farm materials for crafting. Of course if your character is above level 60 when you boost you get the bonus of fully leveled primary professions. If you aren't 60 when you boost, we want to ensure professions are fairly painless to get up to a level where they're useful for your newly boosted 90 (or even if you just never bothered leveling them before). In Warlords, Herbalism and Mining will be changing to a fishing-like structure, where skill ups can be obtained from any nodes, and only the result of what you get is based on skill level. Materials to level up crafting can be obtained wholly within the newest content (Warlords) with catch up recipes like Cooking saw in Mists, and potentially additional paths to allow players to avoid having to go back to old content, if they wish.

From the Warlords of Draenor Alpha patch notes:

  • Herbalists can now harvest herbs throughout the game world without hard skill requirements. The yield an Herbalist will be able to harvest from each node is now determined by skill level.
  • Miners can now harvest mineral nodes in outdoor areas of the game world without hard skill requirements. The yield a Miner will be able to harvest from each node is now determined by skill level.

Why is skinning never included in these skill-up bonuses? Skinning is the only one where I seem to always find myself going back to lower level areas committing genocide and taking mobs away from lowbies to level it because I need the skill.

Was it an abuse issue or something? You'd think it would be more abusive to have to clear vastly lower level areas for skins, right? Leatherworking could use some serious love too...

The way skinning loot tables work makes it a very different situation than the other gathering professions, and so it's a technical limitation that keeps us from being able to easily base the result off of skill level. I know it is a desire to resolve that limitation, but it of course requires engineering work, and I'm not sure when that's expected to be completed. It could be something fairly complex, I'm not sure. I'll follow up. (Blue Tracker / Official Forums)

Experience in Groups While Leveling
half xp, but you do slaughter mobs much quicker in a group[/i]
Right, the intent is of course to compensate for the fact that you'll actually kill mobs more than X times quicker (where X is the number of people in the party) due to not only increased damage, but increase in breadth of abilities being available from multiple characters. You're able to be more efficient, which means quests are completed faster, and quest XP is generally where the majority of your experience is coming from. You're going to be leveling faster than you would alone as long as your efficiency keeps pace with each additional party member added. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Hunter (Forums / Skills / WoD Talent Calculator)
Any chance we ever see a ranged attacking hunter pet? I feel hydras would be the best for it. Pathing issues makes more appealing.
Would love to do these, need to talk to class guys about balance. (Muffinus)

Update: Rylaks now tameable (exotic). Hook wasps have joined the wasp family. Still no unicorns. (Muffinus)
Can we get a hint as to what a Rylak is? Is it a new creature we've never seen from datamining, or an older creature we had?
Iron Skyreaver is a Rylak. (Muffinus)

PvP
is PVP gear going to exactly match pve? or different model sets? different colours?
Same models. Mostly likely different colors. (holinka)

Hi unsure of this has been asked/answered, but will PvP gear change with spec as PvE gear will in WoD? This would be amazing.
yes it will! (holinka)

Garrisons
I'm liking the idea of having the garrison outposts in zones - kind of a home away from home away from home!
That's the idea! You will be able to do some basic garrison functions from the outposts too, like missions! (Source)
How big will the Outposts be?
They are good sized quest hubs.
Will some of your followers be found at the outposts?
We are contemplating that for sure.
Will we have to micromanage the remaining outposts that we establish as well, or will they be of a more passive nature?
The outposts are passive. You can choose to interact with missions there as a bonus while you are in that zone. (Source)

so if armory is an artillery strike what does a mage tower grant?
The current design on the Mage Tower is that you summon a Guardian Orb help you in combat. (Source)

for the workshop in gorgrond can i pick my champion? Like a champion of the alliance?
It actually summons a random champion from a pool each time. All have unique effects. (Source)

What does the arena do for you?
New missions and bonuses and specs to improve the gorgrond ability and follower upgrades. (Source)

Let's say I build a sparring arena in Gorgrond and a Lumber mill in my SMV garrison. Will I get both perks in Gorgrond or only one?
You would not be able to do that since your choice in Gorgrond rewards the corresponding building plan for your garrison.
I mean at max level and I build a lumber mill in my garrison, but a sparring arena in Gorgrond.
You will get the bonus you chose in that zone. In this case, you would have access to the Sparring Arena bonus in Gorgrond. (Source)

Wasn't it said that you could get the plan you didn't choose via other means?
It mentioned you can buy the other at 100, but I think it's only for the Garrison. Would love clarification.

For the garrison, yes. The outpost is currently a one-time decision. (Source)

Breeding pets is no longer a planned feature, right? Is the stable only used to house pets and trainers now?
Its the Menagerie now, and yes, no breeding. It will offer some very cool pet battles bonuses though! (Source)

I hope there will be things you can place in your Garrison that you can get in various ways. Boss drops, lootable rare objects
Monuments are currently planned to unlock via achievements. Buildings and followers come from MANY sources. Keep in mind, the focus of the garrison is gameplay. Customization is very cool, but not the main draw.(Source)

Are you still considering allowing us to move the Garrisons to another zone at max level, or is that now completely scrapped?
No plans for that at launch, could always happen in the future though. (Source)

Reading part 1 of the Garrison blog it seems like you can't opt out without it drastically hurting your experience.
What in particular gave you that reaction? (WatcherDev)
raise an army capable of toppling the Iron Horde, and the Garrison is integral to that experience
That's accurate in terms of the story though. Your mission in Draenor is to build a base and rally an army against the Iron Horde. (WatcherDev)
If you just want to run dungeons or do BGs or whatever else and then raid/PvP/etc. at 100, though, you can absolutely do that. (WatcherDev)

I think I asked this before, but how do garrisons events works. is there conditions to trigger an event or gain new enemies?
Yep, various conditions, not quite ready to talk about them yet. Ideally, it feels like a response to YOUR actions in Draenor. (Muffinus)

You guys may have answered this elsewhere but will garrisons have their own banks?
You can access your bank from the Storehouse, or one of the Stables specializations. (Muffinus)

Patch 5.4.8 Hotfixes - June 4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Queuing for a non-random Normal Scenario now awards 30 Justice Points on completion (down from 70 Justice Points).

Blue Tracker Updated
The Blue Post Tracker is now tracking the Warlords of Draenor Alpha forums!

by Published on 2014-06-04 10:39 PM

Update (Jun 4 Hotfix): Queuing for a non-random Normal Scenario now awards 30 Justice Points on completion (down from 70 Justice Points).

Warlords of Draenor Alpha Invites Going Out
It looks like the alpha is finally here!


  • As shown above, new character models can be disabled.
  • Currently only Frostfire Ridge is open for testing.
  • The Grinning Reaver and Warforged Nightmare have been added to in the game shop. Keep in mind that items can be added to the shop just for testing purposes.


Garrison Screenshots



UI Improvements

  • The Dungeon Journal now includes short overviews of the fight for each role, which should help players that don't know the fights.
  • The Key Binding UI has also been improved to a tabbed list rather than a very long list you have to scroll through.
  • You are now able to manage addons in game without having to log out. The Simple Addon Control or Addon Control Panel addons will do the same thing now.
  • The mount UI now supports marking mounts as favorites and summoning a random favorite mount. It also makes mounts red when they are unusable in the current area and shows a source.
  • The world map now becomes translucent while moving.
  • The Toybox UI has been added and a basic list of items is in place.
  • Bags now have an autosort and basic options to go along with it.











Object and NPC Outlines
Quest objects and NPCs now have outlines when selected or needed for a quest, making them easier to see. This replaces the old sparkles that were used for quest objects previously. Outlines can be disabled or only set on quest related entities.




Alpha Invite Email


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