World of Warcraft News and Raiding Strategies RSS Feed


by Published on 2015-08-19 09:55 AM

New PTR Hotfixes, Cross Game Items for Consoles, T10 Speed Farm Uliana Monk and More

New eSports Card Back: Power Core

Patch Notes Up - Monk, Infernal Shrines, Duck Hunt Easter Egg and More

Blizzcon Goody Bag Pictures
Michele Morrow shared some better quality pictures of the Goody Bag.



Dev Interviews
IGN had the opportunity to talk to some developers recently.

  • Players were excited by interacting with heroes from the past in Legion.
  • Garrisons were a good idea, but didn't live up to their full potential.
  • By the time the team realized the problems with garrisons, they were halfway through the expansion and working on the next one.
  • The team doesn't think about subscriber numbers on a regular basis, as it doesn't help to make the game any better.
  • The team is aware of the Orc fatigue.
  • Sylvanas is back and going to play a huge role in this expansion.
  • Thrall will continue to evolve in Legion.
  • Creating new characters in the lore that weren't in older Warcraft games is challenging, but the team is getting better at it. Garrosh is a good example of a new character that worked.
  • Having a year between the last patch and new expansion doesn't work well, so the team is continuing to try and shorten the gap.


Developer Communication
Several developers talked about the change in communication in reference to a blog post by another game developer today. Be sure to read the full post for context.

Blog Post Key Points (Non-Blizzard Blog):
  • You never get a second chance at a first impression - A first impression is really important. We can’t just show you all of the nasty in-development stuff, because it’s not pretty.
  • Timing is important - The marketing department is to get as many people as they can interested in the game at the time it is released, but the public can also get turned off if they get an information overload
  • Game development is malleable, fan expectation is not.
    • A lot of things get cut during development.
    • Sometimes it’s for technical limitations, sometimes it’s for budget limitations, sometimes it’s for licensing, most of the time it’s for scope and schedule.
    • The hard core fans especially will take what the developers say as a promise, and we simply can’t make promises during development because features get cut all the time.
    • They’ll call us liars or won’t believe us because we SAID we’d do feature B and we didn’t, and so we can never be trusted and we are the worst developers EVER and the game is doomed and so on and so forth.
  • People don’t really understand game development, but think they do
    • It’s really really easy to be an armchair game developer.
    • The general public is never going to have access to all of the information that the developers with which to make their decisions.
    • Gamers really don’t understand game development any more than diners understand how a restaurant is actually run.
    • Most gamers out there don't really care about the nitty-gritty of game development. They just want to know that the game they want is going to have the features that they want.

Originally Posted by Blizzard Entertainment
The sooner the era of "DEV SAID IT, MUST BE TRUE OR RIOT" ends the better.
It's bizarre if you think about it - no one expects TV shows or movies or music to show WIP cuts that are unfinished outside of marketing.
In games if we show a concept of a thing (just a concept!) it's somehow locked in as a thing that we failed to deliver if it isn't fun.
Working in an environment where we can't share anything because of how the community latches on and turns it in to a weapon is not great.
The space between "here's an incomplete thing, give us feedback" and "here's a thing that's pretty but can't change much" is -tiny-.
This is a problem both game studios and the community have to work on, I'm not blaming the community, but it's on the harsh side right now. (nite_moogle)

it can also be very hard for people to express things civilly unfortunately when they're extremely passionate about said thing
About 80% of the time when someone on the Internet types "passion" they use it as a green light to be a big jerkface (nite_moogle)

Yeah. A well-known reason devs don't talk more, that people often mention, is the "everything is a promise" problem. But now I've noticed others more, like "if you give a bit information, people reach conclusions about the entire (99% unseen) game."
I'd never thought about that one until it became a huge widespread pattern in Warlords beta.
If we mention new thing X, people will imagine the game "Warlords with only change X" and, basically, review it. (HamletEJ)

We said too much WAY too soon in development for Warlords, and the design direction shifted from what we talked about.
It was a huge mistake that we are doing our absolute best not to repeat with Legion. (CM_Lore)
We obviously can't and won't make promises, but we're trying not to talk about things we're not at least somewhat confident in.
Reality is, hundreds of good ideas come and go for every game in the industry. Honestly best not to expose players to that.
I don't really blame the players. We should have known better. (CM_Lore)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Developer Communication
since you've left, Greg, the devs have gone silent. It's like...idk...they don't think we're worth talking to.
I really doubt that is the case. It's more likely a policy thing not lack of motivation or desire. (OccupyGStreet)

From what I've read you seem like a pretty cool dude. For those of us who don't know, could you fill us in on your past at Blizzard? Why all the hate on you?
I was the lead systems designer on WoW for several years. My team did class, item, encounter, combat, PvP, UI and really most things that weren't level or quest design.

Riot tries to encourage all Rioters to be out talking to players, but Blizzard had more of a spokesperson policy where very few of us were out there on forums or other social media. One big downside of the way that works is, for better or worse, you might be the one name players know, and they might project anything they like or don't like about the game onto you.

While I would say on the whole that players appreciated the attempts at communication, there were some who blamed me personally when their class was nerfed or they thought dungeons should be easier or they thought dungeons should be harder or... you get the idea.

It's a nuanced discussion because as a lead I am still fine with players wanting to call me out on things they don't like. I was and still am partially accountable for the design quality of the games I work on. So if you have a complaint, I am fine to hear it. Feedback is great. But that does *not* mean that I personally made every change myself. If I really nerfed your warrior because I was beat by a warrior the night before, then I would be a petty asshole and would deserve to lose my job.

The same is true of League. There is no way I would be able to ninja in a change to a champion that the team wasn't behind. I couldn't dumb the game down unless for some reason that was the direction Riot wanted to go. (Spoiler: it isn't.) I have opinions on things but it's not a company of dictators. We work collaboratively towards certain values.

But all that said, if you have a concern or complaint about the game, please let me know. I don't have context on everything going on but I can usually find the right person or team and make sure they hear the feedback.

Thanks for asking.

In your experience, what factors typically tend to dissuade or discourage game developers and companies from more open communication with players? Is this something playerbases in favour of communication can help to remedy?‎
There are - by far - three concerns that keep developers from communicating with players.

One is fear of saying something wrong. This could be accidentally leaking something or saying something that comes across as an insult. There ultimately isn't any real fix for this problem except experience. You can ask a coworker to proofread, but if the communication has to go through too many levels of editing and approval, then it's inefficient at really having a discussion with players.

Second is the fear of getting sucked into an endless conversation. This happens on forums and Reddit easily. Players are interested in having debates and asking additional questions, so a developer post that is intended to be quick and dirty ends up going back and forth and suddenly it's 2 AM, but if you try and pull out, you risk sending the message that you lost interest or don't care. This isn't as big an issue as the others.

The third is that it takes very thick skin. Players are mean. Period. You can argue that they have a right to treat devs however they want. But the truth of the matter is that a lot of developers do get chased out of the conversation because they can't stand the negativity and it makes them hate their job. I have been doing this a very long time, so it doesn't affect me, but I know it affects a lot of the people I work with now or in the past. I've had bosses that told me directly "Don't read forums," because they know what a productivity hit it can be to get torn down all the time. (I didn't listen to them, but people do.)

As far as what players can do, it's pretty obvious. Don't be toxic. When someone is there to have a conversation with you, have a conversation. You don't have to be a white knight. But it does help to be professional. If you have a disagreement with someone at work or school or with a friend, you are probably equipped with conflict resolution skills that help you handle those situations without creating a permanent enemy. Use those skills online. Don't view forums etc. as your personal venting space (again, if your desire is to have developers participate in the conversation). Don't take things out of context. Don't mock them. It's fine to be passionate, upset or angry, but you can convey that without name calling.

Again, I'm not telling anyone how to act. I'm offering suggestions for how to act if your desire is to see more game developers (from any company) talking to players in a way that doesn't come across as uber-polished marketing speak.

Legion
I know you don't like talking about wow but I feel you always have good answers. Honest opinion on Legion :P?
Looks great to me. I like how they are being adventurous with classes and items. (OccupyGStreet)

Artifact weapon in legion, AWESOME! or Meh? Also, is that a recycled Path of the Titans that comes with the Artifact weapon (Trait Tree)?‎
Seems cool to me. I don't know how consciously the team chose to follow the Paths of the Titans design, but I agree that the intent seems similar. I'm glad for it to see the light of day in a situation where players can really experience it as a fully-developed feature.

What do you think about the new Honor system for Legion? If I remember right, you we're kind of against splitting ability for PvP and PvE.‎
*I* was not against it. Blizzard was against it, and it appears they have pivoted on that philosophy at least to some extent. The PvE and PvP had already diverged pretty significantly with regards to gear, trinkets especially, and some PvE abilities that just didn't work on players or did less damage.



Heroes of the Storm - Official Notes
The official patch notes are up! Check out all of the changes on HeroesNexus.

by Published on 2015-08-18 05:57 AM

Update (3:45 AM EDT): Added the goody bag!

Heroes Portrait and Pennant, Kanai's Cube on Player Profile, ZiggyD's Dev Interview

The Grand Tournament Patch - Animated Cards, Gameboard, New Sounds, New Dailies, Card Flavor Text

PTR State + Patch Tomorrow, Monk and Rexxar Voiceovers, Diablo Goodies, Rotation Aug 18

Blizzcon Goody Bag
Michele Morrow got the Goody Bag and shared the contents with everyone. The included letter also mentioned that the Virtual Ticket is going on sale "really really soon"!

Inside:





Blizzcon Digital Bonuses Code
The Digital Bonuses Codes went out to Blizzcon ticket holders today. These codes give you a Virtual Ticket, access to In-Game goodies, and the online sale. So far, we know that Murkidan will be one of the in-game rewards.

Don't forget that attendees can buy an extra Goody Bag this year! Also new this year, Virtual Ticket holders will have a chance to buy a BlizzCon Goody Bag of their own.


Originally Posted by Blizzard
Your BlizzCon® 2015 Digital Bonuses Code Is Here!

BlizzCon 2015 is almost here! This e-mail includes one Battle.net code to redeem your BlizzCon 2015 Digital Bonuses, including:

  • BlizzCon Virtual Ticket – Watch online streaming coverage of BlizzCon on both days of the show, as well as on-demand replays.
  • BlizzCon 2015 In-game Goodies – Details coming soon!
  • BlizzCon Online Sale – Skip the lines and shop for BlizzCon merchandise online before the show. You’ll also have the option to pre-purchase an extra Goody Bag (in addition to the Goody Bag you’ll receive when you arrive at BlizzCon). More details are coming soon—keep an eye on www.blizzcon.com.

You will receive one Digital Bonuses code for each BlizzCon ticket you purchased, arriving in separate emails. Make sure to give them to friends or family you purchased BlizzCon tickets for right away!

Patch 6.2 Hotfixes - August 17
Users on the forum noted this change this weekend, mentioning getting 500 - 600 gold per bag.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Loot Buff for Call to Arms

Hellfire Citadel
Xhul'horac
  • Omnus's Singularity damage can now be reduced by damage reduction effects on Raid Finder difficulty.

Items
  • Annihilator should no longer have a chance to trigger its on hit effect on targets that are above level 63.
  • Fixed an issue where Rancorbite Mail Agility 4-piece set bonus was not correctly scaling its damage down in Timewalking dungeons.

Blue Tweets
Originally Posted by Blizzard Entertainment
Mounts
That moose mount is great. Please say it can fly. Always wanted a flying moose.
Yea it can! The feet glow with blue-green dream dust (Muffinus)


PvP
Another reminder that I make no announcements & answer no questions about WoW on twitter. Be wary of malicious fake accounts trolling you. (holinka)

been doing alot of BGs lately and I gotta say Horde has majorly bought into a defeatist "groupthink". They don't even try anymore.
The groupthink problem is a tremendous challenge (holinka)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Classes
specifically ret I was getting tuned constantly why did it need such an overhaul? What was the mindset there?D
Low skill ceiling. There wasn't a way to really get better by playing more, which was always going to keep their dps down. (OccupyGStreet)

PvE
everyone thinks sun well wasn't planned and was a band-aid. Can you confirm it was part of the original BC plans or not?
I think it was added when LK ended up taking longer. I may be wrong. I don't trust my memory on that. (OccupyGStreet)



World Firsts Timeline
Manaflask released a nice feature that shows off the history of world firsts, with interviews and other articles about older raids.



Hearthstone - The Grand Tournament Patch
The Grand Tournament Patch is coming soon and Hearthpwn has taken a look at all of the new content contained within.

by Published on 2015-08-17 04:39 AM

Patch 2.3 Preview - Item and Sets, Area Damage Revisited

The Grand Tournament Final Card Reveal, Card Clarifications, TGT Deckbuilder

Upcoming Shop Sales, Epic Plays of the Week #42

Dev Interviews - Legion PvP
Holinka talked about Legion and Warlords PvP on the arena steam this weekend. You can watch the interview here.

Legion PvP
  • There won't be gear with Resilience, PvP Power, dual item levels, or gear specifically made for PvP.
  • The team doesn't want people to feel that they must have PvP gear to participate in PvP.
  • When you enter a battleground or arena, the game will set your stats from your spec, not your gear. This means all of your stats will come from a template specific to your spec. If one spec isn't doing well in PvP, their spec's template can be tuned individually.
  • PvP talents plus the spec stat templates will allow the team to tune balance in arenas and battlegrounds much better than they ever have been able to do before.
  • PvP right now uses gear as a progression system. Once players get their full set of gear, many of them are done.
  • PvP Talents try to take the place of the progression that came from gear.
  • Trinkets, set bonuses, and enchants will not be active in PvP.
  • Right now players stack enchants, set bonuses, and trinkets, lining them all up at once to do a lot of damage. Outside of when all of those are up, players don't feel like they are doing much damage. This should help to make sustained damage a bigger part of PvP.
  • Once players reach the max PvP level, they can reset it to gain a Prestige level. This gives access to different cosmetic rewards.
  • When a player reaches PvP level 10 (roughly 20% of the way there), they will have unlocked an option in every row.
  • The CC break trinket has become very important in PvP, so adding it as a PvP talent will offset the loss of active trinkets. There will be some other options in that row that might be useful, such as reducing CC times by 20%.
  • The team hasn't decided exactly what they are going to do with the Human racial. They could leave it alone and offer a different talent in that row to Humans. The racial plus the new options could be too good.
  • As you get better gear, your stats are increased a smaller amount. For example, every 5 item levels may give you a 1% stat increase. This way gear still will increase your power, but it won't give you a huge advantage.
  • There are plans for players to be able to get great gear from PvP, but it may not be as easy as it is today. It may be easier for high rated players to get better gear than more casual players.
  • You won't have to raid to get the best gear for PvP.

Warlords PvP
  • Spectator mode and the new player run tournaments have been exciting.
  • The team was happy with how skirmishes worked out. It gave players who didn't have their arena partners online the opportunity to play some arenas, as well as other players that wanted a break from leveling or gearing up.
  • Battleground strongboxes worked out well. Players were able to get different gear in a more unpredictable way.
  • The Group Finder was a great addition. It allowed people to find others to play with.
  • Ashran fell short of where the team and players would have liked to see it go. During the ramp up to Warlords, there were a lot of people excited about a new world PvP zone that had a large area and epic battles.
  • The team didn't execute on that idea. They have tried to make changes based on player behavior and feedback, making mistakes along the way. They have done things like putting exclusive rewards in Ashran to make them feel special, which resulted in lots of negative feedback.
  • The current state of Ashran can be fun for people that are interested in that type of experience. The people who don't want to do Ashran don't have to.
  • They have learned a lot from the experience about rewards and driving players to fight each other. Hopefully next time the team tries something like Ashran they can execute better.
  • The dual item level system worked, but it was ugly. Players had two item levels on their gear, with their item level increasing suddenly in combat, which means they couldn't see their states. PvE gear also hit the invisible item level ceiling. Players who didn't PvP full time still felt compelled to go and get PvP gear so that they could do PvP. It was a cool system, but it fell short in a lot of ways.
  • MLG and ESL have shown interest in WoW.


Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
The Shaman one should be more than a "cave" overlooking the Maelstrom, more like a small city built into/out of the cliff.
Calling it a "cave" was perhaps an underwhelming description. Definitely more custom/open than what comes to mind hearing that. (craig_amai)

Character / Items
Artifact's stats will still improve as you defeat BOSSES, Relics: completing major quest lines, DUNGEONS, & RAIDS...
The more difficult the content you do, the higher your weapon's DPS will be. That's been true since 2004, no? (WatcherDev)

UI / Addons
as someone who still uses the default UI, is there any chance that you guys might finally revamp it completely?
I use the default UI! What do you want improved? (Muffinus)

Misc
We're really excited about #Legion, and can't wait to share more info with you, but this account will stay focused on #Warlords for now. (WarcraftDevs)
Once the expansion is further along in development, we'll begin discussing expansion-related topics here. Stay tuned! (WarcraftDevs)

Computers - Setup of the Month
Each month or so we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices are fairly flat right now, with most SSDs under $0.50 per gigabyte when on sale.

New CPUs from Intel and GPUs from AMD are here, but they aren't huge improvements over the previous generation.

Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D14.

Unless you are doing a lot of video rendering or streaming, you do not need the 6700K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't forget to visit the Computer Forum for any extra questions!


Peripherals/Monitors
ComponentPuppy Dolphin
MonitorASUS VS228H-P 22-Inch Monitor - $115ASUS VS248H-P 24-Inch Monitor - $152
KeyboardKensington Pro Fit Media Keyboard - $22Cyborg V.5 - $53
MouseLogitech G402 - $47Razer DeathAdder - $58
SpeakersCreative A250 2.1 Speaker System - $31Logitech Z313 Speaker System - $35
ComponentNarwhal Unicorn
MonitorDell P2414H Monitor - $225Dell U2412M - $268
KeyboardLogitech G510s - $77Corsair Vengeance K70 - $120
MouseLogitech G502 - $54Razer Naga 2014 - $62
SpeakersLogitech Z323 2.1 Speaker System - $48Logitech Speaker System Z523 - $79


Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $43NZXT Source 210 - $43
Power SupplyEVGA 600B - $63EVGA 600B - $63
CPUAMD FX-6300 - $100AMD FX-8320 - $142
HeatsinkCooler Master Hyper 212 EVO - $27Cooler Master Hyper 212 EVO - $27
MotherboardASUS M5A97 R2.0 - $80ASUS M5A99FX PRO - $108
MemoryKingston HyperX FURY 8GB 1866 - $458GB G.Skill DDR3 1600 - $57
Graphics CardMSI R7 260X - $100R9 270X / GTX 960 - $160 / $181
Hard DriveWestern Digital Caviar Blue 500GB - $52Western Digital Caviar Black 1TB - $71
DVDAsus 24X SATA DVD+/-RW - $21Asus 24X SATA DVD+/-RW - $21
Total$531$692 - 713


Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $50Corsair Air 540 - $130
Power SupplyXFX PRO 750W - $129XFX PRO 750W - $129
CPUIntel 6600K - $250Intel 6600K - $250
HeatsinkScythe Mugen 4 - $52Noctua 6 NH-D14 - $76
MotherboardASUS Z170-A - $165ASUS Z170-A - $165
Memory8GB Crucial Ballistix Sport DDR4 2400 - $5816GB Crucial Ballistix Sport DDR4 2400 - $116
Graphics CardGigabyte R9 380 - $230Gigabyte R9 390 OR MSI GTX 970 - $330
Hard DriveWestern Digital 1TB Caviar Black - $71Western Digital 2TB Caviar Black - $121
SSDCrucial BX100 250GB (Review) - $85
OR
SAMSUNG 850 EVO 250GB (Review) - $90
SanDisk Extreme PRO 240GB (Review) - $130
OR
SAMSUNG 850 Pro 256GB (Review) - $133
DVDAsus 24X SATA DVD+/-RW - $21Asus 24X SATA DVD+/-RW - $21
Total$1111 - 1159$1423 - 1471


Wildstar - Free to Play Teaser
Carbine posted a short teaser for Wildstar's Free to Play update.



Dark Legacy Comics #501 - Making a Strink
DLC #501 takes a look at the Rogue class hall.

by Published on 2015-08-15 06:18 AM

Patch 2.3 Preview - Item and Sets, Area Damage Revisited

The Grand Tournament Final Card Reveal, Card Clarifications, TGT Deckbuilder

Heroes Q&A on August 20th, Lil' Stitches Plush, Town Hall Heroes Ep. 75, Ring of Frost Bug

Armory Stats - Flying Achievements
With flying coming soon, it is time to see how players are doing on unlocking flight. The sample used today is 2 million players (not characters) that have logged in since July 1st. These 2 million players have 5.2 million level 100 characters. Only level 100 characters are included in the data. Characters are grouped by player, so no matter how many characters a player has, they only count once.

We included the 200 Treasures achievement just for comparison purposes, only 100 is required for Master Treasure Hunter, which is required for Draenor Pathfinder.

Don't see a chart? Enable javascript!

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Name Points Percent Category
Expert Treasure Hunter Discover 50 treasures of Draenor (excluding Tanaan Jungle).
10
50.88%
Draenor
Master Treasure Hunter Discover 100 treasures of Draenor (excluding Tanaan Jungle).
10
32.09%
Draenor
Grand Treasure Hunter Discover 200 treasures of Draenor (excluding Tanaan Jungle).
10
7.28%
Draenor
Loremaster of Draenor Complete the Draenor quest achievements listed below.
10
49.99%
Draenor
Explore Draenor Explore the regions of Draenor.
25
30.42%
Exploration
Securing Draenor Complete the Draenor bonus objectives listed below.
10
22.15%
Draenor
Draenor Pathfinder Complete the Draenor achievements listed below:
2514.72%Draenor


Patch 6.2 Hotfixes - August 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Hellfire Citadel
Hellfire High Council
  • Dia Darkwhisper's Darkness now lasts 15 seconds.
  • Dispelling Dia Darkwhisper's Mark of the Necromancer during Nightmare Visage should no longer incorrectly cause Burden of the Necromancer to deal more damage.
  • Dia Darkwhisper will no longer cast Mark of the Necromancer during her final cast of Reap.
Fel Lord Zakuun
  • Fel Lord Zakuun no longer targets non-players with Wake of Destruction.

PvP
Ashran
  • Players waiting to be resurrected at the center graveyard will now be teleported to their faction's base if the center graveyard becomes neutral.

Class
Paladin
Holy
  • Mastery: Illuminated Healing should now correctly have its damage absorption reduced by Dampening.

Blue Tweets
Originally Posted by Blizzard Entertainment
WoW players: I'm quite curious to hear what you would like to see from Class Halls in Legion. What thoughts and fantasies excite you most? (craig_amai)
First and foremost, I want a believable reason that Warriors, the only class any race in Azeroth can pick up, are forming one.
Agreed. It was an interesting challenge. I hope you like our take on it. (craig_amai)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
do you think that riot ganes would bring a mmo-rpg out?
I'm not sure the business model is where it used to be. (OccupyGStreet)
Would still be awesome to see what riot could do. I think it would be the only mmo which could stand a chance against WoW
The problem is any new game gets compared to 10-year-old WoW not WoW's launch features. "Where is group finder, transmog and MMR?" (OccupyGStreet)

Im curious, how was the transition from an MMO game development setting to a MOBA one? @OccupyGStreet
Things like satisfaction, responsiveness and fair competition are pretty universal to any multiplayer game. (OccupyGStreet)
I have found aspects of League development much more like my roots in RTS development though. (OccupyGStreet)

Dear angry MMOC poster, that probably wasn't me who banned your account seeing as how I was a game designer and not in account management. (OccupyGStreet)
Haven't you learned that you're behind every bad game decision in every game? You're the reason I can't beat Battletoads.

Crabs in Tanaan Jungle drop teeth. This crab fact travesty would have never happened on Ghostcrawler's watch.#WorldofWarcraft
But northern hemisphere penguins happened on my watch. (OccupyGStreet)

Why would you want it to be hard? There is no fun in wiping. There is no fun in frustration. I don't get this.
Easy dungeons just have you AE everything and perhaps not even stick together as a team. (OccupyGStreet)
Personally I prefer hard dungeons because they encourage me to think, coordinate and use abilities in creative ways (OccupyGStreet)
I also realize different players find different things fun. (OccupyGStreet)
Finally, it's easy for dungeons to only be relevant for a thin slice of player progression, which makes me sad. (OccupyGStreet)
Maybe the new design of having multiple difficulty levels help address that. IDK. I haven't played them. (OccupyGStreet)
I guess u don't see the issue with that. Get in get the marks move on. Not there to make friends.
But I want to play the game, not grab marks ASAP then logout after 30 min. (OccupyGStreet)
It's also fine if you and I want something different. Big games are supposed to have wide appeal. (OccupyGStreet)

In Wrath did you ever play as a disc priest with your name? I remember camping one in a BG and a week later, ret nerfs.
Heh, no I played warrior and druid for much of LK then switched to Disc for ICC progression. (OccupyGStreet)



Poll - Flying Achievement
If you are no longer playing, please View Results rather than voting.


Hearthstone - The Grand Tournament Final Cards Revealed
Blizzard revealed the rest of The Grand Tournament cards today!

by Published on 2015-08-14 09:29 AM

Update (3:30 PM EDT): Added the current drop rate for Timewarped Badges! (125 per boss, 200 from the final boss)

More PTR Hotfixes, Black and White Fanart, Carnevil WD's Future

Card Reveal Livestream Tomorrow, Currently Released Cards, Aviana OTK Druid

Kharazim Hero Spotlight, Top 5 Fails #12, Abathur on Free Week, PTR Shop Maintenance

Patch 6.2.2 - Timewalking Rewards
Patch 6.2.2 adds more rewards to Timewalking! You can see Cupri in Shattrath (Outland) to purchase these items for Timewarped Badge, rewarded from running Timewalking dungeons.

Each boss currently drops 125 Timewarped Badge, with the final boss dropping 200. This means the average Burning Crusade dungeon rewards 475 Timewarped Badge and the average Wrath of the Lich King dungeon would reward 575. Keep in mind that the drop rate and prices are not final!




Level Type Slot Spec Name Cost
80Mount Bridle of the Ironbound Wraithcharger??
70Mount Reins of the Eclipse Dragonhawk50000 × 
Level Type Slot Spec Name Cost
90Consumable Ancient Heirloom Armor Casing5000 × 
90Consumable Ancient Heirloom Scabbard6000 × 
100Consumable Timeworn Heirloom Armor Casing10000 × 
100Consumable Timeworn Heirloom Scabbard12000 × 
Level Type Slot Spec Name Cost
226NeckNeck Shard of the Crystal Forest??
213FingerFinger Signet of the Impregnable Fortress??
200TrinketTrinket Sundial of the Exiled??
200TrinketTrinket Valor Medal of the First War??
200TrinketTrinket Mirror of Truth??
245TrinketTrinket Mark of Supremacy??
110TrinketTrinket Emblem of Fury1750 × 
110TrinketTrinket Icon of the Silver Crescent1750 × 
110TrinketTrinket Bloodlust Brooch1750 × 
226NeckNeckAll Strength Spiked Battleguard Choker??
245FingerFingerAll Strength Bloodshed Band??
110TrinketTrinketAll Strength Gnomeregan Auto-Blocker 6011750 × 
226NeckNeckHealer Frozen Tear of Elune??
213FingerFingerHealer Renewal of Life??
226NeckNeckAll Agility Broach of the Wailing Night??
213FingerFingerAll Agility Ring of Invincibility??
226NeckNeckAll Intellect Evoker's Charm??
213FingerFingerAll Intellect Band of Channeled Magic??
200TrinketTrinketAll Intellect The Egg of Mortal Essence??
110TrinketTrinketAll Intellect Essence of the Martyr1750 × 
110Off HandOff HandAll Intellect Talisman of Kalecgos1000 × 
110BackBack Farstrider Defender's Cloak1250 × 
136BackBackAll Strength Dory's Embrace1250 × 
110BackBackHealer Bishop's Cloak1250 × 
110BackBackAll Agility Blood Knight War Cloak1250 × 
110ClothHeadAll Intellect Cowl of Naaru Blessings1750 × 
264ClothChestAll Intellect Meteor Chaser's Raiment??
128ClothWaistAll Intellect Voodoo-Woven Belt1750 × 
141ClothLegsAll Intellect Corrupted Soulcloth Pantaloons2250 × 
213ClothFeetAll Intellect Xintor's Expeditionary Boots??
264ClothHandsAll Intellect Gloves of False Gestures??
110BackBackAll Intellect Shawl of Shifting Probabilities1250 × 
110LeatherHead Mask of the Deceiver1750 × 
264LeatherChest Shadow Seeker's Tunic??
141LeatherWaist Belt of the Silent Path1750 × 
141LeatherLegs Trousers of the Scryers' Retainer2250 × 
213LeatherFeet Boots of Captain Ellis??
264LeatherHands Cat Burglar's Grips??
110MailHead Storm Master's Helmet1750 × 
264MailChest Longstrider's Vest??
141MailWaist Aftershock Waistguard1750 × 
141MailLegs Rushing Storm Kilt2250 × 
213MailFeet Pack-Ice Striders??
264MailHands Logsplitters??
110PlateHead Faceguard of Determination1750 × 
264PlateChest Castle Breaker's Battleplate??
141PlateWaist Girdle of Seething Rage1750 × 
141PlateLegs Legplates of Unending Fury2250 × 
213PlateFeet Kyzoc's Ground Stompers??
264PlateHands Gauntlets of the Kraken??
110ShieldOff HandAll Strength Azure-Shield of Coldarra1000 × 
110ShieldOff HandAll Intellect Mazthoril Honor Shield1000 × 
146Two-handed AxeTwo HandAll Strength The Blade of Harbingers3500 × 
146One-handed MaceOne HandAll Intellect Gavel of Naaru Blessings1750 × 
115One-handed SwordOne HandAll Strength Sword of Unyielding Force1750 × 
146StaffTwo HandAll Agility Staff of the Forest Lord3500 × 
141StaffTwo HandAll Intellect Staff of the Soul-Eater3500 × 
146Fist WeaponOne HandAll Agility Vanir's Fist of Brutality1750 × 
146DaggerOne HandAll Agility The Mutilator1750 × 
146DaggerOne HandAll Intellect Scryer's Blade of Focus1750 × 
146CrossbowRangedAll Agility Crossbow of Relentless Strikes3500 × 
Level Type Slot Spec Name Cost
65Junk Barrel of Fish1000 × 
1Junk Crate of Meat1000 × 
70Junk Bag of Fishing Treasures1500 × 
70Junk Mark of the Ashtongue12500 × 
1Holiday Timeless Mirror20000 × 


Patch 6.2.1 and 6.2.2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve seen a lot of questions regarding patch 6.2.1 now being called 6.2.2. This change was by design and we wanted to reassure everyone that our development plans for the patch are still on track. Adding patch 6.2.1 to the PTR as early as possible gave us an opportunity to begin testing flying right away so that we could identify and squash any bugs that players could experience when they take to the skies of Draenor. With the patch being on the PTR as early as possible we also aimed to minimize the amount of time we needed to test the patch. The update to Patch 6.2.2 added some additional data that we couldn’t add to the patch prior to the announcement of the next expansion.

We know many want to know an exact date of when the patch will go live, but we’re not ready to share a specific date as of yet. We are, however, working to make sure the wait isn’t much longer.

I gotta say, I really feel sorry for Neth. I appreciate them coming in to talk with us, but I'm sorry she keeps getting put into these bad situations.
There's no need to feel sorry for me. It's OK. We just felt it was worth answering the concerns people had about the change in the patch on the PTR.

Correct me if I am wrong, but what you're saying is that flight in itself is now delayed to test "additional data" that couldn't be added prior to the announcement of next expansion.
No, we're not saying it's been delayed, as I said in the previous post- "we wanted to reassure everyone that our development plans for the patch are still on track."

So then what was preventing you from releasing this patch as is without bogging it down by including extra fluff?
We're still testing and making sure we identify and fix any last bugs involving flight. Releasing "as is" could have issues we haven't resolved go live which would just create a poor experience for people who have been looking forward to flying.

We understand the frustrations and passion for this topic coming from the community. As always, I would just ask that those who take time to discuss it remember to avoid violating the forum Code of Conduct and keep it clean.

Well don't take this the wrong way, but when we get called by Watcher in an interview "we think it will only be out in a couple of weeks" back in June, and it's now haflway through August, I think players have a right to be a little mad and cynical.

Completely understandable. I don't think anyone on our end is unaware of the frustration that everyone has expressed. We'll keep doing what we can to keep everyone in the know.

Oh they're aware at this point, no doubt. I think the question ask nowadays is just whether or not they care.

We definitely care.

Dia Darkwhisper Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There's definitely a messy history here. Our aim throughout has been to provide a more consistent experience, but there have been other bugs exposed as we applied various fixes in pursuit of that goal, which required new fixes, and so forth. Fingers crossed, but we think we're at a final state at this point.

The core of the original problem lay in Dia's nature as a Shadow-school-exclusive caster with a variety of spells, one of which (Void Bolt) needed to respect school lockout when interrupted, and Mark of the Necromancer's exponential growth that makes Reap timing very important.

A history of changes here:

Original state: Nightmare Visage respected school lockout, and because Reap could not be cast during Nightmare Visage, the exact timing and quantity of Void Bolt interrupts could cause huge variance in Reap's timing, and thus the damage taken from Mark of the Necromancer. Some players figured out an exact interrupt order to reliably cause Reap to be delayed so that it started coming after Mark, pretty much trivializing Mark for the rest of the fight.

Reap Hotfix #1 (August 3): Because it was a problem that the danger posed by Mark/Reap could vary drastically from pull to pull, we made Visage ignore school lockout, which made its timing more predictable, and thus Reap's timing as well. We realized that many guilds had only killed the fight by manipulating the timing to get the optimal Reap/Mark order, so we also nerfed Mark damage at the same time to help offset the potential increase in difficulty.

Post-Hotfix #1: This mostly addressed the problem, though quirks in AI timing meant that it was still rarely possible to get the "easy" spell order. The new timing exposed an even worse bug, however. Dia could not Reap while Darkness was occurring. Previously, delayed Visage casts tended to cause these two abilities to not intersect. But after our hotfix, there was a predictable window, about 6:30 into the fight, where they would line up, and the result was to delay Dia's fifth Reap by a significant amount, causing Mark damage to ramp out of control and almost certainly cause a wipe. Not good.

Hotfix #2 (August 11): We fixed the issue with Darkness preventing Reap, and rebuilt the way Reap/Mark work, and now force Dia to re-cast Mark after each Reap so that they can never get desynced and the variance in Mark damage from pull to pull should go way down.

Post-Hotfix #2: The change to Darkness/Reap interaction also increased the effective duration of Darkness (a side-effect, not the core intended change), which increased the damage and positioning disruption from that ability.

Hotfix #3 (August 13): We're going to be reducing the duration of Darkness to match how it used to be prior to Hotfix #2.

We're generally hesitant to buff fights once they're in the wild, and didn't set out here with the intent of making the encounter strictly more difficult (hence the offsetting nerf to Mark damage in Hotfix #1 above). The goal was always to reduce large variation in the fight's difficulty from pull to pull, which makes for a frustrating experience. There were admittedly a few more pitfalls along the way than we expected. Please let us know if you continue to experience any frustrations or apparent bugs here.

Blue Tweets
Originally Posted by Blizzard Entertainment
Pepe
If WoD is just over...WHEN is the pepe costumes coming/be available/turned on?
I am not at liberty to divulge this information (Muffinus)

PvP
(PvP talent system (Abilities only work in PvP). Bad!. I should be able to use any ability anytime and not have 2x as many binds.
We think that's an important concern and we don't plan on giving you tons of buttons that only work in PvP. (holinka)

The bitter ppl at AJ complain a lot about disregarded PVP feedback during WoD beta. Let's erase this track record?
In the past we had a lot less PvP-only knobs to tune. It will be much easier to act on feedback going forward. (holinka)

how they gonna give feedback when they don't even have a beta key.
We want feedback from a wide range of skill levels. The game isn't made exclusively for one group. (holinka)
but good quality feedbacks can only be from skilled players. And the balance of PvP is based around 3s.
We disagree that good quality feedback can only come from the most skilled players. (holinka)
I've seen solid feedback from people that aren't rank 1. I've seen lousy feedback from people that are rank 1. (holinka)
Of course I've seen really awesome feedback from rank 1 players that really understand our goals for the game. (holinka)
Ultimately the best feedback is relaying your own experiences playing the game. Not trying to design it. (holinka)
all I'm askin is giving the true PvP community a chance to at least participate
It's reasonable to ask that people capable of giving good feedback are in the beta (holinka)
Don't really like generalizing what group is the "true pvp community" though. Every voice matters. (holinka)

Reputation / Questing
I do however have faith in and crew. I expect 100 to 109 will be fine whatever else happens in Legion.
I appreciate the vote of confidence =) The designers are doing a fantastic job with the level-up zones so far. (craig_amai)
I think the large variety helps stay clear of the 10,000 orc feel, and things still feel well wrapped together. (craig_amai)
Thinking back to Wrath as a comparison, there were vrykul, undead, dragons, faction conflict, but it still felt like one place. (craig_amai)
I personally am heading up the artifact feature this time, but I love what I've been seeing from the level-up so far! (craig_amai)

Beta
Lots of fantastic lore questions for Legion coming in. We're not ignoring you, but we can't answer here. Be patient, beta is coming soon! (Abrosiabi)

Road to BlizzCon - Final NA Qualifiers Broadcast This Saturday
Don't miss watching for some Legion PvP information!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Road to BlizzCon marches on! Three North American teams have already qualified for the Americas Regionals tournament later this year, and this Saturday, the top 8 teams from our final North American Online Qualifier Cup will fight for their chance to join them.

Veteran Arena commentators Jared “vhell” Coulston and Josh “Lore” Allen will once again talk us through all the action live at Twitch.tv/WoW. For this event, we’ve got an extra treat—they’ll be joined by Jackson “Bajheera” Bliton, who will bring his years of 3v3 Arena experience to provide in-depth commentary and analysis on each match as it unfolds.

What’s more, Senior Game Designer Brian Holinka will stop by to talk about World of Warcraft PvP design, including lessons learned from Warlords of Draenor and a glimpse at future plans for World of Warcraft: Legion.

It all starts on Saturday, August 15 at 2 p.m. Pacific time (check here for your local time zone). More information on the brackets, as well as the teams that are competing, is available on Battlefy. Who will rise up and claim the three remaining spots at the Americas Regionals?

Heroes of the Storm - Kharazim Spotlight
Blizzard posted a video about Kharazim today.


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